blob: 3be8410abcb3ca2df1043dc522ea60e5a053f0bf [file] [log] [blame]
// -----------------------------------------------------------------------------
// Fuzz Target for libyuv's mjpeg decoder.
//
// This fuzz target focuses on the decoding from JPEG to YUV format.
// -----------------------------------------------------------------------------
#include "libyuv/basic_types.h"
#include "libyuv/mjpeg_decoder.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
// -----------------------------------------------------------------------------
// Checks whether 3 values are equal.
//
inline bool IsEqual(int a, int b, int c) {
return (a == b && a == c);
}
// -----------------------------------------------------------------------------
// libFuzzer's callback that is invoked upon startup.
//
extern "C" int LLVMFuzzerInitialize(int *unused_argc, char ***unused_argv) {
(void) unused_argc; // Avoid "-Wunused-parameter" warnings.
(void) unused_argv;
// Printing this message is benefial as we can infer which fuzzer runs
// just by looking at the logs which are stored in the cloud.
printf("[*] Fuzz Target for libyuv mjpeg decoder started.\n");
return 0;
}
// -----------------------------------------------------------------------------
// Decodes a JPEG image into a YUV format.
//
extern "C" bool Decode(libyuv::MJpegDecoder &decoder) {
// YUV colors are represented with one "luminance" component called Y
// and two "chrominance" components, called U and V.
// Planar formats use separate matrices for each of the 3 color components.
//
// If we don't have 3 components abort.
//
// NOTE: It may be possible to have 4 planes for CMYK and alpha, but it's
// very rare and not supported.
int num_planes = decoder.GetNumComponents();
if (num_planes != 3) {
return false;
}
/* NOTE: Without a jpeg corpus, we can't reach this point */
int width = decoder.GetWidth();
int height = decoder.GetHeight();
int y_width = decoder.GetComponentWidth(0);
int y_height = decoder.GetComponentHeight(0);
int u_width = decoder.GetComponentWidth(1);
int u_height = decoder.GetComponentHeight(1);
int v_width = decoder.GetComponentWidth(2);
int v_height = decoder.GetComponentHeight(2);
uint8_t *y;
uint8_t *u;
uint8_t *v;
// Make sure that width and heigh stay at decent levels (< 16K * 16K).
// (Y is the largest buffer).
if (width > (1 << 14) || height > (1 << 14)) {
// Ok, if this happens it's a DoS, but let's ignore it for now.
return false;
}
// Allocate stides according to the sampling type.
if (IsEqual(y_width, u_width, v_width) &&
IsEqual(y_height, u_height, v_height)) {
// Sampling type: YUV444.
y = new uint8_t[width * height];
u = new uint8_t[width * height];
v = new uint8_t[width * height];
} else if (IsEqual((y_width + 1) / 2, u_width, v_width) &&
IsEqual(y_height, u_height, v_height)) {
// Sampling type: YUV422.
y = new uint8_t[width * height];
u = new uint8_t[((width + 1) / 2) * height];
v = new uint8_t[((width + 1) / 2) * height];
} else if (IsEqual((y_width + 1) / 2, u_width, v_width) &&
IsEqual((y_height + 1) / 2, u_height, v_height)) {
// Sampling type: YUV420.
y = new uint8_t[width * height];
u = new uint8_t[((width + 1) / 2) * ((height + 1) / 2)];
v = new uint8_t[((width + 1) / 2) * ((height + 1) / 2)];
} else {
// Invalid sampling type.
return false;
}
uint8_t* planes[] = {y, u, v};
// Do the actual decoding. (Ignore return values).
decoder.DecodeToBuffers(planes, width, height);
delete[] y;
delete[] u;
delete[] v;
return true; // Success!
}
// -----------------------------------------------------------------------------
// libFuzzer's callback that performs the actual fuzzing.
//
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
// Make sure that we have a minimum length (32 or something small).
if (size < 32) {
return 0;
}
// Create the decoder object.
libyuv::MJpegDecoder decoder;
// Load frame, read its headers and determine uncompress image format.
if (decoder.LoadFrame(data, size) == LIBYUV_FALSE) {
// Header parsing error. Discrad frame.
return 0;
}
// Do the actual decoding.
Decode(decoder);
// Unload the frame.
decoder.UnloadFrame();
return 0;
}