blob: 224f7f4f9676b91e1471efd2b4f0069acbca272c [file] [log] [blame]
/*
* Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "row.h"
#include "libyuv/basic_types.h"
#include <string.h> // For memcpy
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
void ABGRToARGBRow_C(const uint8* src_abgr, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
// To support in-place conversion.
uint8 r = src_abgr[0];
uint8 g = src_abgr[1];
uint8 b = src_abgr[2];
uint8 a = src_abgr[3];
dst_argb[0] = b;
dst_argb[1] = g;
dst_argb[2] = r;
dst_argb[3] = a;
dst_argb += 4;
src_abgr += 4;
}
}
void BGRAToARGBRow_C(const uint8* src_bgra, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
// To support in-place conversion.
uint8 a = src_bgra[0];
uint8 r = src_bgra[1];
uint8 g = src_bgra[2];
uint8 b = src_bgra[3];
dst_argb[0] = b;
dst_argb[1] = g;
dst_argb[2] = r;
dst_argb[3] = a;
dst_argb += 4;
src_bgra += 4;
}
}
void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_rgb24[0];
uint8 g = src_rgb24[1];
uint8 r = src_rgb24[2];
dst_argb[0] = b;
dst_argb[1] = g;
dst_argb[2] = r;
dst_argb[3] = 255u;
dst_argb += 4;
src_rgb24 += 3;
}
}
void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
uint8 r = src_raw[0];
uint8 g = src_raw[1];
uint8 b = src_raw[2];
dst_argb[0] = b;
dst_argb[1] = g;
dst_argb[2] = r;
dst_argb[3] = 255u;
dst_argb += 4;
src_raw += 3;
}
}
void RGB565ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_rgb[0] & 0x1f;
uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x07) << 3);
uint8 r = src_rgb[1] >> 3;
dst_argb[0] = (b << 3) | (b >> 2);
dst_argb[1] = (g << 2) | (g >> 4);
dst_argb[2] = (r << 3) | (r >> 2);
dst_argb[3] = 255u;
dst_argb += 4;
src_rgb += 2;
}
}
void ARGB1555ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_rgb[0] & 0x1f;
uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x03) << 3);
uint8 r = (src_rgb[1] & 0x7c) >> 2;
uint8 a = src_rgb[1] >> 7;
dst_argb[0] = (b << 3) | (b >> 2);
dst_argb[1] = (g << 3) | (g >> 2);
dst_argb[2] = (r << 3) | (r >> 2);
dst_argb[3] = -a;
dst_argb += 4;
src_rgb += 2;
}
}
void ARGB4444ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
uint8 a = src_rgb[1] >> 4;
uint8 r = src_rgb[1] & 0x0f;
uint8 g = src_rgb[0] >> 4;
uint8 b = src_rgb[0] & 0x0f;
dst_argb[0] = (b << 4) | b;
dst_argb[1] = (g << 4) | g;
dst_argb[2] = (r << 4) | r;
dst_argb[3] = (a << 4) | a;
dst_argb += 4;
src_rgb += 2;
}
}
void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_argb[0];
uint8 g = src_argb[1];
uint8 r = src_argb[2];
dst_rgb[0] = b;
dst_rgb[1] = g;
dst_rgb[2] = r;
dst_rgb += 3;
src_argb += 4;
}
}
void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_argb[0];
uint8 g = src_argb[1];
uint8 r = src_argb[2];
dst_rgb[0] = r;
dst_rgb[1] = g;
dst_rgb[2] = b;
dst_rgb += 3;
src_argb += 4;
}
}
// TODO(fbarchard): support big endian CPU
void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_argb[0] >> 3;
uint8 g = src_argb[1] >> 2;
uint8 r = src_argb[2] >> 3;
*reinterpret_cast<uint16*>(dst_rgb) = (r << 11) | (g << 5) | b;
dst_rgb += 2;
src_argb += 4;
}
}
void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_argb[0] >> 3;
uint8 g = src_argb[1] >> 3;
uint8 r = src_argb[2] >> 3;
uint8 a = src_argb[2] >> 7;
*reinterpret_cast<uint16*>(dst_rgb) = (a << 15) | (r << 10) | (g << 5) | b;
dst_rgb += 2;
src_argb += 4;
}
}
void ARGBToARGB4444Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
uint8 b = src_argb[0] >> 4;
uint8 g = src_argb[1] >> 4;
uint8 r = src_argb[2] >> 4;
uint8 a = src_argb[2] >> 4;
*reinterpret_cast<uint16*>(dst_rgb) = (a << 12) | (r << 8) | (g << 4) | b;
dst_rgb += 2;
src_argb += 4;
}
}
static __inline int RGBToY(uint8 r, uint8 g, uint8 b) {
return (( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16;
}
static __inline int RGBToU(uint8 r, uint8 g, uint8 b) {
return ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128;
}
static __inline int RGBToV(uint8 r, uint8 g, uint8 b) {
return ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128;
}
#define MAKEROWY(NAME,R,G,B) \
void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
for (int x = 0; x < width; ++x) { \
dst_y[0] = RGBToY(src_argb0[R], src_argb0[G], src_argb0[B]); \
src_argb0 += 4; \
dst_y += 1; \
} \
} \
void NAME ## ToUVRow_C(const uint8* src_rgb0, int src_stride_rgb, \
uint8* dst_u, uint8* dst_v, int width) { \
const uint8* src_rgb1 = src_rgb0 + src_stride_rgb; \
for (int x = 0; x < width - 1; x += 2) { \
uint8 ab = (src_rgb0[B] + src_rgb0[B + 4] + \
src_rgb1[B] + src_rgb1[B + 4]) >> 2; \
uint8 ag = (src_rgb0[G] + src_rgb0[G + 4] + \
src_rgb1[G] + src_rgb1[G + 4]) >> 2; \
uint8 ar = (src_rgb0[R] + src_rgb0[R + 4] + \
src_rgb1[R] + src_rgb1[R + 4]) >> 2; \
dst_u[0] = RGBToU(ar, ag, ab); \
dst_v[0] = RGBToV(ar, ag, ab); \
src_rgb0 += 8; \
src_rgb1 += 8; \
dst_u += 1; \
dst_v += 1; \
} \
if (width & 1) { \
uint8 ab = (src_rgb0[B] + src_rgb1[B]) >> 1; \
uint8 ag = (src_rgb0[G] + src_rgb1[G]) >> 1; \
uint8 ar = (src_rgb0[R] + src_rgb1[R]) >> 1; \
dst_u[0] = RGBToU(ar, ag, ab); \
dst_v[0] = RGBToV(ar, ag, ab); \
} \
}
MAKEROWY(ARGB,2,1,0)
MAKEROWY(BGRA,1,2,3)
MAKEROWY(ABGR,0,1,2)
void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
// Copy a Y to RGB.
for (int x = 0; x < width; ++x) {
uint8 y = src_y[0];
dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
dst_argb[3] = 255u;
dst_argb += 4;
++src_y;
}
}
// C reference code that mimics the YUV assembly.
#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */
#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
#define UR 0
#define VB 0
#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */
// Bias
#define BB UB * 128 + VB * 128
#define BG UG * 128 + VG * 128
#define BR UR * 128 + VR * 128
static __inline uint32 Clip(int32 val) {
if (val < 0) {
return (uint32) 0;
} else if (val > 255){
return (uint32) 255;
}
return (uint32) val;
}
static __inline void YuvPixel(uint8 y, uint8 u, uint8 v, uint8* rgb_buf,
int ashift, int rshift, int gshift, int bshift) {
int32 y1 = (static_cast<int32>(y) - 16) * YG;
uint32 b = Clip(static_cast<int32>((u * UB + v * VB) - (BB) + y1) >> 6);
uint32 g = Clip(static_cast<int32>((u * UG + v * VG) - (BG) + y1) >> 6);
uint32 r = Clip(static_cast<int32>((u * UR + v * VR) - (BR) + y1) >> 6);
*reinterpret_cast<uint32*>(rgb_buf) = (b << bshift) |
(g << gshift) |
(r << rshift) |
(255u << ashift);
}
void I420ToARGBRow_C(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 16, 8, 0);
y_buf += 2;
u_buf += 1;
v_buf += 1;
rgb_buf += 8; // Advance 2 pixels.
}
if (width & 1) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0);
}
}
void I420ToBGRARow_C(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 0, 8, 16, 24);
YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 0, 8, 16, 24);
y_buf += 2;
u_buf += 1;
v_buf += 1;
rgb_buf += 8; // Advance 2 pixels.
}
if (width & 1) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 0, 8, 16, 24);
}
}
void I420ToABGRRow_C(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16);
YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 0, 8, 16);
y_buf += 2;
u_buf += 1;
v_buf += 1;
rgb_buf += 8; // Advance 2 pixels.
}
if (width & 1) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16);
}
}
void I444ToARGBRow_C(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width; ++x) {
YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 24, 16, 8, 0);
y_buf += 1;
u_buf += 1;
v_buf += 1;
rgb_buf += 4; // Advance 1 pixel.
}
}
void YToARGBRow_C(const uint8* y_buf, uint8* rgb_buf, int width) {
for (int x = 0; x < width; ++x) {
YuvPixel(y_buf[0], 128, 128, rgb_buf, 24, 16, 8, 0);
y_buf += 1;
rgb_buf += 4; // Advance 1 pixel.
}
}
void MirrorRow_C(const uint8* src, uint8* dst, int width) {
src += width - 1;
for (int x = 0; x < width - 1; x += 2) {
dst[x] = src[0];
dst[x + 1] = src[-1];
src -= 2;
}
if (width & 1) {
dst[width - 1] = src[0];
}
}
void MirrorRowUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
src_uv += (width - 1) << 1;
for (int x = 0; x < width - 1; x += 2) {
dst_u[x] = src_uv[0];
dst_u[x + 1] = src_uv[-2];
dst_v[x] = src_uv[1];
dst_v[x + 1] = src_uv[-2 + 1];
src_uv -= 4;
}
if (width & 1) {
dst_u[width - 1] = src_uv[0];
dst_v[width - 1] = src_uv[1];
}
}
void SplitUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
for (int x = 0; x < width - 1; x += 2) {
dst_u[x] = src_uv[0];
dst_u[x + 1] = src_uv[2];
dst_v[x] = src_uv[1];
dst_v[x + 1] = src_uv[3];
src_uv += 4;
}
if (width & 1) {
dst_u[width - 1] = src_uv[0];
dst_v[width - 1] = src_uv[1];
}
}
void CopyRow_C(const uint8* src, uint8* dst, int count) {
memcpy(dst, src, count);
}
// Filter 2 rows of YUY2 UV's (422) into U and V (420)
void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2,
uint8* dst_u, uint8* dst_v, int width) {
// Output a row of UV values, filtering 2 rows of YUY2
for (int x = 0; x < width; x += 2) {
dst_u[0] = (src_yuy2[1] + src_yuy2[src_stride_yuy2 + 1] + 1) >> 1;
dst_v[0] = (src_yuy2[3] + src_yuy2[src_stride_yuy2 + 3] + 1) >> 1;
src_yuy2 += 4;
dst_u += 1;
dst_v += 1;
}
}
void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
// Copy a row of yuy2 Y values
for (int x = 0; x < width - 1; x += 2) {
dst_y[x] = src_yuy2[0];
dst_y[x + 1] = src_yuy2[2];
src_yuy2 += 4;
}
if (width & 1) {
dst_y[width - 1] = src_yuy2[0];
}
}
void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy,
uint8* dst_u, uint8* dst_v, int width) {
// Copy a row of uyvy UV values
for (int x = 0; x < width; x += 2) {
dst_u[0] = (src_uyvy[0] + src_uyvy[src_stride_uyvy + 0] + 1) >> 1;
dst_v[0] = (src_uyvy[2] + src_uyvy[src_stride_uyvy + 2] + 1) >> 1;
src_uyvy += 4;
dst_u += 1;
dst_v += 1;
}
}
void UYVYToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
// Copy a row of uyvy Y values
for (int x = 0; x < width - 1; x += 2) {
dst_y[x] = src_yuy2[1];
dst_y[x + 1] = src_yuy2[3];
src_yuy2 += 4;
}
if (width & 1) {
dst_y[width - 1] = src_yuy2[1];
}
}
#define BLENDER(f, b, a) (f * a + b * (a ^ 0xff) + 0x80) >> 8
void ARGBBlendRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
for (int x = 0; x < width - 1; x += 2) {
uint32 a = src_argb[3];
if (a) {
if (a < 255) {
const uint32 fb = src_argb[0];
const uint32 fg = src_argb[1];
const uint32 fr = src_argb[2];
const uint32 bb = dst_argb[0];
const uint32 bg = dst_argb[1];
const uint32 br = dst_argb[2];
dst_argb[0] = BLENDER(fb, bb, a);
dst_argb[1] = BLENDER(fg, bg, a);
dst_argb[2] = BLENDER(fr, br, a);
dst_argb[3] = 255u;
} else {
*(uint32*)dst_argb = *(uint32*)src_argb;
}
}
a = src_argb[4 + 3];
if (a) {
if (a < 255) {
const uint32 fb = src_argb[4 + 0];
const uint32 fg = src_argb[4 + 1];
const uint32 fr = src_argb[4 + 2];
const uint32 bb = dst_argb[4 + 0];
const uint32 bg = dst_argb[4 + 1];
const uint32 br = dst_argb[4 + 2];
dst_argb[4 + 0] = BLENDER(fb, bb, a);
dst_argb[4 + 1] = BLENDER(fg, bg, a);
dst_argb[4 + 2] = BLENDER(fr, br, a);
dst_argb[4 + 3] = 255u;
} else {
*(uint32*)(dst_argb + 4) = *(uint32*)(src_argb + 4);
}
}
src_argb += 8;
dst_argb += 8;
}
if (width & 1) {
const uint32 a = src_argb[3];
if (a) {
if (a < 255) {
const uint32 fb = src_argb[0];
const uint32 fg = src_argb[1];
const uint32 fr = src_argb[2];
const uint32 bb = dst_argb[0];
const uint32 bg = dst_argb[1];
const uint32 br = dst_argb[2];
dst_argb[0] = BLENDER(fb, bb, a);
dst_argb[1] = BLENDER(fg, bg, a);
dst_argb[2] = BLENDER(fr, br, a);
dst_argb[3] = 255u;
} else {
*(uint32*)dst_argb = *(uint32*)src_argb;
}
}
}
}
#if 0
void ARGBBlendRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
for (int x = 0; x < width - 1; x += 2) {
uint32 f = *(uint32*)src_argb;
uint32 a = f >> 24;
if (a) {
const uint32 b = *(uint32*)dst_argb;
if (a < 255) {
const uint32 src_rb = f & 0x00ff00ff;
const uint32 dst_rb = b & 0x00ff00ff;
const uint32 out_rb = (src_rb * a + dst_rb * (a ^ 0xff) + 0x00800080) &
0xff00ff00;
const uint32 src_g = f & 0x0000ff00;
const uint32 dst_g = b & 0x0000ff00;
const uint32 out_g = ((src_g * a + dst_g * (a ^ 0xff) + 0x00008000) &
0x00ff0000);
f = ((out_rb | out_g) >> 8) | 0xff000000;
}
*(uint32*)dst_argb = f;
}
f = *(uint32*)(src_argb + 4);
a = f >> 24;
if (a) {
const uint32 b = *(uint32*)(dst_argb + 4);
if (a < 255) {
const uint32 src_rb = f & 0x00ff00ff;
const uint32 dst_rb = b & 0x00ff00ff;
const uint32 out_rb = (src_rb * a + dst_rb * (a ^ 0xff) + 0x00800080) &
0xff00ff00;
const uint32 src_g = f & 0x0000ff00;
const uint32 dst_g = b & 0x0000ff00;
const uint32 out_g = ((src_g * a + dst_g * (a ^ 0xff) + 0x00008000) &
0x00ff0000);
f = ((out_rb | out_g) >> 8) | 0xff000000;
}
*(uint32*)(dst_argb + 4) = f;
}
src_argb += 8;
dst_argb += 8;
}
if (width & 1) {
uint32 f = *(uint32*)src_argb;
uint32 a = f >> 24;
if (a) {
const uint32 b = *(uint32*)dst_argb;
if (a < 255) {
const uint32 src_rb = f & 0x00ff00ff;
const uint32 dst_rb = b & 0x00ff00ff;
const uint32 out_rb = (src_rb * a + dst_rb * (a ^ 0xff) + 0x00800080) &
0xff00ff00;
const uint32 src_g = f & 0x0000ff00;
const uint32 dst_g = b & 0x0000ff00;
const uint32 out_g = ((src_g * a + dst_g * (a ^ 0xff) + 0x00008000) &
0x00ff0000);
f = ((out_rb | out_g) >> 8) | 0xff000000;
}
*(uint32*)dst_argb = f;
}
}
}
#endif
// Wrappers to handle odd sizes/alignments
#define MAKEYUVANY(NAMEANY, NAME, COPYROW) \
void NAMEANY(const uint8* y_buf, \
const uint8* u_buf, \
const uint8* v_buf, \
uint8* rgb_buf, \
int width) { \
SIMD_ALIGNED(uint8 row[kMaxStride]); \
NAME(y_buf, u_buf, v_buf, row, width); \
COPYROW(row, rgb_buf, width << 2); \
}
#if defined(HAS_I420TOARGBROW_SSSE3)
MAKEYUVANY(I420ToARGBRow_Any_SSSE3, I420ToARGBRow_SSSE3, CopyRow_X86)
MAKEYUVANY(I420ToBGRARow_Any_SSSE3, I420ToBGRARow_SSSE3, CopyRow_X86)
MAKEYUVANY(I420ToABGRRow_Any_SSSE3, I420ToABGRRow_SSSE3, CopyRow_X86)
#endif
#if defined(HAS_I420TOARGBROW_NEON)
MAKEYUVANY(I420ToARGBRow_Any_NEON, I420ToARGBRow_NEON, CopyRow_C)
MAKEYUVANY(I420ToBGRARow_Any_NEON, I420ToBGRARow_NEON, CopyRow_C)
MAKEYUVANY(I420ToABGRRow_Any_NEON, I420ToABGRRow_NEON, CopyRow_C)
#endif
#define MAKEYUVANYRGB(NAMEANY, ARGBTORGB, BPP) \
void NAMEANY(const uint8* argb_buf, \
uint8* rgb_buf, \
int width) { \
SIMD_ALIGNED(uint8 row[kMaxStride]); \
ARGBTORGB(argb_buf, row, width); \
memcpy(rgb_buf, row, width * BPP); \
}
#if defined(HAS_ARGBTORGB24ROW_SSSE3)
MAKEYUVANYRGB(ARGBToRGB24Row_Any_SSSE3, ARGBToRGB24Row_SSSE3, 3)
MAKEYUVANYRGB(ARGBToRAWRow_Any_SSSE3, ARGBToRAWRow_SSSE3, 3)
MAKEYUVANYRGB(ARGBToRGB565Row_Any_SSE2, ARGBToRGB565Row_SSE2, 2)
MAKEYUVANYRGB(ARGBToARGB1555Row_Any_SSE2, ARGBToARGB1555Row_SSE2, 2)
MAKEYUVANYRGB(ARGBToARGB4444Row_Any_SSE2, ARGBToARGB4444Row_SSE2, 2)
#endif
#ifdef HAS_ARGBTOYROW_SSSE3
#define MAKEYANY(NAMEANY, ARGBTOY_SSE, BPP) \
void NAMEANY(const uint8* src_argb, uint8* dst_y, int width) { \
ARGBTOY_SSE(src_argb, dst_y, width - 16); \
ARGBTOY_SSE(src_argb + (width - 16) * BPP, dst_y + (width - 16), 16); \
}
MAKEYANY(ARGBToYRow_Any_SSSE3, ARGBToYRow_Unaligned_SSSE3, 4)
MAKEYANY(BGRAToYRow_Any_SSSE3, BGRAToYRow_Unaligned_SSSE3, 4)
MAKEYANY(ABGRToYRow_Any_SSSE3, ABGRToYRow_Unaligned_SSSE3, 4)
MAKEYANY(YUY2ToYRow_Any_SSE2, YUY2ToYRow_Unaligned_SSE2, 2)
MAKEYANY(UYVYToYRow_Any_SSE2, UYVYToYRow_Unaligned_SSE2, 2)
#define MAKEUVANY(NAMEANY, ARGBTOUV_SSE, ARGBTOUV_C, BPP) \
void NAMEANY(const uint8* src_argb0, int src_stride_argb, \
uint8* dst_u, uint8* dst_v, int width) { \
ARGBTOUV_SSE(src_argb0, src_stride_argb, dst_u, dst_v, width & ~15); \
ARGBTOUV_C(src_argb0 + (width & ~15) * BPP, src_stride_argb, \
dst_u + (width & ~15) / 2, dst_v + (width & ~15) / 2, \
width & 15); \
}
MAKEUVANY(ARGBToUVRow_Any_SSSE3, ARGBToUVRow_Unaligned_SSSE3, ARGBToUVRow_C, 4)
MAKEUVANY(BGRAToUVRow_Any_SSSE3, BGRAToUVRow_Unaligned_SSSE3, BGRAToUVRow_C, 4)
MAKEUVANY(ABGRToUVRow_Any_SSSE3, ABGRToUVRow_Unaligned_SSSE3, ABGRToUVRow_C, 4)
MAKEUVANY(YUY2ToUVRow_Any_SSE2, YUY2ToUVRow_Unaligned_SSE2, YUY2ToUVRow_C, 2)
MAKEUVANY(UYVYToUVRow_Any_SSE2, UYVYToUVRow_Unaligned_SSE2, UYVYToUVRow_C, 2)
#endif
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif