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/*
* libwebsockets - small server side websockets and web server implementation
*
* Copyright (C) 2010 Andy Green <andy@warmcat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation:
* version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*/
#include "private-libwebsockets.h"
void
libwebsocket_close_and_free_session(struct libwebsocket *wsi)
{
int n;
if ((unsigned long)wsi < LWS_MAX_PROTOCOLS)
return;
n = wsi->state;
wsi->state = WSI_STATE_DEAD_SOCKET;
if (wsi->protocol->callback && n == WSI_STATE_ESTABLISHED)
wsi->protocol->callback(wsi, LWS_CALLBACK_CLOSED,
wsi->user_space, NULL, 0);
for (n = 0; n < WSI_TOKEN_COUNT; n++)
if (wsi->utf8_token[n].token)
free(wsi->utf8_token[n].token);
/* fprintf(stderr, "closing fd=%d\n", wsi->sock); */
#ifdef LWS_OPENSSL_SUPPORT
if (wsi->ssl) {
n = SSL_get_fd(wsi->ssl);
SSL_shutdown(wsi->ssl);
close(n);
SSL_free(wsi->ssl);
} else {
#endif
shutdown(wsi->sock, SHUT_RDWR);
close(wsi->sock);
#ifdef LWS_OPENSSL_SUPPORT
}
#endif
if (wsi->user_space)
free(wsi->user_space);
free(wsi);
}
static int
libwebsocket_poll_connections(struct libwebsocket_context *this)
{
unsigned char buf[LWS_SEND_BUFFER_PRE_PADDING + MAX_BROADCAST_PAYLOAD +
LWS_SEND_BUFFER_POST_PADDING];
int client = this->count_protocols + 1;
struct libwebsocket *wsi;
int n;
size_t len;
/* check for activity on client sockets */
for (; client < this->fds_count; client++) {
/* handle session socket closed */
if (this->fds[client].revents & (POLLERR | POLLHUP)) {
debug("Session Socket %d %p (fd=%d) dead\n",
client, (void *)this->wsi[client],
this->fds[client].fd);
libwebsocket_close_and_free_session(this->wsi[client]);
goto nuke_this;
}
/* the guy requested a callback when it was OK to write */
if ((unsigned long)this->wsi[client] > LWS_MAX_PROTOCOLS &&
this->fds[client].revents & POLLOUT) {
this->fds[client].events &= ~POLLOUT;
this->wsi[client]->protocol->callback(this->wsi[client],
LWS_CALLBACK_CLIENT_WRITEABLE,
this->wsi[client]->user_space,
NULL, 0);
}
/* any incoming data ready? */
if (!(this->fds[client].revents & POLLIN))
continue;
/* broadcast? */
if ((unsigned long)this->wsi[client] < LWS_MAX_PROTOCOLS) {
/* get the issued broadcast payload from the socket */
len = read(this->fds[client].fd,
buf + LWS_SEND_BUFFER_PRE_PADDING,
MAX_BROADCAST_PAYLOAD);
if (len < 0) {
fprintf(stderr,
"Error reading broadcast payload\n");
continue;
}
/* broadcast it to all guys with this protocol index */
for (n = this->count_protocols + 1;
n < this->fds_count; n++) {
wsi = this->wsi[n];
if ((unsigned long)wsi < LWS_MAX_PROTOCOLS)
continue;
/*
* never broadcast to non-established
* connection
*/
if (wsi->state != WSI_STATE_ESTABLISHED)
continue;
/* only to clients connected to us */
if (wsi->client_mode)
continue;
/*
* only broadcast to connections using
* the requested protocol
*/
if (wsi->protocol->protocol_index !=
(int)(unsigned long)this->wsi[client])
continue;
/* broadcast it to this connection */
wsi->protocol->callback(wsi,
LWS_CALLBACK_BROADCAST,
wsi->user_space,
buf + LWS_SEND_BUFFER_PRE_PADDING, len);
}
continue;
}
#ifdef LWS_OPENSSL_SUPPORT
if (this->wsi[client]->ssl)
n = SSL_read(this->wsi[client]->ssl, buf, sizeof buf);
else
#endif
n = recv(this->fds[client].fd, buf, sizeof buf, 0);
if (n < 0) {
fprintf(stderr, "Socket read returned %d\n", n);
continue;
}
if (!n) {
libwebsocket_close_and_free_session(this->wsi[client]);
goto nuke_this;
}
/* service incoming data */
n = libwebsocket_read(this->wsi[client], buf, n);
if (n >= 0)
continue;
/*
* it closed and nuked wsi[client], so remove the
* socket handle and wsi from our service list
*/
nuke_this:
debug("nuking wsi %p, fsd_count = %d\n",
(void *)this->wsi[client], this->fds_count - 1);
this->fds_count--;
for (n = client; n < this->fds_count; n++) {
this->fds[n] = this->fds[n + 1];
this->wsi[n] = this->wsi[n + 1];
}
return 0;
}
return 0;
}
/**
* libwebsocket_context_destroy() - Destroy the websocket context
* @this: Websocket context
*
* This function closes any active connections and then frees the
* context. After calling this, any further use of the context is
* undefined.
*/
void
libwebsocket_context_destroy(struct libwebsocket_context *this)
{
int client;
/* close listening skt and per-protocol broadcast sockets */
for (client = 0; client < this->fds_count; client++)
libwebsocket_close_and_free_session(this->wsi[client]);
#ifdef LWS_OPENSSL_SUPPORT
if (this->ssl_ctx)
SSL_CTX_free(this->ssl_ctx);
#endif
if (this)
free(this);
}
/**
* libwebsocket_service() - Service any pending websocket activity
* @this: Websocket context
* @timeout_ms: Timeout for poll; 0 means return immediately if nothing needed
* service otherwise block and service immediately, returning
* after the timeout if nothing needed service.
*
* This function deals with any pending websocket traffic, for three
* kinds of event. It handles these events on both server and client
* types of connection the same.
*
* 1) Accept new connections to our context's server
*
* 2) Perform pending broadcast writes initiated from other forked
* processes (effectively serializing asynchronous broadcasts)
*
* 3) Call the receive callback for incoming frame data received by
* server or client connections.
*
* You need to call this service function periodically to all the above
* functions to happen; if your application is single-threaded you can
* just call it in your main event loop.
*
* Alternatively you can fork a new process that asynchronously handles
* calling this service in a loop. In that case you are happy if this
* call blocks your thread until it needs to take care of something and
* would call it with a large nonzero timeout. Your loop then takes no
* CPU while there is nothing happening.
*
* If you are calling it in a single-threaded app, you don't want it to
* wait around blocking other things in your loop from happening, so you
* would call it with a timeout_ms of 0, so it returns immediately if
* nothing is pending, or as soon as it services whatever was pending.
*/
int
libwebsocket_service(struct libwebsocket_context *this, int timeout_ms)
{
int n;
int client;
unsigned int clilen;
struct sockaddr_in cli_addr;
int fd;
/* stay dead once we are dead */
if (this == NULL)
return 1;
/* don't check listen socket if we are not listening */
if (this->listen_port)
n = poll(this->fds, this->fds_count, timeout_ms);
else
n = poll(&this->fds[1], this->fds_count - 1, timeout_ms);
if (n < 0 || this->fds[0].revents & (POLLERR | POLLHUP)) {
fprintf(stderr, "Listen Socket dead\n");
goto fatal;
}
if (n == 0) /* poll timeout */
return 0;
/* handle accept on listening socket? */
for (client = 0; client < this->count_protocols + 1; client++) {
if (!this->fds[client].revents & POLLIN)
continue;
/* listen socket got an unencrypted connection... */
clilen = sizeof(cli_addr);
fd = accept(this->fds[client].fd,
(struct sockaddr *)&cli_addr, &clilen);
if (fd < 0) {
fprintf(stderr, "ERROR on accept");
continue;
}
if (this->fds_count >= MAX_CLIENTS) {
fprintf(stderr, "too busy");
close(fd);
continue;
}
if (client) {
/*
* accepting a connection to broadcast socket
* set wsi to be protocol index not pointer
*/
this->wsi[this->fds_count] =
(struct libwebsocket *)(long)(client - 1);
goto fill_in_fds;
}
/* accepting connection to main listener */
this->wsi[this->fds_count] =
malloc(sizeof(struct libwebsocket));
if (!this->wsi[this->fds_count]) {
fprintf(stderr, "Out of memory for new connection\n");
continue;
}
#ifdef LWS_OPENSSL_SUPPORT
this->wsi[this->fds_count]->ssl = NULL;
if (this->use_ssl) {
this->wsi[this->fds_count]->ssl =
SSL_new(this->ssl_ctx);
if (this->wsi[this->fds_count]->ssl == NULL) {
fprintf(stderr, "SSL_new failed: %s\n",
ERR_error_string(SSL_get_error(
this->wsi[this->fds_count]->ssl, 0),
NULL));
free(this->wsi[this->fds_count]);
continue;
}
SSL_set_fd(this->wsi[this->fds_count]->ssl, fd);
n = SSL_accept(this->wsi[this->fds_count]->ssl);
if (n != 1) {
/*
* browsers seem to probe with various
* ssl params which fail then retry
* and succeed
*/
debug("SSL_accept failed skt %u: %s\n",
fd,
ERR_error_string(SSL_get_error(
this->wsi[this->fds_count]->ssl,
n), NULL));
SSL_free(
this->wsi[this->fds_count]->ssl);
free(this->wsi[this->fds_count]);
continue;
}
debug("accepted new SSL conn "
"port %u on fd=%d SSL ver %s\n",
ntohs(cli_addr.sin_port), fd,
SSL_get_version(this->wsi[
this->fds_count]->ssl));
} else
#endif
debug("accepted new conn port %u on fd=%d\n",
ntohs(cli_addr.sin_port), fd);
/* intialize the instance struct */
this->wsi[this->fds_count]->sock = fd;
this->wsi[this->fds_count]->state = WSI_STATE_HTTP;
this->wsi[this->fds_count]->name_buffer_pos = 0;
this->wsi[this->fds_count]->client_mode = 0;
for (n = 0; n < WSI_TOKEN_COUNT; n++) {
this->wsi[this->fds_count]->
utf8_token[n].token = NULL;
this->wsi[this->fds_count]->
utf8_token[n].token_len = 0;
}
/*
* these can only be set once the protocol is known
* we set an unestablished connection's protocol pointer
* to the start of the supported list, so it can look
* for matching ones during the handshake
*/
this->wsi[this->fds_count]->protocol = this->protocols;
this->wsi[this->fds_count]->user_space = NULL;
/*
* Default protocol is 76 / 00
* After 76, there's a header specified to inform which
* draft the client wants, when that's seen we modify
* the individual connection's spec revision accordingly
*/
this->wsi[this->fds_count]->ietf_spec_revision = 0;
fill_in_fds:
/*
* make sure NO events are seen yet on this new socket
* (otherwise we inherit old fds[client].revents from
* previous socket there and die mysteriously! )
*/
this->fds[this->fds_count].revents = 0;
this->fds[this->fds_count].events = POLLIN;
this->fds[this->fds_count++].fd = fd;
}
/* service anything incoming on websocket connection */
libwebsocket_poll_connections(this);
/* this round is done */
return 0;
fatal:
fprintf(stderr, "service hits fatal\n");
/* close listening skt and per-protocol broadcast sockets */
for (client = 0; client < this->fds_count; client++)
close(this->fds[0].fd);
#ifdef LWS_OPENSSL_SUPPORT
if (this->ssl_ctx)
SSL_CTX_free(this->ssl_ctx);
#endif
if (this)
free(this);
this = NULL;
/* inform caller we are dead */
return 1;
}
/**
* libwebsocket_callback_on_writable() - Request a callback when this socket
* becomes able to be written to without
* blocking
*
* @wsi: Websocket connection instance to get callback for
*/
int
libwebsocket_callback_on_writable(struct libwebsocket *wsi)
{
struct libwebsocket_context *this = wsi->protocol->owning_server;
int n;
for (n = this->count_protocols + 1; n < this->fds_count; n++)
if (this->wsi[n] == wsi) {
this->fds[n].events |= POLLOUT;
return 0;
}
fprintf(stderr, "libwebsocket_callback_on_writable "
"didn't find socket\n");
return 1;
}
/**
* libwebsocket_callback_on_writable_all_protocol() - Request a callback for
* all connections using the given protocol when it
* becomes possible to write to each socket without
* blocking in turn.
*
* @protocol: Protocol whose connections will get callbacks
*/
int
libwebsocket_callback_on_writable_all_protocol(
const struct libwebsocket_protocols *protocol)
{
struct libwebsocket_context *this = protocol->owning_server;
int n;
for (n = this->count_protocols + 1; n < this->fds_count; n++)
if ((unsigned long)this->wsi[n] > LWS_MAX_PROTOCOLS)
if (this->wsi[n]->protocol == protocol)
this->fds[n].events |= POLLOUT;
return 0;
}
/**
* libwebsocket_get_socket_fd() - returns the socket file descriptor
*
* You will not need this unless you are doing something special
*
* @wsi: Websocket connection instance
*/
int
libwebsocket_get_socket_fd(struct libwebsocket *wsi)
{
return wsi->sock;
}
/**
* libwebsocket_rx_flow_control() - Enable and disable socket servicing for
* receieved packets.
*
* If the output side of a server process becomes choked, this allows flow
* control for the input side.
*
* @wsi: Websocket connection instance to get callback for
* @enable: 0 = disable read servicing for this connection, 1 = enable
*/
int
libwebsocket_rx_flow_control(struct libwebsocket *wsi, int enable)
{
struct libwebsocket_context *this = wsi->protocol->owning_server;
int n;
for (n = this->count_protocols + 1; n < this->fds_count; n++)
if (this->wsi[n] == wsi) {
if (enable)
this->fds[n].events |= POLLIN;
else
this->fds[n].events &= ~POLLIN;
return 0;
}
fprintf(stderr, "libwebsocket_callback_on_writable "
"unable to find socket\n");
return 1;
}
static void sigpipe_handler(int x)
{
}
/**
* libwebsocket_create_context() - Create the websocket handler
* @port: Port to listen on... you can use 0 to suppress listening on
* any port, that's what you want if you are not running a
* websocket server at all but just using it as a client
* @protocols: Array of structures listing supported protocols and a protocol-
* specific callback for each one. The list is ended with an
* entry that has a NULL callback pointer.
* It's not const because we write the owning_server member
* @ssl_cert_filepath: If libwebsockets was compiled to use ssl, and you want
* to listen using SSL, set to the filepath to fetch the
* server cert from, otherwise NULL for unencrypted
* @ssl_private_key_filepath: filepath to private key if wanting SSL mode,
* else ignored
* @gid: group id to change to after setting listen socket, or -1.
* @uid: user id to change to after setting listen socket, or -1.
*
* This function creates the listening socket and takes care
* of all initialization in one step.
*
* After initialization, it returns a struct libwebsocket_context * that
* represents this server. After calling, user code needs to take care
* of calling libwebsocket_service() with the context pointer to get the
* server's sockets serviced. This can be done in the same process context
* or a forked process, or another thread,
*
* The protocol callback functions are called for a handful of events
* including http requests coming in, websocket connections becoming
* established, and data arriving; it's also called periodically to allow
* async transmission.
*
* HTTP requests are sent always to the FIRST protocol in @protocol, since
* at that time websocket protocol has not been negotiated. Other
* protocols after the first one never see any HTTP callack activity.
*
* The server created is a simple http server by default; part of the
* websocket standard is upgrading this http connection to a websocket one.
*
* This allows the same server to provide files like scripts and favicon /
* images or whatever over http and dynamic data over websockets all in
* one place; they're all handled in the user callback.
*/
struct libwebsocket_context *
libwebsocket_create_context(int port,
struct libwebsocket_protocols *protocols,
const char *ssl_cert_filepath,
const char *ssl_private_key_filepath,
int gid, int uid)
{
int n;
int sockfd = 0;
int fd;
struct sockaddr_in serv_addr, cli_addr;
int opt = 1;
struct libwebsocket_context *this = NULL;
unsigned int slen;
#ifdef LWS_OPENSSL_SUPPORT
SSL_METHOD *method;
char ssl_err_buf[512];
#endif
this = malloc(sizeof(struct libwebsocket_context));
if (!this) {
fprintf(stderr, "No memory for websocket context\n");
return NULL;
}
this->protocols = protocols;
this->listen_port = port;
if (port) {
#ifdef LWS_OPENSSL_SUPPORT
this->use_ssl = ssl_cert_filepath != NULL &&
ssl_private_key_filepath != NULL;
if (this->use_ssl)
fprintf(stderr, " Compiled with SSL support, "
"using it\n");
else
fprintf(stderr, " Compiled with SSL support, "
"not using it\n");
#else
if (ssl_cert_filepath != NULL &&
ssl_private_key_filepath != NULL) {
fprintf(stderr, " Not compiled for OpenSSl support!\n");
return NULL;
}
fprintf(stderr, " Compiled without SSL support, "
"serving unencrypted\n");
#endif
}
/* ignore SIGPIPE */
signal(SIGPIPE, sigpipe_handler);
#ifdef LWS_OPENSSL_SUPPORT
/* basic openssl init */
SSL_library_init();
OpenSSL_add_all_algorithms();
SSL_load_error_strings();
/*
* Firefox insists on SSLv23 not SSLv3
* Konq disables SSLv2 by default now, SSLv23 works
*/
method = (SSL_METHOD *)SSLv23_server_method();
if (!method) {
fprintf(stderr, "problem creating ssl method: %s\n",
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
this->ssl_ctx = SSL_CTX_new(method); /* create context */
if (!this->ssl_ctx) {
fprintf(stderr, "problem creating ssl context: %s\n",
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
/* client context */
method = (SSL_METHOD *)SSLv23_client_method();
if (!method) {
fprintf(stderr, "problem creating ssl method: %s\n",
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
this->ssl_client_ctx = SSL_CTX_new(method); /* create context */
if (!this->ssl_client_ctx) {
fprintf(stderr, "problem creating ssl context: %s\n",
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
/* openssl init for cert verification (used with client sockets) */
if (!SSL_CTX_load_verify_locations(this->ssl_client_ctx, NULL,
LWS_OPENSSL_CLIENT_CERTS)) {
fprintf(stderr, "Unable to load SSL Client certs from %s "
"(set by --with-client-cert-dir= in configure) -- "
" client ssl isn't going to work",
LWS_OPENSSL_CLIENT_CERTS);
}
if (this->use_ssl) {
/* openssl init for server sockets */
/* set the local certificate from CertFile */
n = SSL_CTX_use_certificate_file(this->ssl_ctx,
ssl_cert_filepath, SSL_FILETYPE_PEM);
if (n != 1) {
fprintf(stderr, "problem getting cert '%s': %s\n",
ssl_cert_filepath,
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
/* set the private key from KeyFile */
if (SSL_CTX_use_PrivateKey_file(this->ssl_ctx,
ssl_private_key_filepath,
SSL_FILETYPE_PEM) != 1) {
fprintf(stderr, "ssl problem getting key '%s': %s\n",
ssl_private_key_filepath,
ERR_error_string(ERR_get_error(), ssl_err_buf));
return NULL;
}
/* verify private key */
if (!SSL_CTX_check_private_key(this->ssl_ctx)) {
fprintf(stderr, "Private SSL key doesn't match cert\n");
return NULL;
}
/* SSL is happy and has a cert it's content with */
}
#endif
/* selftest */
if (lws_b64_selftest())
return NULL;
/* set up our external listening socket we serve on */
if (port) {
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
fprintf(stderr, "ERROR opening socket");
return NULL;
}
/* allow us to restart even if old sockets in TIME_WAIT */
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(port);
n = bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr));
if (n < 0) {
fprintf(stderr, "ERROR on binding to port %d (%d %d)\n",
port, n, errno);
return NULL;
}
}
/* drop any root privs for this process */
if (gid != -1)
if (setgid(gid))
fprintf(stderr, "setgid: %s\n", strerror(errno));
if (uid != -1)
if (setuid(uid))
fprintf(stderr, "setuid: %s\n", strerror(errno));
/*
* prepare the poll() fd array... it's like this
*
* [0] = external listening socket
* [1 .. this->count_protocols] = per-protocol broadcast sockets
* [this->count_protocols + 1 ... this->fds_count-1] = connection skts
*/
this->fds_count = 1;
this->fds[0].fd = sockfd;
this->fds[0].events = POLLIN;
this->count_protocols = 0;
if (port) {
listen(sockfd, 5);
fprintf(stderr, " Listening on port %d\n", port);
}
/* set up our internal broadcast trigger sockets per-protocol */
for (; protocols[this->count_protocols].callback;
this->count_protocols++) {
protocols[this->count_protocols].owning_server = this;
protocols[this->count_protocols].protocol_index =
this->count_protocols;
fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd < 0) {
fprintf(stderr, "ERROR opening socket");
return NULL;
}
/* allow us to restart even if old sockets in TIME_WAIT */
setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
serv_addr.sin_port = 0; /* pick the port for us */
n = bind(fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr));
if (n < 0) {
fprintf(stderr, "ERROR on binding to port %d (%d %d)\n",
port, n, errno);
return NULL;
}
slen = sizeof cli_addr;
n = getsockname(fd, (struct sockaddr *)&cli_addr, &slen);
if (n < 0) {
fprintf(stderr, "getsockname failed\n");
return NULL;
}
protocols[this->count_protocols].broadcast_socket_port =
ntohs(cli_addr.sin_port);
listen(fd, 5);
debug(" Protocol %s broadcast socket %d\n",
protocols[this->count_protocols].name,
ntohs(cli_addr.sin_port));
this->fds[this->fds_count].fd = fd;
this->fds[this->fds_count].events = POLLIN;
/* wsi only exists for connections, not broadcast listener */
this->wsi[this->fds_count] = NULL;
this->fds_count++;
}
return this;
}
#ifndef LWS_NO_FORK
/**
* libwebsockets_fork_service_loop() - Optional helper function forks off
* a process for the websocket server loop.
* You don't have to use this but if not, you
* have to make sure you are calling
* libwebsocket_service periodically to service
* the websocket traffic
* @this: server context returned by creation function
*/
int
libwebsockets_fork_service_loop(struct libwebsocket_context *this)
{
int client;
int fd;
struct sockaddr_in cli_addr;
int n;
n = fork();
if (n < 0)
return n;
if (!n) {
/* main process context */
for (client = 1; client < this->count_protocols + 1; client++) {
fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd < 0) {
fprintf(stderr, "Unable to create socket\n");
return -1;
}
cli_addr.sin_family = AF_INET;
cli_addr.sin_port = htons(
this->protocols[client - 1].broadcast_socket_port);
cli_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
n = connect(fd, (struct sockaddr *)&cli_addr,
sizeof cli_addr);
if (n < 0) {
fprintf(stderr, "Unable to connect to "
"broadcast socket %d, %s\n",
client, strerror(errno));
return -1;
}
this->protocols[client - 1].broadcast_socket_user_fd =
fd;
}
return 0;
}
/* we want a SIGHUP when our parent goes down */
prctl(PR_SET_PDEATHSIG, SIGHUP);
/* in this forked process, sit and service websocket connections */
while (1)
if (libwebsocket_service(this, 1000))
return -1;
return 0;
}
#endif
/**
* libwebsockets_get_protocol() - Returns a protocol pointer from a websocket
* connection.
* @wsi: pointer to struct websocket you want to know the protocol of
*
*
* This is useful to get the protocol to broadcast back to from inside
* the callback.
*/
const struct libwebsocket_protocols *
libwebsockets_get_protocol(struct libwebsocket *wsi)
{
return wsi->protocol;
}
/**
* libwebsockets_broadcast() - Sends a buffer to the callback for all active
* connections of the given protocol.
* @protocol: pointer to the protocol you will broadcast to all members of
* @buf: buffer containing the data to be broadcase. NOTE: this has to be
* allocated with LWS_SEND_BUFFER_PRE_PADDING valid bytes before
* the pointer and LWS_SEND_BUFFER_POST_PADDING afterwards in the
* case you are calling this function from callback context.
* @len: length of payload data in buf, starting from buf.
*
* This function allows bulk sending of a packet to every connection using
* the given protocol. It does not send the data directly; instead it calls
* the callback with a reason type of LWS_CALLBACK_BROADCAST. If the callback
* wants to actually send the data for that connection, the callback itself
* should call libwebsocket_write().
*
* libwebsockets_broadcast() can be called from another fork context without
* having to take any care about data visibility between the processes, it'll
* "just work".
*/
int
libwebsockets_broadcast(const struct libwebsocket_protocols *protocol,
unsigned char *buf, size_t len)
{
struct libwebsocket_context *this = protocol->owning_server;
int n;
if (!protocol->broadcast_socket_user_fd) {
/*
* We are either running unforked / flat, or we are being
* called from poll thread context
* eg, from a callback. In that case don't use sockets for
* broadcast IPC (since we can't open a socket connection to
* a socket listening on our own thread) but directly do the
* send action.
*
* Locking is not needed because we are by definition being
* called in the poll thread context and are serialized.
*/
for (n = this->count_protocols + 1; n < this->fds_count; n++) {
if ((unsigned long)this->wsi[n] < LWS_MAX_PROTOCOLS)
continue;
/* never broadcast to non-established connection */
if (this->wsi[n]->state != WSI_STATE_ESTABLISHED)
continue;
/* only broadcast to guys using requested protocol */
if (this->wsi[n]->protocol != protocol)
continue;
this->wsi[n]->protocol->callback(this->wsi[n],
LWS_CALLBACK_BROADCAST,
this->wsi[n]->user_space,
buf, len);
}
return 0;
}
/*
* We're being called from a different process context than the server
* loop. Instead of broadcasting directly, we send our
* payload on a socket to do the IPC; the server process will serialize
* the broadcast action in its main poll() loop.
*
* There's one broadcast socket listening for each protocol supported
* set up when the websocket server initializes
*/
n = send(protocol->broadcast_socket_user_fd, buf, len, MSG_NOSIGNAL);
return n;
}