blob: 7d22acc9a25b484cf9a25397f4a61f86e2323ec4 [file] [log] [blame]
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdio.h>
#include "wgl_common.h"
#include <epoxy/gl.h>
static int
test_function(HDC hdc)
{
bool pass = true;
int val;
HGLRC ctx;
ctx = wglCreateContext(hdc);
if (!ctx) {
fputs("Failed to create wgl context\n", stderr);
return 1;
}
if (!wglMakeCurrent(hdc, ctx)) {
fputs("Failed to make context current\n", stderr);
return 1;
}
/* GL 1.0 APIs are available as symbols in opengl32.dll. */
glEnable(GL_LIGHTING);
val = 0;
glGetIntegerv(GL_LIGHTING, &val);
if (!val) {
fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
pass = false;
}
if (epoxy_gl_version() >= 15 ||
epoxy_has_gl_extension("GL_ARB_vertex_buffer_object")) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 1234);
val = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &val);
if (val != 1234) {
printf("GL_ELEMENT_ARRAY_BUFFER_BINDING didn't stick: %d\n", val);
pass = false;
}
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx);
return !pass;
}
int
main(int argc, char **argv)
{
make_window_and_test(test_function);
/* UNREACHED */
return 1;
}