/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
******************************************************************************/ | |
package com.badlogic.gdx; | |
/** <p> | |
* Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on. | |
* </p> | |
* <p> | |
* Note that {@link #dispose()} is not called automatically. | |
* </p> | |
* @see Game */ | |
public interface Screen { | |
/** Called when this screen becomes the current screen for a {@link Game}. */ | |
public void show (); | |
/** Called when the screen should render itself. | |
* @param delta The time in seconds since the last render. */ | |
public void render (float delta); | |
/** @see ApplicationListener#resize(int, int) */ | |
public void resize (int width, int height); | |
/** @see ApplicationListener#pause() */ | |
public void pause (); | |
/** @see ApplicationListener#resume() */ | |
public void resume (); | |
/** Called when this screen is no longer the current screen for a {@link Game}. */ | |
public void hide (); | |
/** Called when this screen should release all resources. */ | |
public void dispose (); | |
} |