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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx;
/** <p>
* Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
* </p>
* <p>
* Note that {@link #dispose()} is not called automatically.
* </p>
* @see Game */
public interface Screen {
/** Called when this screen becomes the current screen for a {@link Game}. */
public void show ();
/** Called when the screen should render itself.
* @param delta The time in seconds since the last render. */
public void render (float delta);
/** @see ApplicationListener#resize(int, int) */
public void resize (int width, int height);
/** @see ApplicationListener#pause() */
public void pause ();
/** @see ApplicationListener#resume() */
public void resume ();
/** Called when this screen is no longer the current screen for a {@link Game}. */
public void hide ();
/** Called when this screen should release all resources. */
public void dispose ();
}