/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
******************************************************************************/ | |
package com.badlogic.gdx; | |
/** <p> | |
* An {@link ApplicationListener} that delegates to a {@link Screen}. This allows an application to easily have multiple screens. | |
* </p> | |
* <p> | |
* Screens are not disposed automatically. You must handle whether you want to keep screens around or dispose of them when another | |
* screen is set. | |
* </p> */ | |
public abstract class Game implements ApplicationListener { | |
protected Screen screen; | |
@Override | |
public void dispose () { | |
if (screen != null) screen.hide(); | |
} | |
@Override | |
public void pause () { | |
if (screen != null) screen.pause(); | |
} | |
@Override | |
public void resume () { | |
if (screen != null) screen.resume(); | |
} | |
@Override | |
public void render () { | |
if (screen != null) screen.render(Gdx.graphics.getDeltaTime()); | |
} | |
@Override | |
public void resize (int width, int height) { | |
if (screen != null) screen.resize(width, height); | |
} | |
/** Sets the current screen. {@link Screen#hide()} is called on any old screen, and {@link Screen#show()} is called on the new | |
* screen, if any. | |
* @param screen may be {@code null} */ | |
public void setScreen (Screen screen) { | |
if (this.screen != null) this.screen.hide(); | |
this.screen = screen; | |
if (this.screen != null) { | |
this.screen.show(); | |
this.screen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); | |
} | |
} | |
/** @return the currently active {@link Screen}. */ | |
public Screen getScreen () { | |
return screen; | |
} | |
} |