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//===- DebugLoc.h - Debug Location Information ------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a number of light weight data structures used
// to describe and track debug location information.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_IR_DEBUGLOC_H
#define LLVM_IR_DEBUGLOC_H
#include "llvm/IR/TrackingMDRef.h"
#include "llvm/Support/DataTypes.h"
namespace llvm {
class LLVMContext;
class raw_ostream;
class MDLocation;
/// \brief A debug info location.
///
/// This class is a wrapper around a tracking reference to an \a MDLocation
/// pointer.
///
/// To avoid extra includes, \a DebugLoc doubles the \a MDLocation API with a
/// one based on relatively opaque \a MDNode pointers.
class DebugLoc {
TrackingMDNodeRef Loc;
public:
DebugLoc() {}
DebugLoc(DebugLoc &&X) : Loc(std::move(X.Loc)) {}
DebugLoc(const DebugLoc &X) : Loc(X.Loc) {}
DebugLoc &operator=(DebugLoc &&X) {
Loc = std::move(X.Loc);
return *this;
}
DebugLoc &operator=(const DebugLoc &X) {
Loc = X.Loc;
return *this;
}
/// \brief Construct from an \a MDLocation.
DebugLoc(const MDLocation *L);
/// \brief Construct from an \a MDNode.
///
/// Note: if \c N is not an \a MDLocation, a verifier check will fail, and
/// accessors will crash. However, construction from other nodes is
/// supported in order to handle forward references when reading textual
/// IR.
explicit DebugLoc(const MDNode *N);
/// \brief Get the underlying \a MDLocation.
///
/// \pre !*this or \c isa<MDLocation>(getAsMDNode()).
/// @{
MDLocation *get() const;
operator MDLocation *() const { return get(); }
MDLocation *operator->() const { return get(); }
MDLocation &operator*() const { return *get(); }
/// @}
/// \brief Check for null.
///
/// Check for null in a way that is safe with broken debug info. Unlike
/// the conversion to \c MDLocation, this doesn't require that \c Loc is of
/// the right type. Important for cases like \a llvm::StripDebugInfo() and
/// \a Instruction::hasMetadata().
explicit operator bool() const { return Loc; }
/// \brief Check whether this has a trivial destructor.
bool hasTrivialDestructor() const { return Loc.hasTrivialDestructor(); }
/// \brief Create a new DebugLoc.
///
/// Create a new DebugLoc at the specified line/col and scope/inline. This
/// forwards to \a MDLocation::get().
///
/// If \c !Scope, returns a default-constructed \a DebugLoc.
///
/// FIXME: Remove this. Users should use MDLocation::get().
static DebugLoc get(unsigned Line, unsigned Col, const MDNode *Scope,
const MDNode *InlinedAt = nullptr);
unsigned getLine() const;
unsigned getCol() const;
MDNode *getScope() const;
MDLocation *getInlinedAt() const;
/// \brief Get the fully inlined-at scope for a DebugLoc.
///
/// Gets the inlined-at scope for a DebugLoc.
MDNode *getInlinedAtScope() const;
/// \brief Find the debug info location for the start of the function.
///
/// Walk up the scope chain of given debug loc and find line number info
/// for the function.
///
/// FIXME: Remove this. Users should use MDLocation/MDLocalScope API to
/// find the subprogram, and then MDLocation::get().
DebugLoc getFnDebugLoc() const;
/// \brief Return \c this as a bar \a MDNode.
MDNode *getAsMDNode() const { return Loc; }
bool operator==(const DebugLoc &DL) const { return Loc == DL.Loc; }
bool operator!=(const DebugLoc &DL) const { return Loc != DL.Loc; }
void dump() const;
/// \brief prints source location /path/to/file.exe:line:col @[inlined at]
void print(raw_ostream &OS) const;
};
} // end namespace llvm
#endif /* LLVM_SUPPORT_DEBUGLOC_H */