blob: 8c8f4fe087bf50f4155c7d51256a36af15de86b3 [file] [log] [blame]
// Copyright 2019 The libgav1 Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/utils/threadpool.h"
#if defined(_MSC_VER)
#include <process.h>
#include <windows.h>
#else // defined(_MSC_VER)
#include <pthread.h>
#endif // defined(_MSC_VER)
#if defined(__ANDROID__) || defined(__GLIBC__)
#include <sys/types.h>
#include <unistd.h>
#endif
#include <algorithm>
#include <cassert>
#include <cinttypes>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <new>
#include <utility>
#if defined(__ANDROID__)
#include <chrono> // NOLINT (unapproved c++11 header)
#endif
// The glibc wrapper for the gettid() system call was added in glibc 2.30.
// Emulate it for older versions of glibc.
#if defined(__GLIBC_PREREQ)
#if !__GLIBC_PREREQ(2, 30)
#include <sys/syscall.h>
static pid_t gettid() { return static_cast<pid_t>(syscall(SYS_gettid)); }
#endif
#endif // defined(__GLIBC_PREREQ)
namespace libgav1 {
#if defined(__ANDROID__)
namespace {
using Clock = std::chrono::steady_clock;
using Duration = Clock::duration;
constexpr Duration kBusyWaitDuration =
std::chrono::duration_cast<Duration>(std::chrono::duration<double>(2e-3));
} // namespace
#endif // defined(__ANDROID__)
// static
std::unique_ptr<ThreadPool> ThreadPool::Create(int num_threads) {
return Create(/*name_prefix=*/"", num_threads);
}
// static
std::unique_ptr<ThreadPool> ThreadPool::Create(const char name_prefix[],
int num_threads) {
if (name_prefix == nullptr || num_threads <= 0) return nullptr;
std::unique_ptr<WorkerThread*[]> threads(new (std::nothrow)
WorkerThread*[num_threads]);
if (threads == nullptr) return nullptr;
std::unique_ptr<ThreadPool> pool(new (std::nothrow) ThreadPool(
name_prefix, std::move(threads), num_threads));
if (pool != nullptr && !pool->StartWorkers()) {
pool = nullptr;
}
return pool;
}
ThreadPool::ThreadPool(const char name_prefix[],
std::unique_ptr<WorkerThread*[]> threads,
int num_threads)
: threads_(std::move(threads)), num_threads_(num_threads) {
threads_[0] = nullptr;
assert(name_prefix != nullptr);
const size_t name_prefix_len =
std::min(strlen(name_prefix), sizeof(name_prefix_) - 1);
memcpy(name_prefix_, name_prefix, name_prefix_len);
name_prefix_[name_prefix_len] = '\0';
}
ThreadPool::~ThreadPool() { Shutdown(); }
void ThreadPool::Schedule(std::function<void()> closure) {
LockMutex();
if (!queue_.GrowIfNeeded()) {
// queue_ is full and we can't grow it. Run |closure| directly.
UnlockMutex();
closure();
return;
}
queue_.Push(std::move(closure));
UnlockMutex();
SignalOne();
}
int ThreadPool::num_threads() const { return num_threads_; }
// A simple implementation that mirrors the non-portable Thread. We may
// choose to expand this in the future as a portable implementation of
// Thread, or replace it at such a time as one is implemented.
class ThreadPool::WorkerThread : public Allocable {
public:
// Creates and starts a thread that runs pool->WorkerFunction().
explicit WorkerThread(ThreadPool* pool);
// Not copyable or movable.
WorkerThread(const WorkerThread&) = delete;
WorkerThread& operator=(const WorkerThread&) = delete;
// REQUIRES: Join() must have been called if Start() was called and
// succeeded.
~WorkerThread() = default;
LIBGAV1_MUST_USE_RESULT bool Start();
// Joins with the running thread.
void Join();
private:
#if defined(_MSC_VER)
static unsigned int __stdcall ThreadBody(void* arg);
#else
static void* ThreadBody(void* arg);
#endif
void SetupName();
void Run();
ThreadPool* pool_;
#if defined(_MSC_VER)
HANDLE handle_;
#else
pthread_t thread_;
#endif
};
ThreadPool::WorkerThread::WorkerThread(ThreadPool* pool) : pool_(pool) {}
#if defined(_MSC_VER)
bool ThreadPool::WorkerThread::Start() {
// Since our code calls the C run-time library (CRT), use _beginthreadex
// rather than CreateThread. Microsoft documentation says "If a thread
// created using CreateThread calls the CRT, the CRT may terminate the
// process in low-memory conditions."
uintptr_t handle = _beginthreadex(
/*security=*/nullptr, /*stack_size=*/0, ThreadBody, this,
/*initflag=*/CREATE_SUSPENDED, /*thrdaddr=*/nullptr);
if (handle == 0) return false;
handle_ = reinterpret_cast<HANDLE>(handle);
ResumeThread(handle_);
return true;
}
void ThreadPool::WorkerThread::Join() {
WaitForSingleObject(handle_, INFINITE);
CloseHandle(handle_);
}
unsigned int ThreadPool::WorkerThread::ThreadBody(void* arg) {
auto* thread = static_cast<WorkerThread*>(arg);
thread->Run();
return 0;
}
void ThreadPool::WorkerThread::SetupName() {
// Not currently supported on Windows.
}
#else // defined(_MSC_VER)
bool ThreadPool::WorkerThread::Start() {
return pthread_create(&thread_, nullptr, ThreadBody, this) == 0;
}
void ThreadPool::WorkerThread::Join() { pthread_join(thread_, nullptr); }
void* ThreadPool::WorkerThread::ThreadBody(void* arg) {
auto* thread = static_cast<WorkerThread*>(arg);
thread->Run();
return nullptr;
}
void ThreadPool::WorkerThread::SetupName() {
if (pool_->name_prefix_[0] != '\0') {
#if defined(__APPLE__)
// Apple's version of pthread_setname_np takes one argument and operates on
// the current thread only. Also, pthread_mach_thread_np is Apple-specific.
// The maximum size of the |name| buffer was noted in the Chromium source
// code and was confirmed by experiments.
char name[64];
mach_port_t id = pthread_mach_thread_np(pthread_self());
int rv = snprintf(name, sizeof(name), "%s/%" PRId64, pool_->name_prefix_,
static_cast<int64_t>(id));
assert(rv >= 0);
rv = pthread_setname_np(name);
assert(rv == 0);
static_cast<void>(rv);
#elif defined(__ANDROID__) || defined(__GLIBC__)
// If the |name| buffer is longer than 16 bytes, pthread_setname_np fails
// with error 34 (ERANGE) on Android.
char name[16];
pid_t id = gettid();
int rv = snprintf(name, sizeof(name), "%s/%" PRId64, pool_->name_prefix_,
static_cast<int64_t>(id));
assert(rv >= 0);
rv = pthread_setname_np(pthread_self(), name);
assert(rv == 0);
static_cast<void>(rv);
#endif
}
}
#endif // defined(_MSC_VER)
void ThreadPool::WorkerThread::Run() {
SetupName();
pool_->WorkerFunction();
}
bool ThreadPool::StartWorkers() {
if (!queue_.Init()) return false;
for (int i = 0; i < num_threads_; ++i) {
threads_[i] = new (std::nothrow) WorkerThread(this);
if (threads_[i] == nullptr) return false;
if (!threads_[i]->Start()) {
delete threads_[i];
threads_[i] = nullptr;
return false;
}
}
return true;
}
void ThreadPool::WorkerFunction() {
LockMutex();
while (true) {
if (queue_.Empty()) {
if (exit_threads_) {
break; // Queue is empty and exit was requested.
}
#if defined(__ANDROID__)
// On android, if we go to a conditional wait right away, the CPU governor
// kicks in and starts shutting the cores down. So we do a very small busy
// wait to see if we get our next job within that period. This
// significantly improves the performance of common cases of tile parallel
// decoding. If we don't receive a job in the busy wait time, we then go
// to an actual conditional wait as usual.
UnlockMutex();
bool found_job = false;
const auto wait_start = Clock::now();
while (Clock::now() - wait_start < kBusyWaitDuration) {
LockMutex();
if (!queue_.Empty()) {
found_job = true;
break;
}
UnlockMutex();
}
// If |found_job| is true, we simply continue since we already hold the
// mutex and we know for sure that the |queue_| is not empty.
if (found_job) continue;
// Since |found_job_| was false, the mutex is not being held at this
// point.
LockMutex();
// Ensure that the queue is still empty.
if (!queue_.Empty()) continue;
if (exit_threads_) {
break; // Queue is empty and exit was requested.
}
#endif // defined(__ANDROID__)
// Queue is still empty, wait for signal or broadcast.
Wait();
} else {
// Take a job from the queue.
std::function<void()> job = std::move(queue_.Front());
queue_.Pop();
UnlockMutex();
// Note that it is good practice to surround this with a try/catch so
// the thread pool doesn't go to hell if the job throws an exception.
// This is omitted here because Google3 doesn't like exceptions.
std::move(job)();
job = nullptr;
LockMutex();
}
}
UnlockMutex();
}
void ThreadPool::Shutdown() {
// Tell worker threads how to exit.
LockMutex();
exit_threads_ = true;
UnlockMutex();
SignalAll();
// Join all workers. This will block.
for (int i = 0; i < num_threads_; ++i) {
if (threads_[i] == nullptr) break;
threads_[i]->Join();
delete threads_[i];
}
}
} // namespace libgav1