blob: 1efe2f00569f5498f3b6cfdc1ad35640263ca638 [file] [log] [blame]
/*
* Copyright (c) 2017 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <assert.h>
#include "./vpx_dsp_rtcd.h"
#include "vpx_dsp/ppc/types_vsx.h"
static inline uint8x16_t read4x2(const uint8_t *a, int stride) {
const uint32x4_t a0 = (uint32x4_t)vec_vsx_ld(0, a);
const uint32x4_t a1 = (uint32x4_t)vec_vsx_ld(0, a + stride);
return (uint8x16_t)vec_mergeh(a0, a1);
}
uint32_t vpx_get4x4sse_cs_vsx(const uint8_t *a, int a_stride, const uint8_t *b,
int b_stride) {
int distortion;
const int16x8_t a0 = unpack_to_s16_h(read4x2(a, a_stride));
const int16x8_t a1 = unpack_to_s16_h(read4x2(a + a_stride * 2, a_stride));
const int16x8_t b0 = unpack_to_s16_h(read4x2(b, b_stride));
const int16x8_t b1 = unpack_to_s16_h(read4x2(b + b_stride * 2, b_stride));
const int16x8_t d0 = vec_sub(a0, b0);
const int16x8_t d1 = vec_sub(a1, b1);
const int32x4_t ds = vec_msum(d1, d1, vec_msum(d0, d0, vec_splat_s32(0)));
const int32x4_t d = vec_splat(vec_sums(ds, vec_splat_s32(0)), 3);
vec_ste(d, 0, &distortion);
return distortion;
}
// TODO(lu_zero): Unroll
uint32_t vpx_get_mb_ss_vsx(const int16_t *a) {
unsigned int i, sum = 0;
int32x4_t s = vec_splat_s32(0);
for (i = 0; i < 256; i += 8) {
const int16x8_t v = vec_vsx_ld(0, a + i);
s = vec_msum(v, v, s);
}
s = vec_splat(vec_sums(s, vec_splat_s32(0)), 3);
vec_ste((uint32x4_t)s, 0, &sum);
return sum;
}
void vpx_comp_avg_pred_vsx(uint8_t *comp_pred, const uint8_t *pred, int width,
int height, const uint8_t *ref, int ref_stride) {
int i, j;
/* comp_pred and pred must be 16 byte aligned. */
assert(((intptr_t)comp_pred & 0xf) == 0);
assert(((intptr_t)pred & 0xf) == 0);
if (width >= 16) {
for (i = 0; i < height; ++i) {
for (j = 0; j < width; j += 16) {
const uint8x16_t v = vec_avg(vec_vsx_ld(j, pred), vec_vsx_ld(j, ref));
vec_vsx_st(v, j, comp_pred);
}
comp_pred += width;
pred += width;
ref += ref_stride;
}
} else if (width == 8) {
// Process 2 lines at time
for (i = 0; i < height / 2; ++i) {
const uint8x16_t r0 = vec_vsx_ld(0, ref);
const uint8x16_t r1 = vec_vsx_ld(0, ref + ref_stride);
const uint8x16_t r = xxpermdi(r0, r1, 0);
const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
vec_vsx_st(v, 0, comp_pred);
comp_pred += 16; // width * 2;
pred += 16; // width * 2;
ref += ref_stride * 2;
}
} else {
assert(width == 4);
// process 4 lines at time
for (i = 0; i < height / 4; ++i) {
const uint32x4_t r0 = (uint32x4_t)vec_vsx_ld(0, ref);
const uint32x4_t r1 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride);
const uint32x4_t r2 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 2);
const uint32x4_t r3 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 3);
const uint8x16_t r =
(uint8x16_t)xxpermdi(vec_mergeh(r0, r1), vec_mergeh(r2, r3), 0);
const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
vec_vsx_st(v, 0, comp_pred);
comp_pred += 16; // width * 4;
pred += 16; // width * 4;
ref += ref_stride * 4;
}
}
}