#pragma once | |
#include <GLES2/gl2.h> | |
class GlScene | |
{ | |
public: | |
GlScene(); | |
GlScene(const GlScene& other) = delete; | |
GlScene& operator=(const GlScene& other) = delete; | |
void set_viewport(uint32_t width, uint32_t height); | |
void draw(uint32_t framenum); | |
private: | |
GLint m_modelviewmatrix, m_modelviewprojectionmatrix, m_normalmatrix; | |
uint32_t m_width; | |
uint32_t m_height; | |
}; |