| /******************************************************************************* |
| * Copyright 2011 See AUTHORS file. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| ******************************************************************************/ |
| |
| package com.badlogic.gdx.backends.iosrobovm; |
| |
| import org.robovm.apple.glkit.GLKViewDrawableColorFormat; |
| import org.robovm.apple.glkit.GLKViewDrawableDepthFormat; |
| import org.robovm.apple.glkit.GLKViewDrawableMultisample; |
| import org.robovm.apple.glkit.GLKViewDrawableStencilFormat; |
| |
| public class IOSApplicationConfiguration { |
| /** whether to enable screen dimming. */ |
| public boolean preventScreenDimming = true; |
| /** whether or not portrait orientation is supported. */ |
| public boolean orientationPortrait = true; |
| /** whether or not landscape orientation is supported. */ |
| public boolean orientationLandscape = true; |
| |
| /** the color format, RGB565 is the default **/ |
| public GLKViewDrawableColorFormat colorFormat = GLKViewDrawableColorFormat.RGB565; |
| |
| /** the depth buffer format, Format16 is default **/ |
| public GLKViewDrawableDepthFormat depthFormat = GLKViewDrawableDepthFormat._16; |
| |
| /** the stencil buffer format, None is default **/ |
| public GLKViewDrawableStencilFormat stencilFormat = GLKViewDrawableStencilFormat.None; |
| |
| /** the multisample format, None is default **/ |
| public GLKViewDrawableMultisample multisample = GLKViewDrawableMultisample.None; |
| |
| /** number of frames per second, 60 is default **/ |
| public int preferredFramesPerSecond = 60; |
| |
| /** Scale factor to use on large screens with retina display, i.e. iPad 3+ (has no effect on non-retina screens). |
| * <ul> |
| * <li>1.0 = no scaling (everything is in pixels) |
| * <li>0.5 = LibGDX will behave as you would only have half the pixels. I.e. instead of 2048x1536 you will work in 1024x768. |
| * This looks pixel perfect and will save you the trouble to create bigger graphics for the retina display. |
| * <li>any other value: scales the screens according to your scale factor. A scale factor oof 0.75, 0.8, 1.2, 1.5 etc. works |
| * very well without any artifacts! |
| * </ul> */ |
| public float displayScaleLargeScreenIfRetina = 1.0f; |
| /** Scale factor to use on small screens with retina display, i.e. iPhone 4+, iPod 4+ (has no effect on non-retina screens). |
| * <ul> |
| * <li>1.0 = no scaling (everything is in pixels) |
| * <li>0.5 = LibGDX will behave as you would only have half the pixels. I.e. instead of 960x640 you will work in 480x320. This |
| * looks pixel perfect and will save you the trouble to create bigger graphics for the retina display. |
| * <li>any other value: scales the screens according to your scale factor. A scale factor of 0.75, 0.8, 1.2, 1.5 etc. works |
| * very well without any artifacts! |
| * </ul> */ |
| public float displayScaleSmallScreenIfRetina = 1.0f; |
| /** Scale factor to use on large screens without retina display, i.e. iPad 1+2 (has no effect on retina screens). |
| * <ul> |
| * <li>1.0 = no scaling (everything is in pixels) |
| * <li>any other value: scales the screens according to your scale factor. A scale factor of 0.75, 0.8, 1.2, 1.5 etc. works |
| * very well without any artifacts! |
| * </ul> */ |
| public float displayScaleLargeScreenIfNonRetina = 1.0f; |
| /** Scale factor to use on small screens without retina display, i.e. iPhone 1-3, iPod 1-3 (has no effect on retina screens). |
| * <ul> |
| * <li>1.0 = no scaling (everything is in pixels) |
| * <li>any other value: scales the screens according to your scale factor. A scale factor of 0.75, 0.8, 1.2, 1.5 etc. works |
| * very well without any artifacts! |
| * </ul> */ |
| public float displayScaleSmallScreenIfNonRetina = 1.0f; |
| |
| /** whether to use the accelerometer, default true **/ |
| public boolean useAccelerometer = true; |
| /** the update interval to poll the accelerometer with, in seconds **/ |
| public float accelerometerUpdate = 0.05f; |
| /** the update interval to poll the magnetometer with, in seconds **/ |
| public float magnetometerUpdate = 0.05f; |
| |
| /** whether to use the compass, default true **/ |
| public boolean useCompass = true; |
| |
| /** whether or not to allow background music from iPod **/ |
| public boolean allowIpod = false; |
| |
| /** whether or not the onScreenKeyboard should be closed on return key **/ |
| public boolean keyboardCloseOnReturn = true; |
| |
| /** Experimental, whether to enable OpenGL ES 3 if supported. If not supported it will fall-back to OpenGL ES 2.0. |
| * When GL ES 3 is enabled, {@link com.badlogic.gdx.Gdx#gl30} can be used to access it's functionality. |
| * @deprecated this option is currently experimental and not yet fully supported, expect issues. */ |
| @Deprecated public boolean useGL30 = false; |
| } |