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/*
* Copyright 2020 The libgav1 Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_
#define LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_
#include <condition_variable> // NOLINT (unapproved c++11 header)
#include <cstdint>
#include <memory>
#include <mutex> // NOLINT (unapproved c++11 header)
#include "src/loop_restoration_info.h"
#include "src/residual_buffer_pool.h"
#include "src/symbol_decoder_context.h"
#include "src/threading_strategy.h"
#include "src/tile_scratch_buffer.h"
#include "src/utils/array_2d.h"
#include "src/utils/block_parameters_holder.h"
#include "src/utils/compiler_attributes.h"
#include "src/utils/constants.h"
#include "src/utils/dynamic_buffer.h"
#include "src/utils/memory.h"
#include "src/utils/stack.h"
#include "src/utils/types.h"
#include "src/yuv_buffer.h"
namespace libgav1 {
// Buffer used to store the unfiltered pixels that are necessary for decoding
// the next superblock row (for the intra prediction process).
using IntraPredictionBuffer =
std::array<AlignedDynamicBuffer<uint8_t, kMaxAlignment>, kMaxPlanes>;
// Buffer to facilitate decoding a frame. This struct is used only within
// DecoderImpl::DecodeTiles().
struct FrameScratchBuffer {
LoopRestorationInfo loop_restoration_info;
Array2D<int16_t> cdef_index;
Array2D<TransformSize> inter_transform_sizes;
BlockParametersHolder block_parameters_holder;
TemporalMotionField motion_field;
SymbolDecoderContext symbol_decoder_context;
std::unique_ptr<ResidualBufferPool> residual_buffer_pool;
// threaded_window_buffer will be subdivided by PostFilter into windows of
// width 512 pixels. Each row in the window is filtered by a worker thread.
// To avoid false sharing, each 512-pixel row processed by one thread should
// not share a cache line with a row processed by another thread. So we align
// threaded_window_buffer to the cache line size. In addition, it is faster to
// memcpy from an aligned buffer.
AlignedDynamicBuffer<uint8_t, kCacheLineSize> threaded_window_buffer;
// Buffer used to temporarily store the input row for applying SuperRes.
AlignedDynamicBuffer<uint8_t, 16> superres_line_buffer;
// Buffer used to store the deblocked pixels that are necessary for loop
// restoration. This buffer will store 4 rows for every 64x64 block (4 rows
// for every 32x32 for chroma with subsampling). The indices of the rows that
// are stored are specified in |kDeblockedRowsForLoopRestoration|.
YuvBuffer deblock_buffer;
// The size of this dynamic buffer is |tile_rows|.
DynamicBuffer<IntraPredictionBuffer> intra_prediction_buffers;
TileScratchBufferPool tile_scratch_buffer_pool;
ThreadingStrategy threading_strategy;
std::mutex superblock_row_mutex;
// The size of this buffer is the number of superblock rows.
// |superblock_row_progress[i]| is incremented whenever a tile finishes
// decoding superblock row at index i. If the count reaches tile_columns, then
// |superblock_row_progress_condvar[i]| is notified.
DynamicBuffer<int> superblock_row_progress
LIBGAV1_GUARDED_BY(superblock_row_mutex);
// The size of this buffer is the number of superblock rows. Used to wait for
// |superblock_row_progress[i]| to reach tile_columns.
DynamicBuffer<std::condition_variable> superblock_row_progress_condvar;
// Used to signal tile decoding failure in the combined multithreading mode.
bool tile_decoding_failed LIBGAV1_GUARDED_BY(superblock_row_mutex);
};
class FrameScratchBufferPool {
public:
std::unique_ptr<FrameScratchBuffer> Get() {
std::unique_lock<std::mutex> lock(mutex_);
if (!buffers_.Empty()) {
return buffers_.Pop();
}
lock.unlock();
std::unique_ptr<FrameScratchBuffer> scratch_buffer(new (std::nothrow)
FrameScratchBuffer);
return scratch_buffer;
}
void Release(std::unique_ptr<FrameScratchBuffer> scratch_buffer) {
std::lock_guard<std::mutex> lock(mutex_);
buffers_.Push(std::move(scratch_buffer));
}
private:
std::mutex mutex_;
Stack<std::unique_ptr<FrameScratchBuffer>, kMaxThreads> buffers_
LIBGAV1_GUARDED_BY(mutex_);
};
} // namespace libgav1
#endif // LIBGAV1_SRC_FRAME_SCRATCH_BUFFER_H_