Initial merge of libepoxy from upstream

Test: n/a
BUG: 123765087
BUG: 123764798 (Milestone)
BUG: 77276633 (OKR)
Change-Id: I74227fb6c066ae0b8b600940db07f2c503e3fc2b
diff --git a/.appveyor.yml b/.appveyor.yml
new file mode 100644
index 0000000..8e0cae2
--- /dev/null
+++ b/.appveyor.yml
@@ -0,0 +1,67 @@
+version: 1.0.{build}
+
+image: Visual Studio 2015
+
+configuration: Release
+
+# Configure both 32-bit and 64-bit builds
+environment:
+  matrix:
+  - platform: x86
+    config: Win32
+    pout: x86
+  - platform: x64
+    config: x64
+    pout: x64
+
+shallow_clone: true
+
+# Download Meson and Ninja, create install directory
+before_build:
+- mkdir build
+- mkdir libepoxy-shared-%pout%
+- cd build
+- curl -LsSO https://github.com/mesonbuild/meson/releases/download/0.47.1/meson-0.47.1.tar.gz
+- 7z x meson-0.47.1.tar.gz
+- move dist\meson-0.47.1.tar .
+- 7z x meson-0.47.1.tar
+- rmdir dist
+- del meson-0.47.1.tar meson-0.47.1.tar.gz
+- curl -LsSO https://github.com/ninja-build/ninja/releases/download/v1.7.2/ninja-win.zip
+- 7z x ninja-win.zip
+- del ninja-win.zip
+- cd ..
+
+# Build and install
+build_script:
+- cd build
+- call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" %PLATFORM%
+- C:\Python36\python.exe meson-0.47.1\meson.py .. . --backend=ninja --prefix=%APPVEYOR_BUILD_FOLDER%\libepoxy-shared-%pout%
+- ninja
+- ninja install
+- cd ..
+
+# Copy license into install directory and create .zip file
+after_build:
+- copy COPYING libepoxy-shared-%pout%
+- dir libepoxy-shared-%pout% /s /b
+- 7z a -tzip libepoxy-shared-%pout%.zip libepoxy-shared-%pout%
+
+artifacts:
+  - path: libepoxy-shared-%pout%.zip
+    name: libepoxy-shared-%pout%
+
+test: off
+
+# Upload .zip file to GitHub release
+deploy:
+  release: $(APPVEYOR_REPO_TAG_NAME)
+  description: "Epoxy $(APPVEYOR_REPO_TAG_NAME)"
+  provider: GitHub
+  auth_token:
+    secure: X7Ro8Y2RWYo/M1AAn93f9X0dEQFvu7gPb6li2eKRtzPYLGj/JKm7MNWRw2cCcjm6
+  artifact: libepoxy-shared-$(pout)
+  draft: false
+  prerelease: false
+  on:
+    appveyor_repo_tag: true # deploy on tag push only
diff --git a/.dir-locals.el b/.dir-locals.el
new file mode 100644
index 0000000..7f3eee2
--- /dev/null
+++ b/.dir-locals.el
@@ -0,0 +1,6 @@
+((nil
+  (indent-tabs-mode . nil)
+  (tab-width . 8)
+  (c-basic-offset . 4)
+  )
+ )
diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..ce6000d
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,30 @@
+root = true
+
+[*]
+charset = utf-8
+
+[*.{c,h}]
+indent_style = space
+indent_size = 4
+end_of_line = lf
+trim_trailing_whitespace = true
+insert_final_newline = true
+
+[configure.ac]
+indent_style = tab
+indent_size = 8
+
+[Makefile.am]
+indent_style = tab
+indent_size = 8
+
+[.travis.yml]
+indent_style = space
+indent_size = 2
+
+[*.md]
+trim_trailing_whitespace = false
+
+[meson.build]
+indent_style = space
+indent_size = 8
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..75d444d
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,94 @@
+#
+#		X.Org module default exclusion patterns
+#		The next section if for module specific patterns
+#
+#	Do not edit the following section
+# 	GNU Build System (Autotools)
+aclocal.m4
+autom4te.cache/
+autoscan.log
+ChangeLog
+compile
+config.guess
+config.h
+config.h.in
+config.log
+config-ml.in
+config.py
+config.status
+config.status.lineno
+config.sub
+configure
+configure.scan
+depcomp
+.deps/
+INSTALL
+install-sh
+.libs/
+libtool
+libtool.m4
+ltmain.sh
+lt~obsolete.m4
+ltoptions.m4
+ltsugar.m4
+ltversion.m4
+Makefile
+Makefile.in
+mdate-sh
+missing
+mkinstalldirs
+*.pc
+py-compile
+stamp-h?
+symlink-tree
+texinfo.tex
+ylwrap
+src/sna/git_version.h
+src/sna/brw/brw_test
+
+#	Do not edit the following section
+# 	Edit Compile Debug Document Distribute
+*~
+*.[0-9]
+*.[0-9]x
+*.bak
+*.bin
+core
+*.dll
+*.exe
+*-ISO*.bdf
+*-JIS*.bdf
+*-KOI8*.bdf
+*.kld
+*.ko
+*.ko.cmd
+*.lai
+*.l[oa]
+*.[oa]
+*.obj
+*.so
+*.pcf.gz
+*.pdb
+*.tar.bz2
+*.tar.gz
+#
+#		Add & Override patterns for gldispatch
+#
+#		Edit the following section as needed
+# For example, !report.pc overrides *.pc. See 'man gitignore'
+# 
+configure.lineno
+.dirstamp
+test-driver
+
+gl_generated_dispatch.c
+gl_generated.h
+
+glx_generated_dispatch.c
+glx_generated.h
+
+egl_generated_dispatch.c
+egl_generated.h
+
+wgl_generated_dispatch.c
+wgl_generated.h
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 0000000..52c043e
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,54 @@
+sudo: false
+
+branches:
+  except:
+    - debian
+    - khronos-registry
+
+os:
+  - linux
+  - osx
+
+compiler:
+  - gcc
+  - clang
+
+language:
+  - c
+
+services:
+  - docker
+
+matrix:
+  exclude:
+  - os: osx
+    compiler: gcc
+
+before_install:
+  - |
+    if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
+      brew update
+      brew install python@3 meson
+      # Use a Ninja with QuLogic's patch: https://github.com/ninja-build/ninja/issues/1219
+      mkdir -p $HOME/tools; curl -L http://nirbheek.in/files/binaries/ninja/macos/ninja -o $HOME/tools/ninja; chmod +x $HOME/tools/ninja
+    fi
+  - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then docker pull ebassi/epoxyci ; fi
+
+before_script:
+  - |
+    if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
+      echo FROM ebassi/epoxyci > Dockerfile
+      echo ADD . /root >> Dockerfile
+      echo WORKDIR /root >> Dockerfile
+      docker build -t withgit .
+    fi
+
+env:
+  - BUILD_OPTS=""
+  - BUILD_OPTS="-Dglx=no"
+  - BUILD_OPTS="-Degl=no"
+  - BUILD_OPTS="-Dx11=false"
+
+script:
+  - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then docker run withgit /bin/sh -c "CC=$CC .travis/epoxy-ci-linux.sh $BUILD_OPTS" ; fi
+  - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then /bin/sh -c "CC=$CC .travis/epoxy-ci-osx.sh $BUILD_OPTS" ; fi
diff --git a/.travis/Dockerfile b/.travis/Dockerfile
new file mode 100644
index 0000000..bd9b40a
--- /dev/null
+++ b/.travis/Dockerfile
@@ -0,0 +1,29 @@
+FROM debian:stretch-slim
+MAINTAINER Emmanuele Bassi <ebassi@gmail.com>
+
+RUN apt-get update -qq && \
+    apt-get install --no-install-recommends -qq -y \
+        ca-certificates \
+        clang \
+        gcc \
+        libgl1-mesa-dev \
+        libegl1-mesa-dev \
+        libgles1-mesa-dev \
+        libgles2-mesa-dev \
+        libgl1-mesa-dri \
+        locales \
+        ninja-build \
+        pkg-config \
+        python3 \
+        python3-pip \
+        python3-setuptools \
+        python3-wheel \
+        xvfb && \
+        rm -rf /usr/share/doc/* /usr/share/man/*
+
+RUN locale-gen C.UTF-8 && /usr/sbin/update-locale LANG=C.UTF-8
+ENV LANG=C.UTF-8 LANGUAGE=C.UTF-8 LC_ALL=C.UTF-8
+
+RUN pip3 install meson
+
+WORKDIR /root
diff --git a/.travis/epoxy-ci-linux.sh b/.travis/epoxy-ci-linux.sh
new file mode 100755
index 0000000..e95584f
--- /dev/null
+++ b/.travis/epoxy-ci-linux.sh
@@ -0,0 +1,32 @@
+#!/bin/bash
+
+dump_log_and_quit() {
+        local exitcode=$1
+
+        cat meson-logs/testlog.txt
+
+        exit $exitcode
+}
+
+# Start Xvfb
+XVFB_WHD=${XVFB_WHD:-1280x720x16}
+
+Xvfb :99 -ac -screen 0 $XVFB_WHD -nolisten tcp &
+xvfb=$!
+
+export DISPLAY=:99
+
+srcdir=$( pwd )
+builddir=$( mktemp -d build_XXXXXX )
+
+meson --prefix /usr "$@" $builddir $srcdir || exit $?
+
+cd $builddir
+
+ninja || exit $?
+meson test || dump_log_and_quit $?
+
+cd ..
+
+# Stop Xvfb
+kill -9 ${xvfb}
diff --git a/.travis/epoxy-ci-osx.sh b/.travis/epoxy-ci-osx.sh
new file mode 100755
index 0000000..1a062a1
--- /dev/null
+++ b/.travis/epoxy-ci-osx.sh
@@ -0,0 +1,27 @@
+#!/bin/sh
+
+dump_log_and_quit() {
+        local exitcode=$1
+
+        cat meson-logs/testlog.txt
+
+        exit $exitcode
+}
+
+export SDKROOT=$( xcodebuild -version -sdk macosx Path )
+export CPPFLAGS=-I/usr/local/include
+export LDFLAGS=-L/usr/local/lib
+export OBJC=$CC
+export PATH=$HOME/tools:$PATH
+
+srcdir=$( pwd )
+builddir=$( mktemp -d build_XXXXXX )
+
+meson ${BUILDOPTS} $builddir $srcdir || exit $?
+
+cd $builddir
+
+ninja || exit $?
+meson test || dump_log_and_quit $?
+
+cd ..
diff --git a/.travis/run-docker.sh b/.travis/run-docker.sh
new file mode 100755
index 0000000..4b3ecc7
--- /dev/null
+++ b/.travis/run-docker.sh
@@ -0,0 +1,12 @@
+#!/bin/bash
+
+set -xe
+
+srcdir="$(pwd)/.."
+
+sudo docker build \
+        --tag "epoxyci" \
+        --file "Dockerfile" .
+sudo docker run --rm \
+        --volume "${srcdir}:/root/epoxy" \
+        --tty --interactive "epoxyci" bash
diff --git a/COPYING b/COPYING
new file mode 100644
index 0000000..8dd167c
--- /dev/null
+++ b/COPYING
@@ -0,0 +1,50 @@
+The libepoxy project code is covered by the MIT license:
+
+/*
+ * Copyright © 2013-2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+The generated code is derived from Khronos's xml files, which appear
+under the following license:
+
+/*
+ * Copyright (c) 2013 The Khronos Group Inc.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and/or associated documentation files (the
+ * "Materials"), to deal in the Materials without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Materials, and to
+ * permit persons to whom the Materials are furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ * 
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ */
diff --git a/LICENSE b/LICENSE
new file mode 120000
index 0000000..d24842f
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1 @@
+COPYING
\ No newline at end of file
diff --git a/METADATA b/METADATA
new file mode 100644
index 0000000..3e3ad4f
--- /dev/null
+++ b/METADATA
@@ -0,0 +1,13 @@
+name: "libepoxy"
+description:
+    "Epoxy is a library for handling OpenGL function pointers"
+
+third_party {
+  url {
+    type: GIT
+    value: "https://github.com/anholt/libepoxy.git"
+  }
+  version: "707f50e680ab4f1861b1e54ca6e2907aaca56c12"
+  last_upgrade_date { year: 2019 month: 3 day: 26 }
+  license_type: NOTICE
+}
diff --git a/Makefile.am b/Makefile.am
new file mode 100644
index 0000000..8fead48
--- /dev/null
+++ b/Makefile.am
@@ -0,0 +1,68 @@
+
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+ACLOCAL_AMFLAGS = -I m4
+
+SUBDIRS = include/epoxy src
+
+SUBDIRS += test
+
+pkgconfigdir = $(libdir)/pkgconfig
+pkgconfig_DATA = epoxy.pc
+
+registry_files = \
+	registry/egl.xml \
+	registry/gl.xml \
+	registry/glx.xml \
+	registry/wgl.xml \
+	$()
+
+meson_build_files = \
+	meson_options.txt \
+	meson.build \
+	include/epoxy/meson.build \
+	src/meson.build \
+	test/meson.build \
+	doc/meson.build \
+	doc/Doxyfile.in \
+	cross/fedora-mingw64.txt \
+	$()
+
+EXTRA_DIST = \
+	.dir-locals.el \
+	README.md \
+	autogen.sh \
+	epoxy.pc.in \
+	$(registry_files) \
+	$(meson_build_files) \
+	$()
+
+dist-hook:
+	@if test -d "$(top_srcdir)/.git"; then \
+	  echo Generating ChangeLog... ; \
+	  ( $(top_srcdir)/missing --run git log --stat ) > "$(top_srcdir)/ChangeLog.tmp" \
+	  && mv -f "$(top_srcdir)/ChangeLog.tmp" "$(top_distdir)/ChangeLog" \
+	  || ( rm -f "$(top_srcdir)/ChangeLog.tmp"; \
+	       echo Failed to generate ChangeLog >&2 ); \
+	else \
+	  echo A git checkout is required to generate a ChangeLog >&2; \
+	fi
diff --git a/NOTICE b/NOTICE
new file mode 120000
index 0000000..7a694c9
--- /dev/null
+++ b/NOTICE
@@ -0,0 +1 @@
+LICENSE
\ No newline at end of file
diff --git a/OWNERS b/OWNERS
new file mode 100644
index 0000000..0e48cf9
--- /dev/null
+++ b/OWNERS
@@ -0,0 +1,6 @@
+adelva@google.com
+jemoreira@google.com
+malchev@google.com
+muntsinger@google.com
+rammuthiah@google.com
+schuffelen@google.com
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..56b6a65
--- /dev/null
+++ b/README.md
@@ -0,0 +1,123 @@
+[![Build Status](https://travis-ci.org/anholt/libepoxy.svg?branch=master)](https://travis-ci.org/anholt/libepoxy)
+[![Build status](https://ci.appveyor.com/api/projects/status/xv6y5jurt5v5ngjx/branch/master?svg=true)](https://ci.appveyor.com/project/ebassi/libepoxy/branch/master)
+
+Epoxy is a library for handling OpenGL function pointer management for
+you.
+
+It hides the complexity of `dlopen()`, `dlsym()`, `glXGetProcAddress()`,
+`eglGetProcAddress()`, etc. from the app developer, with very little
+knowledge needed on their part.  They get to read GL specs and write
+code using undecorated function names like `glCompileShader()`.
+
+Don't forget to check for your extensions or versions being present
+before you use them, just like before!  We'll tell you what you forgot
+to check for instead of just segfaulting, though.
+
+Features
+--------
+
+  * Automatically initializes as new GL functions are used.
+  * GL 4.6 core and compatibility context support.
+  * GLES 1/2/3 context support.
+  * Knows about function aliases so (e.g.) `glBufferData()` can be
+    used with `GL_ARB_vertex_buffer_object` implementations, along
+    with GL 1.5+ implementations.
+  * EGL, GLX, and WGL support.
+  * Can be mixed with non-epoxy GL usage.
+
+Building
+--------
+
+```sh
+mkdir _build && cd _build
+meson
+ninja
+sudo ninja install
+```
+
+Dependencies for Debian:
+
+  * meson
+  * libegl1-mesa-dev
+
+Dependencies for macOS (using MacPorts): 
+
+  * pkgconfig
+  * meson
+
+The test suite has additional dependencies depending on the platform.
+(X11, EGL, a running X Server).
+
+Switching your code to using epoxy
+----------------------------------
+
+It should be as easy as replacing:
+
+```cpp
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <GL/glext.h>
+```
+
+with:
+
+```cpp
+#include <epoxy/gl.h>
+#include <epoxy/glx.h>
+```
+
+As long as epoxy's headers appear first, you should be ready to go.
+Additionally, some new helpers become available, so you don't have to
+write them:
+
+`int epoxy_gl_version()` returns the GL version:
+
+  * 12 for GL 1.2
+  * 20 for GL 2.0
+  * 44 for GL 4.4
+
+`bool epoxy_has_gl_extension()` returns whether a GL extension is
+available (`GL_ARB_texture_buffer_object`, for example).
+
+Note that this is not terribly fast, so keep it out of your hot paths,
+ok?
+
+Why not use libGLEW?
+--------------------
+
+GLEW has several issues:
+
+  * Doesn't know about aliases of functions (There are 5 providers of
+    `glPointParameterfv()`, for example, and you don't want to have to
+    choose which one to call when they're all the same).
+  * Doesn't support OpenGL ES.
+  * Has a hard-to-maintain parser of extension specification text
+    instead of using the old .spec file or the new .xml.
+  * Has significant startup time overhead when `glewInit()`
+    autodetects the world.
+  * User-visible multithreading support choice for win32.
+
+The motivation for this project came out of previous use of libGLEW in
+[piglit](http://piglit.freedesktop.org/).  Other GL dispatch code
+generation projects had similar failures.  Ideally, piglit wants to be
+able to build a single binary for a test that can run on whatever
+context or window system it chooses, not based on link time choices.
+
+We had to solve some of GLEW's problems for piglit and solving them
+meant replacing every single piece of GLEW, so we built
+piglit-dispatch from scratch.  And since we wanted to reuse it in
+other GL-related projects, this is the result.
+
+Known issues when running on Windows
+------------------------------------
+
+The automatic per-context symbol resolution for win32 requires that
+epoxy knows when `wglMakeCurrent()` is called, because `wglGetProcAddress()`
+returns values depend on the context's device and pixel format.  If
+`wglMakeCurrent()` is called from outside of epoxy (in a way that might
+change the device or pixel format), then epoxy needs to be notified of
+the change using the `epoxy_handle_external_wglMakeCurrent()` function.
+
+The win32 `wglMakeCurrent()` variants are slower than they should be,
+because they should be caching the resolved dispatch tables instead of
+resetting an entire thread-local dispatch table every time.
diff --git a/autogen.sh b/autogen.sh
new file mode 100755
index 0000000..02b81ef
--- /dev/null
+++ b/autogen.sh
@@ -0,0 +1,16 @@
+#! /bin/sh
+
+srcdir=`dirname $0`
+test -z "$srcdir" && srcdir=.
+
+ORIGDIR=`pwd`
+cd "$srcdir"
+
+mkdir m4 || exit 1
+
+autoreconf -v --install || exit $?
+cd "$ORIGDIR" || exit $?
+
+if test -z "$NOCONFIGURE"; then
+    exec "$srcdir/configure" "$@"
+fi
diff --git a/configure.ac b/configure.ac
new file mode 100644
index 0000000..b0bb452
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,275 @@
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+# Initialize Autoconf
+AC_PREREQ([2.60])
+AC_INIT([libepoxy],
+        [1.5.4],
+        [https://github.com/anholt/libepoxy],
+        [libepoxy])
+AC_CONFIG_SRCDIR([Makefile.am])
+AC_CONFIG_HEADERS([config.h])
+AC_CONFIG_MACRO_DIR([m4])
+
+# Initialize Automake
+AM_INIT_AUTOMAKE([foreign -Wno-portability dist-xz no-dist-gzip tar-ustar subdir-objects])
+
+# Require X.Org macros 1.8 or later for MAN_SUBSTS set by XORG_MANPAGE_SECTIONS
+m4_ifndef([XORG_MACROS_VERSION],
+          [m4_fatal([must install xorg-macros 1.8 or later before running autoconf/autogen.
+  Hint: either install from source, git://anongit.freedesktop.org/xorg/util/macros or,
+  depending on you distribution, try package 'xutils-dev' or 'xorg-x11-util-macros'])])
+
+XORG_MACROS_VERSION(1.8)
+XORG_DEFAULT_OPTIONS
+
+AC_CHECK_PROGS([PYTHON], [python3 python2 python])
+
+# Initialize libtool
+AC_DISABLE_STATIC
+AC_LIBTOOL_WIN32_DLL
+AC_PROG_LIBTOOL
+AC_SYS_LARGEFILE
+
+AC_CHECK_HEADER([KHR/khrplatform.h],
+                [AC_DEFINE([HAVE_KHRPLATFORM_H], [1],
+                           [Define to 1 if you have <KHR/khrplatform.h> (used for tests)]
+                           )]
+               )
+
+# OS X defaults to having -Wint-conversion ("warn when passing
+# uintptr_t to a void *") by default.  Kill that.
+XORG_TESTSET_CFLAG(CWARNFLAGS, [-Wno-int-conversion])
+
+AC_ARG_ENABLE([x11],
+              [AC_HELP_STRING([--enable-x11=@<:@yes,no@:>@], [Enable X11 support @<:@default=yes@:>@])],
+              [enable_x11=$enableval],
+              [enable_x11=yes])
+
+AC_ARG_ENABLE([glx],
+              [AC_HELP_STRING([--enable-glx=@<:@auto,yes,no@:>@], [Enable GLX support @<:@default=auto@:>@])],
+              [enable_glx=$enableval],
+              [enable_glx=auto])
+
+# GLX can be used on different platforms, so we expose a
+# configure time switch to enable or disable it; in case
+# the "auto" default value is set, we only enable GLX
+# support on Linux and Unix
+AS_CASE([$enable_glx],
+  [auto], [
+    AS_CASE([$host_os],
+            [mingw*], [build_glx=no],
+            [darwin*], [build_glx=no],
+            [android*], [build_glx=no],
+            [build_glx=yes])
+  ],
+
+  [yes], [
+    build_glx=yes
+  ],
+
+  [no], [
+    build_glx=no
+  ],
+
+  [AC_MSG_ERROR([Invalid value "$enable_glx" for option "--enable-glx"])]
+])
+
+AC_ARG_ENABLE([egl],
+              [AC_HELP_STRING([--enable-egl=@<:@auto,yes,no@:>@], [Enable EGL support @<:@default=auto@:>@])],
+              [enable_egl=$enableval],
+              [enable_egl=auto])
+
+AS_CASE([$enable_egl],
+  [auto], [
+    AS_CASE([$host_os],
+            [mingw*], [build_egl=no],
+            [darwin*], [build_egl=no],
+            [build_egl=yes])
+  ],
+
+  [yes], [
+    build_egl=yes
+  ],
+
+  [no], [
+    build_egl=no
+  ],
+
+  [AC_MSG_ERROR([Invalid value "$enable_egl" for option "--enable-egl"])]
+])
+
+# The remaining platform specific API are enabled depending on the
+# platform we're building for
+AS_CASE([$host_os],
+  [mingw*], [
+    build_wgl=yes
+    has_znow=yes
+    # On windows, the DLL has to have all of its functions
+    # resolved at link time, so we have to link directly against
+    # opengl32.dll.  But that's the only GL provider, anyway.
+    EPOXY_LINK_LIBS="-lopengl32"
+
+    # Testing our built windows binaries requires that they be run
+    # under wine.  Yeah, we should be nice and autodetect, but
+    # there's lots of missing autodetection for the testsuite
+    # (like checking for EGL and GLX libs in non-windows.).
+    AC_SUBST([LOG_COMPILER], [wine])
+  ],
+
+  [darwin*], [
+    build_wgl=no
+    has_znow=no
+    EPOXY_LINK_LIBS=""
+  ],
+
+  [
+    build_wgl=no
+    has_znow=yes
+    # On platforms with dlopen, we load everything dynamically and
+    # don't link against a specific window system or GL implementation.
+    EPOXY_LINK_LIBS=""
+   ]
+)
+
+AC_SUBST(EPOXY_LINK_LIBS)
+
+if test x$enable_x11 = xno; then
+    if test x$enable_glx = xyes; then
+        AC_MSG_ERROR([GLX support is explicitly enabled, but X11 was disabled])
+    fi
+    build_glx=no
+else
+    AC_DEFINE([ENABLE_X11], [1], [Whether X11 support is enabled])
+fi
+
+AM_CONDITIONAL(BUILD_EGL, test x$build_egl = xyes)
+if test x$build_egl = xyes; then
+    PKG_CHECK_MODULES(EGL, [egl])
+    AC_DEFINE([BUILD_EGL], [1], [build EGL tests])
+    AC_DEFINE(ENABLE_EGL, [1], [Whether EGL support is enabled])
+fi
+
+AM_CONDITIONAL(BUILD_GLX, test x$build_glx = xyes)
+if test x$build_glx = xyes; then
+    AC_DEFINE([BUILD_GLX], [1], [build GLX tests])
+fi
+
+AM_CONDITIONAL(BUILD_WGL, test x$build_wgl = xyes)
+if test x$build_wgl = xyes; then
+    AC_DEFINE([BUILD_WGL], [1], [build WGL tests])
+fi
+
+AM_CONDITIONAL(HAS_ZNOW, test x$has_znow = xyes)
+
+AC_CHECK_LIB([GLESv1_CM], [glFlush], [has_gles1=yes], [has_gles1=no])
+AM_CONDITIONAL(HAS_GLES1, test x$has_gles1 = xyes)
+
+AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])
+AC_SUBST([DLOPEN_LIBS])
+
+savelibs=$LIBS
+LIBS=$DLOPEN_LIBS
+AC_CHECK_FUNCS([dlvsym], [have_dlvsym=1], [have_dlvsym=0])
+AM_CONDITIONAL(HAVE_DLVSYM, test $have_dlvsym = 1)
+LIBS=$savelibs
+
+VISIBILITY_CFLAGS=""
+AS_CASE(["$host"],
+
+  [*-*-mingw*], [
+    dnl on mingw32 we do -fvisibility=hidden and __declspec(dllexport)
+    AC_DEFINE([EPOXY_PUBLIC],
+              [__attribute__((visibility("default"))) __declspec(dllexport) extern],
+              [defines how to decorate public symbols while building])
+    VISIBILITY_CFLAGS="-fvisibility=hidden"
+  ],
+
+  [
+    dnl on other compilers, check if we can do -fvisibility=hidden
+    SAVED_CFLAGS="${CFLAGS}"
+    CFLAGS="-fvisibility=hidden"
+    AC_MSG_CHECKING([for -fvisibility=hidden compiler flag])
+    AC_TRY_COMPILE([], [int main (void) { return 0; }], [
+      AC_MSG_RESULT(yes)
+      enable_fvisibility_hidden=yes
+    ], [
+      AC_MSG_RESULT(no)
+      enable_fvisibility_hidden=no
+    ])
+    CFLAGS="${SAVED_CFLAGS}"
+
+    AS_IF([test "${enable_fvisibility_hidden}" = "yes"], [
+      AC_DEFINE([EPOXY_PUBLIC],
+                [__attribute__((visibility("default"))) extern],
+                [defines how to decorate public symbols while building])
+      VISIBILITY_CFLAGS="-fvisibility=hidden"
+    ])
+  ]
+)
+
+AC_SUBST([VISIBILITY_CFLAGS])
+
+if test x$enable_x11 = xyes; then
+    PKG_CHECK_MODULES(X11, [x11], [x11=yes], [x11=no])
+    if test x$x11 = xno -a x$build_glx = xyes; then
+        AC_MSG_ERROR([libX11 headers (libx11-dev) are required to build with GLX support])
+    fi
+else
+    x11=no
+fi
+
+if test x$build_glx = xyes; then
+  AC_DEFINE(ENABLE_GLX, [1], [Whether GLX support is enabled])
+fi
+
+AM_CONDITIONAL(HAVE_X11, test x$x11 = xyes)
+
+PKG_CHECK_MODULES(GL, [gl], [gl=yes], [gl=no])
+PKG_CHECK_MODULES(EGL, [egl], [egl=yes], [egl=no])
+
+GL_REQS=""
+AS_IF([test x$gl = xyes], [GL_REQS="$GL_REQS gl"])
+AS_IF([test x$build_egl = xyes && test x$egl = xyes], [GL_REQS="$GL_REQS egl"])
+AC_SUBST(GL_REQS)
+
+# Variables for the pkg-config file; AC_SUBST does not do `test` substitutions,
+# so we need to specify the boolean values here
+AS_IF([test x$build_glx = xyes], [epoxy_has_glx=1], [epoxy_has_glx=0])
+AS_IF([test x$build_egl = xyes], [epoxy_has_egl=1], [epoxy_has_egl=0])
+AS_IF([test x$build_wgl = xyes], [epoxy_has_wgl=1], [epoxy_has_wgl=0])
+AC_SUBST(epoxy_has_glx)
+AC_SUBST(epoxy_has_egl)
+AC_SUBST(epoxy_has_wgl)
+
+AC_CONFIG_FILES([
+                epoxy.pc
+                Makefile
+                include/epoxy/Makefile
+                src/Makefile
+                test/Makefile
+])
+AC_OUTPUT
+
+echo "           EGL:         $build_egl"
+echo "           GLX:         $build_glx"
+echo "           WGL:         $build_wgl"
+echo "        PYTHON:         $PYTHON"
diff --git a/cross/fedora-mingw64.txt b/cross/fedora-mingw64.txt
new file mode 100644
index 0000000..7c0eda7
--- /dev/null
+++ b/cross/fedora-mingw64.txt
@@ -0,0 +1,18 @@
+[binaries]
+c = '/usr/bin/x86_64-w64-mingw32-gcc'
+cpp = '/usr/bin/x86_64-w64-mingw32-cpp'
+ar = '/usr/bin/x86_64-w64-mingw32-ar'
+strip = '/usr/bin/x86_64-w64-mingw32-strip'
+pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
+exe_wrapper = 'wine'
+
+[properties]
+root = '/usr/x86_64-w64-mingw32/sys-root/mingw'
+c_args = [ '-pipe', '-Wp,-D_FORTIFY_SOURCE=2', '-fexceptions', '--param=ssp-buffer-size=4', '-I/usr/x86_64-w64-mingw32/sys-root/mingw/include' ]
+c_link_args = [ '-L/usr/x86_64-w64-mingw32/sys-root/mingw/lib' ]
+
+[host_machine]
+system = 'windows'
+cpu_family = 'x86_64'
+cpu = 'x86_64'
+endian = 'little'
diff --git a/doc/Doxyfile.in b/doc/Doxyfile.in
new file mode 100644
index 0000000..0f3c00d
--- /dev/null
+++ b/doc/Doxyfile.in
@@ -0,0 +1,241 @@
+DOXYFILE_ENCODING      = UTF-8
+PROJECT_NAME           = @PACKAGE_NAME@
+PROJECT_NUMBER         = @PACKAGE_VERSION@
+PROJECT_BRIEF          =
+PROJECT_LOGO           =
+OUTPUT_DIRECTORY       = doc 
+CREATE_SUBDIRS         = NO
+ALLOW_UNICODE_NAMES    = YES
+OUTPUT_LANGUAGE        = English
+BRIEF_MEMBER_DESC      = YES
+REPEAT_BRIEF           = YES
+ABBREVIATE_BRIEF       =
+ALWAYS_DETAILED_SEC    = NO
+INLINE_INHERITED_MEMB  = NO
+FULL_PATH_NAMES        = YES
+STRIP_FROM_PATH        = "@top_srcdir@/include" "@top_builddir@/include"
+
+SHORT_NAMES            = NO
+JAVADOC_AUTOBRIEF      = YES
+QT_AUTOBRIEF           = NO
+MULTILINE_CPP_IS_BRIEF = NO
+INHERIT_DOCS           = YES
+SEPARATE_MEMBER_PAGES  = NO
+TAB_SIZE               = 8
+ALIASES                = "newin{2}=\xrefitem since_\1_\2 \"Since @PACKAGE_NAME@ \1.\2\" \"New API in @PACKAGE_NAME@ \1.\2\""
+TCL_SUBST              =
+OPTIMIZE_OUTPUT_FOR_C  = YES
+OPTIMIZE_OUTPUT_JAVA   = NO
+OPTIMIZE_FOR_FORTRAN   = NO
+OPTIMIZE_OUTPUT_VHDL   = NO
+EXTENSION_MAPPING      =
+MARKDOWN_SUPPORT       = YES
+AUTOLINK_SUPPORT       = YES
+BUILTIN_STL_SUPPORT    = NO
+CPP_CLI_SUPPORT        = NO
+SIP_SUPPORT            = NO
+IDL_PROPERTY_SUPPORT   = NO
+DISTRIBUTE_GROUP_DOC   = NO
+GROUP_NESTED_COMPOUNDS = NO
+SUBGROUPING            = YES
+INLINE_GROUPED_CLASSES = NO
+INLINE_SIMPLE_STRUCTS  = NO
+TYPEDEF_HIDES_STRUCT   = NO
+LOOKUP_CACHE_SIZE      = 0
+
+EXTRACT_ALL            = YES
+EXTRACT_PRIVATE        = NO
+EXTRACT_PACKAGE        = NO
+EXTRACT_STATIC         = NO
+EXTRACT_LOCAL_CLASSES  = NO
+EXTRACT_LOCAL_METHODS  = NO
+EXTRACT_ANON_NSPACES   = NO
+HIDE_UNDOC_MEMBERS     = YES
+HIDE_UNDOC_CLASSES     = YES
+HIDE_FRIEND_COMPOUNDS  = YES
+HIDE_IN_BODY_DOCS      = YES
+INTERNAL_DOCS          = NO
+CASE_SENSE_NAMES       = YES
+HIDE_SCOPE_NAMES       = NO
+HIDE_COMPOUND_REFERENCE= NO
+SHOW_INCLUDE_FILES     = YES
+SHOW_GROUPED_MEMB_INC  = NO
+FORCE_LOCAL_INCLUDES   = NO
+INLINE_INFO            = YES
+SORT_MEMBER_DOCS       = YES
+SORT_BRIEF_DOCS        = NO
+SORT_MEMBERS_CTORS_1ST = YES
+SORT_GROUP_NAMES       = YES
+SORT_BY_SCOPE_NAME     = YES
+STRICT_PROTO_MATCHING  = NO
+GENERATE_TODOLIST      = YES
+GENERATE_TESTLIST      = NO
+GENERATE_BUGLIST       = YES
+GENERATE_DEPRECATEDLIST= YES
+ENABLED_SECTIONS       =
+MAX_INITIALIZER_LINES  = 2
+SHOW_USED_FILES        = YES
+SHOW_FILES             = YES
+SHOW_NAMESPACES        = NO
+FILE_VERSION_FILTER    =
+LAYOUT_FILE            =
+CITE_BIB_FILES         =
+
+QUIET                  = YES 
+WARNINGS               = YES
+WARN_IF_UNDOCUMENTED   = YES
+WARN_IF_DOC_ERROR      = YES
+WARN_NO_PARAMDOC       = YES
+WARN_AS_ERROR          = NO
+WARN_FORMAT            = "$file:$line: $text"
+WARN_LOGFILE           = doc/doxygen.log
+
+INPUT                  = "@top_srcdir@/include/epoxy" "@top_srcdir@/src"
+INPUT_ENCODING         = UTF-8
+FILE_PATTERNS          = "*.h" "*.c"
+RECURSIVE              = NO
+EXCLUDE                = "@top_srcdir@/src/gen_dispatch.py"
+EXCLUDE_SYMLINKS       = YES
+EXCLUDE_PATTERNS       =
+EXCLUDE_SYMBOLS        = _* GLAPI* KHRONOS_* APIENTRY* GLX* wgl* EPOXY_CALLSPEC EPOXY_BEGIN_DECLS EPOXY_END_DECLS
+EXAMPLE_PATH           =
+EXAMPLE_PATTERNS       =
+EXAMPLE_RECURSIVE      = NO
+IMAGE_PATH             =
+INPUT_FILTER           =
+FILTER_PATTERNS        =
+FILTER_SOURCE_FILES    = NO
+FILTER_SOURCE_PATTERNS =
+USE_MDFILE_AS_MAINPAGE =
+
+SOURCE_BROWSER         = NO
+INLINE_SOURCES         = NO
+STRIP_CODE_COMMENTS    = YES
+REFERENCED_BY_RELATION = NO
+REFERENCES_RELATION    = NO
+REFERENCES_LINK_SOURCE = YES
+SOURCE_TOOLTIPS        = YES
+USE_HTAGS              = NO
+VERBATIM_HEADERS       = NO
+
+ALPHABETICAL_INDEX     = YES
+COLS_IN_ALPHA_INDEX    = 3
+IGNORE_PREFIX          = "epoxy"
+
+GENERATE_HTML          = YES
+HTML_OUTPUT            = html
+HTML_FILE_EXTENSION    = .html
+HTML_HEADER            =
+HTML_FOOTER            =
+HTML_STYLESHEET        =
+HTML_EXTRA_STYLESHEET  =
+HTML_EXTRA_FILES       =
+HTML_COLORSTYLE_HUE    = 220
+HTML_COLORSTYLE_SAT    = 100
+HTML_COLORSTYLE_GAMMA  = 80
+HTML_TIMESTAMP         = YES
+HTML_DYNAMIC_SECTIONS  = NO
+HTML_INDEX_NUM_ENTRIES = 100
+GENERATE_DOCSET        = NO
+DOCSET_FEEDNAME        = "Doxygen generated docs"
+DOCSET_BUNDLE_ID       = org.doxygen.Project
+DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
+DOCSET_PUBLISHER_NAME  = Publisher
+GENERATE_HTMLHELP      = NO
+CHM_FILE               =
+HHC_LOCATION           =
+GENERATE_CHI           = NO
+CHM_INDEX_ENCODING     =
+BINARY_TOC             = NO
+TOC_EXPAND             = NO
+GENERATE_QHP           = NO
+QCH_FILE               =
+QHP_NAMESPACE          =
+QHP_VIRTUAL_FOLDER     = doc
+QHP_CUST_FILTER_NAME   =
+QHP_CUST_FILTER_ATTRS  =
+QHP_SECT_FILTER_ATTRS  =
+QHG_LOCATION           =
+GENERATE_ECLIPSEHELP   = NO
+ECLIPSE_DOC_ID         = org.doxygen.Project
+DISABLE_INDEX          = NO
+GENERATE_TREEVIEW      = NO
+ENUM_VALUES_PER_LINE   = 1
+TREEVIEW_WIDTH         = 250
+EXT_LINKS_IN_WINDOW    = NO
+FORMULA_FONTSIZE       = 10
+FORMULA_TRANSPARENT    = YES
+USE_MATHJAX            = NO
+MATHJAX_FORMAT         = HTML-CSS
+MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest
+MATHJAX_EXTENSIONS     =
+MATHJAX_CODEFILE       =
+SEARCHENGINE           = NO
+SERVER_BASED_SEARCH    = NO
+EXTERNAL_SEARCH        = NO
+SEARCHENGINE_URL       =
+SEARCHDATA_FILE        =
+EXTERNAL_SEARCH_ID     =
+EXTRA_SEARCH_MAPPINGS  =
+
+GENERATE_LATEX         = NO
+GENERATE_RTF           = NO
+GENERATE_MAN           = NO
+GENERATE_XML           = NO
+GENERATE_DOCBOOK       = NO
+GENERATE_AUTOGEN_DEF   = NO
+GENERATE_PERLMOD       = NO
+
+ENABLE_PREPROCESSING   = YES
+MACRO_EXPANSION        = YES
+EXPAND_ONLY_PREDEF     = YES
+SEARCH_INCLUDES        = YES
+INCLUDE_PATH           = "@top_srcdir@/include" \
+                         "@top_builddir@/include"
+INCLUDE_FILE_PATTERNS  = *.h
+PREDEFINED             = DOXYGEN_SHOULD_SKIP_THIS \
+                         "EPOXY_BEGIN_DECLS=" \
+                         "EPOXY_END_DECLS=" \
+                         "EPOXY_PUBLIC="
+EXPAND_AS_DEFINED      =
+SKIP_FUNCTION_MACROS   = YES
+
+ALLEXTERNALS           = NO
+EXTERNAL_GROUPS        = NO
+EXTERNAL_PAGES         = NO
+
+HAVE_DOT               = @HAVE_DOT@
+CLASS_DIAGRAMS         = NO
+MSCGEN_PATH            =
+DIA_PATH               =
+HIDE_UNDOC_RELATIONS   = NO
+DOT_NUM_THREADS        = 0
+DOT_FONTNAME           = Sans
+DOT_FONTSIZE           = 10
+DOT_FONTPATH           =
+CLASS_GRAPH            = NO
+COLLABORATION_GRAPH    = YES
+GROUP_GRAPHS           = YES
+UML_LOOK               = NO
+UML_LIMIT_NUM_FIELDS   = 10
+TEMPLATE_RELATIONS     = NO
+INCLUDE_GRAPH          = NO
+INCLUDED_BY_GRAPH      = NO
+CALL_GRAPH             = NO
+CALLER_GRAPH           = NO
+GRAPHICAL_HIERARCHY    = YES
+DIRECTORY_GRAPH        = YES
+DOT_IMAGE_FORMAT       = png
+INTERACTIVE_SVG        = NO
+DOT_PATH               =
+DOTFILE_DIRS           =
+MSCFILE_DIRS           =
+DIAFILE_DIRS           =
+PLANTUML_JAR_PATH      =
+PLANTUML_INCLUDE_PATH  =
+DOT_GRAPH_MAX_NODES    = 50
+MAX_DOT_GRAPH_DEPTH    = 0
+DOT_TRANSPARENT        = NO
+DOT_MULTI_TARGETS      = YES
+GENERATE_LEGEND        = YES
+DOT_CLEANUP            = YES
diff --git a/doc/meson.build b/doc/meson.build
new file mode 100644
index 0000000..ef886da
--- /dev/null
+++ b/doc/meson.build
@@ -0,0 +1,25 @@
+doxyfile_conf = configuration_data()
+doxyfile_conf.set('PACKAGE_NAME', meson.project_name())
+doxyfile_conf.set('PACKAGE_VERSION', meson.project_version())
+doxyfile_conf.set('top_srcdir', meson.source_root())
+doxyfile_conf.set('top_builddir', meson.build_root())
+
+if find_program('dot', required: false).found()
+  doxyfile_conf.set('HAVE_DOT', 'YES')
+else
+  doxyfile_conf.set('HAVE_DOT', 'NO')
+endif
+
+doxyfile = configure_file(input: 'Doxyfile.in',
+                          output: 'Doxyfile',
+                          configuration: doxyfile_conf,
+                          install: false)
+
+docdir = join_paths(epoxy_datadir, 'doc')
+
+html_target = custom_target('epoxy-docs',
+                            input: [ doxyfile ],
+                            output: [ 'html' ],
+                            command: [ doxygen, doxyfile ],
+                            install: true,
+                            install_dir: join_paths(docdir, 'epoxy'))
diff --git a/epoxy.pc.in b/epoxy.pc.in
new file mode 100644
index 0000000..cdda8d9
--- /dev/null
+++ b/epoxy.pc.in
@@ -0,0 +1,16 @@
+prefix=@prefix@
+exec_prefix=@exec_prefix@
+libdir=@libdir@
+includedir=@includedir@
+
+epoxy_has_glx=@epoxy_has_glx@
+epoxy_has_egl=@epoxy_has_egl@
+epoxy_has_wgl=@epoxy_has_wgl@
+
+Name: epoxy
+Description: epoxy GL dispatch Library
+Version: @PACKAGE_VERSION@
+Cflags: -I${includedir}
+Libs: -L${libdir} -lepoxy
+Libs.private: @DLOPEN_LIBS@
+Requires.private: @GL_REQS@
diff --git a/include/epoxy/Makefile.am b/include/epoxy/Makefile.am
new file mode 100644
index 0000000..494c96e
--- /dev/null
+++ b/include/epoxy/Makefile.am
@@ -0,0 +1,42 @@
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+epoxyincludedir = $(includedir)/epoxy
+
+epoxyinclude_HEADERS = \
+	common.h \
+	gl.h \
+        $(EGL_INCLUDES) \
+        $(GLX_INCLUDES) \
+        $(WGL_INCLUDES) \
+	$()
+
+if BUILD_EGL
+EGL_INCLUDES = egl.h
+endif
+
+if BUILD_GLX
+GLX_INCLUDES = glx.h
+endif
+
+if BUILD_WGL
+WGL_INCLUDES = wgl.h
+endif
diff --git a/include/epoxy/common.h b/include/epoxy/common.h
new file mode 100644
index 0000000..cf58ab2
--- /dev/null
+++ b/include/epoxy/common.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright 2017  Emmanuele Bassi 
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file common.h
+ *
+ * A common header file, used to define macros and shared symbols.
+ */
+
+#ifndef EPOXY_COMMON_H
+#define EPOXY_COMMON_H
+
+#ifdef __cplusplus
+# define EPOXY_BEGIN_DECLS      extern "C" {
+# define EPOXY_END_DECLS        }
+#else
+# define EPOXY_BEGIN_DECLS
+# define EPOXY_END_DECLS
+#endif
+
+#ifndef EPOXY_PUBLIC
+# if defined(_MSC_VER)
+#  define EPOXY_PUBLIC __declspec(dllimport) extern
+# else
+#  define EPOXY_PUBLIC extern
+# endif
+#endif
+
+#if defined(_MSC_VER) && !defined(__bool_true_false_are_defined) && (_MSC_VER < 1800)
+typedef unsigned char bool;
+# define false 0
+# define true 1
+#else
+# include <stdbool.h>
+#endif
+
+EPOXY_BEGIN_DECLS
+
+EPOXY_PUBLIC bool epoxy_extension_in_string(const char *extension_list,
+                                            const char *ext);
+
+EPOXY_END_DECLS
+
+#endif /* EPOXY_COMMON_H */
diff --git a/include/epoxy/egl.h b/include/epoxy/egl.h
new file mode 100644
index 0000000..b5f8ee0
--- /dev/null
+++ b/include/epoxy/egl.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file egl.h
+ *
+ * Provides an implementation of an EGL dispatch layer using global
+ * function pointers
+ *
+ * You should include `<epoxy/egl.h>` instead of `<EGL/egl.h>`.
+ */
+
+#ifndef EPOXY_EGL_H
+#define EPOXY_EGL_H
+
+#include "epoxy/common.h"
+
+#if defined(__egl_h_) || defined(__eglext_h_)
+#error epoxy/egl.h must be included before (or in place of) GL/egl.h
+#else
+#define __egl_h_
+#define __eglext_h_
+#endif
+
+EPOXY_BEGIN_DECLS
+
+#include "epoxy/egl_generated.h"
+
+EPOXY_PUBLIC bool epoxy_has_egl_extension(EGLDisplay dpy, const char *extension);
+EPOXY_PUBLIC int epoxy_egl_version(EGLDisplay dpy);
+EPOXY_PUBLIC bool epoxy_has_egl(void);
+
+EPOXY_END_DECLS
+
+#endif /* EPOXY_EGL_H */
diff --git a/include/epoxy/gl.h b/include/epoxy/gl.h
new file mode 100644
index 0000000..1fef4ba
--- /dev/null
+++ b/include/epoxy/gl.h
@@ -0,0 +1,112 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file gl.h
+ *
+ * Provides an implementation of a GL dispatch layer using either
+ * global function pointers or a hidden vtable.
+ *
+ * You should include `<epoxy/gl.h>` instead of `<GL/gl.h>` and `<GL/glext.h>`.
+ */
+
+#ifndef EPOXY_GL_H
+#define EPOXY_GL_H
+
+#include "epoxy/common.h"
+
+#if defined(__gl_h_) || defined(__glext_h_)
+#error epoxy/gl.h must be included before (or in place of) GL/gl.h
+#else
+#define __gl_h_
+#define __glext_h_
+#endif
+
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+#define KHRONOS_APIATTRIBUTES
+
+#ifndef _WIN32
+/* APIENTRY and GLAPIENTRY are not used on Linux or Mac. */
+#define APIENTRY
+#define GLAPIENTRY
+#define EPOXY_CALLSPEC
+#define GLAPI
+#define KHRONOS_APIENTRY
+#define KHRONOS_APICALL
+
+#else
+#ifndef APIENTRY
+#define APIENTRY __stdcall
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+#ifndef EPOXY_CALLSPEC
+#define EPOXY_CALLSPEC __stdcall
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#define KHRONOS_APIENTRY __stdcall
+#define KHRONOS_APICALL __declspec(dllimport) __stdcall
+
+#endif /* _WIN32 */
+
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+EPOXY_BEGIN_DECLS
+
+#include "epoxy/gl_generated.h"
+
+EPOXY_PUBLIC bool epoxy_has_gl_extension(const char *extension);
+EPOXY_PUBLIC bool epoxy_is_desktop_gl(void);
+EPOXY_PUBLIC int epoxy_gl_version(void);
+EPOXY_PUBLIC int epoxy_glsl_version(void);
+
+/*
+ * the type of the stub function that the failure handler must return;
+ * this function will be called on subsequent calls to the same bogus
+ * function name
+ */
+typedef void (*epoxy_resolver_stub_t)(void);
+
+/* the type of the failure handler itself */
+typedef epoxy_resolver_stub_t
+(*epoxy_resolver_failure_handler_t)(const char *name);
+
+EPOXY_PUBLIC epoxy_resolver_failure_handler_t
+epoxy_set_resolver_failure_handler(epoxy_resolver_failure_handler_t handler);
+
+EPOXY_END_DECLS
+
+#endif /* EPOXY_GL_H */
diff --git a/include/epoxy/glx.h b/include/epoxy/glx.h
new file mode 100644
index 0000000..8517063
--- /dev/null
+++ b/include/epoxy/glx.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file glx.h
+ *
+ * Provides an implementation of a GLX dispatch layer using global
+ * function pointers.
+ *
+ * You should include `<epoxy/glx.h>` instead of `<GL/glx.h>`.
+ */
+
+#ifndef EPOXY_GLX_H
+#define EPOXY_GLX_H
+
+#include <epoxy/gl.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#if defined(GLX_H) || defined(__glxext_h_)
+#error epoxy/glx.h must be included before (or in place of) GL/glx.h
+#else
+#define GLX_H
+#define __glx_h__
+#define __glxext_h_
+#endif
+
+EPOXY_BEGIN_DECLS
+
+#include "epoxy/glx_generated.h"
+
+EPOXY_PUBLIC bool epoxy_has_glx_extension(Display *dpy, int screen, const char *extension);
+EPOXY_PUBLIC int epoxy_glx_version(Display *dpy, int screen);
+EPOXY_PUBLIC bool epoxy_has_glx(Display *dpy);
+
+EPOXY_END_DECLS
+
+#endif /* EPOXY_GLX_H */
diff --git a/include/epoxy/meson.build b/include/epoxy/meson.build
new file mode 100644
index 0000000..65f83be
--- /dev/null
+++ b/include/epoxy/meson.build
@@ -0,0 +1,44 @@
+headers = [ 'common.h' ]
+
+# GL is always generated
+generated_headers = [ [ 'gl.h', 'gl_generated.h', gl_registry ] ]
+
+if build_egl
+  generated_headers += [ [ 'egl.h', 'egl_generated.h', egl_registry ] ]
+endif
+
+if build_glx
+  generated_headers += [ [ 'glx.h', 'glx_generated.h', glx_registry ] ]
+endif
+
+if build_wgl
+  generated_headers += [ [ 'wgl.h', 'wgl_generated.h', wgl_registry ] ]
+endif
+
+gen_headers = []
+
+foreach g: generated_headers
+  header = g[0]
+  gen_header = g[1]
+  registry = g[2]
+  generated = custom_target(gen_header,
+                            input: registry,
+                            output: [ gen_header ],
+                            command: [
+                              python,
+                              gen_dispatch_py,
+                              '--header',
+                              '--no-source',
+                              '--outputdir=@OUTDIR@',
+                              '@INPUT@',
+                            ],
+                            install: true,
+                            install_dir: join_paths(epoxy_includedir, 'epoxy'))
+
+  gen_headers += [ generated ]
+  headers += [ header ]
+endforeach
+
+epoxy_headers = files(headers) + gen_headers
+
+install_headers(headers, subdir: 'epoxy')
diff --git a/include/epoxy/wgl.h b/include/epoxy/wgl.h
new file mode 100644
index 0000000..7c85dec
--- /dev/null
+++ b/include/epoxy/wgl.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file wgl.h
+ *
+ * Provides an implementation of a WGL dispatch layer using a hidden
+ * vtable.
+ */
+
+#ifndef EPOXY_WGL_H
+#define EPOXY_WGL_H
+
+#include <windows.h>
+
+#include "epoxy/common.h"
+
+#undef wglUseFontBitmaps
+#undef wglUseFontOutlines
+
+#if defined(__wglxext_h_)
+#error epoxy/wgl.h must be included before (or in place of) wgl.h
+#else
+#define __wglxext_h_
+#endif
+
+#ifdef UNICODE
+#define wglUseFontBitmaps wglUseFontBitmapsW
+#else
+#define wglUseFontBitmaps wglUseFontBitmapsA
+#endif
+
+EPOXY_BEGIN_DECLS
+
+#include "epoxy/wgl_generated.h"
+
+EPOXY_PUBLIC bool epoxy_has_wgl_extension(HDC hdc, const char *extension);
+EPOXY_PUBLIC void epoxy_handle_external_wglMakeCurrent(void);
+
+EPOXY_END_DECLS
+
+#endif /* EPOXY_WGL_H */
diff --git a/meson.build b/meson.build
new file mode 100644
index 0000000..91d9792
--- /dev/null
+++ b/meson.build
@@ -0,0 +1,232 @@
+project('libepoxy', 'c', version: '1.5.4',
+        default_options: [
+          'buildtype=debugoptimized',
+          'c_std=gnu99',
+          'warning_level=1',
+        ],
+        license: 'MIT',
+        meson_version: '>= 0.47.0')
+
+epoxy_version = meson.project_version().split('.')
+epoxy_major_version = epoxy_version[0].to_int()
+epoxy_minor_version = epoxy_version[1].to_int()
+epoxy_micro_version = epoxy_version[2].to_int()
+
+epoxy_prefix = get_option('prefix')
+epoxy_libdir = join_paths(epoxy_prefix, get_option('libdir'))
+epoxy_datadir = join_paths(epoxy_prefix, get_option('datadir'))
+epoxy_includedir = join_paths(epoxy_prefix, get_option('includedir'))
+
+cc = meson.get_compiler('c')
+host_system = host_machine.system()
+
+conf = configuration_data()
+conf.set_quoted('PACKAGE_NAME', meson.project_name())
+conf.set_quoted('PACKAGE_VERSION', meson.project_version())
+conf.set_quoted('PACKAGE_STRING', '@0@-@1@'.format(meson.project_name(), meson.project_version()))
+conf.set_quoted('PACKAGE_DATADIR', join_paths(get_option('prefix'), get_option('datadir')))
+conf.set_quoted('PACKAGE_LIBDIR', join_paths(get_option('prefix'), get_option('libdir')))
+conf.set_quoted('PACKAGE_LOCALEDIR', join_paths(get_option('prefix'), get_option('datadir'), 'locale'))
+conf.set_quoted('PACKAGE_LIBEXECDIR', join_paths(get_option('prefix'), get_option('libexecdir')))
+conf.set('HAVE_KHRPLATFORM_H', cc.has_header('KHR/khrplatform.h'))
+
+# GLX can be used on different platforms, so we expose a
+# configure time switch to enable or disable it; in case
+# the "auto" default value is set, we only enable GLX
+# support on Linux and Unix
+enable_glx = get_option('glx')
+if enable_glx == 'auto'
+  build_glx = not ['windows', 'darwin', 'android', 'haiku'].contains(host_system)
+else
+  build_glx = enable_glx == 'yes'
+endif
+
+enable_egl = get_option('egl')
+if enable_egl == 'auto'
+  build_egl = not ['windows', 'darwin'].contains(host_system)
+else
+  build_egl = enable_egl == 'yes'
+endif
+
+enable_x11 = get_option('x11')
+if not enable_x11
+  if enable_glx == 'yes'
+    error('GLX support is explicitly enabled, but X11 was disabled')
+  endif
+  build_glx = false
+endif
+
+# The remaining platform specific API for GL/GLES are enabled
+# depending on the platform we're building for
+if host_system == 'windows'
+  build_wgl = true
+  has_znow = true
+elif host_system == 'darwin'
+  build_wgl = false
+  has_znow = false
+else
+  build_wgl = false
+  has_znow = true
+endif
+
+conf.set10('ENABLE_GLX', build_glx)
+conf.set10('ENABLE_EGL', build_egl)
+conf.set10('ENABLE_X11', enable_x11)
+
+# Compiler flags, taken from the Xorg macros
+if cc.get_id() == 'msvc'
+  # Compiler options taken from msvc_recommended_pragmas.h
+  # in GLib, based on _Win32_Programming_ by Rector and Newcomer
+  test_cflags = [
+    '-we4002', # too many actual parameters for macro
+    '-we4003', # not enough actual parameters for macro
+    '-w14010', # single-line comment contains line-continuation character
+    '-we4013', # 'function' undefined; assuming extern returning int
+    '-w14016', # no function return type; using int as default
+    '-we4020', # too many actual parameters
+    '-we4021', # too few actual parameters
+    '-we4027', # function declared without formal parameter list
+    '-we4029', # declared formal parameter list different from definition
+    '-we4033', # 'function' must return a value
+    '-we4035', # 'function' : no return value
+    '-we4045', # array bounds overflow
+    '-we4047', # different levels of indirection
+    '-we4049', # terminating line number emission
+    '-we4053', # an expression of type void was used as an operand
+    '-we4071', # no function prototype given
+    '-we4819', # the file contains a character that cannot be represented in the current code page
+  ]
+elif cc.get_id() == 'gcc' or cc.get_id() == 'clang'
+  test_cflags = [
+    '-Wpointer-arith',
+    '-Wmissing-declarations',
+    '-Wformat=2',
+    '-Wstrict-prototypes',
+    '-Wmissing-prototypes',
+    '-Wnested-externs',
+    '-Wbad-function-cast',
+    '-Wold-style-definition',
+    '-Wdeclaration-after-statement',
+    '-Wunused',
+    '-Wuninitialized',
+    '-Wshadow',
+    '-Wmissing-noreturn',
+    '-Wmissing-format-attribute',
+    '-Wredundant-decls',
+    '-Wlogical-op',
+    '-Werror=implicit',
+    '-Werror=nonnull',
+    '-Werror=init-self',
+    '-Werror=main',
+    '-Werror=missing-braces',
+    '-Werror=sequence-point',
+    '-Werror=return-type',
+    '-Werror=trigraphs',
+    '-Werror=array-bounds',
+    '-Werror=write-strings',
+    '-Werror=address',
+    '-Werror=int-to-pointer-cast',
+    '-Werror=pointer-to-int-cast',
+    '-fno-strict-aliasing',
+    '-Wno-int-conversion',
+  ]
+else
+  test_cflags = []
+endif
+
+common_cflags = cc.get_supported_arguments(test_cflags)
+
+libtype = get_option('default_library')
+
+# Visibility compiler flags; we only use this for shared libraries
+visibility_cflags = []
+if libtype == 'shared'
+  if host_system == 'windows'
+    conf.set('DLL_EXPORT', true)
+    conf.set('EPOXY_PUBLIC', '__declspec(dllexport) extern')
+    if cc.get_id() != 'msvc'
+      visibility_cflags += [ '-fvisibility=hidden' ]
+    endif
+  else
+    conf.set('EPOXY_PUBLIC', '__attribute__((visibility("default"))) extern')
+    visibility_cflags += [ '-fvisibility=hidden' ]
+  endif
+endif
+
+# The inline keyword is available only for C++ in MSVC.
+# So we need to use Microsoft specific __inline.
+if host_system == 'windows'
+  if cc.get_id() == 'msvc'
+    conf.set('inline', '__inline')
+  endif
+endif
+
+# Dependencies
+dl_dep = cc.find_library('dl', required: false)
+gl_dep = dependency('gl', required: false)
+egl_dep = dependency('egl', required: false)
+
+# Optional dependencies for tests
+x11_dep = dependency('x11', required: false)
+
+# GLES v2 and v1 may have pkg-config files, courtesy of downstream
+# packagers; let's check those first, and fall back to find_library()
+# if we fail
+gles2_dep = dependency('glesv2', required: false)
+if not gles2_dep.found()
+  gles2_dep = cc.find_library('libGLESv2', required: false)
+endif
+
+gles1_dep = dependency('glesv1_cm', required: false)
+if not gles1_dep.found()
+  gles1_dep = cc.find_library('libGLESv1_CM', required: false)
+endif
+
+# On windows, the DLL has to have all of its functions
+# resolved at link time, so we have to link directly against
+# opengl32.  But that's the only GL provider, anyway.
+if host_system == 'windows'
+  opengl32_dep = cc.find_library('opengl32', required: true)
+
+  # When building against static libraries, we need to control
+  # the order of the dependencies, and gdi32 provides symbols
+  # needed when using opengl32, like SetPixelFormat and
+  # ChoosePixelFormat. This is mostly a workaround for older
+  # versions of Meson.
+  gdi32_dep = cc.find_library('gdi32', required: true)
+endif
+
+# Python
+python = import('python3').find_python()
+if not python.found()
+  python = find_program('python', required: true)
+endif
+
+# Generates the dispatch tables
+gen_dispatch_py = files('src/gen_dispatch.py')
+
+gl_registry = files('registry/gl.xml')
+egl_registry = files('registry/egl.xml')
+glx_registry = files('registry/glx.xml')
+wgl_registry = files('registry/wgl.xml')
+
+libepoxy_inc = [
+  include_directories('include'),
+  include_directories('src'),
+]
+
+subdir('include/epoxy')
+subdir('src')
+
+if get_option('tests')
+  subdir('test')
+endif
+
+if get_option('docs')
+  doxygen = find_program('doxygen', required: false)
+  if doxygen.found()
+    subdir('doc')
+  else
+    message('Documentation disabled without doxygen')
+  endif
+endif
diff --git a/meson_options.txt b/meson_options.txt
new file mode 100644
index 0000000..dc30e68
--- /dev/null
+++ b/meson_options.txt
@@ -0,0 +1,21 @@
+option('docs',
+       type: 'boolean', value: false,
+       description: 'Enable generating the Epoxy API reference (depends on Doxygen)')
+option('glx',
+       type: 'combo',
+       choices: [ 'auto', 'yes', 'no' ],
+       value: 'auto',
+       description: 'Enable GLX support')
+option('egl',
+       type: 'combo',
+       choices: [ 'auto', 'yes', 'no' ],
+       value: 'auto',
+       description: 'Enable EGL support')
+option('x11',
+       type: 'boolean',
+       value: true,
+       description: 'Enable X11 support (GLX or EGL-X11)')
+option('tests',
+       type: 'boolean',
+       value: true,
+       description: 'Build the test suite')
diff --git a/registry/README.md b/registry/README.md
new file mode 100644
index 0000000..a35d9d9
--- /dev/null
+++ b/registry/README.md
@@ -0,0 +1,13 @@
+## Updating the registry XML
+
+In order to update the registry XML files and retain the history you cannot
+simply download the files the [Khronos website](https://khronos.org/registry/OpenGL/index_gl.php)
+and copy them into this directory. You should follow these steps, instead:
+
+ 1. check out the `khronos-registry` branch
+ 2. download the XML files from the Khronos repository
+ 3. copy them under the `registry` directory
+ 4. check the result for consistency and commit it
+ 5. check out the `master` branch and merge the `khronos-registry` branch
+    into it with the appropriate commit message
+
diff --git a/registry/egl.xml b/registry/egl.xml
new file mode 100644
index 0000000..8fc7f66
--- /dev/null
+++ b/registry/egl.xml
@@ -0,0 +1,3074 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+    <!--
+    Copyright (c) 2013-2017 The Khronos Group Inc.
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and/or associated documentation files (the
+    "Materials"), to deal in the Materials without restriction, including
+    without limitation the rights to use, copy, modify, merge, publish,
+    distribute, sublicense, and/or sell copies of the Materials, and to
+    permit persons to whom the Materials are furnished to do so, subject to
+    the following conditions:
+
+    The above copyright notice and this permission notice shall be included
+    in all copies or substantial portions of the Materials.
+
+    THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+    MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+    -->
+    <!--
+    This file, egl.xml, is the EGL API Registry. The older ".spec" file
+    format has been retired and will no longer be updated with new
+    extensions and API versions. The canonical version of the registry,
+    together with documentation, schema, and Python generator scripts used
+    to generate C header files for EGL, can be found in the Khronos Registry
+    at
+        https://www.github.com/KhronosGroup/EGL-Registry
+    -->
+
+    <!-- SECTION: EGL type definitions. Does not include GL types. -->
+    <types>
+            <!-- These are dependencies EGL types require to be declared legally -->
+        <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
+        <type name="eglplatform" requires="khrplatform">#include &lt;EGL/eglplatform.h&gt;</type>
+        <type name="khronos_utime_nanoseconds_t" requires="khrplatform"/>
+        <type name="khronos_stime_nanoseconds_t" requires="khrplatform"/>
+        <type name="khronos_uint64_t" requires="khrplatform"/>
+        <type name="khronos_ssize_t" requires="khrplatform"/>
+        <type name="EGLNativeDisplayType" requires="eglplatform"/>
+        <type name="EGLNativePixmapType" requires="eglplatform"/>
+        <type name="EGLNativeWindowType" requires="eglplatform"/>
+        <type name="EGLint" requires="eglplatform"/>
+        <type name="NativeDisplayType" requires="eglplatform"/>
+        <type name="NativePixmapType" requires="eglplatform"/>
+        <type name="NativeWindowType" requires="eglplatform"/>
+        <type>struct <name>AHardwareBuffer</name>;</type>
+        <!-- Dummy placeholders for non-EGL types -->
+        <type name="Bool"/>
+            <!-- These are actual EGL types.  -->
+        <type>typedef unsigned int <name>EGLBoolean</name>;</type>
+        <type>typedef unsigned int <name>EGLenum</name>;</type>
+        <type requires="khrplatform">typedef intptr_t <name>EGLAttribKHR</name>;</type>
+        <type requires="khrplatform">typedef intptr_t <name>EGLAttrib</name>;</type>
+        <type>typedef void *<name>EGLClientBuffer</name>;</type>
+        <type>typedef void *<name>EGLConfig</name>;</type>
+        <type>typedef void *<name>EGLContext</name>;</type>
+        <type>typedef void *<name>EGLDeviceEXT</name>;</type>
+        <type>typedef void *<name>EGLDisplay</name>;</type>
+        <type>typedef void *<name>EGLImage</name>;</type>
+        <type>typedef void *<name>EGLImageKHR</name>;</type>
+        <type>typedef void *<name>EGLLabelKHR</name>;</type>
+        <type>typedef void *<name>EGLObjectKHR</name>;</type>
+        <type>typedef void *<name>EGLOutputLayerEXT</name>;</type>
+        <type>typedef void *<name>EGLOutputPortEXT</name>;</type>
+        <type>typedef void *<name>EGLStreamKHR</name>;</type>
+        <type>typedef void *<name>EGLSurface</name>;</type>
+        <type>typedef void *<name>EGLSync</name>;</type>
+        <type>typedef void *<name>EGLSyncKHR</name>;</type>
+        <type>typedef void *<name>EGLSyncNV</name>;</type>
+        <type>typedef void (*<name>__eglMustCastToProperFunctionPointerType</name>)(void);</type>
+        <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLTimeKHR</name>;</type>
+        <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLTime</name>;</type>
+        <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLTimeNV</name>;</type>
+        <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLuint64NV</name>;</type>
+        <type requires="khrplatform">typedef khronos_uint64_t <name>EGLuint64KHR</name>;</type>
+        <type requires="khrplatform">typedef khronos_stime_nanoseconds_t <name>EGLnsecsANDROID</name>;</type>
+        <type>typedef int <name>EGLNativeFileDescriptorKHR</name>;</type>
+        <type requires="khrplatform">typedef khronos_ssize_t <name>EGLsizeiANDROID</name>;</type>
+        <type requires="EGLsizeiANDROID">typedef void (*<name>EGLSetBlobFuncANDROID</name>) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);</type>
+        <type requires="EGLsizeiANDROID">typedef EGLsizeiANDROID (*<name>EGLGetBlobFuncANDROID</name>) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);</type>
+        <type>struct <name>EGLClientPixmapHI</name> {
+    void  *pData;
+    EGLint iWidth;
+    EGLint iHeight;
+    EGLint iStride;
+};</type>
+        <type>typedef void (<apientry/> *<name>EGLDEBUGPROCKHR</name>)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);</type>
+    </types>
+
+    <!-- SECTION: EGL enumerant (token) definitions. -->
+
+    <!-- Bitmasks each have their own namespace, as do a few other
+         categories of enumeration -->
+
+    <enums namespace="EGLSurfaceTypeMask" type="bitmask" comment="EGL_SURFACE_TYPE bits">
+        <enum value="0x0001" name="EGL_PBUFFER_BIT"/>
+        <enum value="0x0002" name="EGL_PIXMAP_BIT"/>
+        <enum value="0x0004" name="EGL_WINDOW_BIT"/>
+        <enum value="0x0008" name="EGL_PBUFFER_IMAGE_BIT_TAO" comment="Unreleased TAO extension"/>
+        <enum value="0x0010" name="EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO" comment="Unreleased TAO extension"/>
+        <enum value="0x0020" name="EGL_VG_COLORSPACE_LINEAR_BIT"/>
+        <enum value="0x0020" name="EGL_VG_COLORSPACE_LINEAR_BIT_KHR"/>
+        <enum value="0x0040" name="EGL_VG_ALPHA_FORMAT_PRE_BIT"/>
+        <enum value="0x0040" name="EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR"/>
+        <enum value="0x0080" name="EGL_LOCK_SURFACE_BIT_KHR"/>
+        <enum value="0x0100" name="EGL_OPTIMAL_FORMAT_BIT_KHR"/>
+        <enum value="0x0200" name="EGL_MULTISAMPLE_RESOLVE_BOX_BIT"/>
+        <enum value="0x0400" name="EGL_SWAP_BEHAVIOR_PRESERVED_BIT"/>
+        <enum value="0x0800" name="EGL_STREAM_BIT_KHR"/>
+            <!--
+        <enum value="0x0800"      name="EGL_STREAM_BIT_NV" comment="Draft EGL_NV_stream_producer_eglsurface extension (bug 8064)"/>
+            -->
+        <enum value="0x1000" name="EGL_MUTABLE_RENDER_BUFFER_BIT_KHR"/>
+    </enums>
+
+    <enums namespace="EGLRenderableTypeMask" type="bitmask" comment="EGL_RENDERABLE_TYPE bits">
+        <enum value="0x0001" name="EGL_OPENGL_ES_BIT"/>
+        <enum value="0x0002" name="EGL_OPENVG_BIT"/>
+        <enum value="0x0004" name="EGL_OPENGL_ES2_BIT"/>
+        <enum value="0x0008" name="EGL_OPENGL_BIT"/>
+        <enum value="0x0010" name="EGL_INTEROP_BIT_KHR" comment="EGL_KHR_interop"/>
+        <enum value="0x0020" name="EGL_OPENMAX_IL_BIT_KHR" comment="EGL_KHR_interop"/>
+        <enum value="0x00000040" name="EGL_OPENGL_ES3_BIT"/>
+        <enum value="0x00000040" name="EGL_OPENGL_ES3_BIT_KHR" alias="EGL_OPENGL_ES3_BIT"/>
+    </enums>
+
+    <enums namespace="EGLLockUsageHintKHRMask" type="bitmask" comment="EGL_LOCK_USAGE_HINT_KHR bits">
+        <enum value="0x0001" name="EGL_READ_SURFACE_BIT_KHR"/>
+        <enum value="0x0002" name="EGL_WRITE_SURFACE_BIT_KHR"/>
+    </enums>
+
+    <enums namespace="EGLNativeBufferUsageFlags" type="bitmask" comment="EGL_NATIVE_BUFFER_USAGE_ANDROID bits">
+        <enum value="0x00000001" name="EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID"/>
+        <enum value="0x00000002" name="EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID"/>
+        <enum value="0x00000004" name="EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID"/>
+    </enums>
+
+    <enums namespace="EGLSyncFlagsKHR" type="bitmask" comment="Fence/reusable sync wait bits">
+        <enum value="0x0001" name="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
+        <enum value="0x0001" name="EGL_SYNC_FLUSH_COMMANDS_BIT_KHR" alias="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
+        <enum value="0x0001" name="EGL_SYNC_FLUSH_COMMANDS_BIT_NV" alias="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
+    </enums>
+
+    <enums namespace="EGLDRMBufferUseMESAMask" type="bitmask" comment="EGL_DRM_BUFFER_USE_MESA bits">
+        <enum value="0x00000001" name="EGL_DRM_BUFFER_USE_SCANOUT_MESA"/>
+        <enum value="0x00000002" name="EGL_DRM_BUFFER_USE_SHARE_MESA"/>
+        <enum value="0x00000004" name="EGL_DRM_BUFFER_USE_CURSOR_MESA"/>
+    </enums>
+
+    <!-- Should be shared with GL, but aren't aren't since the
+         FORWARD_COMPATIBLE and DEBUG_BIT values are swapped in the
+         corresponding GL enums. Oops :-( -->
+    <enums namespace="EGLContextFlagMask" type="bitmask" comment="EGL_CONTEXT_FLAGS_KHR bits">
+        <enum value="0x00000001" name="EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR"/>
+        <enum value="0x00000002" name="EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR"/>
+        <enum value="0x00000004" name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR"/>
+    </enums>
+
+    <enums namespace="EGLContextProfileMask" type="bitmask" comment="Shared with GL">
+        <enum value="0x00000001" name="EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT"/>
+        <enum value="0x00000001" name="EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR" alias="EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT"/>
+        <enum value="0x00000002" name="EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT"/>
+        <enum value="0x00000002" name="EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR" alias="EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT"/>
+    </enums>
+
+    <!-- The default ("API") enum namespace starts here. While some
+         assigned values may overlap, and different parts of the
+         namespace are reserved for different purposes, it is a single
+         namespace. The "class" attribute indicates some of the reserved
+         purposes but is by no means complete (and cannot be, since many
+         tokens are reused for different purposes in different
+         extensions and API versions). -->
+
+    <enums namespace="EGL" start="0x0000" end="0x2FFF" vendor="KHR" comment="Reserved for enumerants shared with WGL, GLX, and GL">
+        <enum value="0" name="EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR"/>
+        <enum value="0x2097" name="EGL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+        <enum value="0x2098" name="EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+    </enums>
+
+    <enums namespace="EGL" group="Boolean" vendor="ARB">
+        <enum value="0" name="EGL_FALSE"/>
+        <enum value="1" name="EGL_TRUE"/>
+    </enums>
+
+    <enums namespace="EGL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+        <enum value="EGL_CAST(EGLint,-1)" name="EGL_DONT_CARE"/>
+        <enum value="EGL_CAST(EGLint,-1)" name="EGL_UNKNOWN"/>
+        <enum value="-1" name="EGL_NO_NATIVE_FENCE_FD_ANDROID"/>
+        <enum value="0" name="EGL_DEPTH_ENCODING_NONE_NV"/>
+        <enum value="EGL_CAST(EGLContext,0)" name="EGL_NO_CONTEXT"/>
+        <enum value="EGL_CAST(EGLDeviceEXT,0)" name="EGL_NO_DEVICE_EXT"/>
+        <enum value="EGL_CAST(EGLDisplay,0)" name="EGL_NO_DISPLAY"/>
+        <enum value="EGL_CAST(EGLImage,0)" name="EGL_NO_IMAGE"/>
+        <enum value="EGL_CAST(EGLImageKHR,0)" name="EGL_NO_IMAGE_KHR"/>
+        <enum value="EGL_CAST(EGLNativeDisplayType,0)" name="EGL_DEFAULT_DISPLAY"/>
+        <enum value="EGL_CAST(EGLNativeFileDescriptorKHR,-1)" name="EGL_NO_FILE_DESCRIPTOR_KHR"/>
+        <enum value="EGL_CAST(EGLOutputLayerEXT,0)" name="EGL_NO_OUTPUT_LAYER_EXT"/>
+        <enum value="EGL_CAST(EGLOutputPortEXT,0)" name="EGL_NO_OUTPUT_PORT_EXT"/>
+        <enum value="EGL_CAST(EGLStreamKHR,0)" name="EGL_NO_STREAM_KHR"/>
+        <enum value="EGL_CAST(EGLSurface,0)" name="EGL_NO_SURFACE"/>
+        <enum value="EGL_CAST(EGLSync,0)" name="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLSyncKHR,0)" name="EGL_NO_SYNC_KHR" alias="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLSyncNV,0)" name="EGL_NO_SYNC_NV" alias="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLConfig,0)" name="EGL_NO_CONFIG_KHR"/>
+        <enum value="10000" name="EGL_DISPLAY_SCALING"/>
+        <enum value="0xFFFFFFFFFFFFFFFF" name="EGL_FOREVER" type="ull"/>
+        <enum value="0xFFFFFFFFFFFFFFFF" name="EGL_FOREVER_KHR" type="ull" alias="EGL_FOREVER"/>
+        <enum value="0xFFFFFFFFFFFFFFFF" name="EGL_FOREVER_NV" type="ull" alias="EGL_FOREVER"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3000" end="0x305F" vendor="KHR">
+        <enum value="0x3000" name="EGL_SUCCESS"/>
+        <enum value="0x3001" name="EGL_NOT_INITIALIZED"/>
+        <enum value="0x3002" name="EGL_BAD_ACCESS"/>
+        <enum value="0x3003" name="EGL_BAD_ALLOC"/>
+        <enum value="0x3004" name="EGL_BAD_ATTRIBUTE"/>
+        <enum value="0x3005" name="EGL_BAD_CONFIG"/>
+        <enum value="0x3006" name="EGL_BAD_CONTEXT"/>
+        <enum value="0x3007" name="EGL_BAD_CURRENT_SURFACE"/>
+        <enum value="0x3008" name="EGL_BAD_DISPLAY"/>
+        <enum value="0x3009" name="EGL_BAD_MATCH"/>
+        <enum value="0x300A" name="EGL_BAD_NATIVE_PIXMAP"/>
+        <enum value="0x300B" name="EGL_BAD_NATIVE_WINDOW"/>
+        <enum value="0x300C" name="EGL_BAD_PARAMETER"/>
+        <enum value="0x300D" name="EGL_BAD_SURFACE"/>
+        <enum value="0x300E" name="EGL_CONTEXT_LOST"/>
+            <unused start="0x300F" end="0x301F" comment="for additional errors"/>
+        <enum value="0x3020" name="EGL_BUFFER_SIZE"/>
+        <enum value="0x3021" name="EGL_ALPHA_SIZE"/>
+        <enum value="0x3022" name="EGL_BLUE_SIZE"/>
+        <enum value="0x3023" name="EGL_GREEN_SIZE"/>
+        <enum value="0x3024" name="EGL_RED_SIZE"/>
+        <enum value="0x3025" name="EGL_DEPTH_SIZE"/>
+        <enum value="0x3026" name="EGL_STENCIL_SIZE"/>
+        <enum value="0x3027" name="EGL_CONFIG_CAVEAT"/>
+        <enum value="0x3028" name="EGL_CONFIG_ID"/>
+        <enum value="0x3029" name="EGL_LEVEL"/>
+        <enum value="0x302A" name="EGL_MAX_PBUFFER_HEIGHT"/>
+        <enum value="0x302B" name="EGL_MAX_PBUFFER_PIXELS"/>
+        <enum value="0x302C" name="EGL_MAX_PBUFFER_WIDTH"/>
+        <enum value="0x302D" name="EGL_NATIVE_RENDERABLE"/>
+        <enum value="0x302E" name="EGL_NATIVE_VISUAL_ID"/>
+        <enum value="0x302F" name="EGL_NATIVE_VISUAL_TYPE"/>
+        <enum value="0x3031" name="EGL_SAMPLES"/>
+        <enum value="0x3032" name="EGL_SAMPLE_BUFFERS"/>
+        <enum value="0x3033" name="EGL_SURFACE_TYPE"/>
+        <enum value="0x3034" name="EGL_TRANSPARENT_TYPE"/>
+        <enum value="0x3035" name="EGL_TRANSPARENT_BLUE_VALUE"/>
+        <enum value="0x3036" name="EGL_TRANSPARENT_GREEN_VALUE"/>
+        <enum value="0x3037" name="EGL_TRANSPARENT_RED_VALUE"/>
+        <enum value="0x3038" name="EGL_NONE" comment="Attribute list terminator"/>
+        <enum value="0x3039" name="EGL_BIND_TO_TEXTURE_RGB"/>
+        <enum value="0x303A" name="EGL_BIND_TO_TEXTURE_RGBA"/>
+        <enum value="0x303B" name="EGL_MIN_SWAP_INTERVAL"/>
+        <enum value="0x303C" name="EGL_MAX_SWAP_INTERVAL"/>
+        <enum value="0x303D" name="EGL_LUMINANCE_SIZE"/>
+        <enum value="0x303E" name="EGL_ALPHA_MASK_SIZE"/>
+        <enum value="0x303F" name="EGL_COLOR_BUFFER_TYPE"/>
+        <enum value="0x3040" name="EGL_RENDERABLE_TYPE"/>
+        <enum value="0x3041" name="EGL_MATCH_NATIVE_PIXMAP"/>
+        <enum value="0x3042" name="EGL_CONFORMANT"/>
+        <enum value="0x3042" name="EGL_CONFORMANT_KHR"/>
+        <enum value="0x3043" name="EGL_MATCH_FORMAT_KHR"/>
+            <unused start="0x3044" end="0x304F" comment="for additional config attributes"/>
+        <enum value="0x3050" name="EGL_SLOW_CONFIG"/>
+        <enum value="0x3051" name="EGL_NON_CONFORMANT_CONFIG"/>
+        <enum value="0x3052" name="EGL_TRANSPARENT_RGB"/>
+        <enum value="0x3053" name="EGL_VENDOR"/>
+        <enum value="0x3054" name="EGL_VERSION"/>
+        <enum value="0x3055" name="EGL_EXTENSIONS"/>
+        <enum value="0x3056" name="EGL_HEIGHT"/>
+        <enum value="0x3057" name="EGL_WIDTH"/>
+        <enum value="0x3058" name="EGL_LARGEST_PBUFFER"/>
+        <enum value="0x3059" name="EGL_DRAW"/>
+        <enum value="0x305A" name="EGL_READ"/>
+        <enum value="0x305B" name="EGL_CORE_NATIVE_ENGINE"/>
+        <enum value="0x305C" name="EGL_NO_TEXTURE"/>
+        <enum value="0x305D" name="EGL_TEXTURE_RGB"/>
+        <enum value="0x305E" name="EGL_TEXTURE_RGBA"/>
+        <enum value="0x305F" name="EGL_TEXTURE_2D"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3060-0x306F" vendor="TAO" comment="Reserved for Phil Huxley">
+        <unused start="0x3060" end="0x306F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3070-0x307F" vendor="NOK" comment="Reserved for Jani Vaarala">
+        <unused start="0x3070" end="0x307E"/>
+        <enum value="0x307F" name="EGL_Y_INVERTED_NOK"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3080-0x30AF" vendor="KHR">
+        <enum value="0x3080" name="EGL_TEXTURE_FORMAT"/>
+        <enum value="0x3081" name="EGL_TEXTURE_TARGET"/>
+        <enum value="0x3082" name="EGL_MIPMAP_TEXTURE"/>
+        <enum value="0x3083" name="EGL_MIPMAP_LEVEL"/>
+        <enum value="0x3084" name="EGL_BACK_BUFFER"/>
+        <enum value="0x3085" name="EGL_SINGLE_BUFFER"/>
+        <enum value="0x3086" name="EGL_RENDER_BUFFER"/>
+        <enum value="0x3087" name="EGL_COLORSPACE" alias="EGL_VG_COLORSPACE"/>
+        <enum value="0x3087" name="EGL_VG_COLORSPACE"/>
+        <enum value="0x3088" name="EGL_ALPHA_FORMAT" alias="EGL_VG_ALPHA_FORMAT"/>
+        <enum value="0x3088" name="EGL_VG_ALPHA_FORMAT"/>
+        <enum value="0x3089" name="EGL_COLORSPACE_sRGB"/>
+        <enum value="0x3089" name="EGL_GL_COLORSPACE_SRGB" alias="EGL_COLORSPACE_sRGB"/>
+        <enum value="0x3089" name="EGL_GL_COLORSPACE_SRGB_KHR" alias="EGL_COLORSPACE_sRGB"/>
+        <enum value="0x3089" name="EGL_VG_COLORSPACE_sRGB" alias="EGL_COLORSPACE_sRGB"/>
+        <enum value="0x308A" name="EGL_COLORSPACE_LINEAR"/>
+        <enum value="0x308A" name="EGL_GL_COLORSPACE_LINEAR" alias="EGL_COLORSPACE_LINEAR"/>
+        <enum value="0x308A" name="EGL_GL_COLORSPACE_LINEAR_KHR" alias="EGL_COLORSPACE_LINEAR"/>
+        <enum value="0x308A" name="EGL_VG_COLORSPACE_LINEAR" alias="EGL_COLORSPACE_LINEAR"/>
+        <enum value="0x308B" name="EGL_ALPHA_FORMAT_NONPRE" alias="EGL_VG_ALPHA_FORMAT_NONPRE"/>
+        <enum value="0x308B" name="EGL_VG_ALPHA_FORMAT_NONPRE"/>
+        <enum value="0x308C" name="EGL_ALPHA_FORMAT_PRE" alias="EGL_VG_ALPHA_FORMAT_PRE"/>
+        <enum value="0x308C" name="EGL_VG_ALPHA_FORMAT_PRE"/>
+        <enum value="0x308D" name="EGL_CLIENT_APIS"/>
+        <enum value="0x308E" name="EGL_RGB_BUFFER"/>
+        <enum value="0x308F" name="EGL_LUMINANCE_BUFFER"/>
+        <enum value="0x3090" name="EGL_HORIZONTAL_RESOLUTION"/>
+        <enum value="0x3091" name="EGL_VERTICAL_RESOLUTION"/>
+        <enum value="0x3092" name="EGL_PIXEL_ASPECT_RATIO"/>
+        <enum value="0x3093" name="EGL_SWAP_BEHAVIOR"/>
+        <enum value="0x3094" name="EGL_BUFFER_PRESERVED"/>
+        <enum value="0x3095" name="EGL_BUFFER_DESTROYED"/>
+        <enum value="0x3096" name="EGL_OPENVG_IMAGE"/>
+        <enum value="0x3097" name="EGL_CONTEXT_CLIENT_TYPE"/>
+        <enum value="0x3098" name="EGL_CONTEXT_CLIENT_VERSION"/>
+        <enum value="0x3098" name="EGL_CONTEXT_MAJOR_VERSION" alias="EGL_CONTEXT_CLIENT_VERSION"/>
+        <enum value="0x3098" name="EGL_CONTEXT_MAJOR_VERSION_KHR" alias="EGL_CONTEXT_CLIENT_VERSION"/>
+        <enum value="0x3099" name="EGL_MULTISAMPLE_RESOLVE"/>
+        <enum value="0x309A" name="EGL_MULTISAMPLE_RESOLVE_DEFAULT"/>
+        <enum value="0x309B" name="EGL_MULTISAMPLE_RESOLVE_BOX"/>
+        <enum value="0x309C" name="EGL_CL_EVENT_HANDLE"/>
+        <enum value="0x309C" name="EGL_CL_EVENT_HANDLE_KHR" alias="EGL_CL_EVENT_HANDLE"/>
+        <enum value="0x309D" name="EGL_GL_COLORSPACE"/>
+        <enum value="0x309D" name="EGL_GL_COLORSPACE_KHR" alias="EGL_GL_COLORSPACE"/>
+            <unused start="0x309E" end="0x309F"/>
+        <enum value="0x30A0" name="EGL_OPENGL_ES_API"/>
+        <enum value="0x30A1" name="EGL_OPENVG_API"/>
+        <enum value="0x30A2" name="EGL_OPENGL_API"/>
+            <unused start="0x30A3" end="0x30AF" comment="for additional client API names"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x30B0-0x30BF" vendor="NV" comment="Reserved for Ignacio Llamas">
+        <enum value="0x30B0" name="EGL_NATIVE_PIXMAP_KHR"/>
+        <enum value="0x30B1" name="EGL_GL_TEXTURE_2D"/>
+        <enum value="0x30B1" name="EGL_GL_TEXTURE_2D_KHR" alias="EGL_GL_TEXTURE_2D"/>
+        <enum value="0x30B2" name="EGL_GL_TEXTURE_3D"/>
+        <enum value="0x30B2" name="EGL_GL_TEXTURE_3D_KHR" alias="EGL_GL_TEXTURE_3D"/>
+        <enum value="0x30B3" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+        <enum value="0x30B3" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+        <enum value="0x30B4" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+        <enum value="0x30B4" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+        <enum value="0x30B5" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+        <enum value="0x30B5" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+        <enum value="0x30B6" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+        <enum value="0x30B6" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+        <enum value="0x30B7" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+        <enum value="0x30B7" name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+        <enum value="0x30B8" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+        <enum value="0x30B8" name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR" alias="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+        <enum value="0x30B9" name="EGL_GL_RENDERBUFFER"/>
+        <enum value="0x30B9" name="EGL_GL_RENDERBUFFER_KHR" alias="EGL_GL_RENDERBUFFER"/>
+        <enum value="0x30BA" name="EGL_VG_PARENT_IMAGE_KHR"/>
+        <enum value="0x30BC" name="EGL_GL_TEXTURE_LEVEL"/>
+        <enum value="0x30BC" name="EGL_GL_TEXTURE_LEVEL_KHR" alias="EGL_GL_TEXTURE_LEVEL"/>
+        <enum value="0x30BD" name="EGL_GL_TEXTURE_ZOFFSET"/>
+        <enum value="0x30BD" name="EGL_GL_TEXTURE_ZOFFSET_KHR" alias="EGL_GL_TEXTURE_ZOFFSET"/>
+        <enum value="0x30BE" name="EGL_POST_SUB_BUFFER_SUPPORTED_NV"/>
+        <enum value="0x30BF" name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x30C0-0x30CF" vendor="KHR">
+        <enum value="0x30C0" name="EGL_FORMAT_RGB_565_EXACT_KHR"/>
+        <enum value="0x30C1" name="EGL_FORMAT_RGB_565_KHR"/>
+        <enum value="0x30C2" name="EGL_FORMAT_RGBA_8888_EXACT_KHR"/>
+        <enum value="0x30C3" name="EGL_FORMAT_RGBA_8888_KHR"/>
+        <enum value="0x30C4" name="EGL_MAP_PRESERVE_PIXELS_KHR"/>
+        <enum value="0x30C5" name="EGL_LOCK_USAGE_HINT_KHR"/>
+        <enum value="0x30C6" name="EGL_BITMAP_POINTER_KHR"/>
+        <enum value="0x30C7" name="EGL_BITMAP_PITCH_KHR"/>
+        <enum value="0x30C8" name="EGL_BITMAP_ORIGIN_KHR"/>
+        <enum value="0x30C9" name="EGL_BITMAP_PIXEL_RED_OFFSET_KHR"/>
+        <enum value="0x30CA" name="EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR"/>
+        <enum value="0x30CB" name="EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR"/>
+        <enum value="0x30CC" name="EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR"/>
+        <enum value="0x30CD" name="EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR"/>
+        <enum value="0x30CE" name="EGL_LOWER_LEFT_KHR"/>
+        <enum value="0x30CF" name="EGL_UPPER_LEFT_KHR"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x30D0" end="0x30DF" vendor="Symbian" comment="Reserved for Robert Palmer (bug #2545)">
+            <unused start="0x30D0" end="0x30D1"/>
+        <enum value="0x30D2" name="EGL_IMAGE_PRESERVED"/>
+        <enum value="0x30D2" name="EGL_IMAGE_PRESERVED_KHR"/>
+            <unused start="0x30D3" end="0x30D9"/>
+        <enum value="0x30DA" name="EGL_SHARED_IMAGE_NOK" comment="Unreleased extension"/>
+            <unused start="0x30DB" end="0x30DF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x30E0" end="0x30EF" vendor="NV" comment="Reserved for Russell Pflughaupt (bug #3314)">
+        <enum value="0x30E0" name="EGL_COVERAGE_BUFFERS_NV"/>
+        <enum value="0x30E1" name="EGL_COVERAGE_SAMPLES_NV"/>
+        <enum value="0x30E2" name="EGL_DEPTH_ENCODING_NV"/>
+        <enum value="0x30E3" name="EGL_DEPTH_ENCODING_NONLINEAR_NV"/>
+            <unused start="0x30E4" end="0x30E5"/>
+        <enum value="0x30E6" name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV"/>
+        <enum value="0x30E7" name="EGL_SYNC_STATUS_NV"/>
+        <enum value="0x30E8" name="EGL_SIGNALED_NV"/>
+        <enum value="0x30E9" name="EGL_UNSIGNALED_NV"/>
+        <enum value="0x30EA" name="EGL_ALREADY_SIGNALED_NV"/>
+        <enum value="0x30EB" name="EGL_TIMEOUT_EXPIRED_NV"/>
+        <enum value="0x30EC" name="EGL_CONDITION_SATISFIED_NV"/>
+        <enum value="0x30ED" name="EGL_SYNC_TYPE_NV"/>
+        <enum value="0x30EE" name="EGL_SYNC_CONDITION_NV"/>
+        <enum value="0x30EF" name="EGL_SYNC_FENCE_NV"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x30F0" end="0x30FF" vendor="KHR">
+        <enum value="0x30F0" name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE"/>
+        <enum value="0x30F0" name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR" alias="EGL_SYNC_PRIOR_COMMANDS_COMPLETE"/>
+        <enum value="0x30F1" name="EGL_SYNC_STATUS"/>
+        <enum value="0x30F1" name="EGL_SYNC_STATUS_KHR" alias="EGL_SYNC_STATUS"/>
+        <enum value="0x30F2" name="EGL_SIGNALED"/>
+        <enum value="0x30F2" name="EGL_SIGNALED_KHR" alias="EGL_SIGNALED"/>
+        <enum value="0x30F3" name="EGL_UNSIGNALED"/>
+        <enum value="0x30F3" name="EGL_UNSIGNALED_KHR" alias="EGL_UNSIGNALED"/>
+        <enum value="0x30F5" name="EGL_TIMEOUT_EXPIRED"/>
+        <enum value="0x30F5" name="EGL_TIMEOUT_EXPIRED_KHR" alias="EGL_TIMEOUT_EXPIRED"/>
+        <enum value="0x30F6" name="EGL_CONDITION_SATISFIED"/>
+        <enum value="0x30F6" name="EGL_CONDITION_SATISFIED_KHR" alias="EGL_CONDITION_SATISFIED"/>
+        <enum value="0x30F7" name="EGL_SYNC_TYPE"/>
+        <enum value="0x30F7" name="EGL_SYNC_TYPE_KHR" alias="EGL_SYNC_TYPE"/>
+        <enum value="0x30F8" name="EGL_SYNC_CONDITION"/>
+        <enum value="0x30F8" name="EGL_SYNC_CONDITION_KHR" alias="EGL_SYNC_CONDITION"/>
+        <enum value="0x30F9" name="EGL_SYNC_FENCE"/>
+        <enum value="0x30F9" name="EGL_SYNC_FENCE_KHR" alias="EGL_SYNC_FENCE"/>
+        <enum value="0x30FA" name="EGL_SYNC_REUSABLE_KHR"/>
+        <enum value="0x30FB" name="EGL_CONTEXT_MINOR_VERSION"/>
+        <enum value="0x30FB" name="EGL_CONTEXT_MINOR_VERSION_KHR" alias="EGL_CONTEXT_MINOR_VERSION"/>
+        <enum value="0x30FC" name="EGL_CONTEXT_FLAGS_KHR"/>
+        <enum value="0x30FD" name="EGL_CONTEXT_OPENGL_PROFILE_MASK"/>
+        <enum value="0x30FD" name="EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR" alias="EGL_CONTEXT_OPENGL_PROFILE_MASK"/>
+        <enum value="0x30FE" name="EGL_SYNC_CL_EVENT"/>
+        <enum value="0x30FE" name="EGL_SYNC_CL_EVENT_KHR" alias="EGL_SYNC_CL_EVENT"/>
+        <enum value="0x30FF" name="EGL_SYNC_CL_EVENT_COMPLETE"/>
+        <enum value="0x30FF" name="EGL_SYNC_CL_EVENT_COMPLETE_KHR" alias="EGL_SYNC_CL_EVENT_COMPLETE"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3100" end="0x310F" vendor="IMG" comment="Reserved for Ben Bowman (Khronos bug 4748)">
+        <enum value="0x3100" name="EGL_CONTEXT_PRIORITY_LEVEL_IMG"/>
+        <enum value="0x3101" name="EGL_CONTEXT_PRIORITY_HIGH_IMG"/>
+        <enum value="0x3102" name="EGL_CONTEXT_PRIORITY_MEDIUM_IMG"/>
+        <enum value="0x3103" name="EGL_CONTEXT_PRIORITY_LOW_IMG"/>
+            <unused start="0x3104"/>
+        <enum value="0x3105" name="EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG"/>
+        <enum value="0x3106" name="EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG"/>
+            <unused start="0x3107" end="0x310F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3110" end="0x311F" vendor="ATX" comment="Reserved for Tim Renouf, Antix (Khronos bug 4949)">
+        <enum value="0x3110" name="EGL_BITMAP_PIXEL_SIZE_KHR"/>
+            <unused start="0x3111" end="0x311F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3120" end="0x312F" vendor="AMD" comment="Reserved for David Garcia (Khronos bug 5149)">
+            <unused start="0x3120" end="0x312F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3130" end="0x313F" vendor="NV" comment="Reserved for Greg Prisament (Khronos bug 5166)">
+            <unused start="0x3130"/>
+        <enum value="0x3131" name="EGL_COVERAGE_SAMPLE_RESOLVE_NV"/>
+        <enum value="0x3132" name="EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV"/>
+        <enum value="0x3133" name="EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV"/>
+        <enum value="0x3134" name="EGL_MULTIVIEW_VIEW_COUNT_EXT"/>
+            <unused start="0x3135"/>
+        <enum value="0x3136" name="EGL_AUTO_STEREO_NV"/>
+            <unused start="0x3137"/>
+        <enum value="0x3138" name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+            <unused start="0x3139" end="0x313C"/>
+        <enum value="0x313D" name="EGL_BUFFER_AGE_KHR"/>
+        <enum value="0x313D" name="EGL_BUFFER_AGE_EXT" alias="EGL_BUFFER_AGE_KHR"/>
+            <unused start="0x313E" end="0x313F"/>
+        <enum value="0x313F" name="EGL_PLATFORM_DEVICE_EXT"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3140" end="0x314F" vendor="Google" comment="Reserved for Mathias Agopian (Khronos bug 5199)">
+        <enum value="0x3140" name="EGL_NATIVE_BUFFER_ANDROID"/>
+        <enum value="0x3141" name="EGL_PLATFORM_ANDROID_KHR"/>
+        <enum value="0x3142" name="EGL_RECORDABLE_ANDROID"/>
+        <enum value="0x3143" name="EGL_NATIVE_BUFFER_USAGE_ANDROID"/>
+        <enum value="0x3144" name="EGL_SYNC_NATIVE_FENCE_ANDROID"/>
+        <enum value="0x3145" name="EGL_SYNC_NATIVE_FENCE_FD_ANDROID"/>
+        <enum value="0x3146" name="EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID"/>
+        <enum value="0x3147" name="EGL_FRAMEBUFFER_TARGET_ANDROID"/>
+            <unused start="0x3148" end="0x314B"/>
+        <enum value="0x314C"     name="EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID"/>
+            <unused start="0x314D" end="0x314F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3150" end="0x315F" vendor="NOK" comment="Reserved for Robert Palmer (Khronos bug 5368)">
+            <unused start="0x3150" end="0x315F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3160" end="0x316F" vendor="Seaweed" comment="Reserved for Sree Sridharan (Khronos public bug 198)">
+            <unused start="0x3160" end="0x316F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3170" end="0x318F" vendor="QNX" comment="Reserved for Joel Pilon (Khronos bug 5834)">
+            <unused start="0x3170" end="0x318F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3190" end="0x31AF" vendor="FSL" comment="Reserved for Brian Murray, Freescale (Khronos bug 5939)">
+            <unused start="0x3190" end="0x31AF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x31B0" end="0x31BF" vendor="KHR" comment="Reserved for Marcus Lorentzon (Khronos bug 6437)">
+        <enum value="0x31B0" name="EGL_CONTEXT_OPENGL_DEBUG"/>
+        <enum value="0x31B1" name="EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE"/>
+        <enum value="0x31B2" name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS"/>
+        <enum value="0x31B3" name="EGL_CONTEXT_OPENGL_NO_ERROR_KHR"/>
+            <unused start="0x31B4" end="0x31BC" comment="0x31B3-0x31BC formerly reserved for EGL_image_stream"/>
+        <enum value="0x31BD" name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR" alias="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY"/>
+        <enum value="0x31BD" name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY"/>
+        <enum value="0x31BE" name="EGL_NO_RESET_NOTIFICATION"/>
+        <enum value="0x31BE" name="EGL_NO_RESET_NOTIFICATION_KHR" alias="EGL_NO_RESET_NOTIFICATION"/>
+        <enum value="0x31BE" name="EGL_NO_RESET_NOTIFICATION_EXT" alias="EGL_NO_RESET_NOTIFICATION"/>
+        <enum value="0x31BF" name="EGL_LOSE_CONTEXT_ON_RESET"/>
+        <enum value="0x31BF" name="EGL_LOSE_CONTEXT_ON_RESET_KHR" alias="EGL_LOSE_CONTEXT_ON_RESET"/>
+        <enum value="0x31BF" name="EGL_LOSE_CONTEXT_ON_RESET_EXT" alias="EGL_LOSE_CONTEXT_ON_RESET"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x31C0" end="0x31CF" vendor="QCOM" comment="Reserved for Maurice Ribble (Khronos bug 6644) - EGL_QCOM_create_image spec TBD">
+            <unused start="0x31C0" end="0x31CF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x31D0" end="0x31DF" vendor="MESA" comment="Reserved for Kristian H&#248;gsberg (Khronos bug 6757)">
+        <enum value="0x31D0" name="EGL_DRM_BUFFER_FORMAT_MESA"/>
+        <enum value="0x31D1" name="EGL_DRM_BUFFER_USE_MESA"/>
+        <enum value="0x31D2" name="EGL_DRM_BUFFER_FORMAT_ARGB32_MESA"/>
+        <enum value="0x31D3" name="EGL_DRM_BUFFER_MESA"/>
+        <enum value="0x31D4" name="EGL_DRM_BUFFER_STRIDE_MESA"/>
+        <enum value="0x31D5" name="EGL_PLATFORM_X11_KHR"/>
+        <enum value="0x31D5" name="EGL_PLATFORM_X11_EXT" alias="EGL_PLATFORM_X11_KHR"/>
+        <enum value="0x31D6" name="EGL_PLATFORM_X11_SCREEN_KHR"/>
+        <enum value="0x31D6" name="EGL_PLATFORM_X11_SCREEN_EXT" alias="EGL_PLATFORM_X11_SCREEN_KHR"/>
+        <enum value="0x31D7" name="EGL_PLATFORM_GBM_KHR"/>
+        <enum value="0x31D7" name="EGL_PLATFORM_GBM_MESA" alias="EGL_PLATFORM_GBM_KHR"/>
+        <enum value="0x31D8" name="EGL_PLATFORM_WAYLAND_KHR"/>
+        <enum value="0x31D8" name="EGL_PLATFORM_WAYLAND_EXT" alias="EGL_PLATFORM_WAYLAND_KHR"/>
+            <unused start="0x31D9" end="0x31DC"/>
+        <enum value="0x31DD" name="EGL_PLATFORM_SURFACELESS_MESA"/>
+            <unused start="0x31DE" end="0x31DF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x31E0" end="0x31EF" vendor="HI" comment="Reserved for Mark Callow (Khronos bug 6799)">
+            <unused start="0x31E0" end="0x31EF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x31F0" end="0x31FF" vendor="KHR">
+            <unused start="0x31F0" end="0x31FB" comment="Placeholders for draft extensions follow"/>
+        <!--
+            <enum value="0x31F0" name="EGL_IMAGE_USE_AS_OPENGL_ES1_RENDERBUFFER_KHR"        comment="Draft KHR_image_use_gl1_renderbuffer"/>
+            <enum value="0x31F1" name="EGL_IMAGE_USE_AS_OPENGL_ES1_TEXTURE_2D_KHR"          comment="Draft KHR_image_use_gl1_texture_2d"/>
+            <enum value="0x31F2" name="EGL_IMAGE_USE_AS_OPENGL_ES1_TEXTURE_EXTERNAL_KHR"    comment="Draft KHR_image_use_gl1_texture_external"/>
+            <enum value="0x31F3" name="EGL_IMAGE_USE_AS_OPENGL_ES2_RENDERBUFFER_KHR"        comment="Draft KHR_image_use_gl2_renderbuffer"/>
+            <enum value="0x31F4" name="EGL_IMAGE_USE_AS_OPENGL_ES2_TEXTURE_2D_KHR"          comment="Draft KHR_image_use_gl2_texture_2d"/>
+            <enum value="0x31F5" name="EGL_IMAGE_USE_AS_OPENGL_ES2_TEXTURE_EXTERNAL_KHR"    comment="Draft KHR_image_use_gl2_texture_external"/>
+            <enum value="0x31F6" name="EGL_IMAGE_USE_AS_OPENVG_IMAGE_KHR"                   comment="Draft KHR_image_use_vg_vgimage"/>
+            <enum value="0x31F7" name="EGL_STREAM_CONSUMER_ATTACHMENT_MESA"                 comment="Draft EGL_MESA_image_stream_internal"/>
+            <enum value="0x31F8" name="EGL_NO_FORMAT_MESA"                                  comment="Draft EGL_MESA_image_stream_internal"/>
+            <enum value="0x31F9" name="EGL_FORMAT_RGBA8888_MESA"                            comment="Draft EGL_MESA_image_stream_internal"/>
+            <enum value="0x31FA" name="EGL_FORMAT_RGB888_MESA"                              comment="Draft EGL_MESA_image_stream_internal"/>
+            <enum value="0x31FB" name="EGL_FORMAT_RGB565_MESA"                              comment="Draft EGL_MESA_image_stream_internal"/>
+        -->
+        <enum value="0x31FC" name="EGL_STREAM_FIFO_LENGTH_KHR"/>
+        <enum value="0x31FD" name="EGL_STREAM_TIME_NOW_KHR"/>
+        <enum value="0x31FE" name="EGL_STREAM_TIME_CONSUMER_KHR"/>
+        <enum value="0x31FF" name="EGL_STREAM_TIME_PRODUCER_KHR"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3200" end="0x320F" vendor="ANGLE" comment="Reserved for Daniel Koch, ANGLE Project (Khronos bug 7139)">
+        <enum value="0x3200" name="EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE"/>
+        <enum value="0x3201" name="EGL_FIXED_SIZE_ANGLE"/>
+            <unused start="0x3202" end="0x320F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3210" end="0x321F" vendor="KHR">
+        <enum value="0x3210" name="EGL_CONSUMER_LATENCY_USEC_KHR"/>
+            <unused start="0x3211"/>
+        <enum value="0x3212" name="EGL_PRODUCER_FRAME_KHR"/>
+        <enum value="0x3213" name="EGL_CONSUMER_FRAME_KHR"/>
+        <enum value="0x3214" name="EGL_STREAM_STATE_KHR"/>
+        <enum value="0x3215" name="EGL_STREAM_STATE_CREATED_KHR"/>
+        <enum value="0x3216" name="EGL_STREAM_STATE_CONNECTING_KHR"/>
+        <enum value="0x3217" name="EGL_STREAM_STATE_EMPTY_KHR"/>
+        <enum value="0x3218" name="EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR"/>
+        <enum value="0x3219" name="EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR"/>
+        <enum value="0x321A" name="EGL_STREAM_STATE_DISCONNECTED_KHR"/>
+        <enum value="0x321B" name="EGL_BAD_STREAM_KHR"/>
+        <enum value="0x321C" name="EGL_BAD_STATE_KHR"/>
+        <enum value="0x321D" name="EGL_BUFFER_COUNT_NV" comment="From EGL_NV_stream_producer_eglsurface, which has no known specification and was replaced by a KHR extension"/>
+        <enum value="0x321E" name="EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR"/>
+        <enum value="0x321F" name="EGL_SYNC_NEW_FRAME_NV"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3220" end="0x325F" vendor="NV" comment="Reserved for Greg Roth (Bug 8220)">
+            <unused start="0x3220" end="0x322A"/>
+        <enum value="0x322B" name="EGL_BAD_DEVICE_EXT"/>
+        <enum value="0x322C" name="EGL_DEVICE_EXT"/>
+        <enum value="0x322D" name="EGL_BAD_OUTPUT_LAYER_EXT"/>
+        <enum value="0x322E" name="EGL_BAD_OUTPUT_PORT_EXT"/>
+        <enum value="0x322F" name="EGL_SWAP_INTERVAL_EXT"/>
+            <unused start="0x3230" end="0x3232"/>
+        <enum value="0x3233" name="EGL_DRM_DEVICE_FILE_EXT"/>
+        <enum value="0x3234" name="EGL_DRM_CRTC_EXT"/>
+        <enum value="0x3235" name="EGL_DRM_PLANE_EXT"/>
+        <enum value="0x3236" name="EGL_DRM_CONNECTOR_EXT"/>
+        <enum value="0x3237" name="EGL_OPENWF_DEVICE_ID_EXT"/>
+        <enum value="0x3238" name="EGL_OPENWF_PIPELINE_ID_EXT"/>
+        <enum value="0x3239" name="EGL_OPENWF_PORT_ID_EXT"/>
+        <enum value="0x323A" name="EGL_CUDA_DEVICE_NV"/>
+        <enum value="0x323B" name="EGL_CUDA_EVENT_HANDLE_NV"/>
+        <enum value="0x323C" name="EGL_SYNC_CUDA_EVENT_NV"/>
+        <enum value="0x323D" name="EGL_SYNC_CUDA_EVENT_COMPLETE_NV"/>
+            <unused start="0x323E"/>
+        <enum value="0x323F" name="EGL_STREAM_CROSS_PARTITION_NV"/>
+        <enum value="0x3240" name="EGL_STREAM_STATE_INITIALIZING_NV"/>
+        <enum value="0x3241" name="EGL_STREAM_TYPE_NV"/>
+        <enum value="0x3242" name="EGL_STREAM_PROTOCOL_NV"/>
+        <enum value="0x3243" name="EGL_STREAM_ENDPOINT_NV"/>
+        <enum value="0x3244" name="EGL_STREAM_LOCAL_NV"/>
+        <enum value="0x3245" name="EGL_STREAM_CROSS_PROCESS_NV"/>
+        <enum value="0x3246" name="EGL_STREAM_PROTOCOL_FD_NV"/>
+        <enum value="0x3247" name="EGL_STREAM_PRODUCER_NV"/>
+        <enum value="0x3248" name="EGL_STREAM_CONSUMER_NV"/>
+            <unused start="0x3239" end="0x324A"/>
+        <enum value="0x324B" name="EGL_STREAM_PROTOCOL_SOCKET_NV"/>
+        <enum value="0x324C" name="EGL_SOCKET_HANDLE_NV"/>
+        <enum value="0x324D" name="EGL_SOCKET_TYPE_NV"/>
+        <enum value="0x324E" name="EGL_SOCKET_TYPE_UNIX_NV"/>
+        <enum value="0x324F" name="EGL_SOCKET_TYPE_INET_NV"/>
+        <enum value="0x3250" name="EGL_MAX_STREAM_METADATA_BLOCKS_NV"/>
+        <enum value="0x3251" name="EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV"/>
+        <enum value="0x3252" name="EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV"/>
+        <enum value="0x3253" name="EGL_PRODUCER_METADATA_NV"/>
+        <enum value="0x3254" name="EGL_CONSUMER_METADATA_NV"/>
+        <enum value="0x3255" name="EGL_METADATA0_SIZE_NV"/>
+        <enum value="0x3256" name="EGL_METADATA1_SIZE_NV"/>
+        <enum value="0x3257" name="EGL_METADATA2_SIZE_NV"/>
+        <enum value="0x3258" name="EGL_METADATA3_SIZE_NV"/>
+        <enum value="0x3259" name="EGL_METADATA0_TYPE_NV"/>
+        <enum value="0x325A" name="EGL_METADATA1_TYPE_NV"/>
+        <enum value="0x325B" name="EGL_METADATA2_TYPE_NV"/>
+        <enum value="0x325C" name="EGL_METADATA3_TYPE_NV"/>
+            <unused start="0x325D" end="0x325F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3260" end="0x326F" vendor="BCOM" comment="Reserved for Gary Sweet, Broadcom (Public bug 620)">
+            <unused start="0x3260" end="0x326F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3270" end="0x328F" vendor="ARM" comment="Reserved for Tom Cooksey (Bug 9963)">
+        <enum value="0x3270" name="EGL_LINUX_DMA_BUF_EXT"/>
+        <enum value="0x3271" name="EGL_LINUX_DRM_FOURCC_EXT"/>
+        <enum value="0x3272" name="EGL_DMA_BUF_PLANE0_FD_EXT"/>
+        <enum value="0x3273" name="EGL_DMA_BUF_PLANE0_OFFSET_EXT"/>
+        <enum value="0x3274" name="EGL_DMA_BUF_PLANE0_PITCH_EXT"/>
+        <enum value="0x3275" name="EGL_DMA_BUF_PLANE1_FD_EXT"/>
+        <enum value="0x3276" name="EGL_DMA_BUF_PLANE1_OFFSET_EXT"/>
+        <enum value="0x3277" name="EGL_DMA_BUF_PLANE1_PITCH_EXT"/>
+        <enum value="0x3278" name="EGL_DMA_BUF_PLANE2_FD_EXT"/>
+        <enum value="0x3279" name="EGL_DMA_BUF_PLANE2_OFFSET_EXT"/>
+        <enum value="0x327A" name="EGL_DMA_BUF_PLANE2_PITCH_EXT"/>
+        <enum value="0x327B" name="EGL_YUV_COLOR_SPACE_HINT_EXT"/>
+        <enum value="0x327C" name="EGL_SAMPLE_RANGE_HINT_EXT"/>
+        <enum value="0x327D" name="EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT"/>
+        <enum value="0x327E" name="EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT"/>
+        <enum value="0x327F" name="EGL_ITU_REC601_EXT"/>
+        <enum value="0x3280" name="EGL_ITU_REC709_EXT"/>
+        <enum value="0x3281" name="EGL_ITU_REC2020_EXT"/>
+        <enum value="0x3282" name="EGL_YUV_FULL_RANGE_EXT"/>
+        <enum value="0x3283" name="EGL_YUV_NARROW_RANGE_EXT"/>
+        <enum value="0x3284" name="EGL_YUV_CHROMA_SITING_0_EXT"/>
+        <enum value="0x3285" name="EGL_YUV_CHROMA_SITING_0_5_EXT"/>
+        <enum value="0x3286" name="EGL_DISCARD_SAMPLES_ARM"/>
+            <unused start="0x3287" end="0x3289"/>
+        <enum value="0x328A" name="EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM"/>
+            <unused start="0x328B" end="0x328F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3290" end="0x329F" vendor="MESA" comment="Reserved for John K&#229;re Alsaker (Public bug 757)">
+            <unused start="0x3290" end="0x329F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x32A0" end="0x32AF" vendor="Samsung" comment="Reserved for Dongyeon Kim (Public bug 880)">
+        <enum value="0x32A0" name="EGL_NATIVE_BUFFER_TIZEN"/>
+        <enum value="0x32A1" name="EGL_NATIVE_SURFACE_TIZEN"/>
+            <unused start="0x32A2" end="0x32AF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x32B0" end="0x32BF" vendor="QCOM" comment="Reserved for Jeff Vigil (Bug 10663) - EGL_QCOM_lock_image spec TBD">
+            <unused start="0x32B0" end="0x32BF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x32C0" end="0x32CF" vendor="Vivante" comment="Reserved for Yanjun Zhang (Bug 11498)">
+        <enum value="0x32C0" name="EGL_PROTECTED_CONTENT_EXT"/>
+            <unused start="0x32C1" end="0x32CF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x32D0" end="0x32EF" vendor="QCOM" comment="Reserved for Jeff Vigil (Bug 11735) - EGL_QCOM_gpu_perf spec TBD + Bug 12286 - EGL_QCOM_content_protection spec TBD">
+            <unused start="0x32D0" end="0x32EF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x32F0" end="0x32FF" vendor="BCOM" comment="Reserved for Gary Sweet, Broadcom (Bug 12870)">
+            <unused start="0x32F0" end="0x32FF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3300" end="0x331F" vendor="QCOM" comment="Reserved for Jeff Vigil (Bugs 12973,12849) - EGL_EXT_yuv_surface spec TBD">
+        <enum value="0x3300" name="EGL_YUV_BUFFER_EXT"/>
+        <enum value="0x3301" name="EGL_YUV_ORDER_EXT"/>
+        <enum value="0x3302" name="EGL_YUV_ORDER_YUV_EXT"/>
+        <enum value="0x3303" name="EGL_YUV_ORDER_YVU_EXT"/>
+        <enum value="0x3304" name="EGL_YUV_ORDER_YUYV_EXT"/>
+        <enum value="0x3305" name="EGL_YUV_ORDER_UYVY_EXT"/>
+        <enum value="0x3306" name="EGL_YUV_ORDER_YVYU_EXT"/>
+        <enum value="0x3307" name="EGL_YUV_ORDER_VYUY_EXT"/>
+        <enum value="0x3308" name="EGL_YUV_ORDER_AYUV_EXT"/>
+            <unused start="0x3309"/>
+        <enum value="0x330A" name="EGL_YUV_CSC_STANDARD_EXT"/>
+        <enum value="0x330B" name="EGL_YUV_CSC_STANDARD_601_EXT"/>
+        <enum value="0x330C" name="EGL_YUV_CSC_STANDARD_709_EXT"/>
+        <enum value="0x330D" name="EGL_YUV_CSC_STANDARD_2020_EXT"/>
+            <unused start="0x330E" end="0x3310"/>
+        <enum value="0x3311" name="EGL_YUV_NUMBER_OF_PLANES_EXT"/>
+        <enum value="0x3312" name="EGL_YUV_SUBSAMPLE_EXT"/>
+        <enum value="0x3313" name="EGL_YUV_SUBSAMPLE_4_2_0_EXT"/>
+        <enum value="0x3314" name="EGL_YUV_SUBSAMPLE_4_2_2_EXT"/>
+        <enum value="0x3315" name="EGL_YUV_SUBSAMPLE_4_4_4_EXT"/>
+            <unused start="0x3316"/>
+        <enum value="0x3317" name="EGL_YUV_DEPTH_RANGE_EXT"/>
+        <enum value="0x3318" name="EGL_YUV_DEPTH_RANGE_LIMITED_EXT"/>
+        <enum value="0x3319" name="EGL_YUV_DEPTH_RANGE_FULL_EXT"/>
+        <enum value="0x331A" name="EGL_YUV_PLANE_BPP_EXT"/>
+        <enum value="0x331B" name="EGL_YUV_PLANE_BPP_0_EXT"/>
+        <enum value="0x331C" name="EGL_YUV_PLANE_BPP_8_EXT"/>
+        <enum value="0x331D" name="EGL_YUV_PLANE_BPP_10_EXT"/>
+            <unused start="0x331E" end="0x331F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3320" end="0x339F" vendor="NV" comment="Reserved for James Jones (Bug 13209)">
+            <unused start="0x3320" end="0x3327"/>
+        <enum value="0x3328" name="EGL_PENDING_METADATA_NV"/>
+        <enum value="0x3329" name="EGL_PENDING_FRAME_NV"/>
+        <enum value="0x332A" name="EGL_STREAM_TIME_PENDING_NV"/>
+            <unused start="0x332B"/>
+        <enum value="0x332C" name="EGL_YUV_PLANE0_TEXTURE_UNIT_NV"/>
+        <enum value="0x332D" name="EGL_YUV_PLANE1_TEXTURE_UNIT_NV"/>
+        <enum value="0x332E" name="EGL_YUV_PLANE2_TEXTURE_UNIT_NV"/>
+            <unused start="0x332F" end="0x3333"/>
+        <enum value="0x3334" name="EGL_SUPPORT_RESET_NV"/>
+        <enum value="0x3335" name="EGL_SUPPORT_REUSE_NV"/>
+        <enum value="0x3336" name="EGL_STREAM_FIFO_SYNCHRONOUS_NV"/>
+        <enum value="0x3337" name="EGL_PRODUCER_MAX_FRAME_HINT_NV"/>
+        <enum value="0x3338" name="EGL_CONSUMER_MAX_FRAME_HINT_NV"/>
+        <enum value="0x3339" name="EGL_COLOR_COMPONENT_TYPE_EXT"/>
+        <enum value="0x333A" name="EGL_COLOR_COMPONENT_TYPE_FIXED_EXT"/>
+        <enum value="0x333B" name="EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT"/>
+            <unused start="0x333C" end="0x333E"/>
+        <enum value="0x333F" name="EGL_GL_COLORSPACE_BT2020_LINEAR_EXT"/>
+        <enum value="0x3340" name="EGL_GL_COLORSPACE_BT2020_PQ_EXT"/>
+        <enum value="0x3341" name="EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT"/>
+        <enum value="0x3342" name="EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT"/>
+        <enum value="0x3343" name="EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT"/>
+        <enum value="0x3344" name="EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT"/>
+        <enum value="0x3345" name="EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT"/>
+        <enum value="0x3346" name="EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT"/>
+        <enum value="0x3347" name="EGL_SMPTE2086_WHITE_POINT_X_EXT"/>
+        <enum value="0x3348" name="EGL_SMPTE2086_WHITE_POINT_Y_EXT"/>
+        <enum value="0x3349" name="EGL_SMPTE2086_MAX_LUMINANCE_EXT"/>
+        <enum value="0x334A" name="EGL_SMPTE2086_MIN_LUMINANCE_EXT"/>
+        <enum value="50000"  name="EGL_METADATA_SCALING_EXT"/>
+            <unused start="0x334B"/>
+        <enum value="0x334C" name="EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+        <enum value="0x334D" name="EGL_STREAM_CROSS_OBJECT_NV"/>
+        <enum value="0x334E" name="EGL_STREAM_CROSS_DISPLAY_NV"/>
+        <enum value="0x334F" name="EGL_STREAM_CROSS_SYSTEM_NV"/>
+        <enum value="0x3350" name="EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT"/>
+        <enum value="0x3351" name="EGL_GL_COLORSPACE_SCRGB_EXT"/>
+        <enum value="0x3352" name="EGL_TRACK_REFERENCES_KHR"/>
+            <unused start="0x3353" end="0x3356"/>
+        <enum value="0x3357" name="EGL_CONTEXT_PRIORITY_REALTIME_NV"/>
+            <unused start="0x3358" end="0x335F"/>
+        <enum value="0x3360" name="EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT"/>
+        <enum value="0x3361" name="EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT"/>
+        <enum value="0x3362" name="EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT"/>
+        <enum value="0x3363" name="EGL_GL_COLORSPACE_DISPLAY_P3_EXT"/>
+            <unused start="0x3364" end="0x339F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x33A0" end="0x33AF" vendor="ANGLE" comment="Reserved for Shannon Woods (Bug 13175)">
+        <enum value="0x33A0" name="EGL_D3D9_DEVICE_ANGLE"/>
+        <enum value="0x33A1" name="EGL_D3D11_DEVICE_ANGLE"/>
+            <unused start="0x33A2" end="0x33AF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x33B0" end="0x33BF" vendor="KHR" comment="Reserved for EGL_KHR_debug / Jeff Vigil (Bug 13357)">
+        <enum value="0x33B0" name="EGL_OBJECT_THREAD_KHR"/>
+        <enum value="0x33B1" name="EGL_OBJECT_DISPLAY_KHR"/>
+        <enum value="0x33B2" name="EGL_OBJECT_CONTEXT_KHR"/>
+        <enum value="0x33B3" name="EGL_OBJECT_SURFACE_KHR"/>
+        <enum value="0x33B4" name="EGL_OBJECT_IMAGE_KHR"/>
+        <enum value="0x33B5" name="EGL_OBJECT_SYNC_KHR"/>
+        <enum value="0x33B6" name="EGL_OBJECT_STREAM_KHR"/>
+            <unused start="0x33B7"/>
+        <enum value="0x33B8" name="EGL_DEBUG_CALLBACK_KHR"/>
+        <enum value="0x33B9" name="EGL_DEBUG_MSG_CRITICAL_KHR"/>
+        <enum value="0x33BA" name="EGL_DEBUG_MSG_ERROR_KHR"/>
+        <enum value="0x33BB" name="EGL_DEBUG_MSG_WARN_KHR"/>
+        <enum value="0x33BC" name="EGL_DEBUG_MSG_INFO_KHR"/>
+            <unused start="0x33BD" end="0x33BF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x33C0" end="0x33DF" vendor="BCOM" comment="Reserved for Gary Sweet (Bug 12203)">
+            <unused start="0x33C0" end="0x33DF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x33E0" end="0x342F" vendor="QCOM" comment="Reserved for Jeff Vigil (Bugs 10663,13364)">
+            <unused start="0x33E0" end="0x342F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3430" end="0x343F" vendor="ANDROID" comment="Reserved for Pablo Ceballos (Bug 15874)">
+        <enum value="EGL_CAST(EGLnsecsANDROID,-2)" name="EGL_TIMESTAMP_PENDING_ANDROID"/>
+        <enum value="EGL_CAST(EGLnsecsANDROID,-1)" name="EGL_TIMESTAMP_INVALID_ANDROID"/>
+        <enum value="0x3430" name="EGL_TIMESTAMPS_ANDROID"/>
+        <enum value="0x3431" name="EGL_COMPOSITE_DEADLINE_ANDROID"/>
+        <enum value="0x3432" name="EGL_COMPOSITE_INTERVAL_ANDROID"/>
+        <enum value="0x3433" name="EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID"/>
+        <enum value="0x3434" name="EGL_REQUESTED_PRESENT_TIME_ANDROID"/>
+        <enum value="0x3435" name="EGL_RENDERING_COMPLETE_TIME_ANDROID"/>
+        <enum value="0x3436" name="EGL_COMPOSITION_LATCH_TIME_ANDROID"/>
+        <enum value="0x3437" name="EGL_FIRST_COMPOSITION_START_TIME_ANDROID"/>
+        <enum value="0x3438" name="EGL_LAST_COMPOSITION_START_TIME_ANDROID"/>
+        <enum value="0x3439" name="EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID"/>
+        <enum value="0x343A" name="EGL_DISPLAY_PRESENT_TIME_ANDROID"/>
+        <enum value="0x343B" name="EGL_DEQUEUE_READY_TIME_ANDROID"/>
+        <enum value="0x343C" name="EGL_READS_DONE_TIME_ANDROID"/>
+            <unused start="0x343D" end="0x343F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3440" end="0x344F" vendor="ANDROID" comment="Reserved for Kristian Kristensen (Bug 16033)">
+        <enum value="0x3440" name="EGL_DMA_BUF_PLANE3_FD_EXT"/>
+        <enum value="0x3441" name="EGL_DMA_BUF_PLANE3_OFFSET_EXT"/>
+        <enum value="0x3442" name="EGL_DMA_BUF_PLANE3_PITCH_EXT"/>
+        <enum value="0x3443" name="EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT"/>
+        <enum value="0x3444" name="EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT"/>
+        <enum value="0x3445" name="EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT"/>
+        <enum value="0x3446" name="EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT"/>
+        <enum value="0x3447" name="EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT"/>
+        <enum value="0x3448" name="EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT"/>
+        <enum value="0x3449" name="EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT"/>
+        <enum value="0x344A" name="EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT"/>
+            <unused start="0x344B" end="0x344F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3450" end="0x345F" vendor="ANGLE" comment="Reserved for Shannon Woods (Bug 16106)">
+            <unused start="0x3450" end="0x345F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3460" end="0x346F" vendor="COREAVI" comment="Reserved for Daniel Herring (Bug 16162)">
+        <enum value="0x3460" name="EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT"/>
+        <enum value="0x3461" name="EGL_EXTERNAL_REF_ID_EXT"/>
+        <enum value="0x3462" name="EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT"/>
+        <enum value="0x3463" name="EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT"/>
+        <enum value="0x3464" name="EGL_FRONT_BUFFER_EXT"/>
+        <unused start="0x3465" end="0x346F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3470" end="0x347F" vendor="EXT" comment="Reserved for Daniel Stone (PR 14)">
+        <enum value="0x3470" name="EGL_IMPORT_SYNC_TYPE_EXT"/>
+        <enum value="0x3471" name="EGL_IMPORT_IMPLICIT_SYNC_EXT"/>
+        <enum value="0x3472" name="EGL_IMPORT_EXPLICIT_SYNC_EXT"/>
+    </enums>
+
+<!-- Please remember that new enumerant allocations must be obtained by
+     request to the Khronos API registrar (see comments at the top of this
+     file) File requests in the Khronos Bugzilla, EGL project, Registry
+     component. Also note that some EGL enum values are shared with other
+     Khronos APIs, and new ranges should be allocated with such overlaps in
+     mind. -->
+
+<!-- Reservable for future use. To generate a new range, allocate multiples
+     of 16 starting at the lowest available point in this block. -->
+    <enums namespace="EGL" start="0x3480" end="0x3FFF" vendor="KHR" comment="Reserved for future use">
+            <unused start="0x3480" end="0x3FFF"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with GL.">
+        <enum value="0x8F70" name="EGL_COLOR_FORMAT_HI"/>
+        <enum value="0x8F71" name="EGL_COLOR_RGB_HI"/>
+        <enum value="0x8F72" name="EGL_COLOR_RGBA_HI"/>
+        <enum value="0x8F73" name="EGL_COLOR_ARGB_HI"/>
+        <enum value="0x8F74" name="EGL_CLIENT_PIXMAP_POINTER_HI"/>
+    </enums>
+
+    <!-- SECTION: EGL command definitions. -->
+    <commands namespace="EGL">
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglBindAPI</name></proto>
+            <param><ptype>EGLenum</ptype> <name>api</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglBindTexImage</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglChooseConfig</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+            <param><ptype>EGLConfig</ptype> *<name>configs</name></param>
+            <param><ptype>EGLint</ptype> <name>config_size</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_config</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglClientWaitSync</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSync</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>flags</name></param>
+            <param><ptype>EGLTime</ptype> <name>timeout</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglClientWaitSyncKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>flags</name></param>
+            <param><ptype>EGLTimeKHR</ptype> <name>timeout</name></param>
+            <alias name="eglClientWaitSync"/>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglClientWaitSyncNV</name></proto>
+            <param><ptype>EGLSyncNV</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>flags</name></param>
+            <param><ptype>EGLTimeNV</ptype> <name>timeout</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCopyBuffers</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLNativePixmapType</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLContext</ptype> <name>eglCreateContext</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param><ptype>EGLContext</ptype> <name>share_context</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLImageKHR</ptype> <name>eglCreateDRMImageMESA</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSyncNV</ptype> <name>eglCreateFenceSyncNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLenum</ptype> <name>condition</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLImage</ptype> <name>eglCreateImage</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLContext</ptype> <name>ctx</name></param>
+            <param><ptype>EGLenum</ptype> <name>target</name></param>
+            <param><ptype>EGLClientBuffer</ptype> <name>buffer</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLImageKHR</ptype> <name>eglCreateImageKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLContext</ptype> <name>ctx</name></param>
+            <param><ptype>EGLenum</ptype> <name>target</name></param>
+            <param><ptype>EGLClientBuffer</ptype> <name>buffer</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLClientBuffer</ptype> <name>eglCreateNativeClientBufferANDROID</name></proto>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePbufferFromClientBuffer</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLenum</ptype> <name>buftype</name></param>
+            <param><ptype>EGLClientBuffer</ptype> <name>buffer</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePbufferSurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePixmapSurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param><ptype>EGLNativePixmapType</ptype> <name>pixmap</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePixmapSurfaceHI</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>struct <ptype>EGLClientPixmapHI</ptype> *<name>pixmap</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePlatformPixmapSurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>void *<name>native_pixmap</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePlatformPixmapSurfaceEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>void *<name>native_pixmap</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePlatformWindowSurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>void *<name>native_window</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreatePlatformWindowSurfaceEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param>void *<name>native_window</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLStreamKHR</ptype> <name>eglCreateStreamFromFileDescriptorKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLNativeFileDescriptorKHR</ptype> <name>file_descriptor</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLStreamKHR</ptype> <name>eglCreateStreamKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLStreamKHR</ptype> <name>eglCreateStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreateStreamProducerSurfaceKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSyncKHR</ptype> <name>eglCreateStreamSyncNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>type</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSync</ptype> <name>eglCreateSync</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLenum</ptype> <name>type</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSyncKHR</ptype> <name>eglCreateSyncKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLenum</ptype> <name>type</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLSyncKHR</ptype> <name>eglCreateSync64KHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLenum</ptype> <name>type</name></param>
+            <param>const <ptype>EGLAttribKHR</ptype> *<name>attrib_list</name></param>
+            <alias name="eglCreateSync"/>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglCreateWindowSurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param><ptype>EGLNativeWindowType</ptype> <name>win</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglDebugMessageControlKHR</name></proto>
+            <param><ptype>EGLDEBUGPROCKHR</ptype> <name>callback</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroyContext</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroyImage</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLImage</ptype> <name>image</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroyImageKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLImageKHR</ptype> <name>image</name></param>
+            <alias name="eglDestroyImage"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroyStreamKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroySurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroySync</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSync</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroySyncKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+            <alias name="eglDestroySync"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglDestroySyncNV</name></proto>
+            <param><ptype>EGLSyncNV</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglDupNativeFenceFDANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglExportDMABUFImageMESA</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLImageKHR</ptype> <name>image</name></param>
+            <param>int *<name>fds</name></param>
+            <param><ptype>EGLint</ptype> *<name>strides</name></param>
+            <param><ptype>EGLint</ptype> *<name>offsets</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglExportDMABUFImageQueryMESA</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLImageKHR</ptype> <name>image</name></param>
+            <param>int *<name>fourcc</name></param>
+            <param>int *<name>num_planes</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>modifiers</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglExportDRMImageMESA</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLImageKHR</ptype> <name>image</name></param>
+            <param><ptype>EGLint</ptype> *<name>name</name></param>
+            <param><ptype>EGLint</ptype> *<name>handle</name></param>
+            <param><ptype>EGLint</ptype> *<name>stride</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglFenceNV</name></proto>
+            <param><ptype>EGLSyncNV</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetConfigAttrib</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> <name>config</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetConfigs</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLConfig</ptype> *<name>configs</name></param>
+            <param><ptype>EGLint</ptype> <name>config_size</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_config</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLContext</ptype> <name>eglGetCurrentContext</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLDisplay</ptype> <name>eglGetCurrentDisplay</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLSurface</ptype> <name>eglGetCurrentSurface</name></proto>
+            <param><ptype>EGLint</ptype> <name>readdraw</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLDisplay</ptype> <name>eglGetDisplay</name></proto>
+            <param><ptype>EGLNativeDisplayType</ptype> <name>display_id</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglGetError</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLClientBuffer</ptype> <name>eglGetNativeClientBufferANDROID</name></proto>
+            <param>const struct <ptype>AHardwareBuffer</ptype> *<name>buffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetOutputLayersEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+            <param><ptype>EGLOutputLayerEXT</ptype> *<name>layers</name></param>
+            <param><ptype>EGLint</ptype> <name>max_layers</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_layers</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetOutputPortsEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+            <param><ptype>EGLOutputPortEXT</ptype> *<name>ports</name></param>
+            <param><ptype>EGLint</ptype> <name>max_ports</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_ports</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLDisplay</ptype> <name>eglGetPlatformDisplay</name></proto>
+            <param><ptype>EGLenum</ptype> <name>platform</name></param>
+            <param>void *<name>native_display</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLDisplay</ptype> <name>eglGetPlatformDisplayEXT</name></proto>
+            <param><ptype>EGLenum</ptype> <name>platform</name></param>
+            <param>void *<name>native_display</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>__eglMustCastToProperFunctionPointerType</ptype> <name>eglGetProcAddress</name></proto>
+            <param>const char *<name>procname</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLNativeFileDescriptorKHR</ptype> <name>eglGetStreamFileDescriptorKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetSyncAttrib</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSync</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetSyncAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetSyncAttribNV</name></proto>
+            <param><ptype>EGLSyncNV</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLuint64NV</ptype> <name>eglGetSystemTimeFrequencyNV</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLuint64NV</ptype> <name>eglGetSystemTimeNV</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglInitialize</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> *<name>major</name></param>
+            <param><ptype>EGLint</ptype> *<name>minor</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglLabelObjectKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>display</name></param>
+            <param><ptype>EGLenum</ptype> <name>objectType</name></param>
+            <param><ptype>EGLObjectKHR</ptype> <name>object</name></param>
+            <param><ptype>EGLLabelKHR</ptype> <name>label</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglLockSurfaceKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglMakeCurrent</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>draw</name></param>
+            <param><ptype>EGLSurface</ptype> <name>read</name></param>
+            <param><ptype>EGLContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglOutputLayerAttribEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputLayerEXT</ptype> <name>layer</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglOutputPortAttribEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputPortEXT</ptype> <name>port</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglPostSubBufferNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>x</name></param>
+            <param><ptype>EGLint</ptype> <name>y</name></param>
+            <param><ptype>EGLint</ptype> <name>width</name></param>
+            <param><ptype>EGLint</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglPresentationTimeANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> <name>time</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetCompositorTimingSupportedANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetCompositorTimingANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>numTimestamps</name></param>
+            <param> const <ptype>EGLint</ptype> *<name>names</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetNextFrameIdANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>frameId</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetFrameTimestampSupportedANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>timestamp</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetFrameTimestampsANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLuint64KHR</ptype> <name>frameId</name></param>
+            <param><ptype>EGLint</ptype> <name>numTimestamps</name></param>
+            <param> const <ptype>EGLint</ptype> *<name>timestamps</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLenum</ptype> <name>eglQueryAPI</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryContext</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLContext</ptype> <name>ctx</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDebugKHR</name></proto>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDeviceAttribEXT</name></proto>
+            <param><ptype>EGLDeviceEXT</ptype> <name>device</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>eglQueryDeviceStringEXT</name></proto>
+            <param><ptype>EGLDeviceEXT</ptype> <name>device</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDevicesEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>max_devices</name></param>
+            <param><ptype>EGLDeviceEXT</ptype> *<name>devices</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_devices</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+            <alias name="eglQueryDisplayAttribKHR"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+            <alias name="eglQueryDisplayAttribKHR"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDmaBufFormatsEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>max_formats</name></param>
+            <param><ptype>EGLint</ptype> *<name>formats</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_formats</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDmaBufModifiersEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>format</name></param>
+            <param><ptype>EGLint</ptype> <name>max_modifiers</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>modifiers</name></param>
+            <param><ptype>EGLBoolean</ptype> *<name>external_only</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_modifiers</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryNativeDisplayNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLNativeDisplayType</ptype> *<name>display_id</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryNativePixmapNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surf</name></param>
+            <param><ptype>EGLNativePixmapType</ptype> *<name>pixmap</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryNativeWindowNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surf</name></param>
+            <param><ptype>EGLNativeWindowType</ptype> *<name>window</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryOutputLayerAttribEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputLayerEXT</ptype> <name>layer</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>eglQueryOutputLayerStringEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputLayerEXT</ptype> <name>layer</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryOutputPortAttribEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputPortEXT</ptype> <name>port</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>eglQueryOutputPortStringEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLOutputPortEXT</ptype> <name>port</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamMetadataNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>name</name></param>
+            <param><ptype>EGLint</ptype> <name>n</name></param>
+            <param><ptype>EGLint</ptype> <name>offset</name></param>
+            <param><ptype>EGLint</ptype> <name>size</name></param>
+            <param>void *<name>data</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamTimeKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLTimeKHR</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamu64KHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>eglQueryString</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQuerySurface</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQuerySurface64KHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttribKHR</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQuerySurfacePointerANGLE</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param>void **<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglReleaseTexImage</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglReleaseThread</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglResetStreamNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto>void <name>eglSetBlobCacheFuncsANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSetBlobFuncANDROID</ptype> <name>set</name></param>
+            <param><ptype>EGLGetBlobFuncANDROID</ptype> <name>get</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSetDamageRegionKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> *<name>rects</name></param>
+            <param><ptype>EGLint</ptype> <name>n_rects</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSetStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSetStreamMetadataNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLint</ptype> <name>n</name></param>
+            <param><ptype>EGLint</ptype> <name>offset</name></param>
+            <param><ptype>EGLint</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSignalSyncKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+            <param><ptype>EGLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSignalSyncNV</name></proto>
+            <param><ptype>EGLSyncNV</ptype> <name>sync</name></param>
+            <param><ptype>EGLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerAcquireKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerAcquireAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerGLTextureExternalKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerGLTextureExternalAttribsNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerOutputEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLOutputLayerEXT</ptype> <name>layer</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerReleaseKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerReleaseAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSurfaceAttrib</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>attribute</name></param>
+            <param><ptype>EGLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapBuffers</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapBuffersWithDamageEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> *<name>rects</name></param>
+            <param><ptype>EGLint</ptype> <name>n_rects</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapBuffersWithDamageKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> *<name>rects</name></param>
+            <param><ptype>EGLint</ptype> <name>n_rects</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapBuffersRegionNOK</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>numRects</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>rects</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapBuffersRegion2NOK</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>numRects</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>rects</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSwapInterval</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>interval</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglTerminate</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglUnlockSurfaceKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglWaitClient</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglWaitGL</name></proto>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglWaitNative</name></proto>
+            <param><ptype>EGLint</ptype> <name>engine</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglWaitSync</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSync</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLint</ptype> <name>eglWaitSyncKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
+            <param><ptype>EGLint</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetContextListEXT</name></proto>
+            <param>const <ptype>EGLint</ptype> *<name>external_ref_ids</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetContextAttributesEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_ref_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>context_attributes</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetWindowListEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_ref_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>external_win_ids</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetWindowAttributesEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>window_attributes</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorBindTexWindowEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetSizeEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param><ptype>EGLint</ptype> <name>width</name></param>
+            <param><ptype>EGLint</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSwapPolicyEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param><ptype>EGLint</ptype> <name>policy</name></param>
+        </command>
+    </commands>
+
+    <!-- SECTION: EGL API interface definitions. -->
+    <feature api="egl" name="EGL_VERSION_1_0" number="1.0">
+        <require>
+            <enum name="EGL_ALPHA_SIZE"/>
+            <enum name="EGL_BAD_ACCESS"/>
+            <enum name="EGL_BAD_ALLOC"/>
+            <enum name="EGL_BAD_ATTRIBUTE"/>
+            <enum name="EGL_BAD_CONFIG"/>
+            <enum name="EGL_BAD_CONTEXT"/>
+            <enum name="EGL_BAD_CURRENT_SURFACE"/>
+            <enum name="EGL_BAD_DISPLAY"/>
+            <enum name="EGL_BAD_MATCH"/>
+            <enum name="EGL_BAD_NATIVE_PIXMAP"/>
+            <enum name="EGL_BAD_NATIVE_WINDOW"/>
+            <enum name="EGL_BAD_PARAMETER"/>
+            <enum name="EGL_BAD_SURFACE"/>
+            <enum name="EGL_BLUE_SIZE"/>
+            <enum name="EGL_BUFFER_SIZE"/>
+            <enum name="EGL_CONFIG_CAVEAT"/>
+            <enum name="EGL_CONFIG_ID"/>
+            <enum name="EGL_CORE_NATIVE_ENGINE"/>
+            <enum name="EGL_DEPTH_SIZE"/>
+            <enum name="EGL_DONT_CARE"/>
+            <enum name="EGL_DRAW"/>
+            <enum name="EGL_EXTENSIONS"/>
+            <enum name="EGL_FALSE"/>
+            <enum name="EGL_GREEN_SIZE"/>
+            <enum name="EGL_HEIGHT"/>
+            <enum name="EGL_LARGEST_PBUFFER"/>
+            <enum name="EGL_LEVEL"/>
+            <enum name="EGL_MAX_PBUFFER_HEIGHT"/>
+            <enum name="EGL_MAX_PBUFFER_PIXELS"/>
+            <enum name="EGL_MAX_PBUFFER_WIDTH"/>
+            <enum name="EGL_NATIVE_RENDERABLE"/>
+            <enum name="EGL_NATIVE_VISUAL_ID"/>
+            <enum name="EGL_NATIVE_VISUAL_TYPE"/>
+            <enum name="EGL_NONE"/>
+            <enum name="EGL_NON_CONFORMANT_CONFIG"/>
+            <enum name="EGL_NOT_INITIALIZED"/>
+            <enum name="EGL_NO_CONTEXT"/>
+            <enum name="EGL_NO_DISPLAY"/>
+            <enum name="EGL_NO_SURFACE"/>
+            <enum name="EGL_PBUFFER_BIT"/>
+            <enum name="EGL_PIXMAP_BIT"/>
+            <enum name="EGL_READ"/>
+            <enum name="EGL_RED_SIZE"/>
+            <enum name="EGL_SAMPLES"/>
+            <enum name="EGL_SAMPLE_BUFFERS"/>
+            <enum name="EGL_SLOW_CONFIG"/>
+            <enum name="EGL_STENCIL_SIZE"/>
+            <enum name="EGL_SUCCESS"/>
+            <enum name="EGL_SURFACE_TYPE"/>
+            <enum name="EGL_TRANSPARENT_BLUE_VALUE"/>
+            <enum name="EGL_TRANSPARENT_GREEN_VALUE"/>
+            <enum name="EGL_TRANSPARENT_RED_VALUE"/>
+            <enum name="EGL_TRANSPARENT_RGB"/>
+            <enum name="EGL_TRANSPARENT_TYPE"/>
+            <enum name="EGL_TRUE"/>
+            <enum name="EGL_VENDOR"/>
+            <enum name="EGL_VERSION"/>
+            <enum name="EGL_WIDTH"/>
+            <enum name="EGL_WINDOW_BIT"/>
+            <command name="eglChooseConfig"/>
+            <command name="eglCopyBuffers"/>
+            <command name="eglCreateContext"/>
+            <command name="eglCreatePbufferSurface"/>
+            <command name="eglCreatePixmapSurface"/>
+            <command name="eglCreateWindowSurface"/>
+            <command name="eglDestroyContext"/>
+            <command name="eglDestroySurface"/>
+            <command name="eglGetConfigAttrib"/>
+            <command name="eglGetConfigs"/>
+            <command name="eglGetCurrentDisplay"/>
+            <command name="eglGetCurrentSurface"/>
+            <command name="eglGetDisplay"/>
+            <command name="eglGetError"/>
+            <command name="eglGetProcAddress"/>
+            <command name="eglInitialize"/>
+            <command name="eglMakeCurrent"/>
+            <command name="eglQueryContext"/>
+            <command name="eglQueryString"/>
+            <command name="eglQuerySurface"/>
+            <command name="eglSwapBuffers"/>
+            <command name="eglTerminate"/>
+            <command name="eglWaitGL"/>
+            <command name="eglWaitNative"/>
+        </require>
+    </feature>
+    <feature api="egl" name="EGL_VERSION_1_1" number="1.1">
+        <require>
+            <enum name="EGL_BACK_BUFFER"/>
+            <enum name="EGL_BIND_TO_TEXTURE_RGB"/>
+            <enum name="EGL_BIND_TO_TEXTURE_RGBA"/>
+            <enum name="EGL_CONTEXT_LOST"/>
+            <enum name="EGL_MIN_SWAP_INTERVAL"/>
+            <enum name="EGL_MAX_SWAP_INTERVAL"/>
+            <enum name="EGL_MIPMAP_TEXTURE"/>
+            <enum name="EGL_MIPMAP_LEVEL"/>
+            <enum name="EGL_NO_TEXTURE"/>
+            <enum name="EGL_TEXTURE_2D"/>
+            <enum name="EGL_TEXTURE_FORMAT"/>
+            <enum name="EGL_TEXTURE_RGB"/>
+            <enum name="EGL_TEXTURE_RGBA"/>
+            <enum name="EGL_TEXTURE_TARGET"/>
+            <command name="eglBindTexImage"/>
+            <command name="eglReleaseTexImage"/>
+            <command name="eglSurfaceAttrib"/>
+            <command name="eglSwapInterval"/>
+        </require>
+    </feature>
+    <feature api="egl" name="EGL_VERSION_1_2" number="1.2">
+        <require>
+            <enum name="EGL_ALPHA_FORMAT"/>
+            <enum name="EGL_ALPHA_FORMAT_NONPRE"/>
+            <enum name="EGL_ALPHA_FORMAT_PRE"/>
+            <enum name="EGL_ALPHA_MASK_SIZE"/>
+            <enum name="EGL_BUFFER_PRESERVED"/>
+            <enum name="EGL_BUFFER_DESTROYED"/>
+            <enum name="EGL_CLIENT_APIS"/>
+            <enum name="EGL_COLORSPACE"/>
+            <enum name="EGL_COLORSPACE_sRGB"/>
+            <enum name="EGL_COLORSPACE_LINEAR"/>
+            <enum name="EGL_COLOR_BUFFER_TYPE"/>
+            <enum name="EGL_CONTEXT_CLIENT_TYPE"/>
+            <enum name="EGL_DISPLAY_SCALING"/>
+            <enum name="EGL_HORIZONTAL_RESOLUTION"/>
+            <enum name="EGL_LUMINANCE_BUFFER"/>
+            <enum name="EGL_LUMINANCE_SIZE"/>
+            <enum name="EGL_OPENGL_ES_BIT"/>
+            <enum name="EGL_OPENVG_BIT"/>
+            <enum name="EGL_OPENGL_ES_API"/>
+            <enum name="EGL_OPENVG_API"/>
+            <enum name="EGL_OPENVG_IMAGE"/>
+            <enum name="EGL_PIXEL_ASPECT_RATIO"/>
+            <enum name="EGL_RENDERABLE_TYPE"/>
+            <enum name="EGL_RENDER_BUFFER"/>
+            <enum name="EGL_RGB_BUFFER"/>
+            <enum name="EGL_SINGLE_BUFFER"/>
+            <enum name="EGL_SWAP_BEHAVIOR"/>
+            <enum name="EGL_UNKNOWN"/>
+            <enum name="EGL_VERTICAL_RESOLUTION"/>
+            <command name="eglBindAPI"/>
+            <command name="eglQueryAPI"/>
+            <command name="eglCreatePbufferFromClientBuffer"/>
+            <command name="eglReleaseThread"/>
+            <command name="eglWaitClient"/>
+        </require>
+    </feature>
+    <feature api="egl" name="EGL_VERSION_1_3" number="1.3">
+        <require>
+            <enum name="EGL_CONFORMANT"/>
+            <enum name="EGL_CONTEXT_CLIENT_VERSION"/>
+            <enum name="EGL_MATCH_NATIVE_PIXMAP"/>
+            <enum name="EGL_OPENGL_ES2_BIT"/>
+            <enum name="EGL_VG_ALPHA_FORMAT"/>
+            <enum name="EGL_VG_ALPHA_FORMAT_NONPRE"/>
+            <enum name="EGL_VG_ALPHA_FORMAT_PRE"/>
+            <enum name="EGL_VG_ALPHA_FORMAT_PRE_BIT"/>
+            <enum name="EGL_VG_COLORSPACE"/>
+            <enum name="EGL_VG_COLORSPACE_sRGB"/>
+            <enum name="EGL_VG_COLORSPACE_LINEAR"/>
+            <enum name="EGL_VG_COLORSPACE_LINEAR_BIT"/>
+        </require>
+    </feature>
+    <feature api="egl" name="EGL_VERSION_1_4" number="1.4">
+        <require>
+            <enum name="EGL_DEFAULT_DISPLAY"/>
+            <enum name="EGL_MULTISAMPLE_RESOLVE_BOX_BIT"/>
+            <enum name="EGL_MULTISAMPLE_RESOLVE"/>
+            <enum name="EGL_MULTISAMPLE_RESOLVE_DEFAULT"/>
+            <enum name="EGL_MULTISAMPLE_RESOLVE_BOX"/>
+            <enum name="EGL_OPENGL_API"/>
+            <enum name="EGL_OPENGL_BIT"/>
+            <enum name="EGL_SWAP_BEHAVIOR_PRESERVED_BIT"/>
+            <command name="eglGetCurrentContext"/>
+        </require>
+    </feature>
+    <feature api="egl" name="EGL_VERSION_1_5" number="1.5">
+        <require comment="EGL_KHR_create_context features">
+            <enum name="EGL_CONTEXT_MAJOR_VERSION"/>
+            <enum name="EGL_CONTEXT_MINOR_VERSION"/>
+            <enum name="EGL_CONTEXT_OPENGL_PROFILE_MASK"/>
+            <enum name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY"/>
+            <enum name="EGL_NO_RESET_NOTIFICATION"/>
+            <enum name="EGL_LOSE_CONTEXT_ON_RESET"/>
+            <enum name="EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT"/>
+            <enum name="EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT"/>
+            <enum name="EGL_CONTEXT_OPENGL_DEBUG"/>
+            <enum name="EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE"/>
+            <enum name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS"/>
+            <enum name="EGL_OPENGL_ES3_BIT"/>
+        </require>
+        <require comment="EGL_EXT_create_context_robustness">
+            <enum name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS"/>
+            <enum name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY"/>
+        </require>
+        <require comment="EGL_EXT_client_extensions"/>
+        <require comment="EGL_KHR_cl_event2">
+            <enum name="EGL_CL_EVENT_HANDLE"/>
+            <enum name="EGL_SYNC_CL_EVENT"/>
+            <enum name="EGL_SYNC_CL_EVENT_COMPLETE"/>
+        </require>
+        <require comment="EGL_KHR_fence_sync">
+            <enum name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE"/>
+            <enum name="EGL_SYNC_TYPE"/>
+            <enum name="EGL_SYNC_STATUS"/>
+            <enum name="EGL_SYNC_CONDITION"/>
+            <enum name="EGL_SIGNALED"/>
+            <enum name="EGL_UNSIGNALED"/>
+            <enum name="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
+            <enum name="EGL_FOREVER"/>
+            <enum name="EGL_TIMEOUT_EXPIRED"/>
+            <enum name="EGL_CONDITION_SATISFIED"/>
+            <enum name="EGL_NO_SYNC"/>
+            <enum name="EGL_SYNC_FENCE"/>
+            <command name="eglCreateSync"/>
+            <command name="eglDestroySync"/>
+            <command name="eglClientWaitSync"/>
+            <command name="eglGetSyncAttrib"/>
+        </require>
+        <require comment="EGL_KHR_get_all_proc_addresses"/>
+        <require comment="EGL_KHR_client_get_all_proc_addresses"/>
+        <require comment="EGL_KHR_gl_colorspace">
+            <enum name="EGL_GL_COLORSPACE"/>
+            <enum name="EGL_GL_COLORSPACE_SRGB"/>
+            <enum name="EGL_GL_COLORSPACE_LINEAR"/>
+        </require>
+        <require comment="EGL_KHR_gl_renderbuffer_image">
+            <enum name="EGL_GL_RENDERBUFFER"/>
+        </require>
+        <require comment="EGL_KHR_gl_texture_2D_image">
+            <enum name="EGL_GL_TEXTURE_2D"/>
+            <enum name="EGL_GL_TEXTURE_LEVEL"/>
+        </require>
+        <require comment="EGL_KHR_gl_texture_3D_image">
+            <enum name="EGL_GL_TEXTURE_3D"/>
+            <enum name="EGL_GL_TEXTURE_ZOFFSET"/>
+        </require>
+        <require comment="EGL_KHR_gl_texture_cubemap_image">
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+            <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+        </require>
+        <require comment="EGL_KHR_image_base">
+            <enum name="EGL_IMAGE_PRESERVED"/>
+            <enum name="EGL_NO_IMAGE"/>
+            <command name="eglCreateImage"/>
+            <command name="eglDestroyImage"/>
+        </require>
+        <require comment="EGL_EXT_platform_base">
+            <command name="eglGetPlatformDisplay"/>
+            <command name="eglCreatePlatformWindowSurface"/>
+            <command name="eglCreatePlatformPixmapSurface"/>
+        </require>
+        <require comment="EGL_KHR_surfaceless_context - just relaxes an error condition"/>
+        <require comment="EGL_KHR_wait_sync">
+            <command name="eglWaitSync"/>
+        </require>
+    </feature>
+
+    <!-- SECTION: EGL extension interface definitions -->
+    <extensions>
+        <extension name="EGL_ANDROID_blob_cache" supported="egl">
+            <require>
+                <command name="eglSetBlobCacheFuncsANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_create_native_client_buffer" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID"/>
+                <command name="eglCreateNativeClientBufferANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_framebuffer_target" supported="egl">
+            <require>
+                <enum name="EGL_FRAMEBUFFER_TARGET_ANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_get_native_client_buffer" supported="egl">
+            <require>
+                <command name="eglGetNativeClientBufferANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_front_buffer_auto_refresh" supported="egl">
+            <require>
+                <enum name="EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_image_native_buffer" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_ANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_native_fence_sync" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_NATIVE_FENCE_ANDROID"/>
+                <enum name="EGL_SYNC_NATIVE_FENCE_FD_ANDROID"/>
+                <enum name="EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID"/>
+                <enum name="EGL_NO_NATIVE_FENCE_FD_ANDROID"/>
+                <command name="eglDupNativeFenceFDANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_presentation_time" supported="egl">
+            <require>
+                <command name="eglPresentationTimeANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_get_frame_timestamps" supported="egl">
+            <require>
+                <enum name="EGL_TIMESTAMP_PENDING_ANDROID"/>
+                <enum name="EGL_TIMESTAMP_INVALID_ANDROID"/>
+                <enum name="EGL_TIMESTAMPS_ANDROID"/>
+                <enum name="EGL_COMPOSITE_DEADLINE_ANDROID"/>
+                <enum name="EGL_COMPOSITE_INTERVAL_ANDROID"/>
+                <enum name="EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID"/>
+                <enum name="EGL_REQUESTED_PRESENT_TIME_ANDROID"/>
+                <enum name="EGL_RENDERING_COMPLETE_TIME_ANDROID"/>
+                <enum name="EGL_COMPOSITION_LATCH_TIME_ANDROID"/>
+                <enum name="EGL_FIRST_COMPOSITION_START_TIME_ANDROID"/>
+                <enum name="EGL_LAST_COMPOSITION_START_TIME_ANDROID"/>
+                <enum name="EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID"/>
+                <enum name="EGL_DISPLAY_PRESENT_TIME_ANDROID"/>
+                <enum name="EGL_DEQUEUE_READY_TIME_ANDROID"/>
+                <enum name="EGL_READS_DONE_TIME_ANDROID"/>
+                <command name="eglGetCompositorTimingSupportedANDROID"/>
+                <command name="eglGetCompositorTimingANDROID"/>
+                <command name="eglGetNextFrameIdANDROID"/>
+                <command name="eglGetFrameTimestampSupportedANDROID"/>
+                <command name="eglGetFrameTimestampsANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_recordable" supported="egl">
+            <require>
+                <enum name="EGL_RECORDABLE_ANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANGLE_d3d_share_handle_client_buffer" supported="egl">
+            <require>
+                <enum name="EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANGLE_device_d3d" supported="egl">
+            <require>
+                <enum name="EGL_D3D9_DEVICE_ANGLE"/>
+                <enum name="EGL_D3D11_DEVICE_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANGLE_query_surface_pointer" supported="egl">
+            <require>
+                <command name="eglQuerySurfacePointerANGLE"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANGLE_surface_d3d_texture_2d_share_handle" supported="egl">
+            <require>
+                <enum name="EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANGLE_window_fixed_size" supported="egl">
+            <require>
+                <enum name="EGL_FIXED_SIZE_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="EGL_ARM_implicit_external_sync" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM"/>
+            </require>
+        </extension>
+        <extension name="EGL_ARM_pixmap_multisample_discard" supported="egl">
+            <require>
+                <enum name="EGL_DISCARD_SAMPLES_ARM"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_buffer_age" supported="egl">
+            <require>
+                <enum name="EGL_BUFFER_AGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_client_extensions" supported="egl"/>
+        <extension name="EGL_EXT_create_context_robustness" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT"/>
+                <enum name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+                <enum name="EGL_NO_RESET_NOTIFICATION_EXT"/>
+                <enum name="EGL_LOSE_CONTEXT_ON_RESET_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_device_base" supported="egl">
+            <require>
+                <enum name="EGL_NO_DEVICE_EXT"/>
+                <enum name="EGL_BAD_DEVICE_EXT"/>
+                <enum name="EGL_DEVICE_EXT"/>
+                <command name="eglQueryDeviceAttribEXT"/>
+                <command name="eglQueryDeviceStringEXT"/>
+                <command name="eglQueryDevicesEXT"/>
+                <command name="eglQueryDisplayAttribEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_device_drm" supported="egl">
+            <require>
+                <enum name="EGL_DRM_DEVICE_FILE_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_device_enumeration" supported="egl">
+            <require>
+                <command name="eglQueryDevicesEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_device_openwf" supported="egl">
+            <require>
+                <enum name="EGL_OPENWF_DEVICE_ID_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_device_query" supported="egl">
+            <require>
+                <enum name="EGL_NO_DEVICE_EXT"/>
+                <enum name="EGL_BAD_DEVICE_EXT"/>
+                <enum name="EGL_DEVICE_EXT"/>
+                <command name="eglQueryDeviceAttribEXT"/>
+                <command name="eglQueryDeviceStringEXT"/>
+                <command name="eglQueryDisplayAttribEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_bt2020_linear" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_BT2020_LINEAR_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_bt2020_pq" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_BT2020_PQ_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_scrgb" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_SCRGB_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_scrgb_linear" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_display_p3_linear" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_gl_colorspace_display_p3" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_DISPLAY_P3_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_image_dma_buf_import" supported="egl">
+            <require>
+                <enum name="EGL_LINUX_DMA_BUF_EXT"/>
+                <enum name="EGL_LINUX_DRM_FOURCC_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_FD_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_OFFSET_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_PITCH_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_FD_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_OFFSET_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_PITCH_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_FD_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_OFFSET_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_PITCH_EXT"/>
+                <enum name="EGL_YUV_COLOR_SPACE_HINT_EXT"/>
+                <enum name="EGL_SAMPLE_RANGE_HINT_EXT"/>
+                <enum name="EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT"/>
+                <enum name="EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT"/>
+                <enum name="EGL_ITU_REC601_EXT"/>
+                <enum name="EGL_ITU_REC709_EXT"/>
+                <enum name="EGL_ITU_REC2020_EXT"/>
+                <enum name="EGL_YUV_FULL_RANGE_EXT"/>
+                <enum name="EGL_YUV_NARROW_RANGE_EXT"/>
+                <enum name="EGL_YUV_CHROMA_SITING_0_EXT"/>
+                <enum name="EGL_YUV_CHROMA_SITING_0_5_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_image_dma_buf_import_modifiers" supported="egl">
+            <require>
+                <enum name="EGL_DMA_BUF_PLANE3_FD_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_OFFSET_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_PITCH_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT"/>
+                <command name="eglQueryDmaBufFormatsEXT"/>
+                <command name="eglQueryDmaBufModifiersEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_multiview_window" supported="egl">
+            <require>
+                <enum name="EGL_MULTIVIEW_VIEW_COUNT_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_output_base" supported="egl">
+            <require>
+                <type name="EGLOutputLayerEXT"/>
+                <type name="EGLOutputPortEXT"/>
+                <enum name="EGL_NO_OUTPUT_LAYER_EXT"/>
+                <enum name="EGL_NO_OUTPUT_PORT_EXT"/>
+                <enum name="EGL_BAD_OUTPUT_LAYER_EXT"/>
+                <enum name="EGL_BAD_OUTPUT_PORT_EXT"/>
+                <enum name="EGL_SWAP_INTERVAL_EXT"/>
+                <command name="eglGetOutputLayersEXT"/>
+                <command name="eglGetOutputPortsEXT"/>
+                <command name="eglOutputLayerAttribEXT"/>
+                <command name="eglQueryOutputLayerAttribEXT"/>
+                <command name="eglQueryOutputLayerStringEXT"/>
+                <command name="eglOutputPortAttribEXT"/>
+                <command name="eglQueryOutputPortAttribEXT"/>
+                <command name="eglQueryOutputPortStringEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_output_drm" supported="egl">
+            <require>
+                <enum name="EGL_DRM_CRTC_EXT"/>
+                <enum name="EGL_DRM_PLANE_EXT"/>
+                <enum name="EGL_DRM_CONNECTOR_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_output_openwf" supported="egl">
+            <require>
+                <enum name="EGL_OPENWF_PIPELINE_ID_EXT"/>
+                <enum name="EGL_OPENWF_PORT_ID_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_pixel_format_float" supported="egl">
+            <require>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_EXT"/>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_FIXED_EXT"/>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_platform_base" supported="egl">
+            <require>
+                <command name="eglGetPlatformDisplayEXT"/>
+                <command name="eglCreatePlatformWindowSurfaceEXT"/>
+                <command name="eglCreatePlatformPixmapSurfaceEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_platform_device" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_DEVICE_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_platform_wayland" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_WAYLAND_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_platform_x11" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_X11_EXT"/>
+                <enum name="EGL_PLATFORM_X11_SCREEN_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_protected_content" supported="egl">
+            <require>
+                <enum name="EGL_PROTECTED_CONTENT_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_protected_surface" supported="egl">
+            <require>
+                <enum name="EGL_PROTECTED_CONTENT_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_stream_consumer_egloutput" supported="egl">
+            <require>
+                <command name="eglStreamConsumerOutputEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_surface_SMPTE2086_metadata" supported="egl">
+            <require>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT"/>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT"/>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT"/>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT"/>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT"/>
+                <enum name="EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT"/>
+                <enum name="EGL_SMPTE2086_WHITE_POINT_X_EXT"/>
+                <enum name="EGL_SMPTE2086_WHITE_POINT_Y_EXT"/>
+                <enum name="EGL_SMPTE2086_MAX_LUMINANCE_EXT"/>
+                <enum name="EGL_SMPTE2086_MIN_LUMINANCE_EXT"/>
+                <enum name="EGL_METADATA_SCALING_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_swap_buffers_with_damage" supported="egl">
+            <require>
+                <command name="eglSwapBuffersWithDamageEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_yuv_surface" supported="egl">
+            <require>
+                <enum name="EGL_YUV_ORDER_EXT"/>
+                <enum name="EGL_YUV_NUMBER_OF_PLANES_EXT"/>
+                <enum name="EGL_YUV_SUBSAMPLE_EXT"/>
+                <enum name="EGL_YUV_DEPTH_RANGE_EXT"/>
+                <enum name="EGL_YUV_CSC_STANDARD_EXT"/>
+                <enum name="EGL_YUV_PLANE_BPP_EXT"/>
+                <enum name="EGL_YUV_BUFFER_EXT"/>
+                <enum name="EGL_YUV_ORDER_YUV_EXT"/>
+                <enum name="EGL_YUV_ORDER_YVU_EXT"/>
+                <enum name="EGL_YUV_ORDER_YUYV_EXT"/>
+                <enum name="EGL_YUV_ORDER_UYVY_EXT"/>
+                <enum name="EGL_YUV_ORDER_YVYU_EXT"/>
+                <enum name="EGL_YUV_ORDER_VYUY_EXT"/>
+                <enum name="EGL_YUV_ORDER_AYUV_EXT"/>
+                <enum name="EGL_YUV_SUBSAMPLE_4_2_0_EXT"/>
+                <enum name="EGL_YUV_SUBSAMPLE_4_2_2_EXT"/>
+                <enum name="EGL_YUV_SUBSAMPLE_4_4_4_EXT"/>
+                <enum name="EGL_YUV_DEPTH_RANGE_LIMITED_EXT"/>
+                <enum name="EGL_YUV_DEPTH_RANGE_FULL_EXT"/>
+                <enum name="EGL_YUV_CSC_STANDARD_601_EXT"/>
+                <enum name="EGL_YUV_CSC_STANDARD_709_EXT"/>
+                <enum name="EGL_YUV_CSC_STANDARD_2020_EXT"/>
+                <enum name="EGL_YUV_PLANE_BPP_0_EXT"/>
+                <enum name="EGL_YUV_PLANE_BPP_8_EXT"/>
+                <enum name="EGL_YUV_PLANE_BPP_10_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_HI_clientpixmap" supported="egl">
+            <require>
+                <enum name="EGL_CLIENT_PIXMAP_POINTER_HI"/>
+                <command name="eglCreatePixmapSurfaceHI"/>
+            </require>
+        </extension>
+        <extension name="EGL_HI_colorformats" supported="egl">
+            <require>
+                <enum name="EGL_COLOR_FORMAT_HI"/>
+                <enum name="EGL_COLOR_RGB_HI"/>
+                <enum name="EGL_COLOR_RGBA_HI"/>
+                <enum name="EGL_COLOR_ARGB_HI"/>
+            </require>
+        </extension>
+        <extension name="EGL_IMG_context_priority" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_PRIORITY_LEVEL_IMG"/>
+                <enum name="EGL_CONTEXT_PRIORITY_HIGH_IMG"/>
+                <enum name="EGL_CONTEXT_PRIORITY_MEDIUM_IMG"/>
+                <enum name="EGL_CONTEXT_PRIORITY_LOW_IMG"/>
+            </require>
+        </extension>
+        <extension name="EGL_IMG_image_plane_attribs" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG"/>
+                <enum name="EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_cl_event" supported="egl">
+            <require>
+                <enum name="EGL_CL_EVENT_HANDLE_KHR"/>
+                <enum name="EGL_SYNC_CL_EVENT_KHR"/>
+                <enum name="EGL_SYNC_CL_EVENT_COMPLETE_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_cl_event2" supported="egl">
+            <require>
+                <enum name="EGL_CL_EVENT_HANDLE_KHR"/>
+                <enum name="EGL_SYNC_CL_EVENT_KHR"/>
+                <enum name="EGL_SYNC_CL_EVENT_COMPLETE_KHR"/>
+                <command name="eglCreateSync64KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_config_attribs" supported="egl">
+            <require>
+                <enum name="EGL_CONFORMANT_KHR"/>
+                <enum name="EGL_VG_COLORSPACE_LINEAR_BIT_KHR"/>
+                <enum name="EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_client_get_all_proc_addresses" supported="egl" comment="Alias of EGL_KHR_get_all_proc_addresses"/>
+        <extension name="EGL_KHR_context_flush_control" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR"/>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_create_context" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_MAJOR_VERSION_KHR"/>
+                <enum name="EGL_CONTEXT_MINOR_VERSION_KHR"/>
+                <enum name="EGL_CONTEXT_FLAGS_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+                <enum name="EGL_NO_RESET_NOTIFICATION_KHR"/>
+                <enum name="EGL_LOSE_CONTEXT_ON_RESET_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR"/>
+                <enum name="EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR"/>
+                <enum name="EGL_OPENGL_ES3_BIT"/>
+                <enum name="EGL_OPENGL_ES3_BIT_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_create_context_no_error" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_OPENGL_NO_ERROR_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_debug" supported="egl">
+            <require>
+                    <!-- Explicit dependencies require to get EGLDEBUGPROCKHR dependencies correct -->
+                <type name="EGLLabelKHR"/>
+                <type name="EGLObjectKHR"/>
+                <enum name="EGL_OBJECT_THREAD_KHR"/>
+                <enum name="EGL_OBJECT_DISPLAY_KHR"/>
+                <enum name="EGL_OBJECT_CONTEXT_KHR"/>
+                <enum name="EGL_OBJECT_SURFACE_KHR"/>
+                <enum name="EGL_OBJECT_IMAGE_KHR"/>
+                <enum name="EGL_OBJECT_SYNC_KHR"/>
+                <enum name="EGL_OBJECT_STREAM_KHR"/>
+                <enum name="EGL_DEBUG_MSG_CRITICAL_KHR"/>
+                <enum name="EGL_DEBUG_MSG_ERROR_KHR"/>
+                <enum name="EGL_DEBUG_MSG_WARN_KHR"/>
+                <enum name="EGL_DEBUG_MSG_INFO_KHR"/>
+                <enum name="EGL_DEBUG_CALLBACK_KHR"/>
+                <command name="eglDebugMessageControlKHR"/>
+                <command name="eglQueryDebugKHR"/>
+                <command name="eglLabelObjectKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_display_reference" supported="egl">
+            <require>
+                <enum name="EGL_TRACK_REFERENCES_KHR"/>
+                <command name="eglQueryDisplayAttribKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_fence_sync" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <!-- Most interfaces also defined by EGL_KHR_reusable sync -->
+                <enum name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR"/>
+                <enum name="EGL_SYNC_CONDITION_KHR"/>
+                <enum name="EGL_SYNC_FENCE_KHR"/>
+                <command name="eglCreateSyncKHR"/>
+                <command name="eglDestroySyncKHR"/>
+                <command name="eglClientWaitSyncKHR"/>
+                <command name="eglGetSyncAttribKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_get_all_proc_addresses" supported="egl"/>
+        <extension name="EGL_KHR_gl_colorspace" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_KHR"/>
+                <enum name="EGL_GL_COLORSPACE_SRGB_KHR"/>
+                <enum name="EGL_GL_COLORSPACE_LINEAR_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_gl_renderbuffer_image" supported="egl">
+            <require>
+                <enum name="EGL_GL_RENDERBUFFER_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_gl_texture_2D_image" supported="egl">
+            <require>
+                <enum name="EGL_GL_TEXTURE_2D_KHR"/>
+                <enum name="EGL_GL_TEXTURE_LEVEL_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_gl_texture_3D_image" supported="egl">
+            <require>
+                <enum name="EGL_GL_TEXTURE_3D_KHR"/>
+                <enum name="EGL_GL_TEXTURE_ZOFFSET_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_gl_texture_cubemap_image" supported="egl">
+            <require>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR"/>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR"/>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR"/>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR"/>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR"/>
+                <enum name="EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_image" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_PIXMAP_KHR"/>
+                <enum name="EGL_NO_IMAGE_KHR"/>
+                <command name="eglCreateImageKHR"/>
+                <command name="eglDestroyImageKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_image_base" supported="egl">
+            <require>
+                <enum name="EGL_IMAGE_PRESERVED_KHR"/>
+                <enum name="EGL_NO_IMAGE_KHR"/>
+                <command name="eglCreateImageKHR"/>
+                <command name="eglDestroyImageKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_image_pixmap" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_PIXMAP_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_lock_surface" supported="egl">
+            <require>
+                <enum name="EGL_READ_SURFACE_BIT_KHR"/>
+                <enum name="EGL_WRITE_SURFACE_BIT_KHR"/>
+                <enum name="EGL_LOCK_SURFACE_BIT_KHR"/>
+                <enum name="EGL_OPTIMAL_FORMAT_BIT_KHR"/>
+                <enum name="EGL_MATCH_FORMAT_KHR"/>
+                <enum name="EGL_FORMAT_RGB_565_EXACT_KHR"/>
+                <enum name="EGL_FORMAT_RGB_565_KHR"/>
+                <enum name="EGL_FORMAT_RGBA_8888_EXACT_KHR"/>
+                <enum name="EGL_FORMAT_RGBA_8888_KHR"/>
+                <enum name="EGL_MAP_PRESERVE_PIXELS_KHR"/>
+                <enum name="EGL_LOCK_USAGE_HINT_KHR"/>
+                <enum name="EGL_BITMAP_POINTER_KHR"/>
+                <enum name="EGL_BITMAP_PITCH_KHR"/>
+                <enum name="EGL_BITMAP_ORIGIN_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_RED_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR"/>
+                <enum name="EGL_LOWER_LEFT_KHR"/>
+                <enum name="EGL_UPPER_LEFT_KHR"/>
+                <command name="eglLockSurfaceKHR"/>
+                <command name="eglUnlockSurfaceKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_lock_surface2" supported="egl">
+            <require>
+                <enum name="EGL_BITMAP_PIXEL_SIZE_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_lock_surface3" supported="egl">
+            <require>
+                <enum name="EGL_READ_SURFACE_BIT_KHR"/>
+                <enum name="EGL_WRITE_SURFACE_BIT_KHR"/>
+                <enum name="EGL_LOCK_SURFACE_BIT_KHR"/>
+                <enum name="EGL_OPTIMAL_FORMAT_BIT_KHR"/>
+                <enum name="EGL_MATCH_FORMAT_KHR"/>
+                <enum name="EGL_FORMAT_RGB_565_EXACT_KHR"/>
+                <enum name="EGL_FORMAT_RGB_565_KHR"/>
+                <enum name="EGL_FORMAT_RGBA_8888_EXACT_KHR"/>
+                <enum name="EGL_FORMAT_RGBA_8888_KHR"/>
+                <enum name="EGL_MAP_PRESERVE_PIXELS_KHR"/>
+                <enum name="EGL_LOCK_USAGE_HINT_KHR"/>
+                <enum name="EGL_BITMAP_PITCH_KHR"/>
+                <enum name="EGL_BITMAP_ORIGIN_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_RED_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR"/>
+                <enum name="EGL_BITMAP_PIXEL_SIZE_KHR"/>
+                <enum name="EGL_BITMAP_POINTER_KHR"/>
+                <enum name="EGL_LOWER_LEFT_KHR"/>
+                <enum name="EGL_UPPER_LEFT_KHR"/>
+                <command name="eglLockSurfaceKHR"/>
+                <command name="eglUnlockSurfaceKHR"/>
+                <command name="eglQuerySurface64KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_mutable_render_buffer" supported="egl">
+            <require>
+                <enum name="EGL_MUTABLE_RENDER_BUFFER_BIT_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_no_config_context" supported="egl">
+            <require>
+                <enum name="EGL_NO_CONFIG_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_partial_update" supported="egl">
+            <require>
+                <enum name="EGL_BUFFER_AGE_KHR"/>
+                <command name="eglSetDamageRegionKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_platform_android" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_ANDROID_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_platform_gbm" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_GBM_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_platform_wayland" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_WAYLAND_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_platform_x11" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_X11_KHR"/>
+                <enum name="EGL_PLATFORM_X11_SCREEN_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_reusable_sync" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_STATUS_KHR"/>
+                <enum name="EGL_SIGNALED_KHR"/>
+                <enum name="EGL_UNSIGNALED_KHR"/>
+                <enum name="EGL_TIMEOUT_EXPIRED_KHR"/>
+                <enum name="EGL_CONDITION_SATISFIED_KHR"/>
+                <enum name="EGL_SYNC_TYPE_KHR"/>
+                <enum name="EGL_SYNC_REUSABLE_KHR"/>
+                <enum name="EGL_SYNC_FLUSH_COMMANDS_BIT_KHR"/>
+                <enum name="EGL_FOREVER_KHR"/>
+                <enum name="EGL_NO_SYNC_KHR"/>
+                <command name="eglCreateSyncKHR"/>
+                <command name="eglDestroySyncKHR"/>
+                <command name="eglClientWaitSyncKHR"/>
+                <command name="eglSignalSyncKHR"/>
+                <command name="eglGetSyncAttribKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <enum name="EGL_NO_STREAM_KHR"/>
+                <enum name="EGL_CONSUMER_LATENCY_USEC_KHR"/>
+                <enum name="EGL_PRODUCER_FRAME_KHR"/>
+                <enum name="EGL_CONSUMER_FRAME_KHR"/>
+                <enum name="EGL_STREAM_STATE_KHR"/>
+                <enum name="EGL_STREAM_STATE_CREATED_KHR"/>
+                <enum name="EGL_STREAM_STATE_CONNECTING_KHR"/>
+                <enum name="EGL_STREAM_STATE_EMPTY_KHR"/>
+                <enum name="EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR"/>
+                <enum name="EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR"/>
+                <enum name="EGL_STREAM_STATE_DISCONNECTED_KHR"/>
+                <enum name="EGL_BAD_STREAM_KHR"/>
+                <enum name="EGL_BAD_STATE_KHR"/>
+                <command name="eglCreateStreamKHR"/>
+                <command name="eglDestroyStreamKHR"/>
+                <command name="eglStreamAttribKHR"/>
+                <command name="eglQueryStreamKHR"/>
+                <command name="eglQueryStreamu64KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream_attrib" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <enum name="EGL_CONSUMER_LATENCY_USEC_KHR"/>
+                <enum name="EGL_STREAM_STATE_KHR"/>
+                <enum name="EGL_STREAM_STATE_CREATED_KHR"/>
+                <enum name="EGL_STREAM_STATE_CONNECTING_KHR"/>
+                <command name="eglCreateStreamAttribKHR"/>
+                <command name="eglSetStreamAttribKHR"/>
+                <command name="eglQueryStreamAttribKHR"/>
+                <command name="eglStreamConsumerAcquireAttribKHR"/>
+                <command name="eglStreamConsumerReleaseAttribKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream_consumer_gltexture" protect="EGL_KHR_stream" supported="egl">
+            <require>
+                <enum name="EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR"/>
+                <command name="eglStreamConsumerGLTextureExternalKHR"/>
+                <command name="eglStreamConsumerAcquireKHR"/>
+                <command name="eglStreamConsumerReleaseKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream_cross_process_fd" protect="EGL_KHR_stream" supported="egl">
+            <require>
+                <enum name="EGL_NO_FILE_DESCRIPTOR_KHR"/>
+                <command name="eglGetStreamFileDescriptorKHR"/>
+                <command name="eglCreateStreamFromFileDescriptorKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream_fifo" protect="EGL_KHR_stream" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_FIFO_LENGTH_KHR"/>
+                <enum name="EGL_STREAM_TIME_NOW_KHR"/>
+                <enum name="EGL_STREAM_TIME_CONSUMER_KHR"/>
+                <enum name="EGL_STREAM_TIME_PRODUCER_KHR"/>
+                <command name="eglQueryStreamTimeKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_stream_producer_aldatalocator" protect="EGL_KHR_stream" supported="egl"/>
+        <extension name="EGL_KHR_stream_producer_eglsurface" protect="EGL_KHR_stream" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_BIT_KHR"/>
+                <command name="eglCreateStreamProducerSurfaceKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_surfaceless_context" supported="egl" comment="Just relaxes an error condition"/>
+        <extension name="EGL_KHR_swap_buffers_with_damage" supported="egl">
+            <require>
+                <command name="eglSwapBuffersWithDamageKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_vg_parent_image" supported="egl">
+            <require>
+                <enum name="EGL_VG_PARENT_IMAGE_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_wait_sync" supported="egl">
+            <require>
+                <command name="eglWaitSyncKHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_MESA_drm_image" supported="egl">
+            <require>
+                <enum name="EGL_DRM_BUFFER_FORMAT_MESA"/>
+                <enum name="EGL_DRM_BUFFER_USE_MESA"/>
+                <enum name="EGL_DRM_BUFFER_FORMAT_ARGB32_MESA"/>
+                <enum name="EGL_DRM_BUFFER_MESA"/>
+                <enum name="EGL_DRM_BUFFER_STRIDE_MESA"/>
+                <enum name="EGL_DRM_BUFFER_USE_SCANOUT_MESA"/>
+                <enum name="EGL_DRM_BUFFER_USE_SHARE_MESA"/>
+                <enum name="EGL_DRM_BUFFER_USE_CURSOR_MESA"/>
+                <command name="eglCreateDRMImageMESA"/>
+                <command name="eglExportDRMImageMESA"/>
+            </require>
+        </extension>
+        <extension name="EGL_MESA_image_dma_buf_export" supported="egl">
+            <require>
+                <type name="EGLuint64KHR"/>
+                <command name="eglExportDMABUFImageQueryMESA"/>
+                <command name="eglExportDMABUFImageMESA"/>
+            </require>
+        </extension>
+        <extension name="EGL_MESA_platform_gbm" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_GBM_MESA"/>
+            </require>
+        </extension>
+        <extension name="EGL_MESA_platform_surfaceless" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_SURFACELESS_MESA"/>
+            </require>
+        </extension>
+        <extension name="EGL_NOK_swap_region" supported="egl">
+            <require>
+                <command name="eglSwapBuffersRegionNOK"/>
+            </require>
+        </extension>
+        <extension name="EGL_NOK_swap_region2" supported="egl">
+            <require>
+                <command name="eglSwapBuffersRegion2NOK"/>
+            </require>
+        </extension>
+        <extension name="EGL_NOK_texture_from_pixmap" supported="egl">
+            <require>
+                <enum name="EGL_Y_INVERTED_NOK"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_3dvision_surface" supported="egl">
+            <require>
+                <enum name="EGL_AUTO_STEREO_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_coverage_sample" supported="egl">
+            <require>
+                <enum name="EGL_COVERAGE_BUFFERS_NV"/>
+                <enum name="EGL_COVERAGE_SAMPLES_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_context_priority_realtime" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_PRIORITY_REALTIME_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_coverage_sample_resolve" supported="egl">
+            <require>
+                <enum name="EGL_COVERAGE_SAMPLE_RESOLVE_NV"/>
+                <enum name="EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV"/>
+                <enum name="EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_cuda_event" supported="egl">
+            <require>
+                <enum name="EGL_CUDA_EVENT_HANDLE_NV"/>
+                <enum name="EGL_SYNC_CUDA_EVENT_NV"/>
+                <enum name="EGL_SYNC_CUDA_EVENT_COMPLETE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_depth_nonlinear" supported="egl">
+            <require>
+                <enum name="EGL_DEPTH_ENCODING_NV"/>
+                <enum name="EGL_DEPTH_ENCODING_NONE_NV"/>
+                <enum name="EGL_DEPTH_ENCODING_NONLINEAR_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_device_cuda" supported="egl">
+            <require>
+                <enum name="EGL_CUDA_DEVICE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_native_query" supported="egl">
+            <require>
+                <command name="eglQueryNativeDisplayNV"/>
+                <command name="eglQueryNativeWindowNV"/>
+                <command name="eglQueryNativePixmapNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_post_convert_rounding" supported="egl">
+            <require>
+            </require>
+        </extension>
+        <extension name="EGL_NV_post_sub_buffer" supported="egl">
+            <require>
+                <enum name="EGL_POST_SUB_BUFFER_SUPPORTED_NV"/>
+                <command name="eglPostSubBufferNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_robustness_video_memory_purge" supported="egl">
+            <require>
+                <enum name="EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_consumer_gltexture_yuv" supported="egl">
+            <require>
+                <enum name="EGL_YUV_PLANE0_TEXTURE_UNIT_NV"/>
+                <enum name="EGL_YUV_PLANE1_TEXTURE_UNIT_NV"/>
+                <enum name="EGL_YUV_PLANE2_TEXTURE_UNIT_NV"/>
+                <enum name="EGL_YUV_NUMBER_OF_PLANES_EXT"/>
+                <enum name="EGL_YUV_BUFFER_EXT"/>
+                <command name="eglStreamConsumerGLTextureExternalAttribsNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_object" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_OBJECT_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_display" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_DISPLAY_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_partition" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_PARTITION_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_process" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_PROCESS_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_system" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_SYSTEM_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_fifo_next" supported="egl">
+            <require>
+                <enum name="EGL_PENDING_FRAME_NV"/>
+                <enum name="EGL_STREAM_TIME_PENDING_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_fifo_synchronous" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_FIFO_SYNCHRONOUS_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_frame_limits" supported="egl">
+            <require>
+                <enum name="EGL_PRODUCER_MAX_FRAME_HINT_NV"/>
+                <enum name="EGL_CONSUMER_MAX_FRAME_HINT_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_metadata" supported="egl">
+            <require>
+                <enum name="EGL_MAX_STREAM_METADATA_BLOCKS_NV"/>
+                <enum name="EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV"/>
+                <enum name="EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV"/>
+                <enum name="EGL_PRODUCER_METADATA_NV"/>
+                <enum name="EGL_CONSUMER_METADATA_NV"/>
+                <enum name="EGL_PENDING_METADATA_NV"/>
+                <enum name="EGL_METADATA0_SIZE_NV"/>
+                <enum name="EGL_METADATA1_SIZE_NV"/>
+                <enum name="EGL_METADATA2_SIZE_NV"/>
+                <enum name="EGL_METADATA3_SIZE_NV"/>
+                <enum name="EGL_METADATA0_TYPE_NV"/>
+                <enum name="EGL_METADATA1_TYPE_NV"/>
+                <enum name="EGL_METADATA2_TYPE_NV"/>
+                <enum name="EGL_METADATA3_TYPE_NV"/>
+                <command name="eglQueryDisplayAttribNV"/>
+                <command name="eglSetStreamMetadataNV"/>
+                <command name="eglQueryStreamMetadataNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_reset" supported="egl">
+            <require>
+                <enum name="EGL_SUPPORT_RESET_NV"/>
+                <enum name="EGL_SUPPORT_REUSE_NV"/>
+                <command name="eglResetStreamNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_remote" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_STATE_INITIALIZING_NV"/>
+                <enum name="EGL_STREAM_TYPE_NV"/>
+                <enum name="EGL_STREAM_PROTOCOL_NV"/>
+                <enum name="EGL_STREAM_ENDPOINT_NV"/>
+                <enum name="EGL_STREAM_LOCAL_NV"/>
+                <enum name="EGL_STREAM_PRODUCER_NV"/>
+                <enum name="EGL_STREAM_CONSUMER_NV"/>
+            </require>
+            <require comment="Supported only if EGL_KHR_stream_cross_process_fd is supported">
+                <enum name="EGL_STREAM_PROTOCOL_FD_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_PROTOCOL_SOCKET_NV"/>
+                <enum name="EGL_SOCKET_HANDLE_NV"/>
+                <enum name="EGL_SOCKET_TYPE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket_inet" supported="egl">
+            <require>
+                <enum name="EGL_SOCKET_TYPE_INET_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket_unix" supported="egl">
+            <require>
+                <enum name="EGL_SOCKET_TYPE_UNIX_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_sync" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_TYPE_KHR"/>
+                <enum name="EGL_SYNC_NEW_FRAME_NV"/>
+                <command name="eglCreateStreamSyncNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_sync" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV"/>
+                <enum name="EGL_SYNC_STATUS_NV"/>
+                <enum name="EGL_SIGNALED_NV"/>
+                <enum name="EGL_UNSIGNALED_NV"/>
+                <enum name="EGL_SYNC_FLUSH_COMMANDS_BIT_NV"/>
+                <enum name="EGL_FOREVER_NV"/>
+                <enum name="EGL_ALREADY_SIGNALED_NV"/>
+                <enum name="EGL_TIMEOUT_EXPIRED_NV"/>
+                <enum name="EGL_CONDITION_SATISFIED_NV"/>
+                <enum name="EGL_SYNC_TYPE_NV"/>
+                <enum name="EGL_SYNC_CONDITION_NV"/>
+                <enum name="EGL_SYNC_FENCE_NV"/>
+                <enum name="EGL_NO_SYNC_NV"/>
+                <command name="eglCreateFenceSyncNV"/>
+                <command name="eglDestroySyncNV"/>
+                <command name="eglFenceNV"/>
+                <command name="eglClientWaitSyncNV"/>
+                <command name="eglSignalSyncNV"/>
+                <command name="eglGetSyncAttribNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_system_time" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <command name="eglGetSystemTimeFrequencyNV"/>
+                <command name="eglGetSystemTimeNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_TIZEN_image_native_buffer" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_TIZEN"/>
+            </require>
+        </extension>
+        <extension name="EGL_TIZEN_image_native_surface" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_SURFACE_TIZEN"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_compositor" supported="egl">
+            <require>
+                <enum name="EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT"/>
+                <enum name="EGL_EXTERNAL_REF_ID_EXT"/>
+                <enum name="EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT"/>
+                <enum name="EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT"/>
+
+                <command name="eglCompositorSetContextListEXT"/>
+                <command name="eglCompositorSetContextAttributesEXT"/>
+                <command name="eglCompositorSetWindowListEXT"/>
+                <command name="eglCompositorSetWindowAttributesEXT"/>
+                <command name="eglCompositorBindTexWindowEXT"/>
+                <command name="eglCompositorSetSizeEXT"/>
+                <command name="eglCompositorSwapPolicyEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_surface_CTA861_3_metadata" supported="egl">
+            <require>
+                <enum name="EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT"/>
+                <enum name="EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_image_implicit_sync_control" supported="egl">
+            <require>
+                <enum name="EGL_IMPORT_SYNC_TYPE_EXT"/>
+                <enum name="EGL_IMPORT_IMPLICIT_SYNC_EXT"/>
+                <enum name="EGL_IMPORT_EXPLICIT_SYNC_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_bind_to_front" supported="egl">
+            <require>
+                <enum name="EGL_FRONT_BUFFER_EXT"/>
+            </require>
+        </extension>
+    </extensions>
+</registry>
diff --git a/registry/gl.xml b/registry/gl.xml
new file mode 100644
index 0000000..42fce3c
--- /dev/null
+++ b/registry/gl.xml
@@ -0,0 +1,49562 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+    <comment>
+Copyright (c) 2013-2017 The Khronos Group Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+------------------------------------------------------------------------
+
+This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
+version of the registry, together with documentation, schema, and Python
+generator scripts used to generate C header files for OpenGL and OpenGL ES,
+can always be found in the Khronos Registry at
+        https://github.com/KhronosGroup/OpenGL-Registry
+    </comment>
+
+    <!-- SECTION: GL type definitions. -->
+    <types>
+            <!-- These are dependencies GL types require to be declared legally -->
+        <type name="stddef">#include &lt;stddef.h&gt;</type>
+        <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
+        <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
+#include &lt;inttypes.h&gt;
+#elif defined(__sun__) || defined(__digital__)
+#include &lt;inttypes.h&gt;
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include &lt;inttypes.h&gt;
+#elif defined(__SCO__) || defined(__USLC__)
+#include &lt;stdint.h&gt;
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
+#include &lt;stdint.h&gt;
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include &lt;inttypes.h&gt;
+#endif
+#endif</type>
+            <!-- These are actual GL types -->
+        <type>typedef unsigned int <name>GLenum</name>;</type>
+        <type>typedef unsigned char <name>GLboolean</name>;</type>
+        <type>typedef unsigned int <name>GLbitfield</name>;</type>
+        <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
+        <type>typedef signed char <name>GLbyte</name>;</type>
+        <type>typedef short <name>GLshort</name>;</type>
+        <type>typedef int <name>GLint</name>;</type>
+        <type>typedef int <name>GLclampx</name>;</type>
+        <type>typedef unsigned char <name>GLubyte</name>;</type>
+        <type>typedef unsigned short <name>GLushort</name>;</type>
+        <type>typedef unsigned int <name>GLuint</name>;</type>
+        <type>typedef int <name>GLsizei</name>;</type>
+        <type>typedef float <name>GLfloat</name>;</type>
+        <type>typedef float <name>GLclampf</name>;</type>
+        <type>typedef double <name>GLdouble</name>;</type>
+        <type>typedef double <name>GLclampd</name>;</type>
+        <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
+        <type>typedef void *<name>GLeglImageOES</name>;</type>
+        <type>typedef char <name>GLchar</name>;</type>
+        <type>typedef char <name>GLcharARB</name>;</type>
+        <type name="GLhandleARB">#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif</type>
+        <type>typedef unsigned short <name>GLhalfARB</name>;</type>
+        <type>typedef unsigned short <name>GLhalf</name>;</type>
+        <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
+        <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
+        <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
+        <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
+        <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
+        <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
+        <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
+        <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
+        <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
+        <type>typedef struct __GLsync *<name>GLsync</name>;</type>
+        <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
+        <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
+        <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+        <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+        <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+            <!-- GLES 1 types -->
+        <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
+            <!-- GLES 1/2 types (tagged for GLES 1) -->
+        <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+        <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+            <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
+        <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+        <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+            <!-- GLES 2 types (none currently) -->
+            <!-- GLSC 2 types -->
+        <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+            <!-- Vendor extension types -->
+        <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
+        <type>typedef unsigned short <name>GLhalfNV</name>;</type>
+        <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
+        <type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
+    </types>
+
+    <!-- SECTION: GL parameter class type definitions. -->
+
+    <groups>
+        <group name="AccumOp">
+            <enum name="GL_ACCUM"/>
+            <enum name="GL_LOAD"/>
+            <enum name="GL_RETURN"/>
+            <enum name="GL_MULT"/>
+            <enum name="GL_ADD"/>
+        </group>
+
+        <group name="AttribMask">
+            <enum name="GL_ACCUM_BUFFER_BIT"/>
+            <enum name="GL_ALL_ATTRIB_BITS"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_CURRENT_BIT"/>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_ENABLE_BIT"/>
+            <enum name="GL_EVAL_BIT"/>
+            <enum name="GL_FOG_BIT"/>
+            <enum name="GL_HINT_BIT"/>
+            <enum name="GL_LIGHTING_BIT"/>
+            <enum name="GL_LINE_BIT"/>
+            <enum name="GL_LIST_BIT"/>
+            <enum name="GL_MULTISAMPLE_BIT"/>
+            <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+            <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+            <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+            <enum name="GL_PIXEL_MODE_BIT"/>
+            <enum name="GL_POINT_BIT"/>
+            <enum name="GL_POLYGON_BIT"/>
+            <enum name="GL_POLYGON_STIPPLE_BIT"/>
+            <enum name="GL_SCISSOR_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_TEXTURE_BIT"/>
+            <enum name="GL_TRANSFORM_BIT"/>
+            <enum name="GL_VIEWPORT_BIT"/>
+        </group>
+
+        <group name="AlphaFunction">
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_NOTEQUAL"/>
+        </group>
+
+        <group name="BlendEquationModeEXT">
+            <enum name="GL_ALPHA_MAX_SGIX"/>
+            <enum name="GL_ALPHA_MIN_SGIX"/>
+            <enum name="GL_FUNC_ADD_EXT"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+            <enum name="GL_FUNC_SUBTRACT_EXT"/>
+            <enum name="GL_LOGIC_OP"/>
+            <enum name="GL_MAX_EXT"/>
+            <enum name="GL_MIN_EXT"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+        </group>
+
+        <group name="Boolean">
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+        </group>
+
+        <group name="BufferBitQCOM">
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+        </group>
+
+        <group name="BufferTargetARB">
+          <enum name="GL_ARRAY_BUFFER"/>
+          <enum name="GL_ATOMIC_COUNTER_BUFFER" />
+          <enum name="GL_COPY_READ_BUFFER" />
+          <enum name="GL_COPY_WRITE_BUFFER" />
+          <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
+          <enum name="GL_DRAW_INDIRECT_BUFFER" />
+          <enum name="GL_ELEMENT_ARRAY_BUFFER" />
+          <enum name="GL_PIXEL_PACK_BUFFER" />
+          <enum name="GL_PIXEL_UNPACK_BUFFER" />
+          <enum name="GL_QUERY_BUFFER" />
+          <enum name="GL_SHADER_STORAGE_BUFFER" />
+          <enum name="GL_TEXTURE_BUFFER" />
+          <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
+          <enum name="GL_UNIFORM_BUFFER" />
+        </group>
+
+        <group name="BufferUsageARB">
+          <enum name="GL_STREAM_DRAW"/>
+          <enum name="GL_STREAM_READ"/>
+          <enum name="GL_STREAM_COPY"/>
+          <enum name="GL_STATIC_DRAW"/>
+          <enum name="GL_STATIC_READ"/>
+          <enum name="GL_STATIC_COPY"/>
+          <enum name="GL_DYNAMIC_DRAW"/>
+          <enum name="GL_DYNAMIC_READ"/>
+          <enum name="GL_DYNAMIC_COPY"/>
+        </group>
+
+        <group name="BufferAccessARB">
+          <enum name="GL_READ_ONLY"/>
+          <enum name="GL_WRITE_ONLY"/>
+          <enum name="GL_READ_WRITE"/>
+        </group>
+
+        <group name="BufferAccessMask">
+            <enum name="GL_MAP_COHERENT_BIT"/>
+            <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_READ_BIT_EXT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT_EXT"/>
+        </group>
+
+        <group name="ClearBufferMask">
+            <enum name="GL_ACCUM_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+        </group>
+
+        <group name="ClientAttribMask">
+            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+        </group>
+
+        <group name="ClipPlaneName">
+            <enum name="GL_CLIP_DISTANCE0"/>
+            <enum name="GL_CLIP_DISTANCE1"/>
+            <enum name="GL_CLIP_DISTANCE2"/>
+            <enum name="GL_CLIP_DISTANCE3"/>
+            <enum name="GL_CLIP_DISTANCE4"/>
+            <enum name="GL_CLIP_DISTANCE5"/>
+            <enum name="GL_CLIP_DISTANCE6"/>
+            <enum name="GL_CLIP_DISTANCE7"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+        </group>
+
+        <group name="ColorMaterialFace">
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+        </group>
+
+        <group name="ColorMaterialParameter">
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SPECULAR"/>
+        </group>
+
+        <group name="ColorPointerType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+        </group>
+
+        <group name="ColorTableParameterPNameSGI">
+            <enum name="GL_COLOR_TABLE_BIAS"/>
+            <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+            <enum name="GL_COLOR_TABLE_SCALE"/>
+            <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+        </group>
+
+        <group name="ColorTableTargetSGI">
+            <enum name="GL_COLOR_TABLE"/>
+            <enum name="GL_COLOR_TABLE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+            <enum name="GL_PROXY_COLOR_TABLE"/>
+            <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+            <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+            <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+            <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+            <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+            <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+        </group>
+
+        <group name="ContextFlagMask">
+            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+            <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+            <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+        </group>
+
+        <group name="ContextProfileMask">
+            <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+            <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+        </group>
+
+        <group name="ConvolutionBorderModeEXT">
+            <enum name="GL_REDUCE"/>
+            <enum name="GL_REDUCE_EXT"/>
+        </group>
+
+        <group name="ConvolutionParameterEXT">
+            <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+            <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+            <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+            <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+            <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+            <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+        </group>
+
+        <group name="ConvolutionTargetEXT">
+            <enum name="GL_CONVOLUTION_1D"/>
+            <enum name="GL_CONVOLUTION_1D_EXT"/>
+            <enum name="GL_CONVOLUTION_2D"/>
+            <enum name="GL_CONVOLUTION_2D_EXT"/>
+        </group>
+
+        <group name="CullFaceMode">
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+        </group>
+
+        <group name="DataType" comment="See enums block below"/>
+
+        <group name="DepthFunction">
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_NOTEQUAL"/>
+        </group>
+
+        <group name="DrawBufferMode">
+            <enum name="GL_AUX0"/>
+            <enum name="GL_AUX1"/>
+            <enum name="GL_AUX2"/>
+            <enum name="GL_AUX3"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_NONE_OES"/>
+            <enum name="GL_RIGHT"/>
+        </group>
+
+        <group name="DrawElementsType">
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+        </group>
+
+        <group name="EnableCap">
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+            <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+            <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+            <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+            <enum name="GL_AUTO_NORMAL"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_COLOR_ARRAY"/>
+            <enum name="GL_COLOR_LOGIC_OP"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_COLOR_TABLE_SGI"/>
+            <enum name="GL_CONVOLUTION_1D_EXT"/>
+            <enum name="GL_CONVOLUTION_2D_EXT"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_EDGE_FLAG_ARRAY"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_FOG_OFFSET_SGIX"/>
+            <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+            <enum name="GL_FRAMEZOOM_SGIX"/>
+            <enum name="GL_HISTOGRAM_EXT"/>
+            <enum name="GL_INDEX_ARRAY"/>
+            <enum name="GL_INDEX_LOGIC_OP"/>
+            <enum name="GL_INTERLACE_SGIX"/>
+            <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_LINE_SMOOTH"/>
+            <enum name="GL_LINE_STIPPLE"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_MINMAX_EXT"/>
+            <enum name="GL_MULTISAMPLE_SGIS"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_NORMAL_ARRAY"/>
+            <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+            <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_POLYGON_OFFSET_LINE"/>
+            <enum name="GL_POLYGON_OFFSET_POINT"/>
+            <enum name="GL_POLYGON_SMOOTH"/>
+            <enum name="GL_POLYGON_STIPPLE"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+            <enum name="GL_REFERENCE_PLANE_SGIX"/>
+            <enum name="GL_RESCALE_NORMAL_EXT"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+            <enum name="GL_SAMPLE_MASK_SGIS"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_SEPARABLE_2D_EXT"/>
+            <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+            <enum name="GL_SPRITE_SGIX"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_TEXTURE_1D"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_TEXTURE_3D_EXT"/>
+            <enum name="GL_TEXTURE_4D_SGIS"/>
+            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY"/>
+            <enum name="GL_TEXTURE_GEN_Q"/>
+            <enum name="GL_TEXTURE_GEN_R"/>
+            <enum name="GL_TEXTURE_GEN_S"/>
+            <enum name="GL_TEXTURE_GEN_T"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+        </group>
+
+        <group name="ErrorCode">
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_TABLE_TOO_LARGE"/>
+            <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+            <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+        </group>
+
+        <group name="ExternalHandleType">
+            <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+            <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+            <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+        </group>
+
+        <group name="FeedbackType">
+            <enum name="GL_2D"/>
+            <enum name="GL_3D"/>
+            <enum name="GL_3D_COLOR"/>
+            <enum name="GL_3D_COLOR_TEXTURE"/>
+            <enum name="GL_4D_COLOR_TEXTURE"/>
+        </group>
+
+        <group name="FeedBackToken">
+            <enum name="GL_BITMAP_TOKEN"/>
+            <enum name="GL_COPY_PIXEL_TOKEN"/>
+            <enum name="GL_DRAW_PIXEL_TOKEN"/>
+            <enum name="GL_LINE_RESET_TOKEN"/>
+            <enum name="GL_LINE_TOKEN"/>
+            <enum name="GL_PASS_THROUGH_TOKEN"/>
+            <enum name="GL_POINT_TOKEN"/>
+            <enum name="GL_POLYGON_TOKEN"/>
+        </group>
+
+        <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
+
+        <group name="FfdTargetSGIX">
+            <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+            <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+        </group>
+
+        <group name="FogCoordinatePointerType">
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+        </group>
+
+        <group name="FogMode">
+            <enum name="GL_EXP"/>
+            <enum name="GL_EXP2"/>
+            <enum name="GL_FOG_FUNC_SGIS"/>
+            <enum name="GL_LINEAR"/>
+        </group>
+
+        <group name="FogParameter">
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+            <enum name="GL_FOG_START"/>
+        </group>
+
+        <group name="FogPointerTypeEXT">
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+        </group>
+
+        <group name="FogPointerTypeIBM">
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+        </group>
+
+        <group name="FragmentLightModelParameterSGIX">
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+        </group>
+
+        <group name="FramebufferFetchNoncoherent">
+            <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+        </group>
+
+        <group name="FrontFaceDirection">
+            <enum name="GL_CCW"/>
+            <enum name="GL_CW"/>
+        </group>
+
+        <group name="GetColorTableParameterPNameSGI">
+            <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+            <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+            <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+            <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+            <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+            <enum name="GL_COLOR_TABLE_BIAS"/>
+            <enum name="GL_COLOR_TABLE_SCALE"/>
+            <enum name="GL_COLOR_TABLE_FORMAT"/>
+            <enum name="GL_COLOR_TABLE_WIDTH"/>
+            <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+            <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+            <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+            <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+            <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+            <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+        </group>
+
+        <group name="GetConvolutionParameter">
+            <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+            <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+            <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+            <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+            <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+            <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+            <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+            <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+            <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+            <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+            <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+            <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+            <enum name="GL_CONVOLUTION_FORMAT"/>
+            <enum name="GL_CONVOLUTION_WIDTH"/>
+            <enum name="GL_CONVOLUTION_HEIGHT"/>
+            <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+            <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
+        </group>
+
+        <group name="GetHistogramParameterPNameEXT">
+            <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+            <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_SINK_EXT"/>
+            <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+            <enum name="GL_HISTOGRAM_WIDTH"/>
+            <enum name="GL_HISTOGRAM_FORMAT"/>
+            <enum name="GL_HISTOGRAM_RED_SIZE"/>
+            <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+            <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+            <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+            <enum name="GL_HISTOGRAM_SINK"/>
+            <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+            <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_SINK_EXT"/>
+            <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+        </group>
+
+        <group name="GetMapQuery">
+            <enum name="GL_COEFF"/>
+            <enum name="GL_DOMAIN"/>
+            <enum name="GL_ORDER"/>
+        </group>
+
+        <group name="GetMinmaxParameterPNameEXT">
+            <enum name="GL_MINMAX_FORMAT"/>
+            <enum name="GL_MINMAX_FORMAT_EXT"/>
+            <enum name="GL_MINMAX_SINK"/>
+            <enum name="GL_MINMAX_SINK_EXT"/>
+            <enum name="GL_MINMAX_FORMAT"/>
+            <enum name="GL_MINMAX_SINK"/>
+        </group>
+
+        <group name="GetPixelMap">
+            <enum name="GL_PIXEL_MAP_A_TO_A"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S"/>
+        </group>
+
+        <group name="GetPName">
+            <enum name="GL_ACCUM_ALPHA_BITS"/>
+            <enum name="GL_ACCUM_BLUE_BITS"/>
+            <enum name="GL_ACCUM_CLEAR_VALUE"/>
+            <enum name="GL_ACCUM_GREEN_BITS"/>
+            <enum name="GL_ACCUM_RED_BITS"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <enum name="GL_ALPHA_BIAS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_ALPHA_TEST_FUNC"/>
+            <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+            <enum name="GL_ALPHA_TEST_QCOM"/>
+            <enum name="GL_ALPHA_TEST_REF"/>
+            <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+            <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+            <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+            <enum name="GL_ASYNC_MARKER_SGIX"/>
+            <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+            <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+            <enum name="GL_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_AUTO_NORMAL"/>
+            <enum name="GL_AUX_BUFFERS"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_BLEND_COLOR_EXT"/>
+            <enum name="GL_BLEND_DST"/>
+            <enum name="GL_BLEND_EQUATION_EXT"/>
+            <enum name="GL_BLEND_SRC"/>
+            <enum name="GL_BLUE_BIAS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_BLUE_SCALE"/>
+            <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_COLOR_ARRAY"/>
+            <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+            <enum name="GL_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_LOGIC_OP"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_COLOR_MATERIAL_FACE"/>
+            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+            <enum name="GL_COLOR_MATRIX_SGI"/>
+            <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+            <enum name="GL_COLOR_TABLE_SGI"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_CONVOLUTION_1D_EXT"/>
+            <enum name="GL_CONVOLUTION_2D_EXT"/>
+            <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_CURRENT_COLOR"/>
+            <enum name="GL_CURRENT_INDEX"/>
+            <enum name="GL_CURRENT_NORMAL"/>
+            <enum name="GL_CURRENT_RASTER_COLOR"/>
+            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+            <enum name="GL_CURRENT_RASTER_INDEX"/>
+            <enum name="GL_CURRENT_RASTER_POSITION"/>
+            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+            <enum name="GL_DEPTH_BIAS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_SCALE"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+            <enum name="GL_DEVICE_LUID_EXT"/>
+            <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+            <enum name="GL_DEVICE_UUID_EXT"/>
+            <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_DOUBLEBUFFER"/>
+            <enum name="GL_DRAW_BUFFER"/>
+            <enum name="GL_DRAW_BUFFER_EXT"/>
+            <enum name="GL_DRIVER_UUID_EXT"/>
+            <enum name="GL_EDGE_FLAG"/>
+            <enum name="GL_EDGE_FLAG_ARRAY"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_OFFSET_SGIX"/>
+            <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+            <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+            <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+            <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+            <enum name="GL_FRAMEZOOM_SGIX"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+            <enum name="GL_GREEN_BIAS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_GREEN_SCALE"/>
+            <enum name="GL_HISTOGRAM_EXT"/>
+            <enum name="GL_INDEX_ARRAY"/>
+            <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+            <enum name="GL_INDEX_ARRAY_STRIDE"/>
+            <enum name="GL_INDEX_ARRAY_TYPE"/>
+            <enum name="GL_INDEX_BITS"/>
+            <enum name="GL_INDEX_CLEAR_VALUE"/>
+            <enum name="GL_INDEX_LOGIC_OP"/>
+            <enum name="GL_INDEX_MODE"/>
+            <enum name="GL_INDEX_OFFSET"/>
+            <enum name="GL_INDEX_SHIFT"/>
+            <enum name="GL_INDEX_WRITEMASK"/>
+            <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+            <enum name="GL_INTERLACE_SGIX"/>
+            <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+            <enum name="GL_LINE_SMOOTH"/>
+            <enum name="GL_LINE_SMOOTH_HINT"/>
+            <enum name="GL_LINE_STIPPLE"/>
+            <enum name="GL_LINE_STIPPLE_PATTERN"/>
+            <enum name="GL_LINE_STIPPLE_REPEAT"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+            <enum name="GL_LINE_WIDTH_RANGE"/>
+            <enum name="GL_LIST_BASE"/>
+            <enum name="GL_LIST_INDEX"/>
+            <enum name="GL_LIST_MODE"/>
+            <enum name="GL_LOGIC_OP"/>
+            <enum name="GL_LOGIC_OP_MODE"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_GRID_DOMAIN"/>
+            <enum name="GL_MAP1_GRID_SEGMENTS"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_GRID_DOMAIN"/>
+            <enum name="GL_MAP2_GRID_SEGMENTS"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_MAP_COLOR"/>
+            <enum name="GL_MAP_STENCIL"/>
+            <enum name="GL_MATRIX_MODE"/>
+            <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+            <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+            <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+            <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+            <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+            <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+            <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+            <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+            <enum name="GL_MAX_CLIP_DISTANCES"/>
+            <enum name="GL_MAX_CLIP_PLANES"/>
+            <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+            <enum name="GL_MAX_EVAL_ORDER"/>
+            <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+            <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+            <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+            <enum name="GL_MAX_LIGHTS"/>
+            <enum name="GL_MAX_LIST_NESTING"/>
+            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_MINMAX_EXT"/>
+            <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+            <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+            <enum name="GL_MODELVIEW_MATRIX"/>
+            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MULTISAMPLE_SGIS"/>
+            <enum name="GL_NAME_STACK_DEPTH"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_NORMAL_ARRAY"/>
+            <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+            <enum name="GL_NORMAL_ARRAY_TYPE"/>
+            <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_PACK_CMYK_HINT_EXT"/>
+            <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+            <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+            <enum name="GL_PACK_LSB_FIRST"/>
+            <enum name="GL_PACK_RESAMPLE_SGIX"/>
+            <enum name="GL_PACK_ROW_LENGTH"/>
+            <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+            <enum name="GL_PACK_SKIP_PIXELS"/>
+            <enum name="GL_PACK_SKIP_ROWS"/>
+            <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+            <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+            <enum name="GL_PACK_SWAP_BYTES"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+            <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+            <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+            <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+            <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+            <enum name="GL_POINT_SIZE"/>
+            <enum name="GL_POINT_SIZE_GRANULARITY"/>
+            <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+            <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+            <enum name="GL_POINT_SIZE_RANGE"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_POLYGON_MODE"/>
+            <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_POLYGON_OFFSET_LINE"/>
+            <enum name="GL_POLYGON_OFFSET_POINT"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_SMOOTH"/>
+            <enum name="GL_POLYGON_SMOOTH_HINT"/>
+            <enum name="GL_POLYGON_STIPPLE"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+            <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+            <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+            <enum name="GL_PROJECTION_MATRIX"/>
+            <enum name="GL_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_READ_BUFFER"/>
+            <enum name="GL_READ_BUFFER_EXT"/>
+            <enum name="GL_READ_BUFFER_NV"/>
+            <enum name="GL_RED_BIAS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_RED_SCALE"/>
+            <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+            <enum name="GL_REFERENCE_PLANE_SGIX"/>
+            <enum name="GL_RENDER_MODE"/>
+            <enum name="GL_RESCALE_NORMAL_EXT"/>
+            <enum name="GL_RGBA_MODE"/>
+            <enum name="GL_SAMPLES_SGIS"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+            <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+            <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+            <enum name="GL_SAMPLE_MASK_SGIS"/>
+            <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+            <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_SELECTION_BUFFER_SIZE"/>
+            <enum name="GL_SEPARABLE_2D_EXT"/>
+            <enum name="GL_SHADE_MODEL"/>
+            <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+            <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+            <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+            <enum name="GL_SPRITE_AXIS_SGIX"/>
+            <enum name="GL_SPRITE_MODE_SGIX"/>
+            <enum name="GL_SPRITE_SGIX"/>
+            <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_STEREO"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_TEXTURE_1D"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+            <enum name="GL_TEXTURE_3D_EXT"/>
+            <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+            <enum name="GL_TEXTURE_4D_SGIS"/>
+            <enum name="GL_TEXTURE_BINDING_1D"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_TEXTURE_BINDING_3D"/>
+            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+            <enum name="GL_TEXTURE_GEN_Q"/>
+            <enum name="GL_TEXTURE_GEN_R"/>
+            <enum name="GL_TEXTURE_GEN_S"/>
+            <enum name="GL_TEXTURE_GEN_T"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
+            <enum name="GL_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+            <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+            <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+            <enum name="GL_UNPACK_LSB_FIRST"/>
+            <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+            <enum name="GL_UNPACK_ROW_LENGTH"/>
+            <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS"/>
+            <enum name="GL_UNPACK_SKIP_ROWS"/>
+            <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+            <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+            <enum name="GL_UNPACK_SWAP_BYTES"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+            <enum name="GL_VERTEX_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+            <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_ZOOM_X"/>
+            <enum name="GL_ZOOM_Y"/>
+        </group>
+
+        <group name="GetPointervPName">
+            <enum name="GL_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+            <enum name="GL_INDEX_ARRAY_POINTER"/>
+            <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+            <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+            <enum name="GL_NORMAL_ARRAY_POINTER"/>
+            <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+            <enum name="GL_SELECTION_BUFFER_POINTER"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+            <enum name="GL_VERTEX_ARRAY_POINTER"/>
+            <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+            <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+            <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+        </group>
+
+        <group name="GetTextureParameter">
+            <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+            <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+            <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+            <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+            <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+            <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+            <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+            <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+            <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_BLUE_SIZE"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+            <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+            <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+            <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_DEPTH_EXT"/>
+            <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+            <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_GREEN_SIZE"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+            <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_PRIORITY"/>
+            <enum name="GL_TEXTURE_RED_SIZE"/>
+            <enum name="GL_TEXTURE_RESIDENT"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+            <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+            <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+        </group>
+
+        <group name="HintMode">
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+        </group>
+
+        <group name="HintTarget">
+            <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+            <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+            <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+            <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+            <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+            <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+            <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+            <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+            <enum name="GL_CLIP_FAR_HINT_PGI"/>
+            <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+            <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+            <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+            <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+            <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+            <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
+            <enum name="GL_LINE_SMOOTH_HINT"/>
+            <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+            <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+            <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+            <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+            <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+            <enum name="GL_PACK_CMYK_HINT_EXT"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_PHONG_HINT_WIN"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_POLYGON_SMOOTH_HINT"/>
+            <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+            <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+            <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+            <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+            <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+            <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+            <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+            <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+            <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+            <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+            <enum name="GL_TRANSFORM_HINT_APPLE"/>
+            <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+            <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+            <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+            <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+            <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+            <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+            <enum name="GL_WIDE_LINE_HINT_PGI"/>
+        </group>
+
+        <group name="HistogramTargetEXT">
+            <enum name="GL_HISTOGRAM"/>
+            <enum name="GL_HISTOGRAM_EXT"/>
+            <enum name="GL_PROXY_HISTOGRAM"/>
+            <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+            <enum name="GL_HISTOGRAM"/>
+            <enum name="GL_PROXY_HISTOGRAM"/>
+        </group>
+
+        <group name="IndexPointerType">
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+        </group>
+
+        <group name="InterleavedArrayFormat">
+            <enum name="GL_C3F_V3F"/>
+            <enum name="GL_C4F_N3F_V3F"/>
+            <enum name="GL_C4UB_V2F"/>
+            <enum name="GL_C4UB_V3F"/>
+            <enum name="GL_N3F_V3F"/>
+            <enum name="GL_T2F_C3F_V3F"/>
+            <enum name="GL_T2F_C4F_N3F_V3F"/>
+            <enum name="GL_T2F_C4UB_V3F"/>
+            <enum name="GL_T2F_N3F_V3F"/>
+            <enum name="GL_T2F_V3F"/>
+            <enum name="GL_T4F_C4F_N3F_V4F"/>
+            <enum name="GL_T4F_V4F"/>
+            <enum name="GL_V2F"/>
+            <enum name="GL_V3F"/>
+        </group>
+
+        <group name="LightEnvModeSGIX">
+            <enum name="GL_ADD"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_REPLACE"/>
+        </group>
+
+        <group name="LightEnvParameterSGIX">
+            <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+        </group>
+
+        <group name="LightModelColorControl">
+            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+            <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+            <enum name="GL_SINGLE_COLOR"/>
+            <enum name="GL_SINGLE_COLOR_EXT"/>
+        </group>
+
+        <group name="LightModelParameter">
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+        </group>
+
+        <group name="LightName">
+            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+            <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+        </group>
+
+        <group name="LightParameter">
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_CONSTANT_ATTENUATION"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_LINEAR_ATTENUATION"/>
+            <enum name="GL_POSITION"/>
+            <enum name="GL_QUADRATIC_ATTENUATION"/>
+            <enum name="GL_SPECULAR"/>
+            <enum name="GL_SPOT_CUTOFF"/>
+            <enum name="GL_SPOT_DIRECTION"/>
+            <enum name="GL_SPOT_EXPONENT"/>
+        </group>
+
+        <group name="ListMode">
+            <enum name="GL_COMPILE"/>
+            <enum name="GL_COMPILE_AND_EXECUTE"/>
+        </group>
+
+        <group name="ListNameType">
+            <enum name="GL_2_BYTES"/>
+            <enum name="GL_3_BYTES"/>
+            <enum name="GL_4_BYTES"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+        </group>
+
+        <group name="ListParameterName">
+            <enum name="GL_LIST_PRIORITY_SGIX"/>
+        </group>
+
+        <group name="LogicOp">
+            <enum name="GL_AND"/>
+            <enum name="GL_AND_INVERTED"/>
+            <enum name="GL_AND_REVERSE"/>
+            <enum name="GL_CLEAR"/>
+            <enum name="GL_COPY"/>
+            <enum name="GL_COPY_INVERTED"/>
+            <enum name="GL_EQUIV"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_NAND"/>
+            <enum name="GL_NOOP"/>
+            <enum name="GL_NOR"/>
+            <enum name="GL_OR"/>
+            <enum name="GL_OR_INVERTED"/>
+            <enum name="GL_OR_REVERSE"/>
+            <enum name="GL_SET"/>
+            <enum name="GL_XOR"/>
+        </group>
+
+        <group name="MapBufferUsageMask">
+            <enum name="GL_CLIENT_STORAGE_BIT"/>
+            <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
+            <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+            <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+            <enum name="GL_MAP_COHERENT_BIT"/>
+            <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_READ_BIT_EXT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT_EXT"/>
+            <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+            <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+            <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
+        </group>
+
+        <group name="MapTarget">
+            <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+        </group>
+
+        <group name="MapTextureFormatINTEL">
+            <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+            <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+            <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+        </group>
+
+        <group name="MaterialFace">
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+        </group>
+
+        <group name="MaterialParameter">
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_COLOR_INDEXES"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SHININESS"/>
+            <enum name="GL_SPECULAR"/>
+        </group>
+
+        <group name="MatrixMode">
+            <enum name="GL_MODELVIEW"/>
+            <enum name="GL_MODELVIEW0_EXT"/>
+            <enum name="GL_PROJECTION"/>
+            <enum name="GL_TEXTURE"/>
+        </group>
+
+        <group name="MemoryBarrierMask">
+            <enum name="GL_ALL_BARRIER_BITS"/>
+            <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
+            <enum name="GL_COMMAND_BARRIER_BIT"/>
+            <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+            <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+            <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+            <enum name="GL_UNIFORM_BARRIER_BIT"/>
+            <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+        </group>
+
+        <group name="MemoryObjectParameterName">
+            <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+            <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+        </group>
+
+        <group name="MeshMode1">
+            <enum name="GL_LINE"/>
+            <enum name="GL_POINT"/>
+        </group>
+
+        <group name="MeshMode2">
+            <enum name="GL_FILL"/>
+            <enum name="GL_LINE"/>
+            <enum name="GL_POINT"/>
+        </group>
+
+        <group name="MinmaxTargetEXT">
+            <enum name="GL_MINMAX"/>
+            <enum name="GL_MINMAX_EXT"/>
+        </group>
+
+        <group name="NormalPointerType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+        </group>
+
+        <group name="PixelCopyType">
+            <enum name="GL_COLOR"/>
+            <enum name="GL_COLOR_EXT"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_DEPTH_EXT"/>
+            <enum name="GL_STENCIL"/>
+            <enum name="GL_STENCIL_EXT"/>
+        </group>
+
+        <group name="PixelFormat">
+            <enum name="GL_ABGR_EXT"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_BLUE"/>
+            <enum name="GL_CMYKA_EXT"/>
+            <enum name="GL_CMYK_EXT"/>
+            <enum name="GL_COLOR_INDEX"/>
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_GREEN"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_RED_EXT"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_STENCIL_INDEX"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_YCRCB_422_SGIX"/>
+            <enum name="GL_YCRCB_444_SGIX"/>
+        </group>
+
+        <group name="InternalFormat" comment="Was PixelInternalFormat">
+            <!-- Compatibility -->
+            <enum name="GL_ALPHA12"/>
+            <enum name="GL_ALPHA16"/>
+            <!-- <enum name="GL_ALPHA16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_ALPHA4"/>
+            <enum name="GL_ALPHA8"/>
+            <!-- <enum name="GL_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_DUAL_ALPHA12_SGIS"/>
+            <enum name="GL_DUAL_ALPHA16_SGIS"/>
+            <enum name="GL_DUAL_ALPHA4_SGIS"/>
+            <enum name="GL_DUAL_ALPHA8_SGIS"/>
+            <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+            <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+            <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+            <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+            <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+            <enum name="GL_INTENSITY"/>
+            <enum name="GL_INTENSITY12"/>
+            <enum name="GL_INTENSITY16"/>
+            <!-- <enum name="GL_INTENSITY16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_INTENSITY4"/>
+            <enum name="GL_INTENSITY8"/>
+            <!-- <enum name="GL_INTENSITY_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_LUMINANCE12"/>
+            <enum name="GL_LUMINANCE12_ALPHA12"/>
+            <enum name="GL_LUMINANCE12_ALPHA4"/>
+            <enum name="GL_LUMINANCE16"/>
+            <enum name="GL_LUMINANCE16_ALPHA16"/>
+            <!-- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_LUMINANCE16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_LUMINANCE4"/>
+            <enum name="GL_LUMINANCE4_ALPHA4"/>
+            <enum name="GL_LUMINANCE6_ALPHA2"/>
+            <enum name="GL_LUMINANCE8"/>
+            <enum name="GL_LUMINANCE8_ALPHA8"/>
+            <!-- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_LUMINANCE_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <enum name="GL_QUAD_ALPHA4_SGIS"/>
+            <enum name="GL_QUAD_ALPHA8_SGIS"/>
+            <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+            <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+            <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+            <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+            <!-- <enum name="GL_R5_G6_B5_A8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_R5_G6_B5_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_RGBA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_RGB_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- Base internal format: GL_RED -->
+            <enum name="GL_RED"/>
+            <enum name="GL_RED_EXT"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_R8_EXT"/>
+            <enum name="GL_R8_SNORM"/>
+            <enum name="GL_R16"/>
+            <enum name="GL_R16_EXT"/>
+            <enum name="GL_R16_SNORM"/>
+            <enum name="GL_R16_SNORM_EXT"/>
+            <!-- <enum name="GL_R32" comment="cut & paste error?"/> -->
+            <!-- <enum name="GL_R32_EXT" comment="cut & paste error?"/> -->
+            <enum name="GL_R16F"/>
+            <enum name="GL_R16F_EXT"/>
+            <enum name="GL_R32F"/>
+            <enum name="GL_R32F_EXT"/>
+            <enum name="GL_R8I"/>
+            <enum name="GL_R16I"/>
+            <enum name="GL_R32I"/>
+            <enum name="GL_R8UI"/>
+            <enum name="GL_R16UI"/>
+            <enum name="GL_R32UI"/>
+            <!-- Base internal format: GL_RG -->
+            <enum name="GL_RG"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_RG8_EXT"/>
+            <enum name="GL_RG8_SNORM"/>
+            <enum name="GL_RG16"/>
+            <enum name="GL_RG16_EXT"/>
+            <enum name="GL_RG16_SNORM"/>
+            <enum name="GL_RG16_SNORM_EXT"/>
+            <enum name="GL_RG16F"/>
+            <enum name="GL_RG16F_EXT"/>
+            <enum name="GL_RG32F"/>
+            <enum name="GL_RG32F_EXT"/>
+            <enum name="GL_RG8I"/>
+            <enum name="GL_RG16I"/>
+            <enum name="GL_RG32I"/>
+            <enum name="GL_RG8UI"/>
+            <enum name="GL_RG16UI"/>
+            <enum name="GL_RG32UI"/>
+            <!-- Base internal format: GL_RGB -->
+            <enum name="GL_RGB"/>
+            <!-- <enum name="GL_RGB2" comment="Never actually added to core"/> -->
+            <enum name="GL_RGB2_EXT"/>
+            <enum name="GL_RGB4"/>
+            <enum name="GL_RGB4_EXT"/>
+            <enum name="GL_RGB5"/>
+            <enum name="GL_RGB5_EXT"/>
+            <enum name="GL_RGB8"/>
+            <enum name="GL_RGB8_EXT"/>
+            <enum name="GL_RGB8_OES"/>
+            <enum name="GL_RGB8_SNORM"/>
+            <enum name="GL_RGB10"/>
+            <enum name="GL_RGB10_EXT"/>
+            <enum name="GL_RGB12"/>
+            <enum name="GL_RGB12_EXT"/>
+            <enum name="GL_RGB16"/>
+            <enum name="GL_RGB16_EXT"/>
+            <enum name="GL_RGB16F"/>
+            <enum name="GL_RGB16F_ARB"/>
+            <enum name="GL_RGB16F_EXT"/>
+            <enum name="GL_RGB16_SNORM"/>
+            <enum name="GL_RGB16_SNORM_EXT"/>
+            <enum name="GL_RGB8I"/>
+            <enum name="GL_RGB16I"/>
+            <enum name="GL_RGB32I"/>
+            <enum name="GL_RGB8UI"/>
+            <enum name="GL_RGB16UI"/>
+            <enum name="GL_RGB32UI"/>
+            <enum name="GL_SRGB"/>
+            <enum name="GL_SRGB_EXT"/>
+            <enum name="GL_SRGB_ALPHA"/>
+            <enum name="GL_SRGB_ALPHA_EXT"/>
+            <enum name="GL_SRGB8"/>
+            <enum name="GL_SRGB8_EXT"/>
+            <enum name="GL_SRGB8_NV"/>
+            <enum name="GL_SRGB8_ALPHA8"/>
+            <enum name="GL_SRGB8_ALPHA8_EXT"/>
+            <enum name="GL_R3_G3_B2"/>
+            <enum name="GL_R11F_G11F_B10F"/>
+            <enum name="GL_R11F_G11F_B10F_APPLE"/>
+            <enum name="GL_R11F_G11F_B10F_EXT"/>
+            <enum name="GL_RGB9_E5"/>
+            <enum name="GL_RGB9_E5_APPLE"/>
+            <enum name="GL_RGB9_E5_EXT"/>
+            <!-- Base internal format: GL_RGBA -->
+            <enum name="GL_RGBA"/>
+            <enum name="GL_RGBA4"/>
+            <enum name="GL_RGBA4_EXT"/>
+            <enum name="GL_RGBA4_OES"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB5_A1_EXT"/>
+            <enum name="GL_RGB5_A1_OES"/>
+            <enum name="GL_RGBA8"/>
+            <enum name="GL_RGBA8_EXT"/>
+            <enum name="GL_RGBA8_OES"/>
+            <enum name="GL_RGBA8_SNORM"/>
+            <enum name="GL_RGB10_A2"/>
+            <enum name="GL_RGB10_A2_EXT"/>
+            <enum name="GL_RGBA12"/>
+            <enum name="GL_RGBA12_EXT"/>
+            <enum name="GL_RGBA16"/>
+            <enum name="GL_RGBA16_EXT"/>
+            <enum name="GL_RGBA16F"/>
+            <enum name="GL_RGBA16F_ARB"/>
+            <enum name="GL_RGBA16F_EXT"/>
+            <enum name="GL_RGBA32F"/>
+            <enum name="GL_RGBA32F_ARB"/>
+            <enum name="GL_RGBA32F_EXT"/>
+            <enum name="GL_RGBA8I"/>
+            <enum name="GL_RGBA16I"/>
+            <enum name="GL_RGBA32I"/>
+            <enum name="GL_RGBA8UI"/>
+            <enum name="GL_RGBA16UI"/>
+            <enum name="GL_RGBA32UI"/>
+            <enum name="GL_RGB10_A2UI"/>
+            <!-- Base internal format: GL_DEPTH_COMPONENT -->
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT16_OES"/>
+            <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT24_OES"/>
+            <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT32_OES"/>
+            <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT32F"/>
+            <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+            <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+            <!-- Base internal format: GL_DEPTH_STENCIL -->
+            <enum name="GL_DEPTH_STENCIL"/>
+            <enum name="GL_DEPTH_STENCIL_EXT"/>
+            <enum name="GL_DEPTH_STENCIL_MESA"/>
+            <enum name="GL_DEPTH_STENCIL_NV"/>
+            <enum name="GL_DEPTH_STENCIL_OES"/>
+            <enum name="GL_DEPTH24_STENCIL8"/>
+            <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+            <enum name="GL_DEPTH24_STENCIL8_OES"/>
+            <enum name="GL_DEPTH32F_STENCIL8"/>
+            <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+            <!-- Compressed base internal formats -->
+            <enum name="GL_COMPRESSED_RED"/>
+            <enum name="GL_COMPRESSED_RG"/>
+            <enum name="GL_COMPRESSED_RGB"/>
+            <enum name="GL_COMPRESSED_RGBA"/>
+            <enum name="GL_COMPRESSED_SRGB"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+            <enum name="GL_COMPRESSED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+            <enum name="GL_COMPRESSED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_RG_RGTC2"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+            <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+        </group>
+
+        <group name="PixelMap">
+            <enum name="GL_PIXEL_MAP_A_TO_A"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S"/>
+        </group>
+
+        <group name="PixelStoreParameter">
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+            <enum name="GL_PACK_IMAGE_HEIGHT"/>
+            <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+            <enum name="GL_PACK_LSB_FIRST"/>
+            <enum name="GL_PACK_RESAMPLE_OML"/>
+            <enum name="GL_PACK_RESAMPLE_SGIX"/>
+            <enum name="GL_PACK_ROW_LENGTH"/>
+            <enum name="GL_PACK_SKIP_IMAGES"/>
+            <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+            <enum name="GL_PACK_SKIP_PIXELS"/>
+            <enum name="GL_PACK_SKIP_ROWS"/>
+            <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+            <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+            <enum name="GL_PACK_SWAP_BYTES"/>
+            <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+            <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+            <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+            <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+            <enum name="GL_UNPACK_LSB_FIRST"/>
+            <enum name="GL_UNPACK_RESAMPLE_OML"/>
+            <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+            <enum name="GL_UNPACK_ROW_LENGTH"/>
+            <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+            <enum name="GL_UNPACK_SKIP_IMAGES"/>
+            <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+            <enum name="GL_UNPACK_SKIP_ROWS"/>
+            <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+            <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+            <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+            <enum name="GL_UNPACK_SWAP_BYTES"/>
+        </group>
+
+        <group name="PixelStoreResampleMode">
+            <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+            <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+            <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+        </group>
+
+        <group name="PixelStoreSubsampleRate">
+            <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+            <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+            <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+        </group>
+
+        <group name="PixelTexGenMode">
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+        </group>
+
+        <group name="PixelTexGenParameterNameSGIS">
+            <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+            <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+        </group>
+
+        <group name="PixelTransferParameter">
+            <enum name="GL_ALPHA_BIAS"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_BLUE_BIAS"/>
+            <enum name="GL_BLUE_SCALE"/>
+            <enum name="GL_DEPTH_BIAS"/>
+            <enum name="GL_DEPTH_SCALE"/>
+            <enum name="GL_GREEN_BIAS"/>
+            <enum name="GL_GREEN_SCALE"/>
+            <enum name="GL_INDEX_OFFSET"/>
+            <enum name="GL_INDEX_SHIFT"/>
+            <enum name="GL_MAP_COLOR"/>
+            <enum name="GL_MAP_STENCIL"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+            <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+            <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+            <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+            <enum name="GL_RED_BIAS"/>
+            <enum name="GL_RED_SCALE"/>
+        </group>
+
+        <group name="PixelType">
+            <enum name="GL_BITMAP"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+            <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+            <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+            <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+            <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+        </group>
+
+        <group name="PointParameterNameSGIS">
+            <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+            <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+            <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+            <enum name="GL_POINT_SIZE_MAX"/>
+            <enum name="GL_POINT_SIZE_MAX_ARB"/>
+            <enum name="GL_POINT_SIZE_MAX_EXT"/>
+            <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+            <enum name="GL_POINT_SIZE_MIN"/>
+            <enum name="GL_POINT_SIZE_MIN_ARB"/>
+            <enum name="GL_POINT_SIZE_MIN_EXT"/>
+            <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+        </group>
+
+        <group name="PolygonMode">
+            <enum name="GL_FILL"/>
+            <enum name="GL_LINE"/>
+            <enum name="GL_POINT"/>
+        </group>
+
+        <group name="PrimitiveType">
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINES_ADJACENCY"/>
+            <enum name="GL_LINES_ADJACENCY_ARB"/>
+            <enum name="GL_LINES_ADJACENCY_EXT"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_LINE_STRIP_ADJACENCY"/>
+            <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+            <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+            <enum name="GL_PATCHES"/>
+            <enum name="GL_PATCHES_EXT"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_POLYGON"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_QUADS_EXT"/>
+            <enum name="GL_QUAD_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLES_ADJACENCY"/>
+            <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+            <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+            <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+            <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+        </group>
+
+        <group name="OcclusionQueryEventMaskAMD">
+            <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+            <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+            <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+            <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+            <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+        </group>
+
+        <group name="ReadBufferMode">
+            <enum name="GL_AUX0"/>
+            <enum name="GL_AUX1"/>
+            <enum name="GL_AUX2"/>
+            <enum name="GL_AUX3"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_RIGHT"/>
+        </group>
+
+        <group name="RenderingMode">
+            <enum name="GL_FEEDBACK"/>
+            <enum name="GL_RENDER"/>
+            <enum name="GL_SELECT"/>
+        </group>
+
+        <group name="SamplePatternSGIS">
+            <enum name="GL_1PASS_EXT"/>
+            <enum name="GL_1PASS_SGIS"/>
+            <enum name="GL_2PASS_0_EXT"/>
+            <enum name="GL_2PASS_0_SGIS"/>
+            <enum name="GL_2PASS_1_EXT"/>
+            <enum name="GL_2PASS_1_SGIS"/>
+            <enum name="GL_4PASS_0_EXT"/>
+            <enum name="GL_4PASS_0_SGIS"/>
+            <enum name="GL_4PASS_1_EXT"/>
+            <enum name="GL_4PASS_1_SGIS"/>
+            <enum name="GL_4PASS_2_EXT"/>
+            <enum name="GL_4PASS_2_SGIS"/>
+            <enum name="GL_4PASS_3_EXT"/>
+            <enum name="GL_4PASS_3_SGIS"/>
+        </group>
+
+        <group name="SemaphoreParameterName">
+            <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
+        </group>
+
+        <group name="SeparableTargetEXT">
+            <enum name="GL_SEPARABLE_2D"/>
+            <enum name="GL_SEPARABLE_2D_EXT"/>
+        </group>
+
+        <group name="ShadingModel">
+            <enum name="GL_FLAT"/>
+            <enum name="GL_SMOOTH"/>
+        </group>
+
+        <group name="StencilFaceDirection">
+             <enum name="GL_FRONT"/>
+             <enum name="GL_BACK"/>
+             <enum name="GL_FRONT_AND_BACK"/>
+        </group>
+
+        <group name="StencilFunction">
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_NOTEQUAL"/>
+        </group>
+
+        <group name="StencilOp">
+            <enum name="GL_DECR"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_ZERO"/>
+        </group>
+
+        <group name="StringName">
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+        </group>
+
+        <group name="SyncObjectMask">
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+        </group>
+
+        <group name="TexCoordPointerType">
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+        </group>
+
+        <group name="TextureCoordName">
+            <enum name="GL_S"/>
+            <enum name="GL_T"/>
+            <enum name="GL_R"/>
+            <enum name="GL_Q"/>
+        </group>
+
+        <group name="TextureEnvMode">
+            <enum name="GL_ADD"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_DECAL"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_REPLACE_EXT"/>
+            <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+        </group>
+
+        <group name="TextureEnvParameter">
+            <enum name="GL_TEXTURE_ENV_COLOR"/>
+            <enum name="GL_TEXTURE_ENV_MODE"/>
+        </group>
+
+        <group name="TextureEnvTarget">
+            <enum name="GL_TEXTURE_ENV"/>
+        </group>
+
+        <group name="TextureFilterFuncSGIS">
+            <enum name="GL_FILTER4_SGIS"/>
+        </group>
+
+        <group name="TextureGenMode">
+            <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+            <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+            <enum name="GL_EYE_LINEAR"/>
+            <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+            <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+            <enum name="GL_OBJECT_LINEAR"/>
+            <enum name="GL_SPHERE_MAP"/>
+        </group>
+
+        <group name="TextureGenParameter">
+            <enum name="GL_EYE_LINE_SGIS"/>
+            <enum name="GL_EYE_PLANE"/>
+            <enum name="GL_EYE_POINT_SGIS"/>
+            <enum name="GL_OBJECT_LINE_SGIS"/>
+            <enum name="GL_OBJECT_PLANE"/>
+            <enum name="GL_OBJECT_POINT_SGIS"/>
+            <enum name="GL_TEXTURE_GEN_MODE"/>
+        </group>
+
+        <group name="TextureMagFilter">
+            <enum name="GL_FILTER4_SGIS"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+            <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+            <enum name="GL_LINEAR_DETAIL_SGIS"/>
+            <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+            <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+            <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+        </group>
+
+        <group name="TextureMinFilter">
+            <enum name="GL_FILTER4_SGIS"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+            <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+            <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+            <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+        </group>
+
+        <group name="TextureParameterName">
+            <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+            <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+            <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+            <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+            <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+            <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+            <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+            <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+            <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+            <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+            <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_PRIORITY"/>
+            <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+            <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+            <enum name="GL_TEXTURE_WRAP_R"/>
+            <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+            <enum name="GL_TEXTURE_WRAP_R_OES"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+            <enum name="GL_TEXTURE_LOD_BIAS"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL"/>
+            <enum name="GL_TEXTURE_SWIZZLE_R"/>
+            <enum name="GL_TEXTURE_SWIZZLE_G"/>
+            <enum name="GL_TEXTURE_SWIZZLE_B"/>
+            <enum name="GL_TEXTURE_SWIZZLE_A"/>
+            <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+            <enum name="GL_TEXTURE_TILING_EXT"/>
+            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+            <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_BLUE_SIZE"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+            <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_DEPTH_EXT"/>
+            <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+            <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_GREEN_SIZE"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+            <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_RED_SIZE"/>
+            <enum name="GL_TEXTURE_RESIDENT"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+        </group>
+
+        <group name="TextureStorageMaskAMD">
+            <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+        </group>
+
+        <group name="TextureTarget">
+            <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+            <enum name="GL_PROXY_TEXTURE_1D"/>
+            <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_2D"/>
+            <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_3D"/>
+            <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+            <enum name="GL_TEXTURE_1D"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_TEXTURE_3D"/>
+            <enum name="GL_TEXTURE_3D_EXT"/>
+            <enum name="GL_TEXTURE_3D_OES"/>
+            <enum name="GL_TEXTURE_4D_SGIS"/>
+            <enum name="GL_TEXTURE_RECTANGLE"/>
+            <enum name="GL_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+            <enum name="GL_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+        </group>
+
+        <group name="TextureWrapMode">
+            <enum name="GL_CLAMP"/>
+            <enum name="GL_CLAMP_TO_BORDER"/>
+            <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+            <enum name="GL_CLAMP_TO_BORDER_NV"/>
+            <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+            <enum name="GL_REPEAT"/>
+        </group>
+
+        <group name="UseProgramStageMask">
+            <enum name="GL_VERTEX_SHADER_BIT"/>
+            <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+            <enum name="GL_FRAGMENT_SHADER_BIT"/>
+            <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
+            <enum name="GL_COMPUTE_SHADER_BIT"/>
+            <enum name="GL_ALL_SHADER_BITS"/>
+            <enum name="GL_ALL_SHADER_BITS_EXT"/>
+        </group>
+
+        <group name="VertexPointerType">
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_SHORT"/>
+        </group>
+
+        <group name="FramebufferAttachment">
+            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+            <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+        </group>
+
+        <group name="RenderbufferTarget">
+            <enum name="GL_RENDERBUFFER" />
+        </group>
+
+        <group name="FramebufferTarget">
+            <enum name="GL_FRAMEBUFFER" />
+            <enum name="GL_DRAW_FRAMEBUFFER" />
+            <enum name="GL_READ_FRAMEBUFFER" />
+        </group>
+
+        <group name="TextureUnit">
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+        </group>
+
+        <group name="TypeEnum">
+            <enum name="GL_QUERY_WAIT"/>
+            <enum name="GL_QUERY_NO_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+        </group>
+
+        <group name="FragmentOpATI">
+            <enum name="GL_MOV_ATI"/>
+            <enum name="GL_ADD_ATI"/>
+            <enum name="GL_MUL_ATI"/>
+            <enum name="GL_SUB_ATI"/>
+            <enum name="GL_DOT3_ATI"/>
+            <enum name="GL_DOT4_ATI"/>
+            <enum name="GL_MAD_ATI"/>
+            <enum name="GL_LERP_ATI"/>
+            <enum name="GL_CND_ATI"/>
+            <enum name="GL_CND0_ATI"/>
+            <enum name="GL_DOT2_ADD_ATI"/>
+        </group>
+
+        <group name="FramebufferStatus">
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+        </group>
+
+        <group name="GraphicsResetStatus">
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+        </group>
+
+        <group name="SyncStatus">
+            <enum name="GL_ALREADY_SIGNALED"/>
+            <enum name="GL_TIMEOUT_EXPIRED"/>
+            <enum name="GL_CONDITION_SATISFIED"/>
+            <enum name="GL_WAIT_FAILED"/>
+        </group>
+
+        <group name="QueryTarget">
+            <enum name="GL_SAMPLES_PASSED"/>
+            <enum name="GL_ANY_SAMPLES_PASSED"/>
+            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+            <enum name="GL_PRIMITIVES_GENERATED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+            <enum name="GL_TIME_ELAPSED"/>
+        </group>
+
+        <group name="ConvolutionTarget">
+            <enum name="GL_CONVOLUTION_1D"/>
+            <enum name="GL_CONVOLUTION_2D"/>
+        </group>
+
+        <group name="PathFillMode">
+            <enum name="GL_INVERT"/>
+            <enum name="GL_COUNT_UP_NV"/>
+            <enum name="GL_COUNT_DOWN_NV"/>
+            <enum name="GL_PATH_FILL_MODE_NV"/>
+        </group>
+
+        <group name="ColorTableTarget">
+            <enum name="GL_COLOR_TABLE"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+        </group>
+
+        <group name="VertexBufferObjectParameter">
+            <enum name="GL_BUFFER_ACCESS"/>
+            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+            <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+            <enum name="GL_BUFFER_MAPPED"/>
+            <enum name="GL_BUFFER_MAP_LENGTH"/>
+            <enum name="GL_BUFFER_MAP_OFFSET"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+            <enum name="GL_BUFFER_USAGE"/>
+        </group>
+
+        <group name="RenderbufferParameterName">
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_RENDERBUFFER_SAMPLES"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+        </group>
+
+        <group name="VertexBufferObjectUsage">
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STREAM_READ"/>
+            <enum name="GL_STREAM_COPY"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_STATIC_READ"/>
+            <enum name="GL_STATIC_COPY"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_DYNAMIC_READ"/>
+            <enum name="GL_DYNAMIC_COPY"/>
+        </group>
+
+        <group name="FramebufferParameterName">
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+        </group>
+
+        <group name="ProgramParameterPName">
+            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+            <enum name="GL_PROGRAM_SEPARABLE"/>
+        </group>
+
+        <group name="BlendingFactor">
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_SRC1_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+            <enum name="GL_SRC1_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+        </group>
+
+        <group name="BindTransformFeedbackTarget">
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+        </group>
+
+        <group name="BlitFramebufferFilter">
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+        </group>
+
+        <group name="BufferStorageTarget">
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_QUERY_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER"/>
+        </group>
+
+        <group name="CheckFramebufferStatusTarget">
+            <enum name="GL_DRAW_FRAMEBUFFER"/>
+            <enum name="GL_READ_FRAMEBUFFER"/>
+            <enum name="GL_FRAMEBUFFER"/>
+        </group>
+
+        <group name="Buffer">
+            <enum name="GL_COLOR"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_STENCIL"/>
+        </group>
+
+        <group name="ClipControlOrigin">
+            <enum name="GL_LOWER_LEFT"/>
+            <enum name="GL_UPPER_LEFT"/>
+        </group>
+
+        <group name="ClipControlDepth">
+            <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+            <enum name="GL_ZERO_TO_ONE"/>
+        </group>
+
+        <group name="CopyBufferSubDataTarget">
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_QUERY_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER"/>
+        </group>
+
+        <group name="ShaderType">
+            <enum name="GL_COMPUTE_SHADER"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER_ARB"/>
+            <enum name="GL_VERTEX_SHADER_ARB"/>
+        </group>
+
+        <group name="DebugSource">
+            <enum name="GL_DEBUG_SOURCE_API"/>
+            <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+            <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+            <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+            <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+            <enum name="GL_DEBUG_SOURCE_OTHER"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="DebugType">
+            <enum name="GL_DEBUG_TYPE_ERROR"/>
+            <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+            <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+            <enum name="GL_DEBUG_TYPE_MARKER"/>
+            <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_OTHER"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="DebugSeverity">
+            <enum name="GL_DEBUG_SEVERITY_LOW"/>
+            <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+            <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="SyncCondition">
+            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+        </group>
+
+        <group name="FogPName">
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_COORD_SRC"/>
+        </group>
+
+        <group name="AtomicCounterBufferPName">
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+        </group>
+
+        <group name="UniformBlockPName">
+            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+        </group>
+
+        <group name="UniformPName">
+            <enum name="GL_UNIFORM_TYPE"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+            <enum name="GL_UNIFORM_OFFSET"/>
+            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+            <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+        </group>
+
+        <group name="SamplerParameterName">
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_WRAP_R"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+        </group>
+
+        <group name="VertexProvokingMode">
+            <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+            <enum name="GL_LAST_VERTEX_CONVENTION"/>
+        </group>
+
+        <group name="PatchParameterName">
+            <enum name="GL_PATCH_VERTICES"/>
+            <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+            <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+        </group>
+
+        <group name="ObjectIdentifier">
+            <enum name="GL_BUFFER"/>
+            <enum name="GL_SHADER"/>
+            <enum name="GL_PROGRAM"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_QUERY"/>
+            <enum name="GL_PROGRAM_PIPELINE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+            <enum name="GL_SAMPLER"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_FRAMEBUFFER"/>
+        </group>
+
+        <group name="ColorBuffer">
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_RIGHT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+        </group>
+
+        <group name="MapQuery">
+            <enum name="GL_COEFF"/>
+            <enum name="GL_ORDER"/>
+            <enum name="GL_DOMAIN"/>
+        </group>
+
+        <group name="VertexArrayPName">
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+        </group>
+
+        <group name="TransformFeedbackPName">
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+        </group>
+
+        <group name="SyncParameterName">
+            <enum name="GL_OBJECT_TYPE"/>
+            <enum name="GL_SYNC_STATUS"/>
+            <enum name="GL_SYNC_CONDITION"/>
+            <enum name="GL_SYNC_FLAGS"/>
+        </group>
+
+        <group name="ShaderParameterName">
+            <enum name="GL_SHADER_TYPE"/>
+            <enum name="GL_DELETE_STATUS"/>
+            <enum name="GL_COMPILE_STATUS"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+            <enum name="GL_SHADER_SOURCE_LENGTH"/>
+        </group>
+
+        <group name="QueryObjectParameterName">
+            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+            <enum name="GL_QUERY_RESULT"/>
+            <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+            <enum name="GL_QUERY_TARGET"/>
+        </group>
+
+        <group name="QueryParameterName">
+            <enum name="GL_CURRENT_QUERY"/>
+            <enum name="GL_QUERY_COUNTER_BITS"/>
+        </group>
+
+        <group name="ProgramStagePName">
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+            <enum name="GL_ACTIVE_SUBROUTINES"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+        </group>
+
+        <group name="PipelineParameterName">
+            <enum name="GL_ACTIVE_PROGRAM"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+        </group>
+
+        <group name="ProgramInterface">
+            <enum name="GL_UNIFORM"/>
+            <enum name="GL_UNIFORM_BLOCK"/>
+            <enum name="GL_PROGRAM_INPUT"/>
+            <enum name="GL_PROGRAM_OUTPUT"/>
+            <enum name="GL_VERTEX_SUBROUTINE"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE"/>
+            <enum name="GL_COMPUTE_SUBROUTINE"/>
+            <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_BUFFER_VARIABLE"/>
+            <enum name="GL_SHADER_STORAGE_BLOCK"/>
+        </group>
+
+        <group name="VertexAttribEnum">
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+        </group>
+
+        <group name="VertexAttribType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_HALF_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        </group>
+
+        <group name="AttributeType">
+            <enum name="GL_FLOAT_VEC2"/>
+            <enum name="GL_FLOAT_VEC2_ARB"/>
+            <enum name="GL_FLOAT_VEC3"/>
+            <enum name="GL_FLOAT_VEC3_ARB"/>
+            <enum name="GL_FLOAT_VEC4"/>
+            <enum name="GL_FLOAT_VEC4_ARB"/>
+            <enum name="GL_INT_VEC2"/>
+            <enum name="GL_INT_VEC2_ARB"/>
+            <enum name="GL_INT_VEC3"/>
+            <enum name="GL_INT_VEC3_ARB"/>
+            <enum name="GL_INT_VEC4"/>
+            <enum name="GL_INT_VEC4_ARB"/>
+            <enum name="GL_BOOL"/>
+            <enum name="GL_BOOL_ARB"/>
+            <enum name="GL_BOOL_VEC2"/>
+            <enum name="GL_BOOL_VEC2_ARB"/>
+            <enum name="GL_BOOL_VEC3"/>
+            <enum name="GL_BOOL_VEC3_ARB"/>
+            <enum name="GL_BOOL_VEC4"/>
+            <enum name="GL_BOOL_VEC4_ARB"/>
+            <enum name="GL_FLOAT_MAT2"/>
+            <enum name="GL_FLOAT_MAT2_ARB"/>
+            <enum name="GL_FLOAT_MAT3"/>
+            <enum name="GL_FLOAT_MAT3_ARB"/>
+            <enum name="GL_FLOAT_MAT4"/>
+            <enum name="GL_FLOAT_MAT4_ARB"/>
+            <enum name="GL_SAMPLER_1D"/>
+            <enum name="GL_SAMPLER_1D_ARB"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_SAMPLER_2D_ARB"/>
+            <enum name="GL_SAMPLER_3D"/>
+            <enum name="GL_SAMPLER_3D_ARB"/>
+            <enum name="GL_SAMPLER_3D_OES"/>
+            <enum name="GL_SAMPLER_CUBE"/>
+            <enum name="GL_SAMPLER_CUBE_ARB"/>
+            <enum name="GL_SAMPLER_1D_SHADOW"/>
+            <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+            <enum name="GL_SAMPLER_2D_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+            <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+            <enum name="GL_SAMPLER_2D_RECT"/>
+            <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+            <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+            <enum name="GL_FLOAT_MAT2x3"/>
+            <enum name="GL_FLOAT_MAT2x3_NV"/>
+            <enum name="GL_FLOAT_MAT2x4"/>
+            <enum name="GL_FLOAT_MAT2x4_NV"/>
+            <enum name="GL_FLOAT_MAT3x2"/>
+            <enum name="GL_FLOAT_MAT3x2_NV"/>
+            <enum name="GL_FLOAT_MAT3x4"/>
+            <enum name="GL_FLOAT_MAT3x4_NV"/>
+            <enum name="GL_FLOAT_MAT4x2"/>
+            <enum name="GL_FLOAT_MAT4x2_NV"/>
+            <enum name="GL_FLOAT_MAT4x3"/>
+            <enum name="GL_FLOAT_MAT4x3_NV"/>
+        </group>
+
+        <group name="InternalFormatPName">
+            <enum name="GL_NUM_SAMPLE_COUNTS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+            <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+            <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+            <enum name="GL_MAX_WIDTH"/>
+            <enum name="GL_MAX_HEIGHT"/>
+            <enum name="GL_MAX_DEPTH"/>
+            <enum name="GL_MAX_LAYERS"/>
+            <enum name="GL_COLOR_COMPONENTS"/>
+            <enum name="GL_COLOR_RENDERABLE"/>
+            <enum name="GL_DEPTH_RENDERABLE"/>
+            <enum name="GL_STENCIL_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_BLEND"/>
+            <enum name="GL_READ_PIXELS"/>
+            <enum name="GL_READ_PIXELS_FORMAT"/>
+            <enum name="GL_READ_PIXELS_TYPE"/>
+            <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_MIPMAP"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+            <enum name="GL_COLOR_ENCODING"/>
+            <enum name="GL_SRGB_READ"/>
+            <enum name="GL_SRGB_WRITE"/>
+            <enum name="GL_FILTER"/>
+            <enum name="GL_VERTEX_TEXTURE"/>
+            <enum name="GL_TESS_CONTROL_TEXTURE"/>
+            <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+            <enum name="GL_GEOMETRY_TEXTURE"/>
+            <enum name="GL_FRAGMENT_TEXTURE"/>
+            <enum name="GL_COMPUTE_TEXTURE"/>
+            <enum name="GL_TEXTURE_SHADOW"/>
+            <enum name="GL_TEXTURE_GATHER"/>
+            <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+            <enum name="GL_SHADER_IMAGE_LOAD"/>
+            <enum name="GL_SHADER_IMAGE_STORE"/>
+            <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+            <enum name="GL_IMAGE_TEXEL_SIZE"/>
+            <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+            <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+            <enum name="GL_IMAGE_PIXEL_TYPE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+            <enum name="GL_TEXTURE_COMPRESSED"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+            <enum name="GL_CLEAR_BUFFER"/>
+            <enum name="GL_TEXTURE_VIEW"/>
+            <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+            <enum name="GL_CLEAR_TEXTURE"/>
+        </group>
+
+        <group name="FramebufferAttachmentParameterName">
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+        </group>
+
+        <group name="ProgramInterfacePName">
+            <enum name="GL_ACTIVE_RESOURCES"/>
+            <enum name="GL_MAX_NAME_LENGTH"/>
+            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+        </group>
+
+        <group name="PrecisionType">
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+        </group>
+
+        <group name="VertexAttribPointerType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_HALF_FLOAT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        </group>
+
+        <group name="SubroutineParameterName">
+            <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+        </group>
+
+        <group name="GetFramebufferParameter">
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_DOUBLEBUFFER"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_STEREO"/>
+        </group>
+
+        <group name="PathStringFormat">
+            <enum name="GL_PATH_FORMAT_SVG_NV" />
+            <enum name="GL_PATH_FORMAT_PS_NV" />
+        </group>
+
+        <group name="PathFontTarget">
+            <enum name="GL_STANDARD_FONT_NAME_NV" />
+            <enum name="GL_SYSTEM_FONT_NAME_NV" />
+            <enum name="GL_FILE_NAME_NV" />
+        </group>
+
+        <group name="PathHandleMissingGlyphs">
+            <enum name="GL_SKIP_MISSING_GLYPH_NV" />
+            <enum name="GL_USE_MISSING_GLYPH_NV" />
+        </group>
+
+        <group name="PathParameter">
+            <enum name="GL_PATH_STROKE_WIDTH_NV" />
+            <enum name="GL_PATH_INITIAL_END_CAP_NV" />
+            <enum name="GL_PATH_TERMINAL_END_CAP_NV" />
+            <enum name="GL_PATH_JOIN_STYLE_NV" />
+            <enum name="GL_PATH_MITER_LIMIT_NV" />
+            <enum name="GL_PATH_INITIAL_DASH_CAP_NV" />
+            <enum name="GL_PATH_TERMINAL_DASH_CAP_NV" />
+            <enum name="GL_PATH_DASH_OFFSET_NV" />
+            <enum name="GL_PATH_CLIENT_LENGTH_NV" />
+            <enum name="GL_PATH_DASH_OFFSET_RESET_NV" />
+            <enum name="GL_PATH_FILL_MODE_NV" />
+            <enum name="GL_PATH_FILL_MASK_NV" />
+            <enum name="GL_PATH_FILL_COVER_MODE_NV" />
+            <enum name="GL_PATH_STROKE_COVER_MODE_NV" />
+            <enum name="GL_PATH_STROKE_MASK_NV" />
+            <!-- <enum name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
+            <enum name="GL_PATH_END_CAPS_NV" />
+            <enum name="GL_PATH_DASH_CAPS_NV" />
+            <enum name="GL_PATH_COMMAND_COUNT_NV" />
+            <enum name="GL_PATH_COORD_COUNT_NV" />
+            <enum name="GL_PATH_DASH_ARRAY_COUNT_NV" />
+            <enum name="GL_PATH_COMPUTED_LENGTH_NV" />
+            <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
+            <enum name="GL_PATH_FILL_BOUNDING_BOX_NV" />
+            <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV" />
+        </group>
+
+        <group name="PathColor">
+            <enum name="GL_PRIMARY_COLOR" />
+            <enum name="GL_PRIMARY_COLOR_NV" />
+            <enum name="GL_SECONDARY_COLOR_NV" />
+        </group>
+
+        <group name="PathGenMode">
+            <enum name="GL_NONE" />
+            <enum name="GL_EYE_LINEAR" />
+            <enum name="GL_OBJECT_LINEAR" />
+            <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
+            <enum name="GL_CONSTANT" />
+        </group>
+
+        <group name="TextureLayout">
+            <enum name="GL_LAYOUT_GENERAL_EXT"/>
+            <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+            <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+            <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+            <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+        </group>
+
+        <group name="PathTransformType">
+            <enum name="GL_NONE" />
+            <enum name="GL_TRANSLATE_X_NV" />
+            <enum name="GL_TRANSLATE_Y_NV" />
+            <enum name="GL_TRANSLATE_2D_NV" />
+            <enum name="GL_TRANSLATE_3D_NV" />
+            <enum name="GL_AFFINE_2D_NV" />
+            <enum name="GL_AFFINE_3D_NV" />
+            <enum name="GL_TRANSPOSE_AFFINE_2D_NV" />
+            <enum name="GL_TRANSPOSE_AFFINE_3D_NV" />
+        </group>
+
+        <group name="PathElementType">
+            <enum name="GL_UTF8_NV" />
+            <enum name="GL_UTF16_NV" />
+        </group>
+
+        <group name="PathCoverMode">
+            <enum name="GL_CONVEX_HULL_NV" />
+            <enum name="GL_BOUNDING_BOX_NV" />
+            <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" />
+            <enum name="GL_PATH_FILL_COVER_MODE_NV" />
+        </group>
+
+        <group name="PathFontStyle">
+            <enum name="GL_NONE" />
+            <enum name="GL_BOLD_BIT_NV" />
+            <enum name="GL_ITALIC_BIT_NV" />
+        </group>
+
+        <group name="PathMetricMask">
+            <enum name="GL_GLYPH_WIDTH_BIT_NV" />
+            <enum name="GL_GLYPH_HEIGHT_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" />
+            <enum name="GL_GLYPH_HAS_KERNING_BIT_NV" />
+            <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_UNITS_PER_EM_BIT_NV" />
+            <enum name="GL_FONT_ASCENDER_BIT_NV" />
+            <enum name="GL_FONT_DESCENDER_BIT_NV" />
+            <enum name="GL_FONT_HEIGHT_BIT_NV" />
+            <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" />
+            <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" />
+            <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV" />
+            <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV" />
+            <enum name="GL_FONT_HAS_KERNING_BIT_NV" />
+            <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV" />
+        </group>
+
+        <group name="PathListMode">
+            <enum name="GL_ACCUM_ADJACENT_PAIRS_NV" />
+            <enum name="GL_ADJACENT_PAIRS_NV" />
+            <enum name="GL_FIRST_TO_REST_NV" />
+        </group>
+
+        <group name="ProgramPropertyARB">
+            <enum name="GL_DELETE_STATUS" />
+            <enum name="GL_LINK_STATUS" />
+            <enum name="GL_VALIDATE_STATUS" />
+            <enum name="GL_INFO_LOG_LENGTH" />
+            <enum name="GL_ATTACHED_SHADERS" />
+            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" />
+            <enum name="GL_ACTIVE_ATTRIBUTES" />
+            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" />
+            <enum name="GL_ACTIVE_UNIFORMS" />
+            <enum name="GL_ACTIVE_UNIFORM_BLOCKS" />
+            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" />
+            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH" />
+            <enum name="GL_COMPUTE_WORK_GROUP_SIZE" />
+            <enum name="GL_PROGRAM_BINARY_LENGTH" />
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" />
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS" />
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" />
+            <enum name="GL_GEOMETRY_VERTICES_OUT" />
+            <enum name="GL_GEOMETRY_INPUT_TYPE" />
+            <enum name="GL_GEOMETRY_OUTPUT_TYPE" />
+        </group>
+    </groups>
+
+    <!-- SECTION: GL enumerant (token) definitions. -->
+
+    <!-- Bitmasks each have their own namespace, although bits are
+         sometimes reused for other purposes -->
+
+    <enums namespace="GL" group="AttribMask" type="bitmask">
+        <enum value="0x00000001" name="GL_CURRENT_BIT"/>
+        <enum value="0x00000002" name="GL_POINT_BIT"/>
+        <enum value="0x00000004" name="GL_LINE_BIT"/>
+        <enum value="0x00000008" name="GL_POLYGON_BIT"/>
+        <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
+        <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
+        <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
+        <enum value="0x00000080" name="GL_FOG_BIT"/>
+        <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
+        <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
+        <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
+        <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
+        <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
+        <enum value="0x00002000" name="GL_ENABLE_BIT"/>
+        <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
+        <enum value="0x00008000" name="GL_HINT_BIT"/>
+        <enum value="0x00010000" name="GL_EVAL_BIT"/>
+        <enum value="0x00020000" name="GL_LIST_BIT"/>
+        <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
+        <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
+        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
+        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
+        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
+        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
+        <enum value="0x000FFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
+    </enums>
+
+    <enums namespace="GL" group="BufferAccessMask" type="bitmask" comment="GL_MAP_{COHERENT,FLUSH_EXPLICIT,INVALIDATE_BUFFER,INVALIDATE_RANGE,PERSISTENT,READ,UNSYNCHRONIZED,WRITE}_{BIT,BIT_EXT} also lie in this namespace">
+      <!-- Also used: 0x000000ff for bits reused from MapBufferUsageMask below -->
+    </enums>
+
+    <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
+        <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
+            <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
+    </enums>
+
+    <enums namespace="GL" group="ClientAttribMask" type="bitmask">
+        <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
+        <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+        <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+    </enums>
+
+    <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
+        <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+        <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+        <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+        <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+        <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+        <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+    </enums>
+
+    <enums namespace="GL" group="ContextProfileMask" type="bitmask">
+        <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+        <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+    </enums>
+
+    <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
+        <enum value="0x0001" name="GL_MAP_READ_BIT"/>
+        <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
+        <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
+        <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
+        <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+        <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+        <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+        <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+        <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+        <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+        <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+        <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+        <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
+        <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
+        <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
+        <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
+        <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
+        <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+        <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
+        <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
+        <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+        <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+        <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
+            <unused start="0x1000" end="0x1000" comment="Reserved for NVIDIA"/>
+        <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
+    </enums>
+
+    <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
+        <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+        <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+        <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+        <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+        <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
+        <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+        <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+        <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+        <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+        <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+        <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+        <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
+        <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
+        <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+        <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+        <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+        <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+        <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+        <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+        <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+        <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+        <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+        <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+        <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+        <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+        <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+        <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+        <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
+        <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
+    </enums>
+
+    <enums namespace="GL" group="OcclusionQueryEventMaskAMD" type="bitmask">
+        <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+        <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+        <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+        <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+        <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+    </enums>
+
+    <enums namespace="GL" group="SyncObjectMask" type="bitmask">
+        <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+        <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+    </enums>
+
+    <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
+        <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
+        <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
+        <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
+        <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+        <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
+        <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+        <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
+        <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
+        <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+        <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
+        <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
+        <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+        <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
+        <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
+    </enums>
+
+    <!-- Bitmasks defined by vendor extensions -->
+
+    <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
+        <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+    </enums>
+
+    <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
+        <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
+        <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
+        <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
+    </enums>
+
+    <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
+        <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
+        <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
+        <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
+        <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
+        <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
+        <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
+        <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
+    </enums>
+
+    <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
+            <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
+        <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
+        <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
+        <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
+    </enums>
+
+    <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
+        <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
+        <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
+        <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
+        <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
+        <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
+        <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
+        <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
+    </enums>
+
+    <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
+        <enum value="0x01" name="GL_BOLD_BIT_NV"/>
+        <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
+        <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
+        <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
+        <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+        <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+        <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+        <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+        <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+        <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+        <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+        <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+        <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+        <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+        <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+        <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+        <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
+        <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
+        <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
+        <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+        <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+        <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+        <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+        <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
+        <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+    </enums>
+
+    <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
+        <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+        <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
+    </enums>
+
+    <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
+        <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
+        <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
+        <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
+        <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
+        <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
+        <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
+        <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
+        <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+        <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
+        <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
+        <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+        <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
+        <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
+        <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
+        <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
+        <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
+        <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
+        <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
+    </enums>
+
+    <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
+        <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+        <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+        <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+        <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+        <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+        <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+        <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+        <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+        <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+        <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+        <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+        <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+        <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+        <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+        <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+        <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+        <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+        <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+        <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+        <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+        <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+        <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+        <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+        <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+        <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+        <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+        <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+        <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+        <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+        <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+        <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+        <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+    </enums>
+
+    <enums namespace="GL" group="FoveationConfigBitQCOM" type="bitmask">
+        <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+        <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+    </enums>
+
+    <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
+        <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+        <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+    </enums>
+
+
+    <!-- Non-bitmask enums with their own namespace. Generally small numbers
+         used for indexed access. -->
+
+    <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list.">
+        <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+        <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
+        <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+        <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+        <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+        <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+        <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+        <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+        <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+        <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+        <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+        <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
+        <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
+        <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
+        <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+        <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
+        <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
+        <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
+        <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
+    </enums>
+
+    <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
+        <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
+        <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
+        <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+    </enums>
+
+    <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
+        <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
+        <enum value="0x02" name="GL_MOVE_TO_NV"/>
+        <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
+        <enum value="0x04" name="GL_LINE_TO_NV"/>
+        <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
+        <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
+        <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+        <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
+        <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+        <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
+        <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+        <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
+        <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+        <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+        <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+        <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+        <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+        <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
+        <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+        <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
+        <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+        <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
+        <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+        <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
+        <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+        <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
+        <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+            <unused start="0x1C" end="0xBF" comment="Unused for PathRenderingTokenNV"/>
+        <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
+            <unused start="0xC1" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
+        <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
+        <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+        <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
+        <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+        <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
+        <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+        <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
+        <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+        <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
+        <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+        <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+        <enum value="0xF6" name="GL_RECT_NV"/>
+        <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
+        <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+        <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+        <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+        <enum value="0xFE" name="GL_ARC_TO_NV"/>
+        <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
+    </enums>
+
+    <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+        <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+        <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+        <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+        <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+        <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+    </enums>
+
+    <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+        <enum value="0x0001" name="GL_RESTART_SUN"/>
+        <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+        <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+    </enums>
+
+    <!-- The default ("API") enum namespace starts here. While some
+         assigned values may overlap, and different parts of the
+         namespace are reserved for different purposes, it is a single
+         namespace. The "class" attribute indicates some of the reserved
+         purposes but is by no means complete (and cannot be, since many
+         tokens are reused for different purposes in different
+         extensions and API versions). -->
+
+    <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+        <enum value="0" name="GL_FALSE"/>
+        <enum value="0" name="GL_NO_ERROR"/>
+        <enum value="0" name="GL_ZERO"/>
+        <enum value="0" name="GL_NONE"/>
+        <enum value="0" name="GL_NONE_OES"/>
+        <enum value="1" name="GL_TRUE"/>
+        <enum value="1" name="GL_ONE"/>
+        <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
+        <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
+        <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
+        <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+        <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+        <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+        <enum value="16" name="GL_UUID_SIZE_EXT"/>
+        <enum value="8" name="GL_LUID_SIZE_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
+        <enum value="0x0000" name="GL_POINTS"/>
+        <enum value="0x0001" name="GL_LINES"/>
+        <enum value="0x0002" name="GL_LINE_LOOP"/>
+        <enum value="0x0003" name="GL_LINE_STRIP"/>
+        <enum value="0x0004" name="GL_TRIANGLES"/>
+        <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
+        <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
+        <enum value="0x0007" name="GL_QUADS"/>
+        <enum value="0x0007" name="GL_QUADS_EXT"/>
+        <enum value="0x0007" name="GL_QUADS_OES"/>
+        <enum value="0x0008" name="GL_QUAD_STRIP"/>
+        <enum value="0x0009" name="GL_POLYGON"/>
+        <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
+        <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
+        <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+        <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
+        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
+        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
+        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
+        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
+        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
+        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
+        <enum value="0x000E" name="GL_PATCHES"/>
+        <enum value="0x000E" name="GL_PATCHES_EXT"/>
+        <enum value="0x000E" name="GL_PATCHES_OES"/>
+            <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
+        <enum value="0x0100" name="GL_ACCUM"/>
+        <enum value="0x0101" name="GL_LOAD"/>
+        <enum value="0x0102" name="GL_RETURN"/>
+        <enum value="0x0103" name="GL_MULT"/>
+        <enum value="0x0104" name="GL_ADD"/>
+            <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
+        <enum value="0x0200" name="GL_NEVER"/>
+        <enum value="0x0201" name="GL_LESS"/>
+        <enum value="0x0202" name="GL_EQUAL"/>
+        <enum value="0x0203" name="GL_LEQUAL"/>
+        <enum value="0x0204" name="GL_GREATER"/>
+        <enum value="0x0205" name="GL_NOTEQUAL"/>
+        <enum value="0x0206" name="GL_GEQUAL"/>
+        <enum value="0x0207" name="GL_ALWAYS"/>
+            <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
+        <enum value="0x0300" name="GL_SRC_COLOR"/>
+        <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
+        <enum value="0x0302" name="GL_SRC_ALPHA"/>
+        <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
+        <enum value="0x0304" name="GL_DST_ALPHA"/>
+        <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
+        <enum value="0x0306" name="GL_DST_COLOR"/>
+        <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
+        <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+        <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
+            <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
+        <enum value="0x0400" name="GL_FRONT_LEFT"/>
+        <enum value="0x0401" name="GL_FRONT_RIGHT"/>
+        <enum value="0x0402" name="GL_BACK_LEFT"/>
+        <enum value="0x0403" name="GL_BACK_RIGHT"/>
+        <enum value="0x0404" name="GL_FRONT"/>
+        <enum value="0x0405" name="GL_BACK"/>
+        <enum value="0x0406" name="GL_LEFT"/>
+        <enum value="0x0407" name="GL_RIGHT"/>
+        <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
+        <enum value="0x0409" name="GL_AUX0"/>
+        <enum value="0x040A" name="GL_AUX1"/>
+        <enum value="0x040B" name="GL_AUX2"/>
+        <enum value="0x040C" name="GL_AUX3"/>
+            <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
+        <enum value="0x0500" name="GL_INVALID_ENUM"/>
+        <enum value="0x0501" name="GL_INVALID_VALUE"/>
+        <enum value="0x0502" name="GL_INVALID_OPERATION"/>
+        <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
+        <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
+        <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
+        <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
+        <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
+        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+        <enum value="0x0507" name="GL_CONTEXT_LOST"/>
+        <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
+            <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
+        <enum value="0x0600" name="GL_2D"/>
+        <enum value="0x0601" name="GL_3D"/>
+        <enum value="0x0602" name="GL_3D_COLOR"/>
+        <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
+        <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
+            <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
+        <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
+        <enum value="0x0701" name="GL_POINT_TOKEN"/>
+        <enum value="0x0702" name="GL_LINE_TOKEN"/>
+        <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
+        <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
+        <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
+        <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
+        <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
+            <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
+        <enum value="0x0800" name="GL_EXP"/>
+        <enum value="0x0801" name="GL_EXP2"/>
+            <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
+        <enum value="0x0900" name="GL_CW"/>
+        <enum value="0x0901" name="GL_CCW"/>
+            <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
+        <enum value="0x0A00" name="GL_COEFF"/>
+        <enum value="0x0A01" name="GL_ORDER"/>
+        <enum value="0x0A02" name="GL_DOMAIN"/>
+            <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
+        <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
+        <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
+        <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
+        <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
+        <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
+        <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
+        <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+        <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
+        <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
+        <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
+
+        <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
+        <enum value="0x0B11" name="GL_POINT_SIZE"/>
+        <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
+        <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
+        <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
+        <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
+
+        <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
+        <enum value="0x0B21" name="GL_LINE_WIDTH"/>
+        <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
+        <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
+        <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
+        <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
+        <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
+        <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
+        <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
+
+        <enum value="0x0B30" name="GL_LIST_MODE"/>
+        <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
+        <enum value="0x0B32" name="GL_LIST_BASE"/>
+        <enum value="0x0B33" name="GL_LIST_INDEX"/>
+
+        <enum value="0x0B40" name="GL_POLYGON_MODE"/>
+        <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
+        <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
+        <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
+        <enum value="0x0B43" name="GL_EDGE_FLAG"/>
+        <enum value="0x0B44" name="GL_CULL_FACE"/>
+        <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
+        <enum value="0x0B46" name="GL_FRONT_FACE"/>
+
+        <enum value="0x0B50" name="GL_LIGHTING"/>
+        <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+        <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
+        <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
+        <enum value="0x0B54" name="GL_SHADE_MODEL"/>
+        <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
+        <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
+        <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
+
+        <enum value="0x0B60" name="GL_FOG"/>
+        <enum value="0x0B61" name="GL_FOG_INDEX"/>
+        <enum value="0x0B62" name="GL_FOG_DENSITY"/>
+        <enum value="0x0B63" name="GL_FOG_START"/>
+        <enum value="0x0B64" name="GL_FOG_END"/>
+        <enum value="0x0B65" name="GL_FOG_MODE"/>
+        <enum value="0x0B66" name="GL_FOG_COLOR"/>
+
+        <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
+        <enum value="0x0B71" name="GL_DEPTH_TEST"/>
+        <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
+        <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
+        <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
+
+        <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
+
+        <enum value="0x0B90" name="GL_STENCIL_TEST"/>
+        <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
+        <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
+        <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
+        <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
+        <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+        <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
+        <enum value="0x0B97" name="GL_STENCIL_REF"/>
+        <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
+
+        <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
+        <enum value="0x0BA1" name="GL_NORMALIZE"/>
+        <enum value="0x0BA2" name="GL_VIEWPORT"/>
+        <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
+        <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+        <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
+        <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
+        <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
+        <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
+        <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
+        <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
+        <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
+        <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
+        <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
+        <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
+
+        <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
+        <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+        <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
+        <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
+        <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
+        <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
+        <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
+        <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
+
+        <enum value="0x0BD0" name="GL_DITHER"/>
+
+        <enum value="0x0BE0" name="GL_BLEND_DST"/>
+        <enum value="0x0BE1" name="GL_BLEND_SRC"/>
+        <enum value="0x0BE2" name="GL_BLEND"/>
+
+        <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
+        <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
+        <enum value="0x0BF1" name="GL_LOGIC_OP"/>
+        <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
+
+        <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
+        <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
+        <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
+        <enum value="0x0C02" name="GL_READ_BUFFER"/>
+        <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
+        <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
+
+        <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
+        <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
+
+        <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
+        <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
+        <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
+        <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
+
+        <enum value="0x0C30" name="GL_INDEX_MODE"/>
+        <enum value="0x0C31" name="GL_RGBA_MODE"/>
+        <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
+        <enum value="0x0C33" name="GL_STEREO"/>
+
+        <enum value="0x0C40" name="GL_RENDER_MODE"/>
+
+        <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+        <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
+        <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
+        <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
+        <enum value="0x0C54" name="GL_FOG_HINT"/>
+
+        <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
+        <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
+        <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
+        <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
+
+        <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
+        <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
+        <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
+        <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
+        <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
+        <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
+        <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
+        <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
+        <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
+        <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
+
+        <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+        <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+        <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+        <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+        <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+        <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+        <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+        <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+        <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+        <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+
+        <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
+        <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
+        <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
+        <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
+        <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
+        <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
+        <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
+        <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+        <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
+
+        <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
+        <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
+        <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
+        <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
+        <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
+        <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
+
+        <enum value="0x0D10" name="GL_MAP_COLOR"/>
+        <enum value="0x0D11" name="GL_MAP_STENCIL"/>
+        <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
+        <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
+        <enum value="0x0D14" name="GL_RED_SCALE"/>
+        <enum value="0x0D15" name="GL_RED_BIAS"/>
+        <enum value="0x0D16" name="GL_ZOOM_X"/>
+        <enum value="0x0D17" name="GL_ZOOM_Y"/>
+        <enum value="0x0D18" name="GL_GREEN_SCALE"/>
+        <enum value="0x0D19" name="GL_GREEN_BIAS"/>
+        <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
+        <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
+        <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
+        <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
+        <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
+        <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
+
+        <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
+        <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
+        <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
+        <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
+        <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+        <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+        <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
+        <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
+        <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+        <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
+        <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+        <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
+        <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+        <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
+        <enum value="0x0D51" name="GL_INDEX_BITS"/>
+        <enum value="0x0D52" name="GL_RED_BITS"/>
+        <enum value="0x0D53" name="GL_GREEN_BITS"/>
+        <enum value="0x0D54" name="GL_BLUE_BITS"/>
+        <enum value="0x0D55" name="GL_ALPHA_BITS"/>
+        <enum value="0x0D56" name="GL_DEPTH_BITS"/>
+        <enum value="0x0D57" name="GL_STENCIL_BITS"/>
+        <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
+        <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
+        <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
+        <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
+
+        <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
+
+        <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
+
+        <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
+        <enum value="0x0D91" name="GL_MAP1_INDEX"/>
+        <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
+        <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
+        <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
+        <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
+        <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
+        <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
+        <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
+
+        <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
+        <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
+        <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
+        <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
+        <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
+        <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
+        <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
+        <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
+        <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
+
+        <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
+        <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
+        <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
+        <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
+
+        <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
+        <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
+
+        <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
+        <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
+        <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
+        <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
+        <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
+            <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
+        <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
+        <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
+        <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
+        <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
+        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
+        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
+        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
+        <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
+        <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
+            <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
+        <enum value="0x1100" name="GL_DONT_CARE"/>
+        <enum value="0x1101" name="GL_FASTEST"/>
+        <enum value="0x1102" name="GL_NICEST"/>
+            <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
+        <enum value="0x1200" name="GL_AMBIENT"/>
+        <enum value="0x1201" name="GL_DIFFUSE"/>
+        <enum value="0x1202" name="GL_SPECULAR"/>
+        <enum value="0x1203" name="GL_POSITION"/>
+        <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
+        <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
+        <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
+        <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
+        <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
+        <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
+            <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
+        <enum value="0x1300" name="GL_COMPILE"/>
+        <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
+            <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
+        <enum value="0x1400" name="GL_BYTE"/>
+        <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
+        <enum value="0x1402" name="GL_SHORT"/>
+        <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
+        <enum value="0x1404" name="GL_INT"/>
+        <enum value="0x1405" name="GL_UNSIGNED_INT"/>
+        <enum value="0x1406" name="GL_FLOAT"/>
+        <enum value="0x1407" name="GL_2_BYTES"/>
+        <enum value="0x1407" name="GL_2_BYTES_NV"/>
+        <enum value="0x1408" name="GL_3_BYTES"/>
+        <enum value="0x1408" name="GL_3_BYTES_NV"/>
+        <enum value="0x1409" name="GL_4_BYTES"/>
+        <enum value="0x1409" name="GL_4_BYTES_NV"/>
+        <enum value="0x140A" name="GL_DOUBLE"/>
+        <enum value="0x140A" name="GL_DOUBLE_EXT"/>
+        <enum value="0x140B" name="GL_HALF_FLOAT"/>
+        <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
+        <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
+        <enum value="0x140B" name="GL_HALF_APPLE"/>
+        <enum value="0x140C" name="GL_FIXED"/>
+        <enum value="0x140C" name="GL_FIXED_OES"/>
+            <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+        <enum value="0x140E" name="GL_INT64_ARB"/>
+        <enum value="0x140E" name="GL_INT64_NV"/>
+        <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
+        <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
+            <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
+        <enum value="0x1500" name="GL_CLEAR"/>
+        <enum value="0x1501" name="GL_AND"/>
+        <enum value="0x1502" name="GL_AND_REVERSE"/>
+        <enum value="0x1503" name="GL_COPY"/>
+        <enum value="0x1504" name="GL_AND_INVERTED"/>
+        <enum value="0x1505" name="GL_NOOP"/>
+        <enum value="0x1506" name="GL_XOR"/>
+        <enum value="0x1506" name="GL_XOR_NV"/>
+        <enum value="0x1507" name="GL_OR"/>
+        <enum value="0x1508" name="GL_NOR"/>
+        <enum value="0x1509" name="GL_EQUIV"/>
+        <enum value="0x150A" name="GL_INVERT"/>
+        <enum value="0x150B" name="GL_OR_REVERSE"/>
+        <enum value="0x150C" name="GL_COPY_INVERTED"/>
+        <enum value="0x150D" name="GL_OR_INVERTED"/>
+        <enum value="0x150E" name="GL_NAND"/>
+        <enum value="0x150F" name="GL_SET"/>
+            <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
+        <enum value="0x1600" name="GL_EMISSION"/>
+        <enum value="0x1601" name="GL_SHININESS"/>
+        <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
+        <enum value="0x1603" name="GL_COLOR_INDEXES"/>
+            <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
+        <enum value="0x1700" name="GL_MODELVIEW"/>
+        <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
+        <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
+        <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
+        <enum value="0x1701" name="GL_PROJECTION"/>
+        <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
+        <enum value="0x1702" name="GL_TEXTURE"/>
+            <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
+        <enum value="0x1800" name="GL_COLOR"/>
+        <enum value="0x1800" name="GL_COLOR_EXT"/>
+        <enum value="0x1801" name="GL_DEPTH"/>
+        <enum value="0x1801" name="GL_DEPTH_EXT"/>
+        <enum value="0x1802" name="GL_STENCIL"/>
+        <enum value="0x1802" name="GL_STENCIL_EXT"/>
+            <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
+        <enum value="0x1900" name="GL_COLOR_INDEX"/>
+        <enum value="0x1901" name="GL_STENCIL_INDEX"/>
+        <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
+        <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
+        <enum value="0x1903" name="GL_RED"/>
+        <enum value="0x1903" name="GL_RED_EXT"/>
+        <enum value="0x1903" name="GL_RED_NV"/>
+        <enum value="0x1904" name="GL_GREEN"/>
+        <enum value="0x1904" name="GL_GREEN_NV"/>
+        <enum value="0x1905" name="GL_BLUE"/>
+        <enum value="0x1905" name="GL_BLUE_NV"/>
+        <enum value="0x1906" name="GL_ALPHA"/>
+        <enum value="0x1907" name="GL_RGB"/>
+        <enum value="0x1908" name="GL_RGBA"/>
+        <enum value="0x1909" name="GL_LUMINANCE"/>
+        <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
+            <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
+        <enum value="0x1A00" name="GL_BITMAP"/>
+            <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
+        <enum value="0x1B00" name="GL_POINT"/>
+        <enum value="0x1B00" name="GL_POINT_NV"/>
+        <enum value="0x1B01" name="GL_LINE"/>
+        <enum value="0x1B01" name="GL_LINE_NV"/>
+        <enum value="0x1B02" name="GL_FILL"/>
+        <enum value="0x1B02" name="GL_FILL_NV"/>
+            <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
+        <enum value="0x1C00" name="GL_RENDER"/>
+        <enum value="0x1C01" name="GL_FEEDBACK"/>
+        <enum value="0x1C02" name="GL_SELECT"/>
+            <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
+        <enum value="0x1D00" name="GL_FLAT"/>
+        <enum value="0x1D01" name="GL_SMOOTH"/>
+            <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
+        <enum value="0x1E00" name="GL_KEEP"/>
+        <enum value="0x1E01" name="GL_REPLACE"/>
+        <enum value="0x1E02" name="GL_INCR"/>
+        <enum value="0x1E03" name="GL_DECR"/>
+            <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
+        <enum value="0x1F00" name="GL_VENDOR"/>
+        <enum value="0x1F01" name="GL_RENDERER"/>
+        <enum value="0x1F02" name="GL_VERSION"/>
+        <enum value="0x1F03" name="GL_EXTENSIONS"/>
+            <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
+        <enum value="0x2000" name="GL_S"/>
+        <enum value="0x2001" name="GL_T"/>
+        <enum value="0x2002" name="GL_R"/>
+        <enum value="0x2003" name="GL_Q"/>
+            <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
+        <enum value="0x2100" name="GL_MODULATE"/>
+        <enum value="0x2101" name="GL_DECAL"/>
+            <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
+        <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
+        <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
+            <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
+        <enum value="0x2300" name="GL_TEXTURE_ENV"/>
+            <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
+        <enum value="0x2400" name="GL_EYE_LINEAR"/>
+        <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
+        <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
+        <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
+        <enum value="0x2402" name="GL_SPHERE_MAP"/>
+            <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
+        <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
+        <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
+        <enum value="0x2501" name="GL_OBJECT_PLANE"/>
+        <enum value="0x2502" name="GL_EYE_PLANE"/>
+            <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
+        <enum value="0x2600" name="GL_NEAREST"/>
+        <enum value="0x2601" name="GL_LINEAR"/>
+            <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
+        <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
+        <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
+        <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
+        <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
+        <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
+        <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
+        <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
+        <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
+            <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
+        <enum value="0x2900" name="GL_CLAMP"/>
+        <enum value="0x2901" name="GL_REPEAT"/>
+            <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
+        <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
+        <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+        <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
+        <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+        <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
+            <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
+        <enum value="0x2A10" name="GL_R3_G3_B2"/>
+            <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
+        <enum value="0x2A20" name="GL_V2F"/>
+        <enum value="0x2A21" name="GL_V3F"/>
+        <enum value="0x2A22" name="GL_C4UB_V2F"/>
+        <enum value="0x2A23" name="GL_C4UB_V3F"/>
+        <enum value="0x2A24" name="GL_C3F_V3F"/>
+        <enum value="0x2A25" name="GL_N3F_V3F"/>
+        <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
+        <enum value="0x2A27" name="GL_T2F_V3F"/>
+        <enum value="0x2A28" name="GL_T4F_V4F"/>
+        <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
+        <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
+        <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
+        <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
+        <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
+            <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
+        <enum value="0x3000" name="GL_CLIP_PLANE0"/>
+        <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
+        <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+        <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
+        <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
+        <enum value="0x3001" name="GL_CLIP_PLANE1"/>
+        <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
+        <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+        <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
+        <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
+        <enum value="0x3002" name="GL_CLIP_PLANE2"/>
+        <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
+        <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+        <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
+        <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
+        <enum value="0x3003" name="GL_CLIP_PLANE3"/>
+        <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
+        <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+        <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
+        <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
+        <enum value="0x3004" name="GL_CLIP_PLANE4"/>
+        <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
+        <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+        <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
+        <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
+        <enum value="0x3005" name="GL_CLIP_PLANE5"/>
+        <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
+        <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+        <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
+        <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
+        <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+        <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
+        <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
+        <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+        <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
+        <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
+            <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
+        <enum value="0x4000" name="GL_LIGHT0"/>
+        <enum value="0x4001" name="GL_LIGHT1"/>
+        <enum value="0x4002" name="GL_LIGHT2"/>
+        <enum value="0x4003" name="GL_LIGHT3"/>
+        <enum value="0x4004" name="GL_LIGHT4"/>
+        <enum value="0x4005" name="GL_LIGHT5"/>
+        <enum value="0x4006" name="GL_LIGHT6"/>
+        <enum value="0x4007" name="GL_LIGHT7"/>
+            <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
+            <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
+            <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
+            <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
+    </enums>
+
+    <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
+        <enum value="0x8000" name="GL_ABGR_EXT"/>
+        <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
+        <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
+        <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+        <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+        <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
+        <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
+        <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+        <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+        <enum value="0x8005" name="GL_BLEND_COLOR"/>
+        <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
+        <enum value="0x8006" name="GL_FUNC_ADD"/>
+        <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
+        <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
+        <enum value="0x8007" name="GL_MIN"/>
+        <enum value="0x8007" name="GL_MIN_EXT"/>
+        <enum value="0x8008" name="GL_MAX"/>
+        <enum value="0x8008" name="GL_MAX_EXT"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
+        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
+        <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
+        <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
+        <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
+        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
+        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+        <enum value="0x800C" name="GL_CMYK_EXT"/>
+        <enum value="0x800D" name="GL_CMYKA_EXT"/>
+        <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
+        <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
+        <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
+        <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
+        <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
+        <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
+        <enum value="0x8012" name="GL_SEPARABLE_2D"/>
+        <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
+        <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
+        <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+        <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
+        <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+        <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
+        <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+        <enum value="0x8016" name="GL_REDUCE"/>
+        <enum value="0x8016" name="GL_REDUCE_EXT"/>
+        <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
+        <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
+        <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
+        <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
+        <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
+        <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
+        <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
+        <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+        <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
+        <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+        <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
+        <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+        <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+        <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+        <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+        <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+        <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+        <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+        <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
+        <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+        <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+        <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+        <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+        <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+        <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+        <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+        <enum value="0x8024" name="GL_HISTOGRAM"/>
+        <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
+        <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
+        <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
+        <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
+        <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
+        <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
+        <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
+        <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
+        <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+        <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
+        <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+        <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
+        <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+        <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
+        <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+        <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+        <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+        <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
+        <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
+        <enum value="0x802E" name="GL_MINMAX"/>
+        <enum value="0x802E" name="GL_MINMAX_EXT"/>
+        <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
+        <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
+        <enum value="0x8030" name="GL_MINMAX_SINK"/>
+        <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
+        <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
+        <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
+        <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
+        <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+        <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+        <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+        <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+        <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+        <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
+        <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+        <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
+        <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+        <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
+        <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
+        <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
+        <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+        <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+        <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
+        <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
+        <enum value="0x803B" name="GL_ALPHA4"/>
+        <enum value="0x803B" name="GL_ALPHA4_EXT"/>
+        <enum value="0x803C" name="GL_ALPHA8"/>
+        <enum value="0x803C" name="GL_ALPHA8_EXT"/>
+        <enum value="0x803C" name="GL_ALPHA8_OES"/>
+        <enum value="0x803D" name="GL_ALPHA12"/>
+        <enum value="0x803D" name="GL_ALPHA12_EXT"/>
+        <enum value="0x803E" name="GL_ALPHA16"/>
+        <enum value="0x803E" name="GL_ALPHA16_EXT"/>
+        <enum value="0x803F" name="GL_LUMINANCE4"/>
+        <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
+        <enum value="0x8040" name="GL_LUMINANCE8"/>
+        <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
+        <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
+        <enum value="0x8041" name="GL_LUMINANCE12"/>
+        <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
+        <enum value="0x8042" name="GL_LUMINANCE16"/>
+        <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
+        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
+        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
+        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
+        <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
+        <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
+        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
+        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
+        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
+        <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
+        <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
+        <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
+        <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
+        <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
+        <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
+        <enum value="0x8049" name="GL_INTENSITY"/>
+        <enum value="0x8049" name="GL_INTENSITY_EXT"/>
+        <enum value="0x804A" name="GL_INTENSITY4"/>
+        <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
+        <enum value="0x804B" name="GL_INTENSITY8"/>
+        <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
+        <enum value="0x804C" name="GL_INTENSITY12"/>
+        <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
+        <enum value="0x804D" name="GL_INTENSITY16"/>
+        <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
+        <enum value="0x804E" name="GL_RGB2_EXT"/>
+        <enum value="0x804F" name="GL_RGB4"/>
+        <enum value="0x804F" name="GL_RGB4_EXT"/>
+        <enum value="0x8050" name="GL_RGB5"/>
+        <enum value="0x8050" name="GL_RGB5_EXT"/>
+        <enum value="0x8051" name="GL_RGB8"/>
+        <enum value="0x8051" name="GL_RGB8_EXT"/>
+        <enum value="0x8051" name="GL_RGB8_OES"/>
+        <enum value="0x8052" name="GL_RGB10"/>
+        <enum value="0x8052" name="GL_RGB10_EXT"/>
+        <enum value="0x8053" name="GL_RGB12"/>
+        <enum value="0x8053" name="GL_RGB12_EXT"/>
+        <enum value="0x8054" name="GL_RGB16"/>
+        <enum value="0x8054" name="GL_RGB16_EXT"/>
+        <enum value="0x8055" name="GL_RGBA2"/>
+        <enum value="0x8055" name="GL_RGBA2_EXT"/>
+        <enum value="0x8056" name="GL_RGBA4"/>
+        <enum value="0x8056" name="GL_RGBA4_EXT"/>
+        <enum value="0x8056" name="GL_RGBA4_OES"/>
+        <enum value="0x8057" name="GL_RGB5_A1"/>
+        <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
+        <enum value="0x8057" name="GL_RGB5_A1_OES"/>
+        <enum value="0x8058" name="GL_RGBA8"/>
+        <enum value="0x8058" name="GL_RGBA8_EXT"/>
+        <enum value="0x8058" name="GL_RGBA8_OES"/>
+        <enum value="0x8059" name="GL_RGB10_A2"/>
+        <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
+        <enum value="0x805A" name="GL_RGBA12"/>
+        <enum value="0x805A" name="GL_RGBA12_EXT"/>
+        <enum value="0x805B" name="GL_RGBA16"/>
+        <enum value="0x805B" name="GL_RGBA16_EXT"/>
+        <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
+        <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
+        <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
+        <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+        <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
+        <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+        <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
+        <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+        <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
+        <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+        <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
+        <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+        <enum value="0x8062" name="GL_REPLACE_EXT"/>
+        <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
+        <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
+        <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
+        <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
+        <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
+        <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
+        <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
+        <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
+        <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
+        <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
+        <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
+        <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
+        <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
+        <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
+        <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
+        <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
+        <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
+        <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
+        <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
+        <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
+        <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+        <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
+        <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+        <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
+        <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+        <enum value="0x806F" name="GL_TEXTURE_3D"/>
+        <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
+        <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
+        <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
+        <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
+        <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
+        <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
+        <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
+        <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
+        <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
+        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
+        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+        <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
+        <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
+        <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
+        <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
+        <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
+        <enum value="0x8076" name="GL_COLOR_ARRAY"/>
+        <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
+        <enum value="0x8077" name="GL_INDEX_ARRAY"/>
+        <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
+        <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
+        <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+        <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
+        <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
+        <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
+        <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+        <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
+        <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+        <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
+        <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+        <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+        <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
+        <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+        <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
+        <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+        <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
+        <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
+        <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
+        <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
+        <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
+        <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
+        <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
+        <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
+        <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
+        <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
+        <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+        <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+        <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+        <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+        <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+        <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+        <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+        <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+        <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+        <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+        <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
+        <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+        <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
+        <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+        <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
+        <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
+        <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
+        <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
+        <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+        <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+        <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+        <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+        <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
+        <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+        <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+        <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
+        <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+        <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+        <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+        <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+        <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+        <enum value="0x809D" name="GL_MULTISAMPLE"/>
+        <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
+        <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
+        <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
+        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
+        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+        <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
+        <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
+        <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
+        <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
+        <enum value="0x80A1" name="GL_1PASS_EXT"/>
+        <enum value="0x80A1" name="GL_1PASS_SGIS"/>
+        <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
+        <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
+        <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
+        <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
+        <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
+        <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
+        <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
+        <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
+        <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
+        <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
+        <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
+        <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
+        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
+        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
+        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
+        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
+        <enum value="0x80A9" name="GL_SAMPLES"/>
+        <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
+        <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
+        <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
+        <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
+        <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+        <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
+        <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+        <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
+        <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+        <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
+        <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+        <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
+        <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
+        <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
+        <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+        <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+        <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+        <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
+        <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
+        <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+        <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+        <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+        <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+        <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+        <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+        <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+        <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+        <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+        <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+        <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+        <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+        <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+        <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+        <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+        <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+        <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+        <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+        <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+        <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+        <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+        <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+        <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+        <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
+        <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
+            <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
+        <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
+        <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
+        <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
+        <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
+        <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
+        <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
+        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
+        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
+        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
+        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
+        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
+        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
+        <enum value="0x80CC" name="GL_422_EXT"/>
+        <enum value="0x80CD" name="GL_422_REV_EXT"/>
+        <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
+        <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
+        <enum value="0x80D0" name="GL_COLOR_TABLE"/>
+        <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
+        <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+        <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+        <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+        <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+        <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
+        <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
+        <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+        <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+        <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+        <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+        <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
+        <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
+        <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
+        <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
+        <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
+        <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
+        <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
+        <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
+        <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
+        <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+        <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
+        <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+        <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
+        <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+        <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+        <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+        <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+        <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+        <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+        <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+    </enums>
+
+    <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
+        <enum value="0x80E0" name="GL_BGR"/>
+        <enum value="0x80E0" name="GL_BGR_EXT"/>
+        <enum value="0x80E1" name="GL_BGRA"/>
+        <enum value="0x80E1" name="GL_BGRA_EXT"/>
+        <enum value="0x80E1" name="GL_BGRA_IMG"/>
+        <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
+        <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
+        <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
+        <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
+        <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
+        <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
+        <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
+        <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+        <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
+        <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+        <enum value="0x80EA" name="GL_PHONG_WIN"/>
+        <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
+        <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+        <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+        <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
+        <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
+        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
+        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
+        <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+            <unused start="0x80F1" end="0x810F" vendor="MS"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
+        <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
+        <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
+        <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
+        <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
+        <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
+        <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
+        <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
+        <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
+        <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
+        <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
+        <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
+        <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
+        <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+        <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+        <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
+        <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
+        <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
+        <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
+        <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
+        <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
+        <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+        <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+        <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
+        <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
+        <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
+        <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
+        <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
+        <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
+        <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
+        <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
+        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+        <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
+        <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
+        <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
+        <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+        <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
+        <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
+        <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
+        <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+        <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
+        <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
+        <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+        <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+        <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+        <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+        <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
+        <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
+        <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
+        <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
+        <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+        <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
+        <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
+        <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
+        <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
+        <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
+        <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
+        <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
+        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+        <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+        <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+        <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+        <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+        <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+        <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+        <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+        <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+        <enum value="0x8146" name="GL_FILTER4_SGIS"/>
+        <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+        <enum value="0x8148" name="GL_SPRITE_SGIX"/>
+        <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
+        <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
+        <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
+        <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
+        <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+        <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+        <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
+        <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
+        <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
+        <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
+            <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
+        <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
+        <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
+        <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
+        <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+        <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
+        <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
+        <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
+        <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
+        <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+        <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+        <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+        <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
+        <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
+        <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+        <enum value="0x815F" name="GL_CUBIC_HP"/>
+        <enum value="0x8160" name="GL_AVERAGE_HP"/>
+        <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
+        <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+        <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+            <unused start="0x8164" vendor="HP"/>
+        <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
+        <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
+        <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+        <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
+        <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+            <unused start="0x816A" end="0x816F" vendor="HP"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
+        <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+        <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+        <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+        <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+        <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+        <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+        <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+        <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+        <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+        <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+        <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+        <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+        <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+        <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
+        <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+        <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
+        <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+        <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+        <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
+        <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+        <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+        <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+        <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+        <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+        <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+        <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+        <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+        <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
+        <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+        <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+        <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+        <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+        <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+        <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
+        <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
+        <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
+        <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+            <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
+            <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
+        <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+        <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
+        <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
+        <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+        <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
+        <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
+        <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
+        <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+        <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+        <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+            <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
+            <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
+            <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
+            <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
+            <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
+            <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
+            <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
+            <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
+        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
+        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
+        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
+        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
+        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
+        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
+        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
+        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
+        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
+        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
+        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
+        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
+        <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+        <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+        <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
+        <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+        <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+        <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
+        <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
+        <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
+        <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
+        <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
+        <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
+        <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
+        <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
+        <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
+        <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
+        <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
+        <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
+        <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+        <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
+        <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
+        <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
+            <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
+            <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
+            <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
+            <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
+            <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
+            <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
+            <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
+            <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
+            <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
+            <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
+            <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
+            <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
+            <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
+            <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
+            <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
+            <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
+            <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
+            <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
+    </enums>
+
+    <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
+            <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
+            <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
+            <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
+            <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
+        <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
+        <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+        <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+        <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
+        <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
+        <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
+        <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+            <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
+    </enums>
+
+    <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
+            <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
+            <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+            <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
+            <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
+        <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+        <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+        <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+        <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+        <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+        <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
+        <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
+        <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
+        <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
+        <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+        <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+        <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
+        <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
+        <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
+        <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+        <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+            <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
+            <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
+            <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
+            <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
+            <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
+            <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
+    </enums>
+
+    <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
+        <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+            <unused start="0x8201" end="0x820F" vendor="AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
+        <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+        <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+        <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+        <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+        <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+        <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+        <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+        <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+        <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+        <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+        <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
+        <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
+        <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+        <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+        <enum value="0x821B" name="GL_MAJOR_VERSION"/>
+        <enum value="0x821C" name="GL_MINOR_VERSION"/>
+        <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
+        <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
+        <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+        <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
+        <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
+        <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+        <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+        <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
+        <enum value="0x8222" name="GL_INDEX"/>
+            <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
+            <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
+        <enum value="0x8225" name="GL_COMPRESSED_RED"/>
+        <enum value="0x8226" name="GL_COMPRESSED_RG"/>
+        <enum value="0x8227" name="GL_RG"/>
+        <enum value="0x8227" name="GL_RG_EXT"/>
+        <enum value="0x8228" name="GL_RG_INTEGER"/>
+        <enum value="0x8229" name="GL_R8"/>
+        <enum value="0x8229" name="GL_R8_EXT"/>
+        <enum value="0x822A" name="GL_R16"/>
+        <enum value="0x822A" name="GL_R16_EXT"/>
+        <enum value="0x822B" name="GL_RG8"/>
+        <enum value="0x822B" name="GL_RG8_EXT"/>
+        <enum value="0x822C" name="GL_RG16"/>
+        <enum value="0x822C" name="GL_RG16_EXT"/>
+        <enum value="0x822D" name="GL_R16F"/>
+        <enum value="0x822D" name="GL_R16F_EXT"/>
+        <enum value="0x822E" name="GL_R32F"/>
+        <enum value="0x822E" name="GL_R32F_EXT"/>
+        <enum value="0x822F" name="GL_RG16F"/>
+        <enum value="0x822F" name="GL_RG16F_EXT"/>
+        <enum value="0x8230" name="GL_RG32F"/>
+        <enum value="0x8230" name="GL_RG32F_EXT"/>
+        <enum value="0x8231" name="GL_R8I"/>
+        <enum value="0x8232" name="GL_R8UI"/>
+        <enum value="0x8233" name="GL_R16I"/>
+        <enum value="0x8234" name="GL_R16UI"/>
+        <enum value="0x8235" name="GL_R32I"/>
+        <enum value="0x8236" name="GL_R32UI"/>
+        <enum value="0x8237" name="GL_RG8I"/>
+        <enum value="0x8238" name="GL_RG8UI"/>
+        <enum value="0x8239" name="GL_RG16I"/>
+        <enum value="0x823A" name="GL_RG16UI"/>
+        <enum value="0x823B" name="GL_RG32I"/>
+        <enum value="0x823C" name="GL_RG32UI"/>
+            <unused start="0x823D" end="0x823F" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
+        <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
+        <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
+        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+        <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
+        <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
+        <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
+        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
+        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
+        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
+        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
+        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
+        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
+        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
+        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
+        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
+        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
+        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
+        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
+        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
+        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
+        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
+        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+        <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+        <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
+        <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
+        <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
+        <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
+        <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
+        <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+        <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+        <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
+        <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
+        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
+        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
+        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
+        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
+        <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
+        <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+        <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
+        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
+        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
+        <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
+        <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
+        <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
+        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
+        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
+        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
+        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
+        <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+        <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+        <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+        <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+        <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+        <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
+        <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
+        <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+        <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+        <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
+        <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+        <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+        <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+        <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+        <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+        <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+        <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+        <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
+        <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
+        <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
+        <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
+        <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+        <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+        <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+        <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+        <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+        <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+        <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
+        <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+        <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+        <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+        <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+        <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+        <enum value="0x827E" name="GL_MAX_WIDTH"/>
+        <enum value="0x827F" name="GL_MAX_HEIGHT"/>
+        <enum value="0x8280" name="GL_MAX_DEPTH"/>
+        <enum value="0x8281" name="GL_MAX_LAYERS"/>
+        <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
+        <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
+        <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
+        <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
+        <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
+        <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
+        <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
+        <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
+        <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+        <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
+        <enum value="0x828C" name="GL_READ_PIXELS"/>
+        <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
+        <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
+        <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
+        <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
+        <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+        <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+        <enum value="0x8293" name="GL_MIPMAP"/>
+        <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
+        <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
+        <enum value="0x8296" name="GL_COLOR_ENCODING"/>
+        <enum value="0x8297" name="GL_SRGB_READ"/>
+        <enum value="0x8298" name="GL_SRGB_WRITE"/>
+        <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
+        <enum value="0x829A" name="GL_FILTER"/>
+        <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
+        <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
+        <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
+        <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
+        <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
+        <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
+        <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
+        <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
+        <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
+        <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
+        <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
+        <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
+        <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
+        <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+        <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
+        <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
+            <unused start="0x82AB" vendor="ARB"/>
+        <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+        <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+        <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+        <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
+            <unused start="0x82B0" vendor="ARB"/>
+        <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+        <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+        <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+        <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
+        <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
+        <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
+        <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
+        <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
+        <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
+        <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
+        <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
+        <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
+        <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
+        <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
+        <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
+        <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
+        <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
+        <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
+        <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
+        <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
+        <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
+        <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
+        <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
+        <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
+        <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
+        <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
+        <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
+        <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+        <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+        <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+        <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+        <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
+        <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
+        <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
+        <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+        <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
+        <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+        <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
+        <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
+        <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
+        <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+        <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+        <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+        <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+        <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
+        <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+        <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+        <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
+        <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+        <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+        <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
+        <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+        <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+        <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
+        <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+        <enum value="0x82E0" name="GL_BUFFER"/>
+        <enum value="0x82E0" name="GL_BUFFER_KHR"/>
+        <enum value="0x82E1" name="GL_SHADER"/>
+        <enum value="0x82E1" name="GL_SHADER_KHR"/>
+        <enum value="0x82E2" name="GL_PROGRAM"/>
+        <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
+        <enum value="0x82E3" name="GL_QUERY"/>
+        <enum value="0x82E3" name="GL_QUERY_KHR"/>
+        <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+        <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
+        <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+        <enum value="0x82E6" name="GL_SAMPLER"/>
+        <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
+        <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
+        <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
+        <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
+        <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+        <enum value="0x82EA" name="GL_QUERY_TARGET"/>
+        <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and
+             ARB_direct_state_access in February 2015 after determining it
+             was not well defined or implementable. -->
+            <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
+        <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+        <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+        <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
+        <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
+        <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
+        <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
+        <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
+        <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
+        <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+        <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/>
+        <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+        <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+        <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+        <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+        <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+        <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+        <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+        <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/>
+        <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+        <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
+        <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+        <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+        <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+        <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
+        <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
+        <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+        <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+        <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+        <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+        <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+        <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+        <enum value="0x82FD" name="GL_ROBUST_GPU_TIMEOUT_MS_KHR" comment="Reserved for future"/>
+            <unused start="0x82FE" end="0x830F" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
+        <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
+        <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
+        <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
+        <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
+        <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
+        <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
+        <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
+            <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
+            <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
+        <enum value="0x8318" name="GL_YCRCB_SGIX"/>
+        <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
+        <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
+        <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
+        <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
+        <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
+        <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
+        <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
+        <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
+        <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
+        <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
+            <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
+            <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
+            <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
+            <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
+            <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
+            <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
+            <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
+        <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
+            <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
+            <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
+        <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+        <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
+        <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+            <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
+            <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
+            <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
+    </enums>
+
+    <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
+        <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+        <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
+        <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
+        <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+        <enum value="0x8334" name="GL_CUBIC_EXT"/>
+        <enum value="0x8335" name="GL_AVERAGE_EXT"/>
+        <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+        <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+        <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+            <unused start="0x8339" end="0x833F" vendor="SUN"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
+            <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
+            <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
+            <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
+            <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
+            <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
+            <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
+            <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
+            <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
+            <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
+            <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
+        <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
+        <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
+            <!-- Unfortunately, there was a collision promoting to EXT
+                 from SGIX. Use fog_coord's value of 0x8452 instead of
+                 the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
+        <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
+        <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
+        <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
+        <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+        <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
+        <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+        <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+        <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
+        <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+        <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+        <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+            <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
+            <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
+            <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
+            <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
+            <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
+            <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
+        <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
+        <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+        <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+        <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
+        <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+        <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+        <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+        <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+        <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
+        <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
+        <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
+        <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+        <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
+        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+        <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+        <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+        <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+        <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
+        <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+        <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+        <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+        <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+        <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+            <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
+            <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
+            <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
+            <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
+            <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
+            <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
+    </enums>
+
+    <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
+            <!-- NOTE: IBM is using values in this range, because of a
+                 bobble when an employee left DEC for IBM at the same
+                 time as they were assigned the range. their registry
+                 became inconsistent. It's unknown whether HP has any
+                 conflicts. They have never reported using any values in
+                 this range. Lesson: assigned ranges belong to vendors,
+                 not engineers! -->
+        <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
+        <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
+        <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
+        <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
+            <unused start="0x8371" end="0x837F" vendor="HP"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
+            <unused start="0x8380" end="0x839F" vendor="IBM"/>
+    </enums>
+
+    <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
+        <enum value="0x83A0" name="GL_RGB_S3TC"/>
+        <enum value="0x83A1" name="GL_RGB4_S3TC"/>
+        <enum value="0x83A2" name="GL_RGBA_S3TC"/>
+        <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
+        <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
+        <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
+            <unused start="0x83A6" end="0x83BF" vendor="S3"/>
+    </enums>
+
+    <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
+            <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
+            <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
+            <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
+            <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
+            <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
+            <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
+            <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
+            <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
+            <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
+            <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
+            <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
+            <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
+            <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
+            <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
+            <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
+            <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
+            <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
+            <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
+            <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
+        <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
+        <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+    </enums>
+
+    <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
+            <!-- This block was reclaimed from NTP, who never shipped
+                 it, and reassigned to Intel. -->
+        <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+        <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+        <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+        <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+        <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+        <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+        <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
+        <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+        <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+        <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+        <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+        <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+        <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
+        <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
+            <unused start="0x83FC" end="0x83FD" vendor="INTEL"/>
+        <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
+        <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
+        <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
+        <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+        <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+        <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+        <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+        <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+        <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+        <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
+        <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+        <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+        <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+        <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+        <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
+        <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
+        <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
+        <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
+        <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
+        <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
+        <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
+        <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
+            <unused start="0x8414" end="0x842D" vendor="SGI"/>
+        <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
+        <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
+        <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
+            <unused start="0x8431" end="0x8432" vendor="SGI"/>
+        <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
+        <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
+            <unused start="0x8435" vendor="SGI"/>
+            <!-- Incomplete extension SGIX_fragment_lighting -->
+            <!-- <enum value="0x8436"      name="GL_EYE_SPACE_SGIX"/> -->
+            <!-- <enum value="0x8437"      name="GL_TANGENT_SPACE_SGIX"/> -->
+            <!-- <enum value="0x8438"      name="GL_OBJECT_SPACE_SGIX"/> -->
+            <!-- <enum value="0x8439"      name="GL_TANGENT_ARRAY_SGIX"/> -->
+            <!-- <enum value="0x843A"      name="GL_BINORMAL_ARRAY_SGIX"/> -->
+            <!-- <enum value="0x843B"      name="GL_CURRENT_TANGENT_SGIX"/> -->
+            <!-- <enum value="0x843C"      name="GL_CURRENT_BINORMAL_SGIX"/> -->
+            <!-- <enum value="0x843D"      name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
+            <!-- <enum value="0x843E"      name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
+            <!-- <enum value="0x843F"      name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
+            <!-- <enum value="0x8440"      name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
+            <!-- <enum value="0x8441"      name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
+            <!-- <enum value="0x8442"      name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
+            <!-- <enum value="0x8443"      name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
+            <!-- <enum value="0x8444"      name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
+            <!-- <enum value="0x8445"      name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
+            <!-- <enum value="0x8446"      name="GL_MAP1_TANGENT_SGIX"/> -->
+            <!-- <enum value="0x8447"      name="GL_MAP2_TANGENT_SGIX"/> -->
+            <!-- <enum value="0x8448"      name="GL_MAP1_BINORMAL_SGIX"/> -->
+            <!-- <enum value="0x8449"      name="GL_MAP2_BINORMAL_SGIX"/> -->
+        <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
+        <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
+        <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
+        <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
+            <unused start="0x844D" vendor="SGI"/>
+        <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+        <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+        <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+        <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+        <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
+        <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
+        <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
+        <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
+            <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
+            <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
+            <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
+            <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
+        <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+        <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+        <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+            <!-- 0x8450-0x845F range brokered for Id Software -->
+        <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
+        <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+        <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
+        <enum value="0x8451" name="GL_FOG_COORDINATE"/>
+        <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
+        <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
+        <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
+        <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
+        <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
+        <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
+        <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+        <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+        <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+        <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+        <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+        <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+        <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+        <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+        <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+        <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
+        <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+        <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
+        <enum value="0x8458" name="GL_COLOR_SUM"/>
+        <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
+        <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
+        <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
+        <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+        <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+        <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+        <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+        <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+        <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+        <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+        <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+        <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+        <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
+        <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+        <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+            <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
+            <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
+            <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
+            <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
+            <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
+            <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
+            <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
+            <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
+            <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
+            <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
+            <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
+            <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
+            <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
+            <unused start="0x846C" vendor="SGI"/>
+        <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
+        <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <unused start="0x846F" vendor="SGI"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
+            <unused start="0x8470" end="0x848F" vendor="AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
+        <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
+        <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
+            <unused start="0x8492" end="0x849F" vendor="REND"/>
+    </enums>
+
+    <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
+            <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
+        <enum value="0x84C0" name="GL_TEXTURE0"/>
+        <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
+        <enum value="0x84C1" name="GL_TEXTURE1"/>
+        <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
+        <enum value="0x84C2" name="GL_TEXTURE2"/>
+        <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
+        <enum value="0x84C3" name="GL_TEXTURE3"/>
+        <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
+        <enum value="0x84C4" name="GL_TEXTURE4"/>
+        <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
+        <enum value="0x84C5" name="GL_TEXTURE5"/>
+        <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
+        <enum value="0x84C6" name="GL_TEXTURE6"/>
+        <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
+        <enum value="0x84C7" name="GL_TEXTURE7"/>
+        <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
+        <enum value="0x84C8" name="GL_TEXTURE8"/>
+        <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
+        <enum value="0x84C9" name="GL_TEXTURE9"/>
+        <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
+        <enum value="0x84CA" name="GL_TEXTURE10"/>
+        <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
+        <enum value="0x84CB" name="GL_TEXTURE11"/>
+        <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
+        <enum value="0x84CC" name="GL_TEXTURE12"/>
+        <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
+        <enum value="0x84CD" name="GL_TEXTURE13"/>
+        <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
+        <enum value="0x84CE" name="GL_TEXTURE14"/>
+        <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
+        <enum value="0x84CF" name="GL_TEXTURE15"/>
+        <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
+        <enum value="0x84D0" name="GL_TEXTURE16"/>
+        <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
+        <enum value="0x84D1" name="GL_TEXTURE17"/>
+        <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
+        <enum value="0x84D2" name="GL_TEXTURE18"/>
+        <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
+        <enum value="0x84D3" name="GL_TEXTURE19"/>
+        <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
+        <enum value="0x84D4" name="GL_TEXTURE20"/>
+        <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
+        <enum value="0x84D5" name="GL_TEXTURE21"/>
+        <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
+        <enum value="0x84D6" name="GL_TEXTURE22"/>
+        <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
+        <enum value="0x84D7" name="GL_TEXTURE23"/>
+        <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
+        <enum value="0x84D8" name="GL_TEXTURE24"/>
+        <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
+        <enum value="0x84D9" name="GL_TEXTURE25"/>
+        <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
+        <enum value="0x84DA" name="GL_TEXTURE26"/>
+        <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
+        <enum value="0x84DB" name="GL_TEXTURE27"/>
+        <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
+        <enum value="0x84DC" name="GL_TEXTURE28"/>
+        <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
+        <enum value="0x84DD" name="GL_TEXTURE29"/>
+        <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
+        <enum value="0x84DE" name="GL_TEXTURE30"/>
+        <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
+        <enum value="0x84DF" name="GL_TEXTURE31"/>
+        <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
+        <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
+        <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
+        <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
+        <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+        <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
+        <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
+        <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+        <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+        <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
+        <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+        <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+        <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
+        <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+        <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+        <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
+        <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+        <enum value="0x84E7" name="GL_SUBTRACT"/>
+        <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
+        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
+        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+        <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
+        <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
+        <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
+        <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
+        <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+        <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+        <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
+        <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
+        <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
+        <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
+        <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
+        <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
+        <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
+        <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
+        <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+        <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+        <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
+        <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
+        <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
+        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
+        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
+        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
+        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
+        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+        <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
+        <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
+        <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
+        <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
+        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
+        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
+        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
+        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
+            <unused start="0x84FB" end="0x84FC" vendor="NV"/>
+        <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
+        <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
+        <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+        <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
+        <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
+        <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+        <enum value="0x8503" name="GL_COMBINE4_NV"/>
+        <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
+        <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
+        <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
+        <enum value="0x8507" name="GL_INCR_WRAP"/>
+        <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
+        <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
+        <enum value="0x8508" name="GL_DECR_WRAP"/>
+        <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
+        <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
+        <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
+        <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
+        <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
+        <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+        <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+        <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+        <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+        <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+        <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+        <enum value="0x8511" name="GL_NORMAL_MAP"/>
+        <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
+        <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
+        <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
+        <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
+        <enum value="0x8512" name="GL_REFLECTION_MAP"/>
+        <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
+        <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
+        <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
+        <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
+        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
+        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
+        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
+        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
+        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+        <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+        <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
+        <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+        <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+        <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+        <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+        <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+        <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+        <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+        <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
+        <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
+        <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
+        <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
+        <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
+        <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
+        <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
+        <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
+        <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
+        <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
+        <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
+        <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
+        <enum value="0x852E" name="GL_SPARE0_NV"/>
+        <enum value="0x852F" name="GL_SPARE1_NV"/>
+        <enum value="0x8530" name="GL_DISCARD_NV"/>
+        <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
+        <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+        <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+        <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+        <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
+        <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
+        <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
+        <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
+        <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
+        <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
+        <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
+        <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
+        <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
+        <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
+        <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
+        <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
+        <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+        <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
+        <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
+        <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+        <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+        <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+        <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
+        <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
+        <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
+        <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
+        <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
+        <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
+        <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
+        <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
+        <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
+        <enum value="0x8550" name="GL_COMBINER0_NV"/>
+        <enum value="0x8551" name="GL_COMBINER1_NV"/>
+        <enum value="0x8552" name="GL_COMBINER2_NV"/>
+        <enum value="0x8553" name="GL_COMBINER3_NV"/>
+        <enum value="0x8554" name="GL_COMBINER4_NV"/>
+        <enum value="0x8555" name="GL_COMBINER5_NV"/>
+        <enum value="0x8556" name="GL_COMBINER6_NV"/>
+        <enum value="0x8557" name="GL_COMBINER7_NV"/>
+        <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
+        <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+        <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
+        <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
+        <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+        <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
+        <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
+        <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
+        <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
+        <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
+        <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
+        <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
+        <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
+        <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
+        <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
+        <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
+        <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
+            <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
+        <enum value="0x8570" name="GL_COMBINE"/>
+        <enum value="0x8570" name="GL_COMBINE_ARB"/>
+        <enum value="0x8570" name="GL_COMBINE_EXT"/>
+        <enum value="0x8571" name="GL_COMBINE_RGB"/>
+        <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
+        <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
+        <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
+        <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
+        <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
+        <enum value="0x8573" name="GL_RGB_SCALE"/>
+        <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
+        <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
+        <enum value="0x8574" name="GL_ADD_SIGNED"/>
+        <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
+        <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
+        <enum value="0x8575" name="GL_INTERPOLATE"/>
+        <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
+        <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
+        <enum value="0x8576" name="GL_CONSTANT"/>
+        <enum value="0x8576" name="GL_CONSTANT_ARB"/>
+        <enum value="0x8576" name="GL_CONSTANT_EXT"/>
+        <enum value="0x8576" name="GL_CONSTANT_NV"/>
+        <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
+        <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
+        <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
+        <enum value="0x8578" name="GL_PREVIOUS"/>
+        <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
+        <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
+            <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
+        <enum value="0x8580" name="GL_SOURCE0_RGB"/>
+        <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
+        <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
+        <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
+        <enum value="0x8581" name="GL_SOURCE1_RGB"/>
+        <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
+        <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
+        <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
+        <enum value="0x8582" name="GL_SOURCE2_RGB"/>
+        <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
+        <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
+        <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
+        <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
+            <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
+        <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
+        <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
+        <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
+        <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
+        <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
+        <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
+        <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
+        <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+        <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
+        <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
+        <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
+        <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
+        <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
+        <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
+            <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
+        <enum value="0x8590" name="GL_OPERAND0_RGB"/>
+        <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
+        <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
+        <enum value="0x8591" name="GL_OPERAND1_RGB"/>
+        <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
+        <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
+        <enum value="0x8592" name="GL_OPERAND2_RGB"/>
+        <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
+        <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
+        <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
+            <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
+        <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
+        <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
+        <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
+        <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
+        <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
+        <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
+        <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
+        <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
+        <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
+        <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
+            <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
+    </enums>
+
+    <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
+        <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+        <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+        <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+        <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+        <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+            <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
+            <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
+            <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
+            <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
+            <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
+            <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
+            <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
+            <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
+            <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
+            <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
+        <enum value="0x85AE" name="GL_PERTURB_EXT"/>
+        <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
+        <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+        <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
+        <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+        <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
+        <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
+        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
+        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
+            <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
+            <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
+        <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+        <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+        <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
+        <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+        <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+        <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+        <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+        <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+        <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
+        <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
+        <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
+        <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+        <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+        <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+        <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+        <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
+        <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
+        <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
+        <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
+        <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+        <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
+        <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+        <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+        <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
+            <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
+    </enums>
+
+    <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
+            <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
+            <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
+            <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
+            <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
+    </enums>
+
+    <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
+            <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
+            <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
+            <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+            <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
+            <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
+            <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
+            <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
+            <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
+            <unused start="0x8600" end="0x8613" vendor="SUN"/>
+        <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
+        <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
+            <unused start="0x8614" end="0x861F" vendor="SUN"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
+        <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
+        <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
+        <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
+        <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+        <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+        <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+        <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+        <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+        <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+        <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+        <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+        <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+        <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+        <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+        <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
+        <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
+        <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+        <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
+        <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
+        <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
+        <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
+        <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
+        <enum value="0x862A" name="GL_IDENTITY_NV"/>
+        <enum value="0x862B" name="GL_INVERSE_NV"/>
+        <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
+        <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
+        <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+        <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+        <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+        <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
+        <enum value="0x8630" name="GL_MATRIX0_NV"/>
+        <enum value="0x8631" name="GL_MATRIX1_NV"/>
+        <enum value="0x8632" name="GL_MATRIX2_NV"/>
+        <enum value="0x8633" name="GL_MATRIX3_NV"/>
+        <enum value="0x8634" name="GL_MATRIX4_NV"/>
+        <enum value="0x8635" name="GL_MATRIX5_NV"/>
+        <enum value="0x8636" name="GL_MATRIX6_NV"/>
+        <enum value="0x8637" name="GL_MATRIX7_NV"/>
+            <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
+            <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
+            <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
+            <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
+            <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
+            <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
+            <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
+            <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
+            <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
+        <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+        <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+        <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
+        <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
+        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
+        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
+        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+        <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
+        <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+        <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+        <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+        <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
+        <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
+        <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
+        <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+        <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+        <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+        <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
+        <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+        <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
+        <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
+        <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+        <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+        <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+        <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+        <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+        <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+        <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+        <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+        <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+        <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+        <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+        <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+        <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+        <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+        <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+        <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+        <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+        <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+        <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+        <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+        <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+        <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+        <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+        <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+        <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+        <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+        <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+        <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+        <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+        <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+        <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+        <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+        <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+        <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+        <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+        <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+        <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+        <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+        <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+        <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+        <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+        <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+        <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+        <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+        <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+        <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+        <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+        <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+        <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
+            <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+    </enums>
+
+    <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
+        <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+        <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+        <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
+        <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
+        <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+        <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+        <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+        <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+        <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
+        <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
+        <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+        <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
+        <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
+        <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
+        <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+        <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+        <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+        <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+        <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+        <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+        <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+        <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+        <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
+        <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
+        <enum value="0x86AE" name="GL_DOT3_RGB"/>
+        <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
+        <enum value="0x86AF" name="GL_DOT3_RGBA"/>
+        <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
+        <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
+        <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+        <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+        <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
+        <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
+        <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
+            <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
+    </enums>
+
+    <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
+        <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
+        <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
+        <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
+        <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+        <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+        <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+        <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+        <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+        <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+        <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+        <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+        <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+        <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+        <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+        <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+        <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+        <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+        <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+        <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+        <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+        <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+        <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+        <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
+        <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+        <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+        <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+        <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+        <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+        <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
+        <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
+        <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
+        <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
+        <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
+        <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+        <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+        <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+        <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
+        <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+        <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
+        <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+        <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
+        <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
+        <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
+        <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
+        <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+        <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+        <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
+        <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
+        <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+        <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+        <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+        <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+        <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+        <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+        <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+        <enum value="0x86F4" name="GL_HILO_NV"/>
+        <enum value="0x86F5" name="GL_DSDT_NV"/>
+        <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
+        <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
+        <enum value="0x86F8" name="GL_HILO16_NV"/>
+        <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
+        <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
+        <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
+        <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
+        <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
+        <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
+        <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
+        <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
+        <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
+        <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
+        <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+        <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+        <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
+        <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
+        <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
+        <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
+        <enum value="0x8709" name="GL_DSDT8_NV"/>
+        <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
+        <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+        <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+        <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+        <enum value="0x870E" name="GL_HI_SCALE_NV"/>
+        <enum value="0x870F" name="GL_LO_SCALE_NV"/>
+        <enum value="0x8710" name="GL_DS_SCALE_NV"/>
+        <enum value="0x8711" name="GL_DT_SCALE_NV"/>
+        <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
+        <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
+        <enum value="0x8714" name="GL_HI_BIAS_NV"/>
+        <enum value="0x8715" name="GL_LO_BIAS_NV"/>
+        <enum value="0x8716" name="GL_DS_BIAS_NV"/>
+        <enum value="0x8717" name="GL_DT_BIAS_NV"/>
+        <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
+        <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
+        <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
+        <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
+        <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
+        <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
+        <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
+        <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
+            <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
+        <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
+        <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
+        <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
+        <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
+        <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
+        <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
+        <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
+        <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
+        <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
+        <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
+        <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
+        <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
+        <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
+        <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
+        <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
+        <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
+        <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
+        <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
+        <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
+        <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
+        <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
+        <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
+        <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
+        <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
+        <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
+        <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
+        <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
+        <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
+        <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
+        <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
+        <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
+        <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
+        <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
+        <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
+        <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
+        <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
+        <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
+        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
+        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+        <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
+        <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
+        <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
+            <unused start="0x8747" end="0x8749" vendor="AMD"/>
+        <enum value="0x874A" name="GL_SET_AMD"/>
+        <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
+        <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
+        <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+        <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+        <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
+        <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
+        <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
+        <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
+        <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
+        <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
+        <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
+        <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
+        <enum value="0x8757" name="GL_YCBCR_MESA"/>
+        <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
+        <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
+        <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
+        <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
+        <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
+        <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+        <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+        <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+        <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+        <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+        <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
+        <enum value="0x8760" name="GL_STATIC_ATI"/>
+        <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
+        <enum value="0x8762" name="GL_PRESERVE_ATI"/>
+        <enum value="0x8763" name="GL_DISCARD_ATI"/>
+        <enum value="0x8764" name="GL_BUFFER_SIZE"/>
+        <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
+        <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+        <enum value="0x8765" name="GL_BUFFER_USAGE"/>
+        <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
+        <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+        <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+        <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+        <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
+        <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+        <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+        <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
+        <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
+        <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
+        <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
+        <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
+        <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
+        <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
+        <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
+        <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
+        <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
+        <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
+        <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+        <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+        <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
+        <enum value="0x8779" name="GL_DUDV_ATI"/>
+        <enum value="0x877A" name="GL_DU8DV8_ATI"/>
+        <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
+        <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
+            <unused start="0x877D" end="0x877F" vendor="AMD"/>
+        <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
+        <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
+        <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
+        <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
+        <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
+        <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
+        <enum value="0x8786" name="GL_OP_MUL_EXT"/>
+        <enum value="0x8787" name="GL_OP_ADD_EXT"/>
+        <enum value="0x8788" name="GL_OP_MADD_EXT"/>
+        <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
+        <enum value="0x878A" name="GL_OP_MAX_EXT"/>
+        <enum value="0x878B" name="GL_OP_MIN_EXT"/>
+        <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
+        <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
+        <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
+        <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
+        <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
+        <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
+        <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
+        <enum value="0x8793" name="GL_OP_POWER_EXT"/>
+        <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
+        <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
+        <enum value="0x8796" name="GL_OP_SUB_EXT"/>
+        <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
+        <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+        <enum value="0x8799" name="GL_OP_MOV_EXT"/>
+        <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
+        <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
+        <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
+        <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+        <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+        <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+        <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+        <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+        <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+        <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+        <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+        <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+        <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+        <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+        <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+        <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+        <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+        <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+        <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+        <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+        <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+        <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+        <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+        <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+        <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+        <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+        <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+        <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+        <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+        <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+        <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+        <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+        <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+        <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+        <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+        <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
+        <enum value="0x87BE" name="GL_SCALAR_EXT"/>
+        <enum value="0x87BF" name="GL_VECTOR_EXT"/>
+        <enum value="0x87C0" name="GL_MATRIX_EXT"/>
+        <enum value="0x87C1" name="GL_VARIANT_EXT"/>
+        <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
+        <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
+        <enum value="0x87C4" name="GL_LOCAL_EXT"/>
+        <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+        <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+        <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+        <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+        <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+        <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+        <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+        <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+        <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+        <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+        <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+        <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+        <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+        <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+        <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+        <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+        <enum value="0x87D5" name="GL_X_EXT"/>
+        <enum value="0x87D6" name="GL_Y_EXT"/>
+        <enum value="0x87D7" name="GL_Z_EXT"/>
+        <enum value="0x87D8" name="GL_W_EXT"/>
+        <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
+        <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
+        <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
+        <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
+        <enum value="0x87DD" name="GL_ZERO_EXT"/>
+        <enum value="0x87DE" name="GL_ONE_EXT"/>
+        <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
+        <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
+        <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
+        <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
+        <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
+        <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
+        <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
+        <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+        <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+        <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
+        <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+        <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
+        <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
+        <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+        <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+        <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+        <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
+        <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+        <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+        <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+        <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+        <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+        <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+        <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+        <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+        <enum value="0x87F9" name="GL_3DC_X_AMD"/>
+        <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
+        <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
+        <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+        <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+        <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+        <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+        <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
+        <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+        <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
+        <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
+        <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
+        <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
+        <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+        <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+        <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+        <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+        <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
+        <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+        <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+        <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+        <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+        <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+        <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+        <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+        <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+        <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+        <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+        <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+        <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+            <unused start="0x8811" end="0x8813" vendor="AMD"/>
+        <enum value="0x8814" name="GL_RGBA32F"/>
+        <enum value="0x8814" name="GL_RGBA32F_ARB"/>
+        <enum value="0x8814" name="GL_RGBA32F_EXT"/>
+        <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
+        <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
+        <enum value="0x8815" name="GL_RGB32F"/>
+        <enum value="0x8815" name="GL_RGB32F_ARB"/>
+        <enum value="0x8815" name="GL_RGB32F_EXT"/>
+        <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
+        <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
+        <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
+        <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
+        <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
+        <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
+        <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
+        <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
+        <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
+        <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
+        <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
+        <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
+        <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
+        <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
+        <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
+        <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+        <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+        <enum value="0x881A" name="GL_RGBA16F"/>
+        <enum value="0x881A" name="GL_RGBA16F_ARB"/>
+        <enum value="0x881A" name="GL_RGBA16F_EXT"/>
+        <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
+        <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
+        <enum value="0x881B" name="GL_RGB16F"/>
+        <enum value="0x881B" name="GL_RGB16F_ARB"/>
+        <enum value="0x881B" name="GL_RGB16F_EXT"/>
+        <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
+        <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
+        <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
+        <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
+        <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
+        <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
+        <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
+        <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
+        <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
+        <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
+        <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
+        <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
+        <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
+        <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
+        <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
+        <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+        <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+            <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
+        <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
+        <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
+            <unused start="0x8821" end="0x8822" vendor="AMD"/>
+        <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
+        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
+        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
+        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
+        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
+        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
+        <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
+        <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
+        <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
+        <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
+        <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
+        <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
+        <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
+        <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
+        <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
+        <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
+        <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
+        <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
+        <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
+        <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
+        <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
+        <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
+        <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
+        <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
+        <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
+        <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
+        <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
+        <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
+        <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
+        <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
+        <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
+        <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
+        <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
+        <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
+        <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
+        <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
+        <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
+        <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
+        <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
+        <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
+        <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
+        <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
+        <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
+        <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
+        <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
+        <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
+        <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
+        <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
+        <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
+        <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
+        <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
+        <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
+        <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
+        <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
+        <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
+        <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
+        <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
+        <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
+        <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
+        <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
+        <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
+        <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
+        <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
+        <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
+        <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
+        <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
+        <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
+        <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
+        <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
+        <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
+        <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
+        <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
+        <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
+        <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
+        <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
+        <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
+        <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
+        <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
+        <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
+        <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
+        <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
+        <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
+        <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
+        <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
+        <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
+        <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
+        <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+            <unused start="0x8836" vendor="AMD"/>
+        <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
+            <unused start="0x8838" end="0x883C" vendor="AMD"/>
+        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
+        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
+            <unused start="0x883E" vendor="AMD"/>
+        <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
+        <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
+        <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
+        <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+        <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
+        <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
+        <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+        <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+        <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+        <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
+        <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+        <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+        <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+        <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+        <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+        <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+        <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+        <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+        <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+        <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
+        <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+        <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
+        <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
+        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
+        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+        <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
+        <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+        <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+        <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
+        <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+        <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
+        <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+        <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+        <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+        <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+        <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+        <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+        <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+        <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+        <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+        <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+        <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+        <enum value="0x885E" name="GL_HILO8_NV"/>
+        <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
+        <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
+        <enum value="0x8861" name="GL_POINT_SPRITE"/>
+        <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
+        <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
+        <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
+        <enum value="0x8862" name="GL_COORD_REPLACE"/>
+        <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
+        <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
+        <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
+        <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
+        <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
+        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
+        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
+        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
+        <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+        <enum value="0x8865" name="GL_CURRENT_QUERY"/>
+        <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
+        <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
+        <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
+        <enum value="0x8866" name="GL_QUERY_RESULT"/>
+        <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
+        <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
+        <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
+        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+        <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+        <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
+        <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+        <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+        <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+            <unused start="0x886B" vendor="NV"/>
+        <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+        <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+        <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
+        <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+        <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+        <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
+        <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+        <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+        <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
+        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
+        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
+        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
+        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+        <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+        <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
+        <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
+        <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+        <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
+            <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
+        <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+        <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+        <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+        <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+        <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+        <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+            <unused start="0x887E" vendor="NV"/>
+        <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+        <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+        <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+        <enum value="0x8880" name="GL_FLOAT_R_NV"/>
+        <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
+        <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
+        <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
+        <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
+        <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
+        <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
+        <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
+        <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
+        <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
+        <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
+        <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
+        <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+        <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+        <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
+        <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+        <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+        <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
+        <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
+        <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
+        <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
+        <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+        <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+        <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+        <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+        <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+        <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+        <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+        <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+        <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
+        <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+        <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+        <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+        <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
+        <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+        <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+        <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+        <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
+        <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+        <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+        <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+        <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+        <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+        <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+        <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+        <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+        <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+        <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+        <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+        <enum value="0x88B8" name="GL_READ_ONLY"/>
+        <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
+        <enum value="0x88B9" name="GL_WRITE_ONLY"/>
+        <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
+        <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
+        <enum value="0x88BA" name="GL_READ_WRITE"/>
+        <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
+        <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
+        <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
+        <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
+        <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
+        <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
+        <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
+        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
+        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
+        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
+        <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
+        <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
+        <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
+        <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
+        <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
+        <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
+        <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
+        <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
+        <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
+        <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
+        <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
+        <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
+        <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
+        <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
+        <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
+        <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
+        <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
+        <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
+        <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
+        <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
+        <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
+        <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
+        <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
+        <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
+        <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
+        <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
+        <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
+        <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
+        <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
+        <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
+        <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
+        <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
+        <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
+        <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
+        <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
+        <enum value="0x88E0" name="GL_STREAM_DRAW"/>
+        <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
+        <enum value="0x88E1" name="GL_STREAM_READ"/>
+        <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
+        <enum value="0x88E2" name="GL_STREAM_COPY"/>
+        <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
+            <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
+        <enum value="0x88E4" name="GL_STATIC_DRAW"/>
+        <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
+        <enum value="0x88E5" name="GL_STATIC_READ"/>
+        <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
+        <enum value="0x88E6" name="GL_STATIC_COPY"/>
+        <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
+            <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
+        <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
+        <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
+        <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
+        <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
+        <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
+        <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
+        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
+        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
+        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
+        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
+        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
+        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
+        <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
+        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
+        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
+        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
+        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
+        <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
+        <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+        <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
+        <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+        <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+        <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+        <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+        <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+        <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+        <enum value="0x88F9" name="GL_SRC1_COLOR"/>
+        <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
+        <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+        <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
+        <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+        <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
+        <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+        <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
+        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
+        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+        <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+        <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+        <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+        <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+        <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+        <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+        <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+        <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+        <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+            <unused start="0x8913" vendor="NV"/>
+        <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
+        <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
+            <unused start="0x8915" vendor="NV"/>
+        <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
+        <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+        <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
+        <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
+        <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+        <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
+        <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
+        <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+        <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
+        <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
+        <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
+        <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+        <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
+        <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+        <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
+        <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
+        <enum value="0x891D" name="GL_FIXED_ONLY"/>
+        <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
+        <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
+        <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
+        <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
+        <enum value="0x8921" name="GL_REG_0_ATI"/>
+        <enum value="0x8922" name="GL_REG_1_ATI"/>
+        <enum value="0x8923" name="GL_REG_2_ATI"/>
+        <enum value="0x8924" name="GL_REG_3_ATI"/>
+        <enum value="0x8925" name="GL_REG_4_ATI"/>
+        <enum value="0x8926" name="GL_REG_5_ATI"/>
+        <enum value="0x8927" name="GL_REG_6_ATI"/>
+        <enum value="0x8928" name="GL_REG_7_ATI"/>
+        <enum value="0x8929" name="GL_REG_8_ATI"/>
+        <enum value="0x892A" name="GL_REG_9_ATI"/>
+        <enum value="0x892B" name="GL_REG_10_ATI"/>
+        <enum value="0x892C" name="GL_REG_11_ATI"/>
+        <enum value="0x892D" name="GL_REG_12_ATI"/>
+        <enum value="0x892E" name="GL_REG_13_ATI"/>
+        <enum value="0x892F" name="GL_REG_14_ATI"/>
+        <enum value="0x8930" name="GL_REG_15_ATI"/>
+        <enum value="0x8931" name="GL_REG_16_ATI"/>
+        <enum value="0x8932" name="GL_REG_17_ATI"/>
+        <enum value="0x8933" name="GL_REG_18_ATI"/>
+        <enum value="0x8934" name="GL_REG_19_ATI"/>
+        <enum value="0x8935" name="GL_REG_20_ATI"/>
+        <enum value="0x8936" name="GL_REG_21_ATI"/>
+        <enum value="0x8937" name="GL_REG_22_ATI"/>
+        <enum value="0x8938" name="GL_REG_23_ATI"/>
+        <enum value="0x8939" name="GL_REG_24_ATI"/>
+        <enum value="0x893A" name="GL_REG_25_ATI"/>
+        <enum value="0x893B" name="GL_REG_26_ATI"/>
+        <enum value="0x893C" name="GL_REG_27_ATI"/>
+        <enum value="0x893D" name="GL_REG_28_ATI"/>
+        <enum value="0x893E" name="GL_REG_29_ATI"/>
+        <enum value="0x893F" name="GL_REG_30_ATI"/>
+        <enum value="0x8940" name="GL_REG_31_ATI"/>
+        <enum value="0x8941" name="GL_CON_0_ATI"/>
+        <enum value="0x8942" name="GL_CON_1_ATI"/>
+        <enum value="0x8943" name="GL_CON_2_ATI"/>
+        <enum value="0x8944" name="GL_CON_3_ATI"/>
+        <enum value="0x8945" name="GL_CON_4_ATI"/>
+        <enum value="0x8946" name="GL_CON_5_ATI"/>
+        <enum value="0x8947" name="GL_CON_6_ATI"/>
+        <enum value="0x8948" name="GL_CON_7_ATI"/>
+        <enum value="0x8949" name="GL_CON_8_ATI"/>
+        <enum value="0x894A" name="GL_CON_9_ATI"/>
+        <enum value="0x894B" name="GL_CON_10_ATI"/>
+        <enum value="0x894C" name="GL_CON_11_ATI"/>
+        <enum value="0x894D" name="GL_CON_12_ATI"/>
+        <enum value="0x894E" name="GL_CON_13_ATI"/>
+        <enum value="0x894F" name="GL_CON_14_ATI"/>
+        <enum value="0x8950" name="GL_CON_15_ATI"/>
+        <enum value="0x8951" name="GL_CON_16_ATI"/>
+        <enum value="0x8952" name="GL_CON_17_ATI"/>
+        <enum value="0x8953" name="GL_CON_18_ATI"/>
+        <enum value="0x8954" name="GL_CON_19_ATI"/>
+        <enum value="0x8955" name="GL_CON_20_ATI"/>
+        <enum value="0x8956" name="GL_CON_21_ATI"/>
+        <enum value="0x8957" name="GL_CON_22_ATI"/>
+        <enum value="0x8958" name="GL_CON_23_ATI"/>
+        <enum value="0x8959" name="GL_CON_24_ATI"/>
+        <enum value="0x895A" name="GL_CON_25_ATI"/>
+        <enum value="0x895B" name="GL_CON_26_ATI"/>
+        <enum value="0x895C" name="GL_CON_27_ATI"/>
+        <enum value="0x895D" name="GL_CON_28_ATI"/>
+        <enum value="0x895E" name="GL_CON_29_ATI"/>
+        <enum value="0x895F" name="GL_CON_30_ATI"/>
+        <enum value="0x8960" name="GL_CON_31_ATI"/>
+        <enum value="0x8961" name="GL_MOV_ATI"/>
+        <enum value="0x8963" name="GL_ADD_ATI"/>
+        <enum value="0x8964" name="GL_MUL_ATI"/>
+        <enum value="0x8965" name="GL_SUB_ATI"/>
+        <enum value="0x8966" name="GL_DOT3_ATI"/>
+        <enum value="0x8967" name="GL_DOT4_ATI"/>
+        <enum value="0x8968" name="GL_MAD_ATI"/>
+        <enum value="0x8969" name="GL_LERP_ATI"/>
+        <enum value="0x896A" name="GL_CND_ATI"/>
+        <enum value="0x896B" name="GL_CND0_ATI"/>
+        <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
+        <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+        <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+        <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+        <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
+        <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+        <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+        <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+        <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+        <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+        <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
+        <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
+        <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
+        <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
+        <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
+        <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+            <unused start="0x897C" end="0x897F" vendor="AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
+        <enum value="0x8980" name="GL_INTERLACE_OML"/>
+        <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
+        <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+        <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+        <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
+        <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
+        <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
+        <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
+        <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
+        <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
+        <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+        <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+        <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+        <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+        <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+        <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
+            <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+    </enums>
+
+    <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
+            <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
+        <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+        <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+        <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+        <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+        <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+        <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+        <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+        <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+        <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+        <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+        <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
+        <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
+        <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
+        <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+        <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+        <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
+            <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
+            <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
+        <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
+        <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+        <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+        <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+        <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
+        <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
+            <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
+        <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
+        <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
+        <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
+        <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
+        <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
+            <unused start="0x8A1E" vendor="APPLE"/>
+        <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
+            <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
+        <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
+        <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
+        <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
+        <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+        <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+        <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+        <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
+        <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+        <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+        <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+        <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+        <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+        <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+        <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+        <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+        <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+        <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+        <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
+        <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
+        <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
+        <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
+        <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
+        <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
+        <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
+        <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
+        <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
+        <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+        <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+        <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+        <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+        <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+        <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+        <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <unused start="0x8A47" vendor="APPLE"/>
+        <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+        <enum value="0x8A49" name="GL_DECODE_EXT"/>
+        <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
+            <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
+        <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+            <unused start="0x8A50" vendor="APPLE"/>
+        <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
+        <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+        <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
+        <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
+        <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
+        <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
+        <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
+            <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
+            <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
+            <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
+        <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
+        <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
+        <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
+        <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
+            <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
+        <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
+        <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
+            <unused start="0x8B41" end="0x8B47" comment="For container types"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
+        <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
+        <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
+        <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+        <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+        <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+        <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+        <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
+        <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
+        <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+        <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
+        <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+        <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+        <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
+        <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
+        <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
+        <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
+        <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
+        <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
+        <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
+        <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
+        <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
+        <enum value="0x8B53" name="GL_INT_VEC2"/>
+        <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
+        <enum value="0x8B54" name="GL_INT_VEC3"/>
+        <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
+        <enum value="0x8B55" name="GL_INT_VEC4"/>
+        <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
+        <enum value="0x8B56" name="GL_BOOL"/>
+        <enum value="0x8B56" name="GL_BOOL_ARB"/>
+        <enum value="0x8B57" name="GL_BOOL_VEC2"/>
+        <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
+        <enum value="0x8B58" name="GL_BOOL_VEC3"/>
+        <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
+        <enum value="0x8B59" name="GL_BOOL_VEC4"/>
+        <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
+        <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
+        <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
+        <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
+        <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
+        <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
+        <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
+        <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
+        <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
+        <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
+        <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
+        <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
+        <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
+        <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
+        <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
+        <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
+        <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
+        <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
+        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
+        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
+        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
+        <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
+        <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
+        <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
+        <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+        <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
+        <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
+        <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
+        <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
+        <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
+        <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
+        <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
+        <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
+        <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
+        <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
+        <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
+        <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
+            <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
+        <enum value="0x8B80" name="GL_DELETE_STATUS"/>
+        <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
+        <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
+        <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+        <enum value="0x8B82" name="GL_LINK_STATUS"/>
+        <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
+        <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
+        <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+        <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
+        <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+        <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
+        <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+        <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
+        <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+        <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+        <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+        <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
+        <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+        <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
+        <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+        <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+        <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+        <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
+        <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+        <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
+        <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
+            <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
+        <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
+        <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
+        <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
+        <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
+        <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
+        <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
+        <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
+        <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
+        <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
+        <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
+        <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+        <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+        <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+        <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+        <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
+        <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
+        <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+        <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
+            <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
+        <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
+        <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
+        <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
+        <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
+        <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
+        <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
+        <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
+        <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
+        <enum value="0x8BB8" name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
+        <enum value="0x8BB9" name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
+        <enum value="0x8BBA" name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
+        <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
+        <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
+        <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
+        <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
+        <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+        <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
+        <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
+            <unused start="0x8BC7" end="0x8BD1" vendor="QCOM"/>
+        <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
+        <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
+        <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
+        <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+        <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
+        <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
+        <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+        <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+        <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
+        <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+        <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
+            <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
+        <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+            <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
+        <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
+        <enum value="0x8BFB" name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
+        <enum value="0x8BFC" name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
+        <enum value="0x8BFD" name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
+        <enum value="0x8BFE" name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
+        <enum value="0x8BFF" name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
+        <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+        <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+        <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+        <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+        <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
+        <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+        <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+        <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+        <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+        <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
+        <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
+            <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
+        <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
+        <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
+        <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
+        <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+        <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
+        <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+        <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
+        <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+        <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
+        <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+        <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
+        <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+        <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
+        <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
+        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
+        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
+        <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
+        <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
+        <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+        <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+        <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
+        <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
+        <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+        <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+        <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+        <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+        <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+        <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+            <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
+        <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
+        <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+        <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
+        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
+        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
+        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
+        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
+        <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+        <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+        <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
+        <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
+            <unused start="0x8C30" end="0x8C35" vendor="NV"/>
+        <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
+        <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
+        <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
+        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+            <unused start="0x8C38" end="0x8C39" vendor="NV"/>
+        <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
+        <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
+        <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
+        <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
+        <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+        <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+        <enum value="0x8C3D" name="GL_RGB9_E5"/>
+        <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
+        <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
+        <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+        <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
+        <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+        <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
+        <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+        <enum value="0x8C40" name="GL_SRGB"/>
+        <enum value="0x8C40" name="GL_SRGB_EXT"/>
+        <enum value="0x8C41" name="GL_SRGB8"/>
+        <enum value="0x8C41" name="GL_SRGB8_EXT"/>
+        <enum value="0x8C41" name="GL_SRGB8_NV"/>
+        <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
+        <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
+        <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
+        <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
+        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
+        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
+        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
+        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
+        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
+        <enum value="0x8C46" name="GL_SLUMINANCE"/>
+        <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
+        <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
+        <enum value="0x8C47" name="GL_SLUMINANCE8"/>
+        <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
+        <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
+        <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
+        <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
+        <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
+        <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+        <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
+        <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+        <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+        <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+        <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+        <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+        <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+        <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+        <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+        <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+        <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+        <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+            <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
+        <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+        <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+        <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+        <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+        <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+        <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+        <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+        <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+        <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
+        <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
+        <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
+        <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
+        <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
+        <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
+        <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
+        <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+        <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
+        <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+        <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
+        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
+        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
+        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
+        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
+        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
+        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
+        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
+        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
+        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
+        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
+        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. Reassigned from AMD to QCOM (bug 5874)">
+            <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
+        <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
+        <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+            <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
+    </enums>
+    <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
+        <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+        <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
+        <enum value="0x8CA1" name="GL_LOWER_LEFT_EXT" alias="GL_LOWER_LEFT"/>
+        <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
+        <enum value="0x8CA2" name="GL_UPPER_LEFT_EXT" alias="GL_UPPER_LEFT"/>
+        <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
+        <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
+        <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
+        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
+        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
+        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
+        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
+        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
+        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
+        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
+        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
+        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
+        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
+        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
+        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
+        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
+        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
+        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
+        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
+        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
+        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
+        <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
+        <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
+            <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
+            <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
+        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
+        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+            <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
+            <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
+        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+        <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+        <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
+        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
+        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+            <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
+            <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
+        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
+        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
+        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
+        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
+        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
+        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
+        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
+        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
+        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
+        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
+        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
+        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
+        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
+        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
+        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
+        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
+        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
+        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
+        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
+        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
+        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
+        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
+        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
+        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
+        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
+        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
+        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
+        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
+        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
+        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
+        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
+        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
+        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
+        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
+        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
+        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
+        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
+        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
+        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
+        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
+        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
+        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
+        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
+        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
+        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
+        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
+        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
+        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
+        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
+        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
+        <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
+        <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
+        <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
+        <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
+        <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
+        <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
+        <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
+        <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
+        <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
+        <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
+        <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
+        <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
+        <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
+        <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
+        <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
+        <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
+        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
+        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
+        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
+            <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
+        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
+        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
+        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
+            <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
+        <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
+        <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
+        <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
+        <enum value="0x8D41" name="GL_RENDERBUFFER"/>
+        <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
+        <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
+        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
+        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
+        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
+        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
+        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
+        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+            <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
+        <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
+        <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
+        <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
+        <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
+        <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
+        <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
+        <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
+        <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
+        <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
+        <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
+        <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
+            <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
+        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
+        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
+        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
+        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+        <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
+        <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
+        <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
+        <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
+        <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
+            <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
+        <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
+        <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
+        <enum value="0x8D62" name="GL_RGB565_OES"/>
+        <enum value="0x8D62" name="GL_RGB565"/>
+            <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
+        <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
+        <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
+        <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
+        <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+        <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+        <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+        <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+        <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+        <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
+        <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+            <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
+        <enum value="0x8D70" name="GL_RGBA32UI"/>
+        <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
+        <enum value="0x8D71" name="GL_RGB32UI"/>
+        <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
+        <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
+        <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
+        <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
+        <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+        <enum value="0x8D76" name="GL_RGBA16UI"/>
+        <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
+        <enum value="0x8D77" name="GL_RGB16UI"/>
+        <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
+        <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
+        <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
+        <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
+        <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+        <enum value="0x8D7C" name="GL_RGBA8UI"/>
+        <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
+        <enum value="0x8D7D" name="GL_RGB8UI"/>
+        <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
+        <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
+        <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
+        <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
+        <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+        <enum value="0x8D82" name="GL_RGBA32I"/>
+        <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
+        <enum value="0x8D83" name="GL_RGB32I"/>
+        <enum value="0x8D83" name="GL_RGB32I_EXT"/>
+        <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
+        <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
+        <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
+        <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
+        <enum value="0x8D88" name="GL_RGBA16I"/>
+        <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
+        <enum value="0x8D89" name="GL_RGB16I"/>
+        <enum value="0x8D89" name="GL_RGB16I_EXT"/>
+        <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
+        <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
+        <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
+        <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
+        <enum value="0x8D8E" name="GL_RGBA8I"/>
+        <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
+        <enum value="0x8D8F" name="GL_RGB8I"/>
+        <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
+        <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
+        <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
+        <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
+        <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
+        <enum value="0x8D94" name="GL_RED_INTEGER"/>
+        <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
+        <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
+        <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
+        <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
+        <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
+        <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
+        <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
+        <enum value="0x8D98" name="GL_RGB_INTEGER"/>
+        <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
+        <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
+        <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
+        <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
+        <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
+        <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
+        <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
+        <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
+        <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+        <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
+        <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
+        <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+        <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+        <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+        <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+        <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+        <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+        <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
+        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
+        <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+        <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+            <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
+        <enum value="0x8DAA" name="GL_LAYER_NV"/>
+        <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
+        <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
+        <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+        <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+        <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
+        <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+            <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
+        <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
+        <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
+        <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+        <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
+        <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+        <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+        <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+        <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+        <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
+        <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+        <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+        <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
+        <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
+        <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
+        <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
+        <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
+        <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+        <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
+        <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+        <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
+        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+        <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
+        <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
+        <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
+        <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
+        <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
+        <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
+        <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
+        <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
+        <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
+        <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
+        <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
+        <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
+        <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
+        <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
+        <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
+        <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+        <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
+        <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+        <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
+        <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+        <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
+        <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+        <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
+        <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+        <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+        <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+        <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+        <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+        <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+        <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+        <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+        <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+        <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+        <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+        <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+        <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+        <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+        <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+        <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+        <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
+        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
+        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
+        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
+        <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+        <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+        <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+        <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+        <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+        <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+        <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+        <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+        <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+        <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
+        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
+        <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+        <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+        <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+        <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
+        <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+        <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
+        <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+        <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
+        <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
+            <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
+        <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+        <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
+        <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
+        <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
+        <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
+        <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
+        <enum value="0x8DF3" name="GL_LOW_INT"/>
+        <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
+        <enum value="0x8DF5" name="GL_HIGH_INT"/>
+        <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+        <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
+        <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
+        <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
+        <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
+        <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+        <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
+        <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+            <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
+        <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+        <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+        <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+        <enum value="0x8E13" name="GL_QUERY_WAIT"/>
+        <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
+        <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
+        <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
+        <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
+        <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
+        <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
+        <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+        <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
+        <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
+        <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+        <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+        <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
+        <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
+            <unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
+        <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+        <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+        <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
+            <unused start="0x8E21" vendor="NV"/>
+        <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
+        <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
+        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+        <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+        <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+        <enum value="0x8E26" name="GL_FRAME_NV"/>
+        <enum value="0x8E27" name="GL_FIELDS_NV"/>
+        <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
+        <enum value="0x8E28" name="GL_TIMESTAMP"/>
+        <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
+        <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
+        <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
+        <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
+        <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+        <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
+        <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+        <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+            <unused start="0x8E30" end="0x8E41" vendor="NV"/>
+        <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
+        <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+        <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
+        <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+        <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
+        <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+        <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
+        <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+        <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
+        <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+        <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+        <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+        <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+        <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+        <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
+        <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+        <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
+        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
+        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
+        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
+        <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
+        <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
+        <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
+        <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+        <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
+        <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
+        <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
+        <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
+        <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
+        <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
+        <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+        <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+        <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
+        <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
+        <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+        <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+        <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
+        <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+        <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+        <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
+        <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+            <unused start="0x8E60" end="0x8E6F" vendor="NV"/>
+        <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+        <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
+        <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
+        <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
+        <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
+        <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+        <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
+        <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+        <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
+        <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+        <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+        <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
+        <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
+        <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
+        <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
+        <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
+        <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
+        <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
+        <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
+        <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+        <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
+        <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
+        <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
+        <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
+        <enum value="0x8E7A" name="GL_ISOLINES"/>
+        <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
+        <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
+        <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
+        <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
+        <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
+        <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
+        <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
+        <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
+        <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
+        <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
+        <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
+        <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
+        <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+        <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
+        <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+        <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+        <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+        <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+        <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+        <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
+        <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+        <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
+        <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+        <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+        <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
+        <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+        <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+        <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
+        <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+        <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+        <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
+        <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+        <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+        <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
+        <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
+        <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
+        <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
+        <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
+        <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
+        <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
+        <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+        <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+        <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
+        <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+        <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+        <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
+            <unused start="0x8E8B" vendor="NV"/>
+        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
+        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
+        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
+        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
+            <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
+            <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
+            <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
+            <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
+        <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
+        <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
+        <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
+        <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
+        <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
+        <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+        <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+        <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
+            <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
+        <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
+        <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
+        <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
+        <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+        <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+        <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+            <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
+        <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
+        <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+        <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+        <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+        <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+        <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
+        <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+        <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
+        <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
+        <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
+        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
+        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
+        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
+        <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
+        <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
+        <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+        <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+        <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+        <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
+        <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
+        <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
+        <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+        <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
+        <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+        <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
+        <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
+        <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
+        <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+        <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
+        <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+        <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+        <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+        <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+        <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+        <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+        <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
+        <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
+        <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
+        <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
+        <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
+        <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
+        <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
+        <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
+        <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
+        <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
+        <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
+        <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
+        <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
+        <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
+        <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
+        <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
+        <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
+        <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
+        <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
+            <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
+        <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
+        <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
+            <unused start="0x8F62" vendor="ARM"/>
+        <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+        <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
+        <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
+        <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
+        <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+            <unused start="0x8F68" vendor="ARM"/>
+        <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
+            <unused start="0x8F6A" end="0x8F6F" vendor="ARM"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
+            <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
+            <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
+        <enum value="0x8F90" name="GL_RED_SNORM"/>
+        <enum value="0x8F91" name="GL_RG_SNORM"/>
+        <enum value="0x8F92" name="GL_RGB_SNORM"/>
+        <enum value="0x8F93" name="GL_RGBA_SNORM"/>
+        <enum value="0x8F94" name="GL_R8_SNORM"/>
+        <enum value="0x8F95" name="GL_RG8_SNORM"/>
+        <enum value="0x8F96" name="GL_RGB8_SNORM"/>
+        <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
+        <enum value="0x8F98" name="GL_R16_SNORM"/>
+        <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
+        <enum value="0x8F99" name="GL_RG16_SNORM"/>
+        <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
+        <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+        <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
+        <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+        <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
+        <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
+        <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
+        <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
+        <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
+        <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+            <unused start="0x8FA1" end="0x8FAF" vendor="QCOM"/>
+        <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
+        <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
+        <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
+        <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+            <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
+        <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
+            <unused start="0x8FBC" vendor="QCOM"/>
+        <enum value="0x8FBD" name="GL_SR8_EXT"/>
+        <enum value="0x8FBE" name="GL_SRG8_EXT"/>
+            <unused start="0x8FBF" vendor="QCOM"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
+        <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
+        <enum value="0x8FE0" name="GL_INT8_NV"/>
+        <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
+        <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
+        <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
+        <enum value="0x8FE4" name="GL_INT16_NV"/>
+        <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
+        <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
+        <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+        <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
+        <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+        <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
+        <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+        <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
+        <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
+        <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
+        <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
+        <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
+        <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
+        <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
+        <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
+        <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
+        <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+        <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
+        <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+        <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
+        <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+        <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
+        <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
+        <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
+        <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
+        <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
+        <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
+        <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
+        <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
+        <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
+        <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
+        <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
+        <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
+            <unused start="0x8FFF" vendor="NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
+        <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
+        <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
+        <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+        <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
+        <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
+        <enum value="0x9006" name="GL_DISCRETE_AMD"/>
+        <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
+            <unused start="0x9008" vendor="AMD"/>
+        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+        <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
+        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x9010" name="GL_ALPHA_SNORM"/>
+        <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
+        <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
+        <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
+        <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
+        <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
+        <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+        <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
+        <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
+        <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
+        <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+        <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
+        <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
+        <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
+        <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+        <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
+        <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
+        <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
+        <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
+        <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
+        <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+        <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+        <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+        <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+        <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
+        <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+        <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+        <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+        <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+        <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+        <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
+        <enum value="0x902F" name="GL_SUCCESS_NV"/>
+        <enum value="0x9030" name="GL_FAILURE_NV"/>
+        <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
+        <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
+        <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+        <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+        <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+        <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+        <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+        <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+        <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+        <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+        <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+        <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+            <unused start="0x903D" end="0x9044" vendor="NV"/>
+        <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+        <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+        <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+        <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+        <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+        <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+        <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
+        <enum value="0x904C" name="GL_IMAGE_1D"/>
+        <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
+        <enum value="0x904D" name="GL_IMAGE_2D"/>
+        <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
+        <enum value="0x904E" name="GL_IMAGE_3D"/>
+        <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
+        <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
+        <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
+        <enum value="0x9050" name="GL_IMAGE_CUBE"/>
+        <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
+        <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
+        <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+        <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
+        <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
+        <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
+        <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
+        <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
+        <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+        <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
+        <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+        <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+        <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
+        <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
+        <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
+        <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
+        <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
+        <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
+        <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
+        <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
+        <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
+        <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
+        <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
+        <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+        <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
+        <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
+        <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+        <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
+        <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+        <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+        <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+        <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+        <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+        <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
+        <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+        <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
+        <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+        <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
+        <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+        <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+        <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+        <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+        <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+        <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+        <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+        <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
+        <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+        <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+        <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+        <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+        <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+        <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+        <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+        <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+        <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+        <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+        <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
+        <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+        <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
+        <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+        <enum value="0x906F" name="GL_RGB10_A2UI"/>
+        <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
+        <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
+        <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
+        <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
+        <enum value="0x9074" name="GL_FILE_NAME_NV"/>
+        <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
+        <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
+        <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
+        <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
+        <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
+        <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
+        <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
+        <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+        <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+        <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
+        <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
+        <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
+        <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
+        <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
+        <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
+        <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
+            <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV"          comment="Removed from extension"/> -->
+            <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV"            comment="Removed from extension"/> -->
+            <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
+        <enum value="0x9088" name="GL_COUNT_UP_NV"/>
+        <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
+        <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+        <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
+            <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV"                  comment="Removed from extension"/> -->
+        <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
+        <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
+        <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
+        <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
+        <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
+        <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
+            <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV"                comment="Removed from extension"/> -->
+        <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
+            <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV"                comment="Removed from extension"/> -->
+        <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+            <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV"      comment="Removed from extension"/> -->
+        <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+            <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV"      comment="Removed from extension"/> -->
+        <enum value="0x909A" name="GL_UTF8_NV"/>
+        <enum value="0x909B" name="GL_UTF16_NV"/>
+        <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+        <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
+        <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
+        <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+        <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
+        <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+        <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+        <enum value="0x90A3" name="GL_SQUARE_NV"/>
+        <enum value="0x90A4" name="GL_ROUND_NV"/>
+        <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
+        <enum value="0x90A6" name="GL_BEVEL_NV"/>
+        <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
+        <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
+        <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
+        <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
+        <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
+        <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
+        <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+        <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
+        <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
+        <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
+        <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
+        <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+        <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
+        <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+        <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
+        <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
+        <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
+        <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
+        <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+        <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+        <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+        <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+        <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+        <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+        <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+            <unused start="0x90C0" end="0x90C6" vendor="NV"/>
+        <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+        <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+        <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+        <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+        <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+        <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+        <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
+        <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+        <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+        <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
+        <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+        <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+        <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
+        <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+        <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+        <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+        <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+        <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
+        <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+        <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
+        <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+        <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+        <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
+        <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+        <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
+        <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+        <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
+        <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+        <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+        <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+        <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+            <unused start="0x90E0" vendor="NV"/>
+        <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
+            <unused start="0x90E2" end="0x90E9" vendor="NV"/>
+        <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+        <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+        <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+        <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+        <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+        <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
+        <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+        <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
+        <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
+        <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+        <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
+        <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+        <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+            <unused start="0x90F4" end="0x90FA" vendor="NV"/>
+        <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
+        <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+            <unused start="0x90FD" end="0x90FF" vendor="NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
+        <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
+        <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+        <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
+        <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+        <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
+        <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
+        <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+        <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
+        <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+        <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+        <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+        <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+        <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+        <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+        <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+        <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+        <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
+        <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+        <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+        <enum value="0x9112" name="GL_OBJECT_TYPE"/>
+        <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
+        <enum value="0x9113" name="GL_SYNC_CONDITION"/>
+        <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
+        <enum value="0x9114" name="GL_SYNC_STATUS"/>
+        <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
+        <enum value="0x9115" name="GL_SYNC_FLAGS"/>
+        <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
+        <enum value="0x9116" name="GL_SYNC_FENCE"/>
+        <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
+        <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+        <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+        <enum value="0x9118" name="GL_UNSIGNALED"/>
+        <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
+        <enum value="0x9119" name="GL_SIGNALED"/>
+        <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
+        <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
+        <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
+        <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
+        <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
+        <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
+        <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
+        <enum value="0x911D" name="GL_WAIT_FAILED"/>
+        <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
+        <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
+        <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
+        <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
+        <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+        <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+        <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+        <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
+        <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+        <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+        <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
+        <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+        <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
+        <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+        <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+        <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+        <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+        <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+        <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+        <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+        <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+        <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+        <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
+        <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
+            <unused start="0x9131" end="0x9132" vendor="IMG"/>
+        <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+        <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+        <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
+        <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
+        <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+        <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+        <enum value="0x9139" name="GL_CUBIC_IMG"/>
+        <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+        <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+        <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+        <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+        <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
+        <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
+            <unused start="0x9140" end="0x9142" vendor="AMD"/>
+        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
+        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
+        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
+        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
+        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+        <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+        <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+        <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+        <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+        <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+        <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+        <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+        <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+        <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
+        <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
+        <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
+        <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
+        <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
+        <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+        <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+        <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
+            <unused start="0x9156" end="0x915F" vendor="AMD"/>
+        <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+            <unused start="0x9161" vendor="AMD"/>
+        <enum value="0x9192" name="GL_QUERY_BUFFER"/>
+        <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
+        <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
+        <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
+        <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
+        <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+        <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+        <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
+        <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+        <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+        <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
+        <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+        <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+        <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
+        <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+        <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+        <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
+        <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+        <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+        <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
+        <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+        <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+        <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+        <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
+        <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
+        <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
+        <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
+        <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+        <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
+        <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
+        <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+        <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
+        <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+        <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+        <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
+        <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
+            <unused start="0x91A1" end="0x91A3" vendor="AMD"/>
+        <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+        <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+        <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
+        <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
+        <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+        <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
+        <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+        <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
+        <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
+        <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
+        <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
+        <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
+            <unused start="0x91AB" end="0x91AD" vendor="AMD"/>
+        <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
+        <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
+        <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+        <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB" alias="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+        <enum value="0x91B1" name="GL_COMPLETION_STATUS_KHR"/>
+        <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB" alias="GL_COMPLETION_STATUS_KHR"/>
+            <unused start="0x91B2" end="0x91B8" vendor="AMD"/>
+        <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
+            <unused start="0x91BA" vendor="AMD"/>
+        <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+        <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+        <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+        <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+        <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+        <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+            <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
+        <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
+        <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
+        <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
+        <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
+        <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
+        <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
+        <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
+        <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
+        <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
+            <unused start="0x91CE" end="0x923F" vendor="AMD"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
+        <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
+        <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
+        <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
+        <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
+        <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
+            <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
+        <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
+        <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
+        <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
+        <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
+            <unused start="0x9254" end="0x925F" vendor="DMP"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
+        <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
+            <unused start="0x9261" end="0x926F" vendor="FJ"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
+        <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
+        <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
+        <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+        <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
+        <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
+        <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
+        <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+        <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
+        <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
+        <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
+        <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
+        <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
+        <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+        <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+        <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+        <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+        <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+        <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
+        <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+        <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
+            <unused start="0x927A" end="0x927F" vendor="OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
+        <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
+        <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
+        <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
+        <enum value="0x9283" name="GL_DISJOINT_NV"/>
+        <enum value="0x9284" name="GL_CONJOINT_NV"/>
+        <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
+        <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
+        <enum value="0x9286" name="GL_SRC_NV"/>
+        <enum value="0x9287" name="GL_DST_NV"/>
+        <enum value="0x9288" name="GL_SRC_OVER_NV"/>
+        <enum value="0x9289" name="GL_DST_OVER_NV"/>
+        <enum value="0x928A" name="GL_SRC_IN_NV"/>
+        <enum value="0x928B" name="GL_DST_IN_NV"/>
+        <enum value="0x928C" name="GL_SRC_OUT_NV"/>
+        <enum value="0x928D" name="GL_DST_OUT_NV"/>
+        <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
+        <enum value="0x928F" name="GL_DST_ATOP_NV"/>
+            <unused start="0x9290" vendor="NV"/>
+        <enum value="0x9291" name="GL_PLUS_NV"/>
+        <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
+            <unused start="0x9293" vendor="NV"/>
+        <enum value="0x9294" name="GL_MULTIPLY"/>
+        <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
+        <enum value="0x9294" name="GL_MULTIPLY_NV"/>
+        <enum value="0x9295" name="GL_SCREEN"/>
+        <enum value="0x9295" name="GL_SCREEN_KHR"/>
+        <enum value="0x9295" name="GL_SCREEN_NV"/>
+        <enum value="0x9296" name="GL_OVERLAY"/>
+        <enum value="0x9296" name="GL_OVERLAY_KHR"/>
+        <enum value="0x9296" name="GL_OVERLAY_NV"/>
+        <enum value="0x9297" name="GL_DARKEN"/>
+        <enum value="0x9297" name="GL_DARKEN_KHR"/>
+        <enum value="0x9297" name="GL_DARKEN_NV"/>
+        <enum value="0x9298" name="GL_LIGHTEN"/>
+        <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
+        <enum value="0x9298" name="GL_LIGHTEN_NV"/>
+        <enum value="0x9299" name="GL_COLORDODGE"/>
+        <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
+        <enum value="0x9299" name="GL_COLORDODGE_NV"/>
+        <enum value="0x929A" name="GL_COLORBURN"/>
+        <enum value="0x929A" name="GL_COLORBURN_KHR"/>
+        <enum value="0x929A" name="GL_COLORBURN_NV"/>
+        <enum value="0x929B" name="GL_HARDLIGHT"/>
+        <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
+        <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
+        <enum value="0x929C" name="GL_SOFTLIGHT"/>
+        <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
+        <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
+            <unused start="0x929D" vendor="NV"/>
+        <enum value="0x929E" name="GL_DIFFERENCE"/>
+        <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
+        <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
+        <enum value="0x929F" name="GL_MINUS_NV"/>
+        <enum value="0x92A0" name="GL_EXCLUSION"/>
+        <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
+        <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
+        <enum value="0x92A1" name="GL_CONTRAST_NV"/>
+            <unused start="0x92A2" vendor="NV"/>
+        <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
+        <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
+        <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
+        <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
+        <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
+        <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
+        <enum value="0x92A9" name="GL_HARDMIX_NV"/>
+            <unused start="0x92AA" end="0x92AC" vendor="NV"/>
+        <enum value="0x92AD" name="GL_HSL_HUE"/>
+        <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
+        <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
+        <enum value="0x92AE" name="GL_HSL_SATURATION"/>
+        <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
+        <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
+        <enum value="0x92AF" name="GL_HSL_COLOR"/>
+        <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
+        <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
+        <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
+        <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
+        <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
+        <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
+        <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
+        <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
+        <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
+            <unused start="0x92B5" end="0x92B9" vendor="NV"/>
+        <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
+        <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
+        <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
+            <unused start="0x92BC" end="0x92BD" vendor="NV"/>
+        <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+        <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
+        <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+        <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
+        <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
+        <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
+        <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+        <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+        <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+        <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+        <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+        <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+        <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+        <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+        <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+        <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+        <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+        <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+        <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
+        <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+        <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
+        <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+        <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
+        <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+        <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+        <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+        <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
+        <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+        <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+        <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
+        <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+        <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+        <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
+        <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+        <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+        <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+        <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+        <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+        <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+        <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+        <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
+        <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
+            <unused start="0x92DF" end="0x92DF" vendor="NV"/>
+        <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
+        <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
+        <enum value="0x92E1" name="GL_UNIFORM"/>
+        <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
+        <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
+        <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
+        <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
+        <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
+        <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
+        <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
+        <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
+        <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
+        <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
+        <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
+        <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
+        <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
+        <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
+        <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+        <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+        <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
+        <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
+        <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+        <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+        <enum value="0x92F9" name="GL_NAME_LENGTH"/>
+        <enum value="0x92FA" name="GL_TYPE"/>
+        <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
+        <enum value="0x92FC" name="GL_OFFSET"/>
+        <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
+        <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
+        <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
+        <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
+        <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+        <enum value="0x9302" name="GL_BUFFER_BINDING"/>
+        <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
+        <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
+        <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
+        <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+        <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+        <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+        <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
+        <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+        <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+        <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
+        <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+        <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+        <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
+        <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+        <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+        <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+        <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+        <enum value="0x930E" name="GL_LOCATION"/>
+        <enum value="0x930F" name="GL_LOCATION_INDEX"/>
+        <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
+        <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+        <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+        <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+        <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+        <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
+        <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+        <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+        <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+        <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+        <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+        <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+        <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
+        <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+            <unused start="0x9319" end="0x9326" vendor="NV"/>
+        <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
+        <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
+        <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
+        <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+        <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+        <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+        <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
+        <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
+        <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
+        <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
+        <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
+        <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
+        <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
+            <unused start="0x9334" end="0x9338" vendor="NV"/>
+        <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
+        <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
+        <enum value="0x933B" name="GL_SM_COUNT_NV"/>
+        <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
+        <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
+        <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
+        <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
+        <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
+        <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
+        <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
+        <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
+        <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
+        <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+        <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+        <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
+        <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
+        <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
+        <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
+        <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
+        <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
+        <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
+        <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
+        <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
+        <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
+        <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
+        <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+        <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+        <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
+        <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
+        <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
+        <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+        <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+        <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+        <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+        <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+        <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+        <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+        <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+        <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+        <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+        <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+        <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+        <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
+        <enum value="0x935C" name="GL_CLIP_ORIGIN_EXT" alias="GL_CLIP_ORIGIN"/>
+        <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
+        <enum value="0x935D" name="GL_CLIP_DEPTH_MODE_EXT" alias="GL_CLIP_DEPTH_MODE"/>
+        <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
+        <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE_EXT" alias="GL_NEGATIVE_ONE_TO_ONE"/>
+        <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
+        <enum value="0x935F" name="GL_ZERO_TO_ONE_EXT" alias="GL_ZERO_TO_ONE"/>
+            <unused start="0x9360" end="0x9364" vendor="NV"/>
+        <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
+        <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+        <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_EXT" alias="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+        <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
+        <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_EXT" alias="GL_WEIGHTED_AVERAGE_ARB"/>
+        <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+        <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+        <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
+        <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
+        <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
+        <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
+        <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
+        <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
+        <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
+        <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
+        <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+        <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+        <enum value="0x9374" name="GL_CONFORMANT_NV"/>
+            <unused start="0x9375" end="0x9378" vendor="NV"/>
+        <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+        <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+        <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+        <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+        <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+        <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+            <unused start="0x937F" vendor="NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
+        <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
+        <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+        <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+        <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+        <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+            <unused start="0x9383" end="0x939F" vendor="ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
+        <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+        <enum value="0x93A1" name="GL_BGRA8_EXT"/>
+        <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
+        <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+        <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+            <unused start="0x93A5" vendor="ANGLE"/>
+        <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
+            <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+        <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
+        <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+        <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
+        <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+        <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
+        <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+        <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
+        <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+        <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
+        <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+        <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
+        <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+        <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
+        <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+        <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
+        <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+        <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
+        <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+        <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
+        <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+        <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
+        <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+        <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
+        <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+        <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
+        <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+        <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
+        <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+            <unused start="0x93BE" end="0x93BF" vendor="OES"/>
+        <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+        <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+        <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+        <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+        <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+        <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+        <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+        <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+        <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+        <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+            <unused start="0x93CA" end="0x93CF" vendor="OES"/>
+        <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
+        <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+        <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
+        <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+        <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
+        <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+        <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
+        <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+        <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
+        <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+        <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
+        <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+        <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
+        <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+        <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
+        <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+        <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
+        <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+        <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
+        <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+        <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
+        <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+        <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
+        <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+        <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
+        <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+        <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
+        <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+            <unused start="0x93DE" end="0x93DF" vendor="OES"/>
+        <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+        <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+        <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+        <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+        <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+        <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+        <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+        <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+        <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+        <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+            <unused start="0x93EA" end="0x93EF" vendor="OES"/>
+    </enums>
+
+    <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
+        <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+        <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+            <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
+        <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+        <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+        <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+        <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+        <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+        <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+            <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
+        <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+        <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+        <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+        <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+        <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+        <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+        <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+        <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+        <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+            <unused start="0x9501" end="0x950F" vendor="INTEL"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
+            <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
+        <enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+        <enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+            <unused start="0x9532" end="0x953F" vendor="NV"/>
+        <enum value="0x9540" name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
+            <unused start="0x9541" vendor="NV"/>
+        <enum value="0x9542" name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
+            <unused start="0x9543" vendor="NV"/>
+        <enum value="0x9544" name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
+        <enum value="0x9545" name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
+        <enum value="0x9546" name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
+        <enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
+        <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
+        <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+            <unused start="0x954A" end="0x954C" vendor="NV"/>
+        <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+        <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+        <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+        <enum value="0x9550" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
+        <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+        <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+        <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
+        <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
+        <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
+        <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
+            <unused start="0x9555" end="0x9557" vendor="NV"/>
+        <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
+            <unused start="0x9559" end="0x957F" vendor="NV"/>
+        <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
+        <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+        <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
+        <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
+        <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
+        <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
+        <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+        <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+        <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+        <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+        <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+        <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+        <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+        <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
+        <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+        <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+        <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+        <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+        <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+        <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+        <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+        <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
+        <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
+        <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
+        <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
+        <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
+        <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
+        <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+            <unused start="0x959C" end="0x962F" vendor="NV"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
+        <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+        <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
+        <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+        <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+            <unused start="0x9634" end="0x963F" vendor="Oculus"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
+        <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
+        <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
+            <unused start="0x9642" end="0x964F" vendor="Mediatek"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
+        <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+        <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+        <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+            <unused start="0x9653" end="0x968F" vendor="IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
+            <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
+            <unused start="0x96A0" end="0x96A1" vendor="Qualcomm"/>
+        <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+            <unused start="0x96A3" end="0x96AF" vendor="Qualcomm"/>
+    </enums>
+
+<!-- Enums reservable for future use. To reserve a new range, allocate one
+     or more multiples of 16 starting at the lowest available point in this
+     block and note it in a new <enums> block immediately above.
+
+     Please remember that new enumerant allocations must be obtained by
+     request to the Khronos API registrar (see comments at the top of this
+     file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+     component. -->
+
+    <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+        <unused start="0x96B0" end="99999" comment="RESERVED"/>
+    </enums>
+
+<!-- Historical large block allocations, all unused except (in older days) by IBM -->
+    <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
+    <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
+    <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
+
+    <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
+        <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+        <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
+        <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
+        <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+        <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
+        <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
+        <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
+        <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
+        <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+        <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+        <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+        <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+        <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+        <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+    </enums>
+
+    <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
+    <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
+    <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
+    <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
+            <!-- lots of <unused> areas here which won't be computed yet -->
+        <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+        <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+        <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+        <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+        <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+        <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+        <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
+        <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
+        <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+        <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+        <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+        <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+        <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+        <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
+        <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
+        <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
+        <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
+        <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
+        <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
+        <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
+        <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
+        <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+        <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
+        <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
+    </enums>
+
+    <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
+
+    <!-- SECTION: GL command definitions. -->
+    <commands namespace="GL">
+        <command>
+            <proto>void <name>glAccum</name></proto>
+            <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
+            <glx type="render" opcode="137"/>
+        </command>
+        <command>
+            <proto>void <name>glAccumxOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLfixed</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glActiveProgramEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glActiveShaderProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glActiveShaderProgramEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glActiveStencilFaceEXT</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <glx type="render" opcode="4220"/>
+        </command>
+        <command>
+            <proto>void <name>glActiveTexture</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <glx type="render" opcode="197"/>
+        </command>
+        <command>
+            <proto>void <name>glActiveTextureARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <alias name="glActiveTexture"/>
+            <glx type="render" opcode="197"/>
+        </command>
+        <command>
+            <proto>void <name>glActiveVaryingNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFunc</name></proto>
+            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param><ptype>GLfloat</ptype> <name>ref</name></param>
+            <glx type="render" opcode="159"/>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFuncQCOM</name></proto>
+            <param><ptype>GLenum</ptype> <name>func</name></param>
+            <param><ptype>GLclampf</ptype> <name>ref</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFuncx</name></proto>
+            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param><ptype>GLfixed</ptype> <name>ref</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaFuncxOES</name></proto>
+            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAlphaToCoverageDitherControlNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glApplyTextureEXT</name></proto>
+            <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glAcquireKeyedMutexWin32EXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>key</name></param>
+            <param><ptype>GLuint</ptype> <name>timeout</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+            <glx type="vendor" opcode="1293"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+            <glx type="single" opcode="143"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+            <glx type="vendor" opcode="11"/>
+        </command>
+        <command>
+            <proto>void <name>glArrayElement</name></proto>
+            <param><ptype>GLint</ptype> <name>i</name></param>
+        </command>
+        <command>
+            <proto>void <name>glArrayElementEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>i</name></param>
+            <alias name="glArrayElement"/>
+        </command>
+        <command>
+            <proto>void <name>glArrayObjectATI</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAsyncMarkerSGIX</name></proto>
+            <param><ptype>GLuint</ptype> <name>marker</name></param>
+        </command>
+        <command>
+            <proto>void <name>glAttachObjectARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+            <alias name="glAttachShader"/>
+        </command>
+        <command>
+            <proto>void <name>glAttachShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBegin</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="4"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginConditionalRender</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginConditionalRenderNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBeginConditionalRender"/>
+            <glx type="render" opcode="348"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginConditionalRenderNVX</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginFragmentShaderATI</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glBeginOcclusionQueryNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginPerfMonitorAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>monitor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginPerfQueryINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginQuery</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <glx type="render" opcode="231"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginQueryARB</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glBeginQuery"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginQueryEXT</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginQueryIndexed</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBeginTransformFeedback</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <glx type="render" opcode="357"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <alias name="glBeginTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginTransformFeedbackNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <alias name="glBeginTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glBeginVertexShaderEXT</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glBeginVideoCaptureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindAttribLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindAttribLocationARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+            <alias name="glBindAttribLocation"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBuffer</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glBindBuffer"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferBase</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <glx type="render" opcode="356"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferBaseEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glBindBufferBase"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferBaseNV</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glBindBufferBase"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferOffsetEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferOffsetNV</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <alias name="glBindBufferOffsetEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferRange</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <glx type="render" opcode="355"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferRangeEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glBindBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBufferRangeNV</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glBindBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glBindBuffersBase</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindBuffersRange</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+            <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindFragDataLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindFragDataLocationEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+            <alias name="glBindFragDataLocation"/>
+        </command>
+        <command>
+            <proto>void <name>glBindFragDataLocationIndexed</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+            <alias name="glBindFragDataLocationIndexed"/>
+        </command>
+        <command>
+            <proto>void <name>glBindFragmentShaderATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindFramebuffer</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <glx type="render" opcode="236"/>
+        </command>
+        <command>
+            <proto>void <name>glBindFramebufferEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <glx type="render" opcode="4319"/>
+        </command>
+        <command>
+            <proto>void <name>glBindFramebufferOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindImageTexture</name></proto>
+            <param><ptype>GLuint</ptype> <name>unit</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+            <param><ptype>GLint</ptype> <name>layer</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>format</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindImageTextureEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+            <param><ptype>GLint</ptype> <name>layer</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+            <param><ptype>GLint</ptype> <name>format</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindImageTextures</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindMultiTextureEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
+            <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindProgramARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <glx type="render" opcode="4180"/>
+        </command>
+        <command>
+            <proto>void <name>glBindProgramNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glBindProgramARB"/>
+            <glx type="render" opcode="4180"/>
+        </command>
+        <command>
+            <proto>void <name>glBindProgramPipeline</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindProgramPipelineEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindRenderbuffer</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <glx type="render" opcode="235"/>
+        </command>
+        <command>
+            <proto>void <name>glBindRenderbufferEXT</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <glx type="render" opcode="4316"/>
+        </command>
+        <command>
+            <proto>void <name>glBindRenderbufferOES</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindSampler</name></proto>
+            <param><ptype>GLuint</ptype> <name>unit</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindSamplers</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindTexture</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <glx type="render" opcode="4117"/>
+        </command>
+        <command>
+            <proto>void <name>glBindTextureEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <alias name="glBindTexture"/>
+            <glx type="render" opcode="4117"/>
+        </command>
+        <command>
+            <proto>void <name>glBindTextureUnit</name></proto>
+            <param><ptype>GLuint</ptype> <name>unit</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+            <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindTextures</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindTransformFeedback</name></proto>
+            <param group="BindTransformFeedbackTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindTransformFeedbackNV</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexArray</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+            <glx type="render" opcode="350"/>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexArrayAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexArrayOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+            <alias name="glBindVertexArray"/>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexBuffers</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+            <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVertexShaderEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3bEXT</name></proto>
+            <param><ptype>GLbyte</ptype> <name>bx</name></param>
+            <param><ptype>GLbyte</ptype> <name>by</name></param>
+            <param><ptype>GLbyte</ptype> <name>bz</name></param>
+            <vecequiv name="glBinormal3bvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3bvEXT</name></proto>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3dEXT</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
+            <vecequiv name="glBinormal3dvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3dvEXT</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3fEXT</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
+            <vecequiv name="glBinormal3fvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3fvEXT</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3iEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>bx</name></param>
+            <param><ptype>GLint</ptype> <name>by</name></param>
+            <param><ptype>GLint</ptype> <name>bz</name></param>
+            <vecequiv name="glBinormal3ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3ivEXT</name></proto>
+            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3sEXT</name></proto>
+            <param><ptype>GLshort</ptype> <name>bx</name></param>
+            <param><ptype>GLshort</ptype> <name>by</name></param>
+            <param><ptype>GLshort</ptype> <name>bz</name></param>
+            <vecequiv name="glBinormal3svEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glBinormal3svEXT</name></proto>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBinormalPointerEXT</name></proto>
+            <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBitmap</name></proto>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
+            <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+            <glx type="render" opcode="5"/>
+            <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glBitmapxOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLfixed</ptype> <name>xorig</name></param>
+            <param><ptype>GLfixed</ptype> <name>yorig</name></param>
+            <param><ptype>GLfixed</ptype> <name>xmove</name></param>
+            <param><ptype>GLfixed</ptype> <name>ymove</name></param>
+            <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendBarrier</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glBlendBarrierKHR</name></proto>
+            <alias name="glBlendBarrier"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendBarrierNV</name></proto>
+            <alias name="glBlendBarrier"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendColor</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="4096"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendColorEXT</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+            <alias name="glBlendColor"/>
+            <glx type="render" opcode="4096"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendColorxOES</name></proto>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquation</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="4097"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationEXT</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBlendEquation"/>
+            <glx type="render" opcode="4097"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationIndexedAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBlendEquationi"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationOES</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparate</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <glx type="render" opcode="4228"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateEXT</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <alias name="glBlendEquationSeparate"/>
+            <glx type="render" opcode="4228"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <alias name="glBlendEquationSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateOES</name></proto>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparatei</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateiARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <alias name="glBlendEquationSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <alias name="glBlendEquationSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationSeparateiOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <alias name="glBlendEquationSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationi</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationiARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBlendEquationi"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBlendEquationi"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendEquationiOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glBlendEquationi"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFunc</name></proto>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactor</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactor</name></param>
+            <glx type="render" opcode="160"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncIndexedAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param><ptype>GLenum</ptype> <name>src</name></param>
+            <param><ptype>GLenum</ptype> <name>dst</name></param>
+            <alias name="glBlendFunci"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparate</name></proto>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <glx type="render" opcode="4134"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateEXT</name></proto>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <alias name="glBlendFuncSeparate"/>
+            <glx type="render" opcode="4134"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateINGR</name></proto>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <alias name="glBlendFuncSeparate"/>
+            <glx type="render" opcode="4134"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <alias name="glBlendFuncSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateOES</name></proto>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparatei</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateiARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <alias name="glBlendFuncSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <alias name="glBlendFuncSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFuncSeparateiOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <alias name="glBlendFuncSeparatei"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFunci</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlendFunciARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
+            <alias name="glBlendFunci"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFunciEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
+            <alias name="glBlendFunci"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendFunciOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>buf</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
+            <alias name="glBlendFunci"/>
+        </command>
+        <command>
+            <proto>void <name>glBlendParameteriNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlitFramebuffer</name></proto>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
+            <glx type="render" opcode="4330"/>
+        </command>
+        <command>
+            <proto>void <name>glBlitFramebufferANGLE</name></proto>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBlitFramebufferEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
+            <alias name="glBlitFramebuffer"/>
+            <glx type="render" opcode="4330"/>
+        </command>
+        <command>
+            <proto>void <name>glBlitFramebufferNV</name></proto>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
+            <alias name="glBlitFramebuffer"/>
+        </command>
+        <command>
+            <proto>void <name>glBlitNamedFramebuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferAddressRangeNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferData</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferDataARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+            <alias name="glBufferData"/>
+        </command>
+        <command>
+            <proto>void <name>glBufferPageCommitmentARB</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferParameteriAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferStorage</name></proto>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferStorageEXT</name></proto>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <alias name="glBufferStorage"/>
+        </command>
+        <command>
+            <proto>void <name>glBufferStorageExternalEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferStorageMemEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferSubData</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferSubDataARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <alias name="glBufferSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glCallCommandListNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>list</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCallList</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <glx type="render" opcode="1"/>
+        </command>
+        <command>
+            <proto>void <name>glCallLists</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
+            <glx type="render" opcode="2"/>
+        </command>
+        <command>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <glx type="vendor" opcode="1427"/>
+        </command>
+        <command>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glCheckFramebufferStatus"/>
+            <glx type="vendor" opcode="1427"/>
+        </command>
+        <command>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClampColor</name></proto>
+            <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+            <glx type="render" opcode="234"/>
+        </command>
+        <command>
+            <proto>void <name>glClampColorARB</name></proto>
+            <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+            <alias name="glClampColor"/>
+            <glx type="render" opcode="234"/>
+        </command>
+        <command>
+            <proto>void <name>glClear</name></proto>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <glx type="render" opcode="127"/>
+        </command>
+        <command>
+            <proto>void <name>glClearAccum</name></proto>
+            <param><ptype>GLfloat</ptype> <name>red</name></param>
+            <param><ptype>GLfloat</ptype> <name>green</name></param>
+            <param><ptype>GLfloat</ptype> <name>blue</name></param>
+            <param><ptype>GLfloat</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="128"/>
+        </command>
+        <command>
+            <proto>void <name>glClearAccumxOES</name></proto>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferData</name></proto>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferSubData</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferfi</name></proto>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param><ptype>GLfloat</ptype> <name>depth</name></param>
+            <param><ptype>GLint</ptype> <name>stencil</name></param>
+            <glx type="render" opcode="360"/>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferfv</name></proto>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="361"/>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferiv</name></proto>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
+            <glx type="render" opcode="362"/>
+        </command>
+        <command>
+            <proto>void <name>glClearBufferuiv</name></proto>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <glx type="render" opcode="363"/>
+        </command>
+        <command>
+            <proto>void <name>glClearColor</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="130"/>
+        </command>
+        <command>
+            <proto>void <name>glClearColorIiEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>red</name></param>
+            <param><ptype>GLint</ptype> <name>green</name></param>
+            <param><ptype>GLint</ptype> <name>blue</name></param>
+            <param><ptype>GLint</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="4292"/>
+        </command>
+        <command>
+            <proto>void <name>glClearColorIuiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>red</name></param>
+            <param><ptype>GLuint</ptype> <name>green</name></param>
+            <param><ptype>GLuint</ptype> <name>blue</name></param>
+            <param><ptype>GLuint</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="4293"/>
+        </command>
+        <command>
+            <proto>void <name>glClearColorx</name></proto>
+            <param><ptype>GLfixed</ptype> <name>red</name></param>
+            <param><ptype>GLfixed</ptype> <name>green</name></param>
+            <param><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearColorxOES</name></proto>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearDepth</name></proto>
+            <param><ptype>GLdouble</ptype> <name>depth</name></param>
+            <glx type="render" opcode="132"/>
+        </command>
+        <command>
+            <proto>void <name>glClearDepthdNV</name></proto>
+            <param><ptype>GLdouble</ptype> <name>depth</name></param>
+            <glx type="render" opcode="4284"/>
+        </command>
+        <command>
+            <proto>void <name>glClearDepthf</name></proto>
+            <param><ptype>GLfloat</ptype> <name>d</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearDepthfOES</name></proto>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
+            <glx type="render" opcode="4308"/>
+            <alias name="glClearDepthf"/>
+        </command>
+        <command>
+            <proto>void <name>glClearDepthx</name></proto>
+            <param><ptype>GLfixed</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearDepthxOES</name></proto>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearIndex</name></proto>
+            <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+            <glx type="render" opcode="129"/>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedBufferData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedBufferDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedBufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedFramebufferfi</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param><ptype>GLfloat</ptype> <name>depth</name></param>
+            <param><ptype>GLint</ptype> <name>stencil</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedFramebufferfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedFramebufferiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param>const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearNamedFramebufferuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearStencil</name></proto>
+            <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
+            <glx type="render" opcode="131"/>
+        </command>
+        <command>
+            <proto>void <name>glClearTexImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearTexImageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+            <alias name="glClearTexImage"/>
+        </command>
+        <command>
+            <proto>void <name>glClearTexSubImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClearTexSubImageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+            <alias name="glClearTexSubImage"/>
+        </command>
+        <command>
+            <proto>void <name>glClientActiveTexture</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClientActiveTextureARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <alias name="glClientActiveTexture"/>
+        </command>
+        <command>
+            <proto>void <name>glClientActiveVertexStreamATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClientAttribDefaultEXT</name></proto>
+            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
+            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+            <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+        </command>
+        <command>
+            <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
+            <param><ptype>GLsync</ptype> <name>sync</name></param>
+            <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+            <alias name="glClientWaitSync"/>
+        </command>
+        <command>
+            <proto>void <name>glClipControl</name></proto>
+            <param group="ClipControlOrigin"><ptype>GLenum</ptype> <name>origin</name></param>
+            <param group="ClipControlDepth"><ptype>GLenum</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipControlEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>origin</name></param>
+            <param><ptype>GLenum</ptype> <name>depth</name></param>
+            <alias name="glClipControl"/>
+        </command>
+        <command>
+            <proto>void <name>glClipPlane</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+            <glx type="render" opcode="77"/>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanef</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanefIMG</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanefOES</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
+            <glx type="render" opcode="4312"/>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanex</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanexIMG</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipPlanexOES</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor3b</name></proto>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3bv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3bv</name></proto>
+            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="6"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3d</name></proto>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3dv</name></proto>
+            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="7"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3f</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor3fVertex3fvSUN</name></proto>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor3fv</name></proto>
+            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="8"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3hvNV</name></proto>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4244"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3i</name></proto>
+            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3iv</name></proto>
+            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="9"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3s</name></proto>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3sv</name></proto>
+            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="10"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3ub</name></proto>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3ubv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3ubv</name></proto>
+            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="11"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3ui</name></proto>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3uiv</name></proto>
+            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="12"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3us</name></proto>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+            <vecequiv name="glColor3usv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3usv</name></proto>
+            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="13"/>
+        </command>
+        <command>
+            <proto>void <name>glColor3xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>red</name></param>
+            <param><ptype>GLfixed</ptype> <name>green</name></param>
+            <param><ptype>GLfixed</ptype> <name>blue</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor3xvOES</name></proto>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4b</name></proto>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4bv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4bv</name></proto>
+            <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="14"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4d</name></proto>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4dv</name></proto>
+            <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="15"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4f</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4fv</name></proto>
+            <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="16"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4hvNV</name></proto>
+            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4245"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4i</name></proto>
+            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4iv</name></proto>
+            <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="17"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4s</name></proto>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4sv</name></proto>
+            <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="18"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4ub</name></proto>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4ubv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4ubVertex2fSUN</name></proto>
+            <param><ptype>GLubyte</ptype> <name>r</name></param>
+            <param><ptype>GLubyte</ptype> <name>g</name></param>
+            <param><ptype>GLubyte</ptype> <name>b</name></param>
+            <param><ptype>GLubyte</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4ubVertex3fSUN</name></proto>
+            <param><ptype>GLubyte</ptype> <name>r</name></param>
+            <param><ptype>GLubyte</ptype> <name>g</name></param>
+            <param><ptype>GLubyte</ptype> <name>b</name></param>
+            <param><ptype>GLubyte</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4ubv</name></proto>
+            <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="19"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4ui</name></proto>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4uiv</name></proto>
+            <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="20"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4us</name></proto>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
+            <vecequiv name="glColor4usv"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4usv</name></proto>
+            <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="21"/>
+        </command>
+        <command>
+            <proto>void <name>glColor4x</name></proto>
+            <param><ptype>GLfixed</ptype> <name>red</name></param>
+            <param><ptype>GLfixed</ptype> <name>green</name></param>
+            <param><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>red</name></param>
+            <param><ptype>GLfixed</ptype> <name>green</name></param>
+            <param><ptype>GLfixed</ptype> <name>blue</name></param>
+            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColor4xvOES</name></proto>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorFormatNV</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorFragmentOp1ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorFragmentOp2ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorFragmentOp3ATI</name></proto>
+            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorMask</name></proto>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="134"/>
+        </command>
+        <command>
+            <proto>void <name>glColorMaskIndexedEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+            <alias name="glColorMaski"/>
+            <glx type="render" opcode="352"/>
+        </command>
+        <command>
+            <proto>void <name>glColorMaski</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorMaskiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+            <alias name="glColorMaski"/>
+        </command>
+        <command>
+            <proto>void <name>glColorMaskiOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+            <alias name="glColorMaski"/>
+        </command>
+        <command>
+            <proto>void <name>glColorMaterial</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="78"/>
+        </command>
+        <command>
+            <proto>void <name>glColorP3ui</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorP3uiv</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorP4ui</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorP4uiv</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorPointer</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorPointerEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorPointerListIBM</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorPointervINTEL</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="4">const void **<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glColorSubTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
+            <glx type="render" opcode="195"/>
+            <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glColorSubTableEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
+            <alias name="glColorSubTable"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+            <glx type="render" opcode="2053"/>
+            <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+            <alias name="glColorTable"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableParameterfv</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2054"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableParameterfvSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glColorTableParameterfv"/>
+            <glx type="render" opcode="2054"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableParameteriv</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2055"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableParameterivSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glColorTableParameteriv"/>
+            <glx type="render" opcode="2055"/>
+        </command>
+        <command>
+            <proto>void <name>glColorTableSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+            <alias name="glColorTable"/>
+            <glx type="render" opcode="2053"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerInputNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+            <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+            <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+            <glx type="render" opcode="4140"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerOutputNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
+            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
+            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
+            <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
+            <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
+            <glx type="render" opcode="4141"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerParameterfNV</name></proto>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="4136"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerParameterfvNV</name></proto>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4137"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerParameteriNV</name></proto>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="4138"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerParameterivNV</name></proto>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4139"/>
+        </command>
+        <command>
+            <proto>void <name>glCombinerStageParameterfvNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCommandListSegmentsNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>list</name></param>
+            <param><ptype>GLuint</ptype> <name>segments</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompileCommandListNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>list</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompileShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompileShaderARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+            <alias name="glCompileShader"/>
+        </command>
+        <command>
+            <proto>void <name>glCompileShaderIncludeARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="214"/>
+            <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage1DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexImage1D"/>
+            <glx type="render" opcode="214"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="215"/>
+            <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage2DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexImage2D"/>
+            <glx type="render" opcode="215"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="216"/>
+            <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage3DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexImage3D"/>
+            <glx type="render" opcode="216"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexImage3DOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="217"/>
+            <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexSubImage1D"/>
+            <glx type="render" opcode="217"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="218"/>
+            <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexSubImage2D"/>
+            <glx type="render" opcode="218"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <glx type="render" opcode="219"/>
+            <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+            <alias name="glCompressedTexSubImage3D"/>
+            <glx type="render" opcode="219"/>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage1D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage2D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage3D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+            <param len="imageSize">const void *<name>bits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glConservativeRasterParameterfNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glConservativeRasterParameteriNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionFilter1D</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
+            <glx type="render" opcode="4101"/>
+            <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionFilter1DEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
+            <alias name="glConvolutionFilter1D"/>
+            <glx type="render" opcode="4101"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionFilter2D</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
+            <glx type="render" opcode="4102"/>
+            <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionFilter2DEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
+            <alias name="glConvolutionFilter2D"/>
+            <glx type="render" opcode="4102"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterf</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+            <glx type="render" opcode="4103"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterfEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+            <alias name="glConvolutionParameterf"/>
+            <glx type="render" opcode="4103"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterfv</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4104"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterfvEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glConvolutionParameterfv"/>
+            <glx type="render" opcode="4104"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameteri</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+            <glx type="render" opcode="4105"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameteriEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+            <alias name="glConvolutionParameteri"/>
+            <glx type="render" opcode="4105"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameteriv</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4106"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterivEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glConvolutionParameteriv"/>
+            <glx type="render" opcode="4106"/>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterxOES</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glConvolutionParameterxvOES</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyBufferSubData</name></proto>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <glx type="single" opcode="221"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyBufferSubDataNV</name></proto>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glCopyBufferSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyColorSubTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>start</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <glx type="render" opcode="196"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyColorSubTableEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>start</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <alias name="glCopyColorSubTable"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyColorTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <glx type="render" opcode="2056"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyColorTableSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <alias name="glCopyColorTable"/>
+            <glx type="render" opcode="2056"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyConvolutionFilter1D</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <glx type="render" opcode="4107"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <alias name="glCopyConvolutionFilter1D"/>
+            <glx type="render" opcode="4107"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyConvolutionFilter2D</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="4108"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glCopyConvolutionFilter2D"/>
+            <glx type="render" opcode="4108"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyImageSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyImageSubDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+            <alias name="glCopyImageSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyImageSubDataNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <glx type="render" opcode="4291"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyImageSubDataOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+            <alias name="glCopyImageSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyNamedBufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyPixels</name></proto>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
+            <glx type="render" opcode="172"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <glx type="render" opcode="4119"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexImage1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <alias name="glCopyTexImage1D"/>
+            <glx type="render" opcode="4119"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <glx type="render" opcode="4120"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexImage2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <alias name="glCopyTexImage2D"/>
+            <glx type="render" opcode="4120"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <glx type="render" opcode="4121"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <alias name="glCopyTexSubImage1D"/>
+            <glx type="render" opcode="4121"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="4122"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glCopyTexSubImage2D"/>
+            <glx type="render" opcode="4122"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="4123"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glCopyTexSubImage3D"/>
+            <glx type="render" opcode="4123"/>
+        </command>
+        <command>
+            <proto>void <name>glCopyTexSubImage3DOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
+            <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
+            <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
+            <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage1D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage2D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage3D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverFillPathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverFillPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverStrokePathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverageMaskNV</name></proto>
+            <param><ptype>GLboolean</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverageModulationNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>components</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverageModulationTableNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCoverageOperationNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>operation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateBuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateCommandListsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>lists</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateFramebuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateMemoryObjectsEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param><ptype>GLuint</ptype> *<name>memoryObjects</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreatePerfQueryINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryId</name></param>
+            <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
+        </command>
+        <command>
+            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
+            <alias name="glCreateProgram"/>
+        </command>
+        <command>
+            <proto>void <name>glCreateProgramPipelines</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateQueries</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateRenderbuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateSamplers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>samplers</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
+        </command>
+        <command>
+            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shaderType</name></param>
+            <alias name="glCreateShader"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>string</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateStatesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>states</name></param>
+        </command>
+        <command>
+            <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
+            <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
+            <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateTextures</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateTransformFeedbacks</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateVertexArrays</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCullFace</name></proto>
+            <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="79"/>
+        </command>
+        <command>
+            <proto>void <name>glCullParameterdvEXT</name></proto>
+            <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCullParameterfvEXT</name></proto>
+            <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
+            <param><ptype>GLint</ptype> <name>index</name></param>
+            <glx type="render" opcode="4329"/>
+        </command>
+        <command>
+            <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageCallback</name></proto>
+            <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
+            <param>const void *<name>userParam</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageCallbackAMD</name></proto>
+            <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
+            <param>void *<name>userParam</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageCallbackARB</name></proto>
+            <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
+            <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
+            <alias name="glDebugMessageCallback"/>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageCallbackKHR</name></proto>
+            <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
+            <param>const void *<name>userParam</name></param>
+            <alias name="glDebugMessageCallback"/>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageControl</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageControlARB</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+            <alias name="glDebugMessageControl"/>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageControlKHR</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <param><ptype>GLboolean</ptype> <name>enabled</name></param>
+            <alias name="glDebugMessageControl"/>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageEnableAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>category</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageInsert</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageInsertAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>category</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageInsertARB</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+            <alias name="glDebugMessageInsert"/>
+        </command>
+        <command>
+            <proto>void <name>glDebugMessageInsertKHR</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
+            <alias name="glDebugMessageInsert"/>
+        </command>
+        <command>
+            <proto>void <name>glDeformSGIX</name></proto>
+            <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <glx type="render" opcode="2075"/>
+        </command>
+        <command>
+            <proto>void <name>glDeformationMap3dSGIX</name></proto>
+            <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
+            <param><ptype>GLint</ptype> <name>wstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+            <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+            <glx type="render" opcode="2073"/>
+        </command>
+        <command>
+            <proto>void <name>glDeformationMap3fSGIX</name></proto>
+            <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
+            <param><ptype>GLint</ptype> <name>wstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+            <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="2074"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
+            <param><ptype>GLuint</ptype> <name>marker</name></param>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteBuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteBuffersARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <alias name="glDeleteBuffers"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteCommandListsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>lists</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFencesAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFencesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+            <glx type="vendor" opcode="1276"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFragmentShaderATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFramebuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <glx type="render" opcode="4320"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFramebuffersEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <alias name="glDeleteFramebuffers"/>
+            <glx type="render" opcode="4320"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteFramebuffersOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteLists</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+            <glx type="single" opcode="103"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteMemoryObjectsEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>memoryObjects</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteNamedStringARB</name></proto>
+            <param><ptype>GLint</ptype> <name>namelen</name></param>
+            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteNamesAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>num</name></param>
+            <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteObjectARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeletePathsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeletePerfQueryINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <glx type="single" opcode="202"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteProgramPipelines</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteProgramsARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+            <glx type="vendor" opcode="1294"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteProgramsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+            <alias name="glDeleteProgramsARB"/>
+            <glx type="vendor" opcode="1294"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteQueries</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <glx type="single" opcode="161"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteQueriesARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <alias name="glDeleteQueries"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteQueriesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteQueryResourceTagNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLint</ptype> *<name>tagIds</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteRenderbuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <glx type="render" opcode="4317"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <alias name="glDeleteRenderbuffers"/>
+            <glx type="render" opcode="4317"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteRenderbuffersOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteSamplers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteSemaphoresEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>semaphores</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <glx type="single" opcode="195"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteStatesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>states</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteSync</name></proto>
+            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteSyncAPPLE</name></proto>
+            <param><ptype>GLsync</ptype> <name>sync</name></param>
+            <alias name="glDeleteSync"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteTextures</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <glx type="single" opcode="144"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteTexturesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <glx type="vendor" opcode="12"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteTransformFeedbacks</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+            <alias name="glDeleteTransformFeedbacks"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteVertexArrays</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+            <glx type="render" opcode="351"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+            <alias name="glDeleteVertexArrays"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteVertexArraysOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+            <alias name="glDeleteVertexArrays"/>
+        </command>
+        <command>
+            <proto>void <name>glDeleteVertexShaderEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthBoundsEXT</name></proto>
+            <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
+            <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
+            <glx type="render" opcode="4229"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthBoundsdNV</name></proto>
+            <param><ptype>GLdouble</ptype> <name>zmin</name></param>
+            <param><ptype>GLdouble</ptype> <name>zmax</name></param>
+            <glx type="render" opcode="4285"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthFunc</name></proto>
+            <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <glx type="render" opcode="164"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthMask</name></proto>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+            <glx type="render" opcode="135"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthRange</name></proto>
+            <param><ptype>GLdouble</ptype> <name>near</name></param>
+            <param><ptype>GLdouble</ptype> <name>far</name></param>
+            <glx type="render" opcode="174"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeArrayfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeArrayfvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeArrayv</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeIndexed</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>n</name></param>
+            <param><ptype>GLdouble</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeIndexedfNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangeIndexedfOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangedNV</name></proto>
+            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+            <glx type="render" opcode="4283"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangef</name></proto>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangefOES</name></proto>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
+            <glx type="render" opcode="4309"/>
+            <alias name="glDepthRangef"/>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangex</name></proto>
+            <param><ptype>GLfixed</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDepthRangexOES</name></proto>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
+            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDetachObjectARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
+            <alias name="glDetachShader"/>
+        </command>
+        <command>
+            <proto>void <name>glDetachShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDetailTexFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="2051"/>
+        </command>
+        <command>
+            <proto>void <name>glDisable</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+            <glx type="render" opcode="138"/>
+        </command>
+        <command>
+            <proto>void <name>glDisableClientState</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableClientStateiEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableDriverControlQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableIndexedEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glDisablei"/>
+            <glx type="render" opcode="354"/>
+        </command>
+        <command>
+            <proto>void <name>glDisableVariantClientStateEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexArrayAttrib</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexArrayEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexAttribArray</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glDisableVertexAttribArray"/>
+        </command>
+        <command>
+            <proto>void <name>glDisablei</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDisableiEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glDisablei"/>
+        </command>
+        <command>
+            <proto>void <name>glDisableiNV</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glDisablei"/>
+        </command>
+        <command>
+            <proto>void <name>glDisableiOES</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glDisablei"/>
+        </command>
+        <command>
+            <proto>void <name>glDiscardFramebufferEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDispatchCompute</name></proto>
+            <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+            <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+            <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+            <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+            <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+            <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
+            <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
+            <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDispatchComputeIndirect</name></proto>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawArrays</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <glx type="render" opcode="193"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <alias name="glDrawArrays"/>
+            <glx type="render" opcode="4116"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysIndirect</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstanced</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawArraysInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstancedARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawArraysInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+            <alias name="glDrawArraysInstancedBaseInstance"/>
+        </command>
+        <command comment="primcount should be renamed to instanceCount for OpenGL ES">
+            <proto>void <name>glDrawArraysInstancedEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawArraysInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawArraysInstancedNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawArraysInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffer</name></proto>
+            <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
+            <glx type="render" opcode="126"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <glx type="render" opcode="233"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffersARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <alias name="glDrawBuffers"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffersATI</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <alias name="glDrawBuffers"/>
+            <glx type="render" opcode="233"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffersEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <alias name="glDrawBuffers"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
+            <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawBuffersNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawCommandsAddressNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawCommandsNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
+            <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawCommandsStatesNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementArrayAPPLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementArrayATI</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElements</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsBaseVertex</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawElementsBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawElementsBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsIndirect</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstanced</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawElementsInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawElementsInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="count">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="count">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+            <alias name="glDrawElementsInstancedBaseInstance"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="count">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="count">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+            <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawElementsInstancedBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawElementsInstancedBaseVertex"/>
+        </command>
+        <command comment="primcount should be renamed to instanceCount for OpenGL ES">
+            <proto>void <name>glDrawElementsInstancedEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawElementsInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawElementsInstancedNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glDrawElementsInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawMeshArraysSUN</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawPixels</name></proto>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="173"/>
+            <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementArrayATI</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElements</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawRangeElementsBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <param><ptype>GLint</ptype> <name>basevertex</name></param>
+            <alias name="glDrawRangeElementsBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawRangeElementsEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+            <alias name="glDrawRangeElements"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexfOES</name></proto>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>width</name></param>
+            <param><ptype>GLfloat</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexfvOES</name></proto>
+            <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexiOES</name></proto>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>width</name></param>
+            <param><ptype>GLint</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexivOES</name></proto>
+            <param>const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexsOES</name></proto>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <param><ptype>GLshort</ptype> <name>width</name></param>
+            <param><ptype>GLshort</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexsvOES</name></proto>
+            <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTextureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param><ptype>GLfloat</ptype> <name>x0</name></param>
+            <param><ptype>GLfloat</ptype> <name>y0</name></param>
+            <param><ptype>GLfloat</ptype> <name>x1</name></param>
+            <param><ptype>GLfloat</ptype> <name>y1</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>s0</name></param>
+            <param><ptype>GLfloat</ptype> <name>t0</name></param>
+            <param><ptype>GLfloat</ptype> <name>s1</name></param>
+            <param><ptype>GLfloat</ptype> <name>t1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+            <param><ptype>GLfixed</ptype> <name>width</name></param>
+            <param><ptype>GLfixed</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTexxvOES</name></proto>
+            <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedback</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glDrawTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <alias name="glDrawTransformFeedbackInstanced"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glDrawTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackStream</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlag</name></proto>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+            <vecequiv name="glEdgeFlagv"/>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlagFormatNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlagPointer</name></proto>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlagPointerEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEdgeFlagv</name></proto>
+            <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
+            <glx type="render" opcode="22"/>
+        </command>
+        <command>
+            <proto>void <name>glElementPointerAPPLE</name></proto>
+            <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glElementPointerATI</name></proto>
+            <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnable</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+            <glx type="render" opcode="139"/>
+        </command>
+        <command>
+            <proto>void <name>glEnableClientState</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableClientStateiEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableDriverControlQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableIndexedEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glEnablei"/>
+            <glx type="render" opcode="353"/>
+        </command>
+        <command>
+            <proto>void <name>glEnableVariantClientStateEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexArrayAttrib</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexArrayEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexAttribArray</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glEnableVertexAttribArray"/>
+        </command>
+        <command>
+            <proto>void <name>glEnablei</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEnableiEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glEnablei"/>
+        </command>
+        <command>
+            <proto>void <name>glEnableiNV</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glEnablei"/>
+        </command>
+        <command>
+            <proto>void <name>glEnableiOES</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glEnablei"/>
+        </command>
+        <command>
+            <proto>void <name>glEnd</name></proto>
+            <glx type="render" opcode="23"/>
+        </command>
+        <command>
+            <proto>void <name>glEndConditionalRender</name></proto>
+            <glx type="render" opcode="349"/>
+        </command>
+        <command>
+            <proto>void <name>glEndConditionalRenderNV</name></proto>
+            <alias name="glEndConditionalRender"/>
+        </command>
+        <command>
+            <proto>void <name>glEndConditionalRenderNVX</name></proto>
+            <alias name="glEndConditionalRender"/>
+        </command>
+        <command>
+            <proto>void <name>glEndFragmentShaderATI</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glEndList</name></proto>
+            <glx type="single" opcode="102"/>
+        </command>
+        <command>
+            <proto>void <name>glEndOcclusionQueryNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glEndPerfMonitorAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>monitor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEndPerfQueryINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEndQuery</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <glx type="render" opcode="232"/>
+        </command>
+        <command>
+            <proto>void <name>glEndQueryARB</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glEndQuery"/>
+        </command>
+        <command>
+            <proto>void <name>glEndQueryEXT</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEndQueryIndexed</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEndTilingQCOM</name></proto>
+            <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEndTransformFeedback</name></proto>
+            <glx type="render" opcode="358"/>
+        </command>
+        <command>
+            <proto>void <name>glEndTransformFeedbackEXT</name></proto>
+            <alias name="glEndTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glEndTransformFeedbackNV</name></proto>
+            <alias name="glEndTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glEndVertexShaderEXT</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glEndVideoCaptureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+            <vecequiv name="glEvalCoord1dv"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1dv</name></proto>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
+            <glx type="render" opcode="151"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+            <vecequiv name="glEvalCoord1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1fv</name></proto>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
+            <glx type="render" opcode="152"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>u</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord1xvOES</name></proto>
+            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
+            <vecequiv name="glEvalCoord2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2dv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
+            <glx type="render" opcode="153"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
+            <vecequiv name="glEvalCoord2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2fv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
+            <glx type="render" opcode="154"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>u</name></param>
+            <param><ptype>GLfixed</ptype> <name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalCoord2xvOES</name></proto>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalMapsNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glEvalMesh1</name></proto>
+            <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+            <glx type="render" opcode="155"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalMesh2</name></proto>
+            <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
+            <glx type="render" opcode="157"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalPoint1</name></proto>
+            <param><ptype>GLint</ptype> <name>i</name></param>
+            <glx type="render" opcode="156"/>
+        </command>
+        <command>
+            <proto>void <name>glEvalPoint2</name></proto>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
+            <glx type="render" opcode="158"/>
+        </command>
+        <command>
+            <proto>void <name>glEvaluateDepthValuesARB</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glExecuteProgramNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4181"/>
+        </command>
+        <command>
+            <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param>void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetBuffersQCOM</name></proto>
+            <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
+            <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLchar</ptype> *<name>source</name></param>
+            <param><ptype>GLint</ptype> *<name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetProgramsQCOM</name></proto>
+            <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
+            <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
+            <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetShadersQCOM</name></proto>
+            <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
+            <param><ptype>GLint</ptype> <name>maxShaders</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>face</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>void *<name>texels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtGetTexturesQCOM</name></proto>
+            <param><ptype>GLuint</ptype> *<name>textures</name></param>
+            <param><ptype>GLint</ptype> <name>maxTextures</name></param>
+            <param><ptype>GLint</ptype> *<name>numTextures</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glExtractComponentEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>src</name></param>
+            <param><ptype>GLuint</ptype> <name>num</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFeedbackBuffer</name></proto>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
+            <glx type="single" opcode="105"/>
+        </command>
+        <command>
+            <proto>void <name>glFeedbackBufferxOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
+        </command>
+        <command>
+            <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
+            <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
+            <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <alias name="glFenceSync"/>
+        </command>
+        <command>
+            <proto>void <name>glFinalCombinerInputNV</name></proto>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+            <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+            <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+            <glx type="render" opcode="4142"/>
+        </command>
+        <command>
+            <proto>void <name>glFinish</name></proto>
+            <glx type="single" opcode="108"/>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
+            <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFinishFenceAPPLE</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFinishFenceNV</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+            <glx type="vendor" opcode="1312"/>
+        </command>
+        <command>
+            <proto>void <name>glFinishObjectAPPLE</name></proto>
+            <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+            <param><ptype>GLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFinishTextureSUNX</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFlush</name></proto>
+            <glx type="single" opcode="142"/>
+        </command>
+        <command>
+            <proto>void <name>glFlushMappedBufferRange</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glFlushMappedBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+            <alias name="glFlushMappedBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushPixelDataRangeNV</name></proto>
+            <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushRasterSGIX</name></proto>
+            <glx type="vendor" opcode="4105"/>
+        </command>
+        <command>
+            <proto>void <name>glFlushStaticDataIBM</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordFormatNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordPointer</name></proto>
+            <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordPointerEXT</name></proto>
+            <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+            <alias name="glFogCoordPointer"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordPointerListIBM</name></proto>
+            <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordd</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+            <vecequiv name="glFogCoorddv"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoorddEXT</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+            <alias name="glFogCoordd"/>
+            <vecequiv name="glFogCoorddvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoorddv</name></proto>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+            <glx type="render" opcode="4125"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoorddvEXT</name></proto>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+            <alias name="glFogCoorddv"/>
+            <glx type="render" opcode="4125"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordf</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+            <vecequiv name="glFogCoordfv"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordfEXT</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+            <alias name="glFogCoordf"/>
+            <vecequiv name="glFogCoordfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordfv</name></proto>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+            <glx type="render" opcode="4124"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordfvEXT</name></proto>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+            <alias name="glFogCoordfv"/>
+            <glx type="render" opcode="4124"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordhNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
+            <vecequiv name="glFogCoordhvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glFogCoordhvNV</name></proto>
+            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
+            <glx type="render" opcode="4254"/>
+        </command>
+        <command>
+            <proto>void <name>glFogFuncSGIS</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="2067"/>
+        </command>
+        <command>
+            <proto>void <name>glFogf</name></proto>
+            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="80"/>
+        </command>
+        <command>
+            <proto>void <name>glFogfv</name></proto>
+            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="81"/>
+        </command>
+        <command>
+            <proto>void <name>glFogi</name></proto>
+            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="82"/>
+        </command>
+        <command>
+            <proto>void <name>glFogiv</name></proto>
+            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="83"/>
+        </command>
+        <command>
+            <proto>void <name>glFogx</name></proto>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogxOES</name></proto>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogxv</name></proto>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFogxvOES</name></proto>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentCoverageColorNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightModelfSGIX</name></proto>
+            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
+            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightModeliSGIX</name></proto>
+            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightModelivSGIX</name></proto>
+            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightfSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightfvSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightiSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentLightivSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentMaterialfSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentMaterialiSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFragmentMaterialivSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFrameZoomSGIX</name></proto>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+            <glx type="render" opcode="2072"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFetchBarrierQCOM</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFoveationConfigQCOM</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>numLayers</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPointsPerLayer</name></param>
+            <param><ptype>GLuint</ptype> <name>requestedFeatures</name></param>
+            <param len="1"><ptype>GLuint</ptype> *<name>providedFeatures</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFoveationParametersQCOM</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>layer</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferParameteri</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferReadBufferEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferRenderbuffer</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <glx type="render" opcode="4324"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <alias name="glFramebufferRenderbuffer"/>
+            <glx type="render" opcode="4324"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferRenderbufferOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferSamplePositionsfvAMD</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture1D</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <glx type="render" opcode="4321"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture1DEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <alias name="glFramebufferTexture1D"/>
+            <glx type="render" opcode="4321"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2D</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <glx type="render" opcode="4322"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2DEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <alias name="glFramebufferTexture2D"/>
+            <glx type="render" opcode="4322"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xscale</name></param>
+            <param><ptype>GLint</ptype> <name>yscale</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture2DOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture3D</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <glx type="render" opcode="4323"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture3DEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <alias name="glFramebufferTexture3D"/>
+            <glx type="render" opcode="4323"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTexture3DOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureARB</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <alias name="glFramebufferTexture"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <alias name="glFramebufferTexture"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureFaceARB</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+            <alias name="glFramebufferTextureFaceARB"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureLayer</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+            <glx type="render" opcode="237"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureLayerARB</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+            <alias name="glFramebufferTextureLayer"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+            <alias name="glFramebufferTextureLayer"/>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+            <param><ptype>GLint</ptype> <name>xscale</name></param>
+            <param><ptype>GLint</ptype> <name>yscale</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferTextureOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <alias name="glFramebufferTexture"/>
+        </command>
+        <command>
+            <proto>void <name>glFreeObjectBufferATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFrontFace</name></proto>
+            <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="84"/>
+        </command>
+        <command>
+            <proto>void <name>glFrustum</name></proto>
+            <param><ptype>GLdouble</ptype> <name>left</name></param>
+            <param><ptype>GLdouble</ptype> <name>right</name></param>
+            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+            <param><ptype>GLdouble</ptype> <name>top</name></param>
+            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+            <glx type="render" opcode="175"/>
+        </command>
+        <command>
+            <proto>void <name>glFrustumf</name></proto>
+            <param><ptype>GLfloat</ptype> <name>l</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFrustumfOES</name></proto>
+            <param><ptype>GLfloat</ptype> <name>l</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+            <glx type="render" opcode="4310"/>
+        </command>
+        <command>
+            <proto>void <name>glFrustumx</name></proto>
+            <param><ptype>GLfixed</ptype> <name>l</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>b</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFrustumxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>l</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>b</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenBuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenBuffersARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+            <alias name="glGenBuffers"/>
+        </command>
+        <command>
+            <proto>void <name>glGenFencesAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenFencesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+            <glx type="vendor" opcode="1277"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenFramebuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <glx type="vendor" opcode="1426"/>
+        </command>
+        <command>
+            <proto>void <name>glGenFramebuffersEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <alias name="glGenFramebuffers"/>
+            <glx type="vendor" opcode="1426"/>
+        </command>
+        <command>
+            <proto>void <name>glGenFramebuffersOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+        </command>
+        <command>
+            <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+            <glx type="single" opcode="104"/>
+        </command>
+        <command>
+            <proto>void <name>glGenNamesAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>num</name></param>
+            <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenOcclusionQueriesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenPerfMonitorsAMD</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenProgramPipelines</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenProgramPipelinesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenProgramsARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+            <glx type="vendor" opcode="1295"/>
+        </command>
+        <command>
+            <proto>void <name>glGenProgramsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+            <alias name="glGenProgramsARB"/>
+            <glx type="vendor" opcode="1295"/>
+        </command>
+        <command>
+            <proto>void <name>glGenQueries</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <glx type="single" opcode="162"/>
+        </command>
+        <command>
+            <proto>void <name>glGenQueriesARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <alias name="glGenQueries"/>
+        </command>
+        <command>
+            <proto>void <name>glGenQueriesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenQueryResourceTagNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLint</ptype> *<name>tagIds</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenRenderbuffers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <glx type="vendor" opcode="1423"/>
+        </command>
+        <command>
+            <proto>void <name>glGenRenderbuffersEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <alias name="glGenRenderbuffers"/>
+            <glx type="vendor" opcode="1423"/>
+        </command>
+        <command>
+            <proto>void <name>glGenRenderbuffersOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenSamplers</name></proto>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenSemaphoresEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>semaphores</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
+            <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
+            <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
+            <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
+            <param><ptype>GLuint</ptype> <name>components</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenTextures</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+            <glx type="single" opcode="145"/>
+        </command>
+        <command>
+            <proto>void <name>glGenTexturesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+            <glx type="vendor" opcode="13"/>
+        </command>
+        <command>
+            <proto>void <name>glGenTransformFeedbacks</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenTransformFeedbacksNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <alias name="glGenTransformFeedbacks"/>
+        </command>
+        <command>
+            <proto>void <name>glGenVertexArrays</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+            <glx type="single" opcode="206"/>
+        </command>
+        <command>
+            <proto>void <name>glGenVertexArraysAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+            <alias name="glGenVertexArrays"/>
+        </command>
+        <command>
+            <proto>void <name>glGenVertexArraysOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+            <alias name="glGenVertexArrays"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>range</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenerateMipmap</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <glx type="render" opcode="4325"/>
+        </command>
+        <command>
+            <proto>void <name>glGenerateMipmapEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glGenerateMipmap"/>
+            <glx type="render" opcode="4325"/>
+        </command>
+        <command>
+            <proto>void <name>glGenerateMipmapOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenerateTextureMipmap</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
+            <param group="AtomicCounterBufferPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveAttrib</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+            <param group="AttributeType" len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveAttribARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
+            <alias name="glGetActiveAttrib"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveSubroutineName</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="SubroutineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniform</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniformARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
+            <alias name="glGetActiveUniform"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniformBlockName</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+            <glx type="single" opcode="220"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniformBlockiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+            <param group="UniformBlockPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="219"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniformName</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
+            <glx type="single" opcode="217"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveUniformsiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+            <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+            <param group="UniformPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="216"/>
+        </command>
+        <command>
+            <proto>void <name>glGetActiveVaryingNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetArrayObjectfvATI</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetArrayObjectivATI</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
+            <proto>void <name>glGetAttachedObjectsARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetAttachedShaders</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+            <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+            <alias name="glGetAttribLocation"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+            <alias name="glGetBooleani_v"/>
+            <glx type="single" opcode="210"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBooleani_v</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBooleanv</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
+            <glx type="single" opcode="112"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferParameteri64v</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferParameteriv</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferParameterivARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetBufferParameteriv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferParameterui64vNV</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferPointerv</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferPointervARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+            <alias name="glGetBufferPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferPointervOES</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>void **<name>params</name></param>
+            <alias name="glGetBufferPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferSubData</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetBufferSubDataARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+            <param len="size">void *<name>data</name></param>
+            <alias name="glGetBufferSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glGetClipPlane</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
+            <glx type="single" opcode="113"/>
+        </command>
+        <command>
+            <proto>void <name>glGetClipPlanef</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetClipPlanefOES</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+            <glx type="vendor" opcode="1421"/>
+        </command>
+        <command>
+            <proto>void <name>glGetClipPlanex</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetClipPlanexOES</name></proto>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+            <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
+            <glx type="single" opcode="147"/>
+            <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
+            <alias name="glGetColorTable"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameterfv</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="148"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetColorTableParameterfv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="4099"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameteriv</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="149"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameterivEXT</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetColorTableParameteriv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableParameterivSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="4100"/>
+        </command>
+        <command>
+            <proto>void <name>glGetColorTableSGI</name></proto>
+            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
+            <glx type="vendor" opcode="4098"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1270"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1271"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1272"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1273"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
+            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>tokenID</name></param>
+            <param><ptype>GLuint</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+            <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedTexImage</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
+            <glx type="single" opcode="160"/>
+            <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedTexImageARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
+            <alias name="glGetCompressedTexImage"/>
+            <glx type="single" opcode="160"/>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedTextureImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+            <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetCompressedTextureSubImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionFilter</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
+            <glx type="single" opcode="150"/>
+            <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionFilterEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
+            <glx type="vendor" opcode="1"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionParameterfv</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="151"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="2"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionParameteriv</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="152"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="3"/>
+        </command>
+        <command>
+            <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetCoverageModulationTableNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+            <param><ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+            <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLuint</ptype> *<name>severities</name></param>
+            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+            <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+            <alias name="glGetDebugMessageLog"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+            <alias name="glGetDebugMessageLog"/>
+        </command>
+        <command>
+            <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="vendor" opcode="4096"/>
+        </command>
+        <command>
+            <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+            <alias name="glGetDoublei_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetDoublei_v</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetDoublei_vEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <alias name="glGetDoublei_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetDoublev</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
+            <glx type="single" opcode="114"/>
+        </command>
+        <command>
+            <proto>void <name>glGetDriverControlStringQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetDriverControlsQCOM</name></proto>
+            <param><ptype>GLint</ptype> *<name>num</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
+        </command>
+        <command>
+            <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
+            <glx type="single" opcode="115"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFenceivNV</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+            <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1280"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1274"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
+            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1275"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
+            <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFixedv</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFixedvOES</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFloatIndexedvEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+            <alias name="glGetFloati_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFloati_v</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFloati_vEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetFloati_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFloati_vNV</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+            <alias name="glGetFloati_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFloati_vOES</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+            <alias name="glGetFloati_v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFloatv</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
+            <glx type="single" opcode="116"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFogFuncSGIS</name></proto>
+            <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+            <alias name="glGetFragDataIndex"/>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+            <alias name="glGetFragDataLocation"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFragmentLightivSGIX</name></proto>
+            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1428"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetFramebufferAttachmentParameteriv"/>
+            <glx type="vendor" opcode="1428"/>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferParameterfvAMD</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferParameteriv</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLuint</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
+        </command>
+        <command>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
+        </command>
+        <command>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+        </command>
+        <command>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
+            <alias name="glGetGraphicsResetStatus"/>
+        </command>
+        <command>
+            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogram</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+            <glx type="single" opcode="154"/>
+            <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramEXT</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+            <glx type="vendor" opcode="5"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramParameterfv</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="155"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="6"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramParameteriv</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="156"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramParameterivEXT</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="7"/>
+        </command>
+        <command>
+            <proto>void <name>glGetHistogramParameterxvOES</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLboolean</ptype> <name>layered</name></param>
+            <param><ptype>GLint</ptype> <name>layer</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+            <param><ptype>GLint</ptype> <name>layer</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetImageTransformParameterivHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInfoLogARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
+            <glx type="vendor" opcode="4102"/>
+        </command>
+        <command>
+            <proto>void <name>glGetInteger64i_v</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInteger64v</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInteger64vAPPLE</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint64</ptype> *<name>params</name></param>
+            <alias name="glGetInteger64v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+            <alias name="glGetIntegeri_v"/>
+            <glx type="single" opcode="211"/>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegeri_v</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegeri_vEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegerui64i_vNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>value</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegerui64vNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetIntegerv</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
+            <glx type="single" opcode="117"/>
+        </command>
+        <command>
+            <proto>void <name>glGetInternalformatSampleivNV</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInternalformati64v</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInternalformativ</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInvariantFloatvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetInvariantIntegervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLightfv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="118"/>
+        </command>
+        <command>
+            <proto>void <name>glGetLightiv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="119"/>
+        </command>
+        <command>
+            <proto>void <name>glGetLightxOES</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLightxv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLightxvOES</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetListParameterfvSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetListParameterivSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapAttribParameterivNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapControlPointsNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+            <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+            <param len="COMPSIZE(target)">void *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapParameterfvNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapParameterivNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMapdv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="single" opcode="120"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMapfv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="single" opcode="121"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMapiv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="single" opcode="122"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMapxvOES</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMaterialfv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="123"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMaterialiv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="124"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMaterialxOES</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMaterialxv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMaterialxvOES</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMemoryObjectParameterivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+            <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmax</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+            <glx type="single" opcode="157"/>
+            <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmaxEXT</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+            <glx type="vendor" opcode="8"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmaxParameterfv</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="158"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="9"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmaxParameteriv</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="159"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="10"/>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexGendvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexGenivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexImageEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultisamplefv</name></proto>
+            <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetMultisamplefvNV</name></proto>
+            <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
+            <alias name="glGetMultisamplefv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferPointerv</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="COMPSIZE(size)">void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedFramebufferParameterfvAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramStringEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedProgramivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
+            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedStringARB</name></proto>
+            <param><ptype>GLint</ptype> <name>namelen</name></param>
+            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNamedStringivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>namelen</name></param>
+            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryId</name></param>
+            <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectBufferfvATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectBufferivATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectLabel</name></proto>
+            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectLabelEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>object</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectLabelKHR</name></proto>
+            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+            <alias name="glGetObjectLabel"/>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectParameterfvARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>objectType</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectParameterivARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectPtrLabel</name></proto>
+            <param>const void *<name>ptr</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
+            <param>const void *<name>ptr</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+            <alias name="glGetObjectPtrLabel"/>
+        </command>
+        <command>
+            <proto>void <name>glGetOcclusionQueryivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathColorGenfvNV</name></proto>
+            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathColorGenivNV</name></proto>
+            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathCommandsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathCoordsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathDashArrayNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+            <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathMetricRangeNV</name></proto>
+            <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathMetricsNV</name></proto>
+            <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathParameterfvNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathParameterivNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathSpacingNV</name></proto>
+            <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
+            <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathTexGenfvNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPathTexGenivNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryId</name></param>
+            <param><ptype>GLuint</ptype> <name>counterId</name></param>
+            <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
+            <param><ptype>GLchar</ptype> *<name>counterName</name></param>
+            <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
+            <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
+            <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
+            <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
+            <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
+            <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
+            <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>monitor</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+            <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLuint</ptype> <name>counter</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLuint</ptype> <name>counter</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
+            <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
+            <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
+            <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
+            <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
+            <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+            <param><ptype>GLuint</ptype> <name>flags</name></param>
+            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+            <param>void *<name>data</name></param>
+            <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
+            <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+            <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>queryId</name></param>
+            <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
+            <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+            <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
+            <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
+            <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
+            <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelMapfv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
+            <glx type="single" opcode="125"/>
+            <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelMapuiv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
+            <glx type="single" opcode="126"/>
+            <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelMapusv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
+            <glx type="single" opcode="127"/>
+            <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelMapxv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="2051"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="2052"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPointerIndexedvEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">void **<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPointeri_vEXT</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetPointerv</name></proto>
+            <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+            <glx type="single" opcode="208"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPointervEXT</name></proto>
+            <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+            <alias name="glGetPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPointervKHR</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>void **<name>params</name></param>
+            <alias name="glGetPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetPolygonStipple</name></proto>
+            <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
+            <glx type="single" opcode="128"/>
+            <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramBinary</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+            <param len="bufSize">void *<name>binary</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramBinaryOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+            <param len="bufSize">void *<name>binary</name></param>
+            <alias name="glGetProgramBinary"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramInfoLog</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+            <glx type="single" opcode="201"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramInterfaceiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterfacePName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1311"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1310"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramParameterdvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1297"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramParameterfvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1296"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramPipelineiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramPipelineivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramResourceName</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramResourcefvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+            <param>const <ptype>GLenum</ptype> *<name>props</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramResourceiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+            <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramStageiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ProgramStagePName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramStringARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramStringNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
+            <glx type="vendor" opcode="1299"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="199"/>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramivARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetProgramivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1298"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryBufferObjectiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryIndexediv</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjecti64v</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1328"/>
+            <alias name="glGetQueryObjecti64v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="165"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetQueryObjectiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetQueryObjectiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectui64v</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1329"/>
+            <alias name="glGetQueryObjectui64v"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="166"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectuivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetQueryObjectuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryObjectuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryiv</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="164"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryivARB</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetQueryiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetQueryivEXT</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetRenderbufferParameteriv</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1424"/>
+        </command>
+        <command>
+            <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetRenderbufferParameteriv"/>
+            <glx type="vendor" opcode="1424"/>
+        </command>
+        <command>
+            <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetSamplerParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIivOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetSamplerParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetSamplerParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetSamplerParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameterfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSamplerParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSemaphoreParameterui64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSeparableFilter</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
+            <glx type="single" opcode="153"/>
+            <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSeparableFilterEXT</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+            <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
+            <glx type="vendor" opcode="4"/>
+        </command>
+        <command>
+            <proto>void <name>glGetShaderInfoLog</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+            <glx type="single" opcode="200"/>
+        </command>
+        <command>
+            <proto>void <name>glGetShaderPrecisionFormat</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="PrecisionType"><ptype>GLenum</ptype> <name>precisiontype</name></param>
+            <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetShaderSource</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetShaderSourceARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
+            <alias name="glGetShaderSource"/>
+        </command>
+        <command>
+            <proto>void <name>glGetShaderiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param group="ShaderParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="198"/>
+        </command>
+        <command>
+            <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="vendor" opcode="4097"/>
+        </command>
+        <command>
+            <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+        </command>
+        <command>
+            <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
+            <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
+            <glx type="single" opcode="129"/>
+        </command>
+        <command>
+            <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
+            <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <glx type="single" opcode="214"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSynciv</name></proto>
+            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+            <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetSyncivAPPLE</name></proto>
+            <param><ptype>GLsync</ptype> <name>sync</name></param>
+            <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+            <alias name="glGetSynciv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
+            <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexBumpParameterivATI</name></proto>
+            <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexEnvfv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="130"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexEnviv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="131"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexEnvxv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexEnvxvOES</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+            <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
+            <glx type="vendor" opcode="4101"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGendv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <glx type="single" opcode="132"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGenfv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="133"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGenfvOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGeniv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="134"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGenivOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexGenxvOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexImage</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+            <glx type="single" opcode="135"/>
+            <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexLevelParameterfv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="138"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexLevelParameteriv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="139"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIiv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="203"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIivEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetTexParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIivOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetTexParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIuiv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="204"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIuivEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetTexParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterIuivOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetTexParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterfv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="single" opcode="136"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameteriv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="137"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterxv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTexParameterxvOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <alias name="glGetTextureHandleARB"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureImageEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureLevelParameterfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureLevelParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterIiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterIivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterIuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterfvEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureParameterivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <alias name="glGetTextureSamplerHandleARB"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTextureSubImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTrackMatrixivNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>address</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1300"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbackVarying</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+            <glx type="single" opcode="213"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+            <alias name="glGetTransformFeedbackVarying"/>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
+            <param><ptype>GLuint</ptype> <name>xfb</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint64</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbacki_v</name></proto>
+            <param><ptype>GLuint</ptype> <name>xfb</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTransformFeedbackiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>xfb</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param><ptype>GLchar</ptype> *<name>source</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+            <glx type="single" opcode="218"/>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformIndices</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+            <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
+            <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+            <glx type="single" opcode="215"/>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+            <alias name="glGetUniformLocation"/>
+        </command>
+        <command>
+            <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformSubroutineuiv</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformdv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformfvARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetUniformfv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformi64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformi64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformivARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetUniformiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUniformuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetUniformuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetUnsignedBytevEXT</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLubyte</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUnsignedBytei_vEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLubyte</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantBooleanvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantFloatvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantIntegervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVariantPointervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+            <param len="COMPSIZE(id)">void **<name>data</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint64</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayIndexediv</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>void **<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexArrayiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribIiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribIivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribIuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribLdv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribLdv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribPointerv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>pointer</name></param>
+            <glx type="single" opcode="209"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribPointervARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>pointer</name></param>
+            <alias name="glGetVertexAttribPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribPointervNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">void **<name>pointer</name></param>
+            <alias name="glGetVertexAttribPointerv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribdv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1301"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribdvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribdv"/>
+            <glx type="vendor" opcode="1301"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribdvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribdv"/>
+            <glx type="vendor" opcode="1301"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1302"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribfvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribfv"/>
+            <glx type="vendor" opcode="1302"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribfv"/>
+            <glx type="vendor" opcode="1302"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="vendor" opcode="1303"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribiv"/>
+            <glx type="vendor" opcode="1303"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVertexAttribivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetVertexAttribiv"/>
+            <glx type="vendor" opcode="1303"/>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoCaptureivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoi64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideoui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetVideouivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnColorTable</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>table</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnColorTableARB</name></proto>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>table</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnCompressedTexImage</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>lod</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnCompressedTexImageARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>lod</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>img</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnConvolutionFilter</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>image</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnConvolutionFilterARB</name></proto>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>image</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnHistogram</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnHistogramARB</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapdv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapdvARB</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapfv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapfvARB</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapiv</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMapivARB</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMinmax</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnMinmaxARB</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapfv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapfvARB</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapuiv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLuint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapuivARB</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapusv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLushort</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPixelMapusvARB</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPolygonStipple</name></proto>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnPolygonStippleARB</name></proto>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnSeparableFilter</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+            <param>void *<name>row</name></param>
+            <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+            <param>void *<name>column</name></param>
+            <param>void *<name>span</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnSeparableFilterARB</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+            <param len="rowBufSize">void *<name>row</name></param>
+            <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+            <param len="columnBufSize">void *<name>column</name></param>
+            <param len="0">void *<name>span</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnTexImage</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnTexImageARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>img</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformdv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformdvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformfvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformfvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformfv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformfvKHR</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformfv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformi64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformivKHR</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformuivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetnUniformuivKHR</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
+            <param><ptype>GLbyte</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
+            <param><ptype>GLdouble</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
+            <param><ptype>GLint</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
+            <param><ptype>GLshort</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
+            <param><ptype>GLubyte</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
+            <param><ptype>GLuint</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
+            <param><ptype>GLushort</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glHint</name></proto>
+            <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="85"/>
+        </command>
+        <command>
+            <proto>void <name>glHintPGI</name></proto>
+            <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glHistogram</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+            <glx type="render" opcode="4110"/>
+        </command>
+        <command>
+            <proto>void <name>glHistogramEXT</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+            <alias name="glHistogram"/>
+            <glx type="render" opcode="4110"/>
+        </command>
+        <command>
+            <proto>void <name>glIglooInterfaceSGIX</name></proto>
+            <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
+            <glx type="render" opcode="200"/>
+        </command>
+        <command>
+            <proto>void <name>glImageTransformParameterfHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImageTransformParameterfvHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImageTransformParameteriHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImageTransformParameterivHP</name></proto>
+            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportMemoryFdEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param><ptype>GLint</ptype> <name>fd</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportMemoryWin32HandleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>void *<name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportMemoryWin32NameEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>const void *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreFdEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param><ptype>GLint</ptype> <name>fd</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreWin32HandleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>void *<name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreWin32NameEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>const void *<name>name</name></param>
+        </command>
+        <command>
+            <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
+            <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexFormatNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexFuncEXT</name></proto>
+            <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexMask</name></proto>
+            <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
+            <glx type="render" opcode="136"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexMaterialEXT</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexPointer</name></proto>
+            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexPointerEXT</name></proto>
+            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexPointerListIBM</name></proto>
+            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexd</name></proto>
+            <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
+            <vecequiv name="glIndexdv"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexdv</name></proto>
+            <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
+            <glx type="render" opcode="24"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexf</name></proto>
+            <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+            <vecequiv name="glIndexfv"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexfv</name></proto>
+            <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <glx type="render" opcode="25"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexi</name></proto>
+            <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
+            <vecequiv name="glIndexiv"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexiv</name></proto>
+            <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
+            <glx type="render" opcode="26"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexs</name></proto>
+            <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
+            <vecequiv name="glIndexsv"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexsv</name></proto>
+            <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
+            <glx type="render" opcode="27"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexub</name></proto>
+            <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
+            <vecequiv name="glIndexubv"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexubv</name></proto>
+            <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
+            <glx type="render" opcode="194"/>
+        </command>
+        <command>
+            <proto>void <name>glIndexxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>component</name></param>
+        </command>
+        <command>
+            <proto>void <name>glIndexxvOES</name></proto>
+            <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInitNames</name></proto>
+            <glx type="render" opcode="121"/>
+        </command>
+        <command>
+            <proto>void <name>glInsertComponentEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>src</name></param>
+            <param><ptype>GLuint</ptype> <name>num</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInsertEventMarkerEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInstrumentsBufferSGIX</name></proto>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
+            <glx type="vendor" opcode="4103"/>
+        </command>
+        <command>
+            <proto>void <name>glInterleavedArrays</name></proto>
+            <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInterpolatePathsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
+            <param><ptype>GLfloat</ptype> <name>weight</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateBufferData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateBufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateFramebuffer</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+            <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+            <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateSubFramebuffer</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+            <param len="numAttachments" group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateTexImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glInvalidateTexSubImage</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
+            <param><ptype>GLuint</ptype> <name>marker</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glIsBuffer"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>list</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+            <glx type="single" opcode="140"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glIsEnabledi"/>
+            <glx type="single" opcode="212"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glIsEnabledi"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glIsEnabledi"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <alias name="glIsEnabledi"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+            <glx type="vendor" opcode="1278"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <glx type="vendor" opcode="1425"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <alias name="glIsFramebuffer"/>
+            <glx type="vendor" opcode="1425"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <glx type="single" opcode="141"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsMemoryObjectEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
+            <param><ptype>GLint</ptype> <name>namelen</name></param>
+            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <glx type="single" opcode="197"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <glx type="vendor" opcode="1304"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glIsProgramARB"/>
+            <glx type="vendor" opcode="1304"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <glx type="single" opcode="163"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glIsQuery"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <glx type="vendor" opcode="1422"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <alias name="glIsRenderbuffer"/>
+            <glx type="vendor" opcode="1422"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <glx type="single" opcode="196"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>state</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
+            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
+            <param><ptype>GLsync</ptype> <name>sync</name></param>
+            <alias name="glIsSync"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <glx type="single" opcode="146"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <glx type="vendor" opcode="14"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glIsTransformFeedback"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+            <glx type="single" opcode="207"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+            <alias name="glIsVertexArray"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>array</name></param>
+            <alias name="glIsVertexArray"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLGPUCopyImageSubDataNVX</name></proto>
+            <param><ptype>GLuint</ptype> <name>sourceGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>destinationGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srxY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLGPUInterlockNVX</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glLGPUNamedBufferSubDataNVX</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLabelObjectEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>object</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightEnviSGIX</name></proto>
+            <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightModelf</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="90"/>
+        </command>
+        <command>
+            <proto>void <name>glLightModelfv</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="91"/>
+        </command>
+        <command>
+            <proto>void <name>glLightModeli</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="92"/>
+        </command>
+        <command>
+            <proto>void <name>glLightModeliv</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="93"/>
+        </command>
+        <command>
+            <proto>void <name>glLightModelx</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightModelxOES</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightModelxv</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightModelxvOES</name></proto>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightf</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="86"/>
+        </command>
+        <command>
+            <proto>void <name>glLightfv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="87"/>
+        </command>
+        <command>
+            <proto>void <name>glLighti</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="88"/>
+        </command>
+        <command>
+            <proto>void <name>glLightiv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="89"/>
+        </command>
+        <command>
+            <proto>void <name>glLightx</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightxOES</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightxv</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLightxvOES</name></proto>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLineStipple</name></proto>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+            <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
+            <glx type="render" opcode="94"/>
+        </command>
+        <command>
+            <proto>void <name>glLineWidth</name></proto>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
+            <glx type="render" opcode="95"/>
+        </command>
+        <command>
+            <proto>void <name>glLineWidthx</name></proto>
+            <param><ptype>GLfixed</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLineWidthxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLinkProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLinkProgramARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <alias name="glLinkProgram"/>
+        </command>
+        <command>
+            <proto>void <name>glListBase</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
+            <glx type="render" opcode="3"/>
+        </command>
+        <command>
+            <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>list</name></param>
+            <param><ptype>GLuint</ptype> <name>segment</name></param>
+            <param>const void **<name>indirects</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glListParameterfSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="2078"/>
+        </command>
+        <command>
+            <proto>void <name>glListParameterfvSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2079"/>
+        </command>
+        <command>
+            <proto>void <name>glListParameteriSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="2080"/>
+        </command>
+        <command>
+            <proto>void <name>glListParameterivSGIX</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2081"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadIdentity</name></proto>
+            <glx type="render" opcode="176"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
+            <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <glx type="render" opcode="2076"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadMatrixd</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+            <glx type="render" opcode="178"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadMatrixf</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+            <glx type="render" opcode="177"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadMatrixx</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLoadMatrixxOES</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLoadName</name></proto>
+            <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+            <glx type="render" opcode="122"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glLoadProgramNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
+            <glx type="render" opcode="4183"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadTransposeMatrixd</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+            <alias name="glLoadTransposeMatrixd"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadTransposeMatrixf</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+            <alias name="glLoadTransposeMatrixf"/>
+        </command>
+        <command>
+            <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLockArraysEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLogicOp</name></proto>
+            <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
+            <glx type="render" opcode="161"/>
+        </command>
+        <command>
+            <proto>void <name>glMakeBufferNonResidentNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeBufferResidentNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeImageHandleResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeImageHandleResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMap1d</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+            <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+            <glx type="render" opcode="143"/>
+        </command>
+        <command>
+            <proto>void <name>glMap1f</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+            <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="144"/>
+        </command>
+        <command>
+            <proto>void <name>glMap1xOES</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLfixed</ptype> <name>u1</name></param>
+            <param><ptype>GLfixed</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param><ptype>GLint</ptype> <name>order</name></param>
+            <param><ptype>GLfixed</ptype> <name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMap2d</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+            <glx type="render" opcode="145"/>
+        </command>
+        <command>
+            <proto>void <name>glMap2f</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="146"/>
+        </command>
+        <command>
+            <proto>void <name>glMap2xOES</name></proto>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLfixed</ptype> <name>u1</name></param>
+            <param><ptype>GLfixed</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param><ptype>GLint</ptype> <name>uorder</name></param>
+            <param><ptype>GLfixed</ptype> <name>v1</name></param>
+            <param><ptype>GLfixed</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param><ptype>GLint</ptype> <name>vorder</name></param>
+            <param><ptype>GLfixed</ptype> <name>points</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapBuffer</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapBufferARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+            <alias name="glMapBuffer"/>
+        </command>
+        <command>
+            <proto>void *<name>glMapBufferOES</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+            <alias name="glMapBuffer"/>
+        </command>
+        <command>
+            <proto>void *<name>glMapBufferRange</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+            <glx type="single" opcode="205"/>
+        </command>
+        <command>
+            <proto>void *<name>glMapBufferRangeEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+            <alias name="glMapBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glMapControlPointsNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+            <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+            <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid1d</name></proto>
+            <param><ptype>GLint</ptype> <name>un</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <glx type="render" opcode="147"/>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid1f</name></proto>
+            <param><ptype>GLint</ptype> <name>un</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <glx type="render" opcode="148"/>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid1xOES</name></proto>
+            <param><ptype>GLint</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>u1</name></param>
+            <param><ptype>GLfixed</ptype> <name>u2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid2d</name></proto>
+            <param><ptype>GLint</ptype> <name>un</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>vn</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+            <glx type="render" opcode="149"/>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid2f</name></proto>
+            <param><ptype>GLint</ptype> <name>un</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>vn</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+            <glx type="render" opcode="150"/>
+        </command>
+        <command>
+            <proto>void <name>glMapGrid2xOES</name></proto>
+            <param><ptype>GLint</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>u1</name></param>
+            <param><ptype>GLfixed</ptype> <name>u2</name></param>
+            <param><ptype>GLfixed</ptype> <name>v1</name></param>
+            <param><ptype>GLfixed</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapNamedBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapNamedBufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapNamedBufferRange</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapObjectBufferATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapParameterfvNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapParameterivNV</name></proto>
+            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void *<name>glMapTexture2DINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLbitfield</ptype> <name>access</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
+            <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>size</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+            <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>size</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+            <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>size</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>size</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+            <param><ptype>GLint</ptype> <name>ustride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>vstride</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+            <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaterialf</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="96"/>
+        </command>
+        <command>
+            <proto>void <name>glMaterialfv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="97"/>
+        </command>
+        <command>
+            <proto>void <name>glMateriali</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="98"/>
+        </command>
+        <command>
+            <proto>void <name>glMaterialiv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="99"/>
+        </command>
+        <command>
+            <proto>void <name>glMaterialx</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaterialxOES</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaterialxv</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaterialxvOES</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixFrustumEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLdouble</ptype> <name>left</name></param>
+            <param><ptype>GLdouble</ptype> <name>right</name></param>
+            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+            <param><ptype>GLdouble</ptype> <name>top</name></param>
+            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixIndexPointerARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixIndexPointerOES</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixIndexubvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
+            <glx type="render" opcode="4326"/>
+        </command>
+        <command>
+            <proto>void <name>glMatrixIndexuivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
+            <glx type="render" opcode="4328"/>
+        </command>
+        <command>
+            <proto>void <name>glMatrixIndexusvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
+            <glx type="render" opcode="4327"/>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoad3x2fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoad3x3fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoaddEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixLoadfEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMode</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="179"/>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMult3x2fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMult3x3fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMultTransposedEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMultTransposefEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMultdEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixMultfEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixOrthoEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLdouble</ptype> <name>left</name></param>
+            <param><ptype>GLdouble</ptype> <name>right</name></param>
+            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+            <param><ptype>GLdouble</ptype> <name>top</name></param>
+            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixPopEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixPushEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixRotatedEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLdouble</ptype> <name>angle</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixRotatefEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLfloat</ptype> <name>angle</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixScaledEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixScalefEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixTranslatedEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMatrixTranslatefEXT</name></proto>
+            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaxShaderCompilerThreadsKHR</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <alias name="glMaxShaderCompilerThreadsKHR"/>
+        </command>
+        <command>
+            <proto>void <name>glMemoryBarrier</name></proto>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMemoryBarrierByRegion</name></proto>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMemoryBarrierEXT</name></proto>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
+            <alias name="glMemoryBarrier"/>
+        </command>
+        <command>
+            <proto>void <name>glMemoryObjectParameterivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+            <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMinSampleShading</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMinSampleShadingARB</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+            <alias name="glMinSampleShading"/>
+        </command>
+        <command>
+            <proto>void <name>glMinSampleShadingOES</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+            <alias name="glMinSampleShading"/>
+        </command>
+        <command>
+            <proto>void <name>glMinmax</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+            <glx type="render" opcode="4111"/>
+        </command>
+        <command>
+            <proto>void <name>glMinmaxEXT</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+            <alias name="glMinmax"/>
+            <glx type="render" opcode="4111"/>
+        </command>
+        <command>
+            <proto>void <name>glMultMatrixd</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+            <glx type="render" opcode="181"/>
+        </command>
+        <command>
+            <proto>void <name>glMultMatrixf</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+            <glx type="render" opcode="180"/>
+        </command>
+        <command>
+            <proto>void <name>glMultMatrixx</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultMatrixxOES</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultTransposeMatrixd</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultTransposeMatrixdARB</name></proto>
+            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+            <alias name="glMultTransposeMatrixd"/>
+        </command>
+        <command>
+            <proto>void <name>glMultTransposeMatrixf</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultTransposeMatrixfARB</name></proto>
+            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+            <alias name="glMultTransposeMatrixf"/>
+        </command>
+        <command>
+            <proto>void <name>glMultTransposeMatrixxOES</name></proto>
+            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArrays</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glMultiDrawArrays"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirect</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawArraysIndirect"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawArraysIndirectCount"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawArraysIndirect"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+            <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElements</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+            <alias name="glMultiDrawElementsBaseVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <alias name="glMultiDrawElements"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirect</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawElementsIndirect"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawElementsIndirectCount"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawElementsIndirect"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLuint</ptype> <name>end</name></param>
+            <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+            <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
+            <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <param><ptype>GLint</ptype> <name>modestride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
+            <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
+            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+            <param><ptype>GLint</ptype> <name>modestride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexBufferEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1bOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1bvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1d</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1dv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1dARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1dv"/>
+            <alias name="glMultiTexCoord1d"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1dv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="198"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1dvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord1dv"/>
+            <glx type="render" opcode="198"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1f</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1fARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1fv"/>
+            <alias name="glMultiTexCoord1f"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1fv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="199"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1fvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord1fv"/>
+            <glx type="render" opcode="199"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1hNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1hvNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4250"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1i</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1iARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1iv"/>
+            <alias name="glMultiTexCoord1i"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1iv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="200"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1ivARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord1iv"/>
+            <glx type="render" opcode="200"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1s</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1sv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1sARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <vecequiv name="glMultiTexCoord1sv"/>
+            <alias name="glMultiTexCoord1s"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1sv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="201"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1svARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord1sv"/>
+            <glx type="render" opcode="201"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1xOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord1xvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2bOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2bvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2d</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2dARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2dv"/>
+            <alias name="glMultiTexCoord2d"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2dv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="202"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2dvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord2dv"/>
+            <glx type="render" opcode="202"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2f</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2fARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2fv"/>
+            <alias name="glMultiTexCoord2f"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2fv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="203"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2fvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord2fv"/>
+            <glx type="render" opcode="203"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2hNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2hvNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4251"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2i</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2iARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2iv"/>
+            <alias name="glMultiTexCoord2i"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2iv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="204"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2ivARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord2iv"/>
+            <glx type="render" opcode="204"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2s</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2sARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <vecequiv name="glMultiTexCoord2sv"/>
+            <alias name="glMultiTexCoord2s"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2sv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="205"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2svARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord2sv"/>
+            <glx type="render" opcode="205"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2xOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord2xvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3bOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+            <param><ptype>GLbyte</ptype> <name>r</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3bvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3d</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3dARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3dv"/>
+            <alias name="glMultiTexCoord3d"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3dv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="206"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3dvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord3dv"/>
+            <glx type="render" opcode="206"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3f</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3fARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3fv"/>
+            <alias name="glMultiTexCoord3f"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3fv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="207"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3fvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord3fv"/>
+            <glx type="render" opcode="207"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3hNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3hvNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4252"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3i</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3iARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3iv"/>
+            <alias name="glMultiTexCoord3i"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3iv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="208"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3ivARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord3iv"/>
+            <glx type="render" opcode="208"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3s</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3sARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <vecequiv name="glMultiTexCoord3sv"/>
+            <alias name="glMultiTexCoord3s"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3sv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="209"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3svARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord3sv"/>
+            <glx type="render" opcode="209"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3xOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord3xvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4bOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+            <param><ptype>GLbyte</ptype> <name>r</name></param>
+            <param><ptype>GLbyte</ptype> <name>q</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4bvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4d</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4dARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4dv"/>
+            <alias name="glMultiTexCoord4d"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4dv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="210"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4dvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord4dv"/>
+            <glx type="render" opcode="210"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4f</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4fARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4fv"/>
+            <alias name="glMultiTexCoord4f"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4fv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="211"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4fvARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord4fv"/>
+            <glx type="render" opcode="211"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4hNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4hvNV</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4253"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4i</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4iARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4iv"/>
+            <alias name="glMultiTexCoord4i"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4iv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="212"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4ivARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord4iv"/>
+            <glx type="render" opcode="212"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4s</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4sARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+            <vecequiv name="glMultiTexCoord4sv"/>
+            <alias name="glMultiTexCoord4s"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4sv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="213"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4svARB</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glMultiTexCoord4sv"/>
+            <glx type="render" opcode="213"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4x</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>q</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4xOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>q</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoord4xvOES</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP1ui</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP1uiv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP2ui</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP2uiv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP3ui</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP3uiv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP4ui</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordP4uiv</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexEnvfEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexEnvfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexEnvfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexEnviEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexEnvivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexEnvivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGendEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLdouble</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexGendvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGendvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGenfEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexGenfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGenfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGeniEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexGenivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexGenivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexImage3DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameterIivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameterfEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexParameterfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameterfvEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameteriEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <vecequiv name="glMultiTexParameterivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexParameterivEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastBarrierNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glMulticastBlitFramebufferNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
+            <param><ptype>GLuint</ptype> <name>dstGpu</name></param>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastBufferSubDataNV</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastCopyBufferSubDataNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>readGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastCopyImageSubDataNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastFramebufferSampleLocationsfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjecti64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectuivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastWaitSyncNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>waitGpuMask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+            <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="COMPSIZE(size)">const void *<name>data</name></param>
+            <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferStorage</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferStorageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="size">const void *<name>data</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <alias name="glNamedBufferStorage"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferStorageMemEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferSubData</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="COMPSIZE(size)">const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferSubDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param len="COMPSIZE(size)">const void *<name>data</name></param>
+            <alias name="glNamedBufferSubData"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="ColorBuffer"><ptype>GLenum</ptype> <name>buf</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="ColorBuffer">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferParameteri</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="ColorBuffer"><ptype>GLenum</ptype> <name>src</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTexture</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferSamplePositionsfvAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>layer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <param><ptype>GLuint</ptype> <name>w</name></param>
+            <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedProgramStringEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="len">const void *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedRenderbufferStorage</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
+            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
+            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
+            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedStringARB</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>namelen</name></param>
+            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+            <param><ptype>GLint</ptype> <name>stringlen</name></param>
+            <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNewList</name></proto>
+            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+            <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="single" opcode="101"/>
+        </command>
+        <command>
+            <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param len="size">const void *<name>pointer</name></param>
+            <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormal3b</name></proto>
+            <param><ptype>GLbyte</ptype> <name>nx</name></param>
+            <param><ptype>GLbyte</ptype> <name>ny</name></param>
+            <param><ptype>GLbyte</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3bv"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3bv</name></proto>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="28"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3dv</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="29"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormal3fv</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="30"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3hvNV</name></proto>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4243"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3i</name></proto>
+            <param><ptype>GLint</ptype> <name>nx</name></param>
+            <param><ptype>GLint</ptype> <name>ny</name></param>
+            <param><ptype>GLint</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3iv</name></proto>
+            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="31"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3s</name></proto>
+            <param><ptype>GLshort</ptype> <name>nx</name></param>
+            <param><ptype>GLshort</ptype> <name>ny</name></param>
+            <param><ptype>GLshort</ptype> <name>nz</name></param>
+            <vecequiv name="glNormal3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3sv</name></proto>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="32"/>
+        </command>
+        <command>
+            <proto>void <name>glNormal3x</name></proto>
+            <param><ptype>GLfixed</ptype> <name>nx</name></param>
+            <param><ptype>GLfixed</ptype> <name>ny</name></param>
+            <param><ptype>GLfixed</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormal3xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>nx</name></param>
+            <param><ptype>GLfixed</ptype> <name>ny</name></param>
+            <param><ptype>GLfixed</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormal3xvOES</name></proto>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalFormatNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalP3ui</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalP3uiv</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalPointer</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalPointerEXT</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalPointerListIBM</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalPointervINTEL</name></proto>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="4">const void **<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3bATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLbyte</ptype> <name>nx</name></param>
+            <param><ptype>GLbyte</ptype> <name>ny</name></param>
+            <param><ptype>GLbyte</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3bvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3dATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLdouble</ptype> <name>nx</name></param>
+            <param><ptype>GLdouble</ptype> <name>ny</name></param>
+            <param><ptype>GLdouble</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3dvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3fATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3fvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3iATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLint</ptype> <name>nx</name></param>
+            <param><ptype>GLint</ptype> <name>ny</name></param>
+            <param><ptype>GLint</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3ivATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3sATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLshort</ptype> <name>nx</name></param>
+            <param><ptype>GLshort</ptype> <name>ny</name></param>
+            <param><ptype>GLshort</ptype> <name>nz</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNormalStream3svATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glObjectLabel</name></proto>
+            <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glObjectLabelKHR</name></proto>
+            <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+            <alias name="glObjectLabel"/>
+        </command>
+        <command>
+            <proto>void <name>glObjectPtrLabel</name></proto>
+            <param>const void *<name>ptr</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+        </command>
+        <command>
+            <proto>void <name>glObjectPtrLabelKHR</name></proto>
+            <param>const void *<name>ptr</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+            <alias name="glObjectPtrLabel"/>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>objectType</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLenum</ptype> <name>option</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>objectType</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLenum</ptype> <name>option</name></param>
+        </command>
+        <command>
+            <proto>void <name>glOrtho</name></proto>
+            <param><ptype>GLdouble</ptype> <name>left</name></param>
+            <param><ptype>GLdouble</ptype> <name>right</name></param>
+            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+            <param><ptype>GLdouble</ptype> <name>top</name></param>
+            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+            <glx type="render" opcode="182"/>
+        </command>
+        <command>
+            <proto>void <name>glOrthof</name></proto>
+            <param><ptype>GLfloat</ptype> <name>l</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glOrthofOES</name></proto>
+            <param><ptype>GLfloat</ptype> <name>l</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+            <glx type="render" opcode="4311"/>
+        </command>
+        <command>
+            <proto>void <name>glOrthox</name></proto>
+            <param><ptype>GLfixed</ptype> <name>l</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>b</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glOrthoxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>l</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>b</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>n</name></param>
+            <param><ptype>GLfixed</ptype> <name>f</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPNTrianglesfATI</name></proto>
+            <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPNTrianglesiATI</name></proto>
+            <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPassTexCoordATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>coord</name></param>
+            <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPassThrough</name></proto>
+            <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
+            <glx type="render" opcode="123"/>
+        </command>
+        <command>
+            <proto>void <name>glPassThroughxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>token</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPatchParameterfv</name></proto>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPatchParameteri</name></proto>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPatchParameteriEXT</name></proto>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+            <alias name="glPatchParameteri"/>
+        </command>
+        <command>
+            <proto>void <name>glPatchParameteriOES</name></proto>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+            <alias name="glPatchParameteri"/>
+        </command>
+        <command>
+            <proto>void <name>glPathColorGenNV</name></proto>
+            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+            <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
+            <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathCommandsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+            <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathCoordsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathCoverDepthFuncNV</name></proto>
+            <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathDashArrayNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
+            <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathFogGenNV</name></proto>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+            <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+            <param>const void *<name>fontName</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+            <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+            <param>const void *<name>fontName</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+            <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
+        </command>
+        <command>
+            <proto>void <name>glPathGlyphRangeNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+            <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+            <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
+            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+            <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathGlyphsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+            <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+            <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
+            <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+            <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
+            <param>const void *<name>fontData</name></param>
+            <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+            <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathParameterfNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathParameterfvNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathParameteriNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathParameterivNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>units</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathStencilFuncNV</name></proto>
+            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathStringNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">const void *<name>pathString</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathSubCommandsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
+            <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+            <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathSubCoordsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
+            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPathTexGenNV</name></proto>
+            <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+            <param><ptype>GLint</ptype> <name>components</name></param>
+            <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPauseTransformFeedback</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glPauseTransformFeedbackNV</name></proto>
+            <alias name="glPauseTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelDataRangeNV</name></proto>
+            <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelMapfv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+            <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
+            <glx type="render" opcode="168"/>
+            <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelMapuiv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+            <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
+            <glx type="render" opcode="169"/>
+            <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelMapusv</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+            <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
+            <glx type="render" opcode="170"/>
+            <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelMapx</name></proto>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelStoref</name></proto>
+            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="single" opcode="109"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelStorei</name></proto>
+            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="single" opcode="110"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelStorex</name></proto>
+            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
+            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTexGenSGIX</name></proto>
+            <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="2059"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransferf</name></proto>
+            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="166"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransferi</name></proto>
+            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="167"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransferxOES</name></proto>
+            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransformParameterfEXT</name></proto>
+            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="16385"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
+            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransformParameteriEXT</name></proto>
+            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="16386"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelTransformParameterivEXT</name></proto>
+            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPixelZoom</name></proto>
+            <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
+            <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
+            <glx type="render" opcode="165"/>
+        </command>
+        <command>
+            <proto>void <name>glPixelZoomxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
+            <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+            <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+            <param><ptype>GLfloat</ptype> <name>distance</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
+            <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterf</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="2065"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfARB</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <alias name="glPointParameterf"/>
+            <glx type="render" opcode="2065"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfEXT</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <alias name="glPointParameterf"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfSGIS</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <alias name="glPointParameterf"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfv</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2066"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfvARB</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glPointParameterfv"/>
+            <glx type="render" opcode="2066"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfvEXT</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glPointParameterfv"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterfvSGIS</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glPointParameterfv"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameteri</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="4221"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameteriNV</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+            <alias name="glPointParameteri"/>
+            <glx type="render" opcode="4221"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameteriv</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4222"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterivNV</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glPointParameteriv"/>
+            <glx type="render" opcode="4222"/>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterx</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterxOES</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterxv</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointParameterxvOES</name></proto>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointSize</name></proto>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
+            <glx type="render" opcode="100"/>
+        </command>
+        <command>
+            <proto>void <name>glPointSizePointerOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointSizex</name></proto>
+            <param><ptype>GLfixed</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPointSizexOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
+            <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
+            <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
+            <glx type="vendor" opcode="4104"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonMode</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="101"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonModeNV</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glPolygonMode"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffset</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>units</name></param>
+            <glx type="render" opcode="192"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffsetClamp</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>units</name></param>
+            <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+            <glx type="render" opcode="4225"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>units</name></param>
+            <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+            <alias name="glPolygonOffsetClamp"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffsetEXT</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>bias</name></param>
+            <glx type="render" opcode="4098"/>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffsetx</name></proto>
+            <param><ptype>GLfixed</ptype> <name>factor</name></param>
+            <param><ptype>GLfixed</ptype> <name>units</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPolygonOffsetxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>factor</name></param>
+            <param><ptype>GLfixed</ptype> <name>units</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPolygonStipple</name></proto>
+            <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
+            <glx type="render" opcode="102"/>
+            <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glPopAttrib</name></proto>
+            <glx type="render" opcode="141"/>
+        </command>
+        <command>
+            <proto>void <name>glPopClientAttrib</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glPopDebugGroup</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glPopDebugGroupKHR</name></proto>
+            <alias name="glPopDebugGroup"/>
+        </command>
+        <command>
+            <proto>void <name>glPopGroupMarkerEXT</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glPopMatrix</name></proto>
+            <glx type="render" opcode="183"/>
+        </command>
+        <command>
+            <proto>void <name>glPopName</name></proto>
+            <glx type="render" opcode="124"/>
+        </command>
+        <command>
+            <proto>void <name>glPresentFrameDualFillNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+            <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+            <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLenum</ptype> <name>target0</name></param>
+            <param><ptype>GLuint</ptype> <name>fill0</name></param>
+            <param><ptype>GLenum</ptype> <name>target1</name></param>
+            <param><ptype>GLuint</ptype> <name>fill1</name></param>
+            <param><ptype>GLenum</ptype> <name>target2</name></param>
+            <param><ptype>GLuint</ptype> <name>fill2</name></param>
+            <param><ptype>GLenum</ptype> <name>target3</name></param>
+            <param><ptype>GLuint</ptype> <name>fill3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPresentFrameKeyedNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+            <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+            <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLenum</ptype> <name>target0</name></param>
+            <param><ptype>GLuint</ptype> <name>fill0</name></param>
+            <param><ptype>GLuint</ptype> <name>key0</name></param>
+            <param><ptype>GLenum</ptype> <name>target1</name></param>
+            <param><ptype>GLuint</ptype> <name>fill1</name></param>
+            <param><ptype>GLuint</ptype> <name>key1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveBoundingBox</name></proto>
+            <param><ptype>GLfloat</ptype> <name>minX</name></param>
+            <param><ptype>GLfloat</ptype> <name>minY</name></param>
+            <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>minW</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
+            <param><ptype>GLfloat</ptype> <name>minX</name></param>
+            <param><ptype>GLfloat</ptype> <name>minY</name></param>
+            <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>minW</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+            <alias name="glPrimitiveBoundingBox"/>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
+            <param><ptype>GLfloat</ptype> <name>minX</name></param>
+            <param><ptype>GLfloat</ptype> <name>minY</name></param>
+            <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>minW</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+            <alias name="glPrimitiveBoundingBox"/>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
+            <param><ptype>GLfloat</ptype> <name>minX</name></param>
+            <param><ptype>GLfloat</ptype> <name>minY</name></param>
+            <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>minW</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+            <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+            <alias name="glPrimitiveBoundingBox"/>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveRestartIndex</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <glx type="render" opcode="365"/>
+        </command>
+        <command>
+            <proto>void <name>glPrimitiveRestartNV</name></proto>
+            <glx type="render" opcode="364"/>
+        </command>
+        <command>
+            <proto>void <name>glPrioritizeTextures</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
+            <glx type="render" opcode="4118"/>
+        </command>
+        <command>
+            <proto>void <name>glPrioritizeTexturesEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
+            <alias name="glPrioritizeTextures"/>
+            <glx type="render" opcode="4118"/>
+        </command>
+        <command>
+            <proto>void <name>glPrioritizeTexturesxOES</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramBinary</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+            <param len="length">const void *<name>binary</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramBinaryOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+            <param len="length">const void *<name>binary</name></param>
+            <param><ptype>GLint</ptype> <name>length</name></param>
+            <alias name="glProgramBinary"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramBufferParametersIivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramBufferParametersfvNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameter4dARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glProgramEnvParameter4dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameter4fARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glProgramEnvParameter4fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glProgramEnvParameterI4ivNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <param><ptype>GLuint</ptype> <name>w</name></param>
+            <vecequiv name="glProgramEnvParameterI4uivNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4281"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameter4dARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glProgramLocalParameter4dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameter4fARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glProgramLocalParameter4fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glProgramLocalParameterI4ivNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <param><ptype>GLuint</ptype> <name>w</name></param>
+            <vecequiv name="glProgramLocalParameterI4uivNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="4282"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramNamedParameter4dNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glProgramNamedParameter4dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4219"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramNamedParameter4fNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glProgramNamedParameter4fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4218"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameter4dNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glProgramParameter4dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameter4dvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4185"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameter4fNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glProgramParameter4fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameter4fvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4184"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameteri</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameteriARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+            <alias name="glProgramParameteri"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameteriEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>value</name></param>
+            <alias name="glProgramParameteri"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameters4dvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4187"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramParameters4fvNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4186"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLenum</ptype> <name>genMode</name></param>
+            <param><ptype>GLint</ptype> <name>components</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramStringARB</name></proto>
+            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="len">const void *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1d</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1f</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1fEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <alias name="glProgramUniform1f"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1i</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1i64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1i64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <alias name="glProgramUniform1i"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <alias name="glProgramUniform1ui"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform1uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform1uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2d</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>v0</name></param>
+            <param><ptype>GLdouble</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2f</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2fEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <alias name="glProgramUniform2f"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2i</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2i64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2i64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <alias name="glProgramUniform2i"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <alias name="glProgramUniform2ui"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform2uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform2uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3d</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>v0</name></param>
+            <param><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param><ptype>GLdouble</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3f</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3fEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <alias name="glProgramUniform3f"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3i</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3i64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+            <param><ptype>GLint64</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3i64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <alias name="glProgramUniform3i"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+            <param><ptype>GLuint64</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <alias name="glProgramUniform3ui"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform3uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4d</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>v0</name></param>
+            <param><ptype>GLdouble</ptype> <name>v1</name></param>
+            <param><ptype>GLdouble</ptype> <name>v2</name></param>
+            <param><ptype>GLdouble</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4f</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLfloat</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4fEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLfloat</ptype> <name>v3</name></param>
+            <alias name="glProgramUniform4f"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4i</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4i64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+            <param><ptype>GLint64</ptype> <name>z</name></param>
+            <param><ptype>GLint64</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4i64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>v3</name></param>
+            <alias name="glProgramUniform4i"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <param><ptype>GLuint</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+            <param><ptype>GLuint64</ptype> <name>z</name></param>
+            <param><ptype>GLuint64</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <param><ptype>GLuint</ptype> <name>v3</name></param>
+            <alias name="glProgramUniform4ui"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniform4uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glProgramUniform4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+            <alias name="glProgramUniformHandleui64ARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+            <alias name="glProgramUniformHandleui64vARB"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix2x3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix2x4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix3x2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix3x4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix4x2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glProgramUniformMatrix4x3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramUniformui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProgramVertexLimitNV</name></proto>
+            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>limit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProvokingVertex</name></proto>
+            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glProvokingVertexEXT</name></proto>
+            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <alias name="glProvokingVertex"/>
+        </command>
+        <command>
+            <proto>void <name>glPushAttrib</name></proto>
+            <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <glx type="render" opcode="142"/>
+        </command>
+        <command>
+            <proto>void <name>glPushClientAttrib</name></proto>
+            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
+            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPushDebugGroup</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPushDebugGroupKHR</name></proto>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>message</name></param>
+            <alias name="glPushDebugGroup"/>
+        </command>
+        <command>
+            <proto>void <name>glPushGroupMarkerEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+        </command>
+        <command>
+            <proto>void <name>glPushMatrix</name></proto>
+            <glx type="render" opcode="184"/>
+        </command>
+        <command>
+            <proto>void <name>glPushName</name></proto>
+            <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+            <glx type="render" opcode="125"/>
+        </command>
+        <command>
+            <proto>void <name>glQueryCounter</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto>void <name>glQueryCounterEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glQueryCounter"/>
+        </command>
+        <command>
+            <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
+            <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
+            <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
+        </command>
+        <command>
+            <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glQueryResourceNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>queryType</name></param>
+            <param><ptype>GLint</ptype> <name>tagId</name></param>
+            <param><ptype>GLuint</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint</ptype> *<name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glQueryResourceTagNV</name></proto>
+            <param><ptype>GLint</ptype> <name>tagId</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>tagString</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <vecequiv name="glRasterPos2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2dv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="33"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <vecequiv name="glRasterPos2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2fv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="34"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <vecequiv name="glRasterPos2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2iv</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="35"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <vecequiv name="glRasterPos2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2sv</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="36"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos2xvOES</name></proto>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <vecequiv name="glRasterPos3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3dv</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="37"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <vecequiv name="glRasterPos3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3fv</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="38"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <vecequiv name="glRasterPos3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3iv</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="39"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <vecequiv name="glRasterPos3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3sv</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="40"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos3xvOES</name></proto>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glRasterPos4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4dv</name></proto>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="41"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glRasterPos4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4fv</name></proto>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="42"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glRasterPos4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4iv</name></proto>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="43"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+            <vecequiv name="glRasterPos4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4sv</name></proto>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="44"/>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+            <param><ptype>GLfixed</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterPos4xvOES</name></proto>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRasterSamplesEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>samples</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReadBuffer</name></proto>
+            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
+            <glx type="render" opcode="171"/>
+        </command>
+        <command>
+            <proto>void <name>glReadBufferIndexedEXT</name></proto>
+            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
+            <param><ptype>GLint</ptype> <name>index</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReadBufferNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReadInstrumentsSGIX</name></proto>
+            <param><ptype>GLint</ptype> <name>marker</name></param>
+            <glx type="render" opcode="2077"/>
+        </command>
+        <command>
+            <proto>void <name>glReadPixels</name></proto>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
+            <glx type="single" opcode="111"/>
+            <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glReadnPixels</name></proto>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param>void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReadnPixelsARB</name></proto>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>data</name></param>
+            <alias name="glReadnPixels"/>
+        </command>
+        <command>
+            <proto>void <name>glReadnPixelsEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>data</name></param>
+            <alias name="glReadnPixels"/>
+        </command>
+        <command>
+            <proto>void <name>glReadnPixelsKHR</name></proto>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param len="bufSize">void *<name>data</name></param>
+            <alias name="glReadnPixels"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glReleaseKeyedMutexWin32EXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>key</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRectd</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
+            <vecequiv name="glRectdv"/>
+        </command>
+        <command>
+            <proto>void <name>glRectdv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
+            <glx type="render" opcode="45"/>
+        </command>
+        <command>
+            <proto>void <name>glRectf</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
+            <vecequiv name="glRectfv"/>
+        </command>
+        <command>
+            <proto>void <name>glRectfv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
+            <glx type="render" opcode="46"/>
+        </command>
+        <command>
+            <proto>void <name>glRecti</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
+            <vecequiv name="glRectiv"/>
+        </command>
+        <command>
+            <proto>void <name>glRectiv</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
+            <glx type="render" opcode="47"/>
+        </command>
+        <command>
+            <proto>void <name>glRects</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
+            <vecequiv name="glRectsv"/>
+        </command>
+        <command>
+            <proto>void <name>glRectsv</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
+            <glx type="render" opcode="48"/>
+        </command>
+        <command>
+            <proto>void <name>glRectxOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x1</name></param>
+            <param><ptype>GLfixed</ptype> <name>y1</name></param>
+            <param><ptype>GLfixed</ptype> <name>x2</name></param>
+            <param><ptype>GLfixed</ptype> <name>y2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRectxvOES</name></proto>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReferencePlaneSGIX</name></proto>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+            <glx type="render" opcode="2071"/>
+        </command>
+        <command>
+            <proto>void <name>glReleaseShaderCompiler</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glRenderGpuMaskNV</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
+            <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="single" opcode="107"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorage</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="4318"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageEXT</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glRenderbufferStorage"/>
+            <glx type="render" opcode="4318"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisample</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="4331"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glRenderbufferStorageMultisample"/>
+            <glx type="render" opcode="4331"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glRenderbufferStorageMultisample"/>
+        </command>
+        <command>
+            <proto>void <name>glRenderbufferStorageOES</name></proto>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodePointerSUN</name></proto>
+            <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeubSUN</name></proto>
+            <param><ptype>GLubyte</ptype> <name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeubvSUN</name></proto>
+            <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLubyte</ptype> <name>r</name></param>
+            <param><ptype>GLubyte</ptype> <name>g</name></param>
+            <param><ptype>GLubyte</ptype> <name>b</name></param>
+            <param><ptype>GLubyte</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiSUN</name></proto>
+            <param><ptype>GLuint</ptype> <name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
+            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
+            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeuivSUN</name></proto>
+            <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeusSUN</name></proto>
+            <param><ptype>GLushort</ptype> <name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glReplacementCodeusvSUN</name></proto>
+            <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRequestResidentProgramsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+            <glx type="render" opcode="4182"/>
+        </command>
+        <command>
+            <proto>void <name>glResetHistogram</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <glx type="render" opcode="4112"/>
+        </command>
+        <command>
+            <proto>void <name>glResetHistogramEXT</name></proto>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glResetHistogram"/>
+            <glx type="render" opcode="4112"/>
+        </command>
+        <command>
+            <proto>void <name>glResetMinmax</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <glx type="render" opcode="4113"/>
+        </command>
+        <command>
+            <proto>void <name>glResetMinmaxEXT</name></proto>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glResetMinmax"/>
+            <glx type="render" opcode="4113"/>
+        </command>
+        <command>
+            <proto>void <name>glResizeBuffersMESA</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glResolveDepthValuesNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glResumeTransformFeedback</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glResumeTransformFeedbackNV</name></proto>
+            <alias name="glResumeTransformFeedback"/>
+        </command>
+        <command>
+            <proto>void <name>glRotated</name></proto>
+            <param><ptype>GLdouble</ptype> <name>angle</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <glx type="render" opcode="185"/>
+        </command>
+        <command>
+            <proto>void <name>glRotatef</name></proto>
+            <param><ptype>GLfloat</ptype> <name>angle</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <glx type="render" opcode="186"/>
+        </command>
+        <command>
+            <proto>void <name>glRotatex</name></proto>
+            <param><ptype>GLfixed</ptype> <name>angle</name></param>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glRotatexOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>angle</name></param>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleCoverage</name></proto>
+            <param><ptype>GLfloat</ptype> <name>value</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+            <glx type="render" opcode="229"/>
+        </command>
+        <command>
+            <proto>void <name>glSampleCoverageARB</name></proto>
+            <param><ptype>GLfloat</ptype> <name>value</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+            <alias name="glSampleCoverage"/>
+        </command>
+        <command>
+            <proto>void <name>glSampleCoveragex</name></proto>
+            <param><ptype>GLclampx</ptype> <name>value</name></param>
+            <param><ptype>GLboolean</ptype> <name>invert</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleCoveragexOES</name></proto>
+            <param><ptype>GLclampx</ptype> <name>value</name></param>
+            <param><ptype>GLboolean</ptype> <name>invert</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleMapATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param><ptype>GLuint</ptype> <name>interp</name></param>
+            <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleMaskEXT</name></proto>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleMaskIndexedNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSampleMaskSGIS</name></proto>
+            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+            <alias name="glSampleMaskEXT"/>
+            <glx type="render" opcode="2048"/>
+        </command>
+        <command>
+            <proto>void <name>glSampleMaski</name></proto>
+            <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
+            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplePatternEXT</name></proto>
+            <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplePatternSGIS</name></proto>
+            <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
+            <alias name="glSamplePatternEXT"/>
+            <glx type="render" opcode="2049"/>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+            <alias name="glSamplerParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIivOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+            <alias name="glSamplerParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+            <alias name="glSamplerParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterIuivOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+            <alias name="glSamplerParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterf</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameterfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameteri</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSamplerParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScaled</name></proto>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <glx type="render" opcode="187"/>
+        </command>
+        <command>
+            <proto>void <name>glScalef</name></proto>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <glx type="render" opcode="188"/>
+        </command>
+        <command>
+            <proto>void <name>glScalex</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScalexOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScissor</name></proto>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="103"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorArrayv</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScissorArrayvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorArrayv"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorArrayvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorArrayv"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexed</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>left</name></param>
+            <param><ptype>GLint</ptype> <name>bottom</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexedNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>left</name></param>
+            <param><ptype>GLint</ptype> <name>bottom</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glScissorIndexed"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexedOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>left</name></param>
+            <param><ptype>GLint</ptype> <name>bottom</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glScissorIndexed"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexedv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexedvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorIndexedv"/>
+        </command>
+        <command>
+            <proto>void <name>glScissorIndexedvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorIndexedv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3b</name></proto>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3bv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3bEXT</name></proto>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3b"/>
+            <vecequiv name="glSecondaryColor3bvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3bv</name></proto>
+            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4126"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3bvEXT</name></proto>
+            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3bv"/>
+            <glx type="render" opcode="4126"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3d</name></proto>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3dEXT</name></proto>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3d"/>
+            <vecequiv name="glSecondaryColor3dvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3dv</name></proto>
+            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4130"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3dvEXT</name></proto>
+            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3dv"/>
+            <glx type="render" opcode="4130"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3f</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3fEXT</name></proto>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3f"/>
+            <vecequiv name="glSecondaryColor3fvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3fv</name></proto>
+            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4129"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3fvEXT</name></proto>
+            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3fv"/>
+            <glx type="render" opcode="4129"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3hvNV</name></proto>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4255"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3i</name></proto>
+            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3iEXT</name></proto>
+            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3i"/>
+            <vecequiv name="glSecondaryColor3ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3iv</name></proto>
+            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4128"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ivEXT</name></proto>
+            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3iv"/>
+            <glx type="render" opcode="4128"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3s</name></proto>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3sEXT</name></proto>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3s"/>
+            <vecequiv name="glSecondaryColor3svEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3sv</name></proto>
+            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4127"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3svEXT</name></proto>
+            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3sv"/>
+            <glx type="render" opcode="4127"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ub</name></proto>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3ubv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ubEXT</name></proto>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3ub"/>
+            <vecequiv name="glSecondaryColor3ubvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ubv</name></proto>
+            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4131"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
+            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3ubv"/>
+            <glx type="render" opcode="4131"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3ui</name></proto>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3uiEXT</name></proto>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3ui"/>
+            <vecequiv name="glSecondaryColor3uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3uiv</name></proto>
+            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4133"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3uivEXT</name></proto>
+            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3uiv"/>
+            <glx type="render" opcode="4133"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3us</name></proto>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+            <vecequiv name="glSecondaryColor3usv"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3usEXT</name></proto>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+            <alias name="glSecondaryColor3us"/>
+            <vecequiv name="glSecondaryColor3usvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3usv</name></proto>
+            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4132"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColor3usvEXT</name></proto>
+            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <alias name="glSecondaryColor3usv"/>
+            <glx type="render" opcode="4132"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorFormatNV</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorP3ui</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorP3uiv</name></proto>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorPointer</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorPointerEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+            <alias name="glSecondaryColorPointer"/>
+        </command>
+        <command>
+            <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSelectBuffer</name></proto>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
+            <glx type="single" opcode="106"/>
+        </command>
+        <command>
+            <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>monitor</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLint</ptype> <name>numCounters</name></param>
+            <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSemaphoreParameterui64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSeparableFilter2D</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+            <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
+            <glx type="render" opcode="4109"/>
+            <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glSeparableFilter2DEXT</name></proto>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+            <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
+            <alias name="glSeparableFilter2D"/>
+            <glx type="render" opcode="4109"/>
+        </command>
+        <command>
+            <proto>void <name>glSetFenceAPPLE</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSetFenceNV</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+            <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>dst</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSetInvariantEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSetLocalConstantEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSetMultisamplefvAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShadeModel</name></proto>
+            <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
+            <glx type="render" opcode="104"/>
+        </command>
+        <command>
+            <proto>void <name>glShaderBinary</name></proto>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
+            <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
+            <param len="length">const void *<name>binary</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShaderOp1EXT</name></proto>
+            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShaderOp2EXT</name></proto>
+            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShaderOp3EXT</name></proto>
+            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>arg1</name></param>
+            <param><ptype>GLuint</ptype> <name>arg2</name></param>
+            <param><ptype>GLuint</ptype> <name>arg3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShaderSource</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+        </command>
+        <command>
+            <proto>void <name>glShaderSourceARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+            <alias name="glShaderSource"/>
+        </command>
+        <command>
+            <proto>void <name>glShaderStorageBlockBinding</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSharpenTexFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+            <glx type="render" opcode="2052"/>
+        </command>
+        <command>
+            <proto>void <name>glSignalSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
+            <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
+            <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSpecializeShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
+            <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSpecializeShaderARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
+            <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+            <alias name="glSpecializeShader"/>
+        </command>
+        <command>
+            <proto>void <name>glSpriteParameterfSGIX</name></proto>
+            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="2060"/>
+        </command>
+        <command>
+            <proto>void <name>glSpriteParameterfvSGIX</name></proto>
+            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2061"/>
+        </command>
+        <command>
+            <proto>void <name>glSpriteParameteriSGIX</name></proto>
+            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="2062"/>
+        </command>
+        <command>
+            <proto>void <name>glSpriteParameterivSGIX</name></proto>
+            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="2063"/>
+        </command>
+        <command>
+            <proto>void <name>glStartInstrumentsSGIX</name></proto>
+            <glx type="render" opcode="2069"/>
+        </command>
+        <command>
+            <proto>void <name>glStartTilingQCOM</name></proto>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>width</name></param>
+            <param><ptype>GLuint</ptype> <name>height</name></param>
+            <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStateCaptureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>state</name></param>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilClearTagEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
+            <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
+            <glx type="render" opcode="4223"/>
+        </command>
+        <command>
+            <proto>void <name>glStencilFillPathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilFillPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilFunc</name></proto>
+            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+            <glx type="render" opcode="162"/>
+        </command>
+        <command>
+            <proto>void <name>glStencilFuncSeparate</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilFuncSeparateATI</name></proto>
+            <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
+            <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
+            <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilMask</name></proto>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+            <glx type="render" opcode="133"/>
+        </command>
+        <command>
+            <proto>void <name>glStencilMaskSeparate</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilOp</name></proto>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
+            <glx type="render" opcode="163"/>
+        </command>
+        <command>
+            <proto>void <name>glStencilOpSeparate</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilOpSeparateATI</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+            <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+            <alias name="glStencilOpSeparate"/>
+        </command>
+        <command>
+            <proto>void <name>glStencilOpValueAMD</name></proto>
+            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilStrokePathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+            <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param>const void *<name>paths</name></param>
+            <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+            <param><ptype>GLuint</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+            <param><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+            <param><ptype>GLuint</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+            <param>const void *<name>paths</name></param>
+            <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+            <param><ptype>GLint</ptype> <name>reference</name></param>
+            <param><ptype>GLuint</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+            <param><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>path</name></param>
+            <param><ptype>GLint</ptype> <name>reference</name></param>
+            <param><ptype>GLuint</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glStopInstrumentsSGIX</name></proto>
+            <param><ptype>GLint</ptype> <name>marker</name></param>
+            <glx type="render" opcode="2070"/>
+        </command>
+        <command>
+            <proto>void <name>glStringMarkerGREMEDY</name></proto>
+            <param><ptype>GLsizei</ptype> <name>len</name></param>
+            <param len="len">const void *<name>string</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>xbits</name></param>
+            <param><ptype>GLuint</ptype> <name>ybits</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSwizzleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>in</name></param>
+            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSyncTextureINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTagSampleBufferSGIX</name></proto>
+            <glx type="render" opcode="2050"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3bEXT</name></proto>
+            <param><ptype>GLbyte</ptype> <name>tx</name></param>
+            <param><ptype>GLbyte</ptype> <name>ty</name></param>
+            <param><ptype>GLbyte</ptype> <name>tz</name></param>
+            <vecequiv name="glTangent3bvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3bvEXT</name></proto>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTangent3dEXT</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
+            <vecequiv name="glTangent3dvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3dvEXT</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTangent3fEXT</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
+            <vecequiv name="glTangent3fvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3fvEXT</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTangent3iEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>tx</name></param>
+            <param><ptype>GLint</ptype> <name>ty</name></param>
+            <param><ptype>GLint</ptype> <name>tz</name></param>
+            <vecequiv name="glTangent3ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3ivEXT</name></proto>
+            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTangent3sEXT</name></proto>
+            <param><ptype>GLshort</ptype> <name>tx</name></param>
+            <param><ptype>GLshort</ptype> <name>ty</name></param>
+            <param><ptype>GLshort</ptype> <name>tz</name></param>
+            <vecequiv name="glTangent3svEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTangent3svEXT</name></proto>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTangentPointerEXT</name></proto>
+            <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTbufferMask3DFX</name></proto>
+            <param><ptype>GLuint</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTessellationFactorAMD</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTessellationModeAMD</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
+            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+            <glx type="vendor" opcode="1279"/>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
+            <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexBuffer</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferARB</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glTexBuffer"/>
+            <glx type="render" opcode="367"/>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glTexBuffer"/>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <alias name="glTexBuffer"/>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferRange</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferRangeEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glTexBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glTexBufferRangeOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <alias name="glTexBufferRange"/>
+        </command>
+        <command>
+            <proto>void <name>glTexBumpParameterfvATI</name></proto>
+            <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexBumpParameterivATI</name></proto>
+            <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1bvOES</name></proto>
+            <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <vecequiv name="glTexCoord1dv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1dv</name></proto>
+            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="49"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <vecequiv name="glTexCoord1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1fv</name></proto>
+            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="50"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <vecequiv name="glTexCoord1hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1hvNV</name></proto>
+            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4246"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <vecequiv name="glTexCoord1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1iv</name></proto>
+            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="51"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <vecequiv name="glTexCoord1sv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1sv</name></proto>
+            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="52"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord1xvOES</name></proto>
+            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2bvOES</name></proto>
+            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <vecequiv name="glTexCoord2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2dv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="53"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <vecequiv name="glTexCoord2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLubyte</ptype> <name>r</name></param>
+            <param><ptype>GLubyte</ptype> <name>g</name></param>
+            <param><ptype>GLubyte</ptype> <name>b</name></param>
+            <param><ptype>GLubyte</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2fv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="54"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <vecequiv name="glTexCoord2hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2hvNV</name></proto>
+            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4247"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <vecequiv name="glTexCoord2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2iv</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="55"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <vecequiv name="glTexCoord2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2sv</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="56"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord2xvOES</name></proto>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+            <param><ptype>GLbyte</ptype> <name>r</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3bvOES</name></proto>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <vecequiv name="glTexCoord3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3dv</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="57"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <vecequiv name="glTexCoord3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3fv</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="58"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+            <vecequiv name="glTexCoord3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3hvNV</name></proto>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4248"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <vecequiv name="glTexCoord3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3iv</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="59"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <vecequiv name="glTexCoord3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3sv</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="60"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord3xvOES</name></proto>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>s</name></param>
+            <param><ptype>GLbyte</ptype> <name>t</name></param>
+            <param><ptype>GLbyte</ptype> <name>r</name></param>
+            <param><ptype>GLbyte</ptype> <name>q</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4bvOES</name></proto>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+            <vecequiv name="glTexCoord4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4dv</name></proto>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="61"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+            <vecequiv name="glTexCoord4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>p</name></param>
+            <param><ptype>GLfloat</ptype> <name>q</name></param>
+            <param><ptype>GLfloat</ptype> <name>r</name></param>
+            <param><ptype>GLfloat</ptype> <name>g</name></param>
+            <param><ptype>GLfloat</ptype> <name>b</name></param>
+            <param><ptype>GLfloat</ptype> <name>a</name></param>
+            <param><ptype>GLfloat</ptype> <name>nx</name></param>
+            <param><ptype>GLfloat</ptype> <name>ny</name></param>
+            <param><ptype>GLfloat</ptype> <name>nz</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
+            <param><ptype>GLfloat</ptype> <name>s</name></param>
+            <param><ptype>GLfloat</ptype> <name>t</name></param>
+            <param><ptype>GLfloat</ptype> <name>p</name></param>
+            <param><ptype>GLfloat</ptype> <name>q</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4fv</name></proto>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="62"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+            <vecequiv name="glTexCoord4hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4hvNV</name></proto>
+            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4249"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+            <vecequiv name="glTexCoord4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4iv</name></proto>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="63"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+            <vecequiv name="glTexCoord4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4sv</name></proto>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="64"/>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>s</name></param>
+            <param><ptype>GLfixed</ptype> <name>t</name></param>
+            <param><ptype>GLfixed</ptype> <name>r</name></param>
+            <param><ptype>GLfixed</ptype> <name>q</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoord4xvOES</name></proto>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordFormatNV</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP1ui</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP1uiv</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP2ui</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP2uiv</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP3ui</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP3uiv</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP4ui</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordP4uiv</name></proto>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordPointer</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordPointerEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordPointerListIBM</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexCoordPointervINTEL</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="4">const void **<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvf</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="111"/>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvfv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="112"/>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvi</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="113"/>
+        </command>
+        <command>
+            <proto>void <name>glTexEnviv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="114"/>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvx</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvxOES</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvxv</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexEnvxvOES</name></proto>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexFilterFuncSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="2064"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGend</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLdouble</ptype> <name>param</name></param>
+            <glx type="render" opcode="115"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGendv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+            <glx type="render" opcode="116"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGenf</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="117"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGenfOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexGenfv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="118"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGenfvOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexGeni</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="119"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGeniOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexGeniv</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="120"/>
+        </command>
+        <command>
+            <proto>void <name>glTexGenivOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexGenxOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexGenxvOES</name></proto>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="109"/>
+            <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="110"/>
+            <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexImage2DMultisample</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="4114"/>
+            <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexImage3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+            <alias name="glTexImage3D"/>
+            <glx type="render" opcode="4114"/>
+        </command>
+        <command>
+            <proto>void <name>glTexImage3DMultisample</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage3DOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexImage4DSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="2057"/>
+        </command>
+        <command>
+            <proto>void <name>glTexPageCommitmentARB</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexPageCommitmentEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+            <alias name="glTexPageCommitmentARB"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIiv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="346"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIivEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glTexParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIivOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glTexParameterIiv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIuiv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="347"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIuivEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glTexParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterIuivOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+            <alias name="glTexParameterIuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterf</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <glx type="render" opcode="105"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterfv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+            <glx type="render" opcode="106"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameteri</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <glx type="render" opcode="107"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameteriv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="render" opcode="108"/>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterx</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterxOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfixed</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterxv</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexParameterxvOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexRenderbufferNV</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <alias name="glTexStorage1D"/>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glTexStorage2D"/>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage2DMultisample</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <alias name="glTexStorage3D"/>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage3DMultisample</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+            <alias name="glTexStorage3DMultisample"/>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem2DMultisampleEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem3DMultisampleEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageSparseAMD</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLsizei</ptype> <name>layers</name></param>
+            <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage1D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="4099"/>
+            <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+            <alias name="glTexSubImage1D"/>
+            <glx type="render" opcode="4099"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage2D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="4100"/>
+            <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+            <alias name="glTexSubImage2D"/>
+            <glx type="render" opcode="4100"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage3D</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="4115"/>
+            <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+            <alias name="glTexSubImage3D"/>
+            <glx type="render" opcode="4115"/>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage3DOES</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexSubImage4DSGIS</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
+            <glx type="render" opcode="2058"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureBarrier</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glTextureBarrierNV</name></proto>
+            <glx type="render" opcode="4348"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureBufferEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureBufferRange</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureBufferRangeEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureColorMaskSGIS</name></proto>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+            <glx type="render" opcode="2082"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureFoveationParametersQCOM</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>layer</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage3DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureLightEXT</name></proto>
+            <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureMaterialEXT</name></proto>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureNormalEXT</name></proto>
+            <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexturePageCommitmentEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>commit</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterIiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterIivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterIuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterIuivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterf</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterfEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+            <vecequiv name="glTextureParameterfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterfvEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameteri</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameteriEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+            <vecequiv name="glTextureParameterivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameteriv</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLint</ptype> *<name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureParameterivEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureRangeAPPLE</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureRenderbufferEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage1D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage1DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage2D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage2DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage2DMultisample</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage3D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage3DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage3DMultisample</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem1DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem2DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem2DMultisampleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem3DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem3DMultisampleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageSparseAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLsizei</ptype> <name>layers</name></param>
+            <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage1D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage1DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage2D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage2DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage3D</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureSubImage3DEXT</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureView</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+            <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+            <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+            <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureViewEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+            <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+            <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+            <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+            <alias name="glTextureView"/>
+        </command>
+        <command>
+            <proto>void <name>glTextureViewOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+            <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+            <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+            <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+            <alias name="glTextureView"/>
+        </command>
+        <command>
+            <proto>void <name>glTrackMatrixNV</name></proto>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>address</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
+            <glx type="render" opcode="4188"/>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
+            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackBufferBase</name></proto>
+            <param><ptype>GLuint</ptype> <name>xfb</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackBufferRange</name></proto>
+            <param><ptype>GLuint</ptype> <name>xfb</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
+            <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
+            <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
+            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackVaryings</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+            <glx type="render" opcode="359"/>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+            <alias name="glTransformFeedbackVaryings"/>
+        </command>
+        <command>
+            <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
+            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTransformPathNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+            <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+            <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTranslated</name></proto>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <glx type="render" opcode="189"/>
+        </command>
+        <command>
+            <proto>void <name>glTranslatef</name></proto>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <glx type="render" opcode="190"/>
+        </command>
+        <command>
+            <proto>void <name>glTranslatex</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTranslatexOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1d</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1f</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1fARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <alias name="glUniform1f"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform1fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniform1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform1i</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1i64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1i64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1i64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1i64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1iARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <alias name="glUniform1i"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform1iv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glUniform1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ui</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ui64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ui64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1ui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1uiEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <alias name="glUniform1ui"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform1uiv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform1uivEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glUniform1uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2d</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2f</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2fARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <alias name="glUniform2f"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniform2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2i</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2i64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2i64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2i64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2i64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2iARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <alias name="glUniform2i"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2iv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glUniform2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ui</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ui64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ui64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2ui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2uiEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <alias name="glUniform2ui"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform2uiv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform2uivEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glUniform2uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3d</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3f</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3fARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <alias name="glUniform3f"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniform3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3i</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3i64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+            <param><ptype>GLint64</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3i64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3i64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3i64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3iARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <alias name="glUniform3i"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3iv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glUniform3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ui</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ui64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+            <param><ptype>GLuint64</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ui64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3ui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3uiEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <alias name="glUniform3ui"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform3uiv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform3uivEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glUniform3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4d</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4f</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLfloat</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4fARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLfloat</ptype> <name>v0</name></param>
+            <param><ptype>GLfloat</ptype> <name>v1</name></param>
+            <param><ptype>GLfloat</ptype> <name>v2</name></param>
+            <param><ptype>GLfloat</ptype> <name>v3</name></param>
+            <alias name="glUniform4f"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniform4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4i</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4i64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64</ptype> <name>x</name></param>
+            <param><ptype>GLint64</ptype> <name>y</name></param>
+            <param><ptype>GLint64</ptype> <name>z</name></param>
+            <param><ptype>GLint64</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4i64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4i64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4i64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4iARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLint</ptype> <name>v0</name></param>
+            <param><ptype>GLint</ptype> <name>v1</name></param>
+            <param><ptype>GLint</ptype> <name>v2</name></param>
+            <param><ptype>GLint</ptype> <name>v3</name></param>
+            <alias name="glUniform4i"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4iv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+            <alias name="glUniform4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ui</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <param><ptype>GLuint</ptype> <name>v3</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ui64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>x</name></param>
+            <param><ptype>GLuint64</ptype> <name>y</name></param>
+            <param><ptype>GLuint64</ptype> <name>z</name></param>
+            <param><ptype>GLuint64</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ui64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4ui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4uiEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>v0</name></param>
+            <param><ptype>GLuint</ptype> <name>v1</name></param>
+            <param><ptype>GLuint</ptype> <name>v2</name></param>
+            <param><ptype>GLuint</ptype> <name>v3</name></param>
+            <alias name="glUniform4ui"/>
+        </command>
+        <command>
+            <proto>void <name>glUniform4uiv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniform4uivEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <alias name="glUniform4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformBlockBinding</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+            <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
+            <glx type="render" opcode="366"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformBufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64ARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64IMG</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+            <alias name="glUniformHandleui64ARB"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64vARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64vIMG</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+            <alias name="glUniformHandleui64vARB"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformHandleui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x3dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x3fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="305"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix2x3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x4dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x4fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="307"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix2x4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x2dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x2fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="306"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix3x2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x4dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x4fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="309"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix3x4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4fvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x2dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x2fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="308"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix4x2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x3dv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x3fv</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="310"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <alias name="glUniformMatrix4x3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glUniformSubroutinesuiv</name></proto>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformui64NV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUniformui64vNV</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUnlockArraysEXT</name></proto>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glUnmapBuffer"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <alias name="glUnmapBuffer"/>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUnmapObjectBufferATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUnmapTexture2DINTEL</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUpdateObjectBufferATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param len="size">const void *<name>pointer</name></param>
+            <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUseProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUseProgramObjectARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <alias name="glUseProgram"/>
+        </command>
+        <command>
+            <proto>void <name>glUseProgramStages</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUseProgramStagesEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+            <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glUseShaderProgramEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUFiniNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
+            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+            <param><ptype>GLsizei</ptype> *<name>length</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUInitNV</name></proto>
+            <param>const void *<name>vdpDevice</name></param>
+            <param>const void *<name>getProcAddress</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
+            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
+            <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+        </command>
+        <command>
+            <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
+            <param>const void *<name>vdpSurface</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+            <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+        </command>
+        <command>
+            <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
+            <param>const void *<name>vdpSurface</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+            <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
+            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
+            <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
+            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+        </command>
+        <command>
+            <proto>void <name>glValidateProgram</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+        </command>
+        <command>
+            <proto>void <name>glValidateProgramARB</name></proto>
+            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+            <alias name="glValidateProgram"/>
+        </command>
+        <command>
+            <proto>void <name>glValidateProgramPipeline</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto>void <name>glValidateProgramPipelineEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantArrayObjectATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantPointerEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantbvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantdvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantfvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantsvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantubvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantuivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVariantusvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex2bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>x</name></param>
+            <param><ptype>GLbyte</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex2bvOES</name></proto>
+            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex2d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <vecequiv name="glVertex2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2dv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="65"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <vecequiv name="glVertex2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2fv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="66"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <vecequiv name="glVertex2hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2hvNV</name></proto>
+            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4240"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <vecequiv name="glVertex2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2iv</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="67"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <vecequiv name="glVertex2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2sv</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="68"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex2xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex2xvOES</name></proto>
+            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex3bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>x</name></param>
+            <param><ptype>GLbyte</ptype> <name>y</name></param>
+            <param><ptype>GLbyte</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex3bvOES</name></proto>
+            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex3d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <vecequiv name="glVertex3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3dv</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="69"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <vecequiv name="glVertex3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3fv</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="70"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+            <vecequiv name="glVertex3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3hvNV</name></proto>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4241"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <vecequiv name="glVertex3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3iv</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="71"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <vecequiv name="glVertex3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3sv</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="72"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex3xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex3xvOES</name></proto>
+            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex4bOES</name></proto>
+            <param><ptype>GLbyte</ptype> <name>x</name></param>
+            <param><ptype>GLbyte</ptype> <name>y</name></param>
+            <param><ptype>GLbyte</ptype> <name>z</name></param>
+            <param><ptype>GLbyte</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex4bvOES</name></proto>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex4d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glVertex4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4dv</name></proto>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="73"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glVertex4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4fv</name></proto>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="74"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4hNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+            <vecequiv name="glVertex4hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4hvNV</name></proto>
+            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4242"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glVertex4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4iv</name></proto>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="75"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+            <vecequiv name="glVertex4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4sv</name></proto>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="76"/>
+        </command>
+        <command>
+            <proto>void <name>glVertex4xOES</name></proto>
+            <param><ptype>GLfixed</ptype> <name>x</name></param>
+            <param><ptype>GLfixed</ptype> <name>y</name></param>
+            <param><ptype>GLfixed</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertex4xvOES</name></proto>
+            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayAttribBinding</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayAttribFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayAttribIFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayAttribLFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayBindingDivisor</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayElementBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLenum</ptype> <name>texunit</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
+            <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="length">void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayRangeNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>length</name></param>
+            <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexBuffer</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexBuffers</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+            <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttrib1dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1dARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1d"/>
+            <vecequiv name="glVertexAttrib1dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1dNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1d"/>
+            <vecequiv name="glVertexAttrib1dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4197"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1dvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1dv"/>
+            <glx type="render" opcode="4197"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1dv"/>
+            <glx type="render" opcode="4197"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1f</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttrib1fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1fARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1f"/>
+            <vecequiv name="glVertexAttrib1fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1fNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1f"/>
+            <vecequiv name="glVertexAttrib1fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4193"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1fvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1fv"/>
+            <glx type="render" opcode="4193"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1fv"/>
+            <glx type="render" opcode="4193"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1hNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttrib1hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4257"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1s</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttrib1sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1sARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1s"/>
+            <vecequiv name="glVertexAttrib1svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1sNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <alias name="glVertexAttrib1s"/>
+            <vecequiv name="glVertexAttrib1svNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1sv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4189"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1svARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1sv"/>
+            <glx type="render" opcode="4189"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib1svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib1sv"/>
+            <glx type="render" opcode="4189"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttrib2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2dARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2d"/>
+            <vecequiv name="glVertexAttrib2dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2dNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2d"/>
+            <vecequiv name="glVertexAttrib2dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4198"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2dvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2dv"/>
+            <glx type="render" opcode="4198"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2dv"/>
+            <glx type="render" opcode="4198"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2f</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttrib2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2fARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2f"/>
+            <vecequiv name="glVertexAttrib2fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2fNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2f"/>
+            <vecequiv name="glVertexAttrib2fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4194"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2fvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2fv"/>
+            <glx type="render" opcode="4194"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2fv"/>
+            <glx type="render" opcode="4194"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2hNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttrib2hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4258"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2s</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttrib2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2sARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2s"/>
+            <vecequiv name="glVertexAttrib2svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2sNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <alias name="glVertexAttrib2s"/>
+            <vecequiv name="glVertexAttrib2svNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2sv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4190"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2svARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2sv"/>
+            <glx type="render" opcode="4190"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib2svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib2sv"/>
+            <glx type="render" opcode="4190"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttrib3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3dARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3d"/>
+            <vecequiv name="glVertexAttrib3dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3dNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3d"/>
+            <vecequiv name="glVertexAttrib3dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4199"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3dvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3dv"/>
+            <glx type="render" opcode="4199"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3dv"/>
+            <glx type="render" opcode="4199"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3f</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttrib3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3fARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3f"/>
+            <vecequiv name="glVertexAttrib3fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3fNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3f"/>
+            <vecequiv name="glVertexAttrib3fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4195"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3fvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3fv"/>
+            <glx type="render" opcode="4195"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3fv"/>
+            <glx type="render" opcode="4195"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3hNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttrib3hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4259"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3s</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttrib3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3sARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3s"/>
+            <vecequiv name="glVertexAttrib3svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3sNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <alias name="glVertexAttrib3s"/>
+            <vecequiv name="glVertexAttrib3svNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3sv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4191"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3svARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3sv"/>
+            <glx type="render" opcode="4191"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib3svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib3sv"/>
+            <glx type="render" opcode="4191"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nbv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NbvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nbv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Niv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Niv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nsv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NsvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nsv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nub</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLubyte</ptype> <name>x</name></param>
+            <param><ptype>GLubyte</ptype> <name>y</name></param>
+            <param><ptype>GLubyte</ptype> <name>z</name></param>
+            <param><ptype>GLubyte</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NubARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLubyte</ptype> <name>x</name></param>
+            <param><ptype>GLubyte</ptype> <name>y</name></param>
+            <param><ptype>GLubyte</ptype> <name>z</name></param>
+            <param><ptype>GLubyte</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4Nub"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nubv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4201"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NubvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nubv"/>
+            <glx type="render" opcode="4201"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nuiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NuivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nuiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4Nusv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4NusvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nusv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4bv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4bvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4bv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttrib4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4dARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4d"/>
+            <vecequiv name="glVertexAttrib4dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4dNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4d"/>
+            <vecequiv name="glVertexAttrib4dvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4200"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4dvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4dv"/>
+            <glx type="render" opcode="4200"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4dv"/>
+            <glx type="render" opcode="4200"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4f</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttrib4fv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4fARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4f"/>
+            <vecequiv name="glVertexAttrib4fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4fNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4f"/>
+            <vecequiv name="glVertexAttrib4fvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4fv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4196"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4fvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4fv"/>
+            <glx type="render" opcode="4196"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4fv"/>
+            <glx type="render" opcode="4196"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4hNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttrib4hvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4260"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4ivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4s</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <param><ptype>GLshort</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttrib4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4sARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <param><ptype>GLshort</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4s"/>
+            <vecequiv name="glVertexAttrib4svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4sNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <param><ptype>GLshort</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4s"/>
+            <vecequiv name="glVertexAttrib4svNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4sv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4192"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4svARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4sv"/>
+            <glx type="render" opcode="4192"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4sv"/>
+            <glx type="render" opcode="4192"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4ubNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
+            <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
+            <alias name="glVertexAttrib4Nub"/>
+            <vecequiv name="glVertexAttrib4ubvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4ubv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4ubvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4ubv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4ubvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4Nubv"/>
+            <glx type="render" opcode="4201"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4uivARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4usv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttrib4usvARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttrib4usv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLuint</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribBinding</name></proto>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribDivisor</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+            <alias name="glVertexAttribDivisor"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribDivisorARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+            <alias name="glVertexAttribDivisor"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribDivisorEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+            <alias name="glVertexAttribDivisor"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribDivisorNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+            <alias name="glVertexAttribDivisor"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribFormatNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1i</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttribI1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <alias name="glVertexAttribI1i"/>
+            <vecequiv name="glVertexAttribI1ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI1iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <vecequiv name="glVertexAttribI1uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <alias name="glVertexAttribI1ui"/>
+            <vecequiv name="glVertexAttribI1uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI1uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI1uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2i</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttribI2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <alias name="glVertexAttribI2i"/>
+            <vecequiv name="glVertexAttribI2ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <vecequiv name="glVertexAttribI2uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <alias name="glVertexAttribI2ui"/>
+            <vecequiv name="glVertexAttribI2uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI2uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI2uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3i</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttribI3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <alias name="glVertexAttribI3i"/>
+            <vecequiv name="glVertexAttribI3ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <vecequiv name="glVertexAttribI3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <alias name="glVertexAttribI3ui"/>
+            <vecequiv name="glVertexAttribI3uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI3uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI3uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4bv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4bvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4bv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4i</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttribI4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4iEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+            <alias name="glVertexAttribI4i"/>
+            <vecequiv name="glVertexAttribI4ivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4iv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4ivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4iv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4sv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4svEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4sv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4ubv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4ubv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <param><ptype>GLuint</ptype> <name>w</name></param>
+            <vecequiv name="glVertexAttribI4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4uiEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint</ptype> <name>x</name></param>
+            <param><ptype>GLuint</ptype> <name>y</name></param>
+            <param><ptype>GLuint</ptype> <name>z</name></param>
+            <param><ptype>GLuint</ptype> <name>w</name></param>
+            <alias name="glVertexAttribI4ui"/>
+            <vecequiv name="glVertexAttribI4uivEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4uivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4uiv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4usv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribI4usvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribI4usv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribIFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribIFormatNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribIPointer</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribIPointerEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+            <alias name="glVertexAttribIPointer"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <alias name="glVertexAttribL1d"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribL1dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <alias name="glVertexAttribL2d"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribL2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <alias name="glVertexAttribL3d"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribL3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4d</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4dEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+            <alias name="glVertexAttribL4d"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4dv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4dvEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glVertexAttribL4dv"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4i64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4i64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4ui64NV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribLFormat</name></proto>
+            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribLFormatNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribLPointer</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="size">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribLPointerEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="size">const void *<name>pointer</name></param>
+            <alias name="glVertexAttribLPointer"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP1ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP1uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP2ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP2uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP3ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP3uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP4ui</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribP4uiv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribParameteriAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribPointer</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribPointerARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+            <alias name="glVertexAttribPointer"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribPointerNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>fsize</name></param>
+            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs1dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4210"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs1fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4206"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs1hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4261"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs1svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4202"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs2dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4211"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs2fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4207"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs2hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4262"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs2svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4203"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs3dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4212"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs3fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4208"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs3hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4263"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs3svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4204"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs4dvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4213"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs4fvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4209"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs4hvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4264"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs4svNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4205"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexAttribs4ubvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+            <glx type="render" opcode="4214"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexBindingDivisor</name></proto>
+            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+            <param><ptype>GLuint</ptype> <name>divisor</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexBlendARB</name></proto>
+            <param><ptype>GLint</ptype> <name>count</name></param>
+            <glx type="render" opcode="226"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexBlendEnvfATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLfloat</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexBlendEnviATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexFormatNV</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP2ui</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP2uiv</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP3ui</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP3uiv</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP4ui</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLuint</ptype> <name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexP4uiv</name></proto>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexPointer</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexPointerEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexPointerListIBM</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLint</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexPointervINTEL</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="4">const void **<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1dATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1dvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1fATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1fvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1iATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1ivATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1sATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream1svATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2dATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2dvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2fATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2fvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2iATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2ivATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2sATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream2svATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3dATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3dvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3fATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3fvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3iATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3ivATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3sATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream3svATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4dATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLdouble</ptype> <name>x</name></param>
+            <param><ptype>GLdouble</ptype> <name>y</name></param>
+            <param><ptype>GLdouble</ptype> <name>z</name></param>
+            <param><ptype>GLdouble</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4dvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4fATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4fvATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4iATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLint</ptype> <name>x</name></param>
+            <param><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLint</ptype> <name>z</name></param>
+            <param><ptype>GLint</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4ivATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4sATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param><ptype>GLshort</ptype> <name>x</name></param>
+            <param><ptype>GLshort</ptype> <name>y</name></param>
+            <param><ptype>GLshort</ptype> <name>z</name></param>
+            <param><ptype>GLshort</ptype> <name>w</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexStream4svATI</name></proto>
+            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+            <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexWeightPointerEXT</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVertexWeightfEXT</name></proto>
+            <param><ptype>GLfloat</ptype> <name>weight</name></param>
+            <vecequiv name="glVertexWeightfvEXT"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexWeightfvEXT</name></proto>
+            <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
+            <glx type="render" opcode="4135"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexWeighthNV</name></proto>
+            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
+            <vecequiv name="glVertexWeighthvNV"/>
+        </command>
+        <command>
+            <proto>void <name>glVertexWeighthvNV</name></proto>
+            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
+            <glx type="render" opcode="4256"/>
+        </command>
+        <command>
+            <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
+            <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+            <param><ptype>GLuint</ptype> <name>stream</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewport</name></proto>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <glx type="render" opcode="191"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportArrayv</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewportArrayvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportArrayv"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportArrayvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportArrayv"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedf</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <param><ptype>GLfloat</ptype> <name>h</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedfOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <param><ptype>GLfloat</ptype> <name>h</name></param>
+            <alias name="glViewportIndexedf"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedfNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <param><ptype>GLfloat</ptype> <name>h</name></param>
+            <alias name="glViewportIndexedf"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedfv</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedfvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportIndexedfv"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportIndexedfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportIndexedfv"/>
+        </command>
+        <command>
+            <proto>void <name>glViewportPositionWScaleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
+            <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewportSwizzleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzley</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
+            <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
+            <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitSync</name></proto>
+            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitSyncAPPLE</name></proto>
+            <param><ptype>GLsync</ptype> <name>sync</name></param>
+            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+            <alias name="glWaitSync"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightPathsNV</name></proto>
+            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+            <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
+            <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWeightPointerARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWeightPointerOES</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWeightbvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="220"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightdvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="228"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightfvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="227"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="224"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightsvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="222"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightubvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="221"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightuivARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="225"/>
+        </command>
+        <command>
+            <proto>void <name>glWeightusvARB</name></proto>
+            <param><ptype>GLint</ptype> <name>size</name></param>
+            <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
+            <glx type="render" opcode="223"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <vecequiv name="glWindowPos2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2dARB</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <alias name="glWindowPos2d"/>
+            <vecequiv name="glWindowPos2dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2dMESA</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <alias name="glWindowPos2d"/>
+            <vecequiv name="glWindowPos2dvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2dv</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2dvARB</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2dv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2dvMESA</name></proto>
+            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2dv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <vecequiv name="glWindowPos2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2fARB</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <alias name="glWindowPos2f"/>
+            <vecequiv name="glWindowPos2fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2fMESA</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <alias name="glWindowPos2f"/>
+            <vecequiv name="glWindowPos2fvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2fv</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2fvARB</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2fv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2fvMESA</name></proto>
+            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2fv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <vecequiv name="glWindowPos2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2iARB</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <alias name="glWindowPos2i"/>
+            <vecequiv name="glWindowPos2ivARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2iMESA</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <alias name="glWindowPos2i"/>
+            <vecequiv name="glWindowPos2ivMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2iv</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2ivARB</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2iv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2ivMESA</name></proto>
+            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2iv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <vecequiv name="glWindowPos2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2sARB</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <alias name="glWindowPos2s"/>
+            <vecequiv name="glWindowPos2svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2sMESA</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <alias name="glWindowPos2s"/>
+            <vecequiv name="glWindowPos2svMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2sv</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2svARB</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2sv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos2svMESA</name></proto>
+            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glWindowPos2sv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3d</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <vecequiv name="glWindowPos3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3dARB</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <alias name="glWindowPos3d"/>
+            <vecequiv name="glWindowPos3dvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3dMESA</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <alias name="glWindowPos3d"/>
+            <vecequiv name="glWindowPos3dvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3dv</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3dvARB</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3dv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3dvMESA</name></proto>
+            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3dv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3f</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <vecequiv name="glWindowPos3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3fARB</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <alias name="glWindowPos3f"/>
+            <vecequiv name="glWindowPos3fvARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3fMESA</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <alias name="glWindowPos3f"/>
+            <vecequiv name="glWindowPos3fvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3fv</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3fvARB</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3fv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3fvMESA</name></proto>
+            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3fv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3i</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <vecequiv name="glWindowPos3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3iARB</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <alias name="glWindowPos3i"/>
+            <vecequiv name="glWindowPos3ivARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3iMESA</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <alias name="glWindowPos3i"/>
+            <vecequiv name="glWindowPos3ivMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3iv</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3ivARB</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3iv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3ivMESA</name></proto>
+            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3iv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3s</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <vecequiv name="glWindowPos3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3sARB</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <alias name="glWindowPos3s"/>
+            <vecequiv name="glWindowPos3svARB"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3sMESA</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <alias name="glWindowPos3s"/>
+            <vecequiv name="glWindowPos3svMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3sv</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3svARB</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3sv"/>
+            <glx type="render" opcode="230"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos3svMESA</name></proto>
+            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+            <alias name="glWindowPos3sv"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4dMESA</name></proto>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+            <vecequiv name="glWindowPos4dvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4dvMESA</name></proto>
+            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4fMESA</name></proto>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+            <vecequiv name="glWindowPos4fvMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4fvMESA</name></proto>
+            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4iMESA</name></proto>
+            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+            <vecequiv name="glWindowPos4ivMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4ivMESA</name></proto>
+            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4sMESA</name></proto>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+            <vecequiv name="glWindowPos4svMESA"/>
+        </command>
+        <command>
+            <proto>void <name>glWindowPos4svMESA</name></proto>
+            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWindowRectanglesEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWriteMaskEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>res</name></param>
+            <param><ptype>GLuint</ptype> <name>in</name></param>
+            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+        </command>
+        <command>
+            <proto>void <name>glDrawVkImageNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkImage</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param><ptype>GLfloat</ptype> <name>x0</name></param>
+            <param><ptype>GLfloat</ptype> <name>y0</name></param>
+            <param><ptype>GLfloat</ptype> <name>x1</name></param>
+            <param><ptype>GLfloat</ptype> <name>y1</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>s0</name></param>
+            <param><ptype>GLfloat</ptype> <name>t0</name></param>
+            <param><ptype>GLfloat</ptype> <name>s1</name></param>
+            <param><ptype>GLfloat</ptype> <name>t1</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLVULKANPROCNV</ptype> <name>glGetVkProcAddrNV</name></proto>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitVkSemaphoreNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSignalVkSemaphoreNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSignalVkFenceNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkFence</name></param>
+        </command>
+
+    </commands>
+
+    <!-- SECTION: GL API interface definitions. -->
+    <feature api="gl" name="GL_VERSION_1_0" number="1.0">
+        <require>
+            <type name="GLvoid" comment="No longer used in headers"/>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_RIGHT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_POINT_SIZE"/>
+            <enum name="GL_POINT_SIZE_RANGE"/>
+            <enum name="GL_POINT_SIZE_GRANULARITY"/>
+            <enum name="GL_LINE_SMOOTH"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_LINE_WIDTH_RANGE"/>
+            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+            <enum name="GL_POLYGON_MODE"/>
+            <enum name="GL_POLYGON_SMOOTH"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_BLEND_DST"/>
+            <enum name="GL_BLEND_SRC"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_LOGIC_OP_MODE"/>
+            <enum name="GL_DRAW_BUFFER"/>
+            <enum name="GL_READ_BUFFER"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_DOUBLEBUFFER"/>
+            <enum name="GL_STEREO"/>
+            <enum name="GL_LINE_SMOOTH_HINT"/>
+            <enum name="GL_POLYGON_SMOOTH_HINT"/>
+            <enum name="GL_UNPACK_SWAP_BYTES"/>
+            <enum name="GL_UNPACK_LSB_FIRST"/>
+            <enum name="GL_UNPACK_ROW_LENGTH"/>
+            <enum name="GL_UNPACK_SKIP_ROWS"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_SWAP_BYTES"/>
+            <enum name="GL_PACK_LSB_FIRST"/>
+            <enum name="GL_PACK_ROW_LENGTH"/>
+            <enum name="GL_PACK_SKIP_ROWS"/>
+            <enum name="GL_PACK_SKIP_PIXELS"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_TEXTURE_1D"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_CLEAR"/>
+            <enum name="GL_AND"/>
+            <enum name="GL_AND_REVERSE"/>
+            <enum name="GL_COPY"/>
+            <enum name="GL_AND_INVERTED"/>
+            <enum name="GL_NOOP"/>
+            <enum name="GL_XOR"/>
+            <enum name="GL_OR"/>
+            <enum name="GL_NOR"/>
+            <enum name="GL_EQUIV"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_OR_REVERSE"/>
+            <enum name="GL_COPY_INVERTED"/>
+            <enum name="GL_OR_INVERTED"/>
+            <enum name="GL_NAND"/>
+            <enum name="GL_SET"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_COLOR"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_STENCIL"/>
+            <enum name="GL_STENCIL_INDEX"/>
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_GREEN"/>
+            <enum name="GL_BLUE"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_POINT"/>
+            <enum name="GL_LINE"/>
+            <enum name="GL_FILL"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CURRENT_BIT"/>
+            <enum name="GL_POINT_BIT"/>
+            <enum name="GL_LINE_BIT"/>
+            <enum name="GL_POLYGON_BIT"/>
+            <enum name="GL_POLYGON_STIPPLE_BIT"/>
+            <enum name="GL_PIXEL_MODE_BIT"/>
+            <enum name="GL_LIGHTING_BIT"/>
+            <enum name="GL_FOG_BIT"/>
+            <enum name="GL_ACCUM_BUFFER_BIT"/>
+            <enum name="GL_VIEWPORT_BIT"/>
+            <enum name="GL_TRANSFORM_BIT"/>
+            <enum name="GL_ENABLE_BIT"/>
+            <enum name="GL_HINT_BIT"/>
+            <enum name="GL_EVAL_BIT"/>
+            <enum name="GL_LIST_BIT"/>
+            <enum name="GL_TEXTURE_BIT"/>
+            <enum name="GL_SCISSOR_BIT"/>
+            <enum name="GL_ALL_ATTRIB_BITS"/>
+            <enum name="GL_QUAD_STRIP"/>
+            <enum name="GL_POLYGON"/>
+            <enum name="GL_ACCUM"/>
+            <enum name="GL_LOAD"/>
+            <enum name="GL_RETURN"/>
+            <enum name="GL_MULT"/>
+            <enum name="GL_ADD"/>
+            <enum name="GL_AUX0"/>
+            <enum name="GL_AUX1"/>
+            <enum name="GL_AUX2"/>
+            <enum name="GL_AUX3"/>
+            <enum name="GL_2D"/>
+            <enum name="GL_3D"/>
+            <enum name="GL_3D_COLOR"/>
+            <enum name="GL_3D_COLOR_TEXTURE"/>
+            <enum name="GL_4D_COLOR_TEXTURE"/>
+            <enum name="GL_PASS_THROUGH_TOKEN"/>
+            <enum name="GL_POINT_TOKEN"/>
+            <enum name="GL_LINE_TOKEN"/>
+            <enum name="GL_POLYGON_TOKEN"/>
+            <enum name="GL_BITMAP_TOKEN"/>
+            <enum name="GL_DRAW_PIXEL_TOKEN"/>
+            <enum name="GL_COPY_PIXEL_TOKEN"/>
+            <enum name="GL_LINE_RESET_TOKEN"/>
+            <enum name="GL_EXP"/>
+            <enum name="GL_EXP2"/>
+            <enum name="GL_COEFF"/>
+            <enum name="GL_ORDER"/>
+            <enum name="GL_DOMAIN"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A"/>
+            <enum name="GL_CURRENT_COLOR"/>
+            <enum name="GL_CURRENT_INDEX"/>
+            <enum name="GL_CURRENT_NORMAL"/>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_COLOR"/>
+            <enum name="GL_CURRENT_RASTER_INDEX"/>
+            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_POSITION"/>
+            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_LINE_STIPPLE"/>
+            <enum name="GL_LINE_STIPPLE_PATTERN"/>
+            <enum name="GL_LINE_STIPPLE_REPEAT"/>
+            <enum name="GL_LIST_MODE"/>
+            <enum name="GL_MAX_LIST_NESTING"/>
+            <enum name="GL_LIST_BASE"/>
+            <enum name="GL_LIST_INDEX"/>
+            <enum name="GL_POLYGON_STIPPLE"/>
+            <enum name="GL_EDGE_FLAG"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_SHADE_MODEL"/>
+            <enum name="GL_COLOR_MATERIAL_FACE"/>
+            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_ACCUM_CLEAR_VALUE"/>
+            <enum name="GL_MATRIX_MODE"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MODELVIEW_MATRIX"/>
+            <enum name="GL_PROJECTION_MATRIX"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
+            <enum name="GL_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_ALPHA_TEST_FUNC"/>
+            <enum name="GL_ALPHA_TEST_REF"/>
+            <enum name="GL_LOGIC_OP"/>
+            <enum name="GL_AUX_BUFFERS"/>
+            <enum name="GL_INDEX_CLEAR_VALUE"/>
+            <enum name="GL_INDEX_WRITEMASK"/>
+            <enum name="GL_INDEX_MODE"/>
+            <enum name="GL_RGBA_MODE"/>
+            <enum name="GL_RENDER_MODE"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_TEXTURE_GEN_S"/>
+            <enum name="GL_TEXTURE_GEN_T"/>
+            <enum name="GL_TEXTURE_GEN_R"/>
+            <enum name="GL_TEXTURE_GEN_Q"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+            <enum name="GL_MAP_COLOR"/>
+            <enum name="GL_MAP_STENCIL"/>
+            <enum name="GL_INDEX_SHIFT"/>
+            <enum name="GL_INDEX_OFFSET"/>
+            <enum name="GL_RED_SCALE"/>
+            <enum name="GL_RED_BIAS"/>
+            <enum name="GL_ZOOM_X"/>
+            <enum name="GL_ZOOM_Y"/>
+            <enum name="GL_GREEN_SCALE"/>
+            <enum name="GL_GREEN_BIAS"/>
+            <enum name="GL_BLUE_SCALE"/>
+            <enum name="GL_BLUE_BIAS"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_ALPHA_BIAS"/>
+            <enum name="GL_DEPTH_SCALE"/>
+            <enum name="GL_DEPTH_BIAS"/>
+            <enum name="GL_MAX_EVAL_ORDER"/>
+            <enum name="GL_MAX_LIGHTS"/>
+            <enum name="GL_MAX_CLIP_PLANES"/>
+            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_INDEX_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_ACCUM_RED_BITS"/>
+            <enum name="GL_ACCUM_GREEN_BITS"/>
+            <enum name="GL_ACCUM_BLUE_BITS"/>
+            <enum name="GL_ACCUM_ALPHA_BITS"/>
+            <enum name="GL_NAME_STACK_DEPTH"/>
+            <enum name="GL_AUTO_NORMAL"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_MAP1_GRID_DOMAIN"/>
+            <enum name="GL_MAP1_GRID_SEGMENTS"/>
+            <enum name="GL_MAP2_GRID_DOMAIN"/>
+            <enum name="GL_MAP2_GRID_SEGMENTS"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_SPECULAR"/>
+            <enum name="GL_POSITION"/>
+            <enum name="GL_SPOT_DIRECTION"/>
+            <enum name="GL_SPOT_EXPONENT"/>
+            <enum name="GL_SPOT_CUTOFF"/>
+            <enum name="GL_CONSTANT_ATTENUATION"/>
+            <enum name="GL_LINEAR_ATTENUATION"/>
+            <enum name="GL_QUADRATIC_ATTENUATION"/>
+            <enum name="GL_COMPILE"/>
+            <enum name="GL_COMPILE_AND_EXECUTE"/>
+            <enum name="GL_2_BYTES"/>
+            <enum name="GL_3_BYTES"/>
+            <enum name="GL_4_BYTES"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SHININESS"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_COLOR_INDEXES"/>
+            <enum name="GL_MODELVIEW"/>
+            <enum name="GL_PROJECTION"/>
+            <enum name="GL_COLOR_INDEX"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_BITMAP"/>
+            <enum name="GL_RENDER"/>
+            <enum name="GL_FEEDBACK"/>
+            <enum name="GL_SELECT"/>
+            <enum name="GL_FLAT"/>
+            <enum name="GL_SMOOTH"/>
+            <enum name="GL_S"/>
+            <enum name="GL_T"/>
+            <enum name="GL_R"/>
+            <enum name="GL_Q"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_DECAL"/>
+            <enum name="GL_TEXTURE_ENV_MODE"/>
+            <enum name="GL_TEXTURE_ENV_COLOR"/>
+            <enum name="GL_TEXTURE_ENV"/>
+            <enum name="GL_EYE_LINEAR"/>
+            <enum name="GL_OBJECT_LINEAR"/>
+            <enum name="GL_SPHERE_MAP"/>
+            <enum name="GL_TEXTURE_GEN_MODE"/>
+            <enum name="GL_OBJECT_PLANE"/>
+            <enum name="GL_EYE_PLANE"/>
+            <enum name="GL_CLAMP"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+            <command name="glCullFace"/>
+            <command name="glFrontFace"/>
+            <command name="glHint"/>
+            <command name="glLineWidth"/>
+            <command name="glPointSize"/>
+            <command name="glPolygonMode"/>
+            <command name="glScissor"/>
+            <command name="glTexParameterf"/>
+            <command name="glTexParameterfv"/>
+            <command name="glTexParameteri"/>
+            <command name="glTexParameteriv"/>
+            <command name="glTexImage1D"/>
+            <command name="glTexImage2D"/>
+            <command name="glDrawBuffer"/>
+            <command name="glClear"/>
+            <command name="glClearColor"/>
+            <command name="glClearStencil"/>
+            <command name="glClearDepth"/>
+            <command name="glStencilMask"/>
+            <command name="glColorMask"/>
+            <command name="glDepthMask"/>
+            <command name="glDisable"/>
+            <command name="glEnable"/>
+            <command name="glFinish"/>
+            <command name="glFlush"/>
+            <command name="glBlendFunc"/>
+            <command name="glLogicOp"/>
+            <command name="glStencilFunc"/>
+            <command name="glStencilOp"/>
+            <command name="glDepthFunc"/>
+            <command name="glPixelStoref"/>
+            <command name="glPixelStorei"/>
+            <command name="glReadBuffer"/>
+            <command name="glReadPixels"/>
+            <command name="glGetBooleanv"/>
+            <command name="glGetDoublev"/>
+            <command name="glGetError"/>
+            <command name="glGetFloatv"/>
+            <command name="glGetIntegerv"/>
+            <command name="glGetString"/>
+            <command name="glGetTexImage"/>
+            <command name="glGetTexParameterfv"/>
+            <command name="glGetTexParameteriv"/>
+            <command name="glGetTexLevelParameterfv"/>
+            <command name="glGetTexLevelParameteriv"/>
+            <command name="glIsEnabled"/>
+            <command name="glDepthRange"/>
+            <command name="glViewport"/>
+            <command name="glNewList"/>
+            <command name="glEndList"/>
+            <command name="glCallList"/>
+            <command name="glCallLists"/>
+            <command name="glDeleteLists"/>
+            <command name="glGenLists"/>
+            <command name="glListBase"/>
+            <command name="glBegin"/>
+            <command name="glBitmap"/>
+            <command name="glColor3b"/>
+            <command name="glColor3bv"/>
+            <command name="glColor3d"/>
+            <command name="glColor3dv"/>
+            <command name="glColor3f"/>
+            <command name="glColor3fv"/>
+            <command name="glColor3i"/>
+            <command name="glColor3iv"/>
+            <command name="glColor3s"/>
+            <command name="glColor3sv"/>
+            <command name="glColor3ub"/>
+            <command name="glColor3ubv"/>
+            <command name="glColor3ui"/>
+            <command name="glColor3uiv"/>
+            <command name="glColor3us"/>
+            <command name="glColor3usv"/>
+            <command name="glColor4b"/>
+            <command name="glColor4bv"/>
+            <command name="glColor4d"/>
+            <command name="glColor4dv"/>
+            <command name="glColor4f"/>
+            <command name="glColor4fv"/>
+            <command name="glColor4i"/>
+            <command name="glColor4iv"/>
+            <command name="glColor4s"/>
+            <command name="glColor4sv"/>
+            <command name="glColor4ub"/>
+            <command name="glColor4ubv"/>
+            <command name="glColor4ui"/>
+            <command name="glColor4uiv"/>
+            <command name="glColor4us"/>
+            <command name="glColor4usv"/>
+            <command name="glEdgeFlag"/>
+            <command name="glEdgeFlagv"/>
+            <command name="glEnd"/>
+            <command name="glIndexd"/>
+            <command name="glIndexdv"/>
+            <command name="glIndexf"/>
+            <command name="glIndexfv"/>
+            <command name="glIndexi"/>
+            <command name="glIndexiv"/>
+            <command name="glIndexs"/>
+            <command name="glIndexsv"/>
+            <command name="glNormal3b"/>
+            <command name="glNormal3bv"/>
+            <command name="glNormal3d"/>
+            <command name="glNormal3dv"/>
+            <command name="glNormal3f"/>
+            <command name="glNormal3fv"/>
+            <command name="glNormal3i"/>
+            <command name="glNormal3iv"/>
+            <command name="glNormal3s"/>
+            <command name="glNormal3sv"/>
+            <command name="glRasterPos2d"/>
+            <command name="glRasterPos2dv"/>
+            <command name="glRasterPos2f"/>
+            <command name="glRasterPos2fv"/>
+            <command name="glRasterPos2i"/>
+            <command name="glRasterPos2iv"/>
+            <command name="glRasterPos2s"/>
+            <command name="glRasterPos2sv"/>
+            <command name="glRasterPos3d"/>
+            <command name="glRasterPos3dv"/>
+            <command name="glRasterPos3f"/>
+            <command name="glRasterPos3fv"/>
+            <command name="glRasterPos3i"/>
+            <command name="glRasterPos3iv"/>
+            <command name="glRasterPos3s"/>
+            <command name="glRasterPos3sv"/>
+            <command name="glRasterPos4d"/>
+            <command name="glRasterPos4dv"/>
+            <command name="glRasterPos4f"/>
+            <command name="glRasterPos4fv"/>
+            <command name="glRasterPos4i"/>
+            <command name="glRasterPos4iv"/>
+            <command name="glRasterPos4s"/>
+            <command name="glRasterPos4sv"/>
+            <command name="glRectd"/>
+            <command name="glRectdv"/>
+            <command name="glRectf"/>
+            <command name="glRectfv"/>
+            <command name="glRecti"/>
+            <command name="glRectiv"/>
+            <command name="glRects"/>
+            <command name="glRectsv"/>
+            <command name="glTexCoord1d"/>
+            <command name="glTexCoord1dv"/>
+            <command name="glTexCoord1f"/>
+            <command name="glTexCoord1fv"/>
+            <command name="glTexCoord1i"/>
+            <command name="glTexCoord1iv"/>
+            <command name="glTexCoord1s"/>
+            <command name="glTexCoord1sv"/>
+            <command name="glTexCoord2d"/>
+            <command name="glTexCoord2dv"/>
+            <command name="glTexCoord2f"/>
+            <command name="glTexCoord2fv"/>
+            <command name="glTexCoord2i"/>
+            <command name="glTexCoord2iv"/>
+            <command name="glTexCoord2s"/>
+            <command name="glTexCoord2sv"/>
+            <command name="glTexCoord3d"/>
+            <command name="glTexCoord3dv"/>
+            <command name="glTexCoord3f"/>
+            <command name="glTexCoord3fv"/>
+            <command name="glTexCoord3i"/>
+            <command name="glTexCoord3iv"/>
+            <command name="glTexCoord3s"/>
+            <command name="glTexCoord3sv"/>
+            <command name="glTexCoord4d"/>
+            <command name="glTexCoord4dv"/>
+            <command name="glTexCoord4f"/>
+            <command name="glTexCoord4fv"/>
+            <command name="glTexCoord4i"/>
+            <command name="glTexCoord4iv"/>
+            <command name="glTexCoord4s"/>
+            <command name="glTexCoord4sv"/>
+            <command name="glVertex2d"/>
+            <command name="glVertex2dv"/>
+            <command name="glVertex2f"/>
+            <command name="glVertex2fv"/>
+            <command name="glVertex2i"/>
+            <command name="glVertex2iv"/>
+            <command name="glVertex2s"/>
+            <command name="glVertex2sv"/>
+            <command name="glVertex3d"/>
+            <command name="glVertex3dv"/>
+            <command name="glVertex3f"/>
+            <command name="glVertex3fv"/>
+            <command name="glVertex3i"/>
+            <command name="glVertex3iv"/>
+            <command name="glVertex3s"/>
+            <command name="glVertex3sv"/>
+            <command name="glVertex4d"/>
+            <command name="glVertex4dv"/>
+            <command name="glVertex4f"/>
+            <command name="glVertex4fv"/>
+            <command name="glVertex4i"/>
+            <command name="glVertex4iv"/>
+            <command name="glVertex4s"/>
+            <command name="glVertex4sv"/>
+            <command name="glClipPlane"/>
+            <command name="glColorMaterial"/>
+            <command name="glFogf"/>
+            <command name="glFogfv"/>
+            <command name="glFogi"/>
+            <command name="glFogiv"/>
+            <command name="glLightf"/>
+            <command name="glLightfv"/>
+            <command name="glLighti"/>
+            <command name="glLightiv"/>
+            <command name="glLightModelf"/>
+            <command name="glLightModelfv"/>
+            <command name="glLightModeli"/>
+            <command name="glLightModeliv"/>
+            <command name="glLineStipple"/>
+            <command name="glMaterialf"/>
+            <command name="glMaterialfv"/>
+            <command name="glMateriali"/>
+            <command name="glMaterialiv"/>
+            <command name="glPolygonStipple"/>
+            <command name="glShadeModel"/>
+            <command name="glTexEnvf"/>
+            <command name="glTexEnvfv"/>
+            <command name="glTexEnvi"/>
+            <command name="glTexEnviv"/>
+            <command name="glTexGend"/>
+            <command name="glTexGendv"/>
+            <command name="glTexGenf"/>
+            <command name="glTexGenfv"/>
+            <command name="glTexGeni"/>
+            <command name="glTexGeniv"/>
+            <command name="glFeedbackBuffer"/>
+            <command name="glSelectBuffer"/>
+            <command name="glRenderMode"/>
+            <command name="glInitNames"/>
+            <command name="glLoadName"/>
+            <command name="glPassThrough"/>
+            <command name="glPopName"/>
+            <command name="glPushName"/>
+            <command name="glClearAccum"/>
+            <command name="glClearIndex"/>
+            <command name="glIndexMask"/>
+            <command name="glAccum"/>
+            <command name="glPopAttrib"/>
+            <command name="glPushAttrib"/>
+            <command name="glMap1d"/>
+            <command name="glMap1f"/>
+            <command name="glMap2d"/>
+            <command name="glMap2f"/>
+            <command name="glMapGrid1d"/>
+            <command name="glMapGrid1f"/>
+            <command name="glMapGrid2d"/>
+            <command name="glMapGrid2f"/>
+            <command name="glEvalCoord1d"/>
+            <command name="glEvalCoord1dv"/>
+            <command name="glEvalCoord1f"/>
+            <command name="glEvalCoord1fv"/>
+            <command name="glEvalCoord2d"/>
+            <command name="glEvalCoord2dv"/>
+            <command name="glEvalCoord2f"/>
+            <command name="glEvalCoord2fv"/>
+            <command name="glEvalMesh1"/>
+            <command name="glEvalPoint1"/>
+            <command name="glEvalMesh2"/>
+            <command name="glEvalPoint2"/>
+            <command name="glAlphaFunc"/>
+            <command name="glPixelZoom"/>
+            <command name="glPixelTransferf"/>
+            <command name="glPixelTransferi"/>
+            <command name="glPixelMapfv"/>
+            <command name="glPixelMapuiv"/>
+            <command name="glPixelMapusv"/>
+            <command name="glCopyPixels"/>
+            <command name="glDrawPixels"/>
+            <command name="glGetClipPlane"/>
+            <command name="glGetLightfv"/>
+            <command name="glGetLightiv"/>
+            <command name="glGetMapdv"/>
+            <command name="glGetMapfv"/>
+            <command name="glGetMapiv"/>
+            <command name="glGetMaterialfv"/>
+            <command name="glGetMaterialiv"/>
+            <command name="glGetPixelMapfv"/>
+            <command name="glGetPixelMapuiv"/>
+            <command name="glGetPixelMapusv"/>
+            <command name="glGetPolygonStipple"/>
+            <command name="glGetTexEnvfv"/>
+            <command name="glGetTexEnviv"/>
+            <command name="glGetTexGendv"/>
+            <command name="glGetTexGenfv"/>
+            <command name="glGetTexGeniv"/>
+            <command name="glIsList"/>
+            <command name="glFrustum"/>
+            <command name="glLoadIdentity"/>
+            <command name="glLoadMatrixf"/>
+            <command name="glLoadMatrixd"/>
+            <command name="glMatrixMode"/>
+            <command name="glMultMatrixf"/>
+            <command name="glMultMatrixd"/>
+            <command name="glOrtho"/>
+            <command name="glPopMatrix"/>
+            <command name="glPushMatrix"/>
+            <command name="glRotated"/>
+            <command name="glRotatef"/>
+            <command name="glScaled"/>
+            <command name="glScalef"/>
+            <command name="glTranslated"/>
+            <command name="glTranslatef"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_1_1" number="1.1">
+        <require>
+            <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+            <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+            <enum name="GL_COLOR_LOGIC_OP"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_OFFSET_POINT"/>
+            <enum name="GL_POLYGON_OFFSET_LINE"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_TEXTURE_BINDING_1D"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+            <enum name="GL_TEXTURE_RED_SIZE"/>
+            <enum name="GL_TEXTURE_GREEN_SIZE"/>
+            <enum name="GL_TEXTURE_BLUE_SIZE"/>
+            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_PROXY_TEXTURE_1D"/>
+            <enum name="GL_PROXY_TEXTURE_2D"/>
+            <enum name="GL_R3_G3_B2"/>
+            <enum name="GL_RGB4"/>
+            <enum name="GL_RGB5"/>
+            <enum name="GL_RGB8"/>
+            <enum name="GL_RGB10"/>
+            <enum name="GL_RGB12"/>
+            <enum name="GL_RGB16"/>
+            <enum name="GL_RGBA2"/>
+            <enum name="GL_RGBA4"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGBA8"/>
+            <enum name="GL_RGB10_A2"/>
+            <enum name="GL_RGBA12"/>
+            <enum name="GL_RGBA16"/>
+            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+            <enum name="GL_VERTEX_ARRAY_POINTER"/>
+            <enum name="GL_NORMAL_ARRAY_POINTER"/>
+            <enum name="GL_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_INDEX_ARRAY_POINTER"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+            <enum name="GL_SELECTION_BUFFER_POINTER"/>
+            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_INDEX_LOGIC_OP"/>
+            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+            <enum name="GL_SELECTION_BUFFER_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_NORMAL_ARRAY"/>
+            <enum name="GL_COLOR_ARRAY"/>
+            <enum name="GL_INDEX_ARRAY"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY"/>
+            <enum name="GL_EDGE_FLAG_ARRAY"/>
+            <enum name="GL_VERTEX_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+            <enum name="GL_NORMAL_ARRAY_TYPE"/>
+            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+            <enum name="GL_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_INDEX_ARRAY_TYPE"/>
+            <enum name="GL_INDEX_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+            <enum name="GL_TEXTURE_PRIORITY"/>
+            <enum name="GL_TEXTURE_RESIDENT"/>
+            <enum name="GL_ALPHA4"/>
+            <enum name="GL_ALPHA8"/>
+            <enum name="GL_ALPHA12"/>
+            <enum name="GL_ALPHA16"/>
+            <enum name="GL_LUMINANCE4"/>
+            <enum name="GL_LUMINANCE8"/>
+            <enum name="GL_LUMINANCE12"/>
+            <enum name="GL_LUMINANCE16"/>
+            <enum name="GL_LUMINANCE4_ALPHA4"/>
+            <enum name="GL_LUMINANCE6_ALPHA2"/>
+            <enum name="GL_LUMINANCE8_ALPHA8"/>
+            <enum name="GL_LUMINANCE12_ALPHA4"/>
+            <enum name="GL_LUMINANCE12_ALPHA12"/>
+            <enum name="GL_LUMINANCE16_ALPHA16"/>
+            <enum name="GL_INTENSITY"/>
+            <enum name="GL_INTENSITY4"/>
+            <enum name="GL_INTENSITY8"/>
+            <enum name="GL_INTENSITY12"/>
+            <enum name="GL_INTENSITY16"/>
+            <enum name="GL_V2F"/>
+            <enum name="GL_V3F"/>
+            <enum name="GL_C4UB_V2F"/>
+            <enum name="GL_C4UB_V3F"/>
+            <enum name="GL_C3F_V3F"/>
+            <enum name="GL_N3F_V3F"/>
+            <enum name="GL_C4F_N3F_V3F"/>
+            <enum name="GL_T2F_V3F"/>
+            <enum name="GL_T4F_V4F"/>
+            <enum name="GL_T2F_C4UB_V3F"/>
+            <enum name="GL_T2F_C3F_V3F"/>
+            <enum name="GL_T2F_N3F_V3F"/>
+            <enum name="GL_T2F_C4F_N3F_V3F"/>
+            <enum name="GL_T4F_C4F_N3F_V4F"/>
+            <command name="glDrawArrays"/>
+            <command name="glDrawElements"/>
+            <command name="glGetPointerv"/>
+            <command name="glPolygonOffset"/>
+            <command name="glCopyTexImage1D"/>
+            <command name="glCopyTexImage2D"/>
+            <command name="glCopyTexSubImage1D"/>
+            <command name="glCopyTexSubImage2D"/>
+            <command name="glTexSubImage1D"/>
+            <command name="glTexSubImage2D"/>
+            <command name="glBindTexture"/>
+            <command name="glDeleteTextures"/>
+            <command name="glGenTextures"/>
+            <command name="glIsTexture"/>
+            <command name="glArrayElement"/>
+            <command name="glColorPointer"/>
+            <command name="glDisableClientState"/>
+            <command name="glEdgeFlagPointer"/>
+            <command name="glEnableClientState"/>
+            <command name="glIndexPointer"/>
+            <command name="glInterleavedArrays"/>
+            <command name="glNormalPointer"/>
+            <command name="glTexCoordPointer"/>
+            <command name="glVertexPointer"/>
+            <command name="glAreTexturesResident"/>
+            <command name="glPrioritizeTextures"/>
+            <command name="glIndexub"/>
+            <command name="glIndexubv"/>
+            <command name="glPopClientAttrib"/>
+            <command name="glPushClientAttrib"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_1_2" number="1.2">
+        <require>
+            <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+            <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+            <enum name="GL_TEXTURE_BINDING_3D"/>
+            <enum name="GL_PACK_SKIP_IMAGES"/>
+            <enum name="GL_PACK_IMAGE_HEIGHT"/>
+            <enum name="GL_UNPACK_SKIP_IMAGES"/>
+            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+            <enum name="GL_TEXTURE_3D"/>
+            <enum name="GL_PROXY_TEXTURE_3D"/>
+            <enum name="GL_TEXTURE_DEPTH"/>
+            <enum name="GL_TEXTURE_WRAP_R"/>
+            <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+            <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+            <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+            <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_BGR"/>
+            <enum name="GL_BGRA"/>
+            <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+            <enum name="GL_MAX_ELEMENTS_INDICES"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL"/>
+            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+            <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+            <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_RESCALE_NORMAL"/>
+            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+            <enum name="GL_SINGLE_COLOR"/>
+            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <command name="glDrawRangeElements"/>
+            <command name="glTexImage3D"/>
+            <command name="glTexSubImage3D"/>
+            <command name="glCopyTexSubImage3D"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_1_3" number="1.3">
+        <require>
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+            <enum name="GL_ACTIVE_TEXTURE"/>
+            <enum name="GL_MULTISAMPLE"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+            <enum name="GL_SAMPLE_COVERAGE"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+            <enum name="GL_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+            <enum name="GL_COMPRESSED_RGB"/>
+            <enum name="GL_COMPRESSED_RGBA"/>
+            <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+            <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+            <enum name="GL_TEXTURE_COMPRESSED"/>
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_CLAMP_TO_BORDER"/>
+            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+            <enum name="GL_MAX_TEXTURE_UNITS"/>
+            <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+            <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+            <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+            <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+            <enum name="GL_MULTISAMPLE_BIT"/>
+            <enum name="GL_NORMAL_MAP"/>
+            <enum name="GL_REFLECTION_MAP"/>
+            <enum name="GL_COMPRESSED_ALPHA"/>
+            <enum name="GL_COMPRESSED_LUMINANCE"/>
+            <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+            <enum name="GL_COMPRESSED_INTENSITY"/>
+            <enum name="GL_COMBINE"/>
+            <enum name="GL_COMBINE_RGB"/>
+            <enum name="GL_COMBINE_ALPHA"/>
+            <enum name="GL_SOURCE0_RGB"/>
+            <enum name="GL_SOURCE1_RGB"/>
+            <enum name="GL_SOURCE2_RGB"/>
+            <enum name="GL_SOURCE0_ALPHA"/>
+            <enum name="GL_SOURCE1_ALPHA"/>
+            <enum name="GL_SOURCE2_ALPHA"/>
+            <enum name="GL_OPERAND0_RGB"/>
+            <enum name="GL_OPERAND1_RGB"/>
+            <enum name="GL_OPERAND2_RGB"/>
+            <enum name="GL_OPERAND0_ALPHA"/>
+            <enum name="GL_OPERAND1_ALPHA"/>
+            <enum name="GL_OPERAND2_ALPHA"/>
+            <enum name="GL_RGB_SCALE"/>
+            <enum name="GL_ADD_SIGNED"/>
+            <enum name="GL_INTERPOLATE"/>
+            <enum name="GL_SUBTRACT"/>
+            <enum name="GL_CONSTANT"/>
+            <enum name="GL_PRIMARY_COLOR"/>
+            <enum name="GL_PREVIOUS"/>
+            <enum name="GL_DOT3_RGB"/>
+            <enum name="GL_DOT3_RGBA"/>
+            <command name="glActiveTexture"/>
+            <command name="glSampleCoverage"/>
+            <command name="glCompressedTexImage3D"/>
+            <command name="glCompressedTexImage2D"/>
+            <command name="glCompressedTexImage1D"/>
+            <command name="glCompressedTexSubImage3D"/>
+            <command name="glCompressedTexSubImage2D"/>
+            <command name="glCompressedTexSubImage1D"/>
+            <command name="glGetCompressedTexImage"/>
+            <command name="glClientActiveTexture"/>
+            <command name="glMultiTexCoord1d"/>
+            <command name="glMultiTexCoord1dv"/>
+            <command name="glMultiTexCoord1f"/>
+            <command name="glMultiTexCoord1fv"/>
+            <command name="glMultiTexCoord1i"/>
+            <command name="glMultiTexCoord1iv"/>
+            <command name="glMultiTexCoord1s"/>
+            <command name="glMultiTexCoord1sv"/>
+            <command name="glMultiTexCoord2d"/>
+            <command name="glMultiTexCoord2dv"/>
+            <command name="glMultiTexCoord2f"/>
+            <command name="glMultiTexCoord2fv"/>
+            <command name="glMultiTexCoord2i"/>
+            <command name="glMultiTexCoord2iv"/>
+            <command name="glMultiTexCoord2s"/>
+            <command name="glMultiTexCoord2sv"/>
+            <command name="glMultiTexCoord3d"/>
+            <command name="glMultiTexCoord3dv"/>
+            <command name="glMultiTexCoord3f"/>
+            <command name="glMultiTexCoord3fv"/>
+            <command name="glMultiTexCoord3i"/>
+            <command name="glMultiTexCoord3iv"/>
+            <command name="glMultiTexCoord3s"/>
+            <command name="glMultiTexCoord3sv"/>
+            <command name="glMultiTexCoord4d"/>
+            <command name="glMultiTexCoord4dv"/>
+            <command name="glMultiTexCoord4f"/>
+            <command name="glMultiTexCoord4fv"/>
+            <command name="glMultiTexCoord4i"/>
+            <command name="glMultiTexCoord4iv"/>
+            <command name="glMultiTexCoord4s"/>
+            <command name="glMultiTexCoord4sv"/>
+            <command name="glLoadTransposeMatrixf"/>
+            <command name="glLoadTransposeMatrixd"/>
+            <command name="glMultTransposeMatrixf"/>
+            <command name="glMultTransposeMatrixd"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_1_4" number="1.4">
+        <require>
+            <enum name="GL_BLEND_DST_RGB"/>
+            <enum name="GL_BLEND_SRC_RGB"/>
+            <enum name="GL_BLEND_DST_ALPHA"/>
+            <enum name="GL_BLEND_SRC_ALPHA"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_DEPTH_COMPONENT24"/>
+            <enum name="GL_DEPTH_COMPONENT32"/>
+            <enum name="GL_MIRRORED_REPEAT"/>
+            <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+            <enum name="GL_TEXTURE_LOD_BIAS"/>
+            <enum name="GL_INCR_WRAP"/>
+            <enum name="GL_DECR_WRAP"/>
+            <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+            <enum name="GL_POINT_SIZE_MIN"/>
+            <enum name="GL_POINT_SIZE_MAX"/>
+            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_FOG_COORDINATE_SOURCE"/>
+            <enum name="GL_FOG_COORDINATE"/>
+            <enum name="GL_FRAGMENT_DEPTH"/>
+            <enum name="GL_CURRENT_FOG_COORDINATE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY"/>
+            <enum name="GL_COLOR_SUM"/>
+            <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+            <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+            <enum name="GL_DEPTH_TEXTURE_MODE"/>
+            <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+            <command name="glBlendFuncSeparate"/>
+            <command name="glMultiDrawArrays"/>
+            <command name="glMultiDrawElements"/>
+            <command name="glPointParameterf"/>
+            <command name="glPointParameterfv"/>
+            <command name="glPointParameteri"/>
+            <command name="glPointParameteriv"/>
+            <command name="glFogCoordf"/>
+            <command name="glFogCoordfv"/>
+            <command name="glFogCoordd"/>
+            <command name="glFogCoorddv"/>
+            <command name="glFogCoordPointer"/>
+            <command name="glSecondaryColor3b"/>
+            <command name="glSecondaryColor3bv"/>
+            <command name="glSecondaryColor3d"/>
+            <command name="glSecondaryColor3dv"/>
+            <command name="glSecondaryColor3f"/>
+            <command name="glSecondaryColor3fv"/>
+            <command name="glSecondaryColor3i"/>
+            <command name="glSecondaryColor3iv"/>
+            <command name="glSecondaryColor3s"/>
+            <command name="glSecondaryColor3sv"/>
+            <command name="glSecondaryColor3ub"/>
+            <command name="glSecondaryColor3ubv"/>
+            <command name="glSecondaryColor3ui"/>
+            <command name="glSecondaryColor3uiv"/>
+            <command name="glSecondaryColor3us"/>
+            <command name="glSecondaryColor3usv"/>
+            <command name="glSecondaryColorPointer"/>
+            <command name="glWindowPos2d"/>
+            <command name="glWindowPos2dv"/>
+            <command name="glWindowPos2f"/>
+            <command name="glWindowPos2fv"/>
+            <command name="glWindowPos2i"/>
+            <command name="glWindowPos2iv"/>
+            <command name="glWindowPos2s"/>
+            <command name="glWindowPos2sv"/>
+            <command name="glWindowPos3d"/>
+            <command name="glWindowPos3dv"/>
+            <command name="glWindowPos3f"/>
+            <command name="glWindowPos3fv"/>
+            <command name="glWindowPos3i"/>
+            <command name="glWindowPos3iv"/>
+            <command name="glWindowPos3s"/>
+            <command name="glWindowPos3sv"/>
+        </require>
+        <require comment="Promoted from ARB_imaging subset to core">
+            <enum name="GL_BLEND_COLOR"/>
+            <enum name="GL_BLEND_EQUATION"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+            <enum name="GL_MIN"/>
+            <enum name="GL_MAX"/>
+            <command name="glBlendColor"/>
+            <command name="glBlendEquation"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_1_5" number="1.5">
+        <require>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_USAGE"/>
+            <enum name="GL_QUERY_COUNTER_BITS"/>
+            <enum name="GL_CURRENT_QUERY"/>
+            <enum name="GL_QUERY_RESULT"/>
+            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_READ_ONLY"/>
+            <enum name="GL_WRITE_ONLY"/>
+            <enum name="GL_READ_WRITE"/>
+            <enum name="GL_BUFFER_ACCESS"/>
+            <enum name="GL_BUFFER_MAPPED"/>
+            <enum name="GL_BUFFER_MAP_POINTER"/>
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STREAM_READ"/>
+            <enum name="GL_STREAM_COPY"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_STATIC_READ"/>
+            <enum name="GL_STATIC_COPY"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_DYNAMIC_READ"/>
+            <enum name="GL_DYNAMIC_COPY"/>
+            <enum name="GL_SAMPLES_PASSED"/>
+            <enum name="GL_SRC1_ALPHA"/>
+            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_FOG_COORD_SRC"/>
+            <enum name="GL_FOG_COORD"/>
+            <enum name="GL_CURRENT_FOG_COORD"/>
+            <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+            <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+            <enum name="GL_FOG_COORD_ARRAY"/>
+            <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_SRC0_RGB"/>
+            <enum name="GL_SRC1_RGB"/>
+            <enum name="GL_SRC2_RGB"/>
+            <enum name="GL_SRC0_ALPHA"/>
+            <enum name="GL_SRC2_ALPHA"/>
+            <command name="glGenQueries"/>
+            <command name="glDeleteQueries"/>
+            <command name="glIsQuery"/>
+            <command name="glBeginQuery"/>
+            <command name="glEndQuery"/>
+            <command name="glGetQueryiv"/>
+            <command name="glGetQueryObjectiv"/>
+            <command name="glGetQueryObjectuiv"/>
+            <command name="glBindBuffer"/>
+            <command name="glDeleteBuffers"/>
+            <command name="glGenBuffers"/>
+            <command name="glIsBuffer"/>
+            <command name="glBufferData"/>
+            <command name="glBufferSubData"/>
+            <command name="glGetBufferSubData"/>
+            <command name="glMapBuffer"/>
+            <command name="glUnmapBuffer"/>
+            <command name="glGetBufferParameteriv"/>
+            <command name="glGetBufferPointerv"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_2_0" number="2.0">
+        <require>
+            <enum name="GL_BLEND_EQUATION_RGB"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+            <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+            <enum name="GL_STENCIL_BACK_FUNC"/>
+            <enum name="GL_STENCIL_BACK_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+            <enum name="GL_MAX_DRAW_BUFFERS"/>
+            <enum name="GL_DRAW_BUFFER0"/>
+            <enum name="GL_DRAW_BUFFER1"/>
+            <enum name="GL_DRAW_BUFFER2"/>
+            <enum name="GL_DRAW_BUFFER3"/>
+            <enum name="GL_DRAW_BUFFER4"/>
+            <enum name="GL_DRAW_BUFFER5"/>
+            <enum name="GL_DRAW_BUFFER6"/>
+            <enum name="GL_DRAW_BUFFER7"/>
+            <enum name="GL_DRAW_BUFFER8"/>
+            <enum name="GL_DRAW_BUFFER9"/>
+            <enum name="GL_DRAW_BUFFER10"/>
+            <enum name="GL_DRAW_BUFFER11"/>
+            <enum name="GL_DRAW_BUFFER12"/>
+            <enum name="GL_DRAW_BUFFER13"/>
+            <enum name="GL_DRAW_BUFFER14"/>
+            <enum name="GL_DRAW_BUFFER15"/>
+            <enum name="GL_BLEND_EQUATION_ALPHA"/>
+            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_VARYING_FLOATS"/>
+            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_SHADER_TYPE"/>
+            <enum name="GL_FLOAT_VEC2"/>
+            <enum name="GL_FLOAT_VEC3"/>
+            <enum name="GL_FLOAT_VEC4"/>
+            <enum name="GL_INT_VEC2"/>
+            <enum name="GL_INT_VEC3"/>
+            <enum name="GL_INT_VEC4"/>
+            <enum name="GL_BOOL"/>
+            <enum name="GL_BOOL_VEC2"/>
+            <enum name="GL_BOOL_VEC3"/>
+            <enum name="GL_BOOL_VEC4"/>
+            <enum name="GL_FLOAT_MAT2"/>
+            <enum name="GL_FLOAT_MAT3"/>
+            <enum name="GL_FLOAT_MAT4"/>
+            <enum name="GL_SAMPLER_1D"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_SAMPLER_3D"/>
+            <enum name="GL_SAMPLER_CUBE"/>
+            <enum name="GL_SAMPLER_1D_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_SHADOW"/>
+            <enum name="GL_DELETE_STATUS"/>
+            <enum name="GL_COMPILE_STATUS"/>
+            <enum name="GL_LINK_STATUS"/>
+            <enum name="GL_VALIDATE_STATUS"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+            <enum name="GL_ATTACHED_SHADERS"/>
+            <enum name="GL_ACTIVE_UNIFORMS"/>
+            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+            <enum name="GL_SHADER_SOURCE_LENGTH"/>
+            <enum name="GL_ACTIVE_ATTRIBUTES"/>
+            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+            <enum name="GL_CURRENT_PROGRAM"/>
+            <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+            <enum name="GL_LOWER_LEFT"/>
+            <enum name="GL_UPPER_LEFT"/>
+            <enum name="GL_STENCIL_BACK_REF"/>
+            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+            <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+            <enum name="GL_POINT_SPRITE"/>
+            <enum name="GL_COORD_REPLACE"/>
+            <enum name="GL_MAX_TEXTURE_COORDS"/>
+            <command name="glBlendEquationSeparate"/>
+            <command name="glDrawBuffers"/>
+            <command name="glStencilOpSeparate"/>
+            <command name="glStencilFuncSeparate"/>
+            <command name="glStencilMaskSeparate"/>
+            <command name="glAttachShader"/>
+            <command name="glBindAttribLocation"/>
+            <command name="glCompileShader"/>
+            <command name="glCreateProgram"/>
+            <command name="glCreateShader"/>
+            <command name="glDeleteProgram"/>
+            <command name="glDeleteShader"/>
+            <command name="glDetachShader"/>
+            <command name="glDisableVertexAttribArray"/>
+            <command name="glEnableVertexAttribArray"/>
+            <command name="glGetActiveAttrib"/>
+            <command name="glGetActiveUniform"/>
+            <command name="glGetAttachedShaders"/>
+            <command name="glGetAttribLocation"/>
+            <command name="glGetProgramiv"/>
+            <command name="glGetProgramInfoLog"/>
+            <command name="glGetShaderiv"/>
+            <command name="glGetShaderInfoLog"/>
+            <command name="glGetShaderSource"/>
+            <command name="glGetUniformLocation"/>
+            <command name="glGetUniformfv"/>
+            <command name="glGetUniformiv"/>
+            <command name="glGetVertexAttribdv"/>
+            <command name="glGetVertexAttribfv"/>
+            <command name="glGetVertexAttribiv"/>
+            <command name="glGetVertexAttribPointerv"/>
+            <command name="glIsProgram"/>
+            <command name="glIsShader"/>
+            <command name="glLinkProgram"/>
+            <command name="glShaderSource"/>
+            <command name="glUseProgram"/>
+            <command name="glUniform1f"/>
+            <command name="glUniform2f"/>
+            <command name="glUniform3f"/>
+            <command name="glUniform4f"/>
+            <command name="glUniform1i"/>
+            <command name="glUniform2i"/>
+            <command name="glUniform3i"/>
+            <command name="glUniform4i"/>
+            <command name="glUniform1fv"/>
+            <command name="glUniform2fv"/>
+            <command name="glUniform3fv"/>
+            <command name="glUniform4fv"/>
+            <command name="glUniform1iv"/>
+            <command name="glUniform2iv"/>
+            <command name="glUniform3iv"/>
+            <command name="glUniform4iv"/>
+            <command name="glUniformMatrix2fv"/>
+            <command name="glUniformMatrix3fv"/>
+            <command name="glUniformMatrix4fv"/>
+            <command name="glValidateProgram"/>
+            <command name="glVertexAttrib1d"/>
+            <command name="glVertexAttrib1dv"/>
+            <command name="glVertexAttrib1f"/>
+            <command name="glVertexAttrib1fv"/>
+            <command name="glVertexAttrib1s"/>
+            <command name="glVertexAttrib1sv"/>
+            <command name="glVertexAttrib2d"/>
+            <command name="glVertexAttrib2dv"/>
+            <command name="glVertexAttrib2f"/>
+            <command name="glVertexAttrib2fv"/>
+            <command name="glVertexAttrib2s"/>
+            <command name="glVertexAttrib2sv"/>
+            <command name="glVertexAttrib3d"/>
+            <command name="glVertexAttrib3dv"/>
+            <command name="glVertexAttrib3f"/>
+            <command name="glVertexAttrib3fv"/>
+            <command name="glVertexAttrib3s"/>
+            <command name="glVertexAttrib3sv"/>
+            <command name="glVertexAttrib4Nbv"/>
+            <command name="glVertexAttrib4Niv"/>
+            <command name="glVertexAttrib4Nsv"/>
+            <command name="glVertexAttrib4Nub"/>
+            <command name="glVertexAttrib4Nubv"/>
+            <command name="glVertexAttrib4Nuiv"/>
+            <command name="glVertexAttrib4Nusv"/>
+            <command name="glVertexAttrib4bv"/>
+            <command name="glVertexAttrib4d"/>
+            <command name="glVertexAttrib4dv"/>
+            <command name="glVertexAttrib4f"/>
+            <command name="glVertexAttrib4fv"/>
+            <command name="glVertexAttrib4iv"/>
+            <command name="glVertexAttrib4s"/>
+            <command name="glVertexAttrib4sv"/>
+            <command name="glVertexAttrib4ubv"/>
+            <command name="glVertexAttrib4uiv"/>
+            <command name="glVertexAttrib4usv"/>
+            <command name="glVertexAttribPointer"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_2_1" number="2.1">
+        <require>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+            <enum name="GL_FLOAT_MAT2x3"/>
+            <enum name="GL_FLOAT_MAT2x4"/>
+            <enum name="GL_FLOAT_MAT3x2"/>
+            <enum name="GL_FLOAT_MAT3x4"/>
+            <enum name="GL_FLOAT_MAT4x2"/>
+            <enum name="GL_FLOAT_MAT4x3"/>
+            <enum name="GL_SRGB"/>
+            <enum name="GL_SRGB8"/>
+            <enum name="GL_SRGB_ALPHA"/>
+            <enum name="GL_SRGB8_ALPHA8"/>
+            <enum name="GL_COMPRESSED_SRGB"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+            <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+            <enum name="GL_SLUMINANCE_ALPHA"/>
+            <enum name="GL_SLUMINANCE8_ALPHA8"/>
+            <enum name="GL_SLUMINANCE"/>
+            <enum name="GL_SLUMINANCE8"/>
+            <enum name="GL_COMPRESSED_SLUMINANCE"/>
+            <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+            <command name="glUniformMatrix2x3fv"/>
+            <command name="glUniformMatrix3x2fv"/>
+            <command name="glUniformMatrix2x4fv"/>
+            <command name="glUniformMatrix4x2fv"/>
+            <command name="glUniformMatrix3x4fv"/>
+            <command name="glUniformMatrix4x3fv"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_3_0" number="3.0">
+        <require>
+            <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+            <enum name="GL_CLIP_DISTANCE0"/>
+            <enum name="GL_CLIP_DISTANCE1"/>
+            <enum name="GL_CLIP_DISTANCE2"/>
+            <enum name="GL_CLIP_DISTANCE3"/>
+            <enum name="GL_CLIP_DISTANCE4"/>
+            <enum name="GL_CLIP_DISTANCE5"/>
+            <enum name="GL_CLIP_DISTANCE6"/>
+            <enum name="GL_CLIP_DISTANCE7"/>
+            <enum name="GL_MAX_CLIP_DISTANCES"/>
+            <enum name="GL_MAJOR_VERSION"/>
+            <enum name="GL_MINOR_VERSION"/>
+            <enum name="GL_NUM_EXTENSIONS"/>
+            <enum name="GL_CONTEXT_FLAGS"/>
+            <enum name="GL_COMPRESSED_RED"/>
+            <enum name="GL_COMPRESSED_RG"/>
+            <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+            <enum name="GL_RGBA32F"/>
+            <enum name="GL_RGB32F"/>
+            <enum name="GL_RGBA16F"/>
+            <enum name="GL_RGB16F"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+            <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+            <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+            <enum name="GL_CLAMP_READ_COLOR"/>
+            <enum name="GL_FIXED_ONLY"/>
+            <enum name="GL_MAX_VARYING_COMPONENTS"/>
+            <enum name="GL_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+            <enum name="GL_R11F_G11F_B10F"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+            <enum name="GL_RGB9_E5"/>
+            <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+            <enum name="GL_TEXTURE_SHARED_SIZE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_PRIMITIVES_GENERATED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+            <enum name="GL_RASTERIZER_DISCARD"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+            <enum name="GL_INTERLEAVED_ATTRIBS"/>
+            <enum name="GL_SEPARATE_ATTRIBS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+            <enum name="GL_RGBA32UI"/>
+            <enum name="GL_RGB32UI"/>
+            <enum name="GL_RGBA16UI"/>
+            <enum name="GL_RGB16UI"/>
+            <enum name="GL_RGBA8UI"/>
+            <enum name="GL_RGB8UI"/>
+            <enum name="GL_RGBA32I"/>
+            <enum name="GL_RGB32I"/>
+            <enum name="GL_RGBA16I"/>
+            <enum name="GL_RGB16I"/>
+            <enum name="GL_RGBA8I"/>
+            <enum name="GL_RGB8I"/>
+            <enum name="GL_RED_INTEGER"/>
+            <enum name="GL_GREEN_INTEGER"/>
+            <enum name="GL_BLUE_INTEGER"/>
+            <enum name="GL_RGB_INTEGER"/>
+            <enum name="GL_RGBA_INTEGER"/>
+            <enum name="GL_BGR_INTEGER"/>
+            <enum name="GL_BGRA_INTEGER"/>
+            <enum name="GL_SAMPLER_1D_ARRAY"/>
+            <enum name="GL_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+            <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+            <enum name="GL_UNSIGNED_INT_VEC2"/>
+            <enum name="GL_UNSIGNED_INT_VEC3"/>
+            <enum name="GL_UNSIGNED_INT_VEC4"/>
+            <enum name="GL_INT_SAMPLER_1D"/>
+            <enum name="GL_INT_SAMPLER_2D"/>
+            <enum name="GL_INT_SAMPLER_3D"/>
+            <enum name="GL_INT_SAMPLER_CUBE"/>
+            <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+            <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_QUERY_WAIT"/>
+            <enum name="GL_QUERY_NO_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+            <enum name="GL_BUFFER_MAP_LENGTH"/>
+            <enum name="GL_BUFFER_MAP_OFFSET"/>
+            <command name="glColorMaski"/>
+            <command name="glGetBooleani_v"/>
+            <command name="glGetIntegeri_v"/>
+            <command name="glEnablei"/>
+            <command name="glDisablei"/>
+            <command name="glIsEnabledi"/>
+            <command name="glBeginTransformFeedback"/>
+            <command name="glEndTransformFeedback"/>
+            <command name="glBindBufferRange"/>
+            <command name="glBindBufferBase"/>
+            <command name="glTransformFeedbackVaryings"/>
+            <command name="glGetTransformFeedbackVarying"/>
+            <command name="glClampColor"/>
+            <command name="glBeginConditionalRender"/>
+            <command name="glEndConditionalRender"/>
+            <command name="glVertexAttribIPointer"/>
+            <command name="glGetVertexAttribIiv"/>
+            <command name="glGetVertexAttribIuiv"/>
+            <command name="glVertexAttribI1i"/>
+            <command name="glVertexAttribI2i"/>
+            <command name="glVertexAttribI3i"/>
+            <command name="glVertexAttribI4i"/>
+            <command name="glVertexAttribI1ui"/>
+            <command name="glVertexAttribI2ui"/>
+            <command name="glVertexAttribI3ui"/>
+            <command name="glVertexAttribI4ui"/>
+            <command name="glVertexAttribI1iv"/>
+            <command name="glVertexAttribI2iv"/>
+            <command name="glVertexAttribI3iv"/>
+            <command name="glVertexAttribI4iv"/>
+            <command name="glVertexAttribI1uiv"/>
+            <command name="glVertexAttribI2uiv"/>
+            <command name="glVertexAttribI3uiv"/>
+            <command name="glVertexAttribI4uiv"/>
+            <command name="glVertexAttribI4bv"/>
+            <command name="glVertexAttribI4sv"/>
+            <command name="glVertexAttribI4ubv"/>
+            <command name="glVertexAttribI4usv"/>
+            <command name="glGetUniformuiv"/>
+            <command name="glBindFragDataLocation"/>
+            <command name="glGetFragDataLocation"/>
+            <command name="glUniform1ui"/>
+            <command name="glUniform2ui"/>
+            <command name="glUniform3ui"/>
+            <command name="glUniform4ui"/>
+            <command name="glUniform1uiv"/>
+            <command name="glUniform2uiv"/>
+            <command name="glUniform3uiv"/>
+            <command name="glUniform4uiv"/>
+            <command name="glTexParameterIiv"/>
+            <command name="glTexParameterIuiv"/>
+            <command name="glGetTexParameterIiv"/>
+            <command name="glGetTexParameterIuiv"/>
+            <command name="glClearBufferiv"/>
+            <command name="glClearBufferuiv"/>
+            <command name="glClearBufferfv"/>
+            <command name="glClearBufferfi"/>
+            <command name="glGetStringi"/>
+        </require>
+        <require comment="Reuse ARB_depth_buffer_float">
+            <enum name="GL_DEPTH_COMPONENT32F"/>
+            <enum name="GL_DEPTH32F_STENCIL8"/>
+            <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+        </require>
+        <require comment="Reuse ARB_framebuffer_object">
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+            <enum name="GL_DEPTH_STENCIL"/>
+            <enum name="GL_UNSIGNED_INT_24_8"/>
+            <enum name="GL_DEPTH24_STENCIL8"/>
+            <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+            <enum name="GL_TEXTURE_RED_TYPE"/>
+            <enum name="GL_TEXTURE_GREEN_TYPE"/>
+            <enum name="GL_TEXTURE_BLUE_TYPE"/>
+            <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+            <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+            <enum name="GL_UNSIGNED_NORMALIZED"/>
+            <enum name="GL_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_BINDING"/>
+            <enum name="GL_READ_FRAMEBUFFER"/>
+            <enum name="GL_DRAW_FRAMEBUFFER"/>
+            <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_STENCIL_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_STENCIL_INDEX1"/>
+            <enum name="GL_STENCIL_INDEX4"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+            <enum name="GL_STENCIL_INDEX16"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_MAX_SAMPLES"/>
+            <command name="glIsRenderbuffer"/>
+            <command name="glBindRenderbuffer"/>
+            <command name="glDeleteRenderbuffers"/>
+            <command name="glGenRenderbuffers"/>
+            <command name="glRenderbufferStorage"/>
+            <command name="glGetRenderbufferParameteriv"/>
+            <command name="glIsFramebuffer"/>
+            <command name="glBindFramebuffer"/>
+            <command name="glDeleteFramebuffers"/>
+            <command name="glGenFramebuffers"/>
+            <command name="glCheckFramebufferStatus"/>
+            <command name="glFramebufferTexture1D"/>
+            <command name="glFramebufferTexture2D"/>
+            <command name="glFramebufferTexture3D"/>
+            <command name="glFramebufferRenderbuffer"/>
+            <command name="glGetFramebufferAttachmentParameteriv"/>
+            <command name="glGenerateMipmap"/>
+            <command name="glBlitFramebuffer"/>
+            <command name="glRenderbufferStorageMultisample"/>
+            <command name="glFramebufferTextureLayer"/>
+        </require>
+        <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
+            <enum name="GL_INDEX"/>
+            <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+            <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+        </require>
+        <require comment="Reuse ARB_framebuffer_sRGB">
+            <enum name="GL_FRAMEBUFFER_SRGB"/>
+        </require>
+        <require comment="Reuse ARB_half_float_vertex">
+            <type name="GLhalf"/>
+            <enum name="GL_HALF_FLOAT"/>
+        </require>
+        <require comment="Reuse ARB_map_buffer_range">
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+            <command name="glMapBufferRange"/>
+            <command name="glFlushMappedBufferRange"/>
+        </require>
+        <require comment="Reuse ARB_texture_compression_rgtc">
+            <enum name="GL_COMPRESSED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_RG_RGTC2"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+        </require>
+        <require comment="Reuse ARB_texture_rg">
+            <enum name="GL_RG"/>
+            <enum name="GL_RG_INTEGER"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_R16"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_RG16"/>
+            <enum name="GL_R16F"/>
+            <enum name="GL_R32F"/>
+            <enum name="GL_RG16F"/>
+            <enum name="GL_RG32F"/>
+            <enum name="GL_R8I"/>
+            <enum name="GL_R8UI"/>
+            <enum name="GL_R16I"/>
+            <enum name="GL_R16UI"/>
+            <enum name="GL_R32I"/>
+            <enum name="GL_R32UI"/>
+            <enum name="GL_RG8I"/>
+            <enum name="GL_RG8UI"/>
+            <enum name="GL_RG16I"/>
+            <enum name="GL_RG16UI"/>
+            <enum name="GL_RG32I"/>
+            <enum name="GL_RG32UI"/>
+        </require>
+        <require comment="Reuse ARB_vertex_array_object">
+            <enum name="GL_VERTEX_ARRAY_BINDING"/>
+            <enum name="GL_CLAMP_VERTEX_COLOR"/>
+            <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+            <enum name="GL_ALPHA_INTEGER"/>
+            <command name="glBindVertexArray"/>
+            <command name="glDeleteVertexArrays"/>
+            <command name="glGenVertexArrays"/>
+            <command name="glIsVertexArray"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_3_1" number="3.1">
+        <require>
+            <enum name="GL_SAMPLER_2D_RECT"/>
+            <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+            <enum name="GL_SAMPLER_BUFFER"/>
+            <enum name="GL_INT_SAMPLER_2D_RECT"/>
+            <enum name="GL_INT_SAMPLER_BUFFER"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+            <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+            <enum name="GL_TEXTURE_RECTANGLE"/>
+            <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+            <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+            <enum name="GL_R8_SNORM"/>
+            <enum name="GL_RG8_SNORM"/>
+            <enum name="GL_RGB8_SNORM"/>
+            <enum name="GL_RGBA8_SNORM"/>
+            <enum name="GL_R16_SNORM"/>
+            <enum name="GL_RG16_SNORM"/>
+            <enum name="GL_RGB16_SNORM"/>
+            <enum name="GL_RGBA16_SNORM"/>
+            <enum name="GL_SIGNED_NORMALIZED"/>
+            <enum name="GL_PRIMITIVE_RESTART"/>
+            <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
+            <command name="glDrawArraysInstanced"/>
+            <command name="glDrawElementsInstanced"/>
+            <command name="glTexBuffer"/>
+            <command name="glPrimitiveRestartIndex"/>
+        </require>
+        <require comment="Reuse ARB_copy_buffer">
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <command name="glCopyBufferSubData"/>
+        </require>
+        <require comment="Reuse ARB_uniform_buffer_object">
+            <enum name="GL_UNIFORM_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+            <enum name="GL_UNIFORM_BUFFER_START"/>
+            <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+            <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+            <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+            <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+            <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+            <enum name="GL_UNIFORM_TYPE"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+            <enum name="GL_UNIFORM_OFFSET"/>
+            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_INVALID_INDEX"/>
+            <command name="glGetUniformIndices"/>
+            <command name="glGetActiveUniformsiv"/>
+            <command name="glGetActiveUniformName"/>
+            <command name="glGetUniformBlockIndex"/>
+            <command name="glGetActiveUniformBlockiv"/>
+            <command name="glGetActiveUniformBlockName"/>
+            <command name="glUniformBlockBinding"/>
+            <command name="glBindBufferRange"/>
+            <command name="glBindBufferBase"/>
+            <command name="glGetIntegeri_v"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_3_2" number="3.2">
+        <require>
+            <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+            <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+            <enum name="GL_LINES_ADJACENCY"/>
+            <enum name="GL_LINE_STRIP_ADJACENCY"/>
+            <enum name="GL_TRIANGLES_ADJACENCY"/>
+            <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+            <enum name="GL_PROGRAM_POINT_SIZE"/>
+            <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+            <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+            <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+            <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+            <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+            <enum name="GL_CONTEXT_PROFILE_MASK"/>
+        </require>
+        <require comment="Reuse ARB_depth_clamp">
+            <enum name="GL_DEPTH_CLAMP"/>
+        </require>
+        <require comment="Reuse ARB_draw_elements_base_vertex">
+            <command name="glDrawElementsBaseVertex"/>
+            <command name="glDrawRangeElementsBaseVertex"/>
+            <command name="glDrawElementsInstancedBaseVertex"/>
+            <command name="glMultiDrawElementsBaseVertex"/>
+        </require>
+        <require comment="Reuse ARB_fragment_coord_conventions (none)">
+        </require>
+        <require comment="Reuse ARB_provoking_vertex">
+            <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+            <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+            <enum name="GL_LAST_VERTEX_CONVENTION"/>
+            <enum name="GL_PROVOKING_VERTEX"/>
+            <command name="glProvokingVertex"/>
+        </require>
+        <require comment="Reuse ARB_seamless_cube_map">
+            <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+        </require>
+        <require comment="Reuse ARB_sync">
+            <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+            <enum name="GL_OBJECT_TYPE"/>
+            <enum name="GL_SYNC_CONDITION"/>
+            <enum name="GL_SYNC_STATUS"/>
+            <enum name="GL_SYNC_FLAGS"/>
+            <enum name="GL_SYNC_FENCE"/>
+            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+            <enum name="GL_UNSIGNALED"/>
+            <enum name="GL_SIGNALED"/>
+            <enum name="GL_ALREADY_SIGNALED"/>
+            <enum name="GL_TIMEOUT_EXPIRED"/>
+            <enum name="GL_CONDITION_SATISFIED"/>
+            <enum name="GL_WAIT_FAILED"/>
+            <enum name="GL_TIMEOUT_IGNORED"/>
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+            <command name="glFenceSync"/>
+            <command name="glIsSync"/>
+            <command name="glDeleteSync"/>
+            <command name="glClientWaitSync"/>
+            <command name="glWaitSync"/>
+            <command name="glGetInteger64v"/>
+            <command name="glGetSynciv"/>
+        </require>
+        <require comment="Reuse ARB_texture_multisample">
+            <enum name="GL_SAMPLE_POSITION"/>
+            <enum name="GL_SAMPLE_MASK"/>
+            <enum name="GL_SAMPLE_MASK_VALUE"/>
+            <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_TEXTURE_SAMPLES"/>
+            <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+            <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+            <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+            <enum name="GL_MAX_INTEGER_SAMPLES"/>
+            <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
+            <command name="glGetInteger64i_v"/>
+            <command name="glGetBufferParameteri64v"/>
+            <command name="glFramebufferTexture"/>
+            <command name="glTexImage2DMultisample"/>
+            <command name="glTexImage3DMultisample"/>
+            <command name="glGetMultisamplefv"/>
+            <command name="glSampleMaski"/>
+        </require>
+        <!-- OpenGL 3.2 is where core and compatibility profiles were first
+             introduced, so many, many things were removed from the core
+             profile in this version. A few were reintroduced later (e.g.
+             GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
+             functionality). -->
+        <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
+            <command name="glNewList"/>
+            <command name="glEndList"/>
+            <command name="glCallList"/>
+            <command name="glCallLists"/>
+            <command name="glDeleteLists"/>
+            <command name="glGenLists"/>
+            <command name="glListBase"/>
+            <command name="glBegin"/>
+            <command name="glBitmap"/>
+            <command name="glColor3b"/>
+            <command name="glColor3bv"/>
+            <command name="glColor3d"/>
+            <command name="glColor3dv"/>
+            <command name="glColor3f"/>
+            <command name="glColor3fv"/>
+            <command name="glColor3i"/>
+            <command name="glColor3iv"/>
+            <command name="glColor3s"/>
+            <command name="glColor3sv"/>
+            <command name="glColor3ub"/>
+            <command name="glColor3ubv"/>
+            <command name="glColor3ui"/>
+            <command name="glColor3uiv"/>
+            <command name="glColor3us"/>
+            <command name="glColor3usv"/>
+            <command name="glColor4b"/>
+            <command name="glColor4bv"/>
+            <command name="glColor4d"/>
+            <command name="glColor4dv"/>
+            <command name="glColor4f"/>
+            <command name="glColor4fv"/>
+            <command name="glColor4i"/>
+            <command name="glColor4iv"/>
+            <command name="glColor4s"/>
+            <command name="glColor4sv"/>
+            <command name="glColor4ub"/>
+            <command name="glColor4ubv"/>
+            <command name="glColor4ui"/>
+            <command name="glColor4uiv"/>
+            <command name="glColor4us"/>
+            <command name="glColor4usv"/>
+            <command name="glEdgeFlag"/>
+            <command name="glEdgeFlagv"/>
+            <command name="glEnd"/>
+            <command name="glIndexd"/>
+            <command name="glIndexdv"/>
+            <command name="glIndexf"/>
+            <command name="glIndexfv"/>
+            <command name="glIndexi"/>
+            <command name="glIndexiv"/>
+            <command name="glIndexs"/>
+            <command name="glIndexsv"/>
+            <command name="glNormal3b"/>
+            <command name="glNormal3bv"/>
+            <command name="glNormal3d"/>
+            <command name="glNormal3dv"/>
+            <command name="glNormal3f"/>
+            <command name="glNormal3fv"/>
+            <command name="glNormal3i"/>
+            <command name="glNormal3iv"/>
+            <command name="glNormal3s"/>
+            <command name="glNormal3sv"/>
+            <command name="glRasterPos2d"/>
+            <command name="glRasterPos2dv"/>
+            <command name="glRasterPos2f"/>
+            <command name="glRasterPos2fv"/>
+            <command name="glRasterPos2i"/>
+            <command name="glRasterPos2iv"/>
+            <command name="glRasterPos2s"/>
+            <command name="glRasterPos2sv"/>
+            <command name="glRasterPos3d"/>
+            <command name="glRasterPos3dv"/>
+            <command name="glRasterPos3f"/>
+            <command name="glRasterPos3fv"/>
+            <command name="glRasterPos3i"/>
+            <command name="glRasterPos3iv"/>
+            <command name="glRasterPos3s"/>
+            <command name="glRasterPos3sv"/>
+            <command name="glRasterPos4d"/>
+            <command name="glRasterPos4dv"/>
+            <command name="glRasterPos4f"/>
+            <command name="glRasterPos4fv"/>
+            <command name="glRasterPos4i"/>
+            <command name="glRasterPos4iv"/>
+            <command name="glRasterPos4s"/>
+            <command name="glRasterPos4sv"/>
+            <command name="glRectd"/>
+            <command name="glRectdv"/>
+            <command name="glRectf"/>
+            <command name="glRectfv"/>
+            <command name="glRecti"/>
+            <command name="glRectiv"/>
+            <command name="glRects"/>
+            <command name="glRectsv"/>
+            <command name="glTexCoord1d"/>
+            <command name="glTexCoord1dv"/>
+            <command name="glTexCoord1f"/>
+            <command name="glTexCoord1fv"/>
+            <command name="glTexCoord1i"/>
+            <command name="glTexCoord1iv"/>
+            <command name="glTexCoord1s"/>
+            <command name="glTexCoord1sv"/>
+            <command name="glTexCoord2d"/>
+            <command name="glTexCoord2dv"/>
+            <command name="glTexCoord2f"/>
+            <command name="glTexCoord2fv"/>
+            <command name="glTexCoord2i"/>
+            <command name="glTexCoord2iv"/>
+            <command name="glTexCoord2s"/>
+            <command name="glTexCoord2sv"/>
+            <command name="glTexCoord3d"/>
+            <command name="glTexCoord3dv"/>
+            <command name="glTexCoord3f"/>
+            <command name="glTexCoord3fv"/>
+            <command name="glTexCoord3i"/>
+            <command name="glTexCoord3iv"/>
+            <command name="glTexCoord3s"/>
+            <command name="glTexCoord3sv"/>
+            <command name="glTexCoord4d"/>
+            <command name="glTexCoord4dv"/>
+            <command name="glTexCoord4f"/>
+            <command name="glTexCoord4fv"/>
+            <command name="glTexCoord4i"/>
+            <command name="glTexCoord4iv"/>
+            <command name="glTexCoord4s"/>
+            <command name="glTexCoord4sv"/>
+            <command name="glVertex2d"/>
+            <command name="glVertex2dv"/>
+            <command name="glVertex2f"/>
+            <command name="glVertex2fv"/>
+            <command name="glVertex2i"/>
+            <command name="glVertex2iv"/>
+            <command name="glVertex2s"/>
+            <command name="glVertex2sv"/>
+            <command name="glVertex3d"/>
+            <command name="glVertex3dv"/>
+            <command name="glVertex3f"/>
+            <command name="glVertex3fv"/>
+            <command name="glVertex3i"/>
+            <command name="glVertex3iv"/>
+            <command name="glVertex3s"/>
+            <command name="glVertex3sv"/>
+            <command name="glVertex4d"/>
+            <command name="glVertex4dv"/>
+            <command name="glVertex4f"/>
+            <command name="glVertex4fv"/>
+            <command name="glVertex4i"/>
+            <command name="glVertex4iv"/>
+            <command name="glVertex4s"/>
+            <command name="glVertex4sv"/>
+            <command name="glClipPlane"/>
+            <command name="glColorMaterial"/>
+            <command name="glFogf"/>
+            <command name="glFogfv"/>
+            <command name="glFogi"/>
+            <command name="glFogiv"/>
+            <command name="glLightf"/>
+            <command name="glLightfv"/>
+            <command name="glLighti"/>
+            <command name="glLightiv"/>
+            <command name="glLightModelf"/>
+            <command name="glLightModelfv"/>
+            <command name="glLightModeli"/>
+            <command name="glLightModeliv"/>
+            <command name="glLineStipple"/>
+            <command name="glMaterialf"/>
+            <command name="glMaterialfv"/>
+            <command name="glMateriali"/>
+            <command name="glMaterialiv"/>
+            <command name="glPolygonStipple"/>
+            <command name="glShadeModel"/>
+            <command name="glTexEnvf"/>
+            <command name="glTexEnvfv"/>
+            <command name="glTexEnvi"/>
+            <command name="glTexEnviv"/>
+            <command name="glTexGend"/>
+            <command name="glTexGendv"/>
+            <command name="glTexGenf"/>
+            <command name="glTexGenfv"/>
+            <command name="glTexGeni"/>
+            <command name="glTexGeniv"/>
+            <command name="glFeedbackBuffer"/>
+            <command name="glSelectBuffer"/>
+            <command name="glRenderMode"/>
+            <command name="glInitNames"/>
+            <command name="glLoadName"/>
+            <command name="glPassThrough"/>
+            <command name="glPopName"/>
+            <command name="glPushName"/>
+            <command name="glClearAccum"/>
+            <command name="glClearIndex"/>
+            <command name="glIndexMask"/>
+            <command name="glAccum"/>
+            <command name="glPopAttrib"/>
+            <command name="glPushAttrib"/>
+            <command name="glMap1d"/>
+            <command name="glMap1f"/>
+            <command name="glMap2d"/>
+            <command name="glMap2f"/>
+            <command name="glMapGrid1d"/>
+            <command name="glMapGrid1f"/>
+            <command name="glMapGrid2d"/>
+            <command name="glMapGrid2f"/>
+            <command name="glEvalCoord1d"/>
+            <command name="glEvalCoord1dv"/>
+            <command name="glEvalCoord1f"/>
+            <command name="glEvalCoord1fv"/>
+            <command name="glEvalCoord2d"/>
+            <command name="glEvalCoord2dv"/>
+            <command name="glEvalCoord2f"/>
+            <command name="glEvalCoord2fv"/>
+            <command name="glEvalMesh1"/>
+            <command name="glEvalPoint1"/>
+            <command name="glEvalMesh2"/>
+            <command name="glEvalPoint2"/>
+            <command name="glAlphaFunc"/>
+            <command name="glPixelZoom"/>
+            <command name="glPixelTransferf"/>
+            <command name="glPixelTransferi"/>
+            <command name="glPixelMapfv"/>
+            <command name="glPixelMapuiv"/>
+            <command name="glPixelMapusv"/>
+            <command name="glCopyPixels"/>
+            <command name="glDrawPixels"/>
+            <command name="glGetClipPlane"/>
+            <command name="glGetLightfv"/>
+            <command name="glGetLightiv"/>
+            <command name="glGetMapdv"/>
+            <command name="glGetMapfv"/>
+            <command name="glGetMapiv"/>
+            <command name="glGetMaterialfv"/>
+            <command name="glGetMaterialiv"/>
+            <command name="glGetPixelMapfv"/>
+            <command name="glGetPixelMapuiv"/>
+            <command name="glGetPixelMapusv"/>
+            <command name="glGetPolygonStipple"/>
+            <command name="glGetTexEnvfv"/>
+            <command name="glGetTexEnviv"/>
+            <command name="glGetTexGendv"/>
+            <command name="glGetTexGenfv"/>
+            <command name="glGetTexGeniv"/>
+            <command name="glIsList"/>
+            <command name="glFrustum"/>
+            <command name="glLoadIdentity"/>
+            <command name="glLoadMatrixf"/>
+            <command name="glLoadMatrixd"/>
+            <command name="glMatrixMode"/>
+            <command name="glMultMatrixf"/>
+            <command name="glMultMatrixd"/>
+            <command name="glOrtho"/>
+            <command name="glPopMatrix"/>
+            <command name="glPushMatrix"/>
+            <command name="glRotated"/>
+            <command name="glRotatef"/>
+            <command name="glScaled"/>
+            <command name="glScalef"/>
+            <command name="glTranslated"/>
+            <command name="glTranslatef"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
+            <enum name="GL_CURRENT_BIT"/>
+            <enum name="GL_POINT_BIT"/>
+            <enum name="GL_LINE_BIT"/>
+            <enum name="GL_POLYGON_BIT"/>
+            <enum name="GL_POLYGON_STIPPLE_BIT"/>
+            <enum name="GL_PIXEL_MODE_BIT"/>
+            <enum name="GL_LIGHTING_BIT"/>
+            <enum name="GL_FOG_BIT"/>
+            <enum name="GL_ACCUM_BUFFER_BIT"/>
+            <enum name="GL_VIEWPORT_BIT"/>
+            <enum name="GL_TRANSFORM_BIT"/>
+            <enum name="GL_ENABLE_BIT"/>
+            <enum name="GL_HINT_BIT"/>
+            <enum name="GL_EVAL_BIT"/>
+            <enum name="GL_LIST_BIT"/>
+            <enum name="GL_TEXTURE_BIT"/>
+            <enum name="GL_SCISSOR_BIT"/>
+            <enum name="GL_ALL_ATTRIB_BITS"/>
+            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+            <enum name="GL_QUAD_STRIP"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_POLYGON"/>
+            <enum name="GL_ACCUM"/>
+            <enum name="GL_LOAD"/>
+            <enum name="GL_RETURN"/>
+            <enum name="GL_MULT"/>
+            <enum name="GL_ADD"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_AUX0"/>
+            <enum name="GL_AUX1"/>
+            <enum name="GL_AUX2"/>
+            <enum name="GL_AUX3"/>
+            <enum name="GL_2D"/>
+            <enum name="GL_3D"/>
+            <enum name="GL_3D_COLOR"/>
+            <enum name="GL_3D_COLOR_TEXTURE"/>
+            <enum name="GL_4D_COLOR_TEXTURE"/>
+            <enum name="GL_PASS_THROUGH_TOKEN"/>
+            <enum name="GL_POINT_TOKEN"/>
+            <enum name="GL_LINE_TOKEN"/>
+            <enum name="GL_POLYGON_TOKEN"/>
+            <enum name="GL_BITMAP_TOKEN"/>
+            <enum name="GL_DRAW_PIXEL_TOKEN"/>
+            <enum name="GL_COPY_PIXEL_TOKEN"/>
+            <enum name="GL_LINE_RESET_TOKEN"/>
+            <enum name="GL_EXP"/>
+            <enum name="GL_EXP2"/>
+            <enum name="GL_COEFF"/>
+            <enum name="GL_ORDER"/>
+            <enum name="GL_DOMAIN"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A"/>
+            <enum name="GL_VERTEX_ARRAY_POINTER"/>
+            <enum name="GL_NORMAL_ARRAY_POINTER"/>
+            <enum name="GL_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_INDEX_ARRAY_POINTER"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+            <enum name="GL_SELECTION_BUFFER_POINTER"/>
+            <enum name="GL_CURRENT_COLOR"/>
+            <enum name="GL_CURRENT_INDEX"/>
+            <enum name="GL_CURRENT_NORMAL"/>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_COLOR"/>
+            <enum name="GL_CURRENT_RASTER_INDEX"/>
+            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_POSITION"/>
+            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_LINE_STIPPLE"/>
+            <enum name="GL_LINE_STIPPLE_PATTERN"/>
+            <enum name="GL_LINE_STIPPLE_REPEAT"/>
+            <enum name="GL_LIST_MODE"/>
+            <enum name="GL_MAX_LIST_NESTING"/>
+            <enum name="GL_LIST_BASE"/>
+            <enum name="GL_LIST_INDEX"/>
+            <enum name="GL_POLYGON_STIPPLE"/>
+            <enum name="GL_EDGE_FLAG"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_SHADE_MODEL"/>
+            <enum name="GL_COLOR_MATERIAL_FACE"/>
+            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_ACCUM_CLEAR_VALUE"/>
+            <enum name="GL_MATRIX_MODE"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MODELVIEW_MATRIX"/>
+            <enum name="GL_PROJECTION_MATRIX"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
+            <enum name="GL_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_ALPHA_TEST_FUNC"/>
+            <enum name="GL_ALPHA_TEST_REF"/>
+            <enum name="GL_INDEX_LOGIC_OP"/>
+            <enum name="GL_LOGIC_OP"/>
+            <enum name="GL_AUX_BUFFERS"/>
+            <enum name="GL_INDEX_CLEAR_VALUE"/>
+            <enum name="GL_INDEX_WRITEMASK"/>
+            <enum name="GL_INDEX_MODE"/>
+            <enum name="GL_RGBA_MODE"/>
+            <enum name="GL_RENDER_MODE"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_TEXTURE_GEN_S"/>
+            <enum name="GL_TEXTURE_GEN_T"/>
+            <enum name="GL_TEXTURE_GEN_R"/>
+            <enum name="GL_TEXTURE_GEN_Q"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+            <enum name="GL_MAP_COLOR"/>
+            <enum name="GL_MAP_STENCIL"/>
+            <enum name="GL_INDEX_SHIFT"/>
+            <enum name="GL_INDEX_OFFSET"/>
+            <enum name="GL_RED_SCALE"/>
+            <enum name="GL_RED_BIAS"/>
+            <enum name="GL_ZOOM_X"/>
+            <enum name="GL_ZOOM_Y"/>
+            <enum name="GL_GREEN_SCALE"/>
+            <enum name="GL_GREEN_BIAS"/>
+            <enum name="GL_BLUE_SCALE"/>
+            <enum name="GL_BLUE_BIAS"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_ALPHA_BIAS"/>
+            <enum name="GL_DEPTH_SCALE"/>
+            <enum name="GL_DEPTH_BIAS"/>
+            <enum name="GL_MAX_EVAL_ORDER"/>
+            <enum name="GL_MAX_LIGHTS"/>
+            <enum name="GL_MAX_CLIP_PLANES"/>
+            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_INDEX_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_ACCUM_RED_BITS"/>
+            <enum name="GL_ACCUM_GREEN_BITS"/>
+            <enum name="GL_ACCUM_BLUE_BITS"/>
+            <enum name="GL_ACCUM_ALPHA_BITS"/>
+            <enum name="GL_NAME_STACK_DEPTH"/>
+            <enum name="GL_AUTO_NORMAL"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_MAP1_GRID_DOMAIN"/>
+            <enum name="GL_MAP1_GRID_SEGMENTS"/>
+            <enum name="GL_MAP2_GRID_DOMAIN"/>
+            <enum name="GL_MAP2_GRID_SEGMENTS"/>
+            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+            <enum name="GL_SELECTION_BUFFER_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_NORMAL_ARRAY"/>
+            <enum name="GL_COLOR_ARRAY"/>
+            <enum name="GL_INDEX_ARRAY"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY"/>
+            <enum name="GL_EDGE_FLAG_ARRAY"/>
+            <enum name="GL_VERTEX_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+            <enum name="GL_NORMAL_ARRAY_TYPE"/>
+            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+            <enum name="GL_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_INDEX_ARRAY_TYPE"/>
+            <enum name="GL_INDEX_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+            <enum name="GL_TEXTURE_PRIORITY"/>
+            <enum name="GL_TEXTURE_RESIDENT"/>
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_SPECULAR"/>
+            <enum name="GL_POSITION"/>
+            <enum name="GL_SPOT_DIRECTION"/>
+            <enum name="GL_SPOT_EXPONENT"/>
+            <enum name="GL_SPOT_CUTOFF"/>
+            <enum name="GL_CONSTANT_ATTENUATION"/>
+            <enum name="GL_LINEAR_ATTENUATION"/>
+            <enum name="GL_QUADRATIC_ATTENUATION"/>
+            <enum name="GL_COMPILE"/>
+            <enum name="GL_COMPILE_AND_EXECUTE"/>
+            <enum name="GL_2_BYTES"/>
+            <enum name="GL_3_BYTES"/>
+            <enum name="GL_4_BYTES"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SHININESS"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_COLOR_INDEXES"/>
+            <enum name="GL_MODELVIEW"/>
+            <enum name="GL_PROJECTION"/>
+            <enum name="GL_COLOR_INDEX"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_BITMAP"/>
+            <enum name="GL_RENDER"/>
+            <enum name="GL_FEEDBACK"/>
+            <enum name="GL_SELECT"/>
+            <enum name="GL_FLAT"/>
+            <enum name="GL_SMOOTH"/>
+            <enum name="GL_S"/>
+            <enum name="GL_T"/>
+            <enum name="GL_R"/>
+            <enum name="GL_Q"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_DECAL"/>
+            <enum name="GL_TEXTURE_ENV_MODE"/>
+            <enum name="GL_TEXTURE_ENV_COLOR"/>
+            <enum name="GL_TEXTURE_ENV"/>
+            <enum name="GL_EYE_LINEAR"/>
+            <enum name="GL_OBJECT_LINEAR"/>
+            <enum name="GL_SPHERE_MAP"/>
+            <enum name="GL_TEXTURE_GEN_MODE"/>
+            <enum name="GL_OBJECT_PLANE"/>
+            <enum name="GL_EYE_PLANE"/>
+            <enum name="GL_CLAMP"/>
+            <enum name="GL_ALPHA4"/>
+            <enum name="GL_ALPHA8"/>
+            <enum name="GL_ALPHA12"/>
+            <enum name="GL_ALPHA16"/>
+            <enum name="GL_LUMINANCE4"/>
+            <enum name="GL_LUMINANCE8"/>
+            <enum name="GL_LUMINANCE12"/>
+            <enum name="GL_LUMINANCE16"/>
+            <enum name="GL_LUMINANCE4_ALPHA4"/>
+            <enum name="GL_LUMINANCE6_ALPHA2"/>
+            <enum name="GL_LUMINANCE8_ALPHA8"/>
+            <enum name="GL_LUMINANCE12_ALPHA4"/>
+            <enum name="GL_LUMINANCE12_ALPHA12"/>
+            <enum name="GL_LUMINANCE16_ALPHA16"/>
+            <enum name="GL_INTENSITY"/>
+            <enum name="GL_INTENSITY4"/>
+            <enum name="GL_INTENSITY8"/>
+            <enum name="GL_INTENSITY12"/>
+            <enum name="GL_INTENSITY16"/>
+            <enum name="GL_V2F"/>
+            <enum name="GL_V3F"/>
+            <enum name="GL_C4UB_V2F"/>
+            <enum name="GL_C4UB_V3F"/>
+            <enum name="GL_C3F_V3F"/>
+            <enum name="GL_N3F_V3F"/>
+            <enum name="GL_C4F_N3F_V3F"/>
+            <enum name="GL_T2F_V3F"/>
+            <enum name="GL_T4F_V4F"/>
+            <enum name="GL_T2F_C4UB_V3F"/>
+            <enum name="GL_T2F_C3F_V3F"/>
+            <enum name="GL_T2F_N3F_V3F"/>
+            <enum name="GL_T2F_C4F_N3F_V3F"/>
+            <enum name="GL_T4F_C4F_N3F_V4F"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+            <command name="glArrayElement"/>
+            <command name="glColorPointer"/>
+            <command name="glDisableClientState"/>
+            <command name="glEdgeFlagPointer"/>
+            <command name="glEnableClientState"/>
+            <command name="glIndexPointer"/>
+            <command name="glGetPointerv"/>
+            <command name="glInterleavedArrays"/>
+            <command name="glNormalPointer"/>
+            <command name="glTexCoordPointer"/>
+            <command name="glVertexPointer"/>
+            <command name="glAreTexturesResident"/>
+            <command name="glPrioritizeTextures"/>
+            <command name="glIndexub"/>
+            <command name="glIndexubv"/>
+            <command name="glPopClientAttrib"/>
+            <command name="glPushClientAttrib"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
+            <enum name="GL_RESCALE_NORMAL"/>
+            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+            <enum name="GL_SINGLE_COLOR"/>
+            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
+            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+            <enum name="GL_MAX_TEXTURE_UNITS"/>
+            <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+            <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+            <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+            <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+            <enum name="GL_MULTISAMPLE_BIT"/>
+            <enum name="GL_NORMAL_MAP"/>
+            <enum name="GL_REFLECTION_MAP"/>
+            <enum name="GL_COMPRESSED_ALPHA"/>
+            <enum name="GL_COMPRESSED_LUMINANCE"/>
+            <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+            <enum name="GL_COMPRESSED_INTENSITY"/>
+            <enum name="GL_COMBINE"/>
+            <enum name="GL_COMBINE_RGB"/>
+            <enum name="GL_COMBINE_ALPHA"/>
+            <enum name="GL_SOURCE0_RGB"/>
+            <enum name="GL_SOURCE1_RGB"/>
+            <enum name="GL_SOURCE2_RGB"/>
+            <enum name="GL_SOURCE0_ALPHA"/>
+            <enum name="GL_SOURCE1_ALPHA"/>
+            <enum name="GL_SOURCE2_ALPHA"/>
+            <enum name="GL_OPERAND0_RGB"/>
+            <enum name="GL_OPERAND1_RGB"/>
+            <enum name="GL_OPERAND2_RGB"/>
+            <enum name="GL_OPERAND0_ALPHA"/>
+            <enum name="GL_OPERAND1_ALPHA"/>
+            <enum name="GL_OPERAND2_ALPHA"/>
+            <enum name="GL_RGB_SCALE"/>
+            <enum name="GL_ADD_SIGNED"/>
+            <enum name="GL_INTERPOLATE"/>
+            <enum name="GL_SUBTRACT"/>
+            <enum name="GL_CONSTANT"/>
+            <enum name="GL_PRIMARY_COLOR"/>
+            <enum name="GL_PREVIOUS"/>
+            <enum name="GL_DOT3_RGB"/>
+            <enum name="GL_DOT3_RGBA"/>
+            <command name="glClientActiveTexture"/>
+            <command name="glMultiTexCoord1d"/>
+            <command name="glMultiTexCoord1dv"/>
+            <command name="glMultiTexCoord1f"/>
+            <command name="glMultiTexCoord1fv"/>
+            <command name="glMultiTexCoord1i"/>
+            <command name="glMultiTexCoord1iv"/>
+            <command name="glMultiTexCoord1s"/>
+            <command name="glMultiTexCoord1sv"/>
+            <command name="glMultiTexCoord2d"/>
+            <command name="glMultiTexCoord2dv"/>
+            <command name="glMultiTexCoord2f"/>
+            <command name="glMultiTexCoord2fv"/>
+            <command name="glMultiTexCoord2i"/>
+            <command name="glMultiTexCoord2iv"/>
+            <command name="glMultiTexCoord2s"/>
+            <command name="glMultiTexCoord2sv"/>
+            <command name="glMultiTexCoord3d"/>
+            <command name="glMultiTexCoord3dv"/>
+            <command name="glMultiTexCoord3f"/>
+            <command name="glMultiTexCoord3fv"/>
+            <command name="glMultiTexCoord3i"/>
+            <command name="glMultiTexCoord3iv"/>
+            <command name="glMultiTexCoord3s"/>
+            <command name="glMultiTexCoord3sv"/>
+            <command name="glMultiTexCoord4d"/>
+            <command name="glMultiTexCoord4dv"/>
+            <command name="glMultiTexCoord4f"/>
+            <command name="glMultiTexCoord4fv"/>
+            <command name="glMultiTexCoord4i"/>
+            <command name="glMultiTexCoord4iv"/>
+            <command name="glMultiTexCoord4s"/>
+            <command name="glMultiTexCoord4sv"/>
+            <command name="glLoadTransposeMatrixf"/>
+            <command name="glLoadTransposeMatrixd"/>
+            <command name="glMultTransposeMatrixf"/>
+            <command name="glMultTransposeMatrixd"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
+            <enum name="GL_POINT_SIZE_MIN"/>
+            <enum name="GL_POINT_SIZE_MAX"/>
+            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_FOG_COORDINATE_SOURCE"/>
+            <enum name="GL_FOG_COORDINATE"/>
+            <enum name="GL_FRAGMENT_DEPTH"/>
+            <enum name="GL_CURRENT_FOG_COORDINATE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY"/>
+            <enum name="GL_COLOR_SUM"/>
+            <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+            <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+            <enum name="GL_DEPTH_TEXTURE_MODE"/>
+            <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+            <command name="glFogCoordf"/>
+            <command name="glFogCoordfv"/>
+            <command name="glFogCoordd"/>
+            <command name="glFogCoorddv"/>
+            <command name="glFogCoordPointer"/>
+            <command name="glSecondaryColor3b"/>
+            <command name="glSecondaryColor3bv"/>
+            <command name="glSecondaryColor3d"/>
+            <command name="glSecondaryColor3dv"/>
+            <command name="glSecondaryColor3f"/>
+            <command name="glSecondaryColor3fv"/>
+            <command name="glSecondaryColor3i"/>
+            <command name="glSecondaryColor3iv"/>
+            <command name="glSecondaryColor3s"/>
+            <command name="glSecondaryColor3sv"/>
+            <command name="glSecondaryColor3ub"/>
+            <command name="glSecondaryColor3ubv"/>
+            <command name="glSecondaryColor3ui"/>
+            <command name="glSecondaryColor3uiv"/>
+            <command name="glSecondaryColor3us"/>
+            <command name="glSecondaryColor3usv"/>
+            <command name="glSecondaryColorPointer"/>
+            <command name="glWindowPos2d"/>
+            <command name="glWindowPos2dv"/>
+            <command name="glWindowPos2f"/>
+            <command name="glWindowPos2fv"/>
+            <command name="glWindowPos2i"/>
+            <command name="glWindowPos2iv"/>
+            <command name="glWindowPos2s"/>
+            <command name="glWindowPos2sv"/>
+            <command name="glWindowPos3d"/>
+            <command name="glWindowPos3dv"/>
+            <command name="glWindowPos3f"/>
+            <command name="glWindowPos3fv"/>
+            <command name="glWindowPos3i"/>
+            <command name="glWindowPos3iv"/>
+            <command name="glWindowPos3s"/>
+            <command name="glWindowPos3sv"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
+            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_FOG_COORD_SRC"/>
+            <enum name="GL_FOG_COORD"/>
+            <enum name="GL_CURRENT_FOG_COORD"/>
+            <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+            <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+            <enum name="GL_FOG_COORD_ARRAY"/>
+            <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_SRC0_RGB"/>
+            <enum name="GL_SRC1_RGB"/>
+            <enum name="GL_SRC2_RGB"/>
+            <enum name="GL_SRC0_ALPHA"/>
+            <enum name="GL_SRC2_ALPHA"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
+            <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+            <enum name="GL_POINT_SPRITE"/>
+            <enum name="GL_COORD_REPLACE"/>
+            <enum name="GL_MAX_TEXTURE_COORDS"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
+            <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+            <enum name="GL_SLUMINANCE_ALPHA"/>
+            <enum name="GL_SLUMINANCE8_ALPHA8"/>
+            <enum name="GL_SLUMINANCE"/>
+            <enum name="GL_SLUMINANCE8"/>
+            <enum name="GL_COMPRESSED_SLUMINANCE"/>
+            <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+        </remove>
+        <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
+            <enum name="GL_CLAMP_VERTEX_COLOR"/>
+            <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+            <enum name="GL_ALPHA_INTEGER"/>
+            <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+            <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+        </remove>
+        <!-- Deprecated (not removed) in OpenGL 3.2 core;
+             deprecate tag not defined/supported yet
+          <deprecate profile="core">
+            <enum name="GL_MAX_VARYING_FLOATS"/>
+            <enum name="GL_MAX_VARYING_COMPONENTS"/>
+          </deprecate>
+        -->
+    </feature>
+    <feature api="gl" name="GL_VERSION_3_3" number="3.3">
+        <require>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+        </require>
+        <require comment="Reuse ARB_blend_func_extended">
+            <enum name="GL_SRC1_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+            <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+            <command name="glBindFragDataLocationIndexed"/>
+            <command name="glGetFragDataIndex"/>
+        </require>
+        <require comment="Reuse ARB_explicit_attrib_location (none)">
+        </require>
+        <require comment="Reuse ARB_occlusion_query2">
+            <enum name="GL_ANY_SAMPLES_PASSED"/>
+        </require>
+        <require comment="Reuse ARB_sampler_objects">
+            <enum name="GL_SAMPLER_BINDING"/>
+            <command name="glGenSamplers"/>
+            <command name="glDeleteSamplers"/>
+            <command name="glIsSampler"/>
+            <command name="glBindSampler"/>
+            <command name="glSamplerParameteri"/>
+            <command name="glSamplerParameteriv"/>
+            <command name="glSamplerParameterf"/>
+            <command name="glSamplerParameterfv"/>
+            <command name="glSamplerParameterIiv"/>
+            <command name="glSamplerParameterIuiv"/>
+            <command name="glGetSamplerParameteriv"/>
+            <command name="glGetSamplerParameterIiv"/>
+            <command name="glGetSamplerParameterfv"/>
+            <command name="glGetSamplerParameterIuiv"/>
+        </require>
+        <require comment="Reuse ARB_shader_bit_encoding (none)">
+        </require>
+        <require comment="Reuse ARB_texture_rgb10_a2ui">
+            <enum name="GL_RGB10_A2UI"/>
+        </require>
+        <require comment="Reuse ARB_texture_swizzle">
+            <enum name="GL_TEXTURE_SWIZZLE_R"/>
+            <enum name="GL_TEXTURE_SWIZZLE_G"/>
+            <enum name="GL_TEXTURE_SWIZZLE_B"/>
+            <enum name="GL_TEXTURE_SWIZZLE_A"/>
+            <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+        </require>
+        <require comment="Reuse ARB_timer_query">
+            <enum name="GL_TIME_ELAPSED"/>
+            <enum name="GL_TIMESTAMP"/>
+            <command name="glQueryCounter"/>
+            <command name="glGetQueryObjecti64v"/>
+            <command name="glGetQueryObjectui64v"/>
+        </require>
+        <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <command name="glVertexAttribDivisor"/>
+            <command name="glVertexAttribP1ui"/>
+            <command name="glVertexAttribP1uiv"/>
+            <command name="glVertexAttribP2ui"/>
+            <command name="glVertexAttribP2uiv"/>
+            <command name="glVertexAttribP3ui"/>
+            <command name="glVertexAttribP3uiv"/>
+            <command name="glVertexAttribP4ui"/>
+            <command name="glVertexAttribP4uiv"/>
+        </require>
+        <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
+            <command name="glVertexP2ui"/>
+            <command name="glVertexP2uiv"/>
+            <command name="glVertexP3ui"/>
+            <command name="glVertexP3uiv"/>
+            <command name="glVertexP4ui"/>
+            <command name="glVertexP4uiv"/>
+            <command name="glTexCoordP1ui"/>
+            <command name="glTexCoordP1uiv"/>
+            <command name="glTexCoordP2ui"/>
+            <command name="glTexCoordP2uiv"/>
+            <command name="glTexCoordP3ui"/>
+            <command name="glTexCoordP3uiv"/>
+            <command name="glTexCoordP4ui"/>
+            <command name="glTexCoordP4uiv"/>
+            <command name="glMultiTexCoordP1ui"/>
+            <command name="glMultiTexCoordP1uiv"/>
+            <command name="glMultiTexCoordP2ui"/>
+            <command name="glMultiTexCoordP2uiv"/>
+            <command name="glMultiTexCoordP3ui"/>
+            <command name="glMultiTexCoordP3uiv"/>
+            <command name="glMultiTexCoordP4ui"/>
+            <command name="glMultiTexCoordP4uiv"/>
+            <command name="glNormalP3ui"/>
+            <command name="glNormalP3uiv"/>
+            <command name="glColorP3ui"/>
+            <command name="glColorP3uiv"/>
+            <command name="glColorP4ui"/>
+            <command name="glColorP4uiv"/>
+            <command name="glSecondaryColorP3ui"/>
+            <command name="glSecondaryColorP3uiv"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_0" number="4.0">
+        <require>
+            <enum name="GL_SAMPLE_SHADING"/>
+            <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+            <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+            <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+            <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+            <command name="glMinSampleShading"/>
+            <command name="glBlendEquationi"/>
+            <command name="glBlendEquationSeparatei"/>
+            <command name="glBlendFunci"/>
+            <command name="glBlendFuncSeparatei"/>
+        </require>
+        <require comment="Reuse ARB_draw_buffers_blend (none)">
+        </require>
+        <require comment="Reuse ARB_draw_indirect">
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+            <command name="glDrawArraysIndirect"/>
+            <command name="glDrawElementsIndirect"/>
+        </require>
+        <require comment="Reuse ARB_gpu_shader5">
+            <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+            <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+            <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+            <enum name="GL_MAX_VERTEX_STREAMS"/>
+        </require>
+        <require comment="Reuse ARB_gpu_shader_fp64">
+            <enum name="GL_DOUBLE_VEC2"/>
+            <enum name="GL_DOUBLE_VEC3"/>
+            <enum name="GL_DOUBLE_VEC4"/>
+            <enum name="GL_DOUBLE_MAT2"/>
+            <enum name="GL_DOUBLE_MAT3"/>
+            <enum name="GL_DOUBLE_MAT4"/>
+            <enum name="GL_DOUBLE_MAT2x3"/>
+            <enum name="GL_DOUBLE_MAT2x4"/>
+            <enum name="GL_DOUBLE_MAT3x2"/>
+            <enum name="GL_DOUBLE_MAT3x4"/>
+            <enum name="GL_DOUBLE_MAT4x2"/>
+            <enum name="GL_DOUBLE_MAT4x3"/>
+            <command name="glUniform1d"/>
+            <command name="glUniform2d"/>
+            <command name="glUniform3d"/>
+            <command name="glUniform4d"/>
+            <command name="glUniform1dv"/>
+            <command name="glUniform2dv"/>
+            <command name="glUniform3dv"/>
+            <command name="glUniform4dv"/>
+            <command name="glUniformMatrix2dv"/>
+            <command name="glUniformMatrix3dv"/>
+            <command name="glUniformMatrix4dv"/>
+            <command name="glUniformMatrix2x3dv"/>
+            <command name="glUniformMatrix2x4dv"/>
+            <command name="glUniformMatrix3x2dv"/>
+            <command name="glUniformMatrix3x4dv"/>
+            <command name="glUniformMatrix4x2dv"/>
+            <command name="glUniformMatrix4x3dv"/>
+            <command name="glGetUniformdv"/>
+        </require>
+        <require comment="Reuse ARB_shader_subroutine">
+            <enum name="GL_ACTIVE_SUBROUTINES"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+            <enum name="GL_MAX_SUBROUTINES"/>
+            <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+            <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+            <command name="glGetSubroutineUniformLocation"/>
+            <command name="glGetSubroutineIndex"/>
+            <command name="glGetActiveSubroutineUniformiv"/>
+            <command name="glGetActiveSubroutineUniformName"/>
+            <command name="glGetActiveSubroutineName"/>
+            <command name="glUniformSubroutinesuiv"/>
+            <command name="glGetUniformSubroutineuiv"/>
+            <command name="glGetProgramStageiv"/>
+        </require>
+        <require comment="Reuse ARB_tessellation_shader">
+            <enum name="GL_PATCHES"/>
+            <enum name="GL_PATCH_VERTICES"/>
+            <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+            <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+            <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+            <enum name="GL_TESS_GEN_MODE"/>
+            <enum name="GL_TESS_GEN_SPACING"/>
+            <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+            <enum name="GL_TESS_GEN_POINT_MODE"/>
+            <enum name="GL_ISOLINES"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_FRACTIONAL_ODD"/>
+            <enum name="GL_FRACTIONAL_EVEN"/>
+            <enum name="GL_MAX_PATCH_VERTICES"/>
+            <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <command name="glPatchParameteri"/>
+            <command name="glPatchParameterfv"/>
+        </require>
+        <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
+        </require>
+        <require comment="Reuse ARB_texture_cube_map_array (none)">
+        </require>
+        <require comment="Reuse ARB_texture_gather (none)">
+        </require>
+        <require comment="Reuse ARB_texture_query_lod (none)">
+        </require>
+        <require comment="Reuse ARB_transform_feedback2">
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+            <command name="glBindTransformFeedback"/>
+            <command name="glDeleteTransformFeedbacks"/>
+            <command name="glGenTransformFeedbacks"/>
+            <command name="glIsTransformFeedback"/>
+            <command name="glPauseTransformFeedback"/>
+            <command name="glResumeTransformFeedback"/>
+            <command name="glDrawTransformFeedback"/>
+        </require>
+        <require comment="Reuse ARB_transform_feedback3">
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+            <enum name="GL_MAX_VERTEX_STREAMS"/>
+            <command name="glDrawTransformFeedbackStream"/>
+            <command name="glBeginQueryIndexed"/>
+            <command name="glEndQueryIndexed"/>
+            <command name="glGetQueryIndexediv"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_1" number="4.1">
+        <require comment="Reuse tokens from ARB_ES2_compatibility">
+            <enum name="GL_FIXED"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+            <enum name="GL_SHADER_COMPILER"/>
+            <enum name="GL_SHADER_BINARY_FORMATS"/>
+            <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+            <enum name="GL_MAX_VARYING_VECTORS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+            <enum name="GL_RGB565"/>
+        </require>
+        <require comment="Reuse tokens from ARB_get_program_binary">
+            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+            <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+        </require>
+        <require comment="Reuse tokens from ARB_separate_shader_objects">
+            <enum name="GL_VERTEX_SHADER_BIT"/>
+            <enum name="GL_FRAGMENT_SHADER_BIT"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+            <enum name="GL_ALL_SHADER_BITS"/>
+            <enum name="GL_PROGRAM_SEPARABLE"/>
+            <enum name="GL_ACTIVE_PROGRAM"/>
+            <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+        </require>
+        <require comment="Reuse tokens from ARB_shader_precision (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
+        </require>
+        <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
+            <enum name="GL_MAX_VIEWPORTS"/>
+            <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+            <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+            <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+            <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+            <enum name="GL_UNDEFINED_VERTEX"/>
+        </require>
+        <require comment="Reuse commands from ARB_ES2_compatibility">
+            <command name="glReleaseShaderCompiler"/>
+            <command name="glShaderBinary"/>
+            <command name="glGetShaderPrecisionFormat"/>
+            <command name="glDepthRangef"/>
+            <command name="glClearDepthf"/>
+        </require>
+        <require comment="Reuse commands from ARB_get_program_binary">
+            <command name="glGetProgramBinary"/>
+            <command name="glProgramBinary"/>
+            <command name="glProgramParameteri"/>
+        </require>
+        <require comment="Reuse commands from ARB_separate_shader_objects">
+            <command name="glUseProgramStages"/>
+            <command name="glActiveShaderProgram"/>
+            <command name="glCreateShaderProgramv"/>
+            <command name="glBindProgramPipeline"/>
+            <command name="glDeleteProgramPipelines"/>
+            <command name="glGenProgramPipelines"/>
+            <command name="glIsProgramPipeline"/>
+            <command name="glGetProgramPipelineiv"/>
+            <command name="glProgramParameteri"/>
+            <command name="glProgramUniform1i"/>
+            <command name="glProgramUniform1iv"/>
+            <command name="glProgramUniform1f"/>
+            <command name="glProgramUniform1fv"/>
+            <command name="glProgramUniform1d"/>
+            <command name="glProgramUniform1dv"/>
+            <command name="glProgramUniform1ui"/>
+            <command name="glProgramUniform1uiv"/>
+            <command name="glProgramUniform2i"/>
+            <command name="glProgramUniform2iv"/>
+            <command name="glProgramUniform2f"/>
+            <command name="glProgramUniform2fv"/>
+            <command name="glProgramUniform2d"/>
+            <command name="glProgramUniform2dv"/>
+            <command name="glProgramUniform2ui"/>
+            <command name="glProgramUniform2uiv"/>
+            <command name="glProgramUniform3i"/>
+            <command name="glProgramUniform3iv"/>
+            <command name="glProgramUniform3f"/>
+            <command name="glProgramUniform3fv"/>
+            <command name="glProgramUniform3d"/>
+            <command name="glProgramUniform3dv"/>
+            <command name="glProgramUniform3ui"/>
+            <command name="glProgramUniform3uiv"/>
+            <command name="glProgramUniform4i"/>
+            <command name="glProgramUniform4iv"/>
+            <command name="glProgramUniform4f"/>
+            <command name="glProgramUniform4fv"/>
+            <command name="glProgramUniform4d"/>
+            <command name="glProgramUniform4dv"/>
+            <command name="glProgramUniform4ui"/>
+            <command name="glProgramUniform4uiv"/>
+            <command name="glProgramUniformMatrix2fv"/>
+            <command name="glProgramUniformMatrix3fv"/>
+            <command name="glProgramUniformMatrix4fv"/>
+            <command name="glProgramUniformMatrix2dv"/>
+            <command name="glProgramUniformMatrix3dv"/>
+            <command name="glProgramUniformMatrix4dv"/>
+            <command name="glProgramUniformMatrix2x3fv"/>
+            <command name="glProgramUniformMatrix3x2fv"/>
+            <command name="glProgramUniformMatrix2x4fv"/>
+            <command name="glProgramUniformMatrix4x2fv"/>
+            <command name="glProgramUniformMatrix3x4fv"/>
+            <command name="glProgramUniformMatrix4x3fv"/>
+            <command name="glProgramUniformMatrix2x3dv"/>
+            <command name="glProgramUniformMatrix3x2dv"/>
+            <command name="glProgramUniformMatrix2x4dv"/>
+            <command name="glProgramUniformMatrix4x2dv"/>
+            <command name="glProgramUniformMatrix3x4dv"/>
+            <command name="glProgramUniformMatrix4x3dv"/>
+            <command name="glValidateProgramPipeline"/>
+            <command name="glGetProgramPipelineInfoLog"/>
+        </require>
+        <require comment="Reuse commands from ARB_shader_precision (none)">
+        </require>
+        <require comment="Reuse commands from ARB_vertex_attrib_64bit">
+            <command name="glVertexAttribL1d"/>
+            <command name="glVertexAttribL2d"/>
+            <command name="glVertexAttribL3d"/>
+            <command name="glVertexAttribL4d"/>
+            <command name="glVertexAttribL1dv"/>
+            <command name="glVertexAttribL2dv"/>
+            <command name="glVertexAttribL3dv"/>
+            <command name="glVertexAttribL4dv"/>
+            <command name="glVertexAttribLPointer"/>
+            <command name="glGetVertexAttribLdv"/>
+        </require>
+        <require comment="Reuse commands from ARB_viewport_array">
+            <command name="glViewportArrayv"/>
+            <command name="glViewportIndexedf"/>
+            <command name="glViewportIndexedfv"/>
+            <command name="glScissorArrayv"/>
+            <command name="glScissorIndexed"/>
+            <command name="glScissorIndexedv"/>
+            <command name="glDepthRangeArrayv"/>
+            <command name="glDepthRangeIndexed"/>
+            <command name="glGetFloati_v"/>
+            <command name="glGetDoublei_v"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_2" number="4.2">
+        <require comment="New aliases for old tokens">
+            <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+            <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+        </require>
+        <require comment="Reuse tokens from ARB_base_instance (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
+            <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+            <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+            <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+            <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+            <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+            <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+            <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+            <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+        </require>
+        <require comment="Reuse tokens from ARB_conservative_depth (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_internalformat_query">
+            <enum name="GL_NUM_SAMPLE_COUNTS"/>
+        </require>
+        <require comment="Reuse tokens from ARB_map_buffer_alignment">
+            <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_shader_atomic_counters">
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+            <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+        </require>
+        <require comment="Reuse tokens from ARB_shader_image_load_store">
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_UNIFORM_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+            <enum name="GL_COMMAND_BARRIER_BIT"/>
+            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+            <enum name="GL_ALL_BARRIER_BITS"/>
+            <enum name="GL_MAX_IMAGE_UNITS"/>
+            <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+            <enum name="GL_IMAGE_BINDING_NAME"/>
+            <enum name="GL_IMAGE_BINDING_LEVEL"/>
+            <enum name="GL_IMAGE_BINDING_LAYERED"/>
+            <enum name="GL_IMAGE_BINDING_LAYER"/>
+            <enum name="GL_IMAGE_BINDING_ACCESS"/>
+            <enum name="GL_IMAGE_1D"/>
+            <enum name="GL_IMAGE_2D"/>
+            <enum name="GL_IMAGE_3D"/>
+            <enum name="GL_IMAGE_2D_RECT"/>
+            <enum name="GL_IMAGE_CUBE"/>
+            <enum name="GL_IMAGE_BUFFER"/>
+            <enum name="GL_IMAGE_1D_ARRAY"/>
+            <enum name="GL_IMAGE_2D_ARRAY"/>
+            <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+            <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_INT_IMAGE_1D"/>
+            <enum name="GL_INT_IMAGE_2D"/>
+            <enum name="GL_INT_IMAGE_3D"/>
+            <enum name="GL_INT_IMAGE_2D_RECT"/>
+            <enum name="GL_INT_IMAGE_CUBE"/>
+            <enum name="GL_INT_IMAGE_BUFFER"/>
+            <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+            <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+            <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+            <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_MAX_IMAGE_SAMPLES"/>
+            <enum name="GL_IMAGE_BINDING_FORMAT"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+            <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+        </require>
+        <require comment="Reuse tokens from ARB_shading_language_packing (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_texture_compression_bptc">
+            <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_texture_storage">
+            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+        </require>
+        <require comment="Reuse commands from ARB_base_instance">
+            <command name="glDrawArraysInstancedBaseInstance"/>
+            <command name="glDrawElementsInstancedBaseInstance"/>
+            <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+        </require>
+        <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
+        </require>
+        <require comment="Reuse commands from ARB_conservative_depth (none)">
+        </require>
+        <require comment="Reuse commands from ARB_internalformat_query">
+            <command name="glGetInternalformativ"/>
+        </require>
+        <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
+        </require>
+        <require comment="Reuse commands from ARB_shader_atomic_counters">
+            <command name="glGetActiveAtomicCounterBufferiv"/>
+        </require>
+        <require comment="Reuse commands from ARB_shader_image_load_store">
+            <command name="glBindImageTexture"/>
+            <command name="glMemoryBarrier"/>
+        </require>
+        <require comment="Reuse commands from ARB_shading_language_420pack (none)">
+        </require>
+        <require comment="Reuse commands from ARB_shading_language_packing (none)">
+        </require>
+        <require comment="Reuse commands from ARB_texture_storage">
+            <command name="glTexStorage1D"/>
+            <command name="glTexStorage2D"/>
+            <command name="glTexStorage3D"/>
+        </require>
+        <require comment="Reuse commands from ARB_transform_feedback_instanced">
+            <command name="glDrawTransformFeedbackInstanced"/>
+            <command name="glDrawTransformFeedbackStreamInstanced"/>
+        </require>
+        <!-- Deprecated in OpenGL 4.2 core;
+             deprecate tag not defined/supported yet
+          <deprecate profile="core">
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+          </deprecate>
+        -->
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_3" number="4.3">
+        <require>
+            <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+        </require>
+        <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
+        </require>
+        <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
+        </require>
+        <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
+        </require>
+        <require comment="Reuse tokens from ARB_ES3_compatibility">
+            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+            <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+            <enum name="GL_MAX_ELEMENT_INDEX"/>
+        </require>
+        <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_compute_shader">
+            <enum name="GL_COMPUTE_SHADER"/>
+            <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+            <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+            <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+            <enum name="GL_COMPUTE_SHADER_BIT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_copy_image (none)">
+        </require>
+        <require comment="Reuse tokens from KHR_debug">
+            <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+            <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+            <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+            <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+            <enum name="GL_DEBUG_SOURCE_API"/>
+            <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+            <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+            <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+            <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+            <enum name="GL_DEBUG_SOURCE_OTHER"/>
+            <enum name="GL_DEBUG_TYPE_ERROR"/>
+            <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+            <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+            <enum name="GL_DEBUG_TYPE_OTHER"/>
+            <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+            <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+            <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+            <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+            <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+            <enum name="GL_DEBUG_SEVERITY_LOW"/>
+            <enum name="GL_DEBUG_TYPE_MARKER"/>
+            <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+            <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+            <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+            <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+            <enum name="GL_BUFFER"/>
+            <enum name="GL_SHADER"/>
+            <enum name="GL_PROGRAM"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_QUERY"/>
+            <enum name="GL_PROGRAM_PIPELINE"/>
+            <enum name="GL_SAMPLER"/>
+            <enum name="GL_MAX_LABEL_LENGTH"/>
+            <enum name="GL_DEBUG_OUTPUT"/>
+            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_explicit_uniform_location">
+            <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+        </require>
+        <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+            <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+            <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+            <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+        </require>
+        <require comment="Reuse tokens from ARB_internalformat_query2">
+            <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+            <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+            <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+            <enum name="GL_MAX_WIDTH"/>
+            <enum name="GL_MAX_HEIGHT"/>
+            <enum name="GL_MAX_DEPTH"/>
+            <enum name="GL_MAX_LAYERS"/>
+            <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+            <enum name="GL_COLOR_COMPONENTS"/>
+            <enum name="GL_DEPTH_COMPONENTS"/>
+            <enum name="GL_STENCIL_COMPONENTS"/>
+            <enum name="GL_COLOR_RENDERABLE"/>
+            <enum name="GL_DEPTH_RENDERABLE"/>
+            <enum name="GL_STENCIL_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_BLEND"/>
+            <enum name="GL_READ_PIXELS"/>
+            <enum name="GL_READ_PIXELS_FORMAT"/>
+            <enum name="GL_READ_PIXELS_TYPE"/>
+            <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_MIPMAP"/>
+            <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+            <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+            <enum name="GL_COLOR_ENCODING"/>
+            <enum name="GL_SRGB_READ"/>
+            <enum name="GL_SRGB_WRITE"/>
+            <enum name="GL_FILTER"/>
+            <enum name="GL_VERTEX_TEXTURE"/>
+            <enum name="GL_TESS_CONTROL_TEXTURE"/>
+            <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+            <enum name="GL_GEOMETRY_TEXTURE"/>
+            <enum name="GL_FRAGMENT_TEXTURE"/>
+            <enum name="GL_COMPUTE_TEXTURE"/>
+            <enum name="GL_TEXTURE_SHADOW"/>
+            <enum name="GL_TEXTURE_GATHER"/>
+            <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+            <enum name="GL_SHADER_IMAGE_LOAD"/>
+            <enum name="GL_SHADER_IMAGE_STORE"/>
+            <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+            <enum name="GL_IMAGE_TEXEL_SIZE"/>
+            <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+            <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+            <enum name="GL_IMAGE_PIXEL_TYPE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+            <enum name="GL_CLEAR_BUFFER"/>
+            <enum name="GL_TEXTURE_VIEW"/>
+            <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+            <enum name="GL_FULL_SUPPORT"/>
+            <enum name="GL_CAVEAT_SUPPORT"/>
+            <enum name="GL_IMAGE_CLASS_4_X_32"/>
+            <enum name="GL_IMAGE_CLASS_2_X_32"/>
+            <enum name="GL_IMAGE_CLASS_1_X_32"/>
+            <enum name="GL_IMAGE_CLASS_4_X_16"/>
+            <enum name="GL_IMAGE_CLASS_2_X_16"/>
+            <enum name="GL_IMAGE_CLASS_1_X_16"/>
+            <enum name="GL_IMAGE_CLASS_4_X_8"/>
+            <enum name="GL_IMAGE_CLASS_2_X_8"/>
+            <enum name="GL_IMAGE_CLASS_1_X_8"/>
+            <enum name="GL_IMAGE_CLASS_11_11_10"/>
+            <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+            <enum name="GL_VIEW_CLASS_128_BITS"/>
+            <enum name="GL_VIEW_CLASS_96_BITS"/>
+            <enum name="GL_VIEW_CLASS_64_BITS"/>
+            <enum name="GL_VIEW_CLASS_48_BITS"/>
+            <enum name="GL_VIEW_CLASS_32_BITS"/>
+            <enum name="GL_VIEW_CLASS_24_BITS"/>
+            <enum name="GL_VIEW_CLASS_16_BITS"/>
+            <enum name="GL_VIEW_CLASS_8_BITS"/>
+            <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+            <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+            <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+            <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+            <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+            <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+            <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+            <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_program_interface_query">
+            <enum name="GL_UNIFORM"/>
+            <enum name="GL_UNIFORM_BLOCK"/>
+            <enum name="GL_PROGRAM_INPUT"/>
+            <enum name="GL_PROGRAM_OUTPUT"/>
+            <enum name="GL_BUFFER_VARIABLE"/>
+            <enum name="GL_SHADER_STORAGE_BLOCK"/>
+            <enum name="GL_VERTEX_SUBROUTINE"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE"/>
+            <enum name="GL_COMPUTE_SUBROUTINE"/>
+            <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+            <enum name="GL_ACTIVE_RESOURCES"/>
+            <enum name="GL_MAX_NAME_LENGTH"/>
+            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_NAME_LENGTH"/>
+            <enum name="GL_TYPE"/>
+            <enum name="GL_ARRAY_SIZE"/>
+            <enum name="GL_OFFSET"/>
+            <enum name="GL_BLOCK_INDEX"/>
+            <enum name="GL_ARRAY_STRIDE"/>
+            <enum name="GL_MATRIX_STRIDE"/>
+            <enum name="GL_IS_ROW_MAJOR"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+            <enum name="GL_BUFFER_BINDING"/>
+            <enum name="GL_BUFFER_DATA_SIZE"/>
+            <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_ACTIVE_VARIABLES"/>
+            <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+            <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+            <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+            <enum name="GL_LOCATION"/>
+            <enum name="GL_LOCATION_INDEX"/>
+            <enum name="GL_IS_PER_PATCH"/>
+        </require>
+        <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+            <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+            <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+            <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+        </require>
+        <require comment="Reuse tokens from ARB_stencil_texturing">
+            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+        </require>
+        <require comment="Reuse tokens from ARB_texture_buffer_range">
+            <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+            <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+            <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+        </require>
+        <require comment="Reuse tokens from ARB_texture_query_levels (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
+        </require>
+        <require comment="Reuse tokens from ARB_texture_view">
+            <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+            <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+            <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+            <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+            <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+        </require>
+        <require comment="Reuse tokens from ARB_vertex_attrib_binding">
+            <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+            <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+            <enum name="GL_VERTEX_BINDING_OFFSET"/>
+            <enum name="GL_VERTEX_BINDING_STRIDE"/>
+            <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+            <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+            <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
+        </require>
+        <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
+        </require>
+        <require comment="Reuse commands from ARB_clear_buffer_object">
+            <command name="glClearBufferData"/>
+            <command name="glClearBufferSubData"/>
+        </require>
+        <require comment="Reuse commands from ARB_compute_shader">
+            <command name="glDispatchCompute"/>
+            <command name="glDispatchComputeIndirect"/>
+        </require>
+        <require comment="Reuse commands from ARB_copy_image">
+            <command name="glCopyImageSubData"/>
+        </require>
+        <require comment="Reuse commands from ARB_ES3_compatibility (none)">
+        </require>
+        <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
+        </require>
+        <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
+        </require>
+        <require comment="Reuse commands from ARB_framebuffer_no_attachments">
+            <command name="glFramebufferParameteri"/>
+            <command name="glGetFramebufferParameteriv"/>
+        </require>
+        <require comment="Reuse commands from ARB_internalformat_query2">
+            <command name="glGetInternalformati64v"/>
+        </require>
+        <require comment="Reuse commands from ARB_invalidate_subdata">
+            <command name="glInvalidateTexSubImage"/>
+            <command name="glInvalidateTexImage"/>
+            <command name="glInvalidateBufferSubData"/>
+            <command name="glInvalidateBufferData"/>
+            <command name="glInvalidateFramebuffer"/>
+            <command name="glInvalidateSubFramebuffer"/>
+        </require>
+        <require comment="Reuse commands from ARB_multi_draw_indirect">
+            <command name="glMultiDrawArraysIndirect"/>
+            <command name="glMultiDrawElementsIndirect"/>
+        </require>
+        <require comment="Reuse commands from ARB_program_interface_query">
+            <command name="glGetProgramInterfaceiv"/>
+            <command name="glGetProgramResourceIndex"/>
+            <command name="glGetProgramResourceName"/>
+            <command name="glGetProgramResourceiv"/>
+            <command name="glGetProgramResourceLocation"/>
+            <command name="glGetProgramResourceLocationIndex"/>
+        </require>
+        <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
+        </require>
+        <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
+        </require>
+        <require comment="Reuse commands from ARB_shader_storage_buffer_object">
+            <command name="glShaderStorageBlockBinding"/>
+        </require>
+        <require comment="Reuse commands from ARB_stencil_texturing (none)">
+        </require>
+        <require comment="Reuse commands from ARB_texture_buffer_range">
+            <command name="glTexBufferRange"/>
+        </require>
+        <require comment="Reuse commands from ARB_texture_query_levels (none)">
+        </require>
+        <require comment="Reuse commands from ARB_texture_storage_multisample">
+            <command name="glTexStorage2DMultisample"/>
+            <command name="glTexStorage3DMultisample"/>
+        </require>
+        <require comment="Reuse commands from ARB_texture_view">
+            <command name="glTextureView"/>
+        </require>
+        <require comment="Reuse commands from ARB_vertex_attrib_binding">
+            <command name="glBindVertexBuffer"/>
+            <command name="glVertexAttribFormat"/>
+            <command name="glVertexAttribIFormat"/>
+            <command name="glVertexAttribLFormat"/>
+            <command name="glVertexAttribBinding"/>
+            <command name="glVertexBindingDivisor"/>
+        </require>
+        <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
+            <command name="glDebugMessageControl"/>
+            <command name="glDebugMessageInsert"/>
+            <command name="glDebugMessageCallback"/>
+            <command name="glGetDebugMessageLog"/>
+            <command name="glPushDebugGroup"/>
+            <command name="glPopDebugGroup"/>
+            <command name="glObjectLabel"/>
+            <command name="glGetObjectLabel"/>
+            <command name="glObjectPtrLabel"/>
+            <command name="glGetObjectPtrLabel"/>
+            <command name="glGetPointerv"/>
+        </require>
+        <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
+            <enum name="GL_DISPLAY_LIST"/>
+        </require>
+        <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+        </require>
+        <!-- Deprecated in OpenGL 4.3 core;
+             deprecate tag not defined/supported yet
+          <deprecate profile="core">
+            <enum name="GL_UNPACK_LSB_FIRST"/>
+            <enum name="GL_PACK_LSB_FIRST"/>
+          </deprecate>
+        -->
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_4" number="4.4">
+        <require>
+            <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+            <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+            <enum name="GL_TEXTURE_BUFFER_BINDING"/>
+        </require>
+        <require comment="Reuse GL_ARB_buffer_storage">
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT"/>
+            <enum name="GL_MAP_COHERENT_BIT"/>
+            <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+            <enum name="GL_CLIENT_STORAGE_BIT"/>
+            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+            <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+            <command name="glBufferStorage"/>
+        </require>
+        <require comment="Reuse GL_ARB_clear_texture">
+            <enum name="GL_CLEAR_TEXTURE"/>
+            <command name="glClearTexImage"/>
+            <command name="glClearTexSubImage"/>
+        </require>
+        <require comment="Reuse GL_ARB_enhanced_layouts">
+            <enum name="GL_LOCATION_COMPONENT"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+        </require>
+        <require comment="Reuse GL_ARB_multi_bind (none)">
+            <command name="glBindBuffersBase"/>
+            <command name="glBindBuffersRange"/>
+            <command name="glBindTextures"/>
+            <command name="glBindSamplers"/>
+            <command name="glBindImageTextures"/>
+            <command name="glBindVertexBuffers"/>
+        </require>
+        <require comment="Reuse GL_ARB_query_buffer_object">
+            <enum name="GL_QUERY_BUFFER"/>
+            <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_QUERY_BUFFER_BINDING"/>
+            <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+        </require>
+        <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge">
+            <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
+        </require>
+        <require comment="Reuse GL_ARB_texture_stencil8">
+            <enum name="GL_STENCIL_INDEX"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+        </require>
+        <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev">
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_5" number="4.5">
+        <require comment="Added robustness functionality">
+            <enum name="GL_CONTEXT_LOST"/>
+        </require>
+        <require comment="Reuse GL_ARB_clip_control">
+            <command name="glClipControl"/>
+            <enum name="GL_LOWER_LEFT"/>
+            <enum name="GL_UPPER_LEFT"/>
+            <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+            <enum name="GL_ZERO_TO_ONE"/>
+            <enum name="GL_CLIP_ORIGIN"/>
+            <enum name="GL_CLIP_DEPTH_MODE"/>
+        </require>
+        <require comment="Reuse GL_ARB_conditional_render_inverted">
+            <enum name="GL_QUERY_WAIT_INVERTED"/>
+            <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+            <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+            <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+        </require>
+        <require comment="Reuse GL_ARB_cull_distance">
+            <enum name="GL_MAX_CULL_DISTANCES"/>
+            <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+        </require>
+        <require comment="Reuse GL_ARB_direct_state_access">
+            <enum name="GL_TEXTURE_TARGET"/>
+            <enum name="GL_QUERY_TARGET"/>
+            <enum name="GL_TEXTURE_BINDING_1D"/>
+            <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_3D"/>
+            <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+            <command name="glCreateTransformFeedbacks"/>
+            <command name="glTransformFeedbackBufferBase"/>
+            <command name="glTransformFeedbackBufferRange"/>
+            <command name="glGetTransformFeedbackiv"/>
+            <command name="glGetTransformFeedbacki_v"/>
+            <command name="glGetTransformFeedbacki64_v"/>
+            <command name="glCreateBuffers"/>
+            <command name="glNamedBufferStorage"/>
+            <command name="glNamedBufferData"/>
+            <command name="glNamedBufferSubData"/>
+            <command name="glCopyNamedBufferSubData"/>
+            <command name="glClearNamedBufferData"/>
+            <command name="glClearNamedBufferSubData"/>
+            <command name="glMapNamedBuffer"/>
+            <command name="glMapNamedBufferRange"/>
+            <command name="glUnmapNamedBuffer"/>
+            <command name="glFlushMappedNamedBufferRange"/>
+            <command name="glGetNamedBufferParameteriv"/>
+            <command name="glGetNamedBufferParameteri64v"/>
+            <command name="glGetNamedBufferPointerv"/>
+            <command name="glGetNamedBufferSubData"/>
+            <command name="glCreateFramebuffers"/>
+            <command name="glNamedFramebufferRenderbuffer"/>
+            <command name="glNamedFramebufferParameteri"/>
+            <command name="glNamedFramebufferTexture"/>
+            <command name="glNamedFramebufferTextureLayer"/>
+            <command name="glNamedFramebufferDrawBuffer"/>
+            <command name="glNamedFramebufferDrawBuffers"/>
+            <command name="glNamedFramebufferReadBuffer"/>
+            <command name="glInvalidateNamedFramebufferData"/>
+            <command name="glInvalidateNamedFramebufferSubData"/>
+            <command name="glClearNamedFramebufferiv"/>
+            <command name="glClearNamedFramebufferuiv"/>
+            <command name="glClearNamedFramebufferfv"/>
+            <command name="glClearNamedFramebufferfi"/>
+            <command name="glBlitNamedFramebuffer"/>
+            <command name="glCheckNamedFramebufferStatus"/>
+            <command name="glGetNamedFramebufferParameteriv"/>
+            <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+            <command name="glCreateRenderbuffers"/>
+            <command name="glNamedRenderbufferStorage"/>
+            <command name="glNamedRenderbufferStorageMultisample"/>
+            <command name="glGetNamedRenderbufferParameteriv"/>
+            <command name="glCreateTextures"/>
+            <command name="glTextureBuffer"/>
+            <command name="glTextureBufferRange"/>
+            <command name="glTextureStorage1D"/>
+            <command name="glTextureStorage2D"/>
+            <command name="glTextureStorage3D"/>
+            <command name="glTextureStorage2DMultisample"/>
+            <command name="glTextureStorage3DMultisample"/>
+            <command name="glTextureSubImage1D"/>
+            <command name="glTextureSubImage2D"/>
+            <command name="glTextureSubImage3D"/>
+            <command name="glCompressedTextureSubImage1D"/>
+            <command name="glCompressedTextureSubImage2D"/>
+            <command name="glCompressedTextureSubImage3D"/>
+            <command name="glCopyTextureSubImage1D"/>
+            <command name="glCopyTextureSubImage2D"/>
+            <command name="glCopyTextureSubImage3D"/>
+            <command name="glTextureParameterf"/>
+            <command name="glTextureParameterfv"/>
+            <command name="glTextureParameteri"/>
+            <command name="glTextureParameterIiv"/>
+            <command name="glTextureParameterIuiv"/>
+            <command name="glTextureParameteriv"/>
+            <command name="glGenerateTextureMipmap"/>
+            <command name="glBindTextureUnit"/>
+            <command name="glGetTextureImage"/>
+            <command name="glGetCompressedTextureImage"/>
+            <command name="glGetTextureLevelParameterfv"/>
+            <command name="glGetTextureLevelParameteriv"/>
+            <command name="glGetTextureParameterfv"/>
+            <command name="glGetTextureParameterIiv"/>
+            <command name="glGetTextureParameterIuiv"/>
+            <command name="glGetTextureParameteriv"/>
+            <command name="glCreateVertexArrays"/>
+            <command name="glDisableVertexArrayAttrib"/>
+            <command name="glEnableVertexArrayAttrib"/>
+            <command name="glVertexArrayElementBuffer"/>
+            <command name="glVertexArrayVertexBuffer"/>
+            <command name="glVertexArrayVertexBuffers"/>
+            <command name="glVertexArrayAttribBinding"/>
+            <command name="glVertexArrayAttribFormat"/>
+            <command name="glVertexArrayAttribIFormat"/>
+            <command name="glVertexArrayAttribLFormat"/>
+            <command name="glVertexArrayBindingDivisor"/>
+            <command name="glGetVertexArrayiv"/>
+            <command name="glGetVertexArrayIndexediv"/>
+            <command name="glGetVertexArrayIndexed64iv"/>
+            <command name="glCreateSamplers"/>
+            <command name="glCreateProgramPipelines"/>
+            <command name="glCreateQueries"/>
+            <command name="glGetQueryBufferObjecti64v"/>
+            <command name="glGetQueryBufferObjectiv"/>
+            <command name="glGetQueryBufferObjectui64v"/>
+            <command name="glGetQueryBufferObjectuiv"/>
+        </require>
+        <require comment="Reuse GL_ARB_ES3_1_compatibility">
+            <enum name="GL_BACK"/>
+            <command name="glMemoryBarrierByRegion"/>
+        </require>
+        <require comment="Reuse GL_ARB_get_texture_sub_image">
+            <command name="glGetTextureSubImage"/>
+            <command name="glGetCompressedTextureSubImage"/>
+        </require>
+        <require comment="Reuse GL_ARB_robustness">
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+            <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+            <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+            <enum name="GL_NO_RESET_NOTIFICATION"/>
+            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+            <enum name="GL_CONTEXT_LOST"/>
+            <command name="glGetGraphicsResetStatus"/>
+            <command name="glGetnCompressedTexImage"/>
+            <command name="glGetnTexImage"/>
+            <command name="glGetnUniformdv"/>
+            <command name="glGetnUniformfv"/>
+            <command name="glGetnUniformiv"/>
+            <command name="glGetnUniformuiv"/>
+            <command name="glReadnPixels"/>
+        </require>
+        <require profile="compatibility" comment="Reuse GL_ARB_robustness">
+            <command name="glGetnMapdv"/>
+            <command name="glGetnMapfv"/>
+            <command name="glGetnMapiv"/>
+            <command name="glGetnPixelMapfv"/>
+            <command name="glGetnPixelMapuiv"/>
+            <command name="glGetnPixelMapusv"/>
+            <command name="glGetnPolygonStipple"/>
+            <command name="glGetnColorTable"/>
+            <command name="glGetnConvolutionFilter"/>
+            <command name="glGetnSeparableFilter"/>
+            <command name="glGetnHistogram"/>
+            <command name="glGetnMinmax"/>
+        </require>
+        <require comment="Reuse GL_ARB_texture_barrier">
+            <command name="glTextureBarrier"/>
+        </require>
+        <require comment="Reuse GL_KHR_context_flush_control">
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+        </require>
+    </feature>
+    <feature api="gl" name="GL_VERSION_4_6" number="4.6">
+        <require comment="Reuse GL_KHR_context_flush_control">
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+        </require>
+        <require comment="Reuse GL_ARB_gl_spirv">
+            <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+            <enum name="GL_SPIR_V_BINARY"/>
+            <command name="glSpecializeShader"/>
+        </require>
+        <require comment="Reuse GL_ARB_indirect_parameters">
+            <enum name="GL_PARAMETER_BUFFER"/>
+            <enum name="GL_PARAMETER_BUFFER_BINDING"/>
+            <command name="glMultiDrawArraysIndirectCount"/>
+            <command name="glMultiDrawElementsIndirectCount"/>
+        </require>
+        <require comment="Reuse GL_KHR_no_error">
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        </require>
+        <require comment="Reuse GL_ARB_pipeline_statistics_query">
+            <enum name="GL_VERTICES_SUBMITTED"/>
+            <enum name="GL_PRIMITIVES_SUBMITTED"/>
+            <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
+            <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+            <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+            <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+            <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+            <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+            <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+        </require>
+        <require comment="Reuse GL_ARB_polygon_offset_clamp">
+            <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+            <command name="glPolygonOffsetClamp"/>
+        </require>
+        <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/>
+        <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/>
+        <require comment="Reuse GL_ARB_shader_group_vote (none)"/>
+        <require comment="Reuse GL_ARB_spirv_extensions">
+            <enum name="GL_SPIR_V_EXTENSIONS"/>
+            <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
+        </require>
+        <require comment="Reuse GL_ARB_texture_filter_anisotropic">
+            <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+            <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+        </require>
+        <require comment="Reuse GL_ARB_transform_feedback_overflow_query">
+            <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        </require>
+    </feature>
+
+
+    <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
+    <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
+        <require comment="Not used by the API, for compatibility with old gl.h">
+            <type name="GLbyte"/>
+            <type name="GLclampf"/>
+            <type name="GLshort"/>
+            <type name="GLushort"/>
+        </require>
+        <require>
+            <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
+            <enum name="GL_VERSION_ES_CL_1_0"/>
+            <enum name="GL_VERSION_ES_CM_1_1"/>
+            <enum name="GL_VERSION_ES_CL_1_1"/>
+            <type name="GLvoid" comment="No longer used in headers"/>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_COLOR_LOGIC_OP"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_LINE_SMOOTH"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_RESCALE_NORMAL"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_NORMAL_ARRAY"/>
+            <enum name="GL_COLOR_ARRAY"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY"/>
+            <enum name="GL_MULTISAMPLE"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+            <enum name="GL_SAMPLE_COVERAGE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_EXP"/>
+            <enum name="GL_EXP2"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_CURRENT_COLOR"/>
+            <enum name="GL_CURRENT_NORMAL"/>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_POINT_SIZE"/>
+            <enum name="GL_POINT_SIZE_MIN"/>
+            <enum name="GL_POINT_SIZE_MAX"/>
+            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_SHADE_MODEL"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_MATRIX_MODE"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MODELVIEW_MATRIX"/>
+            <enum name="GL_PROJECTION_MATRIX"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
+            <enum name="GL_ALPHA_TEST_FUNC"/>
+            <enum name="GL_ALPHA_TEST_REF"/>
+            <enum name="GL_BLEND_DST"/>
+            <enum name="GL_BLEND_SRC"/>
+            <enum name="GL_LOGIC_OP_MODE"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_MAX_LIGHTS"/>
+            <enum name="GL_MAX_CLIP_PLANES"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_MAX_TEXTURE_UNITS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_VERTEX_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+            <enum name="GL_NORMAL_ARRAY_TYPE"/>
+            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+            <enum name="GL_COLOR_ARRAY_SIZE"/>
+            <enum name="GL_COLOR_ARRAY_TYPE"/>
+            <enum name="GL_COLOR_ARRAY_STRIDE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ARRAY_POINTER"/>
+            <enum name="GL_NORMAL_ARRAY_POINTER"/>
+            <enum name="GL_COLOR_ARRAY_POINTER"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_LINE_SMOOTH_HINT"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_SPECULAR"/>
+            <enum name="GL_POSITION"/>
+            <enum name="GL_SPOT_DIRECTION"/>
+            <enum name="GL_SPOT_EXPONENT"/>
+            <enum name="GL_SPOT_CUTOFF"/>
+            <enum name="GL_CONSTANT_ATTENUATION"/>
+            <enum name="GL_LINEAR_ATTENUATION"/>
+            <enum name="GL_QUADRATIC_ATTENUATION"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_CLEAR"/>
+            <enum name="GL_AND"/>
+            <enum name="GL_AND_REVERSE"/>
+            <enum name="GL_COPY"/>
+            <enum name="GL_AND_INVERTED"/>
+            <enum name="GL_NOOP"/>
+            <enum name="GL_XOR"/>
+            <enum name="GL_OR"/>
+            <enum name="GL_NOR"/>
+            <enum name="GL_EQUIV"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_OR_REVERSE"/>
+            <enum name="GL_COPY_INVERTED"/>
+            <enum name="GL_OR_INVERTED"/>
+            <enum name="GL_NAND"/>
+            <enum name="GL_SET"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SHININESS"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_MODELVIEW"/>
+            <enum name="GL_PROJECTION"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+            <enum name="GL_FLAT"/>
+            <enum name="GL_SMOOTH"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_DECAL"/>
+            <enum name="GL_ADD"/>
+            <enum name="GL_TEXTURE_ENV_MODE"/>
+            <enum name="GL_TEXTURE_ENV_COLOR"/>
+            <enum name="GL_TEXTURE_ENV"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+            <enum name="GL_ACTIVE_TEXTURE"/>
+            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_USAGE"/>
+            <enum name="GL_SUBTRACT"/>
+            <enum name="GL_COMBINE"/>
+            <enum name="GL_COMBINE_RGB"/>
+            <enum name="GL_COMBINE_ALPHA"/>
+            <enum name="GL_RGB_SCALE"/>
+            <enum name="GL_ADD_SIGNED"/>
+            <enum name="GL_INTERPOLATE"/>
+            <enum name="GL_CONSTANT"/>
+            <enum name="GL_PRIMARY_COLOR"/>
+            <enum name="GL_PREVIOUS"/>
+            <enum name="GL_OPERAND0_RGB"/>
+            <enum name="GL_OPERAND1_RGB"/>
+            <enum name="GL_OPERAND2_RGB"/>
+            <enum name="GL_OPERAND0_ALPHA"/>
+            <enum name="GL_OPERAND1_ALPHA"/>
+            <enum name="GL_OPERAND2_ALPHA"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_SRC0_RGB"/>
+            <enum name="GL_SRC1_RGB"/>
+            <enum name="GL_SRC2_RGB"/>
+            <enum name="GL_SRC0_ALPHA"/>
+            <enum name="GL_SRC1_ALPHA"/>
+            <enum name="GL_SRC2_ALPHA"/>
+            <enum name="GL_DOT3_RGB"/>
+            <enum name="GL_DOT3_RGBA"/>
+        </require>
+        <require profile="common">
+            <command name="glAlphaFunc"/>
+            <command name="glClearColor"/>
+            <command name="glClearDepthf"/>
+            <command name="glClipPlanef"/>
+            <command name="glColor4f"/>
+            <command name="glDepthRangef"/>
+            <command name="glFogf"/>
+            <command name="glFogfv"/>
+            <command name="glFrustumf"/>
+            <command name="glGetClipPlanef"/>
+            <command name="glGetFloatv"/>
+            <command name="glGetLightfv"/>
+            <command name="glGetMaterialfv"/>
+            <command name="glGetTexEnvfv"/>
+            <command name="glGetTexParameterfv"/>
+            <command name="glLightModelf"/>
+            <command name="glLightModelfv"/>
+            <command name="glLightf"/>
+            <command name="glLightfv"/>
+            <command name="glLineWidth"/>
+            <command name="glLoadMatrixf"/>
+            <command name="glMaterialf"/>
+            <command name="glMaterialfv"/>
+            <command name="glMultMatrixf"/>
+            <command name="glMultiTexCoord4f"/>
+            <command name="glNormal3f"/>
+            <command name="glOrthof"/>
+            <command name="glPointParameterf"/>
+            <command name="glPointParameterfv"/>
+            <command name="glPointSize"/>
+            <command name="glPolygonOffset"/>
+            <command name="glRotatef"/>
+            <command name="glScalef"/>
+            <command name="glTexEnvf"/>
+            <command name="glTexEnvfv"/>
+            <command name="glTexParameterf"/>
+            <command name="glTexParameterfv"/>
+            <command name="glTranslatef"/>
+        </require>
+        <require>
+            <command name="glActiveTexture"/>
+            <command name="glAlphaFuncx"/>
+            <command name="glBindBuffer"/>
+            <command name="glBindTexture"/>
+            <command name="glBlendFunc"/>
+            <command name="glBufferData"/>
+            <command name="glBufferSubData"/>
+            <command name="glClear"/>
+            <command name="glClearColorx"/>
+            <command name="glClearDepthx"/>
+            <command name="glClearStencil"/>
+            <command name="glClientActiveTexture"/>
+            <command name="glClipPlanex"/>
+            <command name="glColor4ub"/>
+            <command name="glColor4x"/>
+            <command name="glColorMask"/>
+            <command name="glColorPointer"/>
+            <command name="glCompressedTexImage2D"/>
+            <command name="glCompressedTexSubImage2D"/>
+            <command name="glCopyTexImage2D"/>
+            <command name="glCopyTexSubImage2D"/>
+            <command name="glCullFace"/>
+            <command name="glDeleteBuffers"/>
+            <command name="glDeleteTextures"/>
+            <command name="glDepthFunc"/>
+            <command name="glDepthMask"/>
+            <command name="glDepthRangex"/>
+            <command name="glDisable"/>
+            <command name="glDisableClientState"/>
+            <command name="glDrawArrays"/>
+            <command name="glDrawElements"/>
+            <command name="glEnable"/>
+            <command name="glEnableClientState"/>
+            <command name="glFinish"/>
+            <command name="glFlush"/>
+            <command name="glFogx"/>
+            <command name="glFogxv"/>
+            <command name="glFrontFace"/>
+            <command name="glFrustumx"/>
+            <command name="glGetBooleanv"/>
+            <command name="glGetBufferParameteriv"/>
+            <command name="glGetClipPlanex"/>
+            <command name="glGenBuffers"/>
+            <command name="glGenTextures"/>
+            <command name="glGetError"/>
+            <command name="glGetFixedv"/>
+            <command name="glGetIntegerv"/>
+            <command name="glGetLightxv"/>
+            <command name="glGetMaterialxv"/>
+            <command name="glGetPointerv"/>
+            <command name="glGetString"/>
+            <command name="glGetTexEnviv"/>
+            <command name="glGetTexEnvxv"/>
+            <command name="glGetTexParameteriv"/>
+            <command name="glGetTexParameterxv"/>
+            <command name="glHint"/>
+            <command name="glIsBuffer"/>
+            <command name="glIsEnabled"/>
+            <command name="glIsTexture"/>
+            <command name="glLightModelx"/>
+            <command name="glLightModelxv"/>
+            <command name="glLightx"/>
+            <command name="glLightxv"/>
+            <command name="glLineWidthx"/>
+            <command name="glLoadIdentity"/>
+            <command name="glLoadMatrixx"/>
+            <command name="glLogicOp"/>
+            <command name="glMaterialx"/>
+            <command name="glMaterialxv"/>
+            <command name="glMatrixMode"/>
+            <command name="glMultMatrixx"/>
+            <command name="glMultiTexCoord4x"/>
+            <command name="glNormal3x"/>
+            <command name="glNormalPointer"/>
+            <command name="glOrthox"/>
+            <command name="glPixelStorei"/>
+            <command name="glPointParameterx"/>
+            <command name="glPointParameterxv"/>
+            <command name="glPointSizex"/>
+            <command name="glPolygonOffsetx"/>
+            <command name="glPopMatrix"/>
+            <command name="glPushMatrix"/>
+            <command name="glReadPixels"/>
+            <command name="glRotatex"/>
+            <command name="glSampleCoverage"/>
+            <command name="glSampleCoveragex"/>
+            <command name="glScalex"/>
+            <command name="glScissor"/>
+            <command name="glShadeModel"/>
+            <command name="glStencilFunc"/>
+            <command name="glStencilMask"/>
+            <command name="glStencilOp"/>
+            <command name="glTexCoordPointer"/>
+            <command name="glTexEnvi"/>
+            <command name="glTexEnvx"/>
+            <command name="glTexEnviv"/>
+            <command name="glTexEnvxv"/>
+            <command name="glTexImage2D"/>
+            <command name="glTexParameteri"/>
+            <command name="glTexParameterx"/>
+            <command name="glTexParameteriv"/>
+            <command name="glTexParameterxv"/>
+            <command name="glTexSubImage2D"/>
+            <command name="glTranslatex"/>
+            <command name="glVertexPointer"/>
+            <command name="glViewport"/>
+        </require>
+    </feature>
+    <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
+        <require comment="Not used by the API, for compatibility with old gl2.h">
+            <type name="GLbyte"/>
+            <type name="GLclampf"/>
+            <type name="GLfixed"/>
+            <type name="GLshort"/>
+            <type name="GLushort"/>
+            <type name="GLvoid" comment="No longer used in headers"/>
+        </require>
+        <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
+            <type name="GLsync"/>
+            <type name="GLint64"/>
+            <type name="GLuint64"/>
+        </require>
+        <require>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_BLEND_EQUATION"/>
+            <enum name="GL_BLEND_EQUATION_RGB"/>
+            <enum name="GL_BLEND_EQUATION_ALPHA"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_BLEND_DST_RGB"/>
+            <enum name="GL_BLEND_SRC_RGB"/>
+            <enum name="GL_BLEND_DST_ALPHA"/>
+            <enum name="GL_BLEND_SRC_ALPHA"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_BLEND_COLOR"/>
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_USAGE"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+            <enum name="GL_SAMPLE_COVERAGE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_STENCIL_BACK_FUNC"/>
+            <enum name="GL_STENCIL_BACK_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_BACK_REF"/>
+            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+            <enum name="GL_MAX_VARYING_VECTORS"/>
+            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+            <enum name="GL_SHADER_TYPE"/>
+            <enum name="GL_DELETE_STATUS"/>
+            <enum name="GL_LINK_STATUS"/>
+            <enum name="GL_VALIDATE_STATUS"/>
+            <enum name="GL_ATTACHED_SHADERS"/>
+            <enum name="GL_ACTIVE_UNIFORMS"/>
+            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+            <enum name="GL_ACTIVE_ATTRIBUTES"/>
+            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+            <enum name="GL_CURRENT_PROGRAM"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_INCR_WRAP"/>
+            <enum name="GL_DECR_WRAP"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+            <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+            <enum name="GL_ACTIVE_TEXTURE"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_MIRRORED_REPEAT"/>
+            <enum name="GL_FLOAT_VEC2"/>
+            <enum name="GL_FLOAT_VEC3"/>
+            <enum name="GL_FLOAT_VEC4"/>
+            <enum name="GL_INT_VEC2"/>
+            <enum name="GL_INT_VEC3"/>
+            <enum name="GL_INT_VEC4"/>
+            <enum name="GL_BOOL"/>
+            <enum name="GL_BOOL_VEC2"/>
+            <enum name="GL_BOOL_VEC3"/>
+            <enum name="GL_BOOL_VEC4"/>
+            <enum name="GL_FLOAT_MAT2"/>
+            <enum name="GL_FLOAT_MAT3"/>
+            <enum name="GL_FLOAT_MAT4"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_SAMPLER_CUBE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_COMPILE_STATUS"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+            <enum name="GL_SHADER_SOURCE_LENGTH"/>
+            <enum name="GL_SHADER_COMPILER"/>
+            <enum name="GL_SHADER_BINARY_FORMATS"/>
+            <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+            <enum name="GL_FRAMEBUFFER"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_RGBA4"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB565"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_STENCIL_ATTACHMENT"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_BINDING"/>
+            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+            <command name="glActiveTexture"/>
+            <command name="glAttachShader"/>
+            <command name="glBindAttribLocation"/>
+            <command name="glBindBuffer"/>
+            <command name="glBindFramebuffer"/>
+            <command name="glBindRenderbuffer"/>
+            <command name="glBindTexture"/>
+            <command name="glBlendColor"/>
+            <command name="glBlendEquation"/>
+            <command name="glBlendEquationSeparate"/>
+            <command name="glBlendFunc"/>
+            <command name="glBlendFuncSeparate"/>
+            <command name="glBufferData"/>
+            <command name="glBufferSubData"/>
+            <command name="glCheckFramebufferStatus"/>
+            <command name="glClear"/>
+            <command name="glClearColor"/>
+            <command name="glClearDepthf"/>
+            <command name="glClearStencil"/>
+            <command name="glColorMask"/>
+            <command name="glCompileShader"/>
+            <command name="glCompressedTexImage2D"/>
+            <command name="glCompressedTexSubImage2D"/>
+            <command name="glCopyTexImage2D"/>
+            <command name="glCopyTexSubImage2D"/>
+            <command name="glCreateProgram"/>
+            <command name="glCreateShader"/>
+            <command name="glCullFace"/>
+            <command name="glDeleteBuffers"/>
+            <command name="glDeleteFramebuffers"/>
+            <command name="glDeleteProgram"/>
+            <command name="glDeleteRenderbuffers"/>
+            <command name="glDeleteShader"/>
+            <command name="glDeleteTextures"/>
+            <command name="glDepthFunc"/>
+            <command name="glDepthMask"/>
+            <command name="glDepthRangef"/>
+            <command name="glDetachShader"/>
+            <command name="glDisable"/>
+            <command name="glDisableVertexAttribArray"/>
+            <command name="glDrawArrays"/>
+            <command name="glDrawElements"/>
+            <command name="glEnable"/>
+            <command name="glEnableVertexAttribArray"/>
+            <command name="glFinish"/>
+            <command name="glFlush"/>
+            <command name="glFramebufferRenderbuffer"/>
+            <command name="glFramebufferTexture2D"/>
+            <command name="glFrontFace"/>
+            <command name="glGenBuffers"/>
+            <command name="glGenerateMipmap"/>
+            <command name="glGenFramebuffers"/>
+            <command name="glGenRenderbuffers"/>
+            <command name="glGenTextures"/>
+            <command name="glGetActiveAttrib"/>
+            <command name="glGetActiveUniform"/>
+            <command name="glGetAttachedShaders"/>
+            <command name="glGetAttribLocation"/>
+            <command name="glGetBooleanv"/>
+            <command name="glGetBufferParameteriv"/>
+            <command name="glGetError"/>
+            <command name="glGetFloatv"/>
+            <command name="glGetFramebufferAttachmentParameteriv"/>
+            <command name="glGetIntegerv"/>
+            <command name="glGetProgramiv"/>
+            <command name="glGetProgramInfoLog"/>
+            <command name="glGetRenderbufferParameteriv"/>
+            <command name="glGetShaderiv"/>
+            <command name="glGetShaderInfoLog"/>
+            <command name="glGetShaderPrecisionFormat"/>
+            <command name="glGetShaderSource"/>
+            <command name="glGetString"/>
+            <command name="glGetTexParameterfv"/>
+            <command name="glGetTexParameteriv"/>
+            <command name="glGetUniformfv"/>
+            <command name="glGetUniformiv"/>
+            <command name="glGetUniformLocation"/>
+            <command name="glGetVertexAttribfv"/>
+            <command name="glGetVertexAttribiv"/>
+            <command name="glGetVertexAttribPointerv"/>
+            <command name="glHint"/>
+            <command name="glIsBuffer"/>
+            <command name="glIsEnabled"/>
+            <command name="glIsFramebuffer"/>
+            <command name="glIsProgram"/>
+            <command name="glIsRenderbuffer"/>
+            <command name="glIsShader"/>
+            <command name="glIsTexture"/>
+            <command name="glLineWidth"/>
+            <command name="glLinkProgram"/>
+            <command name="glPixelStorei"/>
+            <command name="glPolygonOffset"/>
+            <command name="glReadPixels"/>
+            <command name="glReleaseShaderCompiler"/>
+            <command name="glRenderbufferStorage"/>
+            <command name="glSampleCoverage"/>
+            <command name="glScissor"/>
+            <command name="glShaderBinary"/>
+            <command name="glShaderSource"/>
+            <command name="glStencilFunc"/>
+            <command name="glStencilFuncSeparate"/>
+            <command name="glStencilMask"/>
+            <command name="glStencilMaskSeparate"/>
+            <command name="glStencilOp"/>
+            <command name="glStencilOpSeparate"/>
+            <command name="glTexImage2D"/>
+            <command name="glTexParameterf"/>
+            <command name="glTexParameterfv"/>
+            <command name="glTexParameteri"/>
+            <command name="glTexParameteriv"/>
+            <command name="glTexSubImage2D"/>
+            <command name="glUniform1f"/>
+            <command name="glUniform1fv"/>
+            <command name="glUniform1i"/>
+            <command name="glUniform1iv"/>
+            <command name="glUniform2f"/>
+            <command name="glUniform2fv"/>
+            <command name="glUniform2i"/>
+            <command name="glUniform2iv"/>
+            <command name="glUniform3f"/>
+            <command name="glUniform3fv"/>
+            <command name="glUniform3i"/>
+            <command name="glUniform3iv"/>
+            <command name="glUniform4f"/>
+            <command name="glUniform4fv"/>
+            <command name="glUniform4i"/>
+            <command name="glUniform4iv"/>
+            <command name="glUniformMatrix2fv"/>
+            <command name="glUniformMatrix3fv"/>
+            <command name="glUniformMatrix4fv"/>
+            <command name="glUseProgram"/>
+            <command name="glValidateProgram"/>
+            <command name="glVertexAttrib1f"/>
+            <command name="glVertexAttrib1fv"/>
+            <command name="glVertexAttrib2f"/>
+            <command name="glVertexAttrib2fv"/>
+            <command name="glVertexAttrib3f"/>
+            <command name="glVertexAttrib3fv"/>
+            <command name="glVertexAttrib4f"/>
+            <command name="glVertexAttrib4fv"/>
+            <command name="glVertexAttribPointer"/>
+            <command name="glViewport"/>
+        </require>
+    </feature>
+    <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
+        <require comment="Not used by the API, for compatibility with old gl2.h">
+            <type name="GLhalf"/>
+        </require>
+        <require>
+            <enum name="GL_READ_BUFFER"/>
+            <enum name="GL_UNPACK_ROW_LENGTH"/>
+            <enum name="GL_UNPACK_SKIP_ROWS"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS"/>
+            <enum name="GL_PACK_ROW_LENGTH"/>
+            <enum name="GL_PACK_SKIP_ROWS"/>
+            <enum name="GL_PACK_SKIP_PIXELS"/>
+            <enum name="GL_COLOR"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_STENCIL"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_RGB8"/>
+            <enum name="GL_RGBA8"/>
+            <enum name="GL_RGB10_A2"/>
+            <enum name="GL_TEXTURE_BINDING_3D"/>
+            <enum name="GL_UNPACK_SKIP_IMAGES"/>
+            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+            <enum name="GL_TEXTURE_3D"/>
+            <enum name="GL_TEXTURE_WRAP_R"/>
+            <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+            <enum name="GL_MAX_ELEMENTS_INDICES"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL"/>
+            <enum name="GL_MIN"/>
+            <enum name="GL_MAX"/>
+            <enum name="GL_DEPTH_COMPONENT24"/>
+            <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+            <enum name="GL_CURRENT_QUERY"/>
+            <enum name="GL_QUERY_RESULT"/>
+            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+            <enum name="GL_BUFFER_MAPPED"/>
+            <enum name="GL_BUFFER_MAP_POINTER"/>
+            <enum name="GL_STREAM_READ"/>
+            <enum name="GL_STREAM_COPY"/>
+            <enum name="GL_STATIC_READ"/>
+            <enum name="GL_STATIC_COPY"/>
+            <enum name="GL_DYNAMIC_READ"/>
+            <enum name="GL_DYNAMIC_COPY"/>
+            <enum name="GL_MAX_DRAW_BUFFERS"/>
+            <enum name="GL_DRAW_BUFFER0"/>
+            <enum name="GL_DRAW_BUFFER1"/>
+            <enum name="GL_DRAW_BUFFER2"/>
+            <enum name="GL_DRAW_BUFFER3"/>
+            <enum name="GL_DRAW_BUFFER4"/>
+            <enum name="GL_DRAW_BUFFER5"/>
+            <enum name="GL_DRAW_BUFFER6"/>
+            <enum name="GL_DRAW_BUFFER7"/>
+            <enum name="GL_DRAW_BUFFER8"/>
+            <enum name="GL_DRAW_BUFFER9"/>
+            <enum name="GL_DRAW_BUFFER10"/>
+            <enum name="GL_DRAW_BUFFER11"/>
+            <enum name="GL_DRAW_BUFFER12"/>
+            <enum name="GL_DRAW_BUFFER13"/>
+            <enum name="GL_DRAW_BUFFER14"/>
+            <enum name="GL_DRAW_BUFFER15"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+            <enum name="GL_SAMPLER_3D"/>
+            <enum name="GL_SAMPLER_2D_SHADOW"/>
+            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+            <enum name="GL_FLOAT_MAT2x3"/>
+            <enum name="GL_FLOAT_MAT2x4"/>
+            <enum name="GL_FLOAT_MAT3x2"/>
+            <enum name="GL_FLOAT_MAT3x4"/>
+            <enum name="GL_FLOAT_MAT4x2"/>
+            <enum name="GL_FLOAT_MAT4x3"/>
+            <enum name="GL_SRGB"/>
+            <enum name="GL_SRGB8"/>
+            <enum name="GL_SRGB8_ALPHA8"/>
+            <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+            <enum name="GL_MAJOR_VERSION"/>
+            <enum name="GL_MINOR_VERSION"/>
+            <enum name="GL_NUM_EXTENSIONS"/>
+            <enum name="GL_RGBA32F"/>
+            <enum name="GL_RGB32F"/>
+            <enum name="GL_RGBA16F"/>
+            <enum name="GL_RGB16F"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+            <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+            <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+            <enum name="GL_MAX_VARYING_COMPONENTS"/>
+            <enum name="GL_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+            <enum name="GL_R11F_G11F_B10F"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+            <enum name="GL_RGB9_E5"/>
+            <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+            <enum name="GL_RASTERIZER_DISCARD"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+            <enum name="GL_INTERLEAVED_ATTRIBS"/>
+            <enum name="GL_SEPARATE_ATTRIBS"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+            <enum name="GL_RGBA32UI"/>
+            <enum name="GL_RGB32UI"/>
+            <enum name="GL_RGBA16UI"/>
+            <enum name="GL_RGB16UI"/>
+            <enum name="GL_RGBA8UI"/>
+            <enum name="GL_RGB8UI"/>
+            <enum name="GL_RGBA32I"/>
+            <enum name="GL_RGB32I"/>
+            <enum name="GL_RGBA16I"/>
+            <enum name="GL_RGB16I"/>
+            <enum name="GL_RGBA8I"/>
+            <enum name="GL_RGB8I"/>
+            <enum name="GL_RED_INTEGER"/>
+            <enum name="GL_RGB_INTEGER"/>
+            <enum name="GL_RGBA_INTEGER"/>
+            <enum name="GL_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+            <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+            <enum name="GL_UNSIGNED_INT_VEC2"/>
+            <enum name="GL_UNSIGNED_INT_VEC3"/>
+            <enum name="GL_UNSIGNED_INT_VEC4"/>
+            <enum name="GL_INT_SAMPLER_2D"/>
+            <enum name="GL_INT_SAMPLER_3D"/>
+            <enum name="GL_INT_SAMPLER_CUBE"/>
+            <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+            <enum name="GL_BUFFER_MAP_LENGTH"/>
+            <enum name="GL_BUFFER_MAP_OFFSET"/>
+            <enum name="GL_DEPTH_COMPONENT32F"/>
+            <enum name="GL_DEPTH32F_STENCIL8"/>
+            <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+            <enum name="GL_DEPTH_STENCIL"/>
+            <enum name="GL_UNSIGNED_INT_24_8"/>
+            <enum name="GL_DEPTH24_STENCIL8"/>
+            <enum name="GL_UNSIGNED_NORMALIZED"/>
+            <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_READ_FRAMEBUFFER"/>
+            <enum name="GL_DRAW_FRAMEBUFFER"/>
+            <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_MAX_SAMPLES"/>
+            <enum name="GL_HALF_FLOAT"/>
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+            <enum name="GL_RG"/>
+            <enum name="GL_RG_INTEGER"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_R16F"/>
+            <enum name="GL_R32F"/>
+            <enum name="GL_RG16F"/>
+            <enum name="GL_RG32F"/>
+            <enum name="GL_R8I"/>
+            <enum name="GL_R8UI"/>
+            <enum name="GL_R16I"/>
+            <enum name="GL_R16UI"/>
+            <enum name="GL_R32I"/>
+            <enum name="GL_R32UI"/>
+            <enum name="GL_RG8I"/>
+            <enum name="GL_RG8UI"/>
+            <enum name="GL_RG16I"/>
+            <enum name="GL_RG16UI"/>
+            <enum name="GL_RG32I"/>
+            <enum name="GL_RG32UI"/>
+            <enum name="GL_VERTEX_ARRAY_BINDING"/>
+            <enum name="GL_R8_SNORM"/>
+            <enum name="GL_RG8_SNORM"/>
+            <enum name="GL_RGB8_SNORM"/>
+            <enum name="GL_RGBA8_SNORM"/>
+            <enum name="GL_SIGNED_NORMALIZED"/>
+            <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+            <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+            <enum name="GL_UNIFORM_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+            <enum name="GL_UNIFORM_BUFFER_START"/>
+            <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+            <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+            <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+            <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+            <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+            <enum name="GL_UNIFORM_TYPE"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+            <enum name="GL_UNIFORM_OFFSET"/>
+            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_INVALID_INDEX"/>
+            <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+            <enum name="GL_OBJECT_TYPE"/>
+            <enum name="GL_SYNC_CONDITION"/>
+            <enum name="GL_SYNC_STATUS"/>
+            <enum name="GL_SYNC_FLAGS"/>
+            <enum name="GL_SYNC_FENCE"/>
+            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+            <enum name="GL_UNSIGNALED"/>
+            <enum name="GL_SIGNALED"/>
+            <enum name="GL_ALREADY_SIGNALED"/>
+            <enum name="GL_TIMEOUT_EXPIRED"/>
+            <enum name="GL_CONDITION_SATISFIED"/>
+            <enum name="GL_WAIT_FAILED"/>
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+            <enum name="GL_TIMEOUT_IGNORED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+            <enum name="GL_ANY_SAMPLES_PASSED"/>
+            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+            <enum name="GL_SAMPLER_BINDING"/>
+            <enum name="GL_RGB10_A2UI"/>
+            <enum name="GL_TEXTURE_SWIZZLE_R"/>
+            <enum name="GL_TEXTURE_SWIZZLE_G"/>
+            <enum name="GL_TEXTURE_SWIZZLE_B"/>
+            <enum name="GL_TEXTURE_SWIZZLE_A"/>
+            <enum name="GL_GREEN"/>
+            <enum name="GL_BLUE"/>
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+            <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_COMPRESSED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+            <enum name="GL_MAX_ELEMENT_INDEX"/>
+            <enum name="GL_NUM_SAMPLE_COUNTS"/>
+            <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+            <command name="glReadBuffer"/>
+            <command name="glDrawRangeElements"/>
+            <command name="glTexImage3D"/>
+            <command name="glTexSubImage3D"/>
+            <command name="glCopyTexSubImage3D"/>
+            <command name="glCompressedTexImage3D"/>
+            <command name="glCompressedTexSubImage3D"/>
+            <command name="glGenQueries"/>
+            <command name="glDeleteQueries"/>
+            <command name="glIsQuery"/>
+            <command name="glBeginQuery"/>
+            <command name="glEndQuery"/>
+            <command name="glGetQueryiv"/>
+            <command name="glGetQueryObjectuiv"/>
+            <command name="glUnmapBuffer"/>
+            <command name="glGetBufferPointerv"/>
+            <command name="glDrawBuffers"/>
+            <command name="glUniformMatrix2x3fv"/>
+            <command name="glUniformMatrix3x2fv"/>
+            <command name="glUniformMatrix2x4fv"/>
+            <command name="glUniformMatrix4x2fv"/>
+            <command name="glUniformMatrix3x4fv"/>
+            <command name="glUniformMatrix4x3fv"/>
+            <command name="glBlitFramebuffer"/>
+            <command name="glRenderbufferStorageMultisample"/>
+            <command name="glFramebufferTextureLayer"/>
+            <command name="glMapBufferRange"/>
+            <command name="glFlushMappedBufferRange"/>
+            <command name="glBindVertexArray"/>
+            <command name="glDeleteVertexArrays"/>
+            <command name="glGenVertexArrays"/>
+            <command name="glIsVertexArray"/>
+            <command name="glGetIntegeri_v"/>
+            <command name="glBeginTransformFeedback"/>
+            <command name="glEndTransformFeedback"/>
+            <command name="glBindBufferRange"/>
+            <command name="glBindBufferBase"/>
+            <command name="glTransformFeedbackVaryings"/>
+            <command name="glGetTransformFeedbackVarying"/>
+            <command name="glVertexAttribIPointer"/>
+            <command name="glGetVertexAttribIiv"/>
+            <command name="glGetVertexAttribIuiv"/>
+            <command name="glVertexAttribI4i"/>
+            <command name="glVertexAttribI4ui"/>
+            <command name="glVertexAttribI4iv"/>
+            <command name="glVertexAttribI4uiv"/>
+            <command name="glGetUniformuiv"/>
+            <command name="glGetFragDataLocation"/>
+            <command name="glUniform1ui"/>
+            <command name="glUniform2ui"/>
+            <command name="glUniform3ui"/>
+            <command name="glUniform4ui"/>
+            <command name="glUniform1uiv"/>
+            <command name="glUniform2uiv"/>
+            <command name="glUniform3uiv"/>
+            <command name="glUniform4uiv"/>
+            <command name="glClearBufferiv"/>
+            <command name="glClearBufferuiv"/>
+            <command name="glClearBufferfv"/>
+            <command name="glClearBufferfi"/>
+            <command name="glGetStringi"/>
+            <command name="glCopyBufferSubData"/>
+            <command name="glGetUniformIndices"/>
+            <command name="glGetActiveUniformsiv"/>
+            <command name="glGetUniformBlockIndex"/>
+            <command name="glGetActiveUniformBlockiv"/>
+            <command name="glGetActiveUniformBlockName"/>
+            <command name="glUniformBlockBinding"/>
+            <command name="glDrawArraysInstanced"/>
+            <command name="glDrawElementsInstanced"/>
+            <command name="glFenceSync"/>
+            <command name="glIsSync"/>
+            <command name="glDeleteSync"/>
+            <command name="glClientWaitSync"/>
+            <command name="glWaitSync"/>
+            <command name="glGetInteger64v"/>
+            <command name="glGetSynciv"/>
+            <command name="glGetInteger64i_v"/>
+            <command name="glGetBufferParameteri64v"/>
+            <command name="glGenSamplers"/>
+            <command name="glDeleteSamplers"/>
+            <command name="glIsSampler"/>
+            <command name="glBindSampler"/>
+            <command name="glSamplerParameteri"/>
+            <command name="glSamplerParameteriv"/>
+            <command name="glSamplerParameterf"/>
+            <command name="glSamplerParameterfv"/>
+            <command name="glGetSamplerParameteriv"/>
+            <command name="glGetSamplerParameterfv"/>
+            <command name="glVertexAttribDivisor"/>
+            <command name="glBindTransformFeedback"/>
+            <command name="glDeleteTransformFeedbacks"/>
+            <command name="glGenTransformFeedbacks"/>
+            <command name="glIsTransformFeedback"/>
+            <command name="glPauseTransformFeedback"/>
+            <command name="glResumeTransformFeedback"/>
+            <command name="glGetProgramBinary"/>
+            <command name="glProgramBinary"/>
+            <command name="glProgramParameteri"/>
+            <command name="glInvalidateFramebuffer"/>
+            <command name="glInvalidateSubFramebuffer"/>
+            <command name="glTexStorage2D"/>
+            <command name="glTexStorage3D"/>
+            <command name="glGetInternalformativ"/>
+        </require>
+    </feature>
+    <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
+        <!-- arrays_of_arrays features -->
+        <require/>
+        <!-- compute_shader features -->
+        <require>
+            <command name="glDispatchCompute"/>
+            <command name="glDispatchComputeIndirect"/>
+            <enum name="GL_COMPUTE_SHADER"/>
+            <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+            <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+            <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+            <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+            <enum name="GL_COMPUTE_SHADER_BIT"/>
+        </require>
+        <!-- draw_indirect features -->
+        <require>
+            <command name="glDrawArraysIndirect"/>
+            <command name="glDrawElementsIndirect"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+        </require>
+        <!-- explicit_uniform_location features -->
+        <require>
+            <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+        </require>
+        <!-- framebuffer_no_attachments features -->
+        <require>
+            <command name="glFramebufferParameteri"/>
+            <command name="glGetFramebufferParameteriv"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+            <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+            <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+        </require>
+        <!-- program_interface_query features -->
+        <require>
+            <command name="glGetProgramInterfaceiv"/>
+            <command name="glGetProgramResourceIndex"/>
+            <command name="glGetProgramResourceName"/>
+            <command name="glGetProgramResourceiv"/>
+            <command name="glGetProgramResourceLocation"/>
+            <enum name="GL_UNIFORM"/>
+            <enum name="GL_UNIFORM_BLOCK"/>
+            <enum name="GL_PROGRAM_INPUT"/>
+            <enum name="GL_PROGRAM_OUTPUT"/>
+            <enum name="GL_BUFFER_VARIABLE"/>
+            <enum name="GL_SHADER_STORAGE_BLOCK"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+            <enum name="GL_ACTIVE_RESOURCES"/>
+            <enum name="GL_MAX_NAME_LENGTH"/>
+            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_NAME_LENGTH"/>
+            <enum name="GL_TYPE"/>
+            <enum name="GL_ARRAY_SIZE"/>
+            <enum name="GL_OFFSET"/>
+            <enum name="GL_BLOCK_INDEX"/>
+            <enum name="GL_ARRAY_STRIDE"/>
+            <enum name="GL_MATRIX_STRIDE"/>
+            <enum name="GL_IS_ROW_MAJOR"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+            <enum name="GL_BUFFER_BINDING"/>
+            <enum name="GL_BUFFER_DATA_SIZE"/>
+            <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_ACTIVE_VARIABLES"/>
+            <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+            <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+            <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+            <enum name="GL_LOCATION"/>
+        </require>
+        <!-- separate_shader_objects features -->
+        <require>
+            <command name="glUseProgramStages"/>
+            <command name="glActiveShaderProgram"/>
+            <command name="glCreateShaderProgramv"/>
+            <command name="glBindProgramPipeline"/>
+            <command name="glDeleteProgramPipelines"/>
+            <command name="glGenProgramPipelines"/>
+            <command name="glIsProgramPipeline"/>
+            <command name="glGetProgramPipelineiv"/>
+            <command name="glProgramUniform1i"/>
+            <command name="glProgramUniform2i"/>
+            <command name="glProgramUniform3i"/>
+            <command name="glProgramUniform4i"/>
+            <command name="glProgramUniform1ui"/>
+            <command name="glProgramUniform2ui"/>
+            <command name="glProgramUniform3ui"/>
+            <command name="glProgramUniform4ui"/>
+            <command name="glProgramUniform1f"/>
+            <command name="glProgramUniform2f"/>
+            <command name="glProgramUniform3f"/>
+            <command name="glProgramUniform4f"/>
+            <command name="glProgramUniform1iv"/>
+            <command name="glProgramUniform2iv"/>
+            <command name="glProgramUniform3iv"/>
+            <command name="glProgramUniform4iv"/>
+            <command name="glProgramUniform1uiv"/>
+            <command name="glProgramUniform2uiv"/>
+            <command name="glProgramUniform3uiv"/>
+            <command name="glProgramUniform4uiv"/>
+            <command name="glProgramUniform1fv"/>
+            <command name="glProgramUniform2fv"/>
+            <command name="glProgramUniform3fv"/>
+            <command name="glProgramUniform4fv"/>
+            <command name="glProgramUniformMatrix2fv"/>
+            <command name="glProgramUniformMatrix3fv"/>
+            <command name="glProgramUniformMatrix4fv"/>
+            <command name="glProgramUniformMatrix2x3fv"/>
+            <command name="glProgramUniformMatrix3x2fv"/>
+            <command name="glProgramUniformMatrix2x4fv"/>
+            <command name="glProgramUniformMatrix4x2fv"/>
+            <command name="glProgramUniformMatrix3x4fv"/>
+            <command name="glProgramUniformMatrix4x3fv"/>
+            <command name="glValidateProgramPipeline"/>
+            <command name="glGetProgramPipelineInfoLog"/>
+            <enum name="GL_VERTEX_SHADER_BIT"/>
+            <enum name="GL_FRAGMENT_SHADER_BIT"/>
+            <enum name="GL_ALL_SHADER_BITS"/>
+            <enum name="GL_PROGRAM_SEPARABLE"/>
+            <enum name="GL_ACTIVE_PROGRAM"/>
+            <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+        </require>
+        <!-- shader_atomic_counters features -->
+        <require>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+        </require>
+        <!-- shader_bitfield_operations features -->
+        <require/>
+        <!-- shader_image_load_store features -->
+        <require>
+            <command name="glBindImageTexture"/>
+            <command name="glGetBooleani_v"/>
+            <command name="glMemoryBarrier"/>
+            <command name="glMemoryBarrierByRegion"/>
+            <enum name="GL_MAX_IMAGE_UNITS"/>
+            <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+            <enum name="GL_IMAGE_BINDING_NAME"/>
+            <enum name="GL_IMAGE_BINDING_LEVEL"/>
+            <enum name="GL_IMAGE_BINDING_LAYERED"/>
+            <enum name="GL_IMAGE_BINDING_LAYER"/>
+            <enum name="GL_IMAGE_BINDING_ACCESS"/>
+            <enum name="GL_IMAGE_BINDING_FORMAT"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+            <enum name="GL_UNIFORM_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+            <enum name="GL_COMMAND_BARRIER_BIT"/>
+            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+            <enum name="GL_ALL_BARRIER_BITS"/>
+            <enum name="GL_IMAGE_2D"/>
+            <enum name="GL_IMAGE_3D"/>
+            <enum name="GL_IMAGE_CUBE"/>
+            <enum name="GL_IMAGE_2D_ARRAY"/>
+            <enum name="GL_INT_IMAGE_2D"/>
+            <enum name="GL_INT_IMAGE_3D"/>
+            <enum name="GL_INT_IMAGE_CUBE"/>
+            <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+            <enum name="GL_READ_ONLY"/>
+            <enum name="GL_WRITE_ONLY"/>
+            <enum name="GL_READ_WRITE"/>
+        </require>
+        <!-- shader_layout_binding features -->
+        <require/>
+        <!-- shader_storage_buffer_object features -->
+        <require>
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+            <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+            <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+            <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+        </require>
+        <!-- stencil_texturing features -->
+        <require>
+            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+            <enum name="GL_STENCIL_INDEX"/>
+        </require>
+        <!-- texture_gather features -->
+        <require>
+            <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+            <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+        </require>
+        <!-- texture_storage_multisample features -->
+        <require>
+            <command name="glTexStorage2DMultisample"/>
+            <command name="glGetMultisamplefv"/>
+            <command name="glSampleMaski"/>
+            <command name="glGetTexLevelParameteriv"/>
+            <command name="glGetTexLevelParameterfv"/>
+            <enum name="GL_SAMPLE_POSITION"/>
+            <enum name="GL_SAMPLE_MASK"/>
+            <enum name="GL_SAMPLE_MASK_VALUE"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+            <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+            <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+            <enum name="GL_MAX_INTEGER_SAMPLES"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_SAMPLES"/>
+            <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_DEPTH"/>
+            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+            <enum name="GL_TEXTURE_RED_SIZE"/>
+            <enum name="GL_TEXTURE_GREEN_SIZE"/>
+            <enum name="GL_TEXTURE_BLUE_SIZE"/>
+            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+            <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+            <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+            <enum name="GL_TEXTURE_SHARED_SIZE"/>
+            <enum name="GL_TEXTURE_RED_TYPE"/>
+            <enum name="GL_TEXTURE_GREEN_TYPE"/>
+            <enum name="GL_TEXTURE_BLUE_TYPE"/>
+            <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+            <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+            <enum name="GL_TEXTURE_COMPRESSED"/>
+            <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+        </require>
+        <!-- vertex_attrib_binding features -->
+        <require>
+            <command name="glBindVertexBuffer"/>
+            <command name="glVertexAttribFormat"/>
+            <command name="glVertexAttribIFormat"/>
+            <command name="glVertexAttribBinding"/>
+            <command name="glVertexBindingDivisor"/>
+            <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+            <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+            <enum name="GL_VERTEX_BINDING_OFFSET"/>
+            <enum name="GL_VERTEX_BINDING_STRIDE"/>
+            <enum name="GL_VERTEX_BINDING_BUFFER"/>
+            <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+            <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+            <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+        </require>
+    </feature>
+    <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
+        <!-- 3.2-specific point features -->
+        <require>
+            <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+            <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+        </require>
+        <!-- Android extension pack features -->
+        <require/>
+        <!-- blend_equation_advanced features -->
+        <require>
+            <enum name="GL_MULTIPLY"/>
+            <enum name="GL_SCREEN"/>
+            <enum name="GL_OVERLAY"/>
+            <enum name="GL_DARKEN"/>
+            <enum name="GL_LIGHTEN"/>
+            <enum name="GL_COLORDODGE"/>
+            <enum name="GL_COLORBURN"/>
+            <enum name="GL_HARDLIGHT"/>
+            <enum name="GL_SOFTLIGHT"/>
+            <enum name="GL_DIFFERENCE"/>
+            <enum name="GL_EXCLUSION"/>
+            <enum name="GL_HSL_HUE"/>
+            <enum name="GL_HSL_SATURATION"/>
+            <enum name="GL_HSL_COLOR"/>
+            <enum name="GL_HSL_LUMINOSITY"/>
+            <command name="glBlendBarrier"/>
+        </require>
+        <!-- color_buffer_float features -->
+        <require/>
+        <!-- copy_image features -->
+        <require>
+            <command name="glCopyImageSubData"/>
+        </require>
+        <!-- debug features -->
+        <require>
+            <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+            <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+            <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+            <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+            <enum name="GL_DEBUG_SOURCE_API"/>
+            <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+            <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+            <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+            <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+            <enum name="GL_DEBUG_SOURCE_OTHER"/>
+            <enum name="GL_DEBUG_TYPE_ERROR"/>
+            <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+            <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+            <enum name="GL_DEBUG_TYPE_OTHER"/>
+            <enum name="GL_DEBUG_TYPE_MARKER"/>
+            <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+            <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+            <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+            <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+            <enum name="GL_BUFFER"/>
+            <enum name="GL_SHADER"/>
+            <enum name="GL_PROGRAM"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_QUERY"/>
+            <enum name="GL_PROGRAM_PIPELINE"/>
+            <enum name="GL_SAMPLER"/>
+            <enum name="GL_MAX_LABEL_LENGTH"/>
+            <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+            <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+            <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+            <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+            <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+            <enum name="GL_DEBUG_SEVERITY_LOW"/>
+            <enum name="GL_DEBUG_OUTPUT"/>
+            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <command name="glDebugMessageControl"/>
+            <command name="glDebugMessageInsert"/>
+            <command name="glDebugMessageCallback"/>
+            <command name="glGetDebugMessageLog"/>
+            <command name="glPushDebugGroup"/>
+            <command name="glPopDebugGroup"/>
+            <command name="glObjectLabel"/>
+            <command name="glGetObjectLabel"/>
+            <command name="glObjectPtrLabel"/>
+            <command name="glGetObjectPtrLabel"/>
+            <command name="glGetPointerv"/>
+        </require>
+        <!-- draw_buffers_indexed features -->
+        <require>
+            <!-- All tokens are already part of ES 3.0 -->
+            <command name="glEnablei"/>
+            <command name="glDisablei"/>
+            <command name="glBlendEquationi"/>
+            <command name="glBlendEquationSeparatei"/>
+            <command name="glBlendFunci"/>
+            <command name="glBlendFuncSeparatei"/>
+            <command name="glColorMaski"/>
+            <command name="glIsEnabledi"/>
+        </require>
+        <!-- draw_elements_base_vertex features -->
+        <require>
+            <command name="glDrawElementsBaseVertex"/>
+            <command name="glDrawRangeElementsBaseVertex"/>
+            <command name="glDrawElementsInstancedBaseVertex"/>
+        </require>
+        <!-- geometry_shader features -->
+        <require>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT"/>
+            <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+            <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+            <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+            <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+            <enum name="GL_LINES_ADJACENCY"/>
+            <enum name="GL_LINE_STRIP_ADJACENCY"/>
+            <enum name="GL_TRIANGLES_ADJACENCY"/>
+            <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+            <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+            <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+            <enum name="GL_LAST_VERTEX_CONVENTION"/>
+            <enum name="GL_UNDEFINED_VERTEX"/>
+            <enum name="GL_PRIMITIVES_GENERATED"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+            <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <command name="glFramebufferTexture"/>
+        </require>
+        <!-- gpu_shader5 features -->
+        <require/>
+        <!-- primitive_bounding_box features -->
+        <require>
+            <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
+            <command name="glPrimitiveBoundingBox"/>
+        </require>
+        <!-- robustness features -->
+        <require>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+            <enum name="GL_CONTEXT_FLAGS"/>
+            <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+            <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+            <enum name="GL_NO_RESET_NOTIFICATION"/>
+            <enum name="GL_CONTEXT_LOST"/>
+            <command name="glGetGraphicsResetStatus"/>
+            <command name="glReadnPixels"/>
+            <command name="glGetnUniformfv"/>
+            <command name="glGetnUniformiv"/>
+            <command name="glGetnUniformuiv"/>
+        </require>
+        <!-- sample_shading features -->
+        <require>
+            <command name="glMinSampleShading"/>
+            <enum name="GL_SAMPLE_SHADING"/>
+            <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+        </require>
+        <!-- sample_variables features -->
+        <require/>
+        <!-- shader_image_atomic features -->
+        <require/>
+        <!-- shader_io_blocks features -->
+        <require/>
+        <!-- shader_multisample_interpolation features -->
+        <require>
+            <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+            <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+            <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+        </require>
+        <!-- tessellation_shader features -->
+        <require>
+            <enum name="GL_PATCHES"/>
+            <enum name="GL_PATCH_VERTICES"/>
+            <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+            <enum name="GL_TESS_GEN_MODE"/>
+            <enum name="GL_TESS_GEN_SPACING"/>
+            <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+            <enum name="GL_TESS_GEN_POINT_MODE"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_ISOLINES"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_FRACTIONAL_ODD"/>
+            <enum name="GL_FRACTIONAL_EVEN"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_MAX_PATCH_VERTICES"/>
+            <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+            <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+            <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+            <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+            <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+            <enum name="GL_IS_PER_PATCH"/>
+            <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+            <command name="glPatchParameteri"/>
+        </require>
+        <!-- texture_border_clamp features -->
+        <require>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_CLAMP_TO_BORDER"/>
+            <command name="glTexParameterIiv"/>
+            <command name="glTexParameterIuiv"/>
+            <command name="glGetTexParameterIiv"/>
+            <command name="glGetTexParameterIuiv"/>
+            <command name="glSamplerParameterIiv"/>
+            <command name="glSamplerParameterIuiv"/>
+            <command name="glGetSamplerParameterIiv"/>
+            <command name="glGetSamplerParameterIuiv"/>
+        </require>
+        <!-- texture_buffer features -->
+        <require>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER_BINDING"/>
+            <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+            <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+            <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+            <enum name="GL_SAMPLER_BUFFER"/>
+            <enum name="GL_INT_SAMPLER_BUFFER"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+            <enum name="GL_IMAGE_BUFFER"/>
+            <enum name="GL_INT_IMAGE_BUFFER"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+            <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+            <command name="glTexBuffer"/>
+            <command name="glTexBufferRange"/>
+        </require>
+        <!-- texture_compression_astc_ldr features -->
+        <require>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
+            <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
+        </require>
+        <!-- texture_cube_map_array features -->
+        <require>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+            <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+            <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+        </require>
+        <!-- texture_stencil8 features -->
+        <require>
+            <enum name="GL_STENCIL_INDEX"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+        </require>
+        <!-- texture_storage_multisample_2d_array features -->
+        <require>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+            <command name="glTexStorage3DMultisample"/>
+        </require>
+    </feature>
+    <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
+        <require comment="Not used by the API, but could be used by applications">
+            <type name="GLbyte" comment="Used to define GL_BYTE data"/>
+            <type name="GLshort" comment="Used to define GL_SHORT data"/>
+            <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
+        </require>
+        <require>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_BLEND_EQUATION"/>
+            <enum name="GL_BLEND_EQUATION_RGB"/>
+            <enum name="GL_BLEND_EQUATION_ALPHA"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_BLEND_DST_RGB"/>
+            <enum name="GL_BLEND_SRC_RGB"/>
+            <enum name="GL_BLEND_DST_ALPHA"/>
+            <enum name="GL_BLEND_SRC_ALPHA"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_BLEND_COLOR"/>
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_USAGE"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+            <enum name="GL_SAMPLE_COVERAGE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+            <enum name="GL_CONTEXT_LOST"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_STENCIL_BACK_FUNC"/>
+            <enum name="GL_STENCIL_BACK_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_BACK_REF"/>
+            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_RG"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+            <enum name="GL_MAX_VARYING_VECTORS"/>
+            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+            <enum name="GL_LINK_STATUS"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+            <enum name="GL_CURRENT_PROGRAM"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_INCR_WRAP"/>
+            <enum name="GL_DECR_WRAP"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+            <enum name="GL_ACTIVE_TEXTURE"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_MIRRORED_REPEAT"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+            <enum name="GL_FRAMEBUFFER"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_RGB8"/>
+            <enum name="GL_RGBA8"/>
+            <enum name="GL_RGBA4"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB565"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_STENCIL_ATTACHMENT"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_BINDING"/>
+            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+            <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+            <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+            <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+            <command name="glActiveTexture"/>
+            <command name="glBindBuffer"/>
+            <command name="glBindFramebuffer"/>
+            <command name="glBindRenderbuffer"/>
+            <command name="glBindTexture"/>
+            <command name="glBlendColor"/>
+            <command name="glBlendEquation"/>
+            <command name="glBlendEquationSeparate"/>
+            <command name="glBlendFunc"/>
+            <command name="glBlendFuncSeparate"/>
+            <command name="glBufferData"/>
+            <command name="glBufferSubData"/>
+            <command name="glCheckFramebufferStatus"/>
+            <command name="glClear"/>
+            <command name="glClearColor"/>
+            <command name="glClearDepthf"/>
+            <command name="glClearStencil"/>
+            <command name="glColorMask"/>
+            <command name="glCompressedTexSubImage2D"/>
+            <command name="glCreateProgram"/>
+            <command name="glCullFace"/>
+            <command name="glDepthFunc"/>
+            <command name="glDepthMask"/>
+            <command name="glDepthRangef"/>
+            <command name="glDisable"/>
+            <command name="glDisableVertexAttribArray"/>
+            <command name="glDrawArrays"/>
+            <command name="glDrawRangeElements"/>
+            <command name="glEnable"/>
+            <command name="glEnableVertexAttribArray"/>
+            <command name="glFinish"/>
+            <command name="glFlush"/>
+            <command name="glFramebufferRenderbuffer"/>
+            <command name="glFramebufferTexture2D"/>
+            <command name="glFrontFace"/>
+            <command name="glGenBuffers"/>
+            <command name="glGenerateMipmap"/>
+            <command name="glGenFramebuffers"/>
+            <command name="glGenRenderbuffers"/>
+            <command name="glGenTextures"/>
+            <command name="glGetAttribLocation"/>
+            <command name="glGetBooleanv"/>
+            <command name="glGetBufferParameteriv"/>
+            <command name="glGetError"/>
+            <command name="glGetFloatv"/>
+            <command name="glGetFramebufferAttachmentParameteriv"/>
+            <command name="glGetGraphicsResetStatus"/>
+            <command name="glGetIntegerv"/>
+            <command name="glGetProgramiv"/>
+            <command name="glGetRenderbufferParameteriv"/>
+            <command name="glGetString"/>
+            <command name="glGetTexParameterfv"/>
+            <command name="glGetTexParameteriv"/>
+            <command name="glGetnUniformfv"/>
+            <command name="glGetnUniformiv"/>
+            <command name="glGetUniformLocation"/>
+            <command name="glGetVertexAttribfv"/>
+            <command name="glGetVertexAttribiv"/>
+            <command name="glGetVertexAttribPointerv"/>
+            <command name="glHint"/>
+            <command name="glIsEnabled"/>
+            <command name="glLineWidth"/>
+            <command name="glPixelStorei"/>
+            <command name="glPolygonOffset"/>
+            <command name="glProgramBinary"/>
+            <command name="glReadnPixels"/>
+            <command name="glRenderbufferStorage"/>
+            <command name="glSampleCoverage"/>
+            <command name="glScissor"/>
+            <command name="glStencilFunc"/>
+            <command name="glStencilFuncSeparate"/>
+            <command name="glStencilMask"/>
+            <command name="glStencilMaskSeparate"/>
+            <command name="glStencilOp"/>
+            <command name="glStencilOpSeparate"/>
+            <command name="glTexStorage2D"/>
+            <command name="glTexParameterf"/>
+            <command name="glTexParameterfv"/>
+            <command name="glTexParameteri"/>
+            <command name="glTexParameteriv"/>
+            <command name="glTexSubImage2D"/>
+            <command name="glUniform1f"/>
+            <command name="glUniform1fv"/>
+            <command name="glUniform1i"/>
+            <command name="glUniform1iv"/>
+            <command name="glUniform2f"/>
+            <command name="glUniform2fv"/>
+            <command name="glUniform2i"/>
+            <command name="glUniform2iv"/>
+            <command name="glUniform3f"/>
+            <command name="glUniform3fv"/>
+            <command name="glUniform3i"/>
+            <command name="glUniform3iv"/>
+            <command name="glUniform4f"/>
+            <command name="glUniform4fv"/>
+            <command name="glUniform4i"/>
+            <command name="glUniform4iv"/>
+            <command name="glUniformMatrix2fv"/>
+            <command name="glUniformMatrix3fv"/>
+            <command name="glUniformMatrix4fv"/>
+            <command name="glUseProgram"/>
+            <command name="glVertexAttrib1f"/>
+            <command name="glVertexAttrib1fv"/>
+            <command name="glVertexAttrib2f"/>
+            <command name="glVertexAttrib2fv"/>
+            <command name="glVertexAttrib3f"/>
+            <command name="glVertexAttrib3fv"/>
+            <command name="glVertexAttrib4f"/>
+            <command name="glVertexAttrib4fv"/>
+            <command name="glVertexAttribPointer"/>
+            <command name="glViewport"/>
+        </require>
+    </feature>
+
+    <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+    <extensions>
+        <extension name="GL_3DFX_multisample" supported="gl">
+            <require>
+                <enum name="GL_MULTISAMPLE_3DFX"/>
+                <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+                <enum name="GL_SAMPLES_3DFX"/>
+                <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+            </require>
+        </extension>
+        <extension name="GL_3DFX_tbuffer" supported="gl">
+            <require>
+                <command name="glTbufferMask3DFX"/>
+            </require>
+        </extension>
+        <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+            <require>
+                <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+                <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+            <require>
+                <enum name="GL_FACTOR_MIN_AMD"/>
+                <enum name="GL_FACTOR_MAX_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+            <require>
+                <enum name="GL_3DC_X_AMD"/>
+                <enum name="GL_3DC_XY_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+            <require>
+                <enum name="GL_ATC_RGB_AMD"/>
+                <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+                <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_conservative_depth" supported="gl"/>
+        <extension name="GL_AMD_debug_output" supported="gl">
+            <require>
+                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+                <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+                <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+                <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+                <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+                <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+                <command name="glDebugMessageEnableAMD"/>
+                <command name="glDebugMessageInsertAMD"/>
+                <command name="glDebugMessageCallbackAMD"/>
+                <command name="glGetDebugMessageLogAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+                <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+            <require>
+                <command name="glBlendFuncIndexedAMD"/>
+                <command name="glBlendFuncSeparateIndexedAMD"/>
+                <command name="glBlendEquationIndexedAMD"/>
+                <command name="glBlendEquationSeparateIndexedAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_framebuffer_sample_positions" supported="gl">
+            <require>
+                <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+                <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
+                <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
+                <enum name="GL_ALL_PIXELS_AMD"/>
+                <command name="glFramebufferSamplePositionsfvAMD"/>
+                <command name="glNamedFramebufferSamplePositionsfvAMD"/>
+                <command name="glGetFramebufferParameterfvAMD"/>
+                <command name="glGetNamedFramebufferParameterfvAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_gcn_shader" supported="gl"/>
+        <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
+            <require>
+                <enum name="GL_FLOAT16_NV"/>
+                <enum name="GL_FLOAT16_VEC2_NV"/>
+                <enum name="GL_FLOAT16_VEC3_NV"/>
+                <enum name="GL_FLOAT16_VEC4_NV"/>
+                <enum name="GL_FLOAT16_MAT2_AMD"/>
+                <enum name="GL_FLOAT16_MAT3_AMD"/>
+                <enum name="GL_FLOAT16_MAT4_AMD"/>
+                <enum name="GL_FLOAT16_MAT2x3_AMD"/>
+                <enum name="GL_FLOAT16_MAT2x4_AMD"/>
+                <enum name="GL_FLOAT16_MAT3x2_AMD"/>
+                <enum name="GL_FLOAT16_MAT3x4_AMD"/>
+                <enum name="GL_FLOAT16_MAT4x2_AMD"/>
+                <enum name="GL_FLOAT16_MAT4x3_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_gpu_shader_int16" supported="gl"/>
+        <extension name="GL_AMD_gpu_shader_int64" supported="gl">
+            <require>
+                <enum name="GL_INT64_NV"/>
+                <enum name="GL_UNSIGNED_INT64_NV"/>
+                <enum name="GL_INT8_NV"/>
+                <enum name="GL_INT8_VEC2_NV"/>
+                <enum name="GL_INT8_VEC3_NV"/>
+                <enum name="GL_INT8_VEC4_NV"/>
+                <enum name="GL_INT16_NV"/>
+                <enum name="GL_INT16_VEC2_NV"/>
+                <enum name="GL_INT16_VEC3_NV"/>
+                <enum name="GL_INT16_VEC4_NV"/>
+                <enum name="GL_INT64_VEC2_NV"/>
+                <enum name="GL_INT64_VEC3_NV"/>
+                <enum name="GL_INT64_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT8_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT16_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+                <enum name="GL_FLOAT16_NV"/>
+                <enum name="GL_FLOAT16_VEC2_NV"/>
+                <enum name="GL_FLOAT16_VEC3_NV"/>
+                <enum name="GL_FLOAT16_VEC4_NV"/>
+                <command name="glUniform1i64NV"/>
+                <command name="glUniform2i64NV"/>
+                <command name="glUniform3i64NV"/>
+                <command name="glUniform4i64NV"/>
+                <command name="glUniform1i64vNV"/>
+                <command name="glUniform2i64vNV"/>
+                <command name="glUniform3i64vNV"/>
+                <command name="glUniform4i64vNV"/>
+                <command name="glUniform1ui64NV"/>
+                <command name="glUniform2ui64NV"/>
+                <command name="glUniform3ui64NV"/>
+                <command name="glUniform4ui64NV"/>
+                <command name="glUniform1ui64vNV"/>
+                <command name="glUniform2ui64vNV"/>
+                <command name="glUniform3ui64vNV"/>
+                <command name="glUniform4ui64vNV"/>
+                <command name="glGetUniformi64vNV"/>
+                <command name="glGetUniformui64vNV"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glProgramUniform1i64NV"/>
+                <command name="glProgramUniform2i64NV"/>
+                <command name="glProgramUniform3i64NV"/>
+                <command name="glProgramUniform4i64NV"/>
+                <command name="glProgramUniform1i64vNV"/>
+                <command name="glProgramUniform2i64vNV"/>
+                <command name="glProgramUniform3i64vNV"/>
+                <command name="glProgramUniform4i64vNV"/>
+                <command name="glProgramUniform1ui64NV"/>
+                <command name="glProgramUniform2ui64NV"/>
+                <command name="glProgramUniform3ui64NV"/>
+                <command name="glProgramUniform4ui64NV"/>
+                <command name="glProgramUniform1ui64vNV"/>
+                <command name="glProgramUniform2ui64vNV"/>
+                <command name="glProgramUniform3ui64vNV"/>
+                <command name="glProgramUniform4ui64vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_interleaved_elements" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+                <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+                <enum name="GL_RED"/>
+                <enum name="GL_GREEN"/>
+                <enum name="GL_BLUE"/>
+                <enum name="GL_ALPHA"/>
+                <enum name="GL_RG8UI"/>
+                <enum name="GL_RG16UI"/>
+                <enum name="GL_RGBA8UI"/>
+                <command name="glVertexAttribParameteriAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+            <require>
+                <command name="glMultiDrawArraysIndirectAMD"/>
+                <command name="glMultiDrawElementsIndirectAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_name_gen_delete" supported="gl">
+            <require>
+                <enum name="GL_DATA_BUFFER_AMD"/>
+                <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+                <enum name="GL_QUERY_OBJECT_AMD"/>
+                <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+                <enum name="GL_SAMPLER_OBJECT_AMD"/>
+                <command name="glGenNamesAMD"/>
+                <command name="glDeleteNamesAMD"/>
+                <command name="glIsNameAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_occlusion_query_event" supported="gl">
+            <require>
+                <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+                <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+                <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+                <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+                <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+                <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+                <command name="glQueryObjectParameteruiAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_performance_monitor" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_COUNTER_TYPE_AMD"/>
+                <enum name="GL_COUNTER_RANGE_AMD"/>
+                <enum name="GL_UNSIGNED_INT64_AMD"/>
+                <enum name="GL_PERCENTAGE_AMD"/>
+                <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+                <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+                <enum name="GL_PERFMON_RESULT_AMD"/>
+                <command name="glGetPerfMonitorGroupsAMD"/>
+                <command name="glGetPerfMonitorCountersAMD"/>
+                <command name="glGetPerfMonitorGroupStringAMD"/>
+                <command name="glGetPerfMonitorCounterStringAMD"/>
+                <command name="glGetPerfMonitorCounterInfoAMD"/>
+                <command name="glGenPerfMonitorsAMD"/>
+                <command name="glDeletePerfMonitorsAMD"/>
+                <command name="glSelectPerfMonitorCountersAMD"/>
+                <command name="glBeginPerfMonitorAMD"/>
+                <command name="glEndPerfMonitorAMD"/>
+                <command name="glGetPerfMonitorCounterDataAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_pinned_memory" supported="gl">
+            <require>
+                <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+            <require>
+                <enum name="GL_Z400_BINARY_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_query_buffer_object" supported="gl">
+            <require>
+                <enum name="GL_QUERY_BUFFER_AMD"/>
+                <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+                <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_sample_positions" supported="gl">
+            <require>
+                <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+                <command name="glSetMultisamplefvAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
+        <extension name="GL_AMD_shader_ballot" supported="gl"/>
+        <extension name="GL_AMD_shader_gpu_shader_half_float_fetch" supported="gl"/>
+        <extension name="GL_AMD_shader_image_load_store_lod" supported="gl"/>
+        <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
+        <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
+        <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
+        <extension name="GL_AMD_sparse_texture" supported="gl">
+            <require>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+                <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+                <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+                <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/>
+                <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+                <enum name="GL_MIN_LOD_WARNING_AMD"/>
+                <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+                <command name="glTexStorageSparseAMD"/>
+                <command name="glTextureStorageSparseAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+            <require>
+                <enum name="GL_SET_AMD"/>
+                <enum name="GL_REPLACE_VALUE_AMD"/>
+                <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+                <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+                <command name="glStencilOpValueAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_texture_gather_bias_lod" supported="gl"/>
+        <extension name="GL_AMD_texture_texture4" supported="gl"/>
+        <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
+        <extension name="GL_AMD_transform_feedback4" supported="gl">
+            <require>
+                <enum name="GL_STREAM_RASTERIZATION_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
+        <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+            <require>
+                <enum name="GL_SAMPLER_BUFFER_AMD"/>
+                <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+                <enum name="GL_TESSELLATION_MODE_AMD"/>
+                <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+                <enum name="GL_DISCRETE_AMD"/>
+                <enum name="GL_CONTINUOUS_AMD"/>
+                <command name="glTessellationFactorAMD"/>
+                <command name="glTessellationModeAMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
+        <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
+            <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
+                <!--
+                    KHR_debug
+                    KHR_texture_compression_astc_ldr
+                    KHR_blend_equation_advanced
+                    OES_sample_shading
+                    OES_sample_variables
+                    OES_shader_image_atomic
+                    OES_shader_multisample_interpolation
+                    OES_texture_stencil8
+                    OES_texture_storage_multisample_2d_array
+                    EXT_copy_image
+                    EXT_draw_buffers_indexed
+                    EXT_geometry_shader
+                    EXT_gpu_shader5
+                    EXT_primitive_bounding_box
+                    EXT_shader_io_blocks
+                    EXT_tessellation_shader
+                    EXT_texture_border_clamp
+                    EXT_texture_buffer
+                    EXT_texture_cube_map_array
+                    EXT_texture_srgb_decode
+                -->
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_depth_texture" supported="gles2">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT"/>
+                <enum name="GL_DEPTH_STENCIL_OES"/>
+                <enum name="GL_UNSIGNED_SHORT"/>
+                <enum name="GL_UNSIGNED_INT"/>
+                <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+                <enum name="GL_DEPTH_COMPONENT16"/>
+                <enum name="GL_DEPTH_COMPONENT32_OES"/>
+                <enum name="GL_DEPTH24_STENCIL8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
+            <require>
+                <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+                <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+                <command name="glBlitFramebufferANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
+            <require>
+                <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+                <enum name="GL_MAX_SAMPLES_ANGLE"/>
+                <command name="glRenderbufferStorageMultisampleANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+                <command name="glDrawArraysInstancedANGLE"/>
+                <command name="glDrawElementsInstancedANGLE"/>
+                <command name="glVertexAttribDivisorANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
+            <require>
+                <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_program_binary" supported="gles2">
+            <require>
+                <enum name="GL_PROGRAM_BINARY_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_texture_usage" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_USAGE_ANGLE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
+            <require>
+                <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+                <command name="glGetTranslatedShaderSourceANGLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
+            <require>
+                <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_client_storage" supported="gl">
+            <require>
+                <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_clip_distance" supported="gles2">
+            <require>
+                <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE0_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE1_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE2_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE3_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE4_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE5_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE6_APPLE"/>
+                <enum name="GL_CLIP_DISTANCE7_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
+        <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
+            <require>
+                <command name="glCopyTextureLevelsAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_element_array" supported="gl">
+            <require>
+                <enum name="GL_ELEMENT_ARRAY_APPLE"/>
+                <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+                <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+                <command name="glElementPointerAPPLE"/>
+                <command name="glDrawElementArrayAPPLE"/>
+                <command name="glDrawRangeElementArrayAPPLE"/>
+                <command name="glMultiDrawElementArrayAPPLE"/>
+                <command name="glMultiDrawRangeElementArrayAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_fence" supported="gl">
+            <require>
+                <enum name="GL_DRAW_PIXELS_APPLE"/>
+                <enum name="GL_FENCE_APPLE"/>
+                <command name="glGenFencesAPPLE"/>
+                <command name="glDeleteFencesAPPLE"/>
+                <command name="glSetFenceAPPLE"/>
+                <command name="glIsFenceAPPLE"/>
+                <command name="glTestFenceAPPLE"/>
+                <command name="glFinishFenceAPPLE"/>
+                <command name="glTestObjectAPPLE"/>
+                <command name="glFinishObjectAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_float_pixels" supported="gl">
+            <require>
+                <enum name="GL_HALF_APPLE"/>
+                <enum name="GL_RGBA_FLOAT32_APPLE"/>
+                <enum name="GL_RGB_FLOAT32_APPLE"/>
+                <enum name="GL_ALPHA_FLOAT32_APPLE"/>
+                <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
+                <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
+                <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+                <enum name="GL_RGBA_FLOAT16_APPLE"/>
+                <enum name="GL_RGB_FLOAT16_APPLE"/>
+                <enum name="GL_ALPHA_FLOAT16_APPLE"/>
+                <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
+                <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
+                <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+                <enum name="GL_COLOR_FLOAT_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_flush_buffer_range" supported="gl">
+            <require>
+                <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+                <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+                <command name="glBufferParameteriAPPLE"/>
+                <command name="glFlushMappedBufferRangeAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
+            <require>
+                <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+                <enum name="GL_MAX_SAMPLES_APPLE"/>
+                <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+                <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+                <command name="glRenderbufferStorageMultisampleAPPLE"/>
+                <command name="glResolveMultisampleFramebufferAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_object_purgeable" supported="gl">
+            <require>
+                <enum name="GL_BUFFER_OBJECT_APPLE"/>
+                <enum name="GL_RELEASED_APPLE"/>
+                <enum name="GL_VOLATILE_APPLE"/>
+                <enum name="GL_RETAINED_APPLE"/>
+                <enum name="GL_UNDEFINED_APPLE"/>
+                <enum name="GL_PURGEABLE_APPLE"/>
+                <command name="glObjectPurgeableAPPLE"/>
+                <command name="glObjectUnpurgeableAPPLE"/>
+                <command name="glGetObjectParameterivAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_rgb_422" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_RGB_422_APPLE"/>
+                <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+                <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+            </require>
+            <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
+                <enum name="GL_RGB_RAW_422_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_row_bytes" supported="gl">
+            <require>
+                <enum name="GL_PACK_ROW_BYTES_APPLE"/>
+                <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_specular_vector" supported="gl">
+            <require>
+                <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_sync" supported="gles1|gles2">
+            <require>
+                <enum name="GL_SYNC_OBJECT_APPLE"/>
+                <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+                <enum name="GL_OBJECT_TYPE_APPLE"/>
+                <enum name="GL_SYNC_CONDITION_APPLE"/>
+                <enum name="GL_SYNC_STATUS_APPLE"/>
+                <enum name="GL_SYNC_FLAGS_APPLE"/>
+                <enum name="GL_SYNC_FENCE_APPLE"/>
+                <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+                <enum name="GL_UNSIGNALED_APPLE"/>
+                <enum name="GL_SIGNALED_APPLE"/>
+                <enum name="GL_ALREADY_SIGNALED_APPLE"/>
+                <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
+                <enum name="GL_CONDITION_SATISFIED_APPLE"/>
+                <enum name="GL_WAIT_FAILED_APPLE"/>
+                <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+                <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
+                <command name="glFenceSyncAPPLE"/>
+                <command name="glIsSyncAPPLE"/>
+                <command name="glDeleteSyncAPPLE"/>
+                <command name="glClientWaitSyncAPPLE"/>
+                <command name="glWaitSyncAPPLE"/>
+                <command name="glGetInteger64vAPPLE"/>
+                <command name="glGetSyncivAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
+        <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
+            <require>
+                <enum name="GL_BGRA_EXT"/>
+            </require>
+            <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
+                <enum name="GL_BGRA8_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
+            <require>
+                <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_texture_packed_float" supported="gles2">
+            <require>
+                <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
+                <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
+                <enum name="GL_R11F_G11F_B10F_APPLE"/>
+                <enum name="GL_RGB9_E5_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_texture_range" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+                <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+                <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+                <enum name="GL_STORAGE_PRIVATE_APPLE"/>
+                <enum name="GL_STORAGE_CACHED_APPLE"/>
+                <enum name="GL_STORAGE_SHARED_APPLE"/>
+                <command name="glTextureRangeAPPLE"/>
+                <command name="glGetTexParameterPointervAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_transform_hint" supported="gl">
+            <require>
+                <enum name="GL_TRANSFORM_HINT_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_vertex_array_object" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+                <command name="glBindVertexArrayAPPLE"/>
+                <command name="glDeleteVertexArraysAPPLE"/>
+                <command name="glGenVertexArraysAPPLE"/>
+                <command name="glIsVertexArrayAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_vertex_array_range" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+                <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+                <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+                <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+                <enum name="GL_STORAGE_CLIENT_APPLE"/>
+                <enum name="GL_STORAGE_CACHED_APPLE"/>
+                <enum name="GL_STORAGE_SHARED_APPLE"/>
+                <command name="glVertexArrayRangeAPPLE"/>
+                <command name="glFlushVertexArrayRangeAPPLE"/>
+                <command name="glVertexArrayParameteriAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+                <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+                <command name="glEnableVertexAttribAPPLE"/>
+                <command name="glDisableVertexAttribAPPLE"/>
+                <command name="glIsVertexAttribEnabledAPPLE"/>
+                <command name="glMapVertexAttrib1dAPPLE"/>
+                <command name="glMapVertexAttrib1fAPPLE"/>
+                <command name="glMapVertexAttrib2dAPPLE"/>
+                <command name="glMapVertexAttrib2fAPPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_APPLE_ycbcr_422" supported="gl">
+            <require>
+                <enum name="GL_YCBCR_422_APPLE"/>
+                <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+                <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
+            <require>
+                <enum name="GL_FIXED"/>
+                <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+                <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+                <enum name="GL_LOW_FLOAT"/>
+                <enum name="GL_MEDIUM_FLOAT"/>
+                <enum name="GL_HIGH_FLOAT"/>
+                <enum name="GL_LOW_INT"/>
+                <enum name="GL_MEDIUM_INT"/>
+                <enum name="GL_HIGH_INT"/>
+                <enum name="GL_SHADER_COMPILER"/>
+                <enum name="GL_SHADER_BINARY_FORMATS"/>
+                <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+                <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+                <enum name="GL_MAX_VARYING_VECTORS"/>
+                <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+                <enum name="GL_RGB565"/>
+                <command name="glReleaseShaderCompiler"/>
+                <command name="glShaderBinary"/>
+                <command name="glGetShaderPrecisionFormat"/>
+                <command name="glDepthRangef"/>
+                <command name="glClearDepthf"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
+            <require>
+                <enum name="GL_BACK"/>
+                <command name="glMemoryBarrierByRegion"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_ES3_2_compatibility" supported="gl|glcore">
+            <require>
+                <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+                <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+                <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+                <command name="glPrimitiveBoundingBoxARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
+            <require>
+                <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+                <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+                <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+                <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+                <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+                <enum name="GL_COMPRESSED_R11_EAC"/>
+                <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+                <enum name="GL_COMPRESSED_RG11_EAC"/>
+                <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+                <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+                <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+                <enum name="GL_MAX_ELEMENT_INDEX"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
+        <extension name="GL_ARB_base_instance" supported="gl|glcore">
+            <require>
+                <command name="glDrawArraysInstancedBaseInstance"/>
+                <command name="glDrawElementsInstancedBaseInstance"/>
+                <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNSIGNED_INT64_ARB"/>
+                <command name="glGetTextureHandleARB"/>
+                <command name="glGetTextureSamplerHandleARB"/>
+                <command name="glMakeTextureHandleResidentARB"/>
+                <command name="glMakeTextureHandleNonResidentARB"/>
+                <command name="glGetImageHandleARB"/>
+                <command name="glMakeImageHandleResidentARB"/>
+                <command name="glMakeImageHandleNonResidentARB"/>
+                <command name="glUniformHandleui64ARB"/>
+                <command name="glUniformHandleui64vARB"/>
+                <command name="glProgramUniformHandleui64ARB"/>
+                <command name="glProgramUniformHandleui64vARB"/>
+                <command name="glIsTextureHandleResidentARB"/>
+                <command name="glIsImageHandleResidentARB"/>
+                <command name="glVertexAttribL1ui64ARB"/>
+                <command name="glVertexAttribL1ui64vARB"/>
+                <command name="glGetVertexAttribLui64vARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
+            <require>
+                <enum name="GL_SRC1_COLOR"/>
+                <enum name="GL_SRC1_ALPHA"/>
+                <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+                <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+                <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+                <command name="glBindFragDataLocationIndexed"/>
+                <command name="glGetFragDataIndex"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAP_READ_BIT"/>
+                <enum name="GL_MAP_WRITE_BIT"/>
+                <enum name="GL_MAP_PERSISTENT_BIT"/>
+                <enum name="GL_MAP_COHERENT_BIT"/>
+                <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+                <enum name="GL_CLIENT_STORAGE_BIT"/>
+                <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+                <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+                <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+                <command name="glBufferStorage"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_cl_event" supported="gl|glcore">
+            <require>
+                <enum name="GL_SYNC_CL_EVENT_ARB"/>
+                <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+                <command name="glCreateSyncFromCLeventARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
+            <require>
+                <command name="glClearBufferData"/>
+                <command name="glClearBufferSubData"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_clear_texture" supported="gl|glcore">
+            <require>
+                <enum name="GL_CLEAR_TEXTURE"/>
+                <command name="glClearTexImage"/>
+                <command name="glClearTexSubImage"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_clip_control" supported="gl|glcore">
+            <require>
+                <command name="glClipControl"/>
+                <enum name="GL_LOWER_LEFT"/>
+                <enum name="GL_UPPER_LEFT"/>
+                <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+                <enum name="GL_ZERO_TO_ONE"/>
+                <enum name="GL_CLIP_ORIGIN"/>
+                <enum name="GL_CLIP_DEPTH_MODE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_color_buffer_float" supported="gl">
+            <require>
+                <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
+                <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+                <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+                <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+                <enum name="GL_FIXED_ONLY_ARB"/>
+                <command name="glClampColorARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_compatibility" supported="gl">
+            <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
+            </require>
+        </extension>
+        <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+                <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+                <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+                <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+                <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+                <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+                <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+                <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_compute_shader" supported="gl|glcore">
+            <require>
+                <enum name="GL_COMPUTE_SHADER"/>
+                <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+                <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+                <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+                <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+                <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+                <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+                <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+                <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+                <enum name="GL_COMPUTE_SHADER_BIT"/>
+                <command name="glDispatchCompute"/>
+                <command name="glDispatchComputeIndirect"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
+                <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
+                <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
+                <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
+                <command name="glDispatchComputeGroupSizeARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
+            <require>
+                <enum name="GL_QUERY_WAIT_INVERTED"/>
+                <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+                <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+                <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
+        <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
+            <require>
+                <enum name="GL_COPY_READ_BUFFER"/>
+                <enum name="GL_COPY_WRITE_BUFFER"/>
+                <command name="glCopyBufferSubData"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_copy_image" supported="gl|glcore">
+            <require>
+                <command name="glCopyImageSubData"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_cull_distance" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_CULL_DISTANCES"/>
+                <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_debug_output" supported="gl|glcore">
+            <require>
+                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+                <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+                <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_API_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+                <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+                <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
+                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+                <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+                <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+                <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
+                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+                <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+                <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+                <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+                <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+                <command name="glDebugMessageControlARB"/>
+                <command name="glDebugMessageInsertARB"/>
+                <command name="glDebugMessageCallbackARB"/>
+                <command name="glGetDebugMessageLogARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT32F"/>
+                <enum name="GL_DEPTH32F_STENCIL8"/>
+                <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
+            <require>
+                <enum name="GL_DEPTH_CLAMP"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_depth_texture" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+                <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+                <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+                <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+                <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
+        <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_TARGET"/>
+                <enum name="GL_QUERY_TARGET"/>
+                <enum name="GL_TEXTURE_BINDING_1D"/>
+                <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+                <enum name="GL_TEXTURE_BINDING_2D"/>
+                <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_TEXTURE_BINDING_3D"/>
+                <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+                <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+            </require>
+            <require comment="Transform Feedback object functions">
+                <command name="glCreateTransformFeedbacks"/>
+                <command name="glTransformFeedbackBufferBase"/>
+                <command name="glTransformFeedbackBufferRange"/>
+                <command name="glGetTransformFeedbackiv"/>
+                <command name="glGetTransformFeedbacki_v"/>
+                <command name="glGetTransformFeedbacki64_v"/>
+            </require>
+            <require comment="Buffer object functions">
+                <command name="glCreateBuffers"/>
+                <command name="glNamedBufferStorage"/>
+                <command name="glNamedBufferData"/>
+                <command name="glNamedBufferSubData"/>
+                <command name="glCopyNamedBufferSubData"/>
+                <command name="glClearNamedBufferData"/>
+                <command name="glClearNamedBufferSubData"/>
+                <command name="glMapNamedBuffer"/>
+                <command name="glMapNamedBufferRange"/>
+                <command name="glUnmapNamedBuffer"/>
+                <command name="glFlushMappedNamedBufferRange"/>
+                <command name="glGetNamedBufferParameteriv"/>
+                <command name="glGetNamedBufferParameteri64v"/>
+                <command name="glGetNamedBufferPointerv"/>
+                <command name="glGetNamedBufferSubData"/>
+            </require>
+            <require comment="Framebuffer object functions">
+                <command name="glCreateFramebuffers"/>
+                <command name="glNamedFramebufferRenderbuffer"/>
+                <command name="glNamedFramebufferParameteri"/>
+                <command name="glNamedFramebufferTexture"/>
+                <command name="glNamedFramebufferTextureLayer"/>
+                <command name="glNamedFramebufferDrawBuffer"/>
+                <command name="glNamedFramebufferDrawBuffers"/>
+                <command name="glNamedFramebufferReadBuffer"/>
+                <command name="glInvalidateNamedFramebufferData"/>
+                <command name="glInvalidateNamedFramebufferSubData"/>
+                <command name="glClearNamedFramebufferiv"/>
+                <command name="glClearNamedFramebufferuiv"/>
+                <command name="glClearNamedFramebufferfv"/>
+                <command name="glClearNamedFramebufferfi"/>
+                <command name="glBlitNamedFramebuffer"/>
+                <command name="glCheckNamedFramebufferStatus"/>
+                <command name="glGetNamedFramebufferParameteriv"/>
+                <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+            </require>
+            <require comment="Renderbuffer object functions">
+                <command name="glCreateRenderbuffers"/>
+                <command name="glNamedRenderbufferStorage"/>
+                <command name="glNamedRenderbufferStorageMultisample"/>
+                <command name="glGetNamedRenderbufferParameteriv"/>
+            </require>
+            <require comment="Texture object functions">
+                <command name="glCreateTextures"/>
+                <command name="glTextureBuffer"/>
+                <command name="glTextureBufferRange"/>
+                <command name="glTextureStorage1D"/>
+                <command name="glTextureStorage2D"/>
+                <command name="glTextureStorage3D"/>
+                <command name="glTextureStorage2DMultisample"/>
+                <command name="glTextureStorage3DMultisample"/>
+                <command name="glTextureSubImage1D"/>
+                <command name="glTextureSubImage2D"/>
+                <command name="glTextureSubImage3D"/>
+                <command name="glCompressedTextureSubImage1D"/>
+                <command name="glCompressedTextureSubImage2D"/>
+                <command name="glCompressedTextureSubImage3D"/>
+                <command name="glCopyTextureSubImage1D"/>
+                <command name="glCopyTextureSubImage2D"/>
+                <command name="glCopyTextureSubImage3D"/>
+                <command name="glTextureParameterf"/>
+                <command name="glTextureParameterfv"/>
+                <command name="glTextureParameteri"/>
+                <command name="glTextureParameterIiv"/>
+                <command name="glTextureParameterIuiv"/>
+                <command name="glTextureParameteriv"/>
+                <command name="glGenerateTextureMipmap"/>
+                <command name="glBindTextureUnit"/>
+                <command name="glGetTextureImage"/>
+                <command name="glGetCompressedTextureImage"/>
+                <command name="glGetTextureLevelParameterfv"/>
+                <command name="glGetTextureLevelParameteriv"/>
+                <command name="glGetTextureParameterfv"/>
+                <command name="glGetTextureParameterIiv"/>
+                <command name="glGetTextureParameterIuiv"/>
+                <command name="glGetTextureParameteriv"/>
+            </require>
+            <require comment="Vertex Array object functions">
+                <command name="glCreateVertexArrays"/>
+                <command name="glDisableVertexArrayAttrib"/>
+                <command name="glEnableVertexArrayAttrib"/>
+                <command name="glVertexArrayElementBuffer"/>
+                <command name="glVertexArrayVertexBuffer"/>
+                <command name="glVertexArrayVertexBuffers"/>
+                <command name="glVertexArrayAttribBinding"/>
+                <command name="glVertexArrayAttribFormat"/>
+                <command name="glVertexArrayAttribIFormat"/>
+                <command name="glVertexArrayAttribLFormat"/>
+                <command name="glVertexArrayBindingDivisor"/>
+                <command name="glGetVertexArrayiv"/>
+                <command name="glGetVertexArrayIndexediv"/>
+                <command name="glGetVertexArrayIndexed64iv"/>
+            </require>
+            <require comment="Sampler object functions">
+                <command name="glCreateSamplers"/>
+            </require>
+            <require comment="Program Pipeline object functions">
+                <command name="glCreateProgramPipelines"/>
+            </require>
+            <require comment="Query object functions">
+                <command name="glCreateQueries"/>
+                <command name="glGetQueryBufferObjecti64v"/>
+                <command name="glGetQueryBufferObjectiv"/>
+                <command name="glGetQueryBufferObjectui64v"/>
+                <command name="glGetQueryBufferObjectuiv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_draw_buffers" supported="gl">
+            <require>
+                <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
+                <enum name="GL_DRAW_BUFFER0_ARB"/>
+                <enum name="GL_DRAW_BUFFER1_ARB"/>
+                <enum name="GL_DRAW_BUFFER2_ARB"/>
+                <enum name="GL_DRAW_BUFFER3_ARB"/>
+                <enum name="GL_DRAW_BUFFER4_ARB"/>
+                <enum name="GL_DRAW_BUFFER5_ARB"/>
+                <enum name="GL_DRAW_BUFFER6_ARB"/>
+                <enum name="GL_DRAW_BUFFER7_ARB"/>
+                <enum name="GL_DRAW_BUFFER8_ARB"/>
+                <enum name="GL_DRAW_BUFFER9_ARB"/>
+                <enum name="GL_DRAW_BUFFER10_ARB"/>
+                <enum name="GL_DRAW_BUFFER11_ARB"/>
+                <enum name="GL_DRAW_BUFFER12_ARB"/>
+                <enum name="GL_DRAW_BUFFER13_ARB"/>
+                <enum name="GL_DRAW_BUFFER14_ARB"/>
+                <enum name="GL_DRAW_BUFFER15_ARB"/>
+                <command name="glDrawBuffersARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
+            <require>
+                <command name="glBlendEquationiARB"/>
+                <command name="glBlendEquationSeparateiARB"/>
+                <command name="glBlendFunciARB"/>
+                <command name="glBlendFuncSeparateiARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
+            <require>
+                <command name="glDrawElementsBaseVertex"/>
+                <command name="glDrawRangeElementsBaseVertex"/>
+                <command name="glDrawElementsInstancedBaseVertex"/>
+                <command name="glMultiDrawElementsBaseVertex"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
+            <require>
+                <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+                <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+                <command name="glDrawArraysIndirect"/>
+                <command name="glDrawElementsIndirect"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_draw_instanced" supported="gl|glcore">
+            <require>
+                <command name="glDrawArraysInstancedARB"/>
+                <command name="glDrawElementsInstancedARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
+            <require>
+                <enum name="GL_LOCATION_COMPONENT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
+        <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
+        <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
+        <extension name="GL_ARB_fragment_program" supported="gl">
+            <require>
+                <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
+                <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+                <enum name="GL_PROGRAM_LENGTH_ARB"/>
+                <enum name="GL_PROGRAM_FORMAT_ARB"/>
+                <enum name="GL_PROGRAM_BINDING_ARB"/>
+                <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+                <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+                <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+                <enum name="GL_PROGRAM_STRING_ARB"/>
+                <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+                <enum name="GL_CURRENT_MATRIX_ARB"/>
+                <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+                <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+                <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+                <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+                <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+                <enum name="GL_MATRIX0_ARB"/>
+                <enum name="GL_MATRIX1_ARB"/>
+                <enum name="GL_MATRIX2_ARB"/>
+                <enum name="GL_MATRIX3_ARB"/>
+                <enum name="GL_MATRIX4_ARB"/>
+                <enum name="GL_MATRIX5_ARB"/>
+                <enum name="GL_MATRIX6_ARB"/>
+                <enum name="GL_MATRIX7_ARB"/>
+                <enum name="GL_MATRIX8_ARB"/>
+                <enum name="GL_MATRIX9_ARB"/>
+                <enum name="GL_MATRIX10_ARB"/>
+                <enum name="GL_MATRIX11_ARB"/>
+                <enum name="GL_MATRIX12_ARB"/>
+                <enum name="GL_MATRIX13_ARB"/>
+                <enum name="GL_MATRIX14_ARB"/>
+                <enum name="GL_MATRIX15_ARB"/>
+                <enum name="GL_MATRIX16_ARB"/>
+                <enum name="GL_MATRIX17_ARB"/>
+                <enum name="GL_MATRIX18_ARB"/>
+                <enum name="GL_MATRIX19_ARB"/>
+                <enum name="GL_MATRIX20_ARB"/>
+                <enum name="GL_MATRIX21_ARB"/>
+                <enum name="GL_MATRIX22_ARB"/>
+                <enum name="GL_MATRIX23_ARB"/>
+                <enum name="GL_MATRIX24_ARB"/>
+                <enum name="GL_MATRIX25_ARB"/>
+                <enum name="GL_MATRIX26_ARB"/>
+                <enum name="GL_MATRIX27_ARB"/>
+                <enum name="GL_MATRIX28_ARB"/>
+                <enum name="GL_MATRIX29_ARB"/>
+                <enum name="GL_MATRIX30_ARB"/>
+                <enum name="GL_MATRIX31_ARB"/>
+            </require>
+            <require comment="Shared with ARB_vertex_program">
+                <command name="glProgramStringARB"/>
+                <command name="glBindProgramARB"/>
+                <command name="glDeleteProgramsARB"/>
+                <command name="glGenProgramsARB"/>
+                <command name="glProgramEnvParameter4dARB"/>
+                <command name="glProgramEnvParameter4dvARB"/>
+                <command name="glProgramEnvParameter4fARB"/>
+                <command name="glProgramEnvParameter4fvARB"/>
+                <command name="glProgramLocalParameter4dARB"/>
+                <command name="glProgramLocalParameter4dvARB"/>
+                <command name="glProgramLocalParameter4fARB"/>
+                <command name="glProgramLocalParameter4fvARB"/>
+                <command name="glGetProgramEnvParameterdvARB"/>
+                <command name="glGetProgramEnvParameterfvARB"/>
+                <command name="glGetProgramLocalParameterdvARB"/>
+                <command name="glGetProgramLocalParameterfvARB"/>
+                <command name="glGetProgramivARB"/>
+                <command name="glGetProgramStringARB"/>
+                <command name="glIsProgramARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
+        <extension name="GL_ARB_fragment_shader" supported="gl">
+            <require>
+                <enum name="GL_FRAGMENT_SHADER_ARB"/>
+                <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+                <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_fragment_shader_interlock" supported="gl|glcore"/>
+        <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
+            <require>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+                <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+                <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+                <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+                <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+                <command name="glFramebufferParameteri"/>
+                <command name="glGetFramebufferParameteriv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+                <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+                <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+                <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+                <enum name="GL_DEPTH_STENCIL"/>
+                <enum name="GL_UNSIGNED_INT_24_8"/>
+                <enum name="GL_DEPTH24_STENCIL8"/>
+                <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+                <enum name="GL_UNSIGNED_NORMALIZED"/>
+                <enum name="GL_FRAMEBUFFER_BINDING"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+                <enum name="GL_RENDERBUFFER_BINDING"/>
+                <enum name="GL_READ_FRAMEBUFFER"/>
+                <enum name="GL_DRAW_FRAMEBUFFER"/>
+                <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+                <enum name="GL_RENDERBUFFER_SAMPLES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+                <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+                <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+                <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+                <enum name="GL_COLOR_ATTACHMENT0"/>
+                <enum name="GL_COLOR_ATTACHMENT1"/>
+                <enum name="GL_COLOR_ATTACHMENT2"/>
+                <enum name="GL_COLOR_ATTACHMENT3"/>
+                <enum name="GL_COLOR_ATTACHMENT4"/>
+                <enum name="GL_COLOR_ATTACHMENT5"/>
+                <enum name="GL_COLOR_ATTACHMENT6"/>
+                <enum name="GL_COLOR_ATTACHMENT7"/>
+                <enum name="GL_COLOR_ATTACHMENT8"/>
+                <enum name="GL_COLOR_ATTACHMENT9"/>
+                <enum name="GL_COLOR_ATTACHMENT10"/>
+                <enum name="GL_COLOR_ATTACHMENT11"/>
+                <enum name="GL_COLOR_ATTACHMENT12"/>
+                <enum name="GL_COLOR_ATTACHMENT13"/>
+                <enum name="GL_COLOR_ATTACHMENT14"/>
+                <enum name="GL_COLOR_ATTACHMENT15"/>
+                <enum name="GL_DEPTH_ATTACHMENT"/>
+                <enum name="GL_STENCIL_ATTACHMENT"/>
+                <enum name="GL_FRAMEBUFFER"/>
+                <enum name="GL_RENDERBUFFER"/>
+                <enum name="GL_RENDERBUFFER_WIDTH"/>
+                <enum name="GL_RENDERBUFFER_HEIGHT"/>
+                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+                <enum name="GL_STENCIL_INDEX1"/>
+                <enum name="GL_STENCIL_INDEX4"/>
+                <enum name="GL_STENCIL_INDEX8"/>
+                <enum name="GL_STENCIL_INDEX16"/>
+                <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+                <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+                <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+                <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+                <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+                <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+                <enum name="GL_MAX_SAMPLES"/>
+                <command name="glIsRenderbuffer"/>
+                <command name="glBindRenderbuffer"/>
+                <command name="glDeleteRenderbuffers"/>
+                <command name="glGenRenderbuffers"/>
+                <command name="glRenderbufferStorage"/>
+                <command name="glGetRenderbufferParameteriv"/>
+                <command name="glIsFramebuffer"/>
+                <command name="glBindFramebuffer"/>
+                <command name="glDeleteFramebuffers"/>
+                <command name="glGenFramebuffers"/>
+                <command name="glCheckFramebufferStatus"/>
+                <command name="glFramebufferTexture1D"/>
+                <command name="glFramebufferTexture2D"/>
+                <command name="glFramebufferTexture3D"/>
+                <command name="glFramebufferRenderbuffer"/>
+                <command name="glGetFramebufferAttachmentParameteriv"/>
+                <command name="glGenerateMipmap"/>
+                <command name="glBlitFramebuffer"/>
+                <command name="glRenderbufferStorageMultisample"/>
+                <command name="glFramebufferTextureLayer"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <enum name="GL_INDEX"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
+            <require>
+                <enum name="GL_FRAMEBUFFER_SRGB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_geometry_shader4" supported="gl|glcore">
+            <require>
+                <enum name="GL_LINES_ADJACENCY_ARB"/>
+                <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+                <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+                <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
+                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+                <enum name="GL_GEOMETRY_SHADER_ARB"/>
+                <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+                <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+                <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+                <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+                <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+                <enum name="GL_MAX_VARYING_COMPONENTS"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+                <command name="glProgramParameteriARB"/>
+                <command name="glFramebufferTextureARB"/>
+                <command name="glFramebufferTextureLayerARB"/>
+                <command name="glFramebufferTextureFaceARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
+            <require>
+                <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+                <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+                <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+                <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+                <command name="glGetProgramBinary"/>
+                <command name="glProgramBinary"/>
+                <command name="glProgramParameteri"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
+            <require>
+                <command name="glGetTextureSubImage"/>
+                <command name="glGetCompressedTextureSubImage"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
+            <require>
+                <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
+                <enum name="GL_SPIR_V_BINARY_ARB"/>
+                <command name="glSpecializeShaderARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
+            <require>
+                <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+                <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+                <enum name="GL_MAX_VERTEX_STREAMS"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
+            <require>
+                <enum name="GL_DOUBLE"/>
+                <enum name="GL_DOUBLE_VEC2"/>
+                <enum name="GL_DOUBLE_VEC3"/>
+                <enum name="GL_DOUBLE_VEC4"/>
+                <enum name="GL_DOUBLE_MAT2"/>
+                <enum name="GL_DOUBLE_MAT3"/>
+                <enum name="GL_DOUBLE_MAT4"/>
+                <enum name="GL_DOUBLE_MAT2x3"/>
+                <enum name="GL_DOUBLE_MAT2x4"/>
+                <enum name="GL_DOUBLE_MAT3x2"/>
+                <enum name="GL_DOUBLE_MAT3x4"/>
+                <enum name="GL_DOUBLE_MAT4x2"/>
+                <enum name="GL_DOUBLE_MAT4x3"/>
+                <command name="glUniform1d"/>
+                <command name="glUniform2d"/>
+                <command name="glUniform3d"/>
+                <command name="glUniform4d"/>
+                <command name="glUniform1dv"/>
+                <command name="glUniform2dv"/>
+                <command name="glUniform3dv"/>
+                <command name="glUniform4dv"/>
+                <command name="glUniformMatrix2dv"/>
+                <command name="glUniformMatrix3dv"/>
+                <command name="glUniformMatrix4dv"/>
+                <command name="glUniformMatrix2x3dv"/>
+                <command name="glUniformMatrix2x4dv"/>
+                <command name="glUniformMatrix3x2dv"/>
+                <command name="glUniformMatrix3x4dv"/>
+                <command name="glUniformMatrix4x2dv"/>
+                <command name="glUniformMatrix4x3dv"/>
+                <command name="glGetUniformdv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_gpu_shader_int64" supported="gl|glcore">
+            <require>
+                <enum name="GL_INT64_ARB"/>
+                <enum name="GL_UNSIGNED_INT64_ARB"/>
+                <enum name="GL_INT64_VEC2_ARB"/>
+                <enum name="GL_INT64_VEC3_ARB"/>
+                <enum name="GL_INT64_VEC4_ARB"/>
+                <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
+                <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
+                <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
+                <command name="glUniform1i64ARB"/>
+                <command name="glUniform2i64ARB"/>
+                <command name="glUniform3i64ARB"/>
+                <command name="glUniform4i64ARB"/>
+                <command name="glUniform1i64vARB"/>
+                <command name="glUniform2i64vARB"/>
+                <command name="glUniform3i64vARB"/>
+                <command name="glUniform4i64vARB"/>
+                <command name="glUniform1ui64ARB"/>
+                <command name="glUniform2ui64ARB"/>
+                <command name="glUniform3ui64ARB"/>
+                <command name="glUniform4ui64ARB"/>
+                <command name="glUniform1ui64vARB"/>
+                <command name="glUniform2ui64vARB"/>
+                <command name="glUniform3ui64vARB"/>
+                <command name="glUniform4ui64vARB"/>
+                <command name="glGetUniformi64vARB"/>
+                <command name="glGetUniformui64vARB"/>
+                <command name="glGetnUniformi64vARB"/>
+                <command name="glGetnUniformui64vARB"/>
+                <command name="glProgramUniform1i64ARB"/>
+                <command name="glProgramUniform2i64ARB"/>
+                <command name="glProgramUniform3i64ARB"/>
+                <command name="glProgramUniform4i64ARB"/>
+                <command name="glProgramUniform1i64vARB"/>
+                <command name="glProgramUniform2i64vARB"/>
+                <command name="glProgramUniform3i64vARB"/>
+                <command name="glProgramUniform4i64vARB"/>
+                <command name="glProgramUniform1ui64ARB"/>
+                <command name="glProgramUniform2ui64ARB"/>
+                <command name="glProgramUniform3ui64ARB"/>
+                <command name="glProgramUniform4ui64ARB"/>
+                <command name="glProgramUniform1ui64vARB"/>
+                <command name="glProgramUniform2ui64vARB"/>
+                <command name="glProgramUniform3ui64vARB"/>
+                <command name="glProgramUniform4ui64vARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_half_float_pixel" supported="gl">
+            <require>
+                <type name="GLhalfARB"/>
+                <enum name="GL_HALF_FLOAT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
+            <require>
+                <type name="GLhalf"/>
+                <enum name="GL_HALF_FLOAT"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
+            <require>
+                <enum name="GL_BLEND_COLOR"/>
+                <enum name="GL_BLEND_EQUATION"/>
+                <enum name="GL_CONSTANT_COLOR"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+                <enum name="GL_CONSTANT_ALPHA"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+                <enum name="GL_FUNC_ADD"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+                <enum name="GL_FUNC_SUBTRACT"/>
+                <enum name="GL_MIN"/>
+                <enum name="GL_MAX"/>
+                <command name="glBlendColor"/>
+                <command name="glBlendEquation"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <enum name="GL_CONVOLUTION_1D"/>
+                <enum name="GL_CONVOLUTION_2D"/>
+                <enum name="GL_SEPARABLE_2D"/>
+                <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+                <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+                <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+                <enum name="GL_REDUCE"/>
+                <enum name="GL_CONVOLUTION_FORMAT"/>
+                <enum name="GL_CONVOLUTION_WIDTH"/>
+                <enum name="GL_CONVOLUTION_HEIGHT"/>
+                <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+                <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
+                <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+                <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+                <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+                <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+                <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+                <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+                <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+                <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+                <enum name="GL_HISTOGRAM"/>
+                <enum name="GL_PROXY_HISTOGRAM"/>
+                <enum name="GL_HISTOGRAM_WIDTH"/>
+                <enum name="GL_HISTOGRAM_FORMAT"/>
+                <enum name="GL_HISTOGRAM_RED_SIZE"/>
+                <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+                <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+                <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+                <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+                <enum name="GL_HISTOGRAM_SINK"/>
+                <enum name="GL_MINMAX"/>
+                <enum name="GL_MINMAX_FORMAT"/>
+                <enum name="GL_MINMAX_SINK"/>
+                <enum name="GL_TABLE_TOO_LARGE"/>
+                <enum name="GL_COLOR_MATRIX"/>
+                <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+                <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+                <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+                <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+                <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+                <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+                <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+                <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+                <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+                <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+                <enum name="GL_COLOR_TABLE"/>
+                <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+                <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+                <enum name="GL_PROXY_COLOR_TABLE"/>
+                <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+                <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+                <enum name="GL_COLOR_TABLE_SCALE"/>
+                <enum name="GL_COLOR_TABLE_BIAS"/>
+                <enum name="GL_COLOR_TABLE_FORMAT"/>
+                <enum name="GL_COLOR_TABLE_WIDTH"/>
+                <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+                <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+                <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+                <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+                <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+                <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+                <enum name="GL_CONSTANT_BORDER"/>
+                <enum name="GL_REPLICATE_BORDER"/>
+                <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+                <command name="glColorTable"/>
+                <command name="glColorTableParameterfv"/>
+                <command name="glColorTableParameteriv"/>
+                <command name="glCopyColorTable"/>
+                <command name="glGetColorTable"/>
+                <command name="glGetColorTableParameterfv"/>
+                <command name="glGetColorTableParameteriv"/>
+                <command name="glColorSubTable"/>
+                <command name="glCopyColorSubTable"/>
+                <command name="glConvolutionFilter1D"/>
+                <command name="glConvolutionFilter2D"/>
+                <command name="glConvolutionParameterf"/>
+                <command name="glConvolutionParameterfv"/>
+                <command name="glConvolutionParameteri"/>
+                <command name="glConvolutionParameteriv"/>
+                <command name="glCopyConvolutionFilter1D"/>
+                <command name="glCopyConvolutionFilter2D"/>
+                <command name="glGetConvolutionFilter"/>
+                <command name="glGetConvolutionParameterfv"/>
+                <command name="glGetConvolutionParameteriv"/>
+                <command name="glGetSeparableFilter"/>
+                <command name="glSeparableFilter2D"/>
+                <command name="glGetHistogram"/>
+                <command name="glGetHistogramParameterfv"/>
+                <command name="glGetHistogramParameteriv"/>
+                <command name="glGetMinmax"/>
+                <command name="glGetMinmaxParameterfv"/>
+                <command name="glGetMinmaxParameteriv"/>
+                <command name="glHistogram"/>
+                <command name="glMinmax"/>
+                <command name="glResetHistogram"/>
+                <command name="glResetMinmax"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
+            <require>
+                <enum name="GL_PARAMETER_BUFFER_ARB"/>
+                <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
+                <command name="glMultiDrawArraysIndirectCountARB"/>
+                <command name="glMultiDrawElementsIndirectCountARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_instanced_arrays" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+                <command name="glVertexAttribDivisorARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
+            <require>
+                <enum name="GL_NUM_SAMPLE_COUNTS"/>
+                <command name="glGetInternalformativ"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
+            <require>
+                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+                <enum name="GL_NUM_SAMPLE_COUNTS"/>
+                <enum name="GL_RENDERBUFFER"/>
+                <enum name="GL_SAMPLES"/>
+                <enum name="GL_TEXTURE_1D"/>
+                <enum name="GL_TEXTURE_1D_ARRAY"/>
+                <enum name="GL_TEXTURE_2D"/>
+                <enum name="GL_TEXTURE_2D_ARRAY"/>
+                <enum name="GL_TEXTURE_3D"/>
+                <enum name="GL_TEXTURE_CUBE_MAP"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+                <enum name="GL_TEXTURE_RECTANGLE"/>
+                <enum name="GL_TEXTURE_BUFFER"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_TEXTURE_COMPRESSED"/>
+                <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+                <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+                <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+                <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+                <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+                <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+                <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+                <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+                <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+                <enum name="GL_MAX_WIDTH"/>
+                <enum name="GL_MAX_HEIGHT"/>
+                <enum name="GL_MAX_DEPTH"/>
+                <enum name="GL_MAX_LAYERS"/>
+                <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+                <enum name="GL_COLOR_COMPONENTS"/>
+                <enum name="GL_DEPTH_COMPONENTS"/>
+                <enum name="GL_STENCIL_COMPONENTS"/>
+                <enum name="GL_COLOR_RENDERABLE"/>
+                <enum name="GL_DEPTH_RENDERABLE"/>
+                <enum name="GL_STENCIL_RENDERABLE"/>
+                <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+                <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+                <enum name="GL_FRAMEBUFFER_BLEND"/>
+                <enum name="GL_READ_PIXELS"/>
+                <enum name="GL_READ_PIXELS_FORMAT"/>
+                <enum name="GL_READ_PIXELS_TYPE"/>
+                <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+                <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+                <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+                <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+                <enum name="GL_MIPMAP"/>
+                <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+                <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+                <enum name="GL_COLOR_ENCODING"/>
+                <enum name="GL_SRGB_READ"/>
+                <enum name="GL_SRGB_WRITE"/>
+                <enum name="GL_SRGB_DECODE_ARB"/>
+                <enum name="GL_FILTER"/>
+                <enum name="GL_VERTEX_TEXTURE"/>
+                <enum name="GL_TESS_CONTROL_TEXTURE"/>
+                <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+                <enum name="GL_GEOMETRY_TEXTURE"/>
+                <enum name="GL_FRAGMENT_TEXTURE"/>
+                <enum name="GL_COMPUTE_TEXTURE"/>
+                <enum name="GL_TEXTURE_SHADOW"/>
+                <enum name="GL_TEXTURE_GATHER"/>
+                <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+                <enum name="GL_SHADER_IMAGE_LOAD"/>
+                <enum name="GL_SHADER_IMAGE_STORE"/>
+                <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+                <enum name="GL_IMAGE_TEXEL_SIZE"/>
+                <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+                <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+                <enum name="GL_IMAGE_PIXEL_TYPE"/>
+                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+                <enum name="GL_CLEAR_BUFFER"/>
+                <enum name="GL_TEXTURE_VIEW"/>
+                <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+                <enum name="GL_FULL_SUPPORT"/>
+                <enum name="GL_CAVEAT_SUPPORT"/>
+                <enum name="GL_IMAGE_CLASS_4_X_32"/>
+                <enum name="GL_IMAGE_CLASS_2_X_32"/>
+                <enum name="GL_IMAGE_CLASS_1_X_32"/>
+                <enum name="GL_IMAGE_CLASS_4_X_16"/>
+                <enum name="GL_IMAGE_CLASS_2_X_16"/>
+                <enum name="GL_IMAGE_CLASS_1_X_16"/>
+                <enum name="GL_IMAGE_CLASS_4_X_8"/>
+                <enum name="GL_IMAGE_CLASS_2_X_8"/>
+                <enum name="GL_IMAGE_CLASS_1_X_8"/>
+                <enum name="GL_IMAGE_CLASS_11_11_10"/>
+                <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+                <enum name="GL_VIEW_CLASS_128_BITS"/>
+                <enum name="GL_VIEW_CLASS_96_BITS"/>
+                <enum name="GL_VIEW_CLASS_64_BITS"/>
+                <enum name="GL_VIEW_CLASS_48_BITS"/>
+                <enum name="GL_VIEW_CLASS_32_BITS"/>
+                <enum name="GL_VIEW_CLASS_24_BITS"/>
+                <enum name="GL_VIEW_CLASS_16_BITS"/>
+                <enum name="GL_VIEW_CLASS_8_BITS"/>
+                <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+                <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+                <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+                <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+                <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+                <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+                <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+                <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+                <command name="glGetInternalformati64v"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
+            <require>
+                <command name="glInvalidateTexSubImage"/>
+                <command name="glInvalidateTexImage"/>
+                <command name="glInvalidateBufferSubData"/>
+                <command name="glInvalidateBufferData"/>
+                <command name="glInvalidateFramebuffer"/>
+                <command name="glInvalidateSubFramebuffer"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
+            <require>
+                <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAP_READ_BIT"/>
+                <enum name="GL_MAP_WRITE_BIT"/>
+                <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+                <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+                <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+                <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+                <command name="glMapBufferRange"/>
+                <command name="glFlushMappedBufferRange"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_matrix_palette" supported="gl">
+            <require>
+                <enum name="GL_MATRIX_PALETTE_ARB"/>
+                <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+                <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
+                <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+                <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+                <command name="glCurrentPaletteMatrixARB"/>
+                <command name="glMatrixIndexubvARB"/>
+                <command name="glMatrixIndexusvARB"/>
+                <command name="glMatrixIndexuivARB"/>
+                <command name="glMatrixIndexPointerARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_multi_bind" supported="gl|glcore">
+            <require>
+                <command name="glBindBuffersBase"/>
+                <command name="glBindBuffersRange"/>
+                <command name="glBindTextures"/>
+                <command name="glBindSamplers"/>
+                <command name="glBindImageTextures"/>
+                <command name="glBindVertexBuffers"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
+            <require>
+                <command name="glMultiDrawArraysIndirect"/>
+                <command name="glMultiDrawElementsIndirect"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_multisample" supported="gl">
+            <require>
+                <enum name="GL_MULTISAMPLE_ARB"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+                <enum name="GL_SAMPLE_COVERAGE_ARB"/>
+                <enum name="GL_SAMPLE_BUFFERS_ARB"/>
+                <enum name="GL_SAMPLES_ARB"/>
+                <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+                <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+                <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+                <command name="glSampleCoverageARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_multitexture" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE0_ARB"/>
+                <enum name="GL_TEXTURE1_ARB"/>
+                <enum name="GL_TEXTURE2_ARB"/>
+                <enum name="GL_TEXTURE3_ARB"/>
+                <enum name="GL_TEXTURE4_ARB"/>
+                <enum name="GL_TEXTURE5_ARB"/>
+                <enum name="GL_TEXTURE6_ARB"/>
+                <enum name="GL_TEXTURE7_ARB"/>
+                <enum name="GL_TEXTURE8_ARB"/>
+                <enum name="GL_TEXTURE9_ARB"/>
+                <enum name="GL_TEXTURE10_ARB"/>
+                <enum name="GL_TEXTURE11_ARB"/>
+                <enum name="GL_TEXTURE12_ARB"/>
+                <enum name="GL_TEXTURE13_ARB"/>
+                <enum name="GL_TEXTURE14_ARB"/>
+                <enum name="GL_TEXTURE15_ARB"/>
+                <enum name="GL_TEXTURE16_ARB"/>
+                <enum name="GL_TEXTURE17_ARB"/>
+                <enum name="GL_TEXTURE18_ARB"/>
+                <enum name="GL_TEXTURE19_ARB"/>
+                <enum name="GL_TEXTURE20_ARB"/>
+                <enum name="GL_TEXTURE21_ARB"/>
+                <enum name="GL_TEXTURE22_ARB"/>
+                <enum name="GL_TEXTURE23_ARB"/>
+                <enum name="GL_TEXTURE24_ARB"/>
+                <enum name="GL_TEXTURE25_ARB"/>
+                <enum name="GL_TEXTURE26_ARB"/>
+                <enum name="GL_TEXTURE27_ARB"/>
+                <enum name="GL_TEXTURE28_ARB"/>
+                <enum name="GL_TEXTURE29_ARB"/>
+                <enum name="GL_TEXTURE30_ARB"/>
+                <enum name="GL_TEXTURE31_ARB"/>
+                <enum name="GL_ACTIVE_TEXTURE_ARB"/>
+                <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+                <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
+                <command name="glActiveTextureARB"/>
+                <command name="glClientActiveTextureARB"/>
+                <command name="glMultiTexCoord1dARB"/>
+                <command name="glMultiTexCoord1dvARB"/>
+                <command name="glMultiTexCoord1fARB"/>
+                <command name="glMultiTexCoord1fvARB"/>
+                <command name="glMultiTexCoord1iARB"/>
+                <command name="glMultiTexCoord1ivARB"/>
+                <command name="glMultiTexCoord1sARB"/>
+                <command name="glMultiTexCoord1svARB"/>
+                <command name="glMultiTexCoord2dARB"/>
+                <command name="glMultiTexCoord2dvARB"/>
+                <command name="glMultiTexCoord2fARB"/>
+                <command name="glMultiTexCoord2fvARB"/>
+                <command name="glMultiTexCoord2iARB"/>
+                <command name="glMultiTexCoord2ivARB"/>
+                <command name="glMultiTexCoord2sARB"/>
+                <command name="glMultiTexCoord2svARB"/>
+                <command name="glMultiTexCoord3dARB"/>
+                <command name="glMultiTexCoord3dvARB"/>
+                <command name="glMultiTexCoord3fARB"/>
+                <command name="glMultiTexCoord3fvARB"/>
+                <command name="glMultiTexCoord3iARB"/>
+                <command name="glMultiTexCoord3ivARB"/>
+                <command name="glMultiTexCoord3sARB"/>
+                <command name="glMultiTexCoord3svARB"/>
+                <command name="glMultiTexCoord4dARB"/>
+                <command name="glMultiTexCoord4dvARB"/>
+                <command name="glMultiTexCoord4fARB"/>
+                <command name="glMultiTexCoord4fvARB"/>
+                <command name="glMultiTexCoord4iARB"/>
+                <command name="glMultiTexCoord4ivARB"/>
+                <command name="glMultiTexCoord4sARB"/>
+                <command name="glMultiTexCoord4svARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_occlusion_query" supported="gl">
+            <require>
+                <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
+                <enum name="GL_CURRENT_QUERY_ARB"/>
+                <enum name="GL_QUERY_RESULT_ARB"/>
+                <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+                <enum name="GL_SAMPLES_PASSED_ARB"/>
+                <command name="glGenQueriesARB"/>
+                <command name="glDeleteQueriesARB"/>
+                <command name="glIsQueryARB"/>
+                <command name="glBeginQueryARB"/>
+                <command name="glEndQueryARB"/>
+                <command name="glGetQueryivARB"/>
+                <command name="glGetQueryObjectivARB"/>
+                <command name="glGetQueryObjectuivARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
+            <require>
+                <enum name="GL_ANY_SAMPLES_PASSED"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_parallel_shader_compile" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
+                <enum name="GL_COMPLETION_STATUS_ARB"/>
+                <command name="glMaxShaderCompilerThreadsARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTICES_SUBMITTED_ARB"/>
+                <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
+                <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
+                <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
+                <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+                <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
+                <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
+                <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
+                <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
+                <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_pixel_buffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_point_parameters" supported="gl">
+            <require>
+                <enum name="GL_POINT_SIZE_MIN_ARB"/>
+                <enum name="GL_POINT_SIZE_MAX_ARB"/>
+                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+                <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+                <command name="glPointParameterfARB"/>
+                <command name="glPointParameterfvARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_point_sprite" supported="gl">
+            <require>
+                <enum name="GL_POINT_SPRITE_ARB"/>
+                <enum name="GL_COORD_REPLACE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
+            <require>
+                <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+                <command name="glPolygonOffsetClamp"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
+        <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNIFORM"/>
+                <enum name="GL_UNIFORM_BLOCK"/>
+                <enum name="GL_PROGRAM_INPUT"/>
+                <enum name="GL_PROGRAM_OUTPUT"/>
+                <enum name="GL_BUFFER_VARIABLE"/>
+                <enum name="GL_SHADER_STORAGE_BLOCK"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+                <enum name="GL_VERTEX_SUBROUTINE"/>
+                <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+                <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+                <enum name="GL_GEOMETRY_SUBROUTINE"/>
+                <enum name="GL_FRAGMENT_SUBROUTINE"/>
+                <enum name="GL_COMPUTE_SUBROUTINE"/>
+                <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+                <enum name="GL_ACTIVE_RESOURCES"/>
+                <enum name="GL_MAX_NAME_LENGTH"/>
+                <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+                <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+                <enum name="GL_NAME_LENGTH"/>
+                <enum name="GL_TYPE"/>
+                <enum name="GL_ARRAY_SIZE"/>
+                <enum name="GL_OFFSET"/>
+                <enum name="GL_BLOCK_INDEX"/>
+                <enum name="GL_ARRAY_STRIDE"/>
+                <enum name="GL_MATRIX_STRIDE"/>
+                <enum name="GL_IS_ROW_MAJOR"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+                <enum name="GL_BUFFER_BINDING"/>
+                <enum name="GL_BUFFER_DATA_SIZE"/>
+                <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+                <enum name="GL_ACTIVE_VARIABLES"/>
+                <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+                <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+                <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+                <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+                <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+                <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+                <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+                <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+                <enum name="GL_LOCATION"/>
+                <enum name="GL_LOCATION_INDEX"/>
+                <enum name="GL_IS_PER_PATCH"/>
+                <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+                <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+                <command name="glGetProgramInterfaceiv"/>
+                <command name="glGetProgramResourceIndex"/>
+                <command name="glGetProgramResourceName"/>
+                <command name="glGetProgramResourceiv"/>
+                <command name="glGetProgramResourceLocation"/>
+                <command name="glGetProgramResourceLocationIndex"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
+            <require>
+                <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+                <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+                <enum name="GL_LAST_VERTEX_CONVENTION"/>
+                <enum name="GL_PROVOKING_VERTEX"/>
+                <command name="glProvokingVertex"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_QUERY_BUFFER"/>
+                <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+                <enum name="GL_QUERY_BUFFER_BINDING"/>
+                <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
+        <extension name="GL_ARB_robustness" supported="gl|glcore">
+            <require>
+                <enum name="GL_NO_ERROR"/>
+                <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+                <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+                <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+                <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+                <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+                <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+                <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
+                <command name="glGetGraphicsResetStatusARB"/>
+                <command name="glGetnTexImageARB"/>
+                <command name="glReadnPixelsARB"/>
+                <command name="glGetnCompressedTexImageARB"/>
+                <command name="glGetnUniformfvARB"/>
+                <command name="glGetnUniformivARB"/>
+                <command name="glGetnUniformuivARB"/>
+                <command name="glGetnUniformdvARB"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <command name="glGetnMapdvARB"/>
+                <command name="glGetnMapfvARB"/>
+                <command name="glGetnMapivARB"/>
+                <command name="glGetnPixelMapfvARB"/>
+                <command name="glGetnPixelMapuivARB"/>
+                <command name="glGetnPixelMapusvARB"/>
+                <command name="glGetnPolygonStippleARB"/>
+                <command name="glGetnColorTableARB"/>
+                <command name="glGetnConvolutionFilterARB"/>
+                <command name="glGetnSeparableFilterARB"/>
+                <command name="glGetnHistogramARB"/>
+                <command name="glGetnMinmaxARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
+        <extension name="GL_ARB_sample_locations" supported="gl|glcore">
+            <require>
+                <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
+                <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
+                <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
+                <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
+                <enum name="GL_SAMPLE_LOCATION_ARB"/>
+                <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+                <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
+                <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
+                <command name="glFramebufferSampleLocationsfvARB"/>
+                <command name="glNamedFramebufferSampleLocationsfvARB"/>
+                <command name="glEvaluateDepthValuesARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sample_shading" supported="gl|glcore">
+            <require>
+                <enum name="GL_SAMPLE_SHADING_ARB"/>
+                <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+                <command name="glMinSampleShadingARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
+            <require>
+                <enum name="GL_SAMPLER_BINDING"/>
+                <command name="glGenSamplers"/>
+                <command name="glDeleteSamplers"/>
+                <command name="glIsSampler"/>
+                <command name="glBindSampler"/>
+                <command name="glSamplerParameteri"/>
+                <command name="glSamplerParameteriv"/>
+                <command name="glSamplerParameterf"/>
+                <command name="glSamplerParameterfv"/>
+                <command name="glSamplerParameterIiv"/>
+                <command name="glSamplerParameterIuiv"/>
+                <command name="glGetSamplerParameteriv"/>
+                <command name="glGetSamplerParameterIiv"/>
+                <command name="glGetSamplerParameterfv"/>
+                <command name="glGetSamplerParameterIuiv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_SHADER_BIT"/>
+                <enum name="GL_FRAGMENT_SHADER_BIT"/>
+                <enum name="GL_GEOMETRY_SHADER_BIT"/>
+                <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+                <enum name="GL_ALL_SHADER_BITS"/>
+                <enum name="GL_PROGRAM_SEPARABLE"/>
+                <enum name="GL_ACTIVE_PROGRAM"/>
+                <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+                <command name="glUseProgramStages"/>
+                <command name="glActiveShaderProgram"/>
+                <command name="glCreateShaderProgramv"/>
+                <command name="glBindProgramPipeline"/>
+                <command name="glDeleteProgramPipelines"/>
+                <command name="glGenProgramPipelines"/>
+                <command name="glIsProgramPipeline"/>
+                <command name="glGetProgramPipelineiv"/>
+                <command name="glProgramParameteri"/>
+                <command name="glProgramUniform1i"/>
+                <command name="glProgramUniform1iv"/>
+                <command name="glProgramUniform1f"/>
+                <command name="glProgramUniform1fv"/>
+                <command name="glProgramUniform1d"/>
+                <command name="glProgramUniform1dv"/>
+                <command name="glProgramUniform1ui"/>
+                <command name="glProgramUniform1uiv"/>
+                <command name="glProgramUniform2i"/>
+                <command name="glProgramUniform2iv"/>
+                <command name="glProgramUniform2f"/>
+                <command name="glProgramUniform2fv"/>
+                <command name="glProgramUniform2d"/>
+                <command name="glProgramUniform2dv"/>
+                <command name="glProgramUniform2ui"/>
+                <command name="glProgramUniform2uiv"/>
+                <command name="glProgramUniform3i"/>
+                <command name="glProgramUniform3iv"/>
+                <command name="glProgramUniform3f"/>
+                <command name="glProgramUniform3fv"/>
+                <command name="glProgramUniform3d"/>
+                <command name="glProgramUniform3dv"/>
+                <command name="glProgramUniform3ui"/>
+                <command name="glProgramUniform3uiv"/>
+                <command name="glProgramUniform4i"/>
+                <command name="glProgramUniform4iv"/>
+                <command name="glProgramUniform4f"/>
+                <command name="glProgramUniform4fv"/>
+                <command name="glProgramUniform4d"/>
+                <command name="glProgramUniform4dv"/>
+                <command name="glProgramUniform4ui"/>
+                <command name="glProgramUniform4uiv"/>
+                <command name="glProgramUniformMatrix2fv"/>
+                <command name="glProgramUniformMatrix3fv"/>
+                <command name="glProgramUniformMatrix4fv"/>
+                <command name="glProgramUniformMatrix2dv"/>
+                <command name="glProgramUniformMatrix3dv"/>
+                <command name="glProgramUniformMatrix4dv"/>
+                <command name="glProgramUniformMatrix2x3fv"/>
+                <command name="glProgramUniformMatrix3x2fv"/>
+                <command name="glProgramUniformMatrix2x4fv"/>
+                <command name="glProgramUniformMatrix4x2fv"/>
+                <command name="glProgramUniformMatrix3x4fv"/>
+                <command name="glProgramUniformMatrix4x3fv"/>
+                <command name="glProgramUniformMatrix2x3dv"/>
+                <command name="glProgramUniformMatrix3x2dv"/>
+                <command name="glProgramUniformMatrix2x4dv"/>
+                <command name="glProgramUniformMatrix4x2dv"/>
+                <command name="glProgramUniformMatrix3x4dv"/>
+                <command name="glProgramUniformMatrix4x3dv"/>
+                <command name="glValidateProgramPipeline"/>
+                <command name="glGetProgramPipelineInfoLog"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
+            <require>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+                <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+                <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+                <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+                <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+                <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+                <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+                <command name="glGetActiveAtomicCounterBufferiv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_clock" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+                <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+                <enum name="GL_UNIFORM_BARRIER_BIT"/>
+                <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+                <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+                <enum name="GL_COMMAND_BARRIER_BIT"/>
+                <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+                <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+                <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+                <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+                <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+                <enum name="GL_ALL_BARRIER_BITS"/>
+                <enum name="GL_MAX_IMAGE_UNITS"/>
+                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+                <enum name="GL_IMAGE_BINDING_NAME"/>
+                <enum name="GL_IMAGE_BINDING_LEVEL"/>
+                <enum name="GL_IMAGE_BINDING_LAYERED"/>
+                <enum name="GL_IMAGE_BINDING_LAYER"/>
+                <enum name="GL_IMAGE_BINDING_ACCESS"/>
+                <enum name="GL_IMAGE_1D"/>
+                <enum name="GL_IMAGE_2D"/>
+                <enum name="GL_IMAGE_3D"/>
+                <enum name="GL_IMAGE_2D_RECT"/>
+                <enum name="GL_IMAGE_CUBE"/>
+                <enum name="GL_IMAGE_BUFFER"/>
+                <enum name="GL_IMAGE_1D_ARRAY"/>
+                <enum name="GL_IMAGE_2D_ARRAY"/>
+                <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+                <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+                <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_INT_IMAGE_1D"/>
+                <enum name="GL_INT_IMAGE_2D"/>
+                <enum name="GL_INT_IMAGE_3D"/>
+                <enum name="GL_INT_IMAGE_2D_RECT"/>
+                <enum name="GL_INT_IMAGE_CUBE"/>
+                <enum name="GL_INT_IMAGE_BUFFER"/>
+                <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+                <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_MAX_IMAGE_SAMPLES"/>
+                <enum name="GL_IMAGE_BINDING_FORMAT"/>
+                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+                <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+                <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+                <command name="glBindImageTexture"/>
+                <command name="glMemoryBarrier"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_objects" supported="gl">
+            <require>
+                <enum name="GL_PROGRAM_OBJECT_ARB"/>
+                <enum name="GL_SHADER_OBJECT_ARB"/>
+                <enum name="GL_OBJECT_TYPE_ARB"/>
+                <enum name="GL_OBJECT_SUBTYPE_ARB"/>
+                <enum name="GL_FLOAT_VEC2_ARB"/>
+                <enum name="GL_FLOAT_VEC3_ARB"/>
+                <enum name="GL_FLOAT_VEC4_ARB"/>
+                <enum name="GL_INT_VEC2_ARB"/>
+                <enum name="GL_INT_VEC3_ARB"/>
+                <enum name="GL_INT_VEC4_ARB"/>
+                <enum name="GL_BOOL_ARB"/>
+                <enum name="GL_BOOL_VEC2_ARB"/>
+                <enum name="GL_BOOL_VEC3_ARB"/>
+                <enum name="GL_BOOL_VEC4_ARB"/>
+                <enum name="GL_FLOAT_MAT2_ARB"/>
+                <enum name="GL_FLOAT_MAT3_ARB"/>
+                <enum name="GL_FLOAT_MAT4_ARB"/>
+                <enum name="GL_SAMPLER_1D_ARB"/>
+                <enum name="GL_SAMPLER_2D_ARB"/>
+                <enum name="GL_SAMPLER_3D_ARB"/>
+                <enum name="GL_SAMPLER_CUBE_ARB"/>
+                <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+                <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+                <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+                <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+                <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
+                <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+                <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
+                <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+                <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+                <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+                <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+                <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+                <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+                <command name="glDeleteObjectARB"/>
+                <command name="glGetHandleARB"/>
+                <command name="glDetachObjectARB"/>
+                <command name="glCreateShaderObjectARB"/>
+                <command name="glShaderSourceARB"/>
+                <command name="glCompileShaderARB"/>
+                <command name="glCreateProgramObjectARB"/>
+                <command name="glAttachObjectARB"/>
+                <command name="glLinkProgramARB"/>
+                <command name="glUseProgramObjectARB"/>
+                <command name="glValidateProgramARB"/>
+                <command name="glUniform1fARB"/>
+                <command name="glUniform2fARB"/>
+                <command name="glUniform3fARB"/>
+                <command name="glUniform4fARB"/>
+                <command name="glUniform1iARB"/>
+                <command name="glUniform2iARB"/>
+                <command name="glUniform3iARB"/>
+                <command name="glUniform4iARB"/>
+                <command name="glUniform1fvARB"/>
+                <command name="glUniform2fvARB"/>
+                <command name="glUniform3fvARB"/>
+                <command name="glUniform4fvARB"/>
+                <command name="glUniform1ivARB"/>
+                <command name="glUniform2ivARB"/>
+                <command name="glUniform3ivARB"/>
+                <command name="glUniform4ivARB"/>
+                <command name="glUniformMatrix2fvARB"/>
+                <command name="glUniformMatrix3fvARB"/>
+                <command name="glUniformMatrix4fvARB"/>
+                <command name="glGetObjectParameterfvARB"/>
+                <command name="glGetObjectParameterivARB"/>
+                <command name="glGetInfoLogARB"/>
+                <command name="glGetAttachedObjectsARB"/>
+                <command name="glGetUniformLocationARB"/>
+                <command name="glGetActiveUniformARB"/>
+                <command name="glGetUniformfvARB"/>
+                <command name="glGetUniformivARB"/>
+                <command name="glGetShaderSourceARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_SHADER_STORAGE_BUFFER"/>
+                <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+                <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+                <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+                <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+                <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+                <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+                <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+                <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+                <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+                <command name="glShaderStorageBlockBinding"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
+            <require>
+                <enum name="GL_ACTIVE_SUBROUTINES"/>
+                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+                <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+                <enum name="GL_MAX_SUBROUTINES"/>
+                <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+                <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+                <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+                <enum name="GL_UNIFORM_SIZE"/>
+                <enum name="GL_UNIFORM_NAME_LENGTH"/>
+                <command name="glGetSubroutineUniformLocation"/>
+                <command name="glGetSubroutineIndex"/>
+                <command name="glGetActiveSubroutineUniformiv"/>
+                <command name="glGetActiveSubroutineUniformName"/>
+                <command name="glGetActiveSubroutineName"/>
+                <command name="glUniformSubroutinesuiv"/>
+                <command name="glGetUniformSubroutineuiv"/>
+                <command name="glGetProgramStageiv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
+        <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
+        <extension name="GL_ARB_shader_viewport_layer_array" supported="gl|glcore"/>
+        <extension name="GL_ARB_shading_language_100" supported="gl">
+            <require>
+                <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
+        <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
+            <require>
+                <enum name="GL_SHADER_INCLUDE_ARB"/>
+                <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
+                <enum name="GL_NAMED_STRING_TYPE_ARB"/>
+                <command name="glNamedStringARB"/>
+                <command name="glDeleteNamedStringARB"/>
+                <command name="glCompileShaderIncludeARB"/>
+                <command name="glIsNamedStringARB"/>
+                <command name="glGetNamedStringARB"/>
+                <command name="glGetNamedStringivARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
+        <extension name="GL_ARB_shadow" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+                <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+                <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_shadow_ambient" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
+            <require>
+                <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+                <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+                <command name="glBufferPageCommitmentARB"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glNamedBufferPageCommitmentEXT"/>
+            </require>
+            <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
+                <command name="glNamedBufferPageCommitmentARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_SPARSE_ARB"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+                <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
+                <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+                <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+                <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+                <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+                <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
+                <command name="glTexPageCommitmentARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
+        <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
+        <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
+            <require>
+                <enum name="GL_SPIR_V_EXTENSIONS"/>
+                <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
+            <require>
+                <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_sync" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+                <enum name="GL_OBJECT_TYPE"/>
+                <enum name="GL_SYNC_CONDITION"/>
+                <enum name="GL_SYNC_STATUS"/>
+                <enum name="GL_SYNC_FLAGS"/>
+                <enum name="GL_SYNC_FENCE"/>
+                <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+                <enum name="GL_UNSIGNALED"/>
+                <enum name="GL_SIGNALED"/>
+                <enum name="GL_ALREADY_SIGNALED"/>
+                <enum name="GL_TIMEOUT_EXPIRED"/>
+                <enum name="GL_CONDITION_SATISFIED"/>
+                <enum name="GL_WAIT_FAILED"/>
+                <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+                <enum name="GL_TIMEOUT_IGNORED"/>
+                <command name="glFenceSync"/>
+                <command name="glIsSync"/>
+                <command name="glDeleteSync"/>
+                <command name="glClientWaitSync"/>
+                <command name="glWaitSync"/>
+                <command name="glGetInteger64v"/>
+                <command name="glGetSynciv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
+            <require>
+                <enum name="GL_PATCHES"/>
+                <enum name="GL_PATCH_VERTICES"/>
+                <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+                <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+                <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+                <enum name="GL_TESS_GEN_MODE"/>
+                <enum name="GL_TESS_GEN_SPACING"/>
+                <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+                <enum name="GL_TESS_GEN_POINT_MODE"/>
+                <enum name="GL_TRIANGLES"/>
+                <enum name="GL_ISOLINES"/>
+                <enum name="GL_QUADS"/>
+                <enum name="GL_EQUAL"/>
+                <enum name="GL_FRACTIONAL_ODD"/>
+                <enum name="GL_FRACTIONAL_EVEN"/>
+                <enum name="GL_CCW"/>
+                <enum name="GL_CW"/>
+                <enum name="GL_MAX_PATCH_VERTICES"/>
+                <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+                <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+                <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+                <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+                <enum name="GL_TESS_EVALUATION_SHADER"/>
+                <enum name="GL_TESS_CONTROL_SHADER"/>
+                <command name="glPatchParameteri"/>
+                <command name="glPatchParameterfv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
+            <require>
+                <command name="glTextureBarrier"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_border_clamp" supported="gl|glcore">
+            <require>
+                <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_buffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_BUFFER_ARB"/>
+                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+                <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+                <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+                <command name="glTexBufferARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
+            <require>
+                <enum name="GL_RGB32F"/>
+                <enum name="GL_RGB32UI"/>
+                <enum name="GL_RGB32I"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+                <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+                <command name="glTexBufferRange"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_compression" supported="gl">
+            <require>
+                <enum name="GL_COMPRESSED_ALPHA_ARB"/>
+                <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
+                <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+                <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
+                <enum name="GL_COMPRESSED_RGB_ARB"/>
+                <enum name="GL_COMPRESSED_RGBA_ARB"/>
+                <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+                <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+                <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
+                <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+                <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+                <command name="glCompressedTexImage3DARB"/>
+                <command name="glCompressedTexImage2DARB"/>
+                <command name="glCompressedTexImage1DARB"/>
+                <command name="glCompressedTexSubImage3DARB"/>
+                <command name="glCompressedTexSubImage2DARB"/>
+                <command name="glCompressedTexSubImage1DARB"/>
+                <command name="glGetCompressedTexImageARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
+            <require>
+                <enum name="GL_COMPRESSED_RED_RGTC1"/>
+                <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+                <enum name="GL_COMPRESSED_RG_RGTC2"/>
+                <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_cube_map" supported="gl">
+            <require>
+                <enum name="GL_NORMAL_MAP_ARB"/>
+                <enum name="GL_REFLECTION_MAP_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+                <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_env_add" supported="gl"/>
+        <extension name="GL_ARB_texture_env_combine" supported="gl">
+            <require>
+                <enum name="GL_COMBINE_ARB"/>
+                <enum name="GL_COMBINE_RGB_ARB"/>
+                <enum name="GL_COMBINE_ALPHA_ARB"/>
+                <enum name="GL_SOURCE0_RGB_ARB"/>
+                <enum name="GL_SOURCE1_RGB_ARB"/>
+                <enum name="GL_SOURCE2_RGB_ARB"/>
+                <enum name="GL_SOURCE0_ALPHA_ARB"/>
+                <enum name="GL_SOURCE1_ALPHA_ARB"/>
+                <enum name="GL_SOURCE2_ALPHA_ARB"/>
+                <enum name="GL_OPERAND0_RGB_ARB"/>
+                <enum name="GL_OPERAND1_RGB_ARB"/>
+                <enum name="GL_OPERAND2_RGB_ARB"/>
+                <enum name="GL_OPERAND0_ALPHA_ARB"/>
+                <enum name="GL_OPERAND1_ALPHA_ARB"/>
+                <enum name="GL_OPERAND2_ALPHA_ARB"/>
+                <enum name="GL_RGB_SCALE_ARB"/>
+                <enum name="GL_ADD_SIGNED_ARB"/>
+                <enum name="GL_INTERPOLATE_ARB"/>
+                <enum name="GL_SUBTRACT_ARB"/>
+                <enum name="GL_CONSTANT_ARB"/>
+                <enum name="GL_PRIMARY_COLOR_ARB"/>
+                <enum name="GL_PREVIOUS_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
+        <extension name="GL_ARB_texture_env_dot3" supported="gl">
+            <require>
+                <enum name="GL_DOT3_RGB_ARB"/>
+                <enum name="GL_DOT3_RGBA_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+                <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+                <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_float" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+                <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+                <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
+                <enum name="GL_RGBA32F_ARB"/>
+                <enum name="GL_RGB32F_ARB"/>
+                <enum name="GL_ALPHA32F_ARB"/>
+                <enum name="GL_INTENSITY32F_ARB"/>
+                <enum name="GL_LUMINANCE32F_ARB"/>
+                <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
+                <enum name="GL_RGBA16F_ARB"/>
+                <enum name="GL_RGB16F_ARB"/>
+                <enum name="GL_ALPHA16F_ARB"/>
+                <enum name="GL_INTENSITY16F_ARB"/>
+                <enum name="GL_LUMINANCE16F_ARB"/>
+                <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_gather" supported="gl|glcore">
+            <require>
+                <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
+            <require>
+                <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_mirrored_repeat" supported="gl|glcore">
+            <require>
+                <enum name="GL_MIRRORED_REPEAT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
+            <require>
+                <enum name="GL_SAMPLE_POSITION"/>
+                <enum name="GL_SAMPLE_MASK"/>
+                <enum name="GL_SAMPLE_MASK_VALUE"/>
+                <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+                <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_TEXTURE_SAMPLES"/>
+                <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+                <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+                <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+                <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+                <enum name="GL_MAX_INTEGER_SAMPLES"/>
+                <command name="glTexImage2DMultisample"/>
+                <command name="glTexImage3DMultisample"/>
+                <command name="glGetMultisamplefv"/>
+                <command name="glSampleMaski"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_non_power_of_two" supported="gl|glcore"/>
+        <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
+        <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
+        <extension name="GL_ARB_texture_rectangle" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
+                <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+                <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+                <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_rg" supported="gl|glcore">
+            <require>
+                <enum name="GL_RG"/>
+                <enum name="GL_RG_INTEGER"/>
+                <enum name="GL_R8"/>
+                <enum name="GL_R16"/>
+                <enum name="GL_RG8"/>
+                <enum name="GL_RG16"/>
+                <enum name="GL_R16F"/>
+                <enum name="GL_R32F"/>
+                <enum name="GL_RG16F"/>
+                <enum name="GL_RG32F"/>
+                <enum name="GL_R8I"/>
+                <enum name="GL_R8UI"/>
+                <enum name="GL_R16I"/>
+                <enum name="GL_R16UI"/>
+                <enum name="GL_R32I"/>
+                <enum name="GL_R32UI"/>
+                <enum name="GL_RG8I"/>
+                <enum name="GL_RG8UI"/>
+                <enum name="GL_RG16I"/>
+                <enum name="GL_RG16UI"/>
+                <enum name="GL_RG32I"/>
+                <enum name="GL_RG32UI"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
+            <require>
+                <enum name="GL_RGB10_A2UI"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
+            <require>
+                <enum name="GL_STENCIL_INDEX"/>
+                <enum name="GL_STENCIL_INDEX8"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_storage" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+                <command name="glTexStorage1D"/>
+                <command name="glTexStorage2D"/>
+                <command name="glTexStorage3D"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
+            <require>
+                <command name="glTexStorage2DMultisample"/>
+                <command name="glTexStorage3DMultisample"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_SWIZZLE_R"/>
+                <enum name="GL_TEXTURE_SWIZZLE_G"/>
+                <enum name="GL_TEXTURE_SWIZZLE_B"/>
+                <enum name="GL_TEXTURE_SWIZZLE_A"/>
+                <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_view" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+                <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+                <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+                <command name="glTextureView"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_timer_query" supported="gl|glcore">
+            <require>
+                <enum name="GL_TIME_ELAPSED"/>
+                <enum name="GL_TIMESTAMP"/>
+                <command name="glQueryCounter"/>
+                <command name="glGetQueryObjecti64v"/>
+                <command name="glGetQueryObjectui64v"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
+            <require>
+                <enum name="GL_TRANSFORM_FEEDBACK"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+                <command name="glBindTransformFeedback"/>
+                <command name="glDeleteTransformFeedbacks"/>
+                <command name="glGenTransformFeedbacks"/>
+                <command name="glIsTransformFeedback"/>
+                <command name="glPauseTransformFeedback"/>
+                <command name="glResumeTransformFeedback"/>
+                <command name="glDrawTransformFeedback"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
+            <require>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+                <enum name="GL_MAX_VERTEX_STREAMS"/>
+                <command name="glDrawTransformFeedbackStream"/>
+                <command name="glBeginQueryIndexed"/>
+                <command name="glEndQueryIndexed"/>
+                <command name="glGetQueryIndexediv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
+            <require>
+                <command name="glDrawTransformFeedbackInstanced"/>
+                <command name="glDrawTransformFeedbackStreamInstanced"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
+            <require>
+                <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_transpose_matrix" supported="gl">
+            <require>
+                <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+                <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+                <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+                <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+                <command name="glLoadTransposeMatrixfARB"/>
+                <command name="glLoadTransposeMatrixdARB"/>
+                <command name="glMultTransposeMatrixfARB"/>
+                <command name="glMultTransposeMatrixdARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNIFORM_BUFFER"/>
+                <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+                <enum name="GL_UNIFORM_BUFFER_START"/>
+                <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+                <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+                <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+                <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+                <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+                <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+                <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+                <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+                <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+                <enum name="GL_UNIFORM_TYPE"/>
+                <enum name="GL_UNIFORM_SIZE"/>
+                <enum name="GL_UNIFORM_NAME_LENGTH"/>
+                <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+                <enum name="GL_UNIFORM_OFFSET"/>
+                <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+                <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+                <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+                <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+                <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+                <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+                <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+                <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+                <enum name="GL_INVALID_INDEX"/>
+                <command name="glGetUniformIndices"/>
+                <command name="glGetActiveUniformsiv"/>
+                <command name="glGetActiveUniformName"/>
+                <command name="glGetUniformBlockIndex"/>
+                <command name="glGetActiveUniformBlockiv"/>
+                <command name="glGetActiveUniformBlockName"/>
+                <command name="glUniformBlockBinding"/>
+                <command name="glBindBufferRange"/>
+                <command name="glBindBufferBase"/>
+                <command name="glGetIntegeri_v"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
+            <require>
+                <enum name="GL_BGRA"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_BINDING"/>
+                <command name="glBindVertexArray"/>
+                <command name="glDeleteVertexArrays"/>
+                <command name="glGenVertexArrays"/>
+                <command name="glIsVertexArray"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
+            <require>
+                <enum name="GL_RGB32I"/>
+                <enum name="GL_DOUBLE_VEC2"/>
+                <enum name="GL_DOUBLE_VEC3"/>
+                <enum name="GL_DOUBLE_VEC4"/>
+                <enum name="GL_DOUBLE_MAT2"/>
+                <enum name="GL_DOUBLE_MAT3"/>
+                <enum name="GL_DOUBLE_MAT4"/>
+                <enum name="GL_DOUBLE_MAT2x3"/>
+                <enum name="GL_DOUBLE_MAT2x4"/>
+                <enum name="GL_DOUBLE_MAT3x2"/>
+                <enum name="GL_DOUBLE_MAT3x4"/>
+                <enum name="GL_DOUBLE_MAT4x2"/>
+                <enum name="GL_DOUBLE_MAT4x3"/>
+                <command name="glVertexAttribL1d"/>
+                <command name="glVertexAttribL2d"/>
+                <command name="glVertexAttribL3d"/>
+                <command name="glVertexAttribL4d"/>
+                <command name="glVertexAttribL1dv"/>
+                <command name="glVertexAttribL2dv"/>
+                <command name="glVertexAttribL3dv"/>
+                <command name="glVertexAttribL4dv"/>
+                <command name="glVertexAttribLPointer"/>
+                <command name="glGetVertexAttribLdv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+                <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+                <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+                <enum name="GL_VERTEX_BINDING_OFFSET"/>
+                <enum name="GL_VERTEX_BINDING_STRIDE"/>
+                <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+                <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+                <command name="glBindVertexBuffer"/>
+                <command name="glVertexAttribFormat"/>
+                <command name="glVertexAttribIFormat"/>
+                <command name="glVertexAttribLFormat"/>
+                <command name="glVertexAttribBinding"/>
+                <command name="glVertexBindingDivisor"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_blend" supported="gl">
+            <require>
+                <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
+                <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+                <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
+                <enum name="GL_VERTEX_BLEND_ARB"/>
+                <enum name="GL_CURRENT_WEIGHT_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_ARB"/>
+                <enum name="GL_MODELVIEW0_ARB"/>
+                <enum name="GL_MODELVIEW1_ARB"/>
+                <enum name="GL_MODELVIEW2_ARB"/>
+                <enum name="GL_MODELVIEW3_ARB"/>
+                <enum name="GL_MODELVIEW4_ARB"/>
+                <enum name="GL_MODELVIEW5_ARB"/>
+                <enum name="GL_MODELVIEW6_ARB"/>
+                <enum name="GL_MODELVIEW7_ARB"/>
+                <enum name="GL_MODELVIEW8_ARB"/>
+                <enum name="GL_MODELVIEW9_ARB"/>
+                <enum name="GL_MODELVIEW10_ARB"/>
+                <enum name="GL_MODELVIEW11_ARB"/>
+                <enum name="GL_MODELVIEW12_ARB"/>
+                <enum name="GL_MODELVIEW13_ARB"/>
+                <enum name="GL_MODELVIEW14_ARB"/>
+                <enum name="GL_MODELVIEW15_ARB"/>
+                <enum name="GL_MODELVIEW16_ARB"/>
+                <enum name="GL_MODELVIEW17_ARB"/>
+                <enum name="GL_MODELVIEW18_ARB"/>
+                <enum name="GL_MODELVIEW19_ARB"/>
+                <enum name="GL_MODELVIEW20_ARB"/>
+                <enum name="GL_MODELVIEW21_ARB"/>
+                <enum name="GL_MODELVIEW22_ARB"/>
+                <enum name="GL_MODELVIEW23_ARB"/>
+                <enum name="GL_MODELVIEW24_ARB"/>
+                <enum name="GL_MODELVIEW25_ARB"/>
+                <enum name="GL_MODELVIEW26_ARB"/>
+                <enum name="GL_MODELVIEW27_ARB"/>
+                <enum name="GL_MODELVIEW28_ARB"/>
+                <enum name="GL_MODELVIEW29_ARB"/>
+                <enum name="GL_MODELVIEW30_ARB"/>
+                <enum name="GL_MODELVIEW31_ARB"/>
+                <command name="glWeightbvARB"/>
+                <command name="glWeightsvARB"/>
+                <command name="glWeightivARB"/>
+                <command name="glWeightfvARB"/>
+                <command name="glWeightdvARB"/>
+                <command name="glWeightubvARB"/>
+                <command name="glWeightusvARB"/>
+                <command name="glWeightuivARB"/>
+                <command name="glWeightPointerARB"/>
+                <command name="glVertexBlendARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_buffer_object" supported="gl">
+            <require>
+                <enum name="GL_BUFFER_SIZE_ARB"/>
+                <enum name="GL_BUFFER_USAGE_ARB"/>
+                <enum name="GL_ARRAY_BUFFER_ARB"/>
+                <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+                <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+                <enum name="GL_READ_ONLY_ARB"/>
+                <enum name="GL_WRITE_ONLY_ARB"/>
+                <enum name="GL_READ_WRITE_ARB"/>
+                <enum name="GL_BUFFER_ACCESS_ARB"/>
+                <enum name="GL_BUFFER_MAPPED_ARB"/>
+                <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+                <enum name="GL_STREAM_DRAW_ARB"/>
+                <enum name="GL_STREAM_READ_ARB"/>
+                <enum name="GL_STREAM_COPY_ARB"/>
+                <enum name="GL_STATIC_DRAW_ARB"/>
+                <enum name="GL_STATIC_READ_ARB"/>
+                <enum name="GL_STATIC_COPY_ARB"/>
+                <enum name="GL_DYNAMIC_DRAW_ARB"/>
+                <enum name="GL_DYNAMIC_READ_ARB"/>
+                <enum name="GL_DYNAMIC_COPY_ARB"/>
+                <command name="glBindBufferARB"/>
+                <command name="glDeleteBuffersARB"/>
+                <command name="glGenBuffersARB"/>
+                <command name="glIsBufferARB"/>
+                <command name="glBufferDataARB"/>
+                <command name="glBufferSubDataARB"/>
+                <command name="glGetBufferSubDataARB"/>
+                <command name="glMapBufferARB"/>
+                <command name="glUnmapBufferARB"/>
+                <command name="glGetBufferParameterivARB"/>
+                <command name="glGetBufferPointervARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_program" supported="gl">
+            <require>
+                <enum name="GL_COLOR_SUM_ARB"/>
+                <enum name="GL_VERTEX_PROGRAM_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+                <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+                <enum name="GL_PROGRAM_LENGTH_ARB"/>
+                <enum name="GL_PROGRAM_STRING_ARB"/>
+                <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+                <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+                <enum name="GL_CURRENT_MATRIX_ARB"/>
+                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+                <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+                <enum name="GL_PROGRAM_BINDING_ARB"/>
+                <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+                <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+                <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+                <enum name="GL_PROGRAM_FORMAT_ARB"/>
+                <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+                <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+                <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+                <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+                <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+                <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+                <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+                <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+                <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+                <enum name="GL_MATRIX0_ARB"/>
+                <enum name="GL_MATRIX1_ARB"/>
+                <enum name="GL_MATRIX2_ARB"/>
+                <enum name="GL_MATRIX3_ARB"/>
+                <enum name="GL_MATRIX4_ARB"/>
+                <enum name="GL_MATRIX5_ARB"/>
+                <enum name="GL_MATRIX6_ARB"/>
+                <enum name="GL_MATRIX7_ARB"/>
+                <enum name="GL_MATRIX8_ARB"/>
+                <enum name="GL_MATRIX9_ARB"/>
+                <enum name="GL_MATRIX10_ARB"/>
+                <enum name="GL_MATRIX11_ARB"/>
+                <enum name="GL_MATRIX12_ARB"/>
+                <enum name="GL_MATRIX13_ARB"/>
+                <enum name="GL_MATRIX14_ARB"/>
+                <enum name="GL_MATRIX15_ARB"/>
+                <enum name="GL_MATRIX16_ARB"/>
+                <enum name="GL_MATRIX17_ARB"/>
+                <enum name="GL_MATRIX18_ARB"/>
+                <enum name="GL_MATRIX19_ARB"/>
+                <enum name="GL_MATRIX20_ARB"/>
+                <enum name="GL_MATRIX21_ARB"/>
+                <enum name="GL_MATRIX22_ARB"/>
+                <enum name="GL_MATRIX23_ARB"/>
+                <enum name="GL_MATRIX24_ARB"/>
+                <enum name="GL_MATRIX25_ARB"/>
+                <enum name="GL_MATRIX26_ARB"/>
+                <enum name="GL_MATRIX27_ARB"/>
+                <enum name="GL_MATRIX28_ARB"/>
+                <enum name="GL_MATRIX29_ARB"/>
+                <enum name="GL_MATRIX30_ARB"/>
+                <enum name="GL_MATRIX31_ARB"/>
+                <command name="glVertexAttrib1dARB"/>
+                <command name="glVertexAttrib1dvARB"/>
+                <command name="glVertexAttrib1fARB"/>
+                <command name="glVertexAttrib1fvARB"/>
+                <command name="glVertexAttrib1sARB"/>
+                <command name="glVertexAttrib1svARB"/>
+                <command name="glVertexAttrib2dARB"/>
+                <command name="glVertexAttrib2dvARB"/>
+                <command name="glVertexAttrib2fARB"/>
+                <command name="glVertexAttrib2fvARB"/>
+                <command name="glVertexAttrib2sARB"/>
+                <command name="glVertexAttrib2svARB"/>
+                <command name="glVertexAttrib3dARB"/>
+                <command name="glVertexAttrib3dvARB"/>
+                <command name="glVertexAttrib3fARB"/>
+                <command name="glVertexAttrib3fvARB"/>
+                <command name="glVertexAttrib3sARB"/>
+                <command name="glVertexAttrib3svARB"/>
+                <command name="glVertexAttrib4NbvARB"/>
+                <command name="glVertexAttrib4NivARB"/>
+                <command name="glVertexAttrib4NsvARB"/>
+                <command name="glVertexAttrib4NubARB"/>
+                <command name="glVertexAttrib4NubvARB"/>
+                <command name="glVertexAttrib4NuivARB"/>
+                <command name="glVertexAttrib4NusvARB"/>
+                <command name="glVertexAttrib4bvARB"/>
+                <command name="glVertexAttrib4dARB"/>
+                <command name="glVertexAttrib4dvARB"/>
+                <command name="glVertexAttrib4fARB"/>
+                <command name="glVertexAttrib4fvARB"/>
+                <command name="glVertexAttrib4ivARB"/>
+                <command name="glVertexAttrib4sARB"/>
+                <command name="glVertexAttrib4svARB"/>
+                <command name="glVertexAttrib4ubvARB"/>
+                <command name="glVertexAttrib4uivARB"/>
+                <command name="glVertexAttrib4usvARB"/>
+                <command name="glVertexAttribPointerARB"/>
+                <command name="glEnableVertexAttribArrayARB"/>
+                <command name="glDisableVertexAttribArrayARB"/>
+                <command name="glProgramStringARB"/>
+                <command name="glBindProgramARB"/>
+                <command name="glDeleteProgramsARB"/>
+                <command name="glGenProgramsARB"/>
+                <command name="glProgramEnvParameter4dARB"/>
+                <command name="glProgramEnvParameter4dvARB"/>
+                <command name="glProgramEnvParameter4fARB"/>
+                <command name="glProgramEnvParameter4fvARB"/>
+                <command name="glProgramLocalParameter4dARB"/>
+                <command name="glProgramLocalParameter4dvARB"/>
+                <command name="glProgramLocalParameter4fARB"/>
+                <command name="glProgramLocalParameter4fvARB"/>
+                <command name="glGetProgramEnvParameterdvARB"/>
+                <command name="glGetProgramEnvParameterfvARB"/>
+                <command name="glGetProgramLocalParameterdvARB"/>
+                <command name="glGetProgramLocalParameterfvARB"/>
+                <command name="glGetProgramivARB"/>
+                <command name="glGetProgramStringARB"/>
+                <command name="glGetVertexAttribdvARB"/>
+                <command name="glGetVertexAttribfvARB"/>
+                <command name="glGetVertexAttribivARB"/>
+                <command name="glGetVertexAttribPointervARB"/>
+                <command name="glIsProgramARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_shader" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_SHADER_ARB"/>
+                <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+                <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
+                <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+                <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+                <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+                <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+                <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+                <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+                <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+                <enum name="GL_FLOAT"/>
+                <enum name="GL_FLOAT_VEC2_ARB"/>
+                <enum name="GL_FLOAT_VEC3_ARB"/>
+                <enum name="GL_FLOAT_VEC4_ARB"/>
+                <enum name="GL_FLOAT_MAT2_ARB"/>
+                <enum name="GL_FLOAT_MAT3_ARB"/>
+                <enum name="GL_FLOAT_MAT4_ARB"/>
+                <command name="glVertexAttrib1fARB"/>
+                <command name="glVertexAttrib1sARB"/>
+                <command name="glVertexAttrib1dARB"/>
+                <command name="glVertexAttrib2fARB"/>
+                <command name="glVertexAttrib2sARB"/>
+                <command name="glVertexAttrib2dARB"/>
+                <command name="glVertexAttrib3fARB"/>
+                <command name="glVertexAttrib3sARB"/>
+                <command name="glVertexAttrib3dARB"/>
+                <command name="glVertexAttrib4fARB"/>
+                <command name="glVertexAttrib4sARB"/>
+                <command name="glVertexAttrib4dARB"/>
+                <command name="glVertexAttrib4NubARB"/>
+                <command name="glVertexAttrib1fvARB"/>
+                <command name="glVertexAttrib1svARB"/>
+                <command name="glVertexAttrib1dvARB"/>
+                <command name="glVertexAttrib2fvARB"/>
+                <command name="glVertexAttrib2svARB"/>
+                <command name="glVertexAttrib2dvARB"/>
+                <command name="glVertexAttrib3fvARB"/>
+                <command name="glVertexAttrib3svARB"/>
+                <command name="glVertexAttrib3dvARB"/>
+                <command name="glVertexAttrib4fvARB"/>
+                <command name="glVertexAttrib4svARB"/>
+                <command name="glVertexAttrib4dvARB"/>
+                <command name="glVertexAttrib4ivARB"/>
+                <command name="glVertexAttrib4bvARB"/>
+                <command name="glVertexAttrib4ubvARB"/>
+                <command name="glVertexAttrib4usvARB"/>
+                <command name="glVertexAttrib4uivARB"/>
+                <command name="glVertexAttrib4NbvARB"/>
+                <command name="glVertexAttrib4NsvARB"/>
+                <command name="glVertexAttrib4NivARB"/>
+                <command name="glVertexAttrib4NubvARB"/>
+                <command name="glVertexAttrib4NusvARB"/>
+                <command name="glVertexAttrib4NuivARB"/>
+                <command name="glVertexAttribPointerARB"/>
+                <command name="glEnableVertexAttribArrayARB"/>
+                <command name="glDisableVertexAttribArrayARB"/>
+                <command name="glBindAttribLocationARB"/>
+                <command name="glGetActiveAttribARB"/>
+                <command name="glGetAttribLocationARB"/>
+                <command name="glGetVertexAttribdvARB"/>
+                <command name="glGetVertexAttribfvARB"/>
+                <command name="glGetVertexAttribivARB"/>
+                <command name="glGetVertexAttribPointervARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+                <enum name="GL_INT_2_10_10_10_REV"/>
+                <command name="glVertexAttribP1ui"/>
+                <command name="glVertexAttribP1uiv"/>
+                <command name="glVertexAttribP2ui"/>
+                <command name="glVertexAttribP2uiv"/>
+                <command name="glVertexAttribP3ui"/>
+                <command name="glVertexAttribP3uiv"/>
+                <command name="glVertexAttribP4ui"/>
+                <command name="glVertexAttribP4uiv"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <command name="glVertexP2ui"/>
+                <command name="glVertexP2uiv"/>
+                <command name="glVertexP3ui"/>
+                <command name="glVertexP3uiv"/>
+                <command name="glVertexP4ui"/>
+                <command name="glVertexP4uiv"/>
+                <command name="glTexCoordP1ui"/>
+                <command name="glTexCoordP1uiv"/>
+                <command name="glTexCoordP2ui"/>
+                <command name="glTexCoordP2uiv"/>
+                <command name="glTexCoordP3ui"/>
+                <command name="glTexCoordP3uiv"/>
+                <command name="glTexCoordP4ui"/>
+                <command name="glTexCoordP4uiv"/>
+                <command name="glMultiTexCoordP1ui"/>
+                <command name="glMultiTexCoordP1uiv"/>
+                <command name="glMultiTexCoordP2ui"/>
+                <command name="glMultiTexCoordP2uiv"/>
+                <command name="glMultiTexCoordP3ui"/>
+                <command name="glMultiTexCoordP3uiv"/>
+                <command name="glMultiTexCoordP4ui"/>
+                <command name="glMultiTexCoordP4uiv"/>
+                <command name="glNormalP3ui"/>
+                <command name="glNormalP3uiv"/>
+                <command name="glColorP3ui"/>
+                <command name="glColorP3uiv"/>
+                <command name="glColorP4ui"/>
+                <command name="glColorP4uiv"/>
+                <command name="glSecondaryColorP3ui"/>
+                <command name="glSecondaryColorP3uiv"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_viewport_array" supported="gl|glcore">
+            <require>
+                <enum name="GL_SCISSOR_BOX"/>
+                <enum name="GL_VIEWPORT"/>
+                <enum name="GL_DEPTH_RANGE"/>
+                <enum name="GL_SCISSOR_TEST"/>
+                <enum name="GL_MAX_VIEWPORTS"/>
+                <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+                <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+                <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+                <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+                <enum name="GL_UNDEFINED_VERTEX"/>
+                <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+                <enum name="GL_LAST_VERTEX_CONVENTION"/>
+                <enum name="GL_PROVOKING_VERTEX"/>
+                <command name="glViewportArrayv"/>
+                <command name="glViewportIndexedf"/>
+                <command name="glViewportIndexedfv"/>
+                <command name="glScissorArrayv"/>
+                <command name="glScissorIndexed"/>
+                <command name="glScissorIndexedv"/>
+                <command name="glDepthRangeArrayv"/>
+                <command name="glDepthRangeIndexed"/>
+                <command name="glGetFloati_v"/>
+                <command name="glGetDoublei_v"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_window_pos" supported="gl">
+            <require>
+                <command name="glWindowPos2dARB"/>
+                <command name="glWindowPos2dvARB"/>
+                <command name="glWindowPos2fARB"/>
+                <command name="glWindowPos2fvARB"/>
+                <command name="glWindowPos2iARB"/>
+                <command name="glWindowPos2ivARB"/>
+                <command name="glWindowPos2sARB"/>
+                <command name="glWindowPos2svARB"/>
+                <command name="glWindowPos3dARB"/>
+                <command name="glWindowPos3dvARB"/>
+                <command name="glWindowPos3fARB"/>
+                <command name="glWindowPos3fvARB"/>
+                <command name="glWindowPos3iARB"/>
+                <command name="glWindowPos3ivARB"/>
+                <command name="glWindowPos3sARB"/>
+                <command name="glWindowPos3svARB"/>
+            </require>
+        </extension>
+        <extension name="GL_ARM_mali_program_binary" supported="gles2">
+            <require>
+                <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
+            </require>
+        </extension>
+        <extension name="GL_ARM_mali_shader_binary" supported="gles2">
+            <require>
+                <enum name="GL_MALI_SHADER_BINARY_ARM"/>
+            </require>
+        </extension>
+        <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
+        <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
+            <require>
+                <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
+                <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
+            </require>
+        </extension>
+        <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
+        <extension name="GL_ATI_draw_buffers" supported="gl">
+            <require>
+                <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
+                <enum name="GL_DRAW_BUFFER0_ATI"/>
+                <enum name="GL_DRAW_BUFFER1_ATI"/>
+                <enum name="GL_DRAW_BUFFER2_ATI"/>
+                <enum name="GL_DRAW_BUFFER3_ATI"/>
+                <enum name="GL_DRAW_BUFFER4_ATI"/>
+                <enum name="GL_DRAW_BUFFER5_ATI"/>
+                <enum name="GL_DRAW_BUFFER6_ATI"/>
+                <enum name="GL_DRAW_BUFFER7_ATI"/>
+                <enum name="GL_DRAW_BUFFER8_ATI"/>
+                <enum name="GL_DRAW_BUFFER9_ATI"/>
+                <enum name="GL_DRAW_BUFFER10_ATI"/>
+                <enum name="GL_DRAW_BUFFER11_ATI"/>
+                <enum name="GL_DRAW_BUFFER12_ATI"/>
+                <enum name="GL_DRAW_BUFFER13_ATI"/>
+                <enum name="GL_DRAW_BUFFER14_ATI"/>
+                <enum name="GL_DRAW_BUFFER15_ATI"/>
+                <command name="glDrawBuffersATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_element_array" supported="gl">
+            <require>
+                <enum name="GL_ELEMENT_ARRAY_ATI"/>
+                <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+                <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+                <command name="glElementPointerATI"/>
+                <command name="glDrawElementArrayATI"/>
+                <command name="glDrawRangeElementArrayATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_envmap_bumpmap" supported="gl">
+            <require>
+                <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+                <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+                <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+                <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+                <enum name="GL_DUDV_ATI"/>
+                <enum name="GL_DU8DV8_ATI"/>
+                <enum name="GL_BUMP_ENVMAP_ATI"/>
+                <enum name="GL_BUMP_TARGET_ATI"/>
+                <command name="glTexBumpParameterivATI"/>
+                <command name="glTexBumpParameterfvATI"/>
+                <command name="glGetTexBumpParameterivATI"/>
+                <command name="glGetTexBumpParameterfvATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_fragment_shader" supported="gl">
+            <require>
+                <enum name="GL_FRAGMENT_SHADER_ATI"/>
+                <enum name="GL_REG_0_ATI"/>
+                <enum name="GL_REG_1_ATI"/>
+                <enum name="GL_REG_2_ATI"/>
+                <enum name="GL_REG_3_ATI"/>
+                <enum name="GL_REG_4_ATI"/>
+                <enum name="GL_REG_5_ATI"/>
+                <enum name="GL_REG_6_ATI"/>
+                <enum name="GL_REG_7_ATI"/>
+                <enum name="GL_REG_8_ATI"/>
+                <enum name="GL_REG_9_ATI"/>
+                <enum name="GL_REG_10_ATI"/>
+                <enum name="GL_REG_11_ATI"/>
+                <enum name="GL_REG_12_ATI"/>
+                <enum name="GL_REG_13_ATI"/>
+                <enum name="GL_REG_14_ATI"/>
+                <enum name="GL_REG_15_ATI"/>
+                <enum name="GL_REG_16_ATI"/>
+                <enum name="GL_REG_17_ATI"/>
+                <enum name="GL_REG_18_ATI"/>
+                <enum name="GL_REG_19_ATI"/>
+                <enum name="GL_REG_20_ATI"/>
+                <enum name="GL_REG_21_ATI"/>
+                <enum name="GL_REG_22_ATI"/>
+                <enum name="GL_REG_23_ATI"/>
+                <enum name="GL_REG_24_ATI"/>
+                <enum name="GL_REG_25_ATI"/>
+                <enum name="GL_REG_26_ATI"/>
+                <enum name="GL_REG_27_ATI"/>
+                <enum name="GL_REG_28_ATI"/>
+                <enum name="GL_REG_29_ATI"/>
+                <enum name="GL_REG_30_ATI"/>
+                <enum name="GL_REG_31_ATI"/>
+                <enum name="GL_CON_0_ATI"/>
+                <enum name="GL_CON_1_ATI"/>
+                <enum name="GL_CON_2_ATI"/>
+                <enum name="GL_CON_3_ATI"/>
+                <enum name="GL_CON_4_ATI"/>
+                <enum name="GL_CON_5_ATI"/>
+                <enum name="GL_CON_6_ATI"/>
+                <enum name="GL_CON_7_ATI"/>
+                <enum name="GL_CON_8_ATI"/>
+                <enum name="GL_CON_9_ATI"/>
+                <enum name="GL_CON_10_ATI"/>
+                <enum name="GL_CON_11_ATI"/>
+                <enum name="GL_CON_12_ATI"/>
+                <enum name="GL_CON_13_ATI"/>
+                <enum name="GL_CON_14_ATI"/>
+                <enum name="GL_CON_15_ATI"/>
+                <enum name="GL_CON_16_ATI"/>
+                <enum name="GL_CON_17_ATI"/>
+                <enum name="GL_CON_18_ATI"/>
+                <enum name="GL_CON_19_ATI"/>
+                <enum name="GL_CON_20_ATI"/>
+                <enum name="GL_CON_21_ATI"/>
+                <enum name="GL_CON_22_ATI"/>
+                <enum name="GL_CON_23_ATI"/>
+                <enum name="GL_CON_24_ATI"/>
+                <enum name="GL_CON_25_ATI"/>
+                <enum name="GL_CON_26_ATI"/>
+                <enum name="GL_CON_27_ATI"/>
+                <enum name="GL_CON_28_ATI"/>
+                <enum name="GL_CON_29_ATI"/>
+                <enum name="GL_CON_30_ATI"/>
+                <enum name="GL_CON_31_ATI"/>
+                <enum name="GL_MOV_ATI"/>
+                <enum name="GL_ADD_ATI"/>
+                <enum name="GL_MUL_ATI"/>
+                <enum name="GL_SUB_ATI"/>
+                <enum name="GL_DOT3_ATI"/>
+                <enum name="GL_DOT4_ATI"/>
+                <enum name="GL_MAD_ATI"/>
+                <enum name="GL_LERP_ATI"/>
+                <enum name="GL_CND_ATI"/>
+                <enum name="GL_CND0_ATI"/>
+                <enum name="GL_DOT2_ADD_ATI"/>
+                <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+                <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+                <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+                <enum name="GL_NUM_PASSES_ATI"/>
+                <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+                <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+                <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+                <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+                <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+                <enum name="GL_SWIZZLE_STR_ATI"/>
+                <enum name="GL_SWIZZLE_STQ_ATI"/>
+                <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+                <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+                <enum name="GL_SWIZZLE_STRQ_ATI"/>
+                <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+                <enum name="GL_RED_BIT_ATI"/>
+                <enum name="GL_GREEN_BIT_ATI"/>
+                <enum name="GL_BLUE_BIT_ATI"/>
+                <enum name="GL_2X_BIT_ATI"/>
+                <enum name="GL_4X_BIT_ATI"/>
+                <enum name="GL_8X_BIT_ATI"/>
+                <enum name="GL_HALF_BIT_ATI"/>
+                <enum name="GL_QUARTER_BIT_ATI"/>
+                <enum name="GL_EIGHTH_BIT_ATI"/>
+                <enum name="GL_SATURATE_BIT_ATI"/>
+                <enum name="GL_COMP_BIT_ATI"/>
+                <enum name="GL_NEGATE_BIT_ATI"/>
+                <enum name="GL_BIAS_BIT_ATI"/>
+                <command name="glGenFragmentShadersATI"/>
+                <command name="glBindFragmentShaderATI"/>
+                <command name="glDeleteFragmentShaderATI"/>
+                <command name="glBeginFragmentShaderATI"/>
+                <command name="glEndFragmentShaderATI"/>
+                <command name="glPassTexCoordATI"/>
+                <command name="glSampleMapATI"/>
+                <command name="glColorFragmentOp1ATI"/>
+                <command name="glColorFragmentOp2ATI"/>
+                <command name="glColorFragmentOp3ATI"/>
+                <command name="glAlphaFragmentOp1ATI"/>
+                <command name="glAlphaFragmentOp2ATI"/>
+                <command name="glAlphaFragmentOp3ATI"/>
+                <command name="glSetFragmentShaderConstantATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_map_object_buffer" supported="gl">
+            <require>
+                <command name="glMapObjectBufferATI"/>
+                <command name="glUnmapObjectBufferATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_meminfo" supported="gl">
+            <require>
+                <enum name="GL_VBO_FREE_MEMORY_ATI"/>
+                <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+                <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
+            <require>
+                <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
+                <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_pn_triangles" supported="gl">
+            <require>
+                <enum name="GL_PN_TRIANGLES_ATI"/>
+                <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+                <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+                <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+                <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+                <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+                <command name="glPNTrianglesiATI"/>
+                <command name="glPNTrianglesfATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_separate_stencil" supported="gl">
+            <require>
+                <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
+                <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
+                <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+                <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+                <command name="glStencilOpSeparateATI"/>
+                <command name="glStencilFuncSeparateATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_text_fragment_shader" supported="gl">
+            <require>
+                <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_texture_env_combine3" supported="gl">
+            <require>
+                <enum name="GL_MODULATE_ADD_ATI"/>
+                <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
+                <enum name="GL_MODULATE_SUBTRACT_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_texture_float" supported="gl">
+            <require>
+                <enum name="GL_RGBA_FLOAT32_ATI"/>
+                <enum name="GL_RGB_FLOAT32_ATI"/>
+                <enum name="GL_ALPHA_FLOAT32_ATI"/>
+                <enum name="GL_INTENSITY_FLOAT32_ATI"/>
+                <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
+                <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+                <enum name="GL_RGBA_FLOAT16_ATI"/>
+                <enum name="GL_RGB_FLOAT16_ATI"/>
+                <enum name="GL_ALPHA_FLOAT16_ATI"/>
+                <enum name="GL_INTENSITY_FLOAT16_ATI"/>
+                <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
+                <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_texture_mirror_once" supported="gl">
+            <require>
+                <enum name="GL_MIRROR_CLAMP_ATI"/>
+                <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_vertex_array_object" supported="gl">
+            <require>
+                <enum name="GL_STATIC_ATI"/>
+                <enum name="GL_DYNAMIC_ATI"/>
+                <enum name="GL_PRESERVE_ATI"/>
+                <enum name="GL_DISCARD_ATI"/>
+                <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+                <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+                <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+                <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+                <command name="glNewObjectBufferATI"/>
+                <command name="glIsObjectBufferATI"/>
+                <command name="glUpdateObjectBufferATI"/>
+                <command name="glGetObjectBufferfvATI"/>
+                <command name="glGetObjectBufferivATI"/>
+                <command name="glFreeObjectBufferATI"/>
+                <command name="glArrayObjectATI"/>
+                <command name="glGetArrayObjectfvATI"/>
+                <command name="glGetArrayObjectivATI"/>
+                <command name="glVariantArrayObjectATI"/>
+                <command name="glGetVariantArrayObjectfvATI"/>
+                <command name="glGetVariantArrayObjectivATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
+            <require>
+                <command name="glVertexAttribArrayObjectATI"/>
+                <command name="glGetVertexAttribArrayObjectfvATI"/>
+                <command name="glGetVertexAttribArrayObjectivATI"/>
+            </require>
+        </extension>
+        <extension name="GL_ATI_vertex_streams" supported="gl">
+            <require>
+                <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
+                <enum name="GL_VERTEX_STREAM0_ATI"/>
+                <enum name="GL_VERTEX_STREAM1_ATI"/>
+                <enum name="GL_VERTEX_STREAM2_ATI"/>
+                <enum name="GL_VERTEX_STREAM3_ATI"/>
+                <enum name="GL_VERTEX_STREAM4_ATI"/>
+                <enum name="GL_VERTEX_STREAM5_ATI"/>
+                <enum name="GL_VERTEX_STREAM6_ATI"/>
+                <enum name="GL_VERTEX_STREAM7_ATI"/>
+                <enum name="GL_VERTEX_SOURCE_ATI"/>
+                <command name="glVertexStream1sATI"/>
+                <command name="glVertexStream1svATI"/>
+                <command name="glVertexStream1iATI"/>
+                <command name="glVertexStream1ivATI"/>
+                <command name="glVertexStream1fATI"/>
+                <command name="glVertexStream1fvATI"/>
+                <command name="glVertexStream1dATI"/>
+                <command name="glVertexStream1dvATI"/>
+                <command name="glVertexStream2sATI"/>
+                <command name="glVertexStream2svATI"/>
+                <command name="glVertexStream2iATI"/>
+                <command name="glVertexStream2ivATI"/>
+                <command name="glVertexStream2fATI"/>
+                <command name="glVertexStream2fvATI"/>
+                <command name="glVertexStream2dATI"/>
+                <command name="glVertexStream2dvATI"/>
+                <command name="glVertexStream3sATI"/>
+                <command name="glVertexStream3svATI"/>
+                <command name="glVertexStream3iATI"/>
+                <command name="glVertexStream3ivATI"/>
+                <command name="glVertexStream3fATI"/>
+                <command name="glVertexStream3fvATI"/>
+                <command name="glVertexStream3dATI"/>
+                <command name="glVertexStream3dvATI"/>
+                <command name="glVertexStream4sATI"/>
+                <command name="glVertexStream4svATI"/>
+                <command name="glVertexStream4iATI"/>
+                <command name="glVertexStream4ivATI"/>
+                <command name="glVertexStream4fATI"/>
+                <command name="glVertexStream4fvATI"/>
+                <command name="glVertexStream4dATI"/>
+                <command name="glVertexStream4dvATI"/>
+                <command name="glNormalStream3bATI"/>
+                <command name="glNormalStream3bvATI"/>
+                <command name="glNormalStream3sATI"/>
+                <command name="glNormalStream3svATI"/>
+                <command name="glNormalStream3iATI"/>
+                <command name="glNormalStream3ivATI"/>
+                <command name="glNormalStream3fATI"/>
+                <command name="glNormalStream3fvATI"/>
+                <command name="glNormalStream3dATI"/>
+                <command name="glNormalStream3dvATI"/>
+                <command name="glClientActiveVertexStreamATI"/>
+                <command name="glVertexBlendEnviATI"/>
+                <command name="glVertexBlendEnvfATI"/>
+            </require>
+        </extension>
+        <extension name="GL_DMP_program_binary" supported="gles2">
+            <require>
+                <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
+                <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
+                <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
+            </require>
+        </extension>
+        <extension name="GL_DMP_shader_binary" supported="gles2">
+            <require>
+                <enum name="GL_SHADER_BINARY_DMP"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_422_pixels" supported="gl">
+            <require>
+                <enum name="GL_422_EXT"/>
+                <enum name="GL_422_REV_EXT"/>
+                <enum name="GL_422_AVERAGE_EXT"/>
+                <enum name="GL_422_REV_AVERAGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_EGL_image_array" supported="gles2">
+        </extension>
+        <extension name="GL_EXT_YUV_target" supported="gles2">
+            <require>
+                <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+                <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+                <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+                <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_abgr" supported="gl">
+            <require>
+                <enum name="GL_ABGR_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_base_instance" supported="gles2">
+            <require>
+                <command name="glDrawArraysInstancedBaseInstanceEXT"/>
+                <command name="glDrawElementsInstancedBaseInstanceEXT"/>
+                <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_bgra" supported="gl">
+            <require>
+                <enum name="GL_BGR_EXT"/>
+                <enum name="GL_BGRA_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_bindable_uniform" supported="gl">
+            <require>
+                <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+                <enum name="GL_UNIFORM_BUFFER_EXT"/>
+                <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+                <command name="glUniformBufferEXT"/>
+                <command name="glGetUniformBufferSizeEXT"/>
+                <command name="glGetUniformOffsetEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_color" supported="gl">
+            <require>
+                <enum name="GL_CONSTANT_COLOR_EXT"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+                <enum name="GL_CONSTANT_ALPHA_EXT"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+                <enum name="GL_BLEND_COLOR_EXT"/>
+                <command name="glBlendColorEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_equation_separate" supported="gl">
+            <require>
+                <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
+                <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+                <command name="glBlendEquationSeparateEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_func_extended" supported="gles2">
+            <require>
+                <enum name="GL_SRC1_COLOR_EXT"/>
+                <enum name="GL_SRC1_ALPHA_EXT"/>
+                <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
+                <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
+                <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
+                <enum name="GL_LOCATION_INDEX_EXT"/>
+                <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
+                <command name="glBindFragDataLocationIndexedEXT"/>
+                <command name="glBindFragDataLocationEXT"/>
+                <command name="glGetProgramResourceLocationIndexEXT"/>
+                <command name="glGetFragDataIndexEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_func_separate" supported="gl">
+            <require>
+                <enum name="GL_BLEND_DST_RGB_EXT"/>
+                <enum name="GL_BLEND_SRC_RGB_EXT"/>
+                <enum name="GL_BLEND_DST_ALPHA_EXT"/>
+                <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
+                <command name="glBlendFuncSeparateEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_logic_op" supported="gl"/>
+        <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
+            <require>
+                <enum name="GL_MIN_EXT"/>
+                <enum name="GL_MAX_EXT"/>
+            </require>
+            <require api="gl">
+                <enum name="GL_FUNC_ADD_EXT"/>
+                <enum name="GL_BLEND_EQUATION_EXT"/>
+                <command name="glBlendEquationEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_blend_subtract" supported="gl">
+            <require>
+                <enum name="GL_FUNC_SUBTRACT_EXT"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_buffer_storage" supported="gles2">
+            <require>
+                <enum name="GL_MAP_READ_BIT"/>
+                <enum name="GL_MAP_WRITE_BIT"/>
+                <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+                <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+                <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+                <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
+                <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
+                <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
+                <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+                <command name="glBufferStorageEXT"/>
+                <!-- <command name="glNamedBufferStorageEXT"/> -->
+            </require>
+        </extension>
+        <extension name="GL_EXT_clear_texture" supported="gles2">
+            <require>
+                <command name="glClearTexImageEXT"/>
+                <command name="glClearTexSubImageEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_clip_control" supported="gles2">
+            <require comment="Port of GL_ARB_clip_control">
+                <command name="glClipControlEXT"/>
+                <enum name="GL_LOWER_LEFT_EXT"/>
+                <enum name="GL_UPPER_LEFT_EXT"/>
+                <enum name="GL_NEGATIVE_ONE_TO_ONE_EXT"/>
+                <enum name="GL_ZERO_TO_ONE_EXT"/>
+                <enum name="GL_CLIP_ORIGIN_EXT"/>
+                <enum name="GL_CLIP_DEPTH_MODE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_clip_cull_distance" supported="gles2">
+            <require>
+                <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
+                <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
+                <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
+                <enum name="GL_CLIP_DISTANCE0_EXT"/>
+                <enum name="GL_CLIP_DISTANCE1_EXT"/>
+                <enum name="GL_CLIP_DISTANCE2_EXT"/>
+                <enum name="GL_CLIP_DISTANCE3_EXT"/>
+                <enum name="GL_CLIP_DISTANCE4_EXT"/>
+                <enum name="GL_CLIP_DISTANCE5_EXT"/>
+                <enum name="GL_CLIP_DISTANCE6_EXT"/>
+                <enum name="GL_CLIP_DISTANCE7_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_clip_volume_hint" supported="gl">
+            <require>
+                <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_cmyka" supported="gl">
+            <require>
+                <enum name="GL_CMYK_EXT"/>
+                <enum name="GL_CMYKA_EXT"/>
+                <enum name="GL_PACK_CMYK_HINT_EXT"/>
+                <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
+        <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
+            <require>
+                <enum name="GL_RGBA16F_EXT"/>
+                <enum name="GL_RGB16F_EXT"/>
+                <enum name="GL_RG16F_EXT"/>
+                <enum name="GL_R16F_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+                <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_color_subtable" supported="gl">
+            <require>
+                <command name="glColorSubTableEXT"/>
+                <command name="glCopyColorSubTableEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_compiled_vertex_array" supported="gl">
+            <require>
+                <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+                <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+                <command name="glLockArraysEXT"/>
+                <command name="glUnlockArraysEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_conservative_depth" supported="gles2"/>
+        <extension name="GL_EXT_convolution" supported="gl">
+            <require>
+                <enum name="GL_CONVOLUTION_1D_EXT"/>
+                <enum name="GL_CONVOLUTION_2D_EXT"/>
+                <enum name="GL_SEPARABLE_2D_EXT"/>
+                <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+                <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+                <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+                <enum name="GL_REDUCE_EXT"/>
+                <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+                <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+                <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+                <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+                <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+                <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+                <command name="glConvolutionFilter1DEXT"/>
+                <command name="glConvolutionFilter2DEXT"/>
+                <command name="glConvolutionParameterfEXT"/>
+                <command name="glConvolutionParameterfvEXT"/>
+                <command name="glConvolutionParameteriEXT"/>
+                <command name="glConvolutionParameterivEXT"/>
+                <command name="glCopyConvolutionFilter1DEXT"/>
+                <command name="glCopyConvolutionFilter2DEXT"/>
+                <command name="glGetConvolutionFilterEXT"/>
+                <command name="glGetConvolutionParameterfvEXT"/>
+                <command name="glGetConvolutionParameterivEXT"/>
+                <command name="glGetSeparableFilterEXT"/>
+                <command name="glSeparableFilter2DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_coordinate_frame" supported="gl">
+            <require>
+                <enum name="GL_TANGENT_ARRAY_EXT"/>
+                <enum name="GL_BINORMAL_ARRAY_EXT"/>
+                <enum name="GL_CURRENT_TANGENT_EXT"/>
+                <enum name="GL_CURRENT_BINORMAL_EXT"/>
+                <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+                <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+                <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+                <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+                <enum name="GL_MAP1_TANGENT_EXT"/>
+                <enum name="GL_MAP2_TANGENT_EXT"/>
+                <enum name="GL_MAP1_BINORMAL_EXT"/>
+                <enum name="GL_MAP2_BINORMAL_EXT"/>
+                <command name="glTangent3bEXT"/>
+                <command name="glTangent3bvEXT"/>
+                <command name="glTangent3dEXT"/>
+                <command name="glTangent3dvEXT"/>
+                <command name="glTangent3fEXT"/>
+                <command name="glTangent3fvEXT"/>
+                <command name="glTangent3iEXT"/>
+                <command name="glTangent3ivEXT"/>
+                <command name="glTangent3sEXT"/>
+                <command name="glTangent3svEXT"/>
+                <command name="glBinormal3bEXT"/>
+                <command name="glBinormal3bvEXT"/>
+                <command name="glBinormal3dEXT"/>
+                <command name="glBinormal3dvEXT"/>
+                <command name="glBinormal3fEXT"/>
+                <command name="glBinormal3fvEXT"/>
+                <command name="glBinormal3iEXT"/>
+                <command name="glBinormal3ivEXT"/>
+                <command name="glBinormal3sEXT"/>
+                <command name="glBinormal3svEXT"/>
+                <command name="glTangentPointerEXT"/>
+                <command name="glBinormalPointerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_copy_image" supported="gles2">
+            <require>
+                <command name="glCopyImageSubDataEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_copy_texture" supported="gl">
+            <require>
+                <command name="glCopyTexImage1DEXT"/>
+                <command name="glCopyTexImage2DEXT"/>
+                <command name="glCopyTexSubImage1DEXT"/>
+                <command name="glCopyTexSubImage2DEXT"/>
+                <command name="glCopyTexSubImage3DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_cull_vertex" supported="gl">
+            <require>
+                <enum name="GL_CULL_VERTEX_EXT"/>
+                <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+                <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+                <command name="glCullParameterdvEXT"/>
+                <command name="glCullParameterfvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_debug_label" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+                <enum name="GL_PROGRAM_OBJECT_EXT"/>
+                <enum name="GL_SHADER_OBJECT_EXT"/>
+                <enum name="GL_BUFFER_OBJECT_EXT"/>
+                <enum name="GL_QUERY_OBJECT_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+                <command name="glLabelObjectEXT"/>
+                <command name="glGetObjectLabelEXT"/>
+            </require>
+            <require comment="Depends on OpenGL ES 3.0">
+                <enum name="GL_SAMPLER"/>
+                <enum name="GL_TRANSFORM_FEEDBACK"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_debug_marker" supported="gl|glcore|gles1|gles2">
+            <require>
+                <command name="glInsertEventMarkerEXT"/>
+                <command name="glPushGroupMarkerEXT"/>
+                <command name="glPopGroupMarkerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_depth_bounds_test" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+                <enum name="GL_DEPTH_BOUNDS_EXT"/>
+                <command name="glDepthBoundsEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_direct_state_access" supported="gl|glcore" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
+            <require>
+                <enum name="GL_PROGRAM_MATRIX_EXT"/>
+                <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+                <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+            </require>
+            <require comment="OpenGL 1.0: New matrix commands">
+                <command name="glMatrixLoadfEXT"/>
+                <command name="glMatrixLoaddEXT"/>
+                <command name="glMatrixMultfEXT"/>
+                <command name="glMatrixMultdEXT"/>
+                <command name="glMatrixLoadIdentityEXT"/>
+                <command name="glMatrixRotatefEXT"/>
+                <command name="glMatrixRotatedEXT"/>
+                <command name="glMatrixScalefEXT"/>
+                <command name="glMatrixScaledEXT"/>
+                <command name="glMatrixTranslatefEXT"/>
+                <command name="glMatrixTranslatedEXT"/>
+                <command name="glMatrixFrustumEXT"/>
+                <command name="glMatrixOrthoEXT"/>
+                <command name="glMatrixPopEXT"/>
+                <command name="glMatrixPushEXT"/>
+            </require>
+            <require comment="OpenGL 1.1: New client commands">
+                <command name="glClientAttribDefaultEXT"/>
+                <command name="glPushClientAttribDefaultEXT"/>
+            </require>
+            <require comment="OpenGL 1.1: New texture object commands">
+                <command name="glTextureParameterfEXT"/>
+                <command name="glTextureParameterfvEXT"/>
+                <command name="glTextureParameteriEXT"/>
+                <command name="glTextureParameterivEXT"/>
+                <command name="glTextureImage1DEXT"/>
+                <command name="glTextureImage2DEXT"/>
+                <command name="glTextureSubImage1DEXT"/>
+                <command name="glTextureSubImage2DEXT"/>
+                <command name="glCopyTextureImage1DEXT"/>
+                <command name="glCopyTextureImage2DEXT"/>
+                <command name="glCopyTextureSubImage1DEXT"/>
+                <command name="glCopyTextureSubImage2DEXT"/>
+                <command name="glGetTextureImageEXT"/>
+                <command name="glGetTextureParameterfvEXT"/>
+                <command name="glGetTextureParameterivEXT"/>
+                <command name="glGetTextureLevelParameterfvEXT"/>
+                <command name="glGetTextureLevelParameterivEXT"/>
+            </require>
+            <require comment="OpenGL 1.2: New 3D texture object commands">
+                <command name="glTextureImage3DEXT"/>
+                <command name="glTextureSubImage3DEXT"/>
+                <command name="glCopyTextureSubImage3DEXT"/>
+            </require>
+            <require comment="OpenGL 1.2.1: New multitexture commands">
+                <command name="glBindMultiTextureEXT"/>
+                <command name="glMultiTexCoordPointerEXT"/>
+                <command name="glMultiTexEnvfEXT"/>
+                <command name="glMultiTexEnvfvEXT"/>
+                <command name="glMultiTexEnviEXT"/>
+                <command name="glMultiTexEnvivEXT"/>
+                <command name="glMultiTexGendEXT"/>
+                <command name="glMultiTexGendvEXT"/>
+                <command name="glMultiTexGenfEXT"/>
+                <command name="glMultiTexGenfvEXT"/>
+                <command name="glMultiTexGeniEXT"/>
+                <command name="glMultiTexGenivEXT"/>
+                <command name="glGetMultiTexEnvfvEXT"/>
+                <command name="glGetMultiTexEnvivEXT"/>
+                <command name="glGetMultiTexGendvEXT"/>
+                <command name="glGetMultiTexGenfvEXT"/>
+                <command name="glGetMultiTexGenivEXT"/>
+                <command name="glMultiTexParameteriEXT"/>
+                <command name="glMultiTexParameterivEXT"/>
+                <command name="glMultiTexParameterfEXT"/>
+                <command name="glMultiTexParameterfvEXT"/>
+                <command name="glMultiTexImage1DEXT"/>
+                <command name="glMultiTexImage2DEXT"/>
+                <command name="glMultiTexSubImage1DEXT"/>
+                <command name="glMultiTexSubImage2DEXT"/>
+                <command name="glCopyMultiTexImage1DEXT"/>
+                <command name="glCopyMultiTexImage2DEXT"/>
+                <command name="glCopyMultiTexSubImage1DEXT"/>
+                <command name="glCopyMultiTexSubImage2DEXT"/>
+                <command name="glGetMultiTexImageEXT"/>
+                <command name="glGetMultiTexParameterfvEXT"/>
+                <command name="glGetMultiTexParameterivEXT"/>
+                <command name="glGetMultiTexLevelParameterfvEXT"/>
+                <command name="glGetMultiTexLevelParameterivEXT"/>
+                <command name="glMultiTexImage3DEXT"/>
+                <command name="glMultiTexSubImage3DEXT"/>
+                <command name="glCopyMultiTexSubImage3DEXT"/>
+            </require>
+            <require comment="OpenGL 1.2.1: New indexed texture commands">
+                <command name="glEnableClientStateIndexedEXT"/>
+                <command name="glDisableClientStateIndexedEXT"/>
+            </require>
+            <require comment="OpenGL 1.2.1: New indexed generic queries">
+                <command name="glGetFloatIndexedvEXT"/>
+                <command name="glGetDoubleIndexedvEXT"/>
+                <command name="glGetPointerIndexedvEXT"/>
+            </require>
+            <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
+                <command name="glEnableIndexedEXT"/>
+                <command name="glDisableIndexedEXT"/>
+                <command name="glIsEnabledIndexedEXT"/>
+                <command name="glGetIntegerIndexedvEXT"/>
+                <command name="glGetBooleanIndexedvEXT"/>
+            </require>
+            <require comment="OpenGL 1.3: New compressed texture object commands">
+                <command name="glCompressedTextureImage3DEXT"/>
+                <command name="glCompressedTextureImage2DEXT"/>
+                <command name="glCompressedTextureImage1DEXT"/>
+                <command name="glCompressedTextureSubImage3DEXT"/>
+                <command name="glCompressedTextureSubImage2DEXT"/>
+                <command name="glCompressedTextureSubImage1DEXT"/>
+                <command name="glGetCompressedTextureImageEXT"/>
+            </require>
+            <require comment="OpenGL 1.3: New multitexture compressed texture commands">
+                <command name="glCompressedMultiTexImage3DEXT"/>
+                <command name="glCompressedMultiTexImage2DEXT"/>
+                <command name="glCompressedMultiTexImage1DEXT"/>
+                <command name="glCompressedMultiTexSubImage3DEXT"/>
+                <command name="glCompressedMultiTexSubImage2DEXT"/>
+                <command name="glCompressedMultiTexSubImage1DEXT"/>
+                <command name="glGetCompressedMultiTexImageEXT"/>
+            </require>
+            <require comment="OpenGL 1.3: New transpose matrix commands">
+                <command name="glMatrixLoadTransposefEXT"/>
+                <command name="glMatrixLoadTransposedEXT"/>
+                <command name="glMatrixMultTransposefEXT"/>
+                <command name="glMatrixMultTransposedEXT"/>
+            </require>
+            <require comment="OpenGL 1.5: New buffer commands">
+                <command name="glNamedBufferDataEXT"/>
+                <command name="glNamedBufferSubDataEXT"/>
+                <command name="glMapNamedBufferEXT"/>
+                <command name="glUnmapNamedBufferEXT"/>
+                <command name="glGetNamedBufferParameterivEXT"/>
+                <command name="glGetNamedBufferPointervEXT"/>
+                <command name="glGetNamedBufferSubDataEXT"/>
+            </require>
+            <require comment="OpenGL 2.0: New uniform commands">
+                <command name="glProgramUniform1fEXT"/>
+                <command name="glProgramUniform2fEXT"/>
+                <command name="glProgramUniform3fEXT"/>
+                <command name="glProgramUniform4fEXT"/>
+                <command name="glProgramUniform1iEXT"/>
+                <command name="glProgramUniform2iEXT"/>
+                <command name="glProgramUniform3iEXT"/>
+                <command name="glProgramUniform4iEXT"/>
+                <command name="glProgramUniform1fvEXT"/>
+                <command name="glProgramUniform2fvEXT"/>
+                <command name="glProgramUniform3fvEXT"/>
+                <command name="glProgramUniform4fvEXT"/>
+                <command name="glProgramUniform1ivEXT"/>
+                <command name="glProgramUniform2ivEXT"/>
+                <command name="glProgramUniform3ivEXT"/>
+                <command name="glProgramUniform4ivEXT"/>
+                <command name="glProgramUniformMatrix2fvEXT"/>
+                <command name="glProgramUniformMatrix3fvEXT"/>
+                <command name="glProgramUniformMatrix4fvEXT"/>
+            </require>
+            <require comment="OpenGL 2.1: New uniform matrix commands">
+                <command name="glProgramUniformMatrix2x3fvEXT"/>
+                <command name="glProgramUniformMatrix3x2fvEXT"/>
+                <command name="glProgramUniformMatrix2x4fvEXT"/>
+                <command name="glProgramUniformMatrix4x2fvEXT"/>
+                <command name="glProgramUniformMatrix3x4fvEXT"/>
+                <command name="glProgramUniformMatrix4x3fvEXT"/>
+            </require>
+            <require comment="Extend EXT_texture_buffer_object commands">
+                <command name="glTextureBufferEXT"/>
+                <command name="glMultiTexBufferEXT"/>
+            </require>
+            <require comment="Extend EXT_texture_integer commands">
+                <command name="glTextureParameterIivEXT"/>
+                <command name="glTextureParameterIuivEXT"/>
+                <command name="glGetTextureParameterIivEXT"/>
+                <command name="glGetTextureParameterIuivEXT"/>
+                <command name="glMultiTexParameterIivEXT"/>
+                <command name="glMultiTexParameterIuivEXT"/>
+                <command name="glGetMultiTexParameterIivEXT"/>
+                <command name="glGetMultiTexParameterIuivEXT"/>
+            </require>
+            <require comment="Extend EXT_gpu_shader4 commands">
+                <command name="glProgramUniform1uiEXT"/>
+                <command name="glProgramUniform2uiEXT"/>
+                <command name="glProgramUniform3uiEXT"/>
+                <command name="glProgramUniform4uiEXT"/>
+                <command name="glProgramUniform1uivEXT"/>
+                <command name="glProgramUniform2uivEXT"/>
+                <command name="glProgramUniform3uivEXT"/>
+                <command name="glProgramUniform4uivEXT"/>
+            </require>
+            <require comment="Extend EXT_gpu_program_parameters commands">
+                <command name="glNamedProgramLocalParameters4fvEXT"/>
+            </require>
+            <require comment="Extend NV_gpu_program4 commands">
+                <command name="glNamedProgramLocalParameterI4iEXT"/>
+                <command name="glNamedProgramLocalParameterI4ivEXT"/>
+                <command name="glNamedProgramLocalParametersI4ivEXT"/>
+                <command name="glNamedProgramLocalParameterI4uiEXT"/>
+                <command name="glNamedProgramLocalParameterI4uivEXT"/>
+                <command name="glNamedProgramLocalParametersI4uivEXT"/>
+                <command name="glGetNamedProgramLocalParameterIivEXT"/>
+                <command name="glGetNamedProgramLocalParameterIuivEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New indexed texture commands">
+                <command name="glEnableClientStateiEXT"/>
+                <command name="glDisableClientStateiEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New indexed generic queries">
+                <command name="glGetFloati_vEXT"/>
+                <command name="glGetDoublei_vEXT"/>
+                <command name="glGetPointeri_vEXT"/>
+            </require>
+            <require comment="Extend GL_ARB_vertex_program commands">
+                <command name="glNamedProgramStringEXT"/>
+                <command name="glNamedProgramLocalParameter4dEXT"/>
+                <command name="glNamedProgramLocalParameter4dvEXT"/>
+                <command name="glNamedProgramLocalParameter4fEXT"/>
+                <command name="glNamedProgramLocalParameter4fvEXT"/>
+                <command name="glGetNamedProgramLocalParameterdvEXT"/>
+                <command name="glGetNamedProgramLocalParameterfvEXT"/>
+                <command name="glGetNamedProgramivEXT"/>
+                <command name="glGetNamedProgramStringEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New renderbuffer commands">
+                <command name="glNamedRenderbufferStorageEXT"/>
+                <command name="glGetNamedRenderbufferParameterivEXT"/>
+                <command name="glNamedRenderbufferStorageMultisampleEXT"/>
+            </require>
+            <require comment="Extend NV_framebuffer_multisample_coverage">
+                <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New framebuffer commands">
+                <command name="glCheckNamedFramebufferStatusEXT"/>
+                <command name="glNamedFramebufferTexture1DEXT"/>
+                <command name="glNamedFramebufferTexture2DEXT"/>
+                <command name="glNamedFramebufferTexture3DEXT"/>
+                <command name="glNamedFramebufferRenderbufferEXT"/>
+                <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New texture commands">
+                <command name="glGenerateTextureMipmapEXT"/>
+                <command name="glGenerateMultiTexMipmapEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New framebuffer commands">
+                <command name="glFramebufferDrawBufferEXT"/>
+                <command name="glFramebufferDrawBuffersEXT"/>
+                <command name="glFramebufferReadBufferEXT"/>
+                <command name="glGetFramebufferParameterivEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New buffer data copy command">
+                <command name="glNamedCopyBufferSubDataEXT"/>
+            </require>
+            <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
+                <command name="glNamedFramebufferTextureEXT"/>
+                <command name="glNamedFramebufferTextureLayerEXT"/>
+                <command name="glNamedFramebufferTextureFaceEXT"/>
+            </require>
+            <require comment="Extend NV_explicit_multisample">
+                <command name="glTextureRenderbufferEXT"/>
+                <command name="glMultiTexRenderbufferEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
+                <command name="glVertexArrayVertexOffsetEXT"/>
+                <command name="glVertexArrayColorOffsetEXT"/>
+                <command name="glVertexArrayEdgeFlagOffsetEXT"/>
+                <command name="glVertexArrayIndexOffsetEXT"/>
+                <command name="glVertexArrayNormalOffsetEXT"/>
+                <command name="glVertexArrayTexCoordOffsetEXT"/>
+                <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
+                <command name="glVertexArrayFogCoordOffsetEXT"/>
+                <command name="glVertexArraySecondaryColorOffsetEXT"/>
+                <command name="glVertexArrayVertexAttribOffsetEXT"/>
+                <command name="glVertexArrayVertexAttribIOffsetEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
+                <command name="glEnableVertexArrayEXT"/>
+                <command name="glDisableVertexArrayEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
+                <command name="glEnableVertexArrayAttribEXT"/>
+                <command name="glDisableVertexArrayAttribEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New queries for VAO">
+                <command name="glGetVertexArrayIntegervEXT"/>
+                <command name="glGetVertexArrayPointervEXT"/>
+                <command name="glGetVertexArrayIntegeri_vEXT"/>
+                <command name="glGetVertexArrayPointeri_vEXT"/>
+            </require>
+            <require comment="OpenGL 3.0: New buffer commands">
+                <command name="glMapNamedBufferRangeEXT"/>
+                <command name="glFlushMappedNamedBufferRangeEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_buffer_storage">
+                <command name="glNamedBufferStorageEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_clear_buffer_object">
+                <command name="glClearNamedBufferDataEXT"/>
+                <command name="glClearNamedBufferSubDataEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_framebuffer_no_attachments">
+                <command name="glNamedFramebufferParameteriEXT"/>
+                <command name="glGetNamedFramebufferParameterivEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_gpu_shader_fp64">
+                <command name="glProgramUniform1dEXT"/>
+                <command name="glProgramUniform2dEXT"/>
+                <command name="glProgramUniform3dEXT"/>
+                <command name="glProgramUniform4dEXT"/>
+                <command name="glProgramUniform1dvEXT"/>
+                <command name="glProgramUniform2dvEXT"/>
+                <command name="glProgramUniform3dvEXT"/>
+                <command name="glProgramUniform4dvEXT"/>
+                <command name="glProgramUniformMatrix2dvEXT"/>
+                <command name="glProgramUniformMatrix3dvEXT"/>
+                <command name="glProgramUniformMatrix4dvEXT"/>
+                <command name="glProgramUniformMatrix2x3dvEXT"/>
+                <command name="glProgramUniformMatrix2x4dvEXT"/>
+                <command name="glProgramUniformMatrix3x2dvEXT"/>
+                <command name="glProgramUniformMatrix3x4dvEXT"/>
+                <command name="glProgramUniformMatrix4x2dvEXT"/>
+                <command name="glProgramUniformMatrix4x3dvEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_texture_buffer_range">
+                <command name="glTextureBufferRangeEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_texture_storage">
+                <command name="glTextureStorage1DEXT"/>
+                <command name="glTextureStorage2DEXT"/>
+                <command name="glTextureStorage3DEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_texture_storage_multisample">
+                <command name="glTextureStorage2DMultisampleEXT"/>
+                <command name="glTextureStorage3DMultisampleEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_vertex_attrib_binding">
+                <command name="glVertexArrayBindVertexBufferEXT"/>
+                <command name="glVertexArrayVertexAttribFormatEXT"/>
+                <command name="glVertexArrayVertexAttribIFormatEXT"/>
+                <command name="glVertexArrayVertexAttribLFormatEXT"/>
+                <command name="glVertexArrayVertexAttribBindingEXT"/>
+                <command name="glVertexArrayVertexBindingDivisorEXT"/>
+            </require>
+            <require comment="Extended by GL_EXT_vertex_attrib_64bit">
+                <command name="glVertexArrayVertexAttribLOffsetEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_sparse_texture">
+                <command name="glTexturePageCommitmentEXT"/>
+            </require>
+            <require comment="Extended by GL_ARB_instanced_arrays">
+                <command name="glVertexArrayVertexAttribDivisorEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
+            <require>
+                <enum name="GL_COLOR_EXT"/>
+                <enum name="GL_DEPTH_EXT"/>
+                <enum name="GL_STENCIL_EXT"/>
+                <command name="glDiscardFramebufferEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
+            <require>
+                <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
+                <enum name="GL_CURRENT_QUERY_EXT"/>
+                <enum name="GL_QUERY_RESULT_EXT"/>
+                <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+                <enum name="GL_TIME_ELAPSED_EXT"/>
+                <enum name="GL_TIMESTAMP_EXT"/>
+                <enum name="GL_GPU_DISJOINT_EXT"/>
+                <command name="glGenQueriesEXT"/>
+                <command name="glDeleteQueriesEXT"/>
+                <command name="glIsQueryEXT"/>
+                <command name="glBeginQueryEXT"/>
+                <command name="glEndQueryEXT"/>
+                <command name="glQueryCounterEXT"/>
+                <command name="glGetQueryivEXT"/>
+                <command name="glGetQueryObjectivEXT"/>
+                <command name="glGetQueryObjectuivEXT"/>
+                <command name="glGetQueryObjecti64vEXT"/>
+                <command name="glGetQueryObjectui64vEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_buffers" supported="gles2">
+            <require>
+                <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+                <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
+                <enum name="GL_DRAW_BUFFER0_EXT"/>
+                <enum name="GL_DRAW_BUFFER1_EXT"/>
+                <enum name="GL_DRAW_BUFFER2_EXT"/>
+                <enum name="GL_DRAW_BUFFER3_EXT"/>
+                <enum name="GL_DRAW_BUFFER4_EXT"/>
+                <enum name="GL_DRAW_BUFFER5_EXT"/>
+                <enum name="GL_DRAW_BUFFER6_EXT"/>
+                <enum name="GL_DRAW_BUFFER7_EXT"/>
+                <enum name="GL_DRAW_BUFFER8_EXT"/>
+                <enum name="GL_DRAW_BUFFER9_EXT"/>
+                <enum name="GL_DRAW_BUFFER10_EXT"/>
+                <enum name="GL_DRAW_BUFFER11_EXT"/>
+                <enum name="GL_DRAW_BUFFER12_EXT"/>
+                <enum name="GL_DRAW_BUFFER13_EXT"/>
+                <enum name="GL_DRAW_BUFFER14_EXT"/>
+                <enum name="GL_DRAW_BUFFER15_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+                <command name="glDrawBuffersEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_buffers2" supported="gl">
+            <require>
+                <command name="glColorMaskIndexedEXT"/>
+                <command name="glGetBooleanIndexedvEXT"/>
+                <command name="glGetIntegerIndexedvEXT"/>
+                <command name="glEnableIndexedEXT"/>
+                <command name="glDisableIndexedEXT"/>
+                <command name="glIsEnabledIndexedEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
+            <require>
+                <enum name="GL_BLEND_EQUATION_RGB"/>
+                <enum name="GL_BLEND_EQUATION_ALPHA"/>
+                <enum name="GL_BLEND_SRC_RGB"/>
+                <enum name="GL_BLEND_SRC_ALPHA"/>
+                <enum name="GL_BLEND_DST_RGB"/>
+                <enum name="GL_BLEND_DST_ALPHA"/>
+                <enum name="GL_COLOR_WRITEMASK"/>
+                <enum name="GL_BLEND"/>
+                <enum name="GL_FUNC_ADD"/>
+                <enum name="GL_FUNC_SUBTRACT"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+                <enum name="GL_MIN"/>
+                <enum name="GL_MAX"/>
+                <enum name="GL_ZERO"/>
+                <enum name="GL_ONE"/>
+                <enum name="GL_SRC_COLOR"/>
+                <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+                <enum name="GL_DST_COLOR"/>
+                <enum name="GL_ONE_MINUS_DST_COLOR"/>
+                <enum name="GL_SRC_ALPHA"/>
+                <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+                <enum name="GL_DST_ALPHA"/>
+                <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+                <enum name="GL_CONSTANT_COLOR"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+                <enum name="GL_CONSTANT_ALPHA"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+                <enum name="GL_SRC_ALPHA_SATURATE"/>
+                <command name="glEnableiEXT"/>
+                <command name="glDisableiEXT"/>
+                <command name="glBlendEquationiEXT"/>
+                <command name="glBlendEquationSeparateiEXT"/>
+                <command name="glBlendFunciEXT"/>
+                <command name="glBlendFuncSeparateiEXT"/>
+                <command name="glColorMaskiEXT"/>
+                <command name="glIsEnablediEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
+            <require>
+                <command name="glDrawElementsBaseVertexEXT"/>
+                <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+                <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+                <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_instanced" supported="gl|glcore|gles2">
+            <require>
+                <command name="glDrawArraysInstancedEXT"/>
+                <command name="glDrawElementsInstancedEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_range_elements" supported="gl">
+            <require>
+                <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+                <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+                <command name="glDrawRangeElementsEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
+            <require>
+                <command name="glDrawTransformFeedbackEXT"/>
+                <command name="glDrawTransformFeedbackInstancedEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_external_buffer" supported="gl|gles2">
+            <require>
+                <command name="glBufferStorageExternalEXT"/>
+                <command name="glNamedBufferStorageExternalEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_float_blend" supported="gles2"/>
+        <extension name="GL_EXT_fog_coord" supported="gl">
+            <require>
+                <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+                <enum name="GL_FOG_COORDINATE_EXT"/>
+                <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+                <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+                <command name="glFogCoordfEXT"/>
+                <command name="glFogCoordfvEXT"/>
+                <command name="glFogCoorddEXT"/>
+                <command name="glFogCoorddvEXT"/>
+                <command name="glFogCoordPointerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_framebuffer_blit" supported="gl">
+            <require>
+                <enum name="GL_READ_FRAMEBUFFER_EXT"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+                <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+                <command name="glBlitFramebufferEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_framebuffer_multisample" supported="gl">
+            <require>
+                <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+                <enum name="GL_MAX_SAMPLES_EXT"/>
+                <command name="glRenderbufferStorageMultisampleEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
+            <require>
+                <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+                <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_framebuffer_object" supported="gl">
+            <require>
+                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+                <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
+                <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+                <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+                <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+                <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+                <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+                <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+                <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_EXT"/>
+                <enum name="GL_RENDERBUFFER_EXT"/>
+                <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
+                <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+                <enum name="GL_STENCIL_INDEX1_EXT"/>
+                <enum name="GL_STENCIL_INDEX4_EXT"/>
+                <enum name="GL_STENCIL_INDEX8_EXT"/>
+                <enum name="GL_STENCIL_INDEX16_EXT"/>
+                <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+                <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+                <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+                <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+                <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+                <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+                <command name="glIsRenderbufferEXT"/>
+                <command name="glBindRenderbufferEXT"/>
+                <command name="glDeleteRenderbuffersEXT"/>
+                <command name="glGenRenderbuffersEXT"/>
+                <command name="glRenderbufferStorageEXT"/>
+                <command name="glGetRenderbufferParameterivEXT"/>
+                <command name="glIsFramebufferEXT"/>
+                <command name="glBindFramebufferEXT"/>
+                <command name="glDeleteFramebuffersEXT"/>
+                <command name="glGenFramebuffersEXT"/>
+                <command name="glCheckFramebufferStatusEXT"/>
+                <command name="glFramebufferTexture1DEXT"/>
+                <command name="glFramebufferTexture2DEXT"/>
+                <command name="glFramebufferTexture3DEXT"/>
+                <command name="glFramebufferRenderbufferEXT"/>
+                <command name="glGetFramebufferAttachmentParameterivEXT"/>
+                <command name="glGenerateMipmapEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
+            <require>
+                <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+                <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
+        <extension name="GL_EXT_geometry_shader" supported="gles2">
+            <require>
+                <enum name="GL_GEOMETRY_SHADER_EXT"/>
+                <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+                <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+                <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+                <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+                <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+                <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+                <enum name="GL_LINES_ADJACENCY_EXT"/>
+                <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+                <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+                <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+                <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+                <enum name="GL_UNDEFINED_VERTEX_EXT"/>
+                <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+                <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+                <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+                <command name="glFramebufferTextureEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_geometry_shader4" supported="gl">
+            <require>
+                <enum name="GL_GEOMETRY_SHADER_EXT"/>
+                <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+                <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+                <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_LINES_ADJACENCY_EXT"/>
+                <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+                <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+                <command name="glProgramParameteriEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_gpu_program_parameters" supported="gl">
+            <require>
+                <command name="glProgramEnvParameters4fvEXT"/>
+                <command name="glProgramLocalParameters4fvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_gpu_shader4" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+                <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
+                <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
+                <enum name="GL_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+                <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+                <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+                <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
+                <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
+                <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
+                <enum name="GL_INT_SAMPLER_1D_EXT"/>
+                <enum name="GL_INT_SAMPLER_2D_EXT"/>
+                <enum name="GL_INT_SAMPLER_3D_EXT"/>
+                <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
+                <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+                <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+                <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+                <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+                <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+                <command name="glGetUniformuivEXT"/>
+                <command name="glBindFragDataLocationEXT"/>
+                <command name="glGetFragDataLocationEXT"/>
+                <command name="glUniform1uiEXT"/>
+                <command name="glUniform2uiEXT"/>
+                <command name="glUniform3uiEXT"/>
+                <command name="glUniform4uiEXT"/>
+                <command name="glUniform1uivEXT"/>
+                <command name="glUniform2uivEXT"/>
+                <command name="glUniform3uivEXT"/>
+                <command name="glUniform4uivEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
+        <extension name="GL_EXT_histogram" supported="gl">
+            <require>
+                <enum name="GL_HISTOGRAM_EXT"/>
+                <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+                <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+                <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+                <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+                <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+                <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+                <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+                <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+                <enum name="GL_HISTOGRAM_SINK_EXT"/>
+                <enum name="GL_MINMAX_EXT"/>
+                <enum name="GL_MINMAX_FORMAT_EXT"/>
+                <enum name="GL_MINMAX_SINK_EXT"/>
+                <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+                <command name="glGetHistogramEXT"/>
+                <command name="glGetHistogramParameterfvEXT"/>
+                <command name="glGetHistogramParameterivEXT"/>
+                <command name="glGetMinmaxEXT"/>
+                <command name="glGetMinmaxParameterfvEXT"/>
+                <command name="glGetMinmaxParameterivEXT"/>
+                <command name="glHistogramEXT"/>
+                <command name="glMinmaxEXT"/>
+                <command name="glResetHistogramEXT"/>
+                <command name="glResetMinmaxEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_index_array_formats" supported="gl">
+            <require>
+                <enum name="GL_IUI_V2F_EXT"/>
+                <enum name="GL_IUI_V3F_EXT"/>
+                <enum name="GL_IUI_N3F_V2F_EXT"/>
+                <enum name="GL_IUI_N3F_V3F_EXT"/>
+                <enum name="GL_T2F_IUI_V2F_EXT"/>
+                <enum name="GL_T2F_IUI_V3F_EXT"/>
+                <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
+                <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_index_func" supported="gl">
+            <require>
+                <enum name="GL_INDEX_TEST_EXT"/>
+                <enum name="GL_INDEX_TEST_FUNC_EXT"/>
+                <enum name="GL_INDEX_TEST_REF_EXT"/>
+                <command name="glIndexFuncEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_index_material" supported="gl">
+            <require>
+                <enum name="GL_INDEX_MATERIAL_EXT"/>
+                <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+                <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
+                <command name="glIndexMaterialEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_index_texture" supported="gl"/>
+        <extension name="GL_EXT_instanced_arrays" supported="gles2">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
+                <command name="glDrawArraysInstancedEXT"/>
+                <command name="glDrawElementsInstancedEXT"/>
+                <command name="glVertexAttribDivisorEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_light_texture" supported="gl">
+            <require>
+                <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+                <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+                <enum name="GL_FRAGMENT_COLOR_EXT"/>
+                <enum name="GL_ATTENUATION_EXT"/>
+                <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+                <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+                <enum name="GL_TEXTURE_LIGHT_EXT"/>
+                <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+                <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+                <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+                <command name="glApplyTextureEXT"/>
+                <command name="glTextureLightEXT"/>
+                <command name="glTextureMaterialEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
+            <require>
+                <enum name="GL_MAP_READ_BIT_EXT"/>
+                <enum name="GL_MAP_WRITE_BIT_EXT"/>
+                <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+                <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+                <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+                <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+                <command name="glMapBufferRangeEXT"/>
+                <command name="glFlushMappedBufferRangeEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_memory_object" supported="gl|gles2">
+            <require>
+                <enum name="GL_TEXTURE_TILING_EXT"/>
+                <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+                <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+                <enum name="GL_NUM_TILING_TYPES_EXT"/>
+                <enum name="GL_TILING_TYPES_EXT"/>
+                <enum name="GL_OPTIMAL_TILING_EXT"/>
+                <enum name="GL_LINEAR_TILING_EXT"/>
+                <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
+                <enum name="GL_DEVICE_UUID_EXT"/>
+                <enum name="GL_DRIVER_UUID_EXT"/>
+                <enum name="GL_UUID_SIZE_EXT"/>
+                <command name="glGetUnsignedBytevEXT"/>
+                <command name="glGetUnsignedBytei_vEXT"/>
+                <command name="glDeleteMemoryObjectsEXT"/>
+                <command name="glIsMemoryObjectEXT"/>
+                <command name="glCreateMemoryObjectsEXT"/>
+                <command name="glMemoryObjectParameterivEXT"/>
+                <command name="glGetMemoryObjectParameterivEXT"/>
+                <command name="glTexStorageMem2DEXT"/>
+                <command name="glTexStorageMem2DMultisampleEXT"/>
+                <command name="glTexStorageMem3DEXT"/>
+                <command name="glTexStorageMem3DMultisampleEXT"/>
+                <command name="glBufferStorageMemEXT"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureStorageMem2DEXT"/>
+                <command name="glTextureStorageMem2DMultisampleEXT"/>
+                <command name="glTextureStorageMem3DEXT"/>
+                <command name="glTextureStorageMem3DMultisampleEXT"/>
+                <command name="glNamedBufferStorageMemEXT"/>
+            </require>
+            <require api="gl">
+                <command name="glTexStorageMem1DEXT"/>
+            </require>
+            <require api="gl" comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureStorageMem1DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_memory_object_fd" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+                <command name="glImportMemoryFdEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_memory_object_win32" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+                <enum name="GL_DEVICE_LUID_EXT"/>
+                <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+                <enum name="GL_LUID_SIZE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+                <command name="glImportMemoryWin32HandleEXT"/>
+                <command name="glImportMemoryWin32NameEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_misc_attribute" supported="gl"/>
+        <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
+            <require>
+                <command name="glMultiDrawArraysEXT"/>
+                <command name="glMultiDrawElementsEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
+            <require>
+                <command name="glMultiDrawArraysIndirectEXT"/>
+                <command name="glMultiDrawElementsIndirectEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_multisample" supported="gl">
+            <require>
+                <enum name="GL_MULTISAMPLE_EXT"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+                <enum name="GL_SAMPLE_MASK_EXT"/>
+                <enum name="GL_1PASS_EXT"/>
+                <enum name="GL_2PASS_0_EXT"/>
+                <enum name="GL_2PASS_1_EXT"/>
+                <enum name="GL_4PASS_0_EXT"/>
+                <enum name="GL_4PASS_1_EXT"/>
+                <enum name="GL_4PASS_2_EXT"/>
+                <enum name="GL_4PASS_3_EXT"/>
+                <enum name="GL_SAMPLE_BUFFERS_EXT"/>
+                <enum name="GL_SAMPLES_EXT"/>
+                <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
+                <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
+                <enum name="GL_SAMPLE_PATTERN_EXT"/>
+                <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+                <command name="glSampleMaskEXT"/>
+                <command name="glSamplePatternEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
+            <require>
+                <enum name="GL_MULTISAMPLE_EXT"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+                <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+                <enum name="GL_MAX_SAMPLES_EXT"/>
+                <command name="glRenderbufferStorageMultisampleEXT"/>
+                <command name="glFramebufferTexture2DMultisampleEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
+            <require>
+                <enum name="GL_COLOR_ATTACHMENT_EXT"/>
+                <enum name="GL_MULTIVIEW_EXT"/>
+                <enum name="GL_DRAW_BUFFER_EXT"/>
+                <enum name="GL_READ_BUFFER_EXT"/>
+                <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+                <command name="glReadBufferIndexedEXT"/>
+                <command name="glDrawBuffersIndexedEXT"/>
+                <command name="glGetIntegeri_vEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
+            <require>
+                <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
+                <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+                <enum name="GL_CURRENT_QUERY_EXT"/>
+                <enum name="GL_QUERY_RESULT_EXT"/>
+                <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+                <command name="glGenQueriesEXT"/>
+                <command name="glDeleteQueriesEXT"/>
+                <command name="glIsQueryEXT"/>
+                <command name="glBeginQueryEXT"/>
+                <command name="glEndQueryEXT"/>
+                <command name="glGetQueryivEXT"/>
+                <command name="glGetQueryObjectuivEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_packed_depth_stencil" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_STENCIL_EXT"/>
+                <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
+                <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+                <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_packed_float" supported="gl">
+            <require>
+                <enum name="GL_R11F_G11F_B10F_EXT"/>
+                <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+                <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_packed_pixels" supported="gl">
+            <require>
+                <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+                <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+                <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+                <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_paletted_texture" supported="gl">
+            <require>
+                <enum name="GL_COLOR_INDEX1_EXT"/>
+                <enum name="GL_COLOR_INDEX2_EXT"/>
+                <enum name="GL_COLOR_INDEX4_EXT"/>
+                <enum name="GL_COLOR_INDEX8_EXT"/>
+                <enum name="GL_COLOR_INDEX12_EXT"/>
+                <enum name="GL_COLOR_INDEX16_EXT"/>
+                <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+                <command name="glColorTableEXT"/>
+                <command name="glGetColorTableEXT"/>
+                <command name="glGetColorTableParameterivEXT"/>
+                <command name="glGetColorTableParameterfvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_pixel_buffer_object" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_pixel_transform" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+                <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+                <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+                <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+                <enum name="GL_CUBIC_EXT"/>
+                <enum name="GL_AVERAGE_EXT"/>
+                <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+                <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+                <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+                <command name="glPixelTransformParameteriEXT"/>
+                <command name="glPixelTransformParameterfEXT"/>
+                <command name="glPixelTransformParameterivEXT"/>
+                <command name="glPixelTransformParameterfvEXT"/>
+                <command name="glGetPixelTransformParameterivEXT"/>
+                <command name="glGetPixelTransformParameterfvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
+        <extension name="GL_EXT_point_parameters" supported="gl">
+            <require>
+                <enum name="GL_POINT_SIZE_MIN_EXT"/>
+                <enum name="GL_POINT_SIZE_MAX_EXT"/>
+                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+                <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+                <command name="glPointParameterfEXT"/>
+                <command name="glPointParameterfvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_polygon_offset" supported="gl">
+            <require>
+                <enum name="GL_POLYGON_OFFSET_EXT"/>
+                <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+                <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+                <command name="glPolygonOffsetEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_polygon_offset_clamp" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
+                <command name="glPolygonOffsetClampEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_post_depth_coverage" supported="gl|glcore|gles2"/>
+        <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
+            <require>
+                <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+                <command name="glPrimitiveBoundingBoxEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_protected_textures" supported="gles2">
+            <require>
+                <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+                <enum name="GL_TEXTURE_PROTECTED_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_provoking_vertex" supported="gl">
+            <require>
+                <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+                <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+                <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+                <enum name="GL_PROVOKING_VERTEX_EXT"/>
+                <command name="glProvokingVertexEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_raster_multisample" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
+                <enum name="GL_RASTER_SAMPLES_EXT"/>
+                <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
+                <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+                <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+                <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+                <command name="glRasterSamplesEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
+            <require>
+                <enum name="GL_BGRA_EXT"/>
+                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+                <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_render_snorm" supported="gles2">
+            <require>
+                <enum name="GL_BYTE"/>
+                <enum name="GL_SHORT"/>
+                <enum name="GL_R8_SNORM"/>
+                <enum name="GL_RG8_SNORM"/>
+                <enum name="GL_RGBA8_SNORM"/>
+                <enum name="GL_R16_SNORM_EXT"/>
+                <enum name="GL_RG16_SNORM_EXT"/>
+                <enum name="GL_RGBA16_SNORM_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_rescale_normal" supported="gl">
+            <require>
+                <enum name="GL_RESCALE_NORMAL_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_robustness" supported="gles1|gles2">
+            <require>
+                <enum name="GL_NO_ERROR"/>
+                <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+                <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+                <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+                <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+                <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+                <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+                <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
+                <command name="glGetGraphicsResetStatusEXT"/>
+                <command name="glReadnPixelsEXT"/>
+                <command name="glGetnUniformfvEXT"/>
+                <command name="glGetnUniformivEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_semaphore" supported="gl|gles2">
+            <require>
+                <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
+                <enum name="GL_DEVICE_UUID_EXT"/>
+                <enum name="GL_DRIVER_UUID_EXT"/>
+                <enum name="GL_UUID_SIZE_EXT"/>
+                <enum name="GL_LAYOUT_GENERAL_EXT"/>
+                <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+                <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+                <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+                <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+                <command name="glGetUnsignedBytevEXT"/>
+                <command name="glGetUnsignedBytei_vEXT"/>
+                <command name="glGenSemaphoresEXT"/>
+                <command name="glDeleteSemaphoresEXT"/>
+                <command name="glIsSemaphoreEXT"/>
+                <command name="glSemaphoreParameterui64vEXT"/>
+                <command name="glGetSemaphoreParameterui64vEXT"/>
+                <command name="glWaitSemaphoreEXT"/>
+                <command name="glSignalSemaphoreEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_semaphore_fd" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+                <command name="glImportSemaphoreFdEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_semaphore_win32" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+                <enum name="GL_DEVICE_LUID_EXT"/>
+                <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+                <enum name="GL_LUID_SIZE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+                <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
+                <command name="glImportSemaphoreWin32HandleEXT"/>
+                <command name="glImportSemaphoreWin32NameEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_sRGB" supported="gles1|gles2">
+            <require>
+                <enum name="GL_SRGB_EXT"/>
+                <enum name="GL_SRGB_ALPHA_EXT"/>
+                <enum name="GL_SRGB8_ALPHA8_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_sRGB_write_control" supported="gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_secondary_color" supported="gl">
+            <require>
+                <enum name="GL_COLOR_SUM_EXT"/>
+                <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+                <command name="glSecondaryColor3bEXT"/>
+                <command name="glSecondaryColor3bvEXT"/>
+                <command name="glSecondaryColor3dEXT"/>
+                <command name="glSecondaryColor3dvEXT"/>
+                <command name="glSecondaryColor3fEXT"/>
+                <command name="glSecondaryColor3fvEXT"/>
+                <command name="glSecondaryColor3iEXT"/>
+                <command name="glSecondaryColor3ivEXT"/>
+                <command name="glSecondaryColor3sEXT"/>
+                <command name="glSecondaryColor3svEXT"/>
+                <command name="glSecondaryColor3ubEXT"/>
+                <command name="glSecondaryColor3ubvEXT"/>
+                <command name="glSecondaryColor3uiEXT"/>
+                <command name="glSecondaryColor3uivEXT"/>
+                <command name="glSecondaryColor3usEXT"/>
+                <command name="glSecondaryColor3usvEXT"/>
+                <command name="glSecondaryColorPointerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_separate_shader_objects" supported="gl|glcore|gles2">
+            <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
+                <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+                <command name="glUseShaderProgramEXT"/>
+                <command name="glActiveProgramEXT"/>
+                <command name="glCreateShaderProgramEXT"/>
+            </require>
+            <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
+                <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+                <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+                <enum name="GL_ALL_SHADER_BITS_EXT"/>
+                <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
+                <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+                <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+                <command name="glActiveShaderProgramEXT"/>
+                <command name="glBindProgramPipelineEXT"/>
+                <command name="glCreateShaderProgramvEXT"/>
+                <command name="glDeleteProgramPipelinesEXT"/>
+                <command name="glGenProgramPipelinesEXT"/>
+                <command name="glGetProgramPipelineInfoLogEXT"/>
+                <command name="glGetProgramPipelineivEXT"/>
+                <command name="glIsProgramPipelineEXT"/>
+                <command name="glProgramParameteriEXT"/>
+                <command name="glProgramUniform1fEXT"/>
+                <command name="glProgramUniform1fvEXT"/>
+                <command name="glProgramUniform1iEXT"/>
+                <command name="glProgramUniform1ivEXT"/>
+                <command name="glProgramUniform2fEXT"/>
+                <command name="glProgramUniform2fvEXT"/>
+                <command name="glProgramUniform2iEXT"/>
+                <command name="glProgramUniform2ivEXT"/>
+                <command name="glProgramUniform3fEXT"/>
+                <command name="glProgramUniform3fvEXT"/>
+                <command name="glProgramUniform3iEXT"/>
+                <command name="glProgramUniform3ivEXT"/>
+                <command name="glProgramUniform4fEXT"/>
+                <command name="glProgramUniform4fvEXT"/>
+                <command name="glProgramUniform4iEXT"/>
+                <command name="glProgramUniform4ivEXT"/>
+                <command name="glProgramUniformMatrix2fvEXT"/>
+                <command name="glProgramUniformMatrix3fvEXT"/>
+                <command name="glProgramUniformMatrix4fvEXT"/>
+                <command name="glUseProgramStagesEXT"/>
+                <command name="glValidateProgramPipelineEXT"/>
+            </require>
+            <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
+                <command name="glProgramUniform1uiEXT"/>
+                <command name="glProgramUniform2uiEXT"/>
+                <command name="glProgramUniform3uiEXT"/>
+                <command name="glProgramUniform4uiEXT"/>
+                <command name="glProgramUniform1uivEXT"/>
+                <command name="glProgramUniform2uivEXT"/>
+                <command name="glProgramUniform3uivEXT"/>
+                <command name="glProgramUniform4uivEXT"/>
+                <command name="glProgramUniformMatrix4fvEXT"/>
+                <command name="glProgramUniformMatrix2x3fvEXT"/>
+                <command name="glProgramUniformMatrix3x2fvEXT"/>
+                <command name="glProgramUniformMatrix2x4fvEXT"/>
+                <command name="glProgramUniformMatrix4x2fvEXT"/>
+                <command name="glProgramUniformMatrix3x4fvEXT"/>
+                <command name="glProgramUniformMatrix4x3fvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_separate_specular_color" supported="gl">
+            <require>
+                <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+                <enum name="GL_SINGLE_COLOR_EXT"/>
+                <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
+            <require>
+                <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
+        <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
+        <extension name="GL_EXT_shader_image_load_store" supported="gl">
+            <require>
+                <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
+                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+                <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
+                <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+                <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+                <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
+                <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+                <enum name="GL_IMAGE_1D_EXT"/>
+                <enum name="GL_IMAGE_2D_EXT"/>
+                <enum name="GL_IMAGE_3D_EXT"/>
+                <enum name="GL_IMAGE_2D_RECT_EXT"/>
+                <enum name="GL_IMAGE_CUBE_EXT"/>
+                <enum name="GL_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
+                <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
+                <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+                <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+                <enum name="GL_INT_IMAGE_1D_EXT"/>
+                <enum name="GL_INT_IMAGE_2D_EXT"/>
+                <enum name="GL_INT_IMAGE_3D_EXT"/>
+                <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
+                <enum name="GL_INT_IMAGE_CUBE_EXT"/>
+                <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+                <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+                <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+                <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+                <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+                <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+                <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+                <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+                <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+                <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+                <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+                <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+                <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+                <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+                <command name="glBindImageTextureEXT"/>
+                <command name="glMemoryBarrierEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
+        <extension name="GL_EXT_shader_integer_mix" supported="gl|glcore|gles2"/>
+        <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
+        <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
+        <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
+            <require>
+                <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+                <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+                <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
+            <require>
+                <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+                <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+                <command name="glFramebufferPixelLocalStorageSizeEXT"/>
+                <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
+                <command name="glClearPixelLocalStorageuiEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
+        <extension name="GL_EXT_shadow_funcs" supported="gl"/>
+        <extension name="GL_EXT_shadow_samplers" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+                <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+                <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+                <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shared_texture_palette" supported="gl">
+            <require>
+                <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_sparse_texture" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_SPARSE_EXT"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
+                <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
+                <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
+                <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
+                <enum name="GL_TEXTURE_2D"/>
+                <enum name="GL_TEXTURE_2D_ARRAY"/>
+                <enum name="GL_TEXTURE_CUBE_MAP"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_TEXTURE_3D"/>
+                <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
+                <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
+                <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
+                <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
+                <command name="glTexPageCommitmentEXT"/>
+                <!-- <command name="glTexturePageCommitmentEXT"/> -->
+            </require>
+        </extension>
+        <extension name="GL_EXT_sparse_texture2" supported="gl|gles2"/>
+        <extension name="GL_EXT_stencil_clear_tag" supported="gl">
+            <require>
+                <enum name="GL_STENCIL_TAG_BITS_EXT"/>
+                <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+                <command name="glStencilClearTagEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_stencil_two_side" supported="gl">
+            <require>
+                <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+                <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+                <command name="glActiveStencilFaceEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_stencil_wrap" supported="gl">
+            <require>
+                <enum name="GL_INCR_WRAP_EXT"/>
+                <enum name="GL_DECR_WRAP_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_subtexture" supported="gl">
+            <require>
+                <command name="glTexSubImage1DEXT"/>
+                <command name="glTexSubImage2DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
+        <extension name="GL_EXT_tessellation_shader" supported="gles2">
+            <require>
+                <enum name="GL_PATCHES_EXT"/>
+                <enum name="GL_PATCH_VERTICES_EXT"/>
+                <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+                <enum name="GL_TESS_GEN_MODE_EXT"/>
+                <enum name="GL_TESS_GEN_SPACING_EXT"/>
+                <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+                <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
+                <enum name="GL_TRIANGLES"/>
+                <enum name="GL_ISOLINES_EXT"/>
+                <enum name="GL_QUADS_EXT"/>
+                <enum name="GL_EQUAL"/>
+                <enum name="GL_FRACTIONAL_ODD_EXT"/>
+                <enum name="GL_FRACTIONAL_EVEN_EXT"/>
+                <enum name="GL_CCW"/>
+                <enum name="GL_CW"/>
+                <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
+                <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+                <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+                <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+                <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+                <enum name="GL_IS_PER_PATCH_EXT"/>
+                <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+                <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+                <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
+                <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+                <command name="glPatchParameteriEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture" supported="gl">
+            <require>
+                <enum name="GL_ALPHA4_EXT"/>
+                <enum name="GL_ALPHA8_EXT"/>
+                <enum name="GL_ALPHA12_EXT"/>
+                <enum name="GL_ALPHA16_EXT"/>
+                <enum name="GL_LUMINANCE4_EXT"/>
+                <enum name="GL_LUMINANCE8_EXT"/>
+                <enum name="GL_LUMINANCE12_EXT"/>
+                <enum name="GL_LUMINANCE16_EXT"/>
+                <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
+                <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
+                <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+                <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
+                <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
+                <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
+                <enum name="GL_INTENSITY_EXT"/>
+                <enum name="GL_INTENSITY4_EXT"/>
+                <enum name="GL_INTENSITY8_EXT"/>
+                <enum name="GL_INTENSITY12_EXT"/>
+                <enum name="GL_INTENSITY16_EXT"/>
+                <enum name="GL_RGB2_EXT"/>
+                <enum name="GL_RGB4_EXT"/>
+                <enum name="GL_RGB5_EXT"/>
+                <enum name="GL_RGB8_EXT"/>
+                <enum name="GL_RGB10_EXT"/>
+                <enum name="GL_RGB12_EXT"/>
+                <enum name="GL_RGB16_EXT"/>
+                <enum name="GL_RGBA2_EXT"/>
+                <enum name="GL_RGBA4_EXT"/>
+                <enum name="GL_RGB5_A1_EXT"/>
+                <enum name="GL_RGBA8_EXT"/>
+                <enum name="GL_RGB10_A2_EXT"/>
+                <enum name="GL_RGBA12_EXT"/>
+                <enum name="GL_RGBA16_EXT"/>
+                <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+                <enum name="GL_REPLACE_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+                <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture3D" supported="gl">
+            <require>
+                <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+                <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+                <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+                <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+                <enum name="GL_TEXTURE_3D_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+                <enum name="GL_TEXTURE_DEPTH_EXT"/>
+                <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+                <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+                <command name="glTexImage3DEXT"/>
+                <command name="glTexSubImage3DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_array" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+                <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+                <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+                <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+                <command name="glFramebufferTextureLayerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_border_clamp" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
+                <enum name="GL_CLAMP_TO_BORDER_EXT"/>
+                <command name="glTexParameterIivEXT"/>
+                <command name="glTexParameterIuivEXT"/>
+                <command name="glGetTexParameterIivEXT"/>
+                <command name="glGetTexParameterIuivEXT"/>
+                <command name="glSamplerParameterIivEXT"/>
+                <command name="glSamplerParameterIuivEXT"/>
+                <command name="glGetSamplerParameterIivEXT"/>
+                <command name="glGetSamplerParameterIuivEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_buffer" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_BUFFER_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+                <enum name="GL_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+                <enum name="GL_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+                <command name="glTexBufferEXT"/>
+                <command name="glTexBufferRangeEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_buffer_object" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_BUFFER_EXT"/>
+                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+                <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+                <command name="glTexBufferEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_astc_decode_mode" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_bptc" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_latc" supported="gl">
+            <require>
+                <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+                <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+                <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+                <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+                <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+                <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+                <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_s3tc" supported="gl|glcore|gles2|glsc2">
+            <require>
+                <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_s3tc_srgb" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
+            <require>
+                <enum name="GL_NORMAL_MAP_EXT"/>
+                <enum name="GL_REFLECTION_MAP_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+                <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_env_add" supported="gl"/>
+        <extension name="GL_EXT_texture_env_combine" supported="gl">
+            <require>
+                <enum name="GL_COMBINE_EXT"/>
+                <enum name="GL_COMBINE_RGB_EXT"/>
+                <enum name="GL_COMBINE_ALPHA_EXT"/>
+                <enum name="GL_RGB_SCALE_EXT"/>
+                <enum name="GL_ADD_SIGNED_EXT"/>
+                <enum name="GL_INTERPOLATE_EXT"/>
+                <enum name="GL_CONSTANT_EXT"/>
+                <enum name="GL_PRIMARY_COLOR_EXT"/>
+                <enum name="GL_PREVIOUS_EXT"/>
+                <enum name="GL_SOURCE0_RGB_EXT"/>
+                <enum name="GL_SOURCE1_RGB_EXT"/>
+                <enum name="GL_SOURCE2_RGB_EXT"/>
+                <enum name="GL_SOURCE0_ALPHA_EXT"/>
+                <enum name="GL_SOURCE1_ALPHA_EXT"/>
+                <enum name="GL_SOURCE2_ALPHA_EXT"/>
+                <enum name="GL_OPERAND0_RGB_EXT"/>
+                <enum name="GL_OPERAND1_RGB_EXT"/>
+                <enum name="GL_OPERAND2_RGB_EXT"/>
+                <enum name="GL_OPERAND0_ALPHA_EXT"/>
+                <enum name="GL_OPERAND1_ALPHA_EXT"/>
+                <enum name="GL_OPERAND2_ALPHA_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_env_dot3" supported="gl">
+            <require>
+                <enum name="GL_DOT3_RGB_EXT"/>
+                <enum name="GL_DOT3_RGBA_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
+            <require>
+                <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+                <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_filter_minmax" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_TEXTURE_REDUCTION_MODE_EXT"/>
+                <enum name="GL_WEIGHTED_AVERAGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
+            <require>
+                <enum name="GL_BGRA_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_integer" supported="gl">
+            <require>
+                <enum name="GL_RGBA32UI_EXT"/>
+                <enum name="GL_RGB32UI_EXT"/>
+                <enum name="GL_ALPHA32UI_EXT"/>
+                <enum name="GL_INTENSITY32UI_EXT"/>
+                <enum name="GL_LUMINANCE32UI_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+                <enum name="GL_RGBA16UI_EXT"/>
+                <enum name="GL_RGB16UI_EXT"/>
+                <enum name="GL_ALPHA16UI_EXT"/>
+                <enum name="GL_INTENSITY16UI_EXT"/>
+                <enum name="GL_LUMINANCE16UI_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+                <enum name="GL_RGBA8UI_EXT"/>
+                <enum name="GL_RGB8UI_EXT"/>
+                <enum name="GL_ALPHA8UI_EXT"/>
+                <enum name="GL_INTENSITY8UI_EXT"/>
+                <enum name="GL_LUMINANCE8UI_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+                <enum name="GL_RGBA32I_EXT"/>
+                <enum name="GL_RGB32I_EXT"/>
+                <enum name="GL_ALPHA32I_EXT"/>
+                <enum name="GL_INTENSITY32I_EXT"/>
+                <enum name="GL_LUMINANCE32I_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
+                <enum name="GL_RGBA16I_EXT"/>
+                <enum name="GL_RGB16I_EXT"/>
+                <enum name="GL_ALPHA16I_EXT"/>
+                <enum name="GL_INTENSITY16I_EXT"/>
+                <enum name="GL_LUMINANCE16I_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
+                <enum name="GL_RGBA8I_EXT"/>
+                <enum name="GL_RGB8I_EXT"/>
+                <enum name="GL_ALPHA8I_EXT"/>
+                <enum name="GL_INTENSITY8I_EXT"/>
+                <enum name="GL_LUMINANCE8I_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
+                <enum name="GL_RED_INTEGER_EXT"/>
+                <enum name="GL_GREEN_INTEGER_EXT"/>
+                <enum name="GL_BLUE_INTEGER_EXT"/>
+                <enum name="GL_ALPHA_INTEGER_EXT"/>
+                <enum name="GL_RGB_INTEGER_EXT"/>
+                <enum name="GL_RGBA_INTEGER_EXT"/>
+                <enum name="GL_BGR_INTEGER_EXT"/>
+                <enum name="GL_BGRA_INTEGER_EXT"/>
+                <enum name="GL_LUMINANCE_INTEGER_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+                <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
+                <command name="glTexParameterIivEXT"/>
+                <command name="glTexParameterIuivEXT"/>
+                <command name="glGetTexParameterIivEXT"/>
+                <command name="glGetTexParameterIuivEXT"/>
+                <command name="glClearColorIiEXT"/>
+                <command name="glClearColorIuiEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
+            <require>
+                <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+                <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+                <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
+            <require>
+                <enum name="GL_MIRROR_CLAMP_EXT"/>
+                <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+                <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_mirror_clamp_to_edge" supported="gles2">
+            <require>
+                <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_norm16" supported="gles2">
+            <require>
+                <enum name="GL_R16_EXT"/>
+                <enum name="GL_RG16_EXT"/>
+                <enum name="GL_RGBA16_EXT"/>
+                <enum name="GL_RGB16_EXT"/>
+                <enum name="GL_R16_SNORM_EXT"/>
+                <enum name="GL_RG16_SNORM_EXT"/>
+                <enum name="GL_RGB16_SNORM_EXT"/>
+                <enum name="GL_RGBA16_SNORM_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_object" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+                <enum name="GL_TEXTURE_RESIDENT_EXT"/>
+                <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
+                <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
+                <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+                <command name="glAreTexturesResidentEXT"/>
+                <command name="glBindTextureEXT"/>
+                <command name="glDeleteTexturesEXT"/>
+                <command name="glGenTexturesEXT"/>
+                <command name="glIsTextureEXT"/>
+                <command name="glPrioritizeTexturesEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_perturb_normal" supported="gl">
+            <require>
+                <enum name="GL_PERTURB_EXT"/>
+                <enum name="GL_TEXTURE_NORMAL_EXT"/>
+                <command name="glTextureNormalEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_rg" supported="gles2">
+            <require>
+                <enum name="GL_RED_EXT"/>
+                <enum name="GL_RG_EXT"/>
+                <enum name="GL_R8_EXT"/>
+                <enum name="GL_RG8_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_sRGB" supported="gl">
+            <require>
+                <enum name="GL_SRGB_EXT"/>
+                <enum name="GL_SRGB8_EXT"/>
+                <enum name="GL_SRGB_ALPHA_EXT"/>
+                <enum name="GL_SRGB8_ALPHA8_EXT"/>
+                <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
+                <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+                <enum name="GL_SLUMINANCE_EXT"/>
+                <enum name="GL_SLUMINANCE8_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+                <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+                <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_sRGB_R8" supported="gles2">
+            <require>
+                <enum name="GL_SR8_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
+            <require>
+                <enum name="GL_SRG8_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_sRGB_decode" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+                <enum name="GL_DECODE_EXT"/>
+                <enum name="GL_SKIP_DECODE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_shared_exponent" supported="gl">
+            <require>
+                <enum name="GL_RGB9_E5_EXT"/>
+                <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+                <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_snorm" supported="gl">
+            <require>
+                <enum name="GL_ALPHA_SNORM"/>
+                <enum name="GL_LUMINANCE_SNORM"/>
+                <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
+                <enum name="GL_INTENSITY_SNORM"/>
+                <enum name="GL_ALPHA8_SNORM"/>
+                <enum name="GL_LUMINANCE8_SNORM"/>
+                <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+                <enum name="GL_INTENSITY8_SNORM"/>
+                <enum name="GL_ALPHA16_SNORM"/>
+                <enum name="GL_LUMINANCE16_SNORM"/>
+                <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+                <enum name="GL_INTENSITY16_SNORM"/>
+                <enum name="GL_RED_SNORM"/>
+                <enum name="GL_RG_SNORM"/>
+                <enum name="GL_RGB_SNORM"/>
+                <enum name="GL_RGBA_SNORM"/>
+                <enum name="GL_R8_SNORM"/>
+                <enum name="GL_RG8_SNORM"/>
+                <enum name="GL_RGB8_SNORM"/>
+                <enum name="GL_RGBA8_SNORM"/>
+                <enum name="GL_R16_SNORM"/>
+                <enum name="GL_RG16_SNORM"/>
+                <enum name="GL_RGB16_SNORM"/>
+                <enum name="GL_RGBA16_SNORM"/>
+                <enum name="GL_SIGNED_NORMALIZED"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
+            <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
+                <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+                <enum name="GL_ALPHA8_EXT"/>
+                <enum name="GL_LUMINANCE8_EXT"/>
+                <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+                <enum name="GL_RGBA32F_EXT"/>
+                <enum name="GL_RGB32F_EXT"/>
+                <enum name="GL_ALPHA32F_EXT"/>
+                <enum name="GL_LUMINANCE32F_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
+                <enum name="GL_RGBA16F_EXT"/>
+                <enum name="GL_RGB16F_EXT"/>
+                <enum name="GL_ALPHA16F_EXT"/>
+                <enum name="GL_LUMINANCE16F_EXT"/>
+                <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
+                <enum name="GL_RGB10_A2_EXT"/>
+                <enum name="GL_RGB10_EXT"/>
+                <enum name="GL_BGRA8_EXT"/>
+                <enum name="GL_R8_EXT"/>
+                <enum name="GL_RG8_EXT"/>
+                <enum name="GL_R32F_EXT"/>
+                <enum name="GL_RG32F_EXT"/>
+                <enum name="GL_R16F_EXT"/>
+                <enum name="GL_RG16F_EXT"/>
+                <command name="glTexStorage1DEXT"/>
+                <command name="glTexStorage2DEXT"/>
+                <command name="glTexStorage3DEXT"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureStorage1DEXT"/>
+                <command name="glTextureStorage2DEXT"/>
+                <command name="glTextureStorage3DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_swizzle" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+                <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+                <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+                <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+                <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
+            <require>
+                <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_view" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+                <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+                <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+                <command name="glTextureViewEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_timer_query" supported="gl">
+            <require>
+                <enum name="GL_TIME_ELAPSED_EXT"/>
+                <command name="glGetQueryObjecti64vEXT"/>
+                <command name="glGetQueryObjectui64vEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_transform_feedback" supported="gl">
+            <require>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+                <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+                <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
+                <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+                <enum name="GL_RASTERIZER_DISCARD_EXT"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+                <command name="glBeginTransformFeedbackEXT"/>
+                <command name="glEndTransformFeedbackEXT"/>
+                <command name="glBindBufferRangeEXT"/>
+                <command name="glBindBufferOffsetEXT"/>
+                <command name="glBindBufferBaseEXT"/>
+                <command name="glTransformFeedbackVaryingsEXT"/>
+                <command name="glGetTransformFeedbackVaryingEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_unpack_subimage" supported="gles2">
+            <require>
+                <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+                <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+                <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_vertex_array" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_EXT"/>
+                <enum name="GL_NORMAL_ARRAY_EXT"/>
+                <enum name="GL_COLOR_ARRAY_EXT"/>
+                <enum name="GL_INDEX_ARRAY_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+                <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+                <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+                <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
+                <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
+                <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+                <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
+                <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+                <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+                <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+                <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+                <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+                <command name="glArrayElementEXT"/>
+                <command name="glColorPointerEXT"/>
+                <command name="glDrawArraysEXT"/>
+                <command name="glEdgeFlagPointerEXT"/>
+                <command name="glGetPointervEXT"/>
+                <command name="glIndexPointerEXT"/>
+                <command name="glNormalPointerEXT"/>
+                <command name="glTexCoordPointerEXT"/>
+                <command name="glVertexPointerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_vertex_array_bgra" supported="gl">
+            <require>
+                <enum name="GL_BGRA"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
+            <require>
+                <enum name="GL_DOUBLE"/>
+                <enum name="GL_DOUBLE_VEC2_EXT"/>
+                <enum name="GL_DOUBLE_VEC3_EXT"/>
+                <enum name="GL_DOUBLE_VEC4_EXT"/>
+                <enum name="GL_DOUBLE_MAT2_EXT"/>
+                <enum name="GL_DOUBLE_MAT3_EXT"/>
+                <enum name="GL_DOUBLE_MAT4_EXT"/>
+                <enum name="GL_DOUBLE_MAT2x3_EXT"/>
+                <enum name="GL_DOUBLE_MAT2x4_EXT"/>
+                <enum name="GL_DOUBLE_MAT3x2_EXT"/>
+                <enum name="GL_DOUBLE_MAT3x4_EXT"/>
+                <enum name="GL_DOUBLE_MAT4x2_EXT"/>
+                <enum name="GL_DOUBLE_MAT4x3_EXT"/>
+                <command name="glVertexAttribL1dEXT"/>
+                <command name="glVertexAttribL2dEXT"/>
+                <command name="glVertexAttribL3dEXT"/>
+                <command name="glVertexAttribL4dEXT"/>
+                <command name="glVertexAttribL1dvEXT"/>
+                <command name="glVertexAttribL2dvEXT"/>
+                <command name="glVertexAttribL3dvEXT"/>
+                <command name="glVertexAttribL4dvEXT"/>
+                <command name="glVertexAttribLPointerEXT"/>
+                <command name="glGetVertexAttribLdvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_vertex_shader" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_SHADER_EXT"/>
+                <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
+                <enum name="GL_OP_INDEX_EXT"/>
+                <enum name="GL_OP_NEGATE_EXT"/>
+                <enum name="GL_OP_DOT3_EXT"/>
+                <enum name="GL_OP_DOT4_EXT"/>
+                <enum name="GL_OP_MUL_EXT"/>
+                <enum name="GL_OP_ADD_EXT"/>
+                <enum name="GL_OP_MADD_EXT"/>
+                <enum name="GL_OP_FRAC_EXT"/>
+                <enum name="GL_OP_MAX_EXT"/>
+                <enum name="GL_OP_MIN_EXT"/>
+                <enum name="GL_OP_SET_GE_EXT"/>
+                <enum name="GL_OP_SET_LT_EXT"/>
+                <enum name="GL_OP_CLAMP_EXT"/>
+                <enum name="GL_OP_FLOOR_EXT"/>
+                <enum name="GL_OP_ROUND_EXT"/>
+                <enum name="GL_OP_EXP_BASE_2_EXT"/>
+                <enum name="GL_OP_LOG_BASE_2_EXT"/>
+                <enum name="GL_OP_POWER_EXT"/>
+                <enum name="GL_OP_RECIP_EXT"/>
+                <enum name="GL_OP_RECIP_SQRT_EXT"/>
+                <enum name="GL_OP_SUB_EXT"/>
+                <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+                <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+                <enum name="GL_OP_MOV_EXT"/>
+                <enum name="GL_OUTPUT_VERTEX_EXT"/>
+                <enum name="GL_OUTPUT_COLOR0_EXT"/>
+                <enum name="GL_OUTPUT_COLOR1_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+                <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+                <enum name="GL_OUTPUT_FOG_EXT"/>
+                <enum name="GL_SCALAR_EXT"/>
+                <enum name="GL_VECTOR_EXT"/>
+                <enum name="GL_MATRIX_EXT"/>
+                <enum name="GL_VARIANT_EXT"/>
+                <enum name="GL_INVARIANT_EXT"/>
+                <enum name="GL_LOCAL_CONSTANT_EXT"/>
+                <enum name="GL_LOCAL_EXT"/>
+                <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+                <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+                <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+                <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+                <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+                <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+                <enum name="GL_X_EXT"/>
+                <enum name="GL_Y_EXT"/>
+                <enum name="GL_Z_EXT"/>
+                <enum name="GL_W_EXT"/>
+                <enum name="GL_NEGATIVE_X_EXT"/>
+                <enum name="GL_NEGATIVE_Y_EXT"/>
+                <enum name="GL_NEGATIVE_Z_EXT"/>
+                <enum name="GL_NEGATIVE_W_EXT"/>
+                <enum name="GL_ZERO_EXT"/>
+                <enum name="GL_ONE_EXT"/>
+                <enum name="GL_NEGATIVE_ONE_EXT"/>
+                <enum name="GL_NORMALIZED_RANGE_EXT"/>
+                <enum name="GL_FULL_RANGE_EXT"/>
+                <enum name="GL_CURRENT_VERTEX_EXT"/>
+                <enum name="GL_MVP_MATRIX_EXT"/>
+                <enum name="GL_VARIANT_VALUE_EXT"/>
+                <enum name="GL_VARIANT_DATATYPE_EXT"/>
+                <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+                <enum name="GL_VARIANT_ARRAY_EXT"/>
+                <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+                <enum name="GL_INVARIANT_VALUE_EXT"/>
+                <enum name="GL_INVARIANT_DATATYPE_EXT"/>
+                <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+                <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+                <command name="glBeginVertexShaderEXT"/>
+                <command name="glEndVertexShaderEXT"/>
+                <command name="glBindVertexShaderEXT"/>
+                <command name="glGenVertexShadersEXT"/>
+                <command name="glDeleteVertexShaderEXT"/>
+                <command name="glShaderOp1EXT"/>
+                <command name="glShaderOp2EXT"/>
+                <command name="glShaderOp3EXT"/>
+                <command name="glSwizzleEXT"/>
+                <command name="glWriteMaskEXT"/>
+                <command name="glInsertComponentEXT"/>
+                <command name="glExtractComponentEXT"/>
+                <command name="glGenSymbolsEXT"/>
+                <command name="glSetInvariantEXT"/>
+                <command name="glSetLocalConstantEXT"/>
+                <command name="glVariantbvEXT"/>
+                <command name="glVariantsvEXT"/>
+                <command name="glVariantivEXT"/>
+                <command name="glVariantfvEXT"/>
+                <command name="glVariantdvEXT"/>
+                <command name="glVariantubvEXT"/>
+                <command name="glVariantusvEXT"/>
+                <command name="glVariantuivEXT"/>
+                <command name="glVariantPointerEXT"/>
+                <command name="glEnableVariantClientStateEXT"/>
+                <command name="glDisableVariantClientStateEXT"/>
+                <command name="glBindLightParameterEXT"/>
+                <command name="glBindMaterialParameterEXT"/>
+                <command name="glBindTexGenParameterEXT"/>
+                <command name="glBindTextureUnitParameterEXT"/>
+                <command name="glBindParameterEXT"/>
+                <command name="glIsVariantEnabledEXT"/>
+                <command name="glGetVariantBooleanvEXT"/>
+                <command name="glGetVariantIntegervEXT"/>
+                <command name="glGetVariantFloatvEXT"/>
+                <command name="glGetVariantPointervEXT"/>
+                <command name="glGetInvariantBooleanvEXT"/>
+                <command name="glGetInvariantIntegervEXT"/>
+                <command name="glGetInvariantFloatvEXT"/>
+                <command name="glGetLocalConstantBooleanvEXT"/>
+                <command name="glGetLocalConstantIntegervEXT"/>
+                <command name="glGetLocalConstantFloatvEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_vertex_weighting" supported="gl">
+            <require>
+                <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+                <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+                <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+                <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
+                <enum name="GL_VERTEX_WEIGHTING_EXT"/>
+                <enum name="GL_MODELVIEW0_EXT"/>
+                <enum name="GL_MODELVIEW1_EXT"/>
+                <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+                <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+                <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+                <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+                <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+                <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+                <command name="glVertexWeightfEXT"/>
+                <command name="glVertexWeightfvEXT"/>
+                <command name="glVertexWeightPointerEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_win32_keyed_mutex" supported="gl|gles2">
+            <require>
+                <command name="glAcquireKeyedMutexWin32EXT"/>
+                <command name="glReleaseKeyedMutexWin32EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_window_rectangles" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_INCLUSIVE_EXT"/>
+                <enum name="GL_EXCLUSIVE_EXT"/>
+                <enum name="GL_WINDOW_RECTANGLE_EXT"/>
+                <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+                <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+                <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+                <command name="glWindowRectanglesEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_x11_sync_object" supported="gl">
+            <require>
+                <enum name="GL_SYNC_X11_FENCE_EXT"/>
+                <command name="glImportSyncEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
+            <require>
+                <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
+            </require>
+        </extension>
+        <extension name="GL_GREMEDY_frame_terminator" supported="gl">
+            <require>
+                <command name="glFrameTerminatorGREMEDY"/>
+            </require>
+        </extension>
+        <extension name="GL_GREMEDY_string_marker" supported="gl">
+            <require>
+                <command name="glStringMarkerGREMEDY"/>
+            </require>
+        </extension>
+        <extension name="GL_HP_convolution_border_modes" supported="gl">
+            <require>
+                <enum name="GL_IGNORE_BORDER_HP"/>
+                <enum name="GL_CONSTANT_BORDER_HP"/>
+                <enum name="GL_REPLICATE_BORDER_HP"/>
+                <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+            </require>
+        </extension>
+        <extension name="GL_HP_image_transform" supported="gl">
+            <require>
+                <enum name="GL_IMAGE_SCALE_X_HP"/>
+                <enum name="GL_IMAGE_SCALE_Y_HP"/>
+                <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+                <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+                <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+                <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+                <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+                <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+                <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+                <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+                <enum name="GL_CUBIC_HP"/>
+                <enum name="GL_AVERAGE_HP"/>
+                <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+                <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+                <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+                <command name="glImageTransformParameteriHP"/>
+                <command name="glImageTransformParameterfHP"/>
+                <command name="glImageTransformParameterivHP"/>
+                <command name="glImageTransformParameterfvHP"/>
+                <command name="glGetImageTransformParameterivHP"/>
+                <command name="glGetImageTransformParameterfvHP"/>
+            </require>
+        </extension>
+        <extension name="GL_HP_occlusion_test" supported="gl">
+            <require>
+                <enum name="GL_OCCLUSION_TEST_HP"/>
+                <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
+            </require>
+        </extension>
+        <extension name="GL_HP_texture_lighting" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+                <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
+                <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_cull_vertex" supported="gl">
+            <require>
+                <enum name="GL_CULL_VERTEX_IBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
+            <require>
+                <command name="glMultiModeDrawArraysIBM"/>
+                <command name="glMultiModeDrawElementsIBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_rasterpos_clip" supported="gl">
+            <require>
+                <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_static_data" supported="gl">
+            <require>
+                <enum name="GL_ALL_STATIC_DATA_IBM"/>
+                <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+                <command name="glFlushStaticDataIBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
+            <require>
+                <enum name="GL_MIRRORED_REPEAT_IBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IBM_vertex_array_lists" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
+                <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
+                <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
+                <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+                <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+                <command name="glColorPointerListIBM"/>
+                <command name="glSecondaryColorPointerListIBM"/>
+                <command name="glEdgeFlagPointerListIBM"/>
+                <command name="glFogCoordPointerListIBM"/>
+                <command name="glIndexPointerListIBM"/>
+                <command name="glNormalPointerListIBM"/>
+                <command name="glTexCoordPointerListIBM"/>
+                <command name="glVertexPointerListIBM"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_bindless_texture" supported="gles2">
+            <require>
+                <command name="glGetTextureHandleIMG"/>
+                <command name="glGetTextureSamplerHandleIMG"/>
+                <command name="glUniformHandleui64IMG"/>
+                <command name="glUniformHandleui64vIMG"/>
+                <command name="glProgramUniformHandleui64IMG"/>
+                <command name="glProgramUniformHandleui64vIMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+                <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+                <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
+                <command name="glFramebufferTexture2DDownsampleIMG"/>
+                <command name="glFramebufferTextureLayerDownsampleIMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
+            <require>
+                <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+                <enum name="GL_MAX_SAMPLES_IMG"/>
+                <enum name="GL_TEXTURE_SAMPLES_IMG"/>
+                <command name="glRenderbufferStorageMultisampleIMG"/>
+                <command name="glFramebufferTexture2DMultisampleIMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_program_binary" supported="gles2">
+            <require>
+                <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_read_format" supported="gles1|gles2">
+            <require>
+                <enum name="GL_BGRA_IMG"/>
+                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_shader_binary" supported="gles2">
+            <require>
+                <enum name="GL_SGX_BINARY_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+                <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+                <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+                <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+                <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
+            <require>
+                <enum name="GL_MODULATE_COLOR_IMG"/>
+                <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+                <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+                <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+                <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+                <enum name="GL_ADD_BLEND_IMG"/>
+                <enum name="GL_DOT3_RGBA_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_texture_filter_cubic" supported="gles2">
+            <require>
+                <enum name="GL_CUBIC_IMG"/>
+                <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+                <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_user_clip_plane" supported="gles1">
+            <require>
+                <enum name="GL_CLIP_PLANE0_IMG"/>
+                <enum name="GL_CLIP_PLANE1_IMG"/>
+                <enum name="GL_CLIP_PLANE2_IMG"/>
+                <enum name="GL_CLIP_PLANE3_IMG"/>
+                <enum name="GL_CLIP_PLANE4_IMG"/>
+                <enum name="GL_CLIP_PLANE5_IMG"/>
+                <enum name="GL_MAX_CLIP_PLANES_IMG"/>
+                <command name="glClipPlanefIMG"/>
+                <command name="glClipPlanexIMG"/>
+            </require>
+        </extension>
+        <extension name="GL_INGR_blend_func_separate" supported="gl">
+            <require>
+                <command name="glBlendFuncSeparateINGR"/>
+            </require>
+        </extension>
+        <extension name="GL_INGR_color_clamp" supported="gl">
+            <require>
+                <enum name="GL_RED_MIN_CLAMP_INGR"/>
+                <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
+                <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
+                <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
+                <enum name="GL_RED_MAX_CLAMP_INGR"/>
+                <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
+                <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
+                <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
+            </require>
+        </extension>
+        <extension name="GL_INGR_interlace_read" supported="gl">
+            <require>
+                <enum name="GL_INTERLACE_READ_INGR"/>
+            </require>
+        </extension>
+        <extension name="GL_INTEL_conservative_rasterization" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
+            </require>
+        </extension>
+        <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
+        <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|glcore|gles2">
+            <require>
+                <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
+            </require>
+        </extension>
+        <extension name="GL_INTEL_map_texture" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+                <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+                <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+                <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+                <command name="glSyncTextureINTEL"/>
+                <command name="glUnmapTexture2DINTEL"/>
+                <command name="glMapTexture2DINTEL"/>
+            </require>
+        </extension>
+        <extension name="GL_INTEL_parallel_arrays" supported="gl">
+            <require>
+                <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
+                <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+                <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+                <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+                <command name="glVertexPointervINTEL"/>
+                <command name="glNormalPointervINTEL"/>
+                <command name="glColorPointervINTEL"/>
+                <command name="glTexCoordPointervINTEL"/>
+            </require>
+        </extension>
+        <extension name="GL_INTEL_performance_query" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+                <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
+                <enum name="GL_PERFQUERY_WAIT_INTEL"/>
+                <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
+                <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+                <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+                <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+                <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+                <command name="glBeginPerfQueryINTEL"/>
+                <command name="glCreatePerfQueryINTEL"/>
+                <command name="glDeletePerfQueryINTEL"/>
+                <command name="glEndPerfQueryINTEL"/>
+                <command name="glGetFirstPerfQueryIdINTEL"/>
+                <command name="glGetNextPerfQueryIdINTEL"/>
+                <command name="glGetPerfCounterInfoINTEL"/>
+                <command name="glGetPerfQueryDataINTEL"/>
+                <command name="glGetPerfQueryIdByNameINTEL"/>
+                <command name="glGetPerfQueryInfoINTEL"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_blend_equation_advanced" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_MULTIPLY_KHR"/>
+                <enum name="GL_SCREEN_KHR"/>
+                <enum name="GL_OVERLAY_KHR"/>
+                <enum name="GL_DARKEN_KHR"/>
+                <enum name="GL_LIGHTEN_KHR"/>
+                <enum name="GL_COLORDODGE_KHR"/>
+                <enum name="GL_COLORBURN_KHR"/>
+                <enum name="GL_HARDLIGHT_KHR"/>
+                <enum name="GL_SOFTLIGHT_KHR"/>
+                <enum name="GL_DIFFERENCE_KHR"/>
+                <enum name="GL_EXCLUSION_KHR"/>
+                <enum name="GL_HSL_HUE_KHR"/>
+                <enum name="GL_HSL_SATURATION_KHR"/>
+                <enum name="GL_HSL_COLOR_KHR"/>
+                <enum name="GL_HSL_LUMINOSITY_KHR"/>
+                <command name="glBlendBarrierKHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
+            <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
+                <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2">
+            <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+                <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+                <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+                <enum name="GL_NONE"/>
+            </require>
+            <require api="gles2">
+                <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+                <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+                <enum name="GL_NONE"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_debug" supported="gl|glcore|gles1|gles2">
+            <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+                <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+                <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+                <enum name="GL_DEBUG_SOURCE_API"/>
+                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+                <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+                <enum name="GL_DEBUG_SOURCE_OTHER"/>
+                <enum name="GL_DEBUG_TYPE_ERROR"/>
+                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+                <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+                <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+                <enum name="GL_DEBUG_TYPE_OTHER"/>
+                <enum name="GL_DEBUG_TYPE_MARKER"/>
+                <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+                <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+                <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+                <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+                <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+                <enum name="GL_BUFFER"/>
+                <enum name="GL_SHADER"/>
+                <enum name="GL_PROGRAM"/>
+                <enum name="GL_VERTEX_ARRAY"/>
+                <enum name="GL_QUERY"/>
+                <enum name="GL_PROGRAM_PIPELINE"/>
+                <enum name="GL_SAMPLER"/>
+                <enum name="GL_MAX_LABEL_LENGTH"/>
+                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+                <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+                <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+                <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+                <enum name="GL_DEBUG_SEVERITY_LOW"/>
+                <enum name="GL_DEBUG_OUTPUT"/>
+                <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+                <enum name="GL_STACK_OVERFLOW"/>
+                <enum name="GL_STACK_UNDERFLOW"/>
+                <command name="glDebugMessageControl"/>
+                <command name="glDebugMessageInsert"/>
+                <command name="glDebugMessageCallback"/>
+                <command name="glGetDebugMessageLog"/>
+                <command name="glPushDebugGroup"/>
+                <command name="glPopDebugGroup"/>
+                <command name="glObjectLabel"/>
+                <command name="glGetObjectLabel"/>
+                <command name="glObjectPtrLabel"/>
+                <command name="glGetObjectPtrLabel"/>
+                <command name="glGetPointerv"/>
+            </require>
+            <require api="gles2">
+                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+                <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+                <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_API_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+                <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+                <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
+                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+                <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+                <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+                <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
+                <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
+                <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+                <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+                <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+                <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+                <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+                <enum name="GL_BUFFER_KHR"/>
+                <enum name="GL_SHADER_KHR"/>
+                <enum name="GL_PROGRAM_KHR"/>
+                <enum name="GL_VERTEX_ARRAY_KHR"/>
+                <enum name="GL_QUERY_KHR"/>
+                <enum name="GL_PROGRAM_PIPELINE_KHR"/>
+                <enum name="GL_SAMPLER_KHR"/>
+                <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
+                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+                <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+                <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+                <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+                <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+                <enum name="GL_DEBUG_OUTPUT_KHR"/>
+                <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+                <enum name="GL_STACK_OVERFLOW_KHR"/>
+                <enum name="GL_STACK_UNDERFLOW_KHR"/>
+                <command name="glDebugMessageControlKHR"/>
+                <command name="glDebugMessageInsertKHR"/>
+                <command name="glDebugMessageCallbackKHR"/>
+                <command name="glGetDebugMessageLogKHR"/>
+                <command name="glPushDebugGroupKHR"/>
+                <command name="glPopDebugGroupKHR"/>
+                <command name="glObjectLabelKHR"/>
+                <command name="glGetObjectLabelKHR"/>
+                <command name="glObjectPtrLabelKHR"/>
+                <command name="glGetObjectPtrLabelKHR"/>
+                <command name="glGetPointervKHR"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <enum name="GL_DISPLAY_LIST"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_no_error" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
+        <extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
+            <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+                <enum name="GL_NO_ERROR"/>
+                <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+                <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+                <enum name="GL_GUILTY_CONTEXT_RESET"/>
+                <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+                <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+                <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+                <enum name="GL_NO_RESET_NOTIFICATION"/>
+                <enum name="GL_CONTEXT_LOST"/>
+                <command name="glGetGraphicsResetStatus"/>
+                <command name="glReadnPixels"/>
+                <command name="glGetnUniformfv"/>
+                <command name="glGetnUniformiv"/>
+                <command name="glGetnUniformuiv"/>
+            </require>
+            <require api="gles2">
+                <enum name="GL_NO_ERROR"/>
+                <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+                <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+                <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+                <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+                <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+                <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+                <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
+                <enum name="GL_CONTEXT_LOST_KHR"/>
+                <command name="glGetGraphicsResetStatusKHR"/>
+                <command name="glReadnPixelsKHR"/>
+                <command name="glGetnUniformfvKHR"/>
+                <command name="glGetnUniformivKHR"/>
+                <command name="glGetnUniformuivKHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+            </require>
+        </extension>
+        <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
+        <extension name="GL_KHR_parallel_shader_compile" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+                <enum name="GL_COMPLETION_STATUS_KHR"/>
+                <command name="glMaxShaderCompilerThreadsKHR"/>
+            </require>
+        </extension>
+        <extension name="GL_MESAX_texture_stack" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
+                <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
+                <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+                <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+                <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+                <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_pack_invert" supported="gl">
+            <require>
+                <enum name="GL_PACK_INVERT_MESA"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_program_binary_formats" supported="gl|gles2">
+            <require>
+                <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_resize_buffers" supported="gl">
+            <require>
+                <command name="glResizeBuffersMESA"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_shader_integer_functions" supported="gl|gles2"/>
+        <extension name="GL_MESA_tile_raster_order" supported="gl">
+            <require>
+                <enum name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
+                <enum name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
+                <enum name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_window_pos" supported="gl">
+            <require>
+                <command name="glWindowPos2dMESA"/>
+                <command name="glWindowPos2dvMESA"/>
+                <command name="glWindowPos2fMESA"/>
+                <command name="glWindowPos2fvMESA"/>
+                <command name="glWindowPos2iMESA"/>
+                <command name="glWindowPos2ivMESA"/>
+                <command name="glWindowPos2sMESA"/>
+                <command name="glWindowPos2svMESA"/>
+                <command name="glWindowPos3dMESA"/>
+                <command name="glWindowPos3dvMESA"/>
+                <command name="glWindowPos3fMESA"/>
+                <command name="glWindowPos3fvMESA"/>
+                <command name="glWindowPos3iMESA"/>
+                <command name="glWindowPos3ivMESA"/>
+                <command name="glWindowPos3sMESA"/>
+                <command name="glWindowPos3svMESA"/>
+                <command name="glWindowPos4dMESA"/>
+                <command name="glWindowPos4dvMESA"/>
+                <command name="glWindowPos4fMESA"/>
+                <command name="glWindowPos4fvMESA"/>
+                <command name="glWindowPos4iMESA"/>
+                <command name="glWindowPos4ivMESA"/>
+                <command name="glWindowPos4sMESA"/>
+                <command name="glWindowPos4svMESA"/>
+            </require>
+        </extension>
+        <extension name="GL_MESA_ycbcr_texture" supported="gl">
+            <require>
+                <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+                <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+                <enum name="GL_YCBCR_MESA"/>
+            </require>
+        </extension>
+        <extension name="GL_NVX_blend_equation_advanced_multi_draw_buffers" supported="gl|gles2"/>
+        <extension name="GL_NVX_cross_process_interop" supported="disabled">
+            <require comment="unpublished experimental extension">
+                <enum name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
+            </require>
+        </extension>
+        <extension name="GL_NVX_conditional_render" supported="gl">
+            <require>
+                <command name="glBeginConditionalRenderNVX"/>
+                <command name="glEndConditionalRenderNVX"/>
+            </require>
+        </extension>
+        <extension name="GL_NVX_gpu_memory_info" supported="gl">
+            <require>
+                <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+                <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+                <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+                <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+                <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
+            </require>
+        </extension>
+        <extension name="GL_NVX_linked_gpu_multicast" supported="gl">
+            <require>
+                <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+                <enum name="GL_MAX_LGPU_GPUS_NVX"/>
+                <command name="glLGPUNamedBufferSubDataNVX"/>
+                <command name="glLGPUCopyImageSubDataNVX"/>
+                <command name="glLGPUInterlockNVX"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_alpha_to_coverage_dither_control" supported="gl">
+            <require>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
+                <command name="glAlphaToCoverageDitherControlNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl|glcore">
+            <require>
+                <command name="glMultiDrawArraysIndirectBindlessNV"/>
+                <command name="glMultiDrawElementsIndirectBindlessNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl|glcore">
+            <require>
+                <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
+                <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_bindless_texture" supported="gl|glcore|gles2">
+            <require>
+                <command name="glGetTextureHandleNV"/>
+                <command name="glGetTextureSamplerHandleNV"/>
+                <command name="glMakeTextureHandleResidentNV"/>
+                <command name="glMakeTextureHandleNonResidentNV"/>
+                <command name="glGetImageHandleNV"/>
+                <command name="glMakeImageHandleResidentNV"/>
+                <command name="glMakeImageHandleNonResidentNV"/>
+                <command name="glUniformHandleui64NV"/>
+                <command name="glUniformHandleui64vNV"/>
+                <command name="glProgramUniformHandleui64NV"/>
+                <command name="glProgramUniformHandleui64vNV"/>
+                <command name="glIsTextureHandleResidentNV"/>
+                <command name="glIsImageHandleResidentNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_blend_equation_advanced" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_BLEND_OVERLAP_NV"/>
+                <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
+                <enum name="GL_BLUE_NV"/>
+                <enum name="GL_COLORBURN_NV"/>
+                <enum name="GL_COLORDODGE_NV"/>
+                <enum name="GL_CONJOINT_NV"/>
+                <enum name="GL_CONTRAST_NV"/>
+                <enum name="GL_DARKEN_NV"/>
+                <enum name="GL_DIFFERENCE_NV"/>
+                <enum name="GL_DISJOINT_NV"/>
+                <enum name="GL_DST_ATOP_NV"/>
+                <enum name="GL_DST_IN_NV"/>
+                <enum name="GL_DST_NV"/>
+                <enum name="GL_DST_OUT_NV"/>
+                <enum name="GL_DST_OVER_NV"/>
+                <enum name="GL_EXCLUSION_NV"/>
+                <enum name="GL_GREEN_NV"/>
+                <enum name="GL_HARDLIGHT_NV"/>
+                <enum name="GL_HARDMIX_NV"/>
+                <enum name="GL_HSL_COLOR_NV"/>
+                <enum name="GL_HSL_HUE_NV"/>
+                <enum name="GL_HSL_LUMINOSITY_NV"/>
+                <enum name="GL_HSL_SATURATION_NV"/>
+                <enum name="GL_INVERT"/>
+                <enum name="GL_INVERT_OVG_NV"/>
+                <enum name="GL_INVERT_RGB_NV"/>
+                <enum name="GL_LIGHTEN_NV"/>
+                <enum name="GL_LINEARBURN_NV"/>
+                <enum name="GL_LINEARDODGE_NV"/>
+                <enum name="GL_LINEARLIGHT_NV"/>
+                <enum name="GL_MINUS_CLAMPED_NV"/>
+                <enum name="GL_MINUS_NV"/>
+                <enum name="GL_MULTIPLY_NV"/>
+                <enum name="GL_OVERLAY_NV"/>
+                <enum name="GL_PINLIGHT_NV"/>
+                <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
+                <enum name="GL_PLUS_CLAMPED_NV"/>
+                <enum name="GL_PLUS_DARKER_NV"/>
+                <enum name="GL_PLUS_NV"/>
+                <enum name="GL_RED_NV"/>
+                <enum name="GL_SCREEN_NV"/>
+                <enum name="GL_SOFTLIGHT_NV"/>
+                <enum name="GL_SRC_ATOP_NV"/>
+                <enum name="GL_SRC_IN_NV"/>
+                <enum name="GL_SRC_NV"/>
+                <enum name="GL_SRC_OUT_NV"/>
+                <enum name="GL_SRC_OVER_NV"/>
+                <enum name="GL_UNCORRELATED_NV"/>
+                <enum name="GL_VIVIDLIGHT_NV"/>
+                <enum name="GL_XOR_NV"/>
+                <enum name="GL_ZERO"/>
+                <command name="glBlendParameteriNV"/>
+                <command name="glBlendBarrierNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
+            <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
+                <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FACTOR_MIN_AMD"/>
+                <enum name="GL_FACTOR_MAX_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_blend_square" supported="gl"/>
+        <extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+                <command name="glViewportPositionWScaleNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_command_list" supported="gl|glcore">
+            <require>
+                <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+                <enum name="GL_NOP_COMMAND_NV"/>
+                <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+                <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+                <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+                <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+                <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+                <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+                <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+                <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+                <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+                <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
+                <enum name="GL_STENCIL_REF_COMMAND_NV"/>
+                <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
+                <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+                <enum name="GL_ALPHA_REF_COMMAND_NV"/>
+                <enum name="GL_VIEWPORT_COMMAND_NV"/>
+                <enum name="GL_SCISSOR_COMMAND_NV"/>
+                <enum name="GL_FRONT_FACE_COMMAND_NV"/>
+                <command name="glCreateStatesNV"/>
+                <command name="glDeleteStatesNV"/>
+                <command name="glIsStateNV"/>
+                <command name="glStateCaptureNV"/>
+                <command name="glGetCommandHeaderNV"/>
+                <command name="glGetStageIndexNV"/>
+                <command name="glDrawCommandsNV"/>
+                <command name="glDrawCommandsAddressNV"/>
+                <command name="glDrawCommandsStatesNV"/>
+                <command name="glDrawCommandsStatesAddressNV"/>
+                <command name="glCreateCommandListsNV"/>
+                <command name="glDeleteCommandListsNV"/>
+                <command name="glIsCommandListNV"/>
+                <command name="glListDrawCommandsStatesClientNV"/>
+                <command name="glCommandListSegmentsNV"/>
+                <command name="glCompileCommandListNV"/>
+                <command name="glCallCommandListNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_compute_program5" supported="gl">
+            <require>
+                <enum name="GL_COMPUTE_PROGRAM_NV"/>
+                <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conditional_render" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_QUERY_WAIT_NV"/>
+                <enum name="GL_QUERY_NO_WAIT_NV"/>
+                <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
+                <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+                <command name="glBeginConditionalRenderNV"/>
+                <command name="glEndConditionalRenderNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
+                <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
+                <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
+                <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
+                <command name="glSubpixelPrecisionBiasNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_dilate" supported="gl|glcore">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+                <command name="glConservativeRasterParameterfNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_pre_snap" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+                <command name="glConservativeRasterParameteriNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_underestimation" supported="gl|glcore"/>
+        <extension name="GL_NV_copy_buffer" supported="gles2">
+            <require>
+                <enum name="GL_COPY_READ_BUFFER_NV"/>
+                <enum name="GL_COPY_WRITE_BUFFER_NV"/>
+                <command name="glCopyBufferSubDataNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_copy_depth_to_color" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+                <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_copy_image" supported="gl">
+            <require>
+                <command name="glCopyImageSubDataNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_coverage_sample" supported="gles2">
+            <require>
+                <enum name="GL_COVERAGE_COMPONENT_NV"/>
+                <enum name="GL_COVERAGE_COMPONENT4_NV"/>
+                <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
+                <enum name="GL_COVERAGE_BUFFERS_NV"/>
+                <enum name="GL_COVERAGE_SAMPLES_NV"/>
+                <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+                <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+                <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
+                <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+                <command name="glCoverageMaskNV"/>
+                <command name="glCoverageOperationNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_deep_texture3D" supported="gl">
+            <require>
+                <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+                <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_depth_buffer_float" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+                <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+                <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+                <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+                <command name="glDepthRangedNV"/>
+                <command name="glClearDepthdNV"/>
+                <command name="glDepthBoundsdNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_depth_clamp" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_CLAMP_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_depth_nonlinear" supported="gles2">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_draw_buffers" supported="gles2">
+            <require>
+                <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
+                <enum name="GL_DRAW_BUFFER0_NV"/>
+                <enum name="GL_DRAW_BUFFER1_NV"/>
+                <enum name="GL_DRAW_BUFFER2_NV"/>
+                <enum name="GL_DRAW_BUFFER3_NV"/>
+                <enum name="GL_DRAW_BUFFER4_NV"/>
+                <enum name="GL_DRAW_BUFFER5_NV"/>
+                <enum name="GL_DRAW_BUFFER6_NV"/>
+                <enum name="GL_DRAW_BUFFER7_NV"/>
+                <enum name="GL_DRAW_BUFFER8_NV"/>
+                <enum name="GL_DRAW_BUFFER9_NV"/>
+                <enum name="GL_DRAW_BUFFER10_NV"/>
+                <enum name="GL_DRAW_BUFFER11_NV"/>
+                <enum name="GL_DRAW_BUFFER12_NV"/>
+                <enum name="GL_DRAW_BUFFER13_NV"/>
+                <enum name="GL_DRAW_BUFFER14_NV"/>
+                <enum name="GL_DRAW_BUFFER15_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+                <command name="glDrawBuffersNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_draw_instanced" supported="gles2">
+            <require>
+                <command name="glDrawArraysInstancedNV"/>
+                <command name="glDrawElementsInstancedNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_draw_texture" supported="gl">
+            <require>
+                <command name="glDrawTextureNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_draw_vulkan_image" supported="gl|glcore|gles2">
+            <require>
+                <command name="glDrawVkImageNV"/>
+                <command name="glGetVkProcAddrNV"/>
+                <command name="glWaitVkSemaphoreNV"/>
+                <command name="glSignalVkSemaphoreNV"/>
+                <command name="glSignalVkFenceNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_evaluators" supported="gl">
+            <require>
+                <enum name="GL_EVAL_2D_NV"/>
+                <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+                <enum name="GL_MAP_TESSELLATION_NV"/>
+                <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+                <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+                <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+                <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+                <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
+                <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+                <command name="glMapControlPointsNV"/>
+                <command name="glMapParameterivNV"/>
+                <command name="glMapParameterfvNV"/>
+                <command name="glGetMapControlPointsNV"/>
+                <command name="glGetMapParameterivNV"/>
+                <command name="glGetMapParameterfvNV"/>
+                <command name="glGetMapAttribParameterivNV"/>
+                <command name="glGetMapAttribParameterfvNV"/>
+                <command name="glEvalMapsNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
+        <extension name="GL_NV_explicit_multisample" supported="gl">
+            <require>
+                <enum name="GL_SAMPLE_POSITION_NV"/>
+                <enum name="GL_SAMPLE_MASK_NV"/>
+                <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
+                <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+                <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+                <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
+                <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
+                <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+                <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+                <command name="glGetMultisamplefvNV"/>
+                <command name="glSampleMaskIndexedNV"/>
+                <command name="glTexRenderbufferNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fbo_color_attachments" supported="gles2">
+            <require>
+                <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+                <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fence" supported="gl|gles1|gles2">
+            <require>
+                <enum name="GL_ALL_COMPLETED_NV"/>
+                <enum name="GL_FENCE_STATUS_NV"/>
+                <enum name="GL_FENCE_CONDITION_NV"/>
+                <command name="glDeleteFencesNV"/>
+                <command name="glGenFencesNV"/>
+                <command name="glIsFenceNV"/>
+                <command name="glTestFenceNV"/>
+                <command name="glGetFenceivNV"/>
+                <command name="glFinishFenceNV"/>
+                <command name="glSetFenceNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fill_rectangle" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FILL_RECTANGLE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_float_buffer" supported="gl">
+            <require>
+                <enum name="GL_FLOAT_R_NV"/>
+                <enum name="GL_FLOAT_RG_NV"/>
+                <enum name="GL_FLOAT_RGB_NV"/>
+                <enum name="GL_FLOAT_RGBA_NV"/>
+                <enum name="GL_FLOAT_R16_NV"/>
+                <enum name="GL_FLOAT_R32_NV"/>
+                <enum name="GL_FLOAT_RG16_NV"/>
+                <enum name="GL_FLOAT_RG32_NV"/>
+                <enum name="GL_FLOAT_RGB16_NV"/>
+                <enum name="GL_FLOAT_RGB32_NV"/>
+                <enum name="GL_FLOAT_RGBA16_NV"/>
+                <enum name="GL_FLOAT_RGBA32_NV"/>
+                <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+                <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+                <enum name="GL_FLOAT_RGBA_MODE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fog_distance" supported="gl">
+            <require>
+                <enum name="GL_FOG_DISTANCE_MODE_NV"/>
+                <enum name="GL_EYE_RADIAL_NV"/>
+                <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+                <enum name="GL_EYE_PLANE"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fragment_coverage_to_color" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
+                <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
+                <command name="glFragmentCoverageColorNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fragment_program" supported="gl">
+            <require>
+                <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+                <enum name="GL_FRAGMENT_PROGRAM_NV"/>
+                <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
+                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+                <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+                <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
+            </require>
+            <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
+                <command name="glProgramNamedParameter4fNV"/>
+                <command name="glProgramNamedParameter4fvNV"/>
+                <command name="glProgramNamedParameter4dNV"/>
+                <command name="glProgramNamedParameter4dvNV"/>
+                <command name="glGetProgramNamedParameterfvNV"/>
+                <command name="glGetProgramNamedParameterdvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fragment_program2" supported="gl">
+            <require>
+                <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+                <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+                <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+                <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+                <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_fragment_program4" supported="gl"/>
+        <extension name="GL_NV_fragment_program_option" supported="gl"/>
+        <extension name="GL_NV_fragment_shader_interlock" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_framebuffer_blit" supported="gles2">
+            <require>
+                <enum name="GL_READ_FRAMEBUFFER_NV"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
+                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+                <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+                <command name="glBlitFramebufferNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
+                <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
+                <enum name="GL_RASTER_SAMPLES_EXT"/>
+                <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
+                <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+                <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+                <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+                <enum name="GL_COLOR_SAMPLES_NV"/>
+                <enum name="GL_DEPTH_SAMPLES_NV"/>
+                <enum name="GL_STENCIL_SAMPLES_NV"/>
+                <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
+                <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
+                <enum name="GL_COVERAGE_MODULATION_NV"/>
+                <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
+                <command name="glRasterSamplesEXT"/>
+                <command name="glCoverageModulationTableNV"/>
+                <command name="glGetCoverageModulationTableNV"/>
+                <command name="glCoverageModulationNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_framebuffer_multisample" supported="gles2">
+            <require>
+                <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+                <enum name="GL_MAX_SAMPLES_NV"/>
+                <command name="glRenderbufferStorageMultisampleNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl|glcore">
+            <require>
+                <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+                <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+                <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+                <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+                <command name="glRenderbufferStorageMultisampleCoverageNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
+        <extension name="GL_NV_geometry_program4" supported="gl">
+            <require>
+                <enum name="GL_LINES_ADJACENCY_EXT"/>
+                <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+                <enum name="GL_GEOMETRY_PROGRAM_NV"/>
+                <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+                <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+                <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+                <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+                <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+                <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+                <command name="glProgramVertexLimitNV"/>
+                <command name="glFramebufferTextureEXT"/>
+                <command name="glFramebufferTextureLayerEXT"/>
+                <command name="glFramebufferTextureFaceEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_geometry_shader4" supported="gl"/>
+        <extension name="GL_NV_geometry_shader_passthrough" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_gpu_program4" supported="gl">
+            <require>
+                <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+                <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+                <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+                <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+                <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+                <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+                <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+                <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+                <command name="glProgramLocalParameterI4iNV"/>
+                <command name="glProgramLocalParameterI4ivNV"/>
+                <command name="glProgramLocalParametersI4ivNV"/>
+                <command name="glProgramLocalParameterI4uiNV"/>
+                <command name="glProgramLocalParameterI4uivNV"/>
+                <command name="glProgramLocalParametersI4uivNV"/>
+                <command name="glProgramEnvParameterI4iNV"/>
+                <command name="glProgramEnvParameterI4ivNV"/>
+                <command name="glProgramEnvParametersI4ivNV"/>
+                <command name="glProgramEnvParameterI4uiNV"/>
+                <command name="glProgramEnvParameterI4uivNV"/>
+                <command name="glProgramEnvParametersI4uivNV"/>
+                <command name="glGetProgramLocalParameterIivNV"/>
+                <command name="glGetProgramLocalParameterIuivNV"/>
+                <command name="glGetProgramEnvParameterIivNV"/>
+                <command name="glGetProgramEnvParameterIuivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_gpu_program5" supported="gl">
+            <require>
+                <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+                <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+                <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+                <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+                <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+                <command name="glProgramSubroutineParametersuivNV"/>
+                <command name="glGetProgramSubroutineParameteruivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
+        <extension name="GL_NV_gpu_shader5" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_INT64_NV"/>
+                <enum name="GL_UNSIGNED_INT64_NV"/>
+                <enum name="GL_INT8_NV"/>
+                <enum name="GL_INT8_VEC2_NV"/>
+                <enum name="GL_INT8_VEC3_NV"/>
+                <enum name="GL_INT8_VEC4_NV"/>
+                <enum name="GL_INT16_NV"/>
+                <enum name="GL_INT16_VEC2_NV"/>
+                <enum name="GL_INT16_VEC3_NV"/>
+                <enum name="GL_INT16_VEC4_NV"/>
+                <enum name="GL_INT64_VEC2_NV"/>
+                <enum name="GL_INT64_VEC3_NV"/>
+                <enum name="GL_INT64_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT8_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT16_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+                <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+                <enum name="GL_FLOAT16_NV"/>
+                <enum name="GL_FLOAT16_VEC2_NV"/>
+                <enum name="GL_FLOAT16_VEC3_NV"/>
+                <enum name="GL_FLOAT16_VEC4_NV"/>
+                <enum name="GL_PATCHES"/>
+                <command name="glUniform1i64NV"/>
+                <command name="glUniform2i64NV"/>
+                <command name="glUniform3i64NV"/>
+                <command name="glUniform4i64NV"/>
+                <command name="glUniform1i64vNV"/>
+                <command name="glUniform2i64vNV"/>
+                <command name="glUniform3i64vNV"/>
+                <command name="glUniform4i64vNV"/>
+                <command name="glUniform1ui64NV"/>
+                <command name="glUniform2ui64NV"/>
+                <command name="glUniform3ui64NV"/>
+                <command name="glUniform4ui64NV"/>
+                <command name="glUniform1ui64vNV"/>
+                <command name="glUniform2ui64vNV"/>
+                <command name="glUniform3ui64vNV"/>
+                <command name="glUniform4ui64vNV"/>
+                <command name="glGetUniformi64vNV"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glProgramUniform1i64NV"/>
+                <command name="glProgramUniform2i64NV"/>
+                <command name="glProgramUniform3i64NV"/>
+                <command name="glProgramUniform4i64NV"/>
+                <command name="glProgramUniform1i64vNV"/>
+                <command name="glProgramUniform2i64vNV"/>
+                <command name="glProgramUniform3i64vNV"/>
+                <command name="glProgramUniform4i64vNV"/>
+                <command name="glProgramUniform1ui64NV"/>
+                <command name="glProgramUniform2ui64NV"/>
+                <command name="glProgramUniform3ui64NV"/>
+                <command name="glProgramUniform4ui64NV"/>
+                <command name="glProgramUniform1ui64vNV"/>
+                <command name="glProgramUniform2ui64vNV"/>
+                <command name="glProgramUniform3ui64vNV"/>
+                <command name="glProgramUniform4ui64vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_half_float" supported="gl">
+            <require>
+                <enum name="GL_HALF_FLOAT_NV"/>
+                <command name="glVertex2hNV"/>
+                <command name="glVertex2hvNV"/>
+                <command name="glVertex3hNV"/>
+                <command name="glVertex3hvNV"/>
+                <command name="glVertex4hNV"/>
+                <command name="glVertex4hvNV"/>
+                <command name="glNormal3hNV"/>
+                <command name="glNormal3hvNV"/>
+                <command name="glColor3hNV"/>
+                <command name="glColor3hvNV"/>
+                <command name="glColor4hNV"/>
+                <command name="glColor4hvNV"/>
+                <command name="glTexCoord1hNV"/>
+                <command name="glTexCoord1hvNV"/>
+                <command name="glTexCoord2hNV"/>
+                <command name="glTexCoord2hvNV"/>
+                <command name="glTexCoord3hNV"/>
+                <command name="glTexCoord3hvNV"/>
+                <command name="glTexCoord4hNV"/>
+                <command name="glTexCoord4hvNV"/>
+                <command name="glMultiTexCoord1hNV"/>
+                <command name="glMultiTexCoord1hvNV"/>
+                <command name="glMultiTexCoord2hNV"/>
+                <command name="glMultiTexCoord2hvNV"/>
+                <command name="glMultiTexCoord3hNV"/>
+                <command name="glMultiTexCoord3hvNV"/>
+                <command name="glMultiTexCoord4hNV"/>
+                <command name="glMultiTexCoord4hvNV"/>
+                <command name="glFogCoordhNV"/>
+                <command name="glFogCoordhvNV"/>
+                <command name="glSecondaryColor3hNV"/>
+                <command name="glSecondaryColor3hvNV"/>
+                <command name="glVertexWeighthNV"/>
+                <command name="glVertexWeighthvNV"/>
+                <command name="glVertexAttrib1hNV"/>
+                <command name="glVertexAttrib1hvNV"/>
+                <command name="glVertexAttrib2hNV"/>
+                <command name="glVertexAttrib2hvNV"/>
+                <command name="glVertexAttrib3hNV"/>
+                <command name="glVertexAttrib3hvNV"/>
+                <command name="glVertexAttrib4hNV"/>
+                <command name="glVertexAttrib4hvNV"/>
+                <command name="glVertexAttribs1hvNV"/>
+                <command name="glVertexAttribs2hvNV"/>
+                <command name="glVertexAttribs3hvNV"/>
+                <command name="glVertexAttribs4hvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_image_formats" supported="gles2"/>
+        <extension name="GL_NV_instanced_arrays" supported="gles2">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+                <command name="glVertexAttribDivisorNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_internalformat_sample_query" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_RENDERBUFFER"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+                <enum name="GL_MULTISAMPLES_NV"/>
+                <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+                <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+                <enum name="GL_CONFORMANT_NV"/>
+                <command name="glGetInternalformatSampleivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_light_max_exponent" supported="gl">
+            <require>
+                <enum name="GL_MAX_SHININESS_NV"/>
+                <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_gpu_multicast" supported="gl">
+            <require>
+                <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
+                <enum name="GL_MULTICAST_GPUS_NV"/>
+                <enum name="GL_RENDER_GPU_MASK_NV"/>
+                <enum name="GL_PER_GPU_STORAGE_NV"/>
+                <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+                <command name="glRenderGpuMaskNV"/>
+                <command name="glMulticastBufferSubDataNV"/>
+                <command name="glMulticastCopyBufferSubDataNV"/>
+                <command name="glMulticastCopyImageSubDataNV"/>
+                <command name="glMulticastBlitFramebufferNV"/>
+                <command name="glMulticastFramebufferSampleLocationsfvNV"/>
+                <command name="glMulticastBarrierNV"/>
+                <command name="glMulticastWaitSyncNV"/>
+                <command name="glMulticastGetQueryObjectivNV"/>
+                <command name="glMulticastGetQueryObjectuivNV"/>
+                <command name="glMulticastGetQueryObjecti64vNV"/>
+                <command name="glMulticastGetQueryObjectui64vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_multisample_coverage" supported="gl">
+            <require>
+                <enum name="GL_SAMPLES_ARB"/>
+                <enum name="GL_COLOR_SAMPLES_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_multisample_filter_hint" supported="gl">
+            <require>
+                <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_non_square_matrices" supported="gles2">
+            <require>
+                <enum name="GL_FLOAT_MAT2x3_NV"/>
+                <enum name="GL_FLOAT_MAT2x4_NV"/>
+                <enum name="GL_FLOAT_MAT3x2_NV"/>
+                <enum name="GL_FLOAT_MAT3x4_NV"/>
+                <enum name="GL_FLOAT_MAT4x2_NV"/>
+                <enum name="GL_FLOAT_MAT4x3_NV"/>
+                <command name="glUniformMatrix2x3fvNV"/>
+                <command name="glUniformMatrix3x2fvNV"/>
+                <command name="glUniformMatrix2x4fvNV"/>
+                <command name="glUniformMatrix4x2fvNV"/>
+                <command name="glUniformMatrix3x4fvNV"/>
+                <command name="glUniformMatrix4x3fvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_occlusion_query" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
+                <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+                <enum name="GL_PIXEL_COUNT_NV"/>
+                <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+                <command name="glGenOcclusionQueriesNV"/>
+                <command name="glDeleteOcclusionQueriesNV"/>
+                <command name="glIsOcclusionQueryNV"/>
+                <command name="glBeginOcclusionQueryNV"/>
+                <command name="glEndOcclusionQueryNV"/>
+                <command name="glGetOcclusionQueryivNV"/>
+                <command name="glGetOcclusionQueryuivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_packed_depth_stencil" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_STENCIL_NV"/>
+                <enum name="GL_UNSIGNED_INT_24_8_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_parameter_buffer_object" supported="gl">
+            <require>
+                <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+                <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+                <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+                <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+                <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+                <command name="glProgramBufferParametersfvNV"/>
+                <command name="glProgramBufferParametersIivNV"/>
+                <command name="glProgramBufferParametersIuivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
+        <extension name="GL_NV_path_rendering" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_PATH_FORMAT_SVG_NV"/>
+                <enum name="GL_PATH_FORMAT_PS_NV"/>
+                <enum name="GL_STANDARD_FONT_NAME_NV"/>
+                <enum name="GL_SYSTEM_FONT_NAME_NV"/>
+                <enum name="GL_FILE_NAME_NV"/>
+                <enum name="GL_PATH_STROKE_WIDTH_NV"/>
+                <enum name="GL_PATH_END_CAPS_NV"/>
+                <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
+                <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
+                <enum name="GL_PATH_JOIN_STYLE_NV"/>
+                <enum name="GL_PATH_MITER_LIMIT_NV"/>
+                <enum name="GL_PATH_DASH_CAPS_NV"/>
+                <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+                <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+                <enum name="GL_PATH_DASH_OFFSET_NV"/>
+                <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
+                <enum name="GL_PATH_FILL_MODE_NV"/>
+                <enum name="GL_PATH_FILL_MASK_NV"/>
+                <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
+                <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
+                <enum name="GL_PATH_STROKE_MASK_NV"/>
+                <enum name="GL_COUNT_UP_NV"/>
+                <enum name="GL_COUNT_DOWN_NV"/>
+                <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+                <enum name="GL_CONVEX_HULL_NV"/>
+                <enum name="GL_BOUNDING_BOX_NV"/>
+                <enum name="GL_TRANSLATE_X_NV"/>
+                <enum name="GL_TRANSLATE_Y_NV"/>
+                <enum name="GL_TRANSLATE_2D_NV"/>
+                <enum name="GL_TRANSLATE_3D_NV"/>
+                <enum name="GL_AFFINE_2D_NV"/>
+                <enum name="GL_AFFINE_3D_NV"/>
+                <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+                <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+                <enum name="GL_UTF8_NV"/>
+                <enum name="GL_UTF16_NV"/>
+                <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+                <enum name="GL_PATH_COMMAND_COUNT_NV"/>
+                <enum name="GL_PATH_COORD_COUNT_NV"/>
+                <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+                <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
+                <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+                <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+                <enum name="GL_SQUARE_NV"/>
+                <enum name="GL_ROUND_NV"/>
+                <enum name="GL_TRIANGULAR_NV"/>
+                <enum name="GL_BEVEL_NV"/>
+                <enum name="GL_MITER_REVERT_NV"/>
+                <enum name="GL_MITER_TRUNCATE_NV"/>
+                <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
+                <enum name="GL_USE_MISSING_GLYPH_NV"/>
+                <enum name="GL_PATH_ERROR_POSITION_NV"/>
+                <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+                <enum name="GL_ADJACENT_PAIRS_NV"/>
+                <enum name="GL_FIRST_TO_REST_NV"/>
+                <enum name="GL_PATH_GEN_MODE_NV"/>
+                <enum name="GL_PATH_GEN_COEFF_NV"/>
+                <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
+                <enum name="GL_PATH_STENCIL_FUNC_NV"/>
+                <enum name="GL_PATH_STENCIL_REF_NV"/>
+                <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+                <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+                <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+                <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+                <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+                <enum name="GL_MOVE_TO_RESETS_NV"/>
+                <enum name="GL_MOVE_TO_CONTINUES_NV"/>
+                <enum name="GL_CLOSE_PATH_NV"/>
+                <enum name="GL_MOVE_TO_NV"/>
+                <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+                <enum name="GL_LINE_TO_NV"/>
+                <enum name="GL_RELATIVE_LINE_TO_NV"/>
+                <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+                <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+                <enum name="GL_VERTICAL_LINE_TO_NV"/>
+                <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+                <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+                <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+                <enum name="GL_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+                <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+                <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+                <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+                <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+                <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+                <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+                <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+                <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+                <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+                <enum name="GL_RESTART_PATH_NV"/>
+                <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+                <enum name="GL_RECT_NV"/>
+                <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+                <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+                <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+                <enum name="GL_ARC_TO_NV"/>
+                <enum name="GL_RELATIVE_ARC_TO_NV"/>
+                <enum name="GL_BOLD_BIT_NV"/>
+                <enum name="GL_ITALIC_BIT_NV"/>
+                <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
+                <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
+                <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+                <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+                <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+                <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+                <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+                <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+                <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+                <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+                <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+                <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+                <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+                <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+                <enum name="GL_FONT_ASCENDER_BIT_NV"/>
+                <enum name="GL_FONT_DESCENDER_BIT_NV"/>
+                <enum name="GL_FONT_HEIGHT_BIT_NV"/>
+                <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+                <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+                <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+                <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+                <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
+                <command name="glGenPathsNV"/>
+                <command name="glDeletePathsNV"/>
+                <command name="glIsPathNV"/>
+                <command name="glPathCommandsNV"/>
+                <command name="glPathCoordsNV"/>
+                <command name="glPathSubCommandsNV"/>
+                <command name="glPathSubCoordsNV"/>
+                <command name="glPathStringNV"/>
+                <command name="glPathGlyphsNV"/>
+                <command name="glPathGlyphRangeNV"/>
+                <command name="glWeightPathsNV"/>
+                <command name="glCopyPathNV"/>
+                <command name="glInterpolatePathsNV"/>
+                <command name="glTransformPathNV"/>
+                <command name="glPathParameterivNV"/>
+                <command name="glPathParameteriNV"/>
+                <command name="glPathParameterfvNV"/>
+                <command name="glPathParameterfNV"/>
+                <command name="glPathDashArrayNV"/>
+                <command name="glPathStencilFuncNV"/>
+                <command name="glPathStencilDepthOffsetNV"/>
+                <command name="glStencilFillPathNV"/>
+                <command name="glStencilStrokePathNV"/>
+                <command name="glStencilFillPathInstancedNV"/>
+                <command name="glStencilStrokePathInstancedNV"/>
+                <command name="glPathCoverDepthFuncNV"/>
+                <command name="glCoverFillPathNV"/>
+                <command name="glCoverStrokePathNV"/>
+                <command name="glCoverFillPathInstancedNV"/>
+                <command name="glCoverStrokePathInstancedNV"/>
+                <command name="glGetPathParameterivNV"/>
+                <command name="glGetPathParameterfvNV"/>
+                <command name="glGetPathCommandsNV"/>
+                <command name="glGetPathCoordsNV"/>
+                <command name="glGetPathDashArrayNV"/>
+                <command name="glGetPathMetricsNV"/>
+                <command name="glGetPathMetricRangeNV"/>
+                <command name="glGetPathSpacingNV"/>
+                <command name="glIsPointInFillPathNV"/>
+                <command name="glIsPointInStrokePathNV"/>
+                <command name="glGetPathLengthNV"/>
+                <command name="glPointAlongPathNV"/>
+            </require>
+            <require comment="API revision 1.2">
+                <enum name="GL_ROUNDED_RECT_NV"/>
+                <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+                <enum name="GL_ROUNDED_RECT2_NV"/>
+                <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+                <enum name="GL_ROUNDED_RECT4_NV"/>
+                <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+                <enum name="GL_ROUNDED_RECT8_NV"/>
+                <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+                <enum name="GL_RELATIVE_RECT_NV"/>
+                <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+                <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+                <enum name="GL_FONT_UNAVAILABLE_NV"/>
+                <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
+                <command name="glMatrixLoad3x2fNV"/>
+                <command name="glMatrixLoad3x3fNV"/>
+                <command name="glMatrixLoadTranspose3x3fNV"/>
+                <command name="glMatrixMult3x2fNV"/>
+                <command name="glMatrixMult3x3fNV"/>
+                <command name="glMatrixMultTranspose3x3fNV"/>
+                <command name="glStencilThenCoverFillPathNV"/>
+                <command name="glStencilThenCoverStrokePathNV"/>
+                <command name="glStencilThenCoverFillPathInstancedNV"/>
+                <command name="glStencilThenCoverStrokePathInstancedNV"/>
+                <command name="glPathGlyphIndexRangeNV"/>
+            </require>
+            <require comment="API revision 1.3">
+                <enum name="GL_CONIC_CURVE_TO_NV"/>
+                <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+                <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+                <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
+                <command name="glPathGlyphIndexArrayNV"/>
+                <command name="glPathMemoryGlyphIndexArrayNV"/>
+                <command name="glProgramPathFragmentInputGenNV"/>
+                <command name="glGetProgramResourcefvNV"/>
+            </require>
+            <require api="gl" profile="compatibility">
+                <enum name="GL_2_BYTES_NV"/>
+                <enum name="GL_3_BYTES_NV"/>
+                <enum name="GL_4_BYTES_NV"/>
+                <enum name="GL_EYE_LINEAR_NV"/>
+                <enum name="GL_OBJECT_LINEAR_NV"/>
+                <enum name="GL_CONSTANT_NV"/>
+                <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+                <enum name="GL_PRIMARY_COLOR"/>
+                <enum name="GL_PRIMARY_COLOR_NV"/>
+                <enum name="GL_SECONDARY_COLOR_NV"/>
+                <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+                <command name="glPathColorGenNV"/>
+                <command name="glPathTexGenNV"/>
+                <command name="glPathFogGenNV"/>
+                <command name="glGetPathColorGenivNV"/>
+                <command name="glGetPathColorGenfvNV"/>
+                <command name="glGetPathTexGenivNV"/>
+                <command name="glGetPathTexGenfvNV"/>
+            </require>
+            <require comment="Other API additions of unknown history">
+                <enum name="GL_PATH_PROJECTION_NV"/>
+                <enum name="GL_PATH_MODELVIEW_NV"/>
+                <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
+                <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
+                <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
+                <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
+                <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
+                <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
+                <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
+                <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
+                <enum name="GL_FRAGMENT_INPUT_NV"/>
+                <command name="glMatrixFrustumEXT"/>
+                <command name="glMatrixLoadIdentityEXT"/>
+                <command name="glMatrixLoadTransposefEXT"/>
+                <command name="glMatrixLoadTransposedEXT"/>
+                <command name="glMatrixLoadfEXT"/>
+                <command name="glMatrixLoaddEXT"/>
+                <command name="glMatrixMultTransposefEXT"/>
+                <command name="glMatrixMultTransposedEXT"/>
+                <command name="glMatrixMultfEXT"/>
+                <command name="glMatrixMultdEXT"/>
+                <command name="glMatrixOrthoEXT"/>
+                <command name="glMatrixPopEXT"/>
+                <command name="glMatrixPushEXT"/>
+                <command name="glMatrixRotatefEXT"/>
+                <command name="glMatrixRotatedEXT"/>
+                <command name="glMatrixScalefEXT"/>
+                <command name="glMatrixScaledEXT"/>
+                <command name="glMatrixTranslatefEXT"/>
+                <command name="glMatrixTranslatedEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_path_rendering_shared_edge" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_SHARED_EDGE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_pixel_data_range" supported="gl">
+            <require>
+                <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+                <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+                <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+                <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+                <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+                <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+                <command name="glPixelDataRangeNV"/>
+                <command name="glFlushPixelDataRangeNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_pixel_buffer_object" supported="gles2">
+            <require>
+                <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
+                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_point_sprite" supported="gl">
+            <require>
+                <enum name="GL_POINT_SPRITE_NV"/>
+                <enum name="GL_COORD_REPLACE_NV"/>
+                <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
+                <command name="glPointParameteriNV"/>
+                <command name="glPointParameterivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_polygon_mode" supported="gles2">
+            <require>
+                <enum name="GL_POLYGON_MODE_NV"/>
+                <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
+                <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
+                <enum name="GL_POINT_NV"/>
+                <enum name="GL_LINE_NV"/>
+                <enum name="GL_FILL_NV"/>
+                <command name="glPolygonModeNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_present_video" supported="gl">
+            <require>
+                <enum name="GL_FRAME_NV"/>
+                <enum name="GL_FIELDS_NV"/>
+                <enum name="GL_CURRENT_TIME_NV"/>
+                <enum name="GL_NUM_FILL_STREAMS_NV"/>
+                <enum name="GL_PRESENT_TIME_NV"/>
+                <enum name="GL_PRESENT_DURATION_NV"/>
+                <command name="glPresentFrameKeyedNV"/>
+                <command name="glPresentFrameDualFillNV"/>
+                <command name="glGetVideoivNV"/>
+                <command name="glGetVideouivNV"/>
+                <command name="glGetVideoi64vNV"/>
+                <command name="glGetVideoui64vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_primitive_restart" supported="gl">
+            <require>
+                <enum name="GL_PRIMITIVE_RESTART_NV"/>
+                <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+                <command name="glPrimitiveRestartNV"/>
+                <command name="glPrimitiveRestartIndexNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_query_resource" supported="gl">
+            <require>
+                <enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
+                <enum name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
+                <enum name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
+                <enum name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
+                <enum name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
+                <enum name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
+                <command name="glQueryResourceNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_query_resource_tag" supported="gl">
+            <require>
+                <command name="glGenQueryResourceTagNV"/>
+                <command name="glDeleteQueryResourceTagNV"/>
+                <command name="glQueryResourceTagNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_read_buffer" supported="gles2">
+            <require>
+                <enum name="GL_READ_BUFFER_NV"/>
+                <command name="glReadBufferNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_read_buffer_front" supported="gles2"/>
+        <extension name="GL_NV_read_depth" supported="gles2"/>
+        <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
+        <extension name="GL_NV_read_stencil" supported="gles2"/>
+        <extension name="GL_NV_register_combiners" supported="gl">
+            <require>
+                <enum name="GL_REGISTER_COMBINERS_NV"/>
+                <enum name="GL_VARIABLE_A_NV"/>
+                <enum name="GL_VARIABLE_B_NV"/>
+                <enum name="GL_VARIABLE_C_NV"/>
+                <enum name="GL_VARIABLE_D_NV"/>
+                <enum name="GL_VARIABLE_E_NV"/>
+                <enum name="GL_VARIABLE_F_NV"/>
+                <enum name="GL_VARIABLE_G_NV"/>
+                <enum name="GL_CONSTANT_COLOR0_NV"/>
+                <enum name="GL_CONSTANT_COLOR1_NV"/>
+                <enum name="GL_PRIMARY_COLOR_NV"/>
+                <enum name="GL_SECONDARY_COLOR_NV"/>
+                <enum name="GL_SPARE0_NV"/>
+                <enum name="GL_SPARE1_NV"/>
+                <enum name="GL_DISCARD_NV"/>
+                <enum name="GL_E_TIMES_F_NV"/>
+                <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+                <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+                <enum name="GL_UNSIGNED_INVERT_NV"/>
+                <enum name="GL_EXPAND_NORMAL_NV"/>
+                <enum name="GL_EXPAND_NEGATE_NV"/>
+                <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+                <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+                <enum name="GL_SIGNED_IDENTITY_NV"/>
+                <enum name="GL_SIGNED_NEGATE_NV"/>
+                <enum name="GL_SCALE_BY_TWO_NV"/>
+                <enum name="GL_SCALE_BY_FOUR_NV"/>
+                <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+                <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+                <enum name="GL_COMBINER_INPUT_NV"/>
+                <enum name="GL_COMBINER_MAPPING_NV"/>
+                <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+                <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+                <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+                <enum name="GL_COMBINER_MUX_SUM_NV"/>
+                <enum name="GL_COMBINER_SCALE_NV"/>
+                <enum name="GL_COMBINER_BIAS_NV"/>
+                <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
+                <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
+                <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
+                <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
+                <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
+                <enum name="GL_COLOR_SUM_CLAMP_NV"/>
+                <enum name="GL_COMBINER0_NV"/>
+                <enum name="GL_COMBINER1_NV"/>
+                <enum name="GL_COMBINER2_NV"/>
+                <enum name="GL_COMBINER3_NV"/>
+                <enum name="GL_COMBINER4_NV"/>
+                <enum name="GL_COMBINER5_NV"/>
+                <enum name="GL_COMBINER6_NV"/>
+                <enum name="GL_COMBINER7_NV"/>
+                <enum name="GL_TEXTURE0_ARB"/>
+                <enum name="GL_TEXTURE1_ARB"/>
+                <enum name="GL_ZERO"/>
+                <enum name="GL_NONE"/>
+                <enum name="GL_FOG"/>
+                <command name="glCombinerParameterfvNV"/>
+                <command name="glCombinerParameterfNV"/>
+                <command name="glCombinerParameterivNV"/>
+                <command name="glCombinerParameteriNV"/>
+                <command name="glCombinerInputNV"/>
+                <command name="glCombinerOutputNV"/>
+                <command name="glFinalCombinerInputNV"/>
+                <command name="glGetCombinerInputParameterfvNV"/>
+                <command name="glGetCombinerInputParameterivNV"/>
+                <command name="glGetCombinerOutputParameterfvNV"/>
+                <command name="glGetCombinerOutputParameterivNV"/>
+                <command name="glGetFinalCombinerInputParameterfvNV"/>
+                <command name="glGetFinalCombinerInputParameterivNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_register_combiners2" supported="gl">
+            <require>
+                <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
+                <command name="glCombinerStageParameterfvNV"/>
+                <command name="glGetCombinerStageParameterfvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
+            <require>
+                <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_sRGB_formats" supported="gles2">
+            <require>
+                <enum name="GL_SLUMINANCE_NV"/>
+                <enum name="GL_SLUMINANCE_ALPHA_NV"/>
+                <enum name="GL_SRGB8_NV"/>
+                <enum name="GL_SLUMINANCE8_NV"/>
+                <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
+                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+                <enum name="GL_ETC1_SRGB8_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_sample_locations" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
+                <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
+                <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
+                <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
+                <enum name="GL_SAMPLE_LOCATION_NV"/>
+                <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+                <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
+                <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
+                <command name="glFramebufferSampleLocationsfvNV"/>
+                <command name="glNamedFramebufferSampleLocationsfvNV"/>
+                <command name="glResolveDepthValuesNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_sample_mask_override_coverage" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_shader_atomic_counters" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_float" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_float64" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_shader_atomic_int64" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_buffer_load" supported="gl|glcore">
+            <require>
+                <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
+                <enum name="GL_GPU_ADDRESS_NV"/>
+                <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+                <command name="glMakeBufferResidentNV"/>
+                <command name="glMakeBufferNonResidentNV"/>
+                <command name="glIsBufferResidentNV"/>
+                <command name="glMakeNamedBufferResidentNV"/>
+                <command name="glMakeNamedBufferNonResidentNV"/>
+                <command name="glIsNamedBufferResidentNV"/>
+                <command name="glGetBufferParameterui64vNV"/>
+                <command name="glGetNamedBufferParameterui64vNV"/>
+                <command name="glGetIntegerui64vNV"/>
+                <command name="glUniformui64NV"/>
+                <command name="glUniformui64vNV"/>
+                <command name="glGetUniformui64vNV"/>
+                <command name="glProgramUniformui64NV"/>
+                <command name="glProgramUniformui64vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_shader_buffer_store" supported="gl|glcore">
+            <require>
+                <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+                <enum name="GL_READ_WRITE"/>
+                <enum name="GL_WRITE_ONLY"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
+        <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
+        <extension name="GL_NV_shader_thread_group" supported="gl|glcore">
+            <require>
+                <enum name="GL_WARP_SIZE_NV"/>
+                <enum name="GL_WARPS_PER_SM_NV"/>
+                <enum name="GL_SM_COUNT_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_shader_thread_shuffle" supported="gl|glcore"/>
+        <extension name="GL_NV_shadow_samplers_array" supported="gles2">
+            <require>
+                <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
+            <require>
+                <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_stereo_view_rendering" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_tessellation_program5" supported="gl">
+            <require>
+                <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+                <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
+                <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+                <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+                <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texgen_emboss" supported="gl">
+            <require>
+                <enum name="GL_EMBOSS_LIGHT_NV"/>
+                <enum name="GL_EMBOSS_CONSTANT_NV"/>
+                <enum name="GL_EMBOSS_MAP_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texgen_reflection" supported="gl">
+            <require>
+                <enum name="GL_NORMAL_MAP_NV"/>
+                <enum name="GL_REFLECTION_MAP_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_barrier" supported="gl|glcore">
+            <require>
+                <command name="glTextureBarrierNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_border_clamp" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+                <enum name="GL_CLAMP_TO_BORDER_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
+        <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
+        <extension name="GL_NV_texture_env_combine4" supported="gl">
+            <require>
+                <enum name="GL_COMBINE4_NV"/>
+                <enum name="GL_SOURCE3_RGB_NV"/>
+                <enum name="GL_SOURCE3_ALPHA_NV"/>
+                <enum name="GL_OPERAND3_RGB_NV"/>
+                <enum name="GL_OPERAND3_ALPHA_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_expand_normal" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_multisample" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+                <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+                <command name="glTexImage2DMultisampleCoverageNV"/>
+                <command name="glTexImage3DMultisampleCoverageNV"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureImage2DMultisampleNV"/>
+                <command name="glTextureImage3DMultisampleNV"/>
+                <command name="glTextureImage2DMultisampleCoverageNV"/>
+                <command name="glTextureImage3DMultisampleCoverageNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/>
+        <extension name="GL_NV_texture_rectangle" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+                <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/>
+        <extension name="GL_NV_texture_shader" supported="gl">
+            <require>
+                <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+                <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+                <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+                <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+                <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
+                <enum name="GL_SHADER_CONSISTENT_NV"/>
+                <enum name="GL_TEXTURE_SHADER_NV"/>
+                <enum name="GL_SHADER_OPERATION_NV"/>
+                <enum name="GL_CULL_MODES_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
+                <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+                <enum name="GL_CONST_EYE_NV"/>
+                <enum name="GL_PASS_THROUGH_NV"/>
+                <enum name="GL_CULL_FRAGMENT_NV"/>
+                <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
+                <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+                <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+                <enum name="GL_DOT_PRODUCT_NV"/>
+                <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+                <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+                <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+                <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+                <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+                <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+                <enum name="GL_HILO_NV"/>
+                <enum name="GL_DSDT_NV"/>
+                <enum name="GL_DSDT_MAG_NV"/>
+                <enum name="GL_DSDT_MAG_VIB_NV"/>
+                <enum name="GL_HILO16_NV"/>
+                <enum name="GL_SIGNED_HILO_NV"/>
+                <enum name="GL_SIGNED_HILO16_NV"/>
+                <enum name="GL_SIGNED_RGBA_NV"/>
+                <enum name="GL_SIGNED_RGBA8_NV"/>
+                <enum name="GL_SIGNED_RGB_NV"/>
+                <enum name="GL_SIGNED_RGB8_NV"/>
+                <enum name="GL_SIGNED_LUMINANCE_NV"/>
+                <enum name="GL_SIGNED_LUMINANCE8_NV"/>
+                <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+                <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+                <enum name="GL_SIGNED_ALPHA_NV"/>
+                <enum name="GL_SIGNED_ALPHA8_NV"/>
+                <enum name="GL_SIGNED_INTENSITY_NV"/>
+                <enum name="GL_SIGNED_INTENSITY8_NV"/>
+                <enum name="GL_DSDT8_NV"/>
+                <enum name="GL_DSDT8_MAG8_NV"/>
+                <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+                <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+                <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+                <enum name="GL_HI_SCALE_NV"/>
+                <enum name="GL_LO_SCALE_NV"/>
+                <enum name="GL_DS_SCALE_NV"/>
+                <enum name="GL_DT_SCALE_NV"/>
+                <enum name="GL_MAGNITUDE_SCALE_NV"/>
+                <enum name="GL_VIBRANCE_SCALE_NV"/>
+                <enum name="GL_HI_BIAS_NV"/>
+                <enum name="GL_LO_BIAS_NV"/>
+                <enum name="GL_DS_BIAS_NV"/>
+                <enum name="GL_DT_BIAS_NV"/>
+                <enum name="GL_MAGNITUDE_BIAS_NV"/>
+                <enum name="GL_VIBRANCE_BIAS_NV"/>
+                <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
+                <enum name="GL_TEXTURE_HI_SIZE_NV"/>
+                <enum name="GL_TEXTURE_LO_SIZE_NV"/>
+                <enum name="GL_TEXTURE_DS_SIZE_NV"/>
+                <enum name="GL_TEXTURE_DT_SIZE_NV"/>
+                <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_shader2" supported="gl">
+            <require>
+                <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_texture_shader3" supported="gl">
+            <require>
+                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+                <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+                <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+                <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+                <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+                <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+                <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+                <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+                <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+                <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+                <enum name="GL_HILO8_NV"/>
+                <enum name="GL_SIGNED_HILO8_NV"/>
+                <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_transform_feedback" supported="gl">
+            <require>
+                <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
+                <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
+                <enum name="GL_TEXTURE_COORD_NV"/>
+                <enum name="GL_CLIP_DISTANCE_NV"/>
+                <enum name="GL_VERTEX_ID_NV"/>
+                <enum name="GL_PRIMITIVE_ID_NV"/>
+                <enum name="GL_GENERIC_ATTRIB_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+                <enum name="GL_ACTIVE_VARYINGS_NV"/>
+                <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+                <enum name="GL_PRIMITIVES_GENERATED_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+                <enum name="GL_RASTERIZER_DISCARD_NV"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+                <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
+                <enum name="GL_SEPARATE_ATTRIBS_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+                <enum name="GL_LAYER_NV"/>
+                <command name="glBeginTransformFeedbackNV"/>
+                <command name="glEndTransformFeedbackNV"/>
+                <command name="glTransformFeedbackAttribsNV"/>
+                <command name="glBindBufferRangeNV"/>
+                <command name="glBindBufferOffsetNV"/>
+                <command name="glBindBufferBaseNV"/>
+                <command name="glTransformFeedbackVaryingsNV"/>
+                <command name="glActiveVaryingNV"/>
+                <command name="glGetVaryingLocationNV"/>
+                <command name="glGetActiveVaryingNV"/>
+                <command name="glGetTransformFeedbackVaryingNV"/>
+            </require>
+            <require comment="Extended by GL_ARB_transform_feedback3">
+                <enum name="GL_NEXT_BUFFER_NV"/>
+                <enum name="GL_SKIP_COMPONENTS4_NV"/>
+                <enum name="GL_SKIP_COMPONENTS3_NV"/>
+                <enum name="GL_SKIP_COMPONENTS2_NV"/>
+                <enum name="GL_SKIP_COMPONENTS1_NV"/>
+                <command name="glTransformFeedbackStreamAttribsNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_transform_feedback2" supported="gl">
+            <require>
+                <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+                <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+                <command name="glBindTransformFeedbackNV"/>
+                <command name="glDeleteTransformFeedbacksNV"/>
+                <command name="glGenTransformFeedbacksNV"/>
+                <command name="glIsTransformFeedbackNV"/>
+                <command name="glPauseTransformFeedbackNV"/>
+                <command name="glResumeTransformFeedbackNV"/>
+                <command name="glDrawTransformFeedbackNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl|glcore">
+            <require>
+                <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
+                <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
+                <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vdpau_interop" supported="gl">
+            <require>
+                <enum name="GL_SURFACE_STATE_NV"/>
+                <enum name="GL_SURFACE_REGISTERED_NV"/>
+                <enum name="GL_SURFACE_MAPPED_NV"/>
+                <enum name="GL_WRITE_DISCARD_NV"/>
+                <command name="glVDPAUInitNV"/>
+                <command name="glVDPAUFiniNV"/>
+                <command name="glVDPAURegisterVideoSurfaceNV"/>
+                <command name="glVDPAURegisterOutputSurfaceNV"/>
+                <command name="glVDPAUIsSurfaceNV"/>
+                <command name="glVDPAUUnregisterSurfaceNV"/>
+                <command name="glVDPAUGetSurfaceivNV"/>
+                <command name="glVDPAUSurfaceAccessNV"/>
+                <command name="glVDPAUMapSurfacesNV"/>
+                <command name="glVDPAUUnmapSurfacesNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_array_range" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
+                <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+                <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+                <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+                <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+                <command name="glFlushVertexArrayRangeNV"/>
+                <command name="glVertexArrayRangeNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_array_range2" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl|glcore">
+            <require>
+                <enum name="GL_INT64_NV"/>
+                <enum name="GL_UNSIGNED_INT64_NV"/>
+                <command name="glVertexAttribL1i64NV"/>
+                <command name="glVertexAttribL2i64NV"/>
+                <command name="glVertexAttribL3i64NV"/>
+                <command name="glVertexAttribL4i64NV"/>
+                <command name="glVertexAttribL1i64vNV"/>
+                <command name="glVertexAttribL2i64vNV"/>
+                <command name="glVertexAttribL3i64vNV"/>
+                <command name="glVertexAttribL4i64vNV"/>
+                <command name="glVertexAttribL1ui64NV"/>
+                <command name="glVertexAttribL2ui64NV"/>
+                <command name="glVertexAttribL3ui64NV"/>
+                <command name="glVertexAttribL4ui64NV"/>
+                <command name="glVertexAttribL1ui64vNV"/>
+                <command name="glVertexAttribL2ui64vNV"/>
+                <command name="glVertexAttribL3ui64vNV"/>
+                <command name="glVertexAttribL4ui64vNV"/>
+                <command name="glGetVertexAttribLi64vNV"/>
+                <command name="glGetVertexAttribLui64vNV"/>
+                <command name="glVertexAttribLFormatNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl|glcore">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+                <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+                <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+                <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+                <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
+                <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
+                <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+                <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+                <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+                <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+                <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+                <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+                <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+                <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+                <command name="glBufferAddressRangeNV"/>
+                <command name="glVertexFormatNV"/>
+                <command name="glNormalFormatNV"/>
+                <command name="glColorFormatNV"/>
+                <command name="glIndexFormatNV"/>
+                <command name="glTexCoordFormatNV"/>
+                <command name="glEdgeFlagFormatNV"/>
+                <command name="glSecondaryColorFormatNV"/>
+                <command name="glFogCoordFormatNV"/>
+                <command name="glVertexAttribFormatNV"/>
+                <command name="glVertexAttribIFormatNV"/>
+                <command name="glGetIntegerui64i_vNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_program" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_PROGRAM_NV"/>
+                <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
+                <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+                <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+                <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+                <enum name="GL_CURRENT_ATTRIB_NV"/>
+                <enum name="GL_PROGRAM_LENGTH_NV"/>
+                <enum name="GL_PROGRAM_STRING_NV"/>
+                <enum name="GL_MODELVIEW_PROJECTION_NV"/>
+                <enum name="GL_IDENTITY_NV"/>
+                <enum name="GL_INVERSE_NV"/>
+                <enum name="GL_TRANSPOSE_NV"/>
+                <enum name="GL_INVERSE_TRANSPOSE_NV"/>
+                <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+                <enum name="GL_MAX_TRACK_MATRICES_NV"/>
+                <enum name="GL_MATRIX0_NV"/>
+                <enum name="GL_MATRIX1_NV"/>
+                <enum name="GL_MATRIX2_NV"/>
+                <enum name="GL_MATRIX3_NV"/>
+                <enum name="GL_MATRIX4_NV"/>
+                <enum name="GL_MATRIX5_NV"/>
+                <enum name="GL_MATRIX6_NV"/>
+                <enum name="GL_MATRIX7_NV"/>
+                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+                <enum name="GL_CURRENT_MATRIX_NV"/>
+                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+                <enum name="GL_PROGRAM_PARAMETER_NV"/>
+                <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+                <enum name="GL_PROGRAM_TARGET_NV"/>
+                <enum name="GL_PROGRAM_RESIDENT_NV"/>
+                <enum name="GL_TRACK_MATRIX_NV"/>
+                <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+                <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+                <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+                <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+                <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+                <command name="glAreProgramsResidentNV"/>
+                <command name="glBindProgramNV"/>
+                <command name="glDeleteProgramsNV"/>
+                <command name="glExecuteProgramNV"/>
+                <command name="glGenProgramsNV"/>
+                <command name="glGetProgramParameterdvNV"/>
+                <command name="glGetProgramParameterfvNV"/>
+                <command name="glGetProgramivNV"/>
+                <command name="glGetProgramStringNV"/>
+                <command name="glGetTrackMatrixivNV"/>
+                <command name="glGetVertexAttribdvNV"/>
+                <command name="glGetVertexAttribfvNV"/>
+                <command name="glGetVertexAttribivNV"/>
+                <command name="glGetVertexAttribPointervNV"/>
+                <command name="glIsProgramNV"/>
+                <command name="glLoadProgramNV"/>
+                <command name="glProgramParameter4dNV"/>
+                <command name="glProgramParameter4dvNV"/>
+                <command name="glProgramParameter4fNV"/>
+                <command name="glProgramParameter4fvNV"/>
+                <command name="glProgramParameters4dvNV"/>
+                <command name="glProgramParameters4fvNV"/>
+                <command name="glRequestResidentProgramsNV"/>
+                <command name="glTrackMatrixNV"/>
+                <command name="glVertexAttribPointerNV"/>
+                <command name="glVertexAttrib1dNV"/>
+                <command name="glVertexAttrib1dvNV"/>
+                <command name="glVertexAttrib1fNV"/>
+                <command name="glVertexAttrib1fvNV"/>
+                <command name="glVertexAttrib1sNV"/>
+                <command name="glVertexAttrib1svNV"/>
+                <command name="glVertexAttrib2dNV"/>
+                <command name="glVertexAttrib2dvNV"/>
+                <command name="glVertexAttrib2fNV"/>
+                <command name="glVertexAttrib2fvNV"/>
+                <command name="glVertexAttrib2sNV"/>
+                <command name="glVertexAttrib2svNV"/>
+                <command name="glVertexAttrib3dNV"/>
+                <command name="glVertexAttrib3dvNV"/>
+                <command name="glVertexAttrib3fNV"/>
+                <command name="glVertexAttrib3fvNV"/>
+                <command name="glVertexAttrib3sNV"/>
+                <command name="glVertexAttrib3svNV"/>
+                <command name="glVertexAttrib4dNV"/>
+                <command name="glVertexAttrib4dvNV"/>
+                <command name="glVertexAttrib4fNV"/>
+                <command name="glVertexAttrib4fvNV"/>
+                <command name="glVertexAttrib4sNV"/>
+                <command name="glVertexAttrib4svNV"/>
+                <command name="glVertexAttrib4ubNV"/>
+                <command name="glVertexAttrib4ubvNV"/>
+                <command name="glVertexAttribs1dvNV"/>
+                <command name="glVertexAttribs1fvNV"/>
+                <command name="glVertexAttribs1svNV"/>
+                <command name="glVertexAttribs2dvNV"/>
+                <command name="glVertexAttribs2fvNV"/>
+                <command name="glVertexAttribs2svNV"/>
+                <command name="glVertexAttribs3dvNV"/>
+                <command name="glVertexAttribs3fvNV"/>
+                <command name="glVertexAttribs3svNV"/>
+                <command name="glVertexAttribs4dvNV"/>
+                <command name="glVertexAttribs4fvNV"/>
+                <command name="glVertexAttribs4svNV"/>
+                <command name="glVertexAttribs4ubvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_program1_1" supported="gl"/>
+        <extension name="GL_NV_vertex_program2" supported="gl"/>
+        <extension name="GL_NV_vertex_program2_option" supported="gl">
+            <require>
+                <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+                <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_program3" supported="gl">
+            <require>
+                <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_vertex_program4" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+                <command name="glVertexAttribI1iEXT"/>
+                <command name="glVertexAttribI2iEXT"/>
+                <command name="glVertexAttribI3iEXT"/>
+                <command name="glVertexAttribI4iEXT"/>
+                <command name="glVertexAttribI1uiEXT"/>
+                <command name="glVertexAttribI2uiEXT"/>
+                <command name="glVertexAttribI3uiEXT"/>
+                <command name="glVertexAttribI4uiEXT"/>
+                <command name="glVertexAttribI1ivEXT"/>
+                <command name="glVertexAttribI2ivEXT"/>
+                <command name="glVertexAttribI3ivEXT"/>
+                <command name="glVertexAttribI4ivEXT"/>
+                <command name="glVertexAttribI1uivEXT"/>
+                <command name="glVertexAttribI2uivEXT"/>
+                <command name="glVertexAttribI3uivEXT"/>
+                <command name="glVertexAttribI4uivEXT"/>
+                <command name="glVertexAttribI4bvEXT"/>
+                <command name="glVertexAttribI4svEXT"/>
+                <command name="glVertexAttribI4ubvEXT"/>
+                <command name="glVertexAttribI4usvEXT"/>
+                <command name="glVertexAttribIPointerEXT"/>
+                <command name="glGetVertexAttribIivEXT"/>
+                <command name="glGetVertexAttribIuivEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_video_capture" supported="gl">
+            <require>
+                <enum name="GL_VIDEO_BUFFER_NV"/>
+                <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
+                <enum name="GL_FIELD_UPPER_NV"/>
+                <enum name="GL_FIELD_LOWER_NV"/>
+                <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+                <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+                <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+                <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
+                <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+                <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+                <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+                <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+                <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+                <enum name="GL_PARTIAL_SUCCESS_NV"/>
+                <enum name="GL_SUCCESS_NV"/>
+                <enum name="GL_FAILURE_NV"/>
+                <enum name="GL_YCBYCR8_422_NV"/>
+                <enum name="GL_YCBAYCR8A_4224_NV"/>
+                <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+                <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+                <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+                <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+                <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+                <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+                <command name="glBeginVideoCaptureNV"/>
+                <command name="glBindVideoCaptureStreamBufferNV"/>
+                <command name="glBindVideoCaptureStreamTextureNV"/>
+                <command name="glEndVideoCaptureNV"/>
+                <command name="glGetVideoCaptureivNV"/>
+                <command name="glGetVideoCaptureStreamivNV"/>
+                <command name="glGetVideoCaptureStreamfvNV"/>
+                <command name="glGetVideoCaptureStreamdvNV"/>
+                <command name="glVideoCaptureNV"/>
+                <command name="glVideoCaptureStreamParameterivNV"/>
+                <command name="glVideoCaptureStreamParameterfvNV"/>
+                <command name="glVideoCaptureStreamParameterdvNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_viewport_array" supported="gles2">
+            <require>
+                <enum name="GL_MAX_VIEWPORTS_NV"/>
+                <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+                <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+                <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+                <enum name="GL_SCISSOR_BOX"/>
+                <enum name="GL_VIEWPORT"/>
+                <enum name="GL_DEPTH_RANGE"/>
+                <enum name="GL_SCISSOR_TEST"/>
+                <command name="glViewportArrayvNV"/>
+                <command name="glViewportIndexedfNV"/>
+                <command name="glViewportIndexedfvNV"/>
+                <command name="glScissorArrayvNV"/>
+                <command name="glScissorIndexedNV"/>
+                <command name="glScissorIndexedvNV"/>
+                <command name="glDepthRangeArrayfvNV"/>
+                <command name="glDepthRangeIndexedfNV"/>
+                <command name="glGetFloati_vNV"/>
+                <command name="glEnableiNV"/>
+                <command name="glDisableiNV"/>
+                <command name="glIsEnablediNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_viewport_array2" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_viewport_swizzle" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+                <command name="glViewportSwizzleNV"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_EGL_image" supported="gles1|gles2">
+            <require>
+                <type name="GLeglImageOES"/>
+                <command name="glEGLImageTargetTexture2DOES"/>
+                <command name="glEGLImageTargetRenderbufferStorageOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
+            <require>
+                <type name="GLeglImageOES"/>
+                <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+                <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+                <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+            </require>
+            <require api="gles2">
+                <enum name="GL_SAMPLER_EXTERNAL_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/>
+        <extension name="GL_OES_blend_equation_separate" supported="gles1">
+            <require>
+                <enum name="GL_BLEND_EQUATION_RGB_OES"/>
+                <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
+                <command name="glBlendEquationSeparateOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_blend_func_separate" supported="gles1">
+            <require>
+                <enum name="GL_BLEND_DST_RGB_OES"/>
+                <enum name="GL_BLEND_SRC_RGB_OES"/>
+                <enum name="GL_BLEND_DST_ALPHA_OES"/>
+                <enum name="GL_BLEND_SRC_ALPHA_OES"/>
+                <command name="glBlendFuncSeparateOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_blend_subtract" supported="gles1">
+            <require>
+                <enum name="GL_BLEND_EQUATION_OES"/>
+                <enum name="GL_FUNC_ADD_OES"/>
+                <enum name="GL_FUNC_SUBTRACT_OES"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+                <command name="glBlendEquationOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
+            <require>
+                <type name="GLbyte"/>
+                <enum name="GL_BYTE"/>
+            </require>
+            <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x">
+                <command name="glMultiTexCoord1bOES"/>
+                <command name="glMultiTexCoord1bvOES"/>
+                <command name="glMultiTexCoord2bOES"/>
+                <command name="glMultiTexCoord2bvOES"/>
+                <command name="glMultiTexCoord3bOES"/>
+                <command name="glMultiTexCoord3bvOES"/>
+                <command name="glMultiTexCoord4bOES"/>
+                <command name="glMultiTexCoord4bvOES"/>
+                <command name="glTexCoord1bOES"/>
+                <command name="glTexCoord1bvOES"/>
+                <command name="glTexCoord2bOES"/>
+                <command name="glTexCoord2bvOES"/>
+                <command name="glTexCoord3bOES"/>
+                <command name="glTexCoord3bvOES"/>
+                <command name="glTexCoord4bOES"/>
+                <command name="glTexCoord4bvOES"/>
+                <command name="glVertex2bOES"/>
+                <command name="glVertex2bvOES"/>
+                <command name="glVertex3bOES"/>
+                <command name="glVertex3bvOES"/>
+                <command name="glVertex4bOES"/>
+                <command name="glVertex4bvOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/>
+        <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
+            <require>
+                <enum name="GL_ETC1_RGB8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
+            <require>
+                <enum name="GL_PALETTE4_RGB8_OES"/>
+                <enum name="GL_PALETTE4_RGBA8_OES"/>
+                <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
+                <enum name="GL_PALETTE4_RGBA4_OES"/>
+                <enum name="GL_PALETTE4_RGB5_A1_OES"/>
+                <enum name="GL_PALETTE8_RGB8_OES"/>
+                <enum name="GL_PALETTE8_RGBA8_OES"/>
+                <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
+                <enum name="GL_PALETTE8_RGBA4_OES"/>
+                <enum name="GL_PALETTE8_RGB5_A1_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_copy_image" supported="gles2">
+            <require>
+                <command name="glCopyImageSubDataOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT24_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT32_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_depth_texture" supported="gles2">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT"/>
+                <enum name="GL_UNSIGNED_SHORT"/>
+                <enum name="GL_UNSIGNED_INT"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_draw_buffers_indexed" supported="gles2">
+            <require>
+                <enum name="GL_BLEND_EQUATION_RGB"/>
+                <enum name="GL_BLEND_EQUATION_ALPHA"/>
+                <enum name="GL_BLEND_SRC_RGB"/>
+                <enum name="GL_BLEND_SRC_ALPHA"/>
+                <enum name="GL_BLEND_DST_RGB"/>
+                <enum name="GL_BLEND_DST_ALPHA"/>
+                <enum name="GL_COLOR_WRITEMASK"/>
+                <enum name="GL_BLEND"/>
+                <enum name="GL_FUNC_ADD"/>
+                <enum name="GL_FUNC_SUBTRACT"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+                <enum name="GL_MIN"/>
+                <enum name="GL_MAX"/>
+                <enum name="GL_ZERO"/>
+                <enum name="GL_ONE"/>
+                <enum name="GL_SRC_COLOR"/>
+                <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+                <enum name="GL_DST_COLOR"/>
+                <enum name="GL_ONE_MINUS_DST_COLOR"/>
+                <enum name="GL_SRC_ALPHA"/>
+                <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+                <enum name="GL_DST_ALPHA"/>
+                <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+                <enum name="GL_CONSTANT_COLOR"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+                <enum name="GL_CONSTANT_ALPHA"/>
+                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+                <enum name="GL_SRC_ALPHA_SATURATE"/>
+                <command name="glEnableiOES"/>
+                <command name="glDisableiOES"/>
+                <command name="glBlendEquationiOES"/>
+                <command name="glBlendEquationSeparateiOES"/>
+                <command name="glBlendFunciOES"/>
+                <command name="glBlendFuncSeparateiOES"/>
+                <command name="glColorMaskiOES"/>
+                <command name="glIsEnablediOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_draw_elements_base_vertex" supported="gles2">
+            <require>
+                <command name="glDrawElementsBaseVertexOES"/>
+                <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+                <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+                <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_draw_texture" supported="gles1">
+            <require>
+                <enum name="GL_TEXTURE_CROP_RECT_OES"/>
+                <command name="glDrawTexsOES"/>
+                <command name="glDrawTexiOES"/>
+                <command name="glDrawTexxOES"/>
+                <command name="glDrawTexsvOES"/>
+                <command name="glDrawTexivOES"/>
+                <command name="glDrawTexxvOES"/>
+                <command name="glDrawTexfOES"/>
+                <command name="glDrawTexfvOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
+            <require>
+                <enum name="GL_UNSIGNED_INT"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
+        <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
+        <extension name="GL_OES_fixed_point" supported="gl|gles1">
+            <require>
+                <enum name="GL_FIXED_OES"/>
+                <command name="glAlphaFuncxOES"/>
+                <command name="glClearColorxOES"/>
+                <command name="glClearDepthxOES"/>
+                <command name="glClipPlanexOES"/>
+                <command name="glColor4xOES"/>
+                <command name="glDepthRangexOES"/>
+                <command name="glFogxOES"/>
+                <command name="glFogxvOES"/>
+                <command name="glFrustumxOES"/>
+                <command name="glGetClipPlanexOES"/>
+                <command name="glGetFixedvOES"/>
+                <command name="glGetTexEnvxvOES"/>
+                <command name="glGetTexParameterxvOES"/>
+                <command name="glLightModelxOES"/>
+                <command name="glLightModelxvOES"/>
+                <command name="glLightxOES"/>
+                <command name="glLightxvOES"/>
+                <command name="glLineWidthxOES"/>
+                <command name="glLoadMatrixxOES"/>
+                <command name="glMaterialxOES"/>
+                <command name="glMaterialxvOES"/>
+                <command name="glMultMatrixxOES"/>
+                <command name="glMultiTexCoord4xOES"/>
+                <command name="glNormal3xOES"/>
+                <command name="glOrthoxOES"/>
+                <command name="glPointParameterxvOES"/>
+                <command name="glPointSizexOES"/>
+                <command name="glPolygonOffsetxOES"/>
+                <command name="glRotatexOES"/>
+                <command name="glScalexOES"/>
+                <command name="glTexEnvxOES"/>
+                <command name="glTexEnvxvOES"/>
+                <command name="glTexParameterxOES"/>
+                <command name="glTexParameterxvOES"/>
+                <command name="glTranslatexOES"/>
+            </require>
+            <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
+                <command name="glGetLightxvOES"/>
+                <command name="glGetMaterialxvOES"/>
+                <command name="glPointParameterxOES"/>
+                <command name="glSampleCoveragexOES"/>
+            </require>
+            <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
+                <command name="glAccumxOES"/>
+                <command name="glBitmapxOES"/>
+                <command name="glBlendColorxOES"/>
+                <command name="glClearAccumxOES"/>
+                <command name="glColor3xOES"/>
+                <command name="glColor3xvOES"/>
+                <command name="glColor4xvOES"/>
+                <command name="glConvolutionParameterxOES"/>
+                <command name="glConvolutionParameterxvOES"/>
+                <command name="glEvalCoord1xOES"/>
+                <command name="glEvalCoord1xvOES"/>
+                <command name="glEvalCoord2xOES"/>
+                <command name="glEvalCoord2xvOES"/>
+                <command name="glFeedbackBufferxOES"/>
+                <command name="glGetConvolutionParameterxvOES"/>
+                <command name="glGetHistogramParameterxvOES"/>
+                <command name="glGetLightxOES"/>
+                <command name="glGetMapxvOES"/>
+                <command name="glGetMaterialxOES"/>
+                <command name="glGetPixelMapxv"/>
+                <command name="glGetTexGenxvOES"/>
+                <command name="glGetTexLevelParameterxvOES"/>
+                <command name="glIndexxOES"/>
+                <command name="glIndexxvOES"/>
+                <command name="glLoadTransposeMatrixxOES"/>
+                <command name="glMap1xOES"/>
+                <command name="glMap2xOES"/>
+                <command name="glMapGrid1xOES"/>
+                <command name="glMapGrid2xOES"/>
+                <command name="glMultTransposeMatrixxOES"/>
+                <command name="glMultiTexCoord1xOES"/>
+                <command name="glMultiTexCoord1xvOES"/>
+                <command name="glMultiTexCoord2xOES"/>
+                <command name="glMultiTexCoord2xvOES"/>
+                <command name="glMultiTexCoord3xOES"/>
+                <command name="glMultiTexCoord3xvOES"/>
+                <command name="glMultiTexCoord4xvOES"/>
+                <command name="glNormal3xvOES"/>
+                <command name="glPassThroughxOES"/>
+                <command name="glPixelMapx"/>
+                <command name="glPixelStorex"/>
+                <command name="glPixelTransferxOES"/>
+                <command name="glPixelZoomxOES"/>
+                <command name="glPrioritizeTexturesxOES"/>
+                <command name="glRasterPos2xOES"/>
+                <command name="glRasterPos2xvOES"/>
+                <command name="glRasterPos3xOES"/>
+                <command name="glRasterPos3xvOES"/>
+                <command name="glRasterPos4xOES"/>
+                <command name="glRasterPos4xvOES"/>
+                <command name="glRectxOES"/>
+                <command name="glRectxvOES"/>
+                <command name="glTexCoord1xOES"/>
+                <command name="glTexCoord1xvOES"/>
+                <command name="glTexCoord2xOES"/>
+                <command name="glTexCoord2xvOES"/>
+                <command name="glTexCoord3xOES"/>
+                <command name="glTexCoord3xvOES"/>
+                <command name="glTexCoord4xOES"/>
+                <command name="glTexCoord4xvOES"/>
+                <command name="glTexGenxOES"/>
+                <command name="glTexGenxvOES"/>
+                <command name="glVertex2xOES"/>
+                <command name="glVertex2xvOES"/>
+                <command name="glVertex3xOES"/>
+                <command name="glVertex3xvOES"/>
+                <command name="glVertex4xOES"/>
+                <command name="glVertex4xvOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_fragment_precision_high" supported="gles2">
+            <require>
+            </require>
+        </extension>
+        <extension name="GL_OES_framebuffer_object" supported="gles1">
+            <require>
+                <enum name="GL_NONE_OES"/>
+                <enum name="GL_FRAMEBUFFER_OES"/>
+                <enum name="GL_RENDERBUFFER_OES"/>
+                <enum name="GL_RGBA4_OES"/>
+                <enum name="GL_RGB5_A1_OES"/>
+                <enum name="GL_RGB565_OES"/>
+                <enum name="GL_DEPTH_COMPONENT16_OES"/>
+                <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
+                <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
+                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+                <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+                <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+                <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+                <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+                <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+                <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+                <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+                <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+                <enum name="GL_STENCIL_ATTACHMENT_OES"/>
+                <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+                <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+                <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
+                <enum name="GL_RENDERBUFFER_BINDING_OES"/>
+                <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+                <command name="glIsRenderbufferOES"/>
+                <command name="glBindRenderbufferOES"/>
+                <command name="glDeleteRenderbuffersOES"/>
+                <command name="glGenRenderbuffersOES"/>
+                <command name="glRenderbufferStorageOES"/>
+                <command name="glGetRenderbufferParameterivOES"/>
+                <command name="glIsFramebufferOES"/>
+                <command name="glBindFramebufferOES"/>
+                <command name="glDeleteFramebuffersOES"/>
+                <command name="glGenFramebuffersOES"/>
+                <command name="glCheckFramebufferStatusOES"/>
+                <command name="glFramebufferRenderbufferOES"/>
+                <command name="glFramebufferTexture2DOES"/>
+                <command name="glGetFramebufferAttachmentParameterivOES"/>
+                <command name="glGenerateMipmapOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_geometry_point_size" supported="gles2"/>
+        <extension name="GL_OES_geometry_shader" supported="gles2">
+            <require>
+                <enum name="GL_GEOMETRY_SHADER_OES"/>
+                <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
+                <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
+                <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
+                <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
+                <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+                <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
+                <enum name="GL_LINES_ADJACENCY_OES"/>
+                <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
+                <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
+                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
+                <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
+                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
+                <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
+                <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
+                <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
+                <enum name="GL_UNDEFINED_VERTEX_OES"/>
+                <enum name="GL_PRIMITIVES_GENERATED_OES"/>
+                <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
+                <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
+                <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
+                <command name="glFramebufferTextureOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_get_program_binary" supported="gles2">
+            <require>
+                <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
+                <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+                <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+                <command name="glGetProgramBinaryOES"/>
+                <command name="glProgramBinaryOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_gpu_shader5" supported="gles2"/>
+        <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
+            <require>
+                <enum name="GL_WRITE_ONLY_OES"/>
+                <enum name="GL_BUFFER_ACCESS_OES"/>
+                <enum name="GL_BUFFER_MAPPED_OES"/>
+                <enum name="GL_BUFFER_MAP_POINTER_OES"/>
+                <command name="glMapBufferOES"/>
+                <command name="glUnmapBufferOES"/>
+                <command name="glGetBufferPointervOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_matrix_get" supported="gles1">
+            <require>
+                <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+                <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+                <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_matrix_palette" supported="gles1">
+            <require>
+                <enum name="GL_MAX_VERTEX_UNITS_OES"/>
+                <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
+                <enum name="GL_MATRIX_PALETTE_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_OES"/>
+                <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+                <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+                <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+                <command name="glCurrentPaletteMatrixOES"/>
+                <command name="glLoadPaletteFromModelViewMatrixOES"/>
+                <command name="glMatrixIndexPointerOES"/>
+                <command name="glWeightPointerOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
+            <require>
+                <enum name="GL_DEPTH_STENCIL_OES"/>
+                <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+                <enum name="GL_DEPTH24_STENCIL8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_point_size_array" supported="gles1">
+            <require>
+                <enum name="GL_POINT_SIZE_ARRAY_OES"/>
+                <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+                <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+                <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+                <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+                <command name="glPointSizePointerOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_point_sprite" supported="gles1">
+            <require>
+                <enum name="GL_POINT_SPRITE_OES"/>
+                <enum name="GL_COORD_REPLACE_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_primitive_bounding_box" supported="gles2">
+            <require>
+                <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
+                <command name="glPrimitiveBoundingBoxOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_query_matrix" supported="gl|gles1">
+            <require>
+                <command name="glQueryMatrixxOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_read_format" supported="gl|gles1">
+            <require>
+                <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+                <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
+            <require>
+                <enum name="GL_ALPHA8_OES"/>
+                <enum name="GL_DEPTH_COMPONENT16_OES"/>
+                <enum name="GL_DEPTH_COMPONENT24_OES"/>
+                <enum name="GL_DEPTH24_STENCIL8_OES"/>
+                <enum name="GL_DEPTH_COMPONENT32_OES"/>
+                <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
+                <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
+                <enum name="GL_LUMINANCE8_OES"/>
+                <enum name="GL_RGBA4_OES"/>
+                <enum name="GL_RGB5_A1_OES"/>
+                <enum name="GL_RGB565_OES"/>
+                <enum name="GL_RGB8_OES"/>
+                <enum name="GL_RGBA8_OES"/>
+                <enum name="GL_RGB10_EXT"/>
+                <enum name="GL_RGB10_A2_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
+            <require>
+                <enum name="GL_RGB8_OES"/>
+                <enum name="GL_RGBA8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_sample_shading" supported="gles2">
+            <require>
+                <command name="glMinSampleShadingOES"/>
+                <enum name="GL_SAMPLE_SHADING_OES"/>
+                <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_sample_variables" supported="gles2"/>
+        <extension name="GL_OES_shader_image_atomic" supported="gles2"/>
+        <extension name="GL_OES_shader_io_blocks" supported="gles2"/>
+        <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
+            <require>
+                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+                <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_single_precision" supported="gl|gles1">
+            <require>
+                <command name="glClearDepthfOES"/>
+                <command name="glClipPlanefOES"/>
+                <command name="glDepthRangefOES"/>
+                <command name="glFrustumfOES"/>
+                <command name="glGetClipPlanefOES"/>
+                <command name="glOrthofOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
+            <require>
+                <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_stencil1" supported="gles1|gles2">
+            <require>
+                <enum name="GL_STENCIL_INDEX1_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_stencil4" supported="gles1|gles2">
+            <require>
+                <enum name="GL_STENCIL_INDEX4_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_stencil8" supported="gles1">
+            <require>
+                <enum name="GL_STENCIL_INDEX8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_stencil_wrap" supported="gles1">
+            <require>
+                <enum name="GL_INCR_WRAP_OES"/>
+                <enum name="GL_DECR_WRAP_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_surfaceless_context" supported="gles1|gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_tessellation_point_size" supported="gles2"/>
+        <extension name="GL_OES_tessellation_shader" supported="gles2">
+            <require>
+                <enum name="GL_PATCHES_OES"/>
+                <enum name="GL_PATCH_VERTICES_OES"/>
+                <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
+                <enum name="GL_TESS_GEN_MODE_OES"/>
+                <enum name="GL_TESS_GEN_SPACING_OES"/>
+                <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
+                <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
+                <enum name="GL_TRIANGLES"/>
+                <enum name="GL_ISOLINES_OES"/>
+                <enum name="GL_QUADS_OES"/>
+                <enum name="GL_EQUAL"/>
+                <enum name="GL_FRACTIONAL_ODD_OES"/>
+                <enum name="GL_FRACTIONAL_EVEN_OES"/>
+                <enum name="GL_CCW"/>
+                <enum name="GL_CW"/>
+                <enum name="GL_MAX_PATCH_VERTICES_OES"/>
+                <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
+                <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
+                <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
+                <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
+                <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
+                <enum name="GL_IS_PER_PATCH_OES"/>
+                <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
+                <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
+                <enum name="GL_TESS_CONTROL_SHADER_OES"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
+                <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
+                <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
+                <command name="glPatchParameteriOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_3D" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_WRAP_R_OES"/>
+                <enum name="GL_TEXTURE_3D_OES"/>
+                <enum name="GL_TEXTURE_BINDING_3D_OES"/>
+                <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+                <enum name="GL_SAMPLER_3D_OES"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+                <command name="glTexImage3DOES"/>
+                <command name="glTexSubImage3DOES"/>
+                <command name="glCopyTexSubImage3DOES"/>
+                <command name="glCompressedTexImage3DOES"/>
+                <command name="glCompressedTexSubImage3DOES"/>
+                <command name="glFramebufferTexture3DOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_border_clamp" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
+                <enum name="GL_CLAMP_TO_BORDER_OES"/>
+                <command name="glTexParameterIivOES"/>
+                <command name="glTexParameterIuivOES"/>
+                <command name="glGetTexParameterIivOES"/>
+                <command name="glGetTexParameterIuivOES"/>
+                <command name="glSamplerParameterIivOES"/>
+                <command name="glSamplerParameterIuivOES"/>
+                <command name="glGetSamplerParameterIivOES"/>
+                <command name="glGetSamplerParameterIuivOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_buffer" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_BUFFER_OES"/>
+                <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
+                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
+                <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
+                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
+                <enum name="GL_SAMPLER_BUFFER_OES"/>
+                <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
+                <enum name="GL_IMAGE_BUFFER_OES"/>
+                <enum name="GL_INT_IMAGE_BUFFER_OES"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
+                <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
+                <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
+                <command name="glTexBufferOES"/>
+                <command name="glTexBufferRangeOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_cube_map" supported="gles1">
+            <require>
+                <enum name="GL_NORMAL_MAP_OES"/>
+                <enum name="GL_REFLECTION_MAP_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+                <enum name="GL_TEXTURE_GEN_MODE_OES"/>
+                <enum name="GL_TEXTURE_GEN_STR_OES"/>
+                <command name="glTexGenfOES"/>
+                <command name="glTexGenfvOES"/>
+                <command name="glTexGeniOES"/>
+                <command name="glTexGenivOES"/>
+                <command name="glTexGenxOES"/>
+                <command name="glTexGenxvOES"/>
+                <command name="glGetTexGenfvOES"/>
+                <command name="glGetTexGenivOES"/>
+                <command name="glGetTexGenxvOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_cube_map_array" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
+                <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
+        <extension name="GL_OES_texture_float" supported="gles2">
+            <require>
+                <enum name="GL_FLOAT"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_float_linear" supported="gles2"/>
+        <extension name="GL_OES_texture_half_float" supported="gles2">
+            <require>
+                <enum name="GL_HALF_FLOAT_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
+        <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
+            <require>
+                <enum name="GL_MIRRORED_REPEAT_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_npot" supported="gles1|gles2"/>
+        <extension name="GL_OES_texture_stencil8" supported="gles2">
+            <require>
+                <enum name="GL_STENCIL_INDEX_OES"/>
+                <enum name="GL_STENCIL_INDEX8_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
+                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
+                <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+                <command name="glTexStorage3DMultisampleOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_texture_view" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
+                <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
+                <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
+                <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+                <command name="glTextureViewOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
+            <require>
+                <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
+                <command name="glBindVertexArrayOES"/>
+                <command name="glDeleteVertexArraysOES"/>
+                <command name="glGenVertexArraysOES"/>
+                <command name="glIsVertexArrayOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_vertex_half_float" supported="gles2">
+            <require>
+                <enum name="GL_HALF_FLOAT_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
+            <require>
+                <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+                <enum name="GL_INT_10_10_10_2_OES"/>
+            </require>
+        </extension>
+        <extension name="GL_OES_viewport_array" supported="gles2">
+            <require>
+                <enum name="GL_SCISSOR_BOX"/>
+                <enum name="GL_VIEWPORT"/>
+                <enum name="GL_DEPTH_RANGE"/>
+                <enum name="GL_SCISSOR_TEST"/>
+                <enum name="GL_MAX_VIEWPORTS_OES"/>
+                <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
+                <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
+                <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
+                <command name="glViewportArrayvOES"/>
+                <command name="glViewportIndexedfOES"/>
+                <command name="glViewportIndexedfvOES"/>
+                <command name="glScissorArrayvOES"/>
+                <command name="glScissorIndexedOES"/>
+                <command name="glScissorIndexedvOES"/>
+                <command name="glDepthRangeArrayfvOES"/>
+                <command name="glDepthRangeIndexedfOES"/>
+                <command name="glGetFloati_vOES"/>
+                <command name="glEnableiOES"/>
+                <command name="glDisableiOES"/>
+                <command name="glIsEnablediOES"/>
+            </require>
+        </extension>
+        <extension name="GL_OML_interlace" supported="gl">
+            <require>
+                <enum name="GL_INTERLACE_OML"/>
+                <enum name="GL_INTERLACE_READ_OML"/>
+            </require>
+        </extension>
+        <extension name="GL_OML_resample" supported="gl">
+            <require>
+                <enum name="GL_PACK_RESAMPLE_OML"/>
+                <enum name="GL_UNPACK_RESAMPLE_OML"/>
+                <enum name="GL_RESAMPLE_REPLICATE_OML"/>
+                <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
+                <enum name="GL_RESAMPLE_AVERAGE_OML"/>
+                <enum name="GL_RESAMPLE_DECIMATE_OML"/>
+            </require>
+        </extension>
+        <extension name="GL_OML_subsample" supported="gl">
+            <require>
+                <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+                <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+            </require>
+        </extension>
+        <extension name="GL_OVR_multiview" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+                <enum name="GL_MAX_VIEWS_OVR"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+                <command name="glFramebufferTextureMultiviewOVR"/>
+            </require>
+        </extension>
+        <extension name="GL_OVR_multiview2" supported="gl|glcore|gles2"/>
+        <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
+            <require>
+                <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
+            </require>
+        </extension>
+        <extension name="GL_PGI_misc_hints" supported="gl">
+            <require>
+                <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+                <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+                <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+                <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+                <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+                <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+                <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+                <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+                <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+                <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+                <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+                <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+                <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+                <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+                <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+                <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+                <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+                <enum name="GL_CLIP_FAR_HINT_PGI"/>
+                <enum name="GL_WIDE_LINE_HINT_PGI"/>
+                <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+                <command name="glHintPGI"/>
+            </require>
+        </extension>
+        <extension name="GL_PGI_vertex_hints" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+                <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+                <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+                <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+                <enum name="GL_COLOR3_BIT_PGI"/>
+                <enum name="GL_COLOR4_BIT_PGI"/>
+                <enum name="GL_EDGEFLAG_BIT_PGI"/>
+                <enum name="GL_INDEX_BIT_PGI"/>
+                <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
+                <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+                <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
+                <enum name="GL_MAT_EMISSION_BIT_PGI"/>
+                <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+                <enum name="GL_MAT_SHININESS_BIT_PGI"/>
+                <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
+                <enum name="GL_NORMAL_BIT_PGI"/>
+                <enum name="GL_TEXCOORD1_BIT_PGI"/>
+                <enum name="GL_TEXCOORD2_BIT_PGI"/>
+                <enum name="GL_TEXCOORD3_BIT_PGI"/>
+                <enum name="GL_TEXCOORD4_BIT_PGI"/>
+                <enum name="GL_VERTEX23_BIT_PGI"/>
+                <enum name="GL_VERTEX4_BIT_PGI"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_alpha_test" supported="gles2">
+            <require>
+                <enum name="GL_ALPHA_TEST_QCOM"/>
+                <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+                <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+                <command name="glAlphaFuncQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_binning_control" supported="gles2">
+            <require>
+                <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+                <enum name="GL_CPU_OPTIMIZED_QCOM"/>
+                <enum name="GL_GPU_OPTIMIZED_QCOM"/>
+                <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
+            <require>
+                <command name="glGetDriverControlsQCOM"/>
+                <command name="glGetDriverControlStringQCOM"/>
+                <command name="glEnableDriverControlQCOM"/>
+                <command name="glDisableDriverControlQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
+            <require>
+                <enum name="GL_TEXTURE_WIDTH_QCOM"/>
+                <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
+                <enum name="GL_TEXTURE_DEPTH_QCOM"/>
+                <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+                <enum name="GL_TEXTURE_FORMAT_QCOM"/>
+                <enum name="GL_TEXTURE_TYPE_QCOM"/>
+                <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+                <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+                <enum name="GL_TEXTURE_TARGET_QCOM"/>
+                <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+                <enum name="GL_STATE_RESTORE"/>
+                <command name="glExtGetTexturesQCOM"/>
+                <command name="glExtGetBuffersQCOM"/>
+                <command name="glExtGetRenderbuffersQCOM"/>
+                <command name="glExtGetFramebuffersQCOM"/>
+                <command name="glExtGetTexLevelParameterivQCOM"/>
+                <command name="glExtTexObjectStateOverrideiQCOM"/>
+                <command name="glExtGetTexSubImageQCOM"/>
+                <command name="glExtGetBufferPointervQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
+            <require>
+                <command name="glExtGetShadersQCOM"/>
+                <command name="glExtGetProgramsQCOM"/>
+                <command name="glExtIsProgramBinaryQCOM"/>
+                <command name="glExtGetProgramBinarySourceQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_framebuffer_foveated" supported="gles2">
+            <require>
+                <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+                <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+                <command name="glFramebufferFoveationConfigQCOM"/>
+                <command name="glFramebufferFoveationParametersQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_texture_foveated" supported="gles2">
+            <require>
+                <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+                <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
+                <command name="glTextureFoveationParametersQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
+            <require>
+                <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_shader_framebuffer_fetch_noncoherent" supported="gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+                <command name="glFramebufferFetchBarrierQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
+            <require>
+                <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+                <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+                <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+                <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+                <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+                <command name="glStartTilingQCOM"/>
+                <command name="glEndTilingQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
+            <require>
+                <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_REND_screen_coordinates" supported="gl">
+            <require>
+                <enum name="GL_SCREEN_COORDINATES_REND"/>
+                <enum name="GL_INVERTED_SCREEN_W_REND"/>
+            </require>
+        </extension>
+        <extension name="GL_S3_s3tc" supported="gl">
+            <require>
+                <enum name="GL_RGB_S3TC"/>
+                <enum name="GL_RGB4_S3TC"/>
+                <enum name="GL_RGBA_S3TC"/>
+                <enum name="GL_RGBA4_S3TC"/>
+                <enum name="GL_RGBA_DXT5_S3TC"/>
+                <enum name="GL_RGBA4_DXT5_S3TC"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_detail_texture" supported="gl">
+            <require>
+                <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+                <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+                <enum name="GL_LINEAR_DETAIL_SGIS"/>
+                <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+                <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+                <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+                <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+                <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+                <command name="glDetailTexFuncSGIS"/>
+                <command name="glGetDetailTexFuncSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_fog_function" supported="gl">
+            <require>
+                <enum name="GL_FOG_FUNC_SGIS"/>
+                <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+                <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+                <command name="glFogFuncSGIS"/>
+                <command name="glGetFogFuncSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_generate_mipmap" supported="gl">
+            <require>
+                <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+                <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_multisample" supported="gl">
+            <require>
+                <enum name="GL_MULTISAMPLE_SGIS"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+                <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+                <enum name="GL_SAMPLE_MASK_SGIS"/>
+                <enum name="GL_1PASS_SGIS"/>
+                <enum name="GL_2PASS_0_SGIS"/>
+                <enum name="GL_2PASS_1_SGIS"/>
+                <enum name="GL_4PASS_0_SGIS"/>
+                <enum name="GL_4PASS_1_SGIS"/>
+                <enum name="GL_4PASS_2_SGIS"/>
+                <enum name="GL_4PASS_3_SGIS"/>
+                <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+                <enum name="GL_SAMPLES_SGIS"/>
+                <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+                <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+                <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+                <command name="glSampleMaskSGIS"/>
+                <command name="glSamplePatternSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_pixel_texture" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+                <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+                <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+                <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+                <command name="glPixelTexGenParameteriSGIS"/>
+                <command name="glPixelTexGenParameterivSGIS"/>
+                <command name="glPixelTexGenParameterfSGIS"/>
+                <command name="glPixelTexGenParameterfvSGIS"/>
+                <command name="glGetPixelTexGenParameterivSGIS"/>
+                <command name="glGetPixelTexGenParameterfvSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_point_line_texgen" supported="gl">
+            <require>
+                <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+                <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+                <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+                <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+                <enum name="GL_EYE_POINT_SGIS"/>
+                <enum name="GL_OBJECT_POINT_SGIS"/>
+                <enum name="GL_EYE_LINE_SGIS"/>
+                <enum name="GL_OBJECT_LINE_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_point_parameters" supported="gl">
+            <require>
+                <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+                <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+                <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+                <command name="glPointParameterfSGIS"/>
+                <command name="glPointParameterfvSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_sharpen_texture" supported="gl">
+            <require>
+                <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+                <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+                <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+                <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+                <command name="glSharpenTexFuncSGIS"/>
+                <command name="glGetSharpenTexFuncSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture4D" supported="gl">
+            <require>
+                <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+                <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+                <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+                <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+                <enum name="GL_TEXTURE_4D_SGIS"/>
+                <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+                <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+                <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+                <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+                <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+                <command name="glTexImage4DSGIS"/>
+                <command name="glTexSubImage4DSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_border_clamp" supported="gl">
+            <require>
+                <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_color_mask" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+                <command name="glTextureColorMaskSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
+            <require>
+                <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_filter4" supported="gl">
+            <require>
+                <enum name="GL_FILTER4_SGIS"/>
+                <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+                <command name="glGetTexFilterFuncSGIS"/>
+                <command name="glTexFilterFuncSGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_lod" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+                <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+                <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+                <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIS_texture_select" supported="gl">
+            <require>
+                <enum name="GL_DUAL_ALPHA4_SGIS"/>
+                <enum name="GL_DUAL_ALPHA8_SGIS"/>
+                <enum name="GL_DUAL_ALPHA12_SGIS"/>
+                <enum name="GL_DUAL_ALPHA16_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+                <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+                <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+                <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+                <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+                <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+                <enum name="GL_QUAD_ALPHA4_SGIS"/>
+                <enum name="GL_QUAD_ALPHA8_SGIS"/>
+                <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+                <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+                <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+                <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+                <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+                <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_async" supported="gl">
+            <require>
+                <enum name="GL_ASYNC_MARKER_SGIX"/>
+                <command name="glAsyncMarkerSGIX"/>
+                <command name="glFinishAsyncSGIX"/>
+                <command name="glPollAsyncSGIX"/>
+                <command name="glGenAsyncMarkersSGIX"/>
+                <command name="glDeleteAsyncMarkersSGIX"/>
+                <command name="glIsAsyncMarkerSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_async_histogram" supported="gl">
+            <require>
+                <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+                <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_async_pixel" supported="gl">
+            <require>
+                <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+                <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+                <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+                <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+                <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+                <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
+            <require>
+                <enum name="GL_ALPHA_MIN_SGIX"/>
+                <enum name="GL_ALPHA_MAX_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
+            <require>
+                <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_clipmap" supported="gl">
+            <require>
+                <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+                <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+                <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+                <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+                <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+                <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+                <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_convolution_accuracy" supported="gl">
+            <require>
+                <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
+        <extension name="GL_SGIX_depth_texture" supported="gl">
+            <require>
+                <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+                <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+                <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_flush_raster" supported="gl">
+            <require>
+                <command name="glFlushRasterSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_fog_offset" supported="gl">
+            <require>
+                <enum name="GL_FOG_OFFSET_SGIX"/>
+                <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
+            <require>
+                <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+                <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+                <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+                <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+                <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+                <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+                <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+                <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+                <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+                <command name="glFragmentColorMaterialSGIX"/>
+                <command name="glFragmentLightfSGIX"/>
+                <command name="glFragmentLightfvSGIX"/>
+                <command name="glFragmentLightiSGIX"/>
+                <command name="glFragmentLightivSGIX"/>
+                <command name="glFragmentLightModelfSGIX"/>
+                <command name="glFragmentLightModelfvSGIX"/>
+                <command name="glFragmentLightModeliSGIX"/>
+                <command name="glFragmentLightModelivSGIX"/>
+                <command name="glFragmentMaterialfSGIX"/>
+                <command name="glFragmentMaterialfvSGIX"/>
+                <command name="glFragmentMaterialiSGIX"/>
+                <command name="glFragmentMaterialivSGIX"/>
+                <command name="glGetFragmentLightfvSGIX"/>
+                <command name="glGetFragmentLightivSGIX"/>
+                <command name="glGetFragmentMaterialfvSGIX"/>
+                <command name="glGetFragmentMaterialivSGIX"/>
+                <command name="glLightEnviSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_framezoom" supported="gl">
+            <require>
+                <enum name="GL_FRAMEZOOM_SGIX"/>
+                <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+                <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+                <command name="glFrameZoomSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_igloo_interface" supported="gl">
+            <require>
+                <command name="glIglooInterfaceSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_instruments" supported="gl">
+            <require>
+                <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+                <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+                <command name="glGetInstrumentsSGIX"/>
+                <command name="glInstrumentsBufferSGIX"/>
+                <command name="glPollInstrumentsSGIX"/>
+                <command name="glReadInstrumentsSGIX"/>
+                <command name="glStartInstrumentsSGIX"/>
+                <command name="glStopInstrumentsSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_interlace" supported="gl">
+            <require>
+                <enum name="GL_INTERLACE_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_ir_instrument1" supported="gl">
+            <require>
+                <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_list_priority" supported="gl">
+            <require>
+                <enum name="GL_LIST_PRIORITY_SGIX"/>
+                <command name="glGetListParameterfvSGIX"/>
+                <command name="glGetListParameterivSGIX"/>
+                <command name="glListParameterfSGIX"/>
+                <command name="glListParameterfvSGIX"/>
+                <command name="glListParameteriSGIX"/>
+                <command name="glListParameterivSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_pixel_texture" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+                <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+                <command name="glPixelTexGenSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_pixel_tiles" supported="gl">
+            <require>
+                <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+                <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+                <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+                <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+                <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+                <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+                <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+                <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_polynomial_ffd" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+                <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+                <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+                <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+                <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+                <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+                <command name="glDeformationMap3dSGIX"/>
+                <command name="glDeformationMap3fSGIX"/>
+                <command name="glDeformSGIX"/>
+                <command name="glLoadIdentityDeformationMapSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_reference_plane" supported="gl">
+            <require>
+                <enum name="GL_REFERENCE_PLANE_SGIX"/>
+                <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+                <command name="glReferencePlaneSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_resample" supported="gl">
+            <require>
+                <enum name="GL_PACK_RESAMPLE_SGIX"/>
+                <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+                <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+                <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+                <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_scalebias_hint" supported="gl">
+            <require>
+                <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_shadow" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+                <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+                <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+                <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_shadow_ambient" supported="gl">
+            <require>
+                <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_sprite" supported="gl">
+            <require>
+                <enum name="GL_SPRITE_SGIX"/>
+                <enum name="GL_SPRITE_MODE_SGIX"/>
+                <enum name="GL_SPRITE_AXIS_SGIX"/>
+                <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+                <enum name="GL_SPRITE_AXIAL_SGIX"/>
+                <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+                <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+                <command name="glSpriteParameterfSGIX"/>
+                <command name="glSpriteParameterfvSGIX"/>
+                <command name="glSpriteParameteriSGIX"/>
+                <command name="glSpriteParameterivSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_subsample" supported="gl">
+            <require>
+                <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+                <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+                <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+                <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+                <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
+            <require>
+                <command name="glTagSampleBufferSGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_texture_add_env" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+                <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+                <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_texture_lod_bias" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+                <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+                <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_texture_scale_bias" supported="gl">
+            <require>
+                <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+                <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+                <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+                <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_vertex_preclip" supported="gl">
+            <require>
+                <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+                <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_ycrcb" supported="gl">
+            <require>
+                <enum name="GL_YCRCB_422_SGIX"/>
+                <enum name="GL_YCRCB_444_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
+        <extension name="GL_SGIX_ycrcba" supported="gl">
+            <require>
+                <enum name="GL_YCRCB_SGIX"/>
+                <enum name="GL_YCRCBA_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GL_SGI_color_matrix" supported="gl">
+            <require>
+                <enum name="GL_COLOR_MATRIX_SGI"/>
+                <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+                <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+            </require>
+        </extension>
+        <extension name="GL_SGI_color_table" supported="gl">
+            <require>
+                <enum name="GL_COLOR_TABLE_SGI"/>
+                <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+                <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+                <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+                <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+                <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+                <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+                <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+                <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+                <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+                <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+                <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+                <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+                <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+                <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+                <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+                <command name="glColorTableSGI"/>
+                <command name="glColorTableParameterfvSGI"/>
+                <command name="glColorTableParameterivSGI"/>
+                <command name="glCopyColorTableSGI"/>
+                <command name="glGetColorTableSGI"/>
+                <command name="glGetColorTableParameterfvSGI"/>
+                <command name="glGetColorTableParameterivSGI"/>
+            </require>
+        </extension>
+        <extension name="GL_SGI_texture_color_table" supported="gl">
+            <require>
+                <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+                <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+            </require>
+        </extension>
+        <extension name="GL_SUNX_constant_data" supported="gl">
+            <require>
+                <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+                <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+                <command name="glFinishTextureSUNX"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_convolution_border_modes" supported="gl">
+            <require>
+                <enum name="GL_WRAP_BORDER_SUN"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_global_alpha" supported="gl">
+            <require>
+                <enum name="GL_GLOBAL_ALPHA_SUN"/>
+                <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+                <command name="glGlobalAlphaFactorbSUN"/>
+                <command name="glGlobalAlphaFactorsSUN"/>
+                <command name="glGlobalAlphaFactoriSUN"/>
+                <command name="glGlobalAlphaFactorfSUN"/>
+                <command name="glGlobalAlphaFactordSUN"/>
+                <command name="glGlobalAlphaFactorubSUN"/>
+                <command name="glGlobalAlphaFactorusSUN"/>
+                <command name="glGlobalAlphaFactoruiSUN"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_mesh_array" supported="gl">
+            <require>
+                <enum name="GL_QUAD_MESH_SUN"/>
+                <enum name="GL_TRIANGLE_MESH_SUN"/>
+                <command name="glDrawMeshArraysSUN"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_slice_accum" supported="gl">
+            <require>
+                <enum name="GL_SLICE_ACCUM_SUN"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_triangle_list" supported="gl">
+            <require>
+                <enum name="GL_RESTART_SUN"/>
+                <enum name="GL_REPLACE_MIDDLE_SUN"/>
+                <enum name="GL_REPLACE_OLDEST_SUN"/>
+                <enum name="GL_TRIANGLE_LIST_SUN"/>
+                <enum name="GL_REPLACEMENT_CODE_SUN"/>
+                <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+                <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+                <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+                <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+                <enum name="GL_R1UI_V3F_SUN"/>
+                <enum name="GL_R1UI_C4UB_V3F_SUN"/>
+                <enum name="GL_R1UI_C3F_V3F_SUN"/>
+                <enum name="GL_R1UI_N3F_V3F_SUN"/>
+                <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+                <enum name="GL_R1UI_T2F_V3F_SUN"/>
+                <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+                <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+                <command name="glReplacementCodeuiSUN"/>
+                <command name="glReplacementCodeusSUN"/>
+                <command name="glReplacementCodeubSUN"/>
+                <command name="glReplacementCodeuivSUN"/>
+                <command name="glReplacementCodeusvSUN"/>
+                <command name="glReplacementCodeubvSUN"/>
+                <command name="glReplacementCodePointerSUN"/>
+            </require>
+        </extension>
+        <extension name="GL_SUN_vertex" supported="gl">
+            <require>
+                <command name="glColor4ubVertex2fSUN"/>
+                <command name="glColor4ubVertex2fvSUN"/>
+                <command name="glColor4ubVertex3fSUN"/>
+                <command name="glColor4ubVertex3fvSUN"/>
+                <command name="glColor3fVertex3fSUN"/>
+                <command name="glColor3fVertex3fvSUN"/>
+                <command name="glNormal3fVertex3fSUN"/>
+                <command name="glNormal3fVertex3fvSUN"/>
+                <command name="glColor4fNormal3fVertex3fSUN"/>
+                <command name="glColor4fNormal3fVertex3fvSUN"/>
+                <command name="glTexCoord2fVertex3fSUN"/>
+                <command name="glTexCoord2fVertex3fvSUN"/>
+                <command name="glTexCoord4fVertex4fSUN"/>
+                <command name="glTexCoord4fVertex4fvSUN"/>
+                <command name="glTexCoord2fColor4ubVertex3fSUN"/>
+                <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
+                <command name="glTexCoord2fColor3fVertex3fSUN"/>
+                <command name="glTexCoord2fColor3fVertex3fvSUN"/>
+                <command name="glTexCoord2fNormal3fVertex3fSUN"/>
+                <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
+                <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
+                <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+                <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
+                <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
+                <command name="glReplacementCodeuiVertex3fSUN"/>
+                <command name="glReplacementCodeuiVertex3fvSUN"/>
+                <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
+                <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
+                <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
+                <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
+                <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
+                <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
+                <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
+                <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
+                <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+            </require>
+        </extension>
+        <extension name="GL_VIV_shader_binary" supported="gles2">
+            <require>
+                <enum name="GL_SHADER_BINARY_VIV"/>
+            </require>
+        </extension>
+        <extension name="GL_WIN_phong_shading" supported="gl">
+            <require>
+                <enum name="GL_PHONG_WIN"/>
+                <enum name="GL_PHONG_HINT_WIN"/>
+            </require>
+        </extension>
+        <extension name="GL_WIN_specular_fog" supported="gl">
+            <require>
+                <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+            </require>
+        </extension>
+    </extensions>
+</registry>
diff --git a/registry/glx.xml b/registry/glx.xml
new file mode 100644
index 0000000..d6a7c27
--- /dev/null
+++ b/registry/glx.xml
@@ -0,0 +1,2189 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+    <comment>
+Copyright (c) 2013-2017 The Khronos Group Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+------------------------------------------------------------------------
+
+This file, glx.xml, is the GLX API Registry. The canonical version of the
+registry, together with documentation, schema, and Python generator scripts
+used to generate C header files for GLX, can always be found in the Khronos
+Registry at
+        https://github.com/KhronosGroup/OpenGL-Registry
+    </comment>
+
+    <!-- SECTION: GLX type definitions. Does not include X or GL types. -->
+    <types>
+            <!-- These are dependencies GLX types require to be declared legally -->
+        <type name="inttypes"><![CDATA[#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GLX_OML_sync_control extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif]]></type>
+        <type name="int32_t" requires="inttypes"/>
+        <type name="int64_t" requires="inttypes"/>
+            <!-- Dummy placeholders for X types -->
+        <type name="Bool"/>
+        <type name="Colormap"/>
+        <type name="Display"/>
+        <type name="Font"/>
+        <type name="Pixmap"/>
+        <type name="Screen"/>
+        <type name="Status"/>
+        <type name="Window"/>
+        <type name="XVisualInfo"/>
+        <type name="GLbitfield"/>
+        <type name="GLboolean"/>
+        <type name="GLenum"/>
+        <type name="GLfloat"/>
+        <type name="GLint"/>
+        <type name="GLintptr"/>
+        <type name="GLsizei"/>
+        <type name="GLsizeiptr"/>
+        <type name="GLubyte"/>
+        <type name="GLuint"/>
+        <type name="DMbuffer"/>
+        <type name="DMparams"/>
+        <type name="VLNode"/>
+        <type name="VLPath"/>
+        <type name="VLServer"/>
+            <!-- These are actual GLX types. X types are not included.  -->
+        <type>typedef XID <name>GLXFBConfigID</name>;</type>
+        <type>typedef struct __GLXFBConfigRec *<name>GLXFBConfig</name>;</type>
+        <type>typedef XID <name>GLXContextID</name>;</type>
+        <type>typedef struct __GLXcontextRec *<name>GLXContext</name>;</type>
+        <type>typedef XID <name>GLXPixmap</name>;</type>
+        <type>typedef XID <name>GLXDrawable</name>;</type>
+        <type>typedef XID <name>GLXWindow</name>;</type>
+        <type>typedef XID <name>GLXPbuffer</name>;</type>
+        <type>typedef void (<apientry /> *<name>__GLXextFuncPtr</name>)(void);</type>
+        <type>typedef XID <name>GLXVideoCaptureDeviceNV</name>;</type>
+        <type>typedef unsigned int <name>GLXVideoDeviceNV</name>;</type>
+        <type>typedef XID <name>GLXVideoSourceSGIX</name>;</type>
+        <type>typedef XID <name>GLXFBConfigIDSGIX</name>;</type>
+        <type>typedef struct __GLXFBConfigRec *<name>GLXFBConfigSGIX</name>;</type>
+        <type>typedef XID <name>GLXPbufferSGIX</name>;</type>
+            <!-- Declaring C structures in XML is a pain indentation-wise -->
+        <type>typedef struct {
+    int event_type;             /* GLX_DAMAGED or GLX_SAVED */
+    int draw_type;              /* GLX_WINDOW or GLX_PBUFFER */
+    unsigned long serial;       /* # of last request processed by server */
+    Bool send_event;            /* true if this came for SendEvent request */
+    Display *display;           /* display the event was read from */
+    GLXDrawable drawable;       /* XID of Drawable */
+    unsigned int buffer_mask;   /* mask indicating which buffers are affected */
+    unsigned int aux_buffer;    /* which aux buffer was affected */
+    int x, y;
+    int width, height;
+    int count;                  /* if nonzero, at least this many more */
+} <name>GLXPbufferClobberEvent</name>;</type>
+
+        <type>typedef struct {
+    int type;
+    unsigned long serial;       /* # of last request processed by server */
+    Bool send_event;            /* true if this came from a SendEvent request */
+    Display *display;           /* Display the event was read from */
+    GLXDrawable drawable;       /* drawable on which event was requested in event mask */
+    int event_type;
+    int64_t ust;
+    int64_t msc;
+    int64_t sbc;
+} <name>GLXBufferSwapComplete</name>;</type>
+
+        <type>typedef union __GLXEvent {
+    GLXPbufferClobberEvent glxpbufferclobber;
+    GLXBufferSwapComplete glxbufferswapcomplete;
+    long pad[24];
+} <name>GLXEvent</name>;</type>
+
+        <type>typedef struct {
+    int type;
+    unsigned long serial;
+    Bool send_event;
+    Display *display;
+    int extension;
+    int evtype;
+    GLXDrawable window;
+    Bool stereo_tree;
+} <name>GLXStereoNotifyEventEXT</name>;</type>
+
+        <type>typedef struct {
+    int type;
+    unsigned long serial;   /* # of last request processed by server */
+    Bool send_event;        /* true if this came for SendEvent request */
+    Display *display;       /* display the event was read from */
+    GLXDrawable drawable;   /* i.d. of Drawable */
+    int event_type;         /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+    int draw_type;          /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+    unsigned int mask;      /* mask indicating which buffers are affected*/
+    int x, y;
+    int width, height;
+    int count;              /* if nonzero, at least this many more */
+} <name>GLXBufferClobberEventSGIX</name>;</type>
+
+        <type>typedef struct {
+    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
+    int     networkId;
+} <name>GLXHyperpipeNetworkSGIX</name>;</type>
+
+        <type>typedef struct {
+    char    pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
+    int     channel;
+    unsigned int participationType;
+    int     timeSlice;
+} <name>GLXHyperpipeConfigSGIX</name>;</type>
+
+        <type>typedef struct {
+    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
+    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
+    int destXOrigin, destYOrigin, destWidth, destHeight;
+} <name>GLXPipeRect</name>;</type>
+
+        <type>typedef struct {
+    char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
+    int XOrigin, YOrigin, maxHeight, maxWidth;
+} <name>GLXPipeRectLimits</name>;</type>
+
+    </types>
+
+
+    <!-- SECTION: GLX enumerant (token) definitions. -->
+
+    <enums namespace="GLXStrings">
+        <enum value="&quot;GLX&quot;"  name="GLX_EXTENSION_NAME" comment="This is modest abuse of the enum tag mechanism, maybe a string tag?"/>
+    </enums>
+
+    <!-- Bitmasks each have their own namespace, as do a few other
+         categories of enumeration -->
+
+    <enums namespace="GLXStringName">
+        <enum value="0x1"           name="GLX_VENDOR"/>
+        <enum value="0x2"           name="GLX_VERSION"/>
+        <enum value="0x3"           name="GLX_EXTENSIONS"/>
+    </enums>
+
+    <enums namespace="GLXMesa3DFXMode" vendor="MESA">
+        <enum value="0x1"           name="GLX_3DFX_WINDOW_MODE_MESA"/>
+        <enum value="0x2"           name="GLX_3DFX_FULLSCREEN_MODE_MESA"/>
+    </enums>
+
+    <enums namespace="GLXEventCodes">
+        <!-- __GLX_NUMBER_EVENTS is set to 17 to account for the
+             BufferClobberSGIX event. This helps initialization if the
+             server supports the extension and the client doesn't. -->
+        <enum value="0"             name="GLX_PbufferClobber"/>
+        <enum value="1"             name="GLX_BufferSwapComplete"/>
+        <enum value="17"            name="__GLX_NUMBER_EVENTS"/>
+    </enums>
+
+    <enums namespace="GLXErrorCode">
+        <enum value="1"             name="GLX_BAD_SCREEN"/>
+        <enum value="2"             name="GLX_BAD_ATTRIBUTE"/>
+        <enum value="3"             name="GLX_NO_EXTENSION"/>
+        <enum value="4"             name="GLX_BAD_VISUAL"/>
+        <enum value="5"             name="GLX_BAD_CONTEXT"/>
+        <enum value="6"             name="GLX_BAD_VALUE"/>
+        <enum value="7"             name="GLX_BAD_ENUM"/>
+        <enum value="91"            name="GLX_BAD_HYPERPIPE_CONFIG_SGIX"/>
+        <enum value="92"            name="GLX_BAD_HYPERPIPE_SGIX"/>
+    </enums>
+
+    <enums namespace="GLX_GenericEventCode" vendor="ARB" comment="Returned in the evtype field of XGenericEventCookie requests. This is a numeric code, not a bitmask. See http://www.x.org/releases/X11R7.6/doc/xextproto/geproto.html">
+        <enum value="0x00000000"    name="GLX_STEREO_NOTIFY_EXT"/>
+    </enums>
+
+    <enums namespace="GLXDrawableTypeMask" type="bitmask" comment="DRAWABLE_TYPE bits">
+        <enum value="0x00000001"    name="GLX_WINDOW_BIT"/>
+        <enum value="0x00000001"    name="GLX_WINDOW_BIT_SGIX"/>
+        <enum value="0x00000002"    name="GLX_PIXMAP_BIT"/>
+        <enum value="0x00000002"    name="GLX_PIXMAP_BIT_SGIX"/>
+        <enum value="0x00000004"    name="GLX_PBUFFER_BIT"/>
+        <enum value="0x00000004"    name="GLX_PBUFFER_BIT_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXRenderTypeMask" type="bitmask" comment="RENDER_TYPE bits">
+        <enum value="0x00000001"    name="GLX_RGBA_BIT"/>
+        <enum value="0x00000001"    name="GLX_RGBA_BIT_SGIX"/>
+        <enum value="0x00000002"    name="GLX_COLOR_INDEX_BIT"/>
+        <enum value="0x00000002"    name="GLX_COLOR_INDEX_BIT_SGIX"/>
+        <enum value="0x00000004"    name="GLX_RGBA_FLOAT_BIT_ARB"/>
+        <enum value="0x00000008"    name="GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT"/>
+    </enums>
+
+    <enums namespace="GLXSyncType" type="bitmask" comment="ChannelRectSyncSGIX bits">
+        <enum value="0x00000000"    name="GLX_SYNC_FRAME_SGIX"/>
+        <enum value="0x00000001"    name="GLX_SYNC_SWAP_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXEventMask" type="bitmask" comment="SelectEvent mask">
+        <enum value="0x00000001"    name="GLX_STEREO_NOTIFY_MASK_EXT"/>
+        <enum value="0x04000000"    name="GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK"/>
+        <enum value="0x08000000"    name="GLX_PBUFFER_CLOBBER_MASK"/>
+        <enum value="0x08000000"    name="GLX_BUFFER_CLOBBER_MASK_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXPbufferClobberMask" type="bitmask">
+        <enum value="0x00000001"    name="GLX_FRONT_LEFT_BUFFER_BIT"/>
+        <enum value="0x00000001"    name="GLX_FRONT_LEFT_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000002"    name="GLX_FRONT_RIGHT_BUFFER_BIT"/>
+        <enum value="0x00000002"    name="GLX_FRONT_RIGHT_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000004"    name="GLX_BACK_LEFT_BUFFER_BIT"/>
+        <enum value="0x00000004"    name="GLX_BACK_LEFT_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000008"    name="GLX_BACK_RIGHT_BUFFER_BIT"/>
+        <enum value="0x00000008"    name="GLX_BACK_RIGHT_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000010"    name="GLX_AUX_BUFFERS_BIT"/>
+        <enum value="0x00000010"    name="GLX_AUX_BUFFERS_BIT_SGIX"/>
+        <enum value="0x00000020"    name="GLX_DEPTH_BUFFER_BIT"/>
+        <enum value="0x00000020"    name="GLX_DEPTH_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000040"    name="GLX_STENCIL_BUFFER_BIT"/>
+        <enum value="0x00000040"    name="GLX_STENCIL_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000080"    name="GLX_ACCUM_BUFFER_BIT"/>
+        <enum value="0x00000080"    name="GLX_ACCUM_BUFFER_BIT_SGIX"/>
+        <enum value="0x00000100"    name="GLX_SAMPLE_BUFFERS_BIT_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXHyperpipeTypeMask" type="bitmask">
+        <enum value="0x00000001"    name="GLX_HYPERPIPE_DISPLAY_PIPE_SGIX"/>
+        <enum value="0x00000002"    name="GLX_HYPERPIPE_RENDER_PIPE_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXHyperpipeAttribSGIX" type="bitmask">
+        <enum value="0x00000001"    name="GLX_PIPE_RECT_SGIX"/>
+        <enum value="0x00000002"    name="GLX_PIPE_RECT_LIMITS_SGIX"/>
+        <enum value="0x00000003"    name="GLX_HYPERPIPE_STEREO_SGIX"/>
+        <enum value="0x00000004"    name="GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX"/>
+    </enums>
+
+    <enums namespace="GLXBindToTextureTargetMask" type="bitmask">
+        <enum value="0x00000001"    name="GLX_TEXTURE_1D_BIT_EXT"/>
+        <enum value="0x00000002"    name="GLX_TEXTURE_2D_BIT_EXT"/>
+        <enum value="0x00000004"    name="GLX_TEXTURE_RECTANGLE_BIT_EXT"/>
+    </enums>
+
+    <enums namespace="GLXContextFlags" type="bitmask" comment="CONTEXT_FLAGS_ARB bits (shared with WGL/GL)">
+        <enum value="0x00000001"    name="GLX_CONTEXT_DEBUG_BIT_ARB"/>
+        <enum value="0x00000002"    name="GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+        <enum value="0x00000004"    name="GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+        <enum value="0x00000008"    name="GLX_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+    </enums>
+
+    <enums namespace="GLXContextProfileMask" type="bitmask" comment="CONTEXT_PROFILE_MASK_ARB bits">
+        <enum value="0x00000001"    name="GLX_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+        <enum value="0x00000002"    name="GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+        <enum value="0x00000004"    name="GLX_CONTEXT_ES_PROFILE_BIT_EXT"/>
+        <enum value="0x00000004"    name="GLX_CONTEXT_ES2_PROFILE_BIT_EXT" alias="GLX_CONTEXT_ES_PROFILE_BIT_EXT"/>
+    </enums>
+
+    <enums namespace="GLXHyperpipeMiscSGIX">
+        <enum value="80"            name="GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX"/>
+    </enums>
+
+
+    <enums namespace="GLX" start="0x0000" end="0x2FFF" vendor="ARB"           comment="Miscellaneous OpenGL 1.0/1.1 enums. Most parts of this range are unused and should remain unused."/>
+
+    <enums namespace="GLX" group="SpecialNumbers"  vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+        <enum value="0"             name="GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
+        <enum value="0xFFFFFFFF"    name="GLX_DONT_CARE"                            comment="For ChooseFBConfig attributes"/>
+    </enums>
+
+    <enums namespace="GLX" group="GLXAttribute" vendor="ARB" comment="Visual attributes">
+        <enum value="1"             name="GLX_USE_GL"/>
+        <enum value="2"             name="GLX_BUFFER_SIZE"/>
+        <enum value="3"             name="GLX_LEVEL"/>
+        <enum value="4"             name="GLX_RGBA"/>
+        <enum value="5"             name="GLX_DOUBLEBUFFER"/>
+        <enum value="6"             name="GLX_STEREO"/>
+        <enum value="7"             name="GLX_AUX_BUFFERS"/>
+        <enum value="8"             name="GLX_RED_SIZE"/>
+        <enum value="9"             name="GLX_GREEN_SIZE"/>
+        <enum value="10"            name="GLX_BLUE_SIZE"/>
+        <enum value="11"            name="GLX_ALPHA_SIZE"/>
+        <enum value="12"            name="GLX_DEPTH_SIZE"/>
+        <enum value="13"            name="GLX_STENCIL_SIZE"/>
+        <enum value="14"            name="GLX_ACCUM_RED_SIZE"/>
+        <enum value="15"            name="GLX_ACCUM_GREEN_SIZE"/>
+        <enum value="16"            name="GLX_ACCUM_BLUE_SIZE"/>
+        <enum value="17"            name="GLX_ACCUM_ALPHA_SIZE"/>
+            <unused start="18" end="0x1F"/>
+        <enum value="0x20"          name="GLX_CONFIG_CAVEAT"/>
+        <enum value="0x20"          name="GLX_VISUAL_CAVEAT_EXT"/>
+        <enum value="0x22"          name="GLX_X_VISUAL_TYPE"/>
+        <enum value="0x22"          name="GLX_X_VISUAL_TYPE_EXT"/>
+        <enum value="0x23"          name="GLX_TRANSPARENT_TYPE"/>
+        <enum value="0x23"          name="GLX_TRANSPARENT_TYPE_EXT"/>
+        <enum value="0x24"          name="GLX_TRANSPARENT_INDEX_VALUE"/>
+        <enum value="0x24"          name="GLX_TRANSPARENT_INDEX_VALUE_EXT"/>
+        <enum value="0x25"          name="GLX_TRANSPARENT_RED_VALUE"/>
+        <enum value="0x25"          name="GLX_TRANSPARENT_RED_VALUE_EXT"/>
+        <enum value="0x26"          name="GLX_TRANSPARENT_GREEN_VALUE"/>
+        <enum value="0x26"          name="GLX_TRANSPARENT_GREEN_VALUE_EXT"/>
+        <enum value="0x27"          name="GLX_TRANSPARENT_BLUE_VALUE"/>
+        <enum value="0x27"          name="GLX_TRANSPARENT_BLUE_VALUE_EXT"/>
+        <enum value="0x28"          name="GLX_TRANSPARENT_ALPHA_VALUE"/>
+        <enum value="0x28"          name="GLX_TRANSPARENT_ALPHA_VALUE_EXT"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x1F00" end="0x1F02" vendor="AMD" comment="Equivalent to corresponding WGL/GL tokens">
+        <enum value="0x1F00"        name="GLX_GPU_VENDOR_AMD"/>
+        <enum value="0x1F01"        name="GLX_GPU_RENDERER_STRING_AMD"/>
+        <enum value="0x1F02"        name="GLX_GPU_OPENGL_VERSION_STRING_AMD"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x2070" end="0x209F" vendor="ARB" comment="Shared with WGL; synchronize create_context enums">
+        <enum value="0x2091"        name="GLX_CONTEXT_MAJOR_VERSION_ARB"/>
+        <enum value="0x2092"        name="GLX_CONTEXT_MINOR_VERSION_ARB"/>
+            <!-- 0x2093 used for WGL_CONTEXT_LAYER_PLANE_ARB -->
+        <enum value="0x2094"        name="GLX_CONTEXT_FLAGS_ARB"/>
+            <!-- 0x2095 collides with WGL_ERROR_INVALID_VERSION_ARB! -->
+        <enum value="0x2095"        name="GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB"/>
+            <!-- 0x2096 used for WGL_ERROR_INVALID_PROFILE_ARB -->
+        <enum value="0x2097"        name="GLX_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
+        <enum value="0x2098"        name="GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
+            <unused start="0x2099" end="0x209F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x20A0" end="0x219F" vendor="NV" comment="Shared with WGL">
+        <enum value="0x20B0"        name="GLX_FLOAT_COMPONENTS_NV"/>
+        <enum value="0x20B1"        name="GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT"/>
+        <enum value="0x20B2"        name="GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+        <enum value="0x20B2"        name="GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+        <enum value="0x20B3"        name="GLX_COLOR_SAMPLES_NV"/>
+            <unused start="0x20B4" end="0x20B8"/>
+        <enum value="0x20B9"        name="GLX_RGBA_FLOAT_TYPE_ARB"/>
+            <unused start="0x20BA" end="0x20C2"/>
+        <enum value="0x20C3"        name="GLX_VIDEO_OUT_COLOR_NV"/>
+        <enum value="0x20C4"        name="GLX_VIDEO_OUT_ALPHA_NV"/>
+        <enum value="0x20C5"        name="GLX_VIDEO_OUT_DEPTH_NV"/>
+        <enum value="0x20C6"        name="GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+        <enum value="0x20C7"        name="GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+        <enum value="0x20C8"        name="GLX_VIDEO_OUT_FRAME_NV"/>
+        <enum value="0x20C9"        name="GLX_VIDEO_OUT_FIELD_1_NV"/>
+        <enum value="0x20CA"        name="GLX_VIDEO_OUT_FIELD_2_NV"/>
+        <enum value="0x20CB"        name="GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV"/>
+        <enum value="0x20CC"        name="GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV"/>
+        <enum value="0x20CD"        name="GLX_DEVICE_ID_NV"/>
+        <enum value="0x20CE"        name="GLX_UNIQUE_ID_NV"/>
+        <enum value="0x20CF"        name="GLX_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+        <enum value="0x20D0"        name="GLX_BIND_TO_TEXTURE_RGB_EXT"/>
+        <enum value="0x20D1"        name="GLX_BIND_TO_TEXTURE_RGBA_EXT"/>
+        <enum value="0x20D2"        name="GLX_BIND_TO_MIPMAP_TEXTURE_EXT"/>
+        <enum value="0x20D3"        name="GLX_BIND_TO_TEXTURE_TARGETS_EXT"/>
+        <enum value="0x20D4"        name="GLX_Y_INVERTED_EXT"/>
+        <enum value="0x20D5"        name="GLX_TEXTURE_FORMAT_EXT"/>
+        <enum value="0x20D6"        name="GLX_TEXTURE_TARGET_EXT"/>
+        <enum value="0x20D7"        name="GLX_MIPMAP_TEXTURE_EXT"/>
+        <enum value="0x20D8"        name="GLX_TEXTURE_FORMAT_NONE_EXT"/>
+        <enum value="0x20D9"        name="GLX_TEXTURE_FORMAT_RGB_EXT"/>
+        <enum value="0x20DA"        name="GLX_TEXTURE_FORMAT_RGBA_EXT"/>
+        <enum value="0x20DB"        name="GLX_TEXTURE_1D_EXT"/>
+        <enum value="0x20DC"        name="GLX_TEXTURE_2D_EXT"/>
+        <enum value="0x20DD"        name="GLX_TEXTURE_RECTANGLE_EXT"/>
+        <enum value="0x20DE"        name="GLX_FRONT_LEFT_EXT"/>
+        <enum value="0x20DF"        name="GLX_FRONT_RIGHT_EXT"/>
+        <enum value="0x20E0"        name="GLX_BACK_LEFT_EXT"/>
+        <enum value="0x20E1"        name="GLX_BACK_RIGHT_EXT"/>
+        <enum value="0x20DE"        name="GLX_FRONT_EXT"    alias="GLX_FRONT_LEFT_EXT"/>
+        <enum value="0x20E0"        name="GLX_BACK_EXT"     alias="GLX_BACK_LEFT_EXT"/>
+        <enum value="0x20E2"        name="GLX_AUX0_EXT"/>
+        <enum value="0x20E3"        name="GLX_AUX1_EXT"/>
+        <enum value="0x20E4"        name="GLX_AUX2_EXT"/>
+        <enum value="0x20E5"        name="GLX_AUX3_EXT"/>
+        <enum value="0x20E6"        name="GLX_AUX4_EXT"/>
+        <enum value="0x20E7"        name="GLX_AUX5_EXT"/>
+        <enum value="0x20E8"        name="GLX_AUX6_EXT"/>
+        <enum value="0x20E9"        name="GLX_AUX7_EXT"/>
+        <enum value="0x20EA"        name="GLX_AUX8_EXT"/>
+        <enum value="0x20EB"        name="GLX_AUX9_EXT"/>
+            <unused start="0x20EC" end="0x20EF"/>
+        <enum value="0x20F0"        name="GLX_NUM_VIDEO_SLOTS_NV"/>
+        <enum value="0x20F1"        name="GLX_SWAP_INTERVAL_EXT"/>
+        <enum value="0x20F2"        name="GLX_MAX_SWAP_INTERVAL_EXT"/>
+        <enum value="0x20F3"        name="GLX_LATE_SWAPS_TEAR_EXT"/>
+        <enum value="0x20F4"        name="GLX_BACK_BUFFER_AGE_EXT"/>
+        <enum value="0x20F5"        name="GLX_STEREO_TREE_EXT"/>
+        <enum value="0x20F6"        name="GLX_VENDOR_NAMES_EXT"/>
+        <enum value="0x20F7"        name="GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+            <unused start="0x20F8" end="0x219F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x21A0" end="0x21AF" vendor="AMD" comment="Shared with WGL; synchronize create_context enums">
+            <unused start="0x21A0" end="0x21A1" comment="used by WGL extensions"/>
+        <enum value="0x21A2"        name="GLX_GPU_FASTEST_TARGET_GPUS_AMD"/>
+        <enum value="0x21A3"        name="GLX_GPU_RAM_AMD"/>
+        <enum value="0x21A4"        name="GLX_GPU_CLOCK_AMD"/>
+        <enum value="0x21A5"        name="GLX_GPU_NUM_PIPES_AMD"/>
+        <enum value="0x21A6"        name="GLX_GPU_NUM_SIMD_AMD"/>
+        <enum value="0x21A7"        name="GLX_GPU_NUM_RB_AMD"/>
+        <enum value="0x21A8"        name="GLX_GPU_NUM_SPI_AMD"/>
+            <unused start="0x21A9" end="0x21AF"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x31B3" end="0x31B3" vendor="ARB" comment="Shared with WGL.">
+        <enum value="0x31B3" name="GLX_CONTEXT_OPENGL_NO_ERROR_ARB"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8000" end="0x804F" vendor="ARB">
+        <enum value="0x8000"        name="GLX_NONE"                                 comment="Attribute value"/>
+        <enum value="0x8001"        name="GLX_SLOW_CONFIG"                          comment="CONFIG_CAVEAT attribute value"/>
+        <enum value="0x8002"        name="GLX_TRUE_COLOR"                           comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8003"        name="GLX_DIRECT_COLOR"                         comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8004"        name="GLX_PSEUDO_COLOR"                         comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8005"        name="GLX_STATIC_COLOR"                         comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8006"        name="GLX_GRAY_SCALE"                           comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8007"        name="GLX_STATIC_GRAY"                          comment="X_VISUAL_TYPE attribute value"/>
+        <enum value="0x8008"        name="GLX_TRANSPARENT_RGB"                      comment="TRANSPARENT_TYPE attribute value"/>
+        <enum value="0x8009"        name="GLX_TRANSPARENT_INDEX"                    comment="TRANSPARENT_TYPE attribute value"/>
+        <enum value="0x800B"        name="GLX_VISUAL_ID"                            comment="Context attribute"/>
+        <enum value="0x800C"        name="GLX_SCREEN"                               comment="Context attribute"/>
+        <enum value="0x800D"        name="GLX_NON_CONFORMANT_CONFIG"                comment="CONFIG_CAVEAT attribute value"/>
+        <enum value="0x8010"        name="GLX_DRAWABLE_TYPE"                        comment="FBConfig attribute"/>
+        <enum value="0x8011"        name="GLX_RENDER_TYPE"                          comment="FBConfig attribute"/>
+        <enum value="0x8012"        name="GLX_X_RENDERABLE"                         comment="FBConfig attribute"/>
+        <enum value="0x8013"        name="GLX_FBCONFIG_ID"                          comment="FBConfig attribute"/>
+        <enum value="0x8014"        name="GLX_RGBA_TYPE"                            comment="CreateNewContext render_type value"/>
+        <enum value="0x8015"        name="GLX_COLOR_INDEX_TYPE"                     comment="CreateNewContext render_type value"/>
+        <enum value="0x8016"        name="GLX_MAX_PBUFFER_WIDTH"                    comment="FBConfig attribute"/>
+        <enum value="0x8017"        name="GLX_MAX_PBUFFER_HEIGHT"                   comment="FBConfig attribute"/>
+        <enum value="0x8018"        name="GLX_MAX_PBUFFER_PIXELS"                   comment="FBConfig attribute"/>
+        <enum value="0x801B"        name="GLX_PRESERVED_CONTENTS"                   comment="CreateGLXPbuffer attribute"/>
+        <enum value="0x801C"        name="GLX_LARGEST_PBUFFER"                      comment="CreateGLXPbuffer attribute"/>
+        <enum value="0x801D"        name="GLX_WIDTH"                                comment="Drawable attribute"/>
+        <enum value="0x801E"        name="GLX_HEIGHT"                               comment="Drawable attribute"/>
+        <enum value="0x801F"        name="GLX_EVENT_MASK"                           comment="Drawable attribute"/>
+        <enum value="0x8020"        name="GLX_DAMAGED"                              comment="PbufferClobber event_type value"/>
+        <enum value="0x8021"        name="GLX_SAVED"                                comment="PbufferClobber event_type value"/>
+        <enum value="0x8022"        name="GLX_WINDOW"                               comment="PbufferClobber draw_type value"/>
+        <enum value="0x8023"        name="GLX_PBUFFER"                              comment="PbufferClobber draw_type value"/>
+        <enum value="0x8000"        name="GLX_NONE_EXT"                             comment="several EXT attribute values"/>
+        <enum value="0x8001"        name="GLX_SLOW_VISUAL_EXT"                      comment="VISUAL_CAVEAT_EXT attribute value"/>
+        <enum value="0x8002"        name="GLX_TRUE_COLOR_EXT"                       comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8003"        name="GLX_DIRECT_COLOR_EXT"                     comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8004"        name="GLX_PSEUDO_COLOR_EXT"                     comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8005"        name="GLX_STATIC_COLOR_EXT"                     comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8006"        name="GLX_GRAY_SCALE_EXT"                       comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8007"        name="GLX_STATIC_GRAY_EXT"                      comment="X_VISUAL_TYPE_EXT attribute value"/>
+        <enum value="0x8008"        name="GLX_TRANSPARENT_RGB_EXT"                  comment="TRANSPARENT_TYPE_EXT attribute value"/>
+        <enum value="0x8009"        name="GLX_TRANSPARENT_INDEX_EXT"                comment="TRANSPARENT_TYPE_EXT attribute value"/>
+        <enum value="0x800A"        name="GLX_SHARE_CONTEXT_EXT"                    comment="QueryContextInfoEXT attribute"/>
+        <enum value="0x800B"        name="GLX_VISUAL_ID_EXT"                        comment="QueryContextInfoEXT attribute"/>
+        <enum value="0x800C"        name="GLX_SCREEN_EXT"                           comment="QueryContextInfoEXT attribute"/>
+        <enum value="0x800D"        name="GLX_NON_CONFORMANT_VISUAL_EXT"            comment="VISUAL_CAVEAT_EXT attribute value"/>
+        <enum value="0x8010"        name="GLX_DRAWABLE_TYPE_SGIX"                   comment="FBConfigSGIX attribute"/>
+        <enum value="0x8011"        name="GLX_RENDER_TYPE_SGIX"                     comment="FBConfigSGIX attribute"/>
+        <enum value="0x8012"        name="GLX_X_RENDERABLE_SGIX"                    comment="FBConfigSGIX attribute"/>
+        <enum value="0x8013"        name="GLX_FBCONFIG_ID_SGIX"                     comment="FBConfigSGIX attribute"/>
+        <enum value="0x8014"        name="GLX_RGBA_TYPE_SGIX"                       comment="CreateContextWithConfigSGIX render_type value"/>
+        <enum value="0x8015"        name="GLX_COLOR_INDEX_TYPE_SGIX"                comment="CreateContextWithConfigSGIX render_type value"/>
+        <enum value="0x8016"        name="GLX_MAX_PBUFFER_WIDTH_SGIX"               comment="FBConfigSGIX attribute"/>
+        <enum value="0x8017"        name="GLX_MAX_PBUFFER_HEIGHT_SGIX"              comment="FBConfigSGIX attribute"/>
+        <enum value="0x8018"        name="GLX_MAX_PBUFFER_PIXELS_SGIX"              comment="FBConfigSGIX attribute"/>
+        <enum value="0x8019"        name="GLX_OPTIMAL_PBUFFER_WIDTH_SGIX"           comment="FBConfigSGIX attribute"/>
+        <enum value="0x801A"        name="GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX"          comment="FBConfigSGIX attribute"/>
+        <enum value="0x801B"        name="GLX_PRESERVED_CONTENTS_SGIX"              comment="PbufferSGIX attribute"/>
+        <enum value="0x801C"        name="GLX_LARGEST_PBUFFER_SGIX"                 comment="PbufferSGIX attribute"/>
+        <enum value="0x801D"        name="GLX_WIDTH_SGIX"                           comment="PbufferSGIX attribute"/>
+        <enum value="0x801E"        name="GLX_HEIGHT_SGIX"                          comment="PbufferSGIX attribute"/>
+        <enum value="0x801F"        name="GLX_EVENT_MASK_SGIX"                      comment="PbufferSGIX attribute"/>
+        <enum value="0x8020"        name="GLX_DAMAGED_SGIX"                         comment="BufferClobberSGIX event_type value"/>
+        <enum value="0x8021"        name="GLX_SAVED_SGIX"                           comment="BufferClobberSGIX event_type value"/>
+        <enum value="0x8022"        name="GLX_WINDOW_SGIX"                          comment="BufferClobberSGIX draw_type value"/>
+        <enum value="0x8023"        name="GLX_PBUFFER_SGIX"                         comment="BufferClobberSGIX draw_type value"/>
+        <enum value="0x8024"        name="GLX_DIGITAL_MEDIA_PBUFFER_SGIX"           comment="PbufferSGIX attribute"/>
+        <enum value="0x8025"        name="GLX_BLENDED_RGBA_SGIS"                    comment="TRANSPARENT_TYPE_EXT attribute value"/>
+        <enum value="0x8026"        name="GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS"      comment="Visual attribute (shared_multisample)"/>
+        <enum value="0x8027"        name="GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS"     comment="Visual attribute (shared_multisample)"/>
+        <enum value="0x8028"        name="GLX_VISUAL_SELECT_GROUP_SGIX"             comment="Visual attribute (visual_select_group)"/>
+            <unused start="0x8029" end="0x802F"/>
+        <enum value="0x8030"        name="GLX_HYPERPIPE_ID_SGIX"/>
+            <unused start="0x8031" end="0x803F"/>
+        <enum value="0x8040"        name="GLX_PBUFFER_HEIGHT"                       comment="CreateGLXPbuffer attribute"/>
+        <enum value="0x8041"        name="GLX_PBUFFER_WIDTH"                        comment="CreateGLXPbuffer attribute"/>
+            <unused start="0x8042" end="0x804F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8050" end="0x804F" vendor="3DFX">
+        <enum value="0x8050"        name="GLX_SAMPLE_BUFFERS_3DFX"/>
+        <enum value="0x8051"        name="GLX_SAMPLES_3DFX"/>
+            <unused start="0x8052" end="0x805F"/>
+    </enums>
+
+
+    <enums namespace="GLX" start="0x8060" end="0x806F" vendor="OML">
+        <enum value="0x8060"        name="GLX_SWAP_METHOD_OML"/>
+        <enum value="0x8061"        name="GLX_SWAP_EXCHANGE_OML"/>
+        <enum value="0x8062"        name="GLX_SWAP_COPY_OML"/>
+        <enum value="0x8063"        name="GLX_SWAP_UNDEFINED_OML"/>
+            <unused start="0x8064" end="0x806F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8070" end="0x816F" vendor="NV">
+            <unused start="0x8070" end="0x816F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8170" end="0x817F" vendor="SUN">
+            <unused start="0x8170" end="0x817F"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8180" end="0x818F" vendor="INTEL">
+        <enum value="0x8180"        name="GLX_EXCHANGE_COMPLETE_INTEL"/>
+        <enum value="0x8181"        name="GLX_COPY_COMPLETE_INTEL"/>
+        <enum value="0x8182"        name="GLX_FLIP_COMPLETE_INTEL"/>
+        <enum value="0x8183"        name="GLX_RENDERER_VENDOR_ID_MESA"/>
+        <enum value="0x8184"        name="GLX_RENDERER_DEVICE_ID_MESA"/>
+        <enum value="0x8185"        name="GLX_RENDERER_VERSION_MESA"/>
+        <enum value="0x8186"        name="GLX_RENDERER_ACCELERATED_MESA"/>
+        <enum value="0x8187"        name="GLX_RENDERER_VIDEO_MEMORY_MESA"/>
+        <enum value="0x8188"        name="GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA"/>
+        <enum value="0x8189"        name="GLX_RENDERER_PREFERRED_PROFILE_MESA"/>
+        <enum value="0x818A"        name="GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA"/>
+        <enum value="0x818B"        name="GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA"/>
+        <enum value="0x818C"        name="GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA"/>
+        <enum value="0x818D"        name="GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA"/>
+        <enum value="0x818E"        name="GLX_RENDERER_ID_MESA"/>
+            <unused start="0x818F"/>
+    </enums>
+
+<!-- Please remember that new enumerant allocations must be obtained by
+     request to the Khronos API registrar (see comments at the top of this
+     file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+     component. Also note that some GLX enum values are shared with GL and
+     WGL, and new ranges should be allocated with such overlaps in mind. -->
+
+    <enums namespace="GLX" start="0x8190" end="0x824F" vendor="ARB">
+            <unused start="0x8190" end="0x824F" comment="Reserved for future use. Reserve enums in blocks of 16 from the start."/>
+    </enums>
+
+    <enums namespace="GL" start="0x8250" end="0x826F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+        <enum value="0x8252"        name="GLX_LOSE_CONTEXT_ON_RESET_ARB"/>
+        <enum value="0x8256"        name="GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+        <enum value="0x8261"        name="GLX_NO_RESET_NOTIFICATION_ARB"/>
+    </enums>
+
+    <enums namespace="GLX" start="0x8270" end="99999"  vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+            <unused start="0x8270" end="0x9125"/>
+        <enum value="0x9126"        name="GLX_CONTEXT_PROFILE_MASK_ARB" comment="Value shared with GL"/>
+            <unused start="0x9127" end="99999"/>
+    </enums>
+
+    <enums namespace="GLX" start="100000" end="100001" vendor="ARB" comment="Visual attributes for multisampling. Historical range only; do not allocate new values in this space.">
+        <enum value="100000"        name="GLX_SAMPLE_BUFFERS"/>
+        <enum value="100000"        name="GLX_SAMPLE_BUFFERS_ARB"/>
+        <enum value="100000"        name="GLX_SAMPLE_BUFFERS_SGIS"/>
+        <enum value="100001"        name="GLX_SAMPLES"/>
+        <enum value="100001"        name="GLX_SAMPLES_ARB"/>
+        <enum value="100001"        name="GLX_SAMPLES_SGIS"/>
+        <enum value="100001"        name="GLX_COVERAGE_SAMPLES_NV"/>
+    </enums>
+
+
+    <!-- SECTION: GLX command definitions. -->
+    <commands namespace="GLX">
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXAssociateDMPbufferSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbufferSGIX</ptype> <name>pbuffer</name></param>
+            <param><ptype>DMparams</ptype> *<name>params</name></param>
+            <param><ptype>DMbuffer</ptype> <name>dmbuffer</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXBindChannelToWindowSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>channel</name></param>
+            <param><ptype>Window</ptype> <name>window</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXBindHyperpipeSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>hpId</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXBindSwapBarrierNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLuint</ptype> <name>barrier</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXBindSwapBarrierSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>int <name>barrier</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXBindTexImageEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>int <name>buffer</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXBindVideoCaptureDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>unsigned int <name>video_capture_slot</name></param>
+            <param><ptype>GLXVideoCaptureDeviceNV</ptype> <name>device</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXBindVideoDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>unsigned int <name>video_slot</name></param>
+            <param>unsigned int <name>video_device</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXBindVideoImageNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXVideoDeviceNV</ptype> <name>VideoDevice</name></param>
+            <param><ptype>GLXPbuffer</ptype> <name>pbuf</name></param>
+            <param>int <name>iVideoBuffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXBlitContextFramebufferAMD</name></proto>
+            <param><ptype>GLXContext</ptype> <name>dstCtx</name></param>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXChannelRectSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>channel</name></param>
+            <param>int <name>x</name></param>
+            <param>int <name>y</name></param>
+            <param>int <name>w</name></param>
+            <param>int <name>h</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXChannelRectSyncSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>channel</name></param>
+            <param><ptype>GLenum</ptype> <name>synctype</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXFBConfig</ptype> *<name>glXChooseFBConfig</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>const int *<name>attrib_list</name></param>
+            <param>int *<name>nelements</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXFBConfigSGIX</ptype> *<name>glXChooseFBConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>attrib_list</name></param>
+            <param>int *<name>nelements</name></param>
+        </command>
+        <command>
+            <proto><ptype>XVisualInfo</ptype> *<name>glXChooseVisual</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>attribList</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXCopyBufferSubDataNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>readCtx</name></param>
+            <param><ptype>GLXContext</ptype> <name>writeCtx</name></param>
+            <param><ptype>GLenum</ptype> <name>readTarget</name></param>
+            <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXNamedCopyBufferSubDataNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>readCtx</name></param>
+            <param><ptype>GLXContext</ptype> <name>writeCtx</name></param>
+            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXCopyContext</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>src</name></param>
+            <param><ptype>GLXContext</ptype> <name>dst</name></param>
+            <param>unsigned long <name>mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXCopyImageSubDataNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>srcCtx</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLXContext</ptype> <name>dstCtx</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXCopySubBufferMESA</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>int <name>x</name></param>
+            <param>int <name>y</name></param>
+            <param>int <name>width</name></param>
+            <param>int <name>height</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateAssociatedContextAMD</name></proto>
+            <param>unsigned int <name>id</name></param>
+            <param><ptype>GLXContext</ptype> <name>share_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateAssociatedContextAttribsAMD</name></proto>
+            <param>unsigned int <name>id</name></param>
+            <param><ptype>GLXContext</ptype> <name>share_context</name></param>
+            <param>const int *<name>attribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateContextAttribsARB</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param><ptype>GLXContext</ptype> <name>share_context</name></param>
+            <param><ptype>Bool</ptype> <name>direct</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateContext</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>XVisualInfo</ptype> *<name>vis</name></param>
+            <param><ptype>GLXContext</ptype> <name>shareList</name></param>
+            <param><ptype>Bool</ptype> <name>direct</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateContextWithConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfigSGIX</ptype> <name>config</name></param>
+            <param>int <name>render_type</name></param>
+            <param><ptype>GLXContext</ptype> <name>share_list</name></param>
+            <param><ptype>Bool</ptype> <name>direct</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPbufferSGIX</ptype> <name>glXCreateGLXPbufferSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfigSGIX</ptype> <name>config</name></param>
+            <param>unsigned int <name>width</name></param>
+            <param>unsigned int <name>height</name></param>
+            <param>int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPixmap</ptype> <name>glXCreateGLXPixmap</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>XVisualInfo</ptype> *<name>visual</name></param>
+            <param><ptype>Pixmap</ptype> <name>pixmap</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPixmap</ptype> <name>glXCreateGLXPixmapMESA</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>XVisualInfo</ptype> *<name>visual</name></param>
+            <param><ptype>Pixmap</ptype> <name>pixmap</name></param>
+            <param><ptype>Colormap</ptype> <name>cmap</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPixmap</ptype> <name>glXCreateGLXPixmapWithConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfigSGIX</ptype> <name>config</name></param>
+            <param><ptype>Pixmap</ptype> <name>pixmap</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXVideoSourceSGIX</ptype> <name>glXCreateGLXVideoSourceSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param><ptype>VLServer</ptype> <name>server</name></param>
+            <param><ptype>VLPath</ptype> <name>path</name></param>
+            <param>int <name>nodeClass</name></param>
+            <param><ptype>VLNode</ptype> <name>drainNode</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXCreateNewContext</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param>int <name>render_type</name></param>
+            <param><ptype>GLXContext</ptype> <name>share_list</name></param>
+            <param><ptype>Bool</ptype> <name>direct</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPbuffer</ptype> <name>glXCreatePbuffer</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXPixmap</ptype> <name>glXCreatePixmap</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param><ptype>Pixmap</ptype> <name>pixmap</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXWindow</ptype> <name>glXCreateWindow</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param><ptype>Window</ptype> <name>win</name></param>
+            <param>const int *<name>attrib_list</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXCushionSGI</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>Window</ptype> <name>window</name></param>
+            <param>float <name>cushion</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXDelayBeforeSwapNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>GLfloat</ptype> <name>seconds</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXDeleteAssociatedContextAMD</name></proto>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyContext</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyGLXPbufferSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbufferSGIX</ptype> <name>pbuf</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyGLXPixmap</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPixmap</ptype> <name>pixmap</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyGLXVideoSourceSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXVideoSourceSGIX</ptype> <name>glxvideosource</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXDestroyHyperpipeConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>hpId</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyPbuffer</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbuffer</ptype> <name>pbuf</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyPixmap</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPixmap</ptype> <name>pixmap</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXDestroyWindow</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXWindow</ptype> <name>win</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXVideoCaptureDeviceNV</ptype> *<name>glXEnumerateVideoCaptureDevicesNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>nelements</name></param>
+        </command>
+        <command>
+            <proto>unsigned int *<name>glXEnumerateVideoDevicesNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>nelements</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXFreeContextEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>context</name></param>
+        </command>
+        <command>
+            <proto>unsigned int <name>glXGetAGPOffsetMESA</name></proto>
+            <param>const void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>glXGetClientString</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>name</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetConfig</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>XVisualInfo</ptype> *<name>visual</name></param>
+            <param>int <name>attrib</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>unsigned int <name>glXGetContextGPUIDAMD</name></proto>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContextID</ptype> <name>glXGetContextIDEXT</name></proto>
+            <param>const <ptype>GLXContext</ptype> <name>context</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXGetCurrentAssociatedContextAMD</name></proto>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXGetCurrentContext</name></proto>
+        </command>
+        <command>
+            <proto><ptype>Display</ptype> *<name>glXGetCurrentDisplayEXT</name></proto>
+        </command>
+        <command>
+            <proto><ptype>Display</ptype> *<name>glXGetCurrentDisplay</name></proto>
+        </command>
+        <command>
+            <proto><ptype>GLXDrawable</ptype> <name>glXGetCurrentDrawable</name></proto>
+        </command>
+        <command>
+            <proto><ptype>GLXDrawable</ptype> <name>glXGetCurrentReadDrawableSGI</name></proto>
+        </command>
+        <command>
+            <proto><ptype>GLXDrawable</ptype> <name>glXGetCurrentReadDrawable</name></proto>
+        </command>
+        <command>
+            <proto>int <name>glXGetFBConfigAttrib</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+            <param>int <name>attribute</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetFBConfigAttribSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfigSGIX</ptype> <name>config</name></param>
+            <param>int <name>attribute</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXFBConfigSGIX</ptype> <name>glXGetFBConfigFromVisualSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>XVisualInfo</ptype> *<name>vis</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXFBConfig</ptype> *<name>glXGetFBConfigs</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>nelements</name></param>
+        </command>
+        <command>
+            <proto>unsigned int <name>glXGetGPUIDsAMD</name></proto>
+            <param>unsigned int <name>maxCount</name></param>
+            <param>unsigned int *<name>ids</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetGPUInfoAMD</name></proto>
+            <param>unsigned int <name>id</name></param>
+            <param>int <name>property</name></param>
+            <param><ptype>GLenum</ptype> <name>dataType</name></param>
+            <param>unsigned int <name>size</name></param>
+            <param>void *<name>data</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXGetMscRateOML</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>int32_t</ptype> *<name>numerator</name></param>
+            <param><ptype>int32_t</ptype> *<name>denominator</name></param>
+        </command>
+        <command>
+            <proto><ptype>__GLXextFuncPtr</ptype> <name>glXGetProcAddressARB</name></proto>
+            <param>const <ptype>GLubyte</ptype> *<name>procName</name></param>
+        </command>
+        <command>
+            <proto><ptype>__GLXextFuncPtr</ptype> <name>glXGetProcAddress</name></proto>
+            <param>const <ptype>GLubyte</ptype> *<name>procName</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXGetSelectedEvent</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>draw</name></param>
+            <param>unsigned long *<name>event_mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXGetSelectedEventSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>unsigned long *<name>mask</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetSwapIntervalMESA</name></proto>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXGetSyncValuesOML</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>int64_t</ptype> *<name>ust</name></param>
+            <param><ptype>int64_t</ptype> *<name>msc</name></param>
+            <param><ptype>int64_t</ptype> *<name>sbc</name></param>
+        </command>
+        <command>
+            <proto><ptype>Status</ptype> <name>glXGetTransparentIndexSUN</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>Window</ptype> <name>overlay</name></param>
+            <param><ptype>Window</ptype> <name>underlay</name></param>
+            <param>long *<name>pTransparentIndex</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetVideoDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>numVideoDevices</name></param>
+            <param><ptype>GLXVideoDeviceNV</ptype> *<name>pVideoDevice</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetVideoInfoNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param><ptype>GLXVideoDeviceNV</ptype> <name>VideoDevice</name></param>
+            <param>unsigned long *<name>pulCounterOutputPbuffer</name></param>
+            <param>unsigned long *<name>pulCounterOutputVideo</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXGetVideoSyncSGI</name></proto>
+            <param>unsigned int *<name>count</name></param>
+        </command>
+        <command>
+            <proto><ptype>XVisualInfo</ptype> *<name>glXGetVisualFromFBConfig</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfig</ptype> <name>config</name></param>
+        </command>
+        <command>
+            <proto><ptype>XVisualInfo</ptype> *<name>glXGetVisualFromFBConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXFBConfigSGIX</ptype> <name>config</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXHyperpipeAttribSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>timeSlice</name></param>
+            <param>int <name>attrib</name></param>
+            <param>int <name>size</name></param>
+            <param>void *<name>attribList</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXHyperpipeConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>networkId</name></param>
+            <param>int <name>npipes</name></param>
+            <param><ptype>GLXHyperpipeConfigSGIX</ptype> *<name>cfg</name></param>
+            <param>int *<name>hpId</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXContext</ptype> <name>glXImportContextEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContextID</ptype> <name>contextID</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXIsDirect</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXJoinSwapGroupNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXJoinSwapGroupSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>member</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXLockVideoCaptureDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXVideoCaptureDeviceNV</ptype> <name>device</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXMakeAssociatedContextCurrentAMD</name></proto>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXMakeContextCurrent</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>draw</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>read</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXMakeCurrent</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXMakeCurrentReadSGI</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>draw</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>read</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryChannelDeltasSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>channel</name></param>
+            <param>int *<name>x</name></param>
+            <param>int *<name>y</name></param>
+            <param>int *<name>w</name></param>
+            <param>int *<name>h</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryChannelRectSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>display</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>channel</name></param>
+            <param>int *<name>dx</name></param>
+            <param>int *<name>dy</name></param>
+            <param>int *<name>dw</name></param>
+            <param>int *<name>dh</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryContext</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>ctx</name></param>
+            <param>int <name>attribute</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryContextInfoEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXContext</ptype> <name>context</name></param>
+            <param>int <name>attribute</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryCurrentRendererIntegerMESA</name></proto>
+            <param>int <name>attribute</name></param>
+            <param>unsigned int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>glXQueryCurrentRendererStringMESA</name></proto>
+            <param>int <name>attribute</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXQueryDrawable</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>draw</name></param>
+            <param>int <name>attribute</name></param>
+            <param>unsigned int *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryExtension</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int *<name>errorb</name></param>
+            <param>int *<name>event</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>glXQueryExtensionsString</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryFrameCountNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param><ptype>GLuint</ptype> *<name>count</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryGLXPbufferSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbufferSGIX</ptype> <name>pbuf</name></param>
+            <param>int <name>attribute</name></param>
+            <param>unsigned int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryHyperpipeAttribSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>timeSlice</name></param>
+            <param>int <name>attrib</name></param>
+            <param>int <name>size</name></param>
+            <param>void *<name>returnAttribList</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryHyperpipeBestAttribSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>timeSlice</name></param>
+            <param>int <name>attrib</name></param>
+            <param>int <name>size</name></param>
+            <param>void *<name>attribList</name></param>
+            <param>void *<name>returnAttribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXHyperpipeConfigSGIX</ptype> *<name>glXQueryHyperpipeConfigSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>hpId</name></param>
+            <param>int *<name>npipes</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLXHyperpipeNetworkSGIX</ptype> *<name>glXQueryHyperpipeNetworkSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int *<name>npipes</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryMaxSwapBarriersSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int *<name>max</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryMaxSwapGroupsNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param><ptype>GLuint</ptype> *<name>maxGroups</name></param>
+            <param><ptype>GLuint</ptype> *<name>maxBarriers</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryRendererIntegerMESA</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>renderer</name></param>
+            <param>int <name>attribute</name></param>
+            <param>unsigned int *<name>value</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>glXQueryRendererStringMESA</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>renderer</name></param>
+            <param>int <name>attribute</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>glXQueryServerString</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param>int <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQuerySwapGroupNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>GLuint</ptype> *<name>group</name></param>
+            <param><ptype>GLuint</ptype> *<name>barrier</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXQueryVersion</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int *<name>maj</name></param>
+            <param>int *<name>min</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXQueryVideoCaptureDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXVideoCaptureDeviceNV</ptype> <name>device</name></param>
+            <param>int <name>attribute</name></param>
+            <param>int *<name>value</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXReleaseBuffersMESA</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXReleaseTexImageEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>int <name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXReleaseVideoCaptureDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXVideoCaptureDeviceNV</ptype> <name>device</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXReleaseVideoDeviceNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+            <param><ptype>GLXVideoDeviceNV</ptype> <name>VideoDevice</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXReleaseVideoImageNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbuffer</ptype> <name>pbuf</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXResetFrameCountNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param>int <name>screen</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXSelectEvent</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>draw</name></param>
+            <param>unsigned long <name>event_mask</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXSelectEventSGIX</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>unsigned long <name>mask</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXSendPbufferToVideoNV</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXPbuffer</ptype> <name>pbuf</name></param>
+            <param>int <name>iBufferType</name></param>
+            <param>unsigned long *<name>pulCounterPbuffer</name></param>
+            <param><ptype>GLboolean</ptype> <name>bBlock</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXSet3DfxModeMESA</name></proto>
+            <param>int <name>mode</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXSwapBuffers</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+        </command>
+        <command>
+            <proto><ptype>int64_t</ptype> <name>glXSwapBuffersMscOML</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>int64_t</ptype> <name>target_msc</name></param>
+            <param><ptype>int64_t</ptype> <name>divisor</name></param>
+            <param><ptype>int64_t</ptype> <name>remainder</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXSwapIntervalMESA</name></proto>
+            <param>unsigned int <name>interval</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXSwapIntervalEXT</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param>int <name>interval</name></param>
+        </command>
+        <command>
+            <proto>int <name>glXSwapIntervalSGI</name></proto>
+            <param>int <name>interval</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXUseXFont</name></proto>
+            <param><ptype>Font</ptype> <name>font</name></param>
+            <param>int <name>first</name></param>
+            <param>int <name>count</name></param>
+            <param>int <name>list</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXWaitForMscOML</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>int64_t</ptype> <name>target_msc</name></param>
+            <param><ptype>int64_t</ptype> <name>divisor</name></param>
+            <param><ptype>int64_t</ptype> <name>remainder</name></param>
+            <param><ptype>int64_t</ptype> *<name>ust</name></param>
+            <param><ptype>int64_t</ptype> *<name>msc</name></param>
+            <param><ptype>int64_t</ptype> *<name>sbc</name></param>
+        </command>
+        <command>
+            <proto><ptype>Bool</ptype> <name>glXWaitForSbcOML</name></proto>
+            <param><ptype>Display</ptype> *<name>dpy</name></param>
+            <param><ptype>GLXDrawable</ptype> <name>drawable</name></param>
+            <param><ptype>int64_t</ptype> <name>target_sbc</name></param>
+            <param><ptype>int64_t</ptype> *<name>ust</name></param>
+            <param><ptype>int64_t</ptype> *<name>msc</name></param>
+            <param><ptype>int64_t</ptype> *<name>sbc</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXWaitGL</name></proto>
+        </command>
+        <command>
+            <proto>int <name>glXWaitVideoSyncSGI</name></proto>
+            <param>int <name>divisor</name></param>
+            <param>int <name>remainder</name></param>
+            <param>unsigned int *<name>count</name></param>
+        </command>
+        <command>
+            <proto>void <name>glXWaitX</name></proto>
+        </command>
+    </commands>
+
+    <!-- SECTION: GLX API interface definitions. -->
+    <feature api="glx" name="GLX_VERSION_1_0" number="1.0">
+        <require>
+            <enum name="GLX_EXTENSION_NAME" comment="A string #define"/>
+                <!-- Events -->
+            <enum name="GLX_PbufferClobber"/>
+            <enum name="GLX_BufferSwapComplete"/>
+            <enum name="__GLX_NUMBER_EVENTS"/>
+                <!-- Error codes -->
+            <enum name="GLX_BAD_SCREEN"/>
+            <enum name="GLX_BAD_ATTRIBUTE"/>
+            <enum name="GLX_NO_EXTENSION"/>
+            <enum name="GLX_BAD_VISUAL"/>
+            <enum name="GLX_BAD_CONTEXT"/>
+            <enum name="GLX_BAD_VALUE"/>
+            <enum name="GLX_BAD_ENUM"/>
+                <!-- Tokens for glXChooseVisual and glXGetConfig -->
+            <enum name="GLX_USE_GL"/>
+            <enum name="GLX_BUFFER_SIZE"/>
+            <enum name="GLX_LEVEL"/>
+            <enum name="GLX_RGBA"/>
+            <enum name="GLX_DOUBLEBUFFER"/>
+            <enum name="GLX_STEREO"/>
+            <enum name="GLX_AUX_BUFFERS"/>
+            <enum name="GLX_RED_SIZE"/>
+            <enum name="GLX_GREEN_SIZE"/>
+            <enum name="GLX_BLUE_SIZE"/>
+            <enum name="GLX_ALPHA_SIZE"/>
+            <enum name="GLX_DEPTH_SIZE"/>
+            <enum name="GLX_STENCIL_SIZE"/>
+            <enum name="GLX_ACCUM_RED_SIZE"/>
+            <enum name="GLX_ACCUM_GREEN_SIZE"/>
+            <enum name="GLX_ACCUM_BLUE_SIZE"/>
+            <enum name="GLX_ACCUM_ALPHA_SIZE"/>
+            <command name="glXChooseVisual"/>
+            <command name="glXCreateContext"/>
+            <command name="glXDestroyContext"/>
+            <command name="glXMakeCurrent"/>
+            <command name="glXCopyContext"/>
+            <command name="glXSwapBuffers"/>
+            <command name="glXCreateGLXPixmap"/>
+            <command name="glXDestroyGLXPixmap"/>
+            <command name="glXQueryExtension"/>
+            <command name="glXQueryVersion"/>
+            <command name="glXIsDirect"/>
+            <command name="glXGetConfig"/>
+            <command name="glXGetCurrentContext"/>
+            <command name="glXGetCurrentDrawable"/>
+            <command name="glXWaitGL"/>
+            <command name="glXWaitX"/>
+            <command name="glXUseXFont"/>
+        </require>
+    </feature>
+
+    <feature api="glx" name="GLX_VERSION_1_1" number="1.1">
+        <require>
+            <enum name="GLX_VENDOR"/>
+            <enum name="GLX_VERSION"/>
+            <enum name="GLX_EXTENSIONS"/>
+            <command name="glXQueryExtensionsString"/>
+            <command name="glXQueryServerString"/>
+            <command name="glXGetClientString"/>
+        </require>
+    </feature>
+
+    <feature api="glx" name="GLX_VERSION_1_2" number="1.2">
+        <require>
+            <command name="glXGetCurrentDisplay"/>
+        </require>
+    </feature>
+
+
+    <feature api="glx" name="GLX_VERSION_1_3" number="1.3">
+        <require>
+            <type name="GLXContextID" comment="Required here so it doesn't collide with Mesa glx.h (Bug 11454)"/>
+            <enum name="GLX_WINDOW_BIT"/>
+            <enum name="GLX_PIXMAP_BIT"/>
+            <enum name="GLX_PBUFFER_BIT"/>
+            <enum name="GLX_RGBA_BIT"/>
+            <enum name="GLX_COLOR_INDEX_BIT"/>
+            <enum name="GLX_PBUFFER_CLOBBER_MASK"/>
+            <enum name="GLX_FRONT_LEFT_BUFFER_BIT"/>
+            <enum name="GLX_FRONT_RIGHT_BUFFER_BIT"/>
+            <enum name="GLX_BACK_LEFT_BUFFER_BIT"/>
+            <enum name="GLX_BACK_RIGHT_BUFFER_BIT"/>
+            <enum name="GLX_AUX_BUFFERS_BIT"/>
+            <enum name="GLX_DEPTH_BUFFER_BIT"/>
+            <enum name="GLX_STENCIL_BUFFER_BIT"/>
+            <enum name="GLX_ACCUM_BUFFER_BIT"/>
+            <enum name="GLX_CONFIG_CAVEAT"/>
+            <enum name="GLX_X_VISUAL_TYPE"/>
+            <enum name="GLX_TRANSPARENT_TYPE"/>
+            <enum name="GLX_TRANSPARENT_INDEX_VALUE"/>
+            <enum name="GLX_TRANSPARENT_RED_VALUE"/>
+            <enum name="GLX_TRANSPARENT_GREEN_VALUE"/>
+            <enum name="GLX_TRANSPARENT_BLUE_VALUE"/>
+            <enum name="GLX_TRANSPARENT_ALPHA_VALUE"/>
+            <enum name="GLX_DONT_CARE"/>
+            <enum name="GLX_NONE"/>
+            <enum name="GLX_SLOW_CONFIG"/>
+            <enum name="GLX_TRUE_COLOR"/>
+            <enum name="GLX_DIRECT_COLOR"/>
+            <enum name="GLX_PSEUDO_COLOR"/>
+            <enum name="GLX_STATIC_COLOR"/>
+            <enum name="GLX_GRAY_SCALE"/>
+            <enum name="GLX_STATIC_GRAY"/>
+            <enum name="GLX_TRANSPARENT_RGB"/>
+            <enum name="GLX_TRANSPARENT_INDEX"/>
+            <enum name="GLX_VISUAL_ID"/>
+            <enum name="GLX_SCREEN"/>
+            <enum name="GLX_NON_CONFORMANT_CONFIG"/>
+            <enum name="GLX_DRAWABLE_TYPE"/>
+            <enum name="GLX_RENDER_TYPE"/>
+            <enum name="GLX_X_RENDERABLE"/>
+            <enum name="GLX_FBCONFIG_ID"/>
+            <enum name="GLX_RGBA_TYPE"/>
+            <enum name="GLX_COLOR_INDEX_TYPE"/>
+            <enum name="GLX_MAX_PBUFFER_WIDTH"/>
+            <enum name="GLX_MAX_PBUFFER_HEIGHT"/>
+            <enum name="GLX_MAX_PBUFFER_PIXELS"/>
+            <enum name="GLX_PRESERVED_CONTENTS"/>
+            <enum name="GLX_LARGEST_PBUFFER"/>
+            <enum name="GLX_WIDTH"/>
+            <enum name="GLX_HEIGHT"/>
+            <enum name="GLX_EVENT_MASK"/>
+            <enum name="GLX_DAMAGED"/>
+            <enum name="GLX_SAVED"/>
+            <enum name="GLX_WINDOW"/>
+            <enum name="GLX_PBUFFER"/>
+            <enum name="GLX_PBUFFER_HEIGHT"/>
+            <enum name="GLX_PBUFFER_WIDTH"/>
+            <command name="glXGetFBConfigs"/>
+            <command name="glXChooseFBConfig"/>
+            <command name="glXGetFBConfigAttrib"/>
+            <command name="glXGetVisualFromFBConfig"/>
+            <command name="glXCreateWindow"/>
+            <command name="glXDestroyWindow"/>
+            <command name="glXCreatePixmap"/>
+            <command name="glXDestroyPixmap"/>
+            <command name="glXCreatePbuffer"/>
+            <command name="glXDestroyPbuffer"/>
+            <command name="glXQueryDrawable"/>
+            <command name="glXCreateNewContext"/>
+            <command name="glXMakeContextCurrent"/>
+            <command name="glXGetCurrentReadDrawable"/>
+            <command name="glXQueryContext"/>
+            <command name="glXSelectEvent"/>
+            <command name="glXGetSelectedEvent"/>
+        </require>
+    </feature>
+
+    <feature api="glx" name="GLX_VERSION_1_4" number="1.4">
+        <require>
+            <enum name="GLX_SAMPLE_BUFFERS"/>
+            <enum name="GLX_SAMPLES"/>
+            <command name="glXGetProcAddress"/>
+        </require>
+    </feature>
+
+
+    <!-- SECTION: GLX extension interface definitions -->
+    <extensions>
+        <extension name="GLX_3DFX_multisample" supported="glx">
+            <require>
+                <enum name="GLX_SAMPLE_BUFFERS_3DFX"/>
+                <enum name="GLX_SAMPLES_3DFX"/>
+            </require>
+        </extension>
+        <extension name="GLX_AMD_gpu_association" supported="glx">
+            <require>
+                <enum name="GLX_GPU_VENDOR_AMD"/>
+                <enum name="GLX_GPU_RENDERER_STRING_AMD"/>
+                <enum name="GLX_GPU_OPENGL_VERSION_STRING_AMD"/>
+                <enum name="GLX_GPU_FASTEST_TARGET_GPUS_AMD"/>
+                <enum name="GLX_GPU_RAM_AMD"/>
+                <enum name="GLX_GPU_CLOCK_AMD"/>
+                <enum name="GLX_GPU_NUM_PIPES_AMD"/>
+                <enum name="GLX_GPU_NUM_SIMD_AMD"/>
+                <enum name="GLX_GPU_NUM_RB_AMD"/>
+                <enum name="GLX_GPU_NUM_SPI_AMD"/>
+                <command name="glXGetGPUIDsAMD"/>
+                <command name="glXGetGPUInfoAMD"/>
+                <command name="glXGetContextGPUIDAMD"/>
+                <command name="glXCreateAssociatedContextAMD"/>
+                <command name="glXCreateAssociatedContextAttribsAMD"/>
+                <command name="glXDeleteAssociatedContextAMD"/>
+                <command name="glXMakeAssociatedContextCurrentAMD"/>
+                <command name="glXGetCurrentAssociatedContextAMD"/>
+                <command name="glXBlitContextFramebufferAMD"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_context_flush_control" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
+                <enum name="GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
+                <enum name="GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_create_context" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_DEBUG_BIT_ARB"/>
+                <enum name="GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+                <enum name="GLX_CONTEXT_MAJOR_VERSION_ARB"/>
+                <enum name="GLX_CONTEXT_MINOR_VERSION_ARB"/>
+                <enum name="GLX_CONTEXT_FLAGS_ARB"/>
+                <command name="glXCreateContextAttribsARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_create_context_no_error" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_OPENGL_NO_ERROR_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_create_context_profile" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+                <enum name="GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+                <enum name="GLX_CONTEXT_PROFILE_MASK_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_create_context_robustness" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+                <enum name="GLX_LOSE_CONTEXT_ON_RESET_ARB"/>
+                <enum name="GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+                <enum name="GLX_NO_RESET_NOTIFICATION_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_fbconfig_float" supported="glx">
+            <require>
+                <enum name="GLX_RGBA_FLOAT_TYPE_ARB"/>
+                <enum name="GLX_RGBA_FLOAT_BIT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_framebuffer_sRGB" supported="glx">
+            <require>
+                <enum name="GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_get_proc_address" supported="glx">
+            <require>
+                <command name="glXGetProcAddressARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_multisample" supported="glx">
+            <require>
+                <enum name="GLX_SAMPLE_BUFFERS_ARB"/>
+                <enum name="GLX_SAMPLES_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_robustness_application_isolation" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_robustness_share_group_isolation" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_ARB_vertex_buffer_object" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_buffer_age" supported="glx">
+            <require>
+                <enum name="GLX_BACK_BUFFER_AGE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_create_context_es_profile" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_ES_PROFILE_BIT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_create_context_es2_profile" supported="glx">
+            <require>
+                <enum name="GLX_CONTEXT_ES2_PROFILE_BIT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_fbconfig_packed_float" supported="glx">
+            <require>
+                <enum name="GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT"/>
+                <enum name="GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_framebuffer_sRGB" supported="glx">
+            <require>
+                <enum name="GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_import_context" supported="glx">
+            <require>
+                <enum name="GLX_SHARE_CONTEXT_EXT"/>
+                <enum name="GLX_VISUAL_ID_EXT"/>
+                <enum name="GLX_SCREEN_EXT"/>
+                <command name="glXGetCurrentDisplayEXT"/>
+                <command name="glXQueryContextInfoEXT"/>
+                <command name="glXGetContextIDEXT"/>
+                <command name="glXImportContextEXT"/>
+                <command name="glXFreeContextEXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_libglvnd" supported="glx">
+            <require>
+                <enum name="GLX_VENDOR_NAMES_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_no_config_context" supported="glx">
+        </extension>
+        <extension name="GLX_EXT_stereo_tree" supported="glx">
+            <require>
+                <type name="GLXStereoNotifyEventEXT"/>
+                <enum name="GLX_STEREO_TREE_EXT"/>
+                <enum name="GLX_STEREO_NOTIFY_MASK_EXT"/>
+                <enum name="GLX_STEREO_NOTIFY_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_swap_control" supported="glx">
+            <require>
+                <enum name="GLX_SWAP_INTERVAL_EXT"/>
+                <enum name="GLX_MAX_SWAP_INTERVAL_EXT"/>
+                <command name="glXSwapIntervalEXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_swap_control_tear" supported="glx">
+            <require>
+                <enum name="GLX_LATE_SWAPS_TEAR_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_texture_from_pixmap" supported="glx">
+            <require>
+                <enum name="GLX_TEXTURE_1D_BIT_EXT"/>
+                <enum name="GLX_TEXTURE_2D_BIT_EXT"/>
+                <enum name="GLX_TEXTURE_RECTANGLE_BIT_EXT"/>
+                <enum name="GLX_BIND_TO_TEXTURE_RGB_EXT"/>
+                <enum name="GLX_BIND_TO_TEXTURE_RGBA_EXT"/>
+                <enum name="GLX_BIND_TO_MIPMAP_TEXTURE_EXT"/>
+                <enum name="GLX_BIND_TO_TEXTURE_TARGETS_EXT"/>
+                <enum name="GLX_Y_INVERTED_EXT"/>
+                <enum name="GLX_TEXTURE_FORMAT_EXT"/>
+                <enum name="GLX_TEXTURE_TARGET_EXT"/>
+                <enum name="GLX_MIPMAP_TEXTURE_EXT"/>
+                <enum name="GLX_TEXTURE_FORMAT_NONE_EXT"/>
+                <enum name="GLX_TEXTURE_FORMAT_RGB_EXT"/>
+                <enum name="GLX_TEXTURE_FORMAT_RGBA_EXT"/>
+                <enum name="GLX_TEXTURE_1D_EXT"/>
+                <enum name="GLX_TEXTURE_2D_EXT"/>
+                <enum name="GLX_TEXTURE_RECTANGLE_EXT"/>
+                <enum name="GLX_FRONT_LEFT_EXT"/>
+                <enum name="GLX_FRONT_RIGHT_EXT"/>
+                <enum name="GLX_BACK_LEFT_EXT"/>
+                <enum name="GLX_BACK_RIGHT_EXT"/>
+                <enum name="GLX_FRONT_EXT"/>
+                <enum name="GLX_BACK_EXT"/>
+                <enum name="GLX_AUX0_EXT"/>
+                <enum name="GLX_AUX1_EXT"/>
+                <enum name="GLX_AUX2_EXT"/>
+                <enum name="GLX_AUX3_EXT"/>
+                <enum name="GLX_AUX4_EXT"/>
+                <enum name="GLX_AUX5_EXT"/>
+                <enum name="GLX_AUX6_EXT"/>
+                <enum name="GLX_AUX7_EXT"/>
+                <enum name="GLX_AUX8_EXT"/>
+                <enum name="GLX_AUX9_EXT"/>
+                <command name="glXBindTexImageEXT"/>
+                <command name="glXReleaseTexImageEXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_visual_info" supported="glx">
+            <require>
+                <enum name="GLX_X_VISUAL_TYPE_EXT"/>
+                <enum name="GLX_TRANSPARENT_TYPE_EXT"/>
+                <enum name="GLX_TRANSPARENT_INDEX_VALUE_EXT"/>
+                <enum name="GLX_TRANSPARENT_RED_VALUE_EXT"/>
+                <enum name="GLX_TRANSPARENT_GREEN_VALUE_EXT"/>
+                <enum name="GLX_TRANSPARENT_BLUE_VALUE_EXT"/>
+                <enum name="GLX_TRANSPARENT_ALPHA_VALUE_EXT"/>
+                <enum name="GLX_NONE_EXT"/>
+                <enum name="GLX_TRUE_COLOR_EXT"/>
+                <enum name="GLX_DIRECT_COLOR_EXT"/>
+                <enum name="GLX_PSEUDO_COLOR_EXT"/>
+                <enum name="GLX_STATIC_COLOR_EXT"/>
+                <enum name="GLX_GRAY_SCALE_EXT"/>
+                <enum name="GLX_STATIC_GRAY_EXT"/>
+                <enum name="GLX_TRANSPARENT_RGB_EXT"/>
+                <enum name="GLX_TRANSPARENT_INDEX_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_EXT_visual_rating" supported="glx">
+            <require>
+                <enum name="GLX_VISUAL_CAVEAT_EXT"/>
+                <enum name="GLX_SLOW_VISUAL_EXT"/>
+                <enum name="GLX_NON_CONFORMANT_VISUAL_EXT"/>
+                <enum name="GLX_NONE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GLX_INTEL_swap_event" supported="glx">
+            <require>
+                <enum name="GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK"/>
+                <enum name="GLX_EXCHANGE_COMPLETE_INTEL"/>
+                <enum name="GLX_COPY_COMPLETE_INTEL"/>
+                <enum name="GLX_FLIP_COMPLETE_INTEL"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_agp_offset" supported="glx">
+            <require>
+                <command name="glXGetAGPOffsetMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_copy_sub_buffer" supported="glx">
+            <require>
+                <command name="glXCopySubBufferMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_pixmap_colormap" supported="glx">
+            <require>
+                <command name="glXCreateGLXPixmapMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_query_renderer" supported="glx">
+            <require>
+                <enum name="GLX_RENDERER_VENDOR_ID_MESA"/>
+                <enum name="GLX_RENDERER_DEVICE_ID_MESA"/>
+                <enum name="GLX_RENDERER_VERSION_MESA"/>
+                <enum name="GLX_RENDERER_ACCELERATED_MESA"/>
+                <enum name="GLX_RENDERER_VIDEO_MEMORY_MESA"/>
+                <enum name="GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA"/>
+                <enum name="GLX_RENDERER_PREFERRED_PROFILE_MESA"/>
+                <enum name="GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA"/>
+                <enum name="GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA"/>
+                <enum name="GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA"/>
+                <enum name="GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA"/>
+                <enum name="GLX_RENDERER_ID_MESA"/>
+                <command name="glXQueryCurrentRendererIntegerMESA"/>
+                <command name="glXQueryCurrentRendererStringMESA"/>
+                <command name="glXQueryRendererIntegerMESA"/>
+                <command name="glXQueryRendererStringMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_release_buffers" supported="glx">
+            <require>
+                <command name="glXReleaseBuffersMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_set_3dfx_mode" supported="glx">
+            <require>
+                <enum name="GLX_3DFX_WINDOW_MODE_MESA"/>
+                <enum name="GLX_3DFX_FULLSCREEN_MODE_MESA"/>
+                <command name="glXSet3DfxModeMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_MESA_swap_control" supported="glx">
+            <require>
+                <command name="glXGetSwapIntervalMESA"/>
+                <command name="glXSwapIntervalMESA"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_copy_buffer" supported="glx">
+            <require>
+                <command name="glXCopyBufferSubDataNV"/>
+                <command name="glXNamedCopyBufferSubDataNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_copy_image" supported="glx">
+            <require>
+                <command name="glXCopyImageSubDataNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_delay_before_swap" supported="glx">
+            <require>
+                <command name="glXDelayBeforeSwapNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_float_buffer" supported="glx">
+            <require>
+                <enum name="GLX_FLOAT_COMPONENTS_NV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_multisample_coverage" supported="glx">
+            <require>
+                <enum name="GLX_COVERAGE_SAMPLES_NV"/>
+                <enum name="GLX_COLOR_SAMPLES_NV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_present_video" supported="glx">
+            <require>
+                <enum name="GLX_NUM_VIDEO_SLOTS_NV"/>
+                <command name="glXEnumerateVideoDevicesNV"/>
+                <command name="glXBindVideoDeviceNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_robustness_video_memory_purge" supported="glx">
+            <require>
+                <enum name="GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_swap_group" supported="glx">
+            <require>
+                <command name="glXJoinSwapGroupNV"/>
+                <command name="glXBindSwapBarrierNV"/>
+                <command name="glXQuerySwapGroupNV"/>
+                <command name="glXQueryMaxSwapGroupsNV"/>
+                <command name="glXQueryFrameCountNV"/>
+                <command name="glXResetFrameCountNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_video_capture" supported="glx">
+            <require>
+                <enum name="GLX_DEVICE_ID_NV"/>
+                <enum name="GLX_UNIQUE_ID_NV"/>
+                <enum name="GLX_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+                <command name="glXBindVideoCaptureDeviceNV"/>
+                <command name="glXEnumerateVideoCaptureDevicesNV"/>
+                <command name="glXLockVideoCaptureDeviceNV"/>
+                <command name="glXQueryVideoCaptureDeviceNV"/>
+                <command name="glXReleaseVideoCaptureDeviceNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_NV_video_out" supported="glx">
+            <require>
+                <enum name="GLX_VIDEO_OUT_COLOR_NV"/>
+                <enum name="GLX_VIDEO_OUT_ALPHA_NV"/>
+                <enum name="GLX_VIDEO_OUT_DEPTH_NV"/>
+                <enum name="GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+                <enum name="GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+                <enum name="GLX_VIDEO_OUT_FRAME_NV"/>
+                <enum name="GLX_VIDEO_OUT_FIELD_1_NV"/>
+                <enum name="GLX_VIDEO_OUT_FIELD_2_NV"/>
+                <enum name="GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV"/>
+                <enum name="GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV"/>
+                <command name="glXGetVideoDeviceNV"/>
+                <command name="glXReleaseVideoDeviceNV"/>
+                <command name="glXBindVideoImageNV"/>
+                <command name="glXReleaseVideoImageNV"/>
+                <command name="glXSendPbufferToVideoNV"/>
+                <command name="glXGetVideoInfoNV"/>
+            </require>
+        </extension>
+        <extension name="GLX_OML_swap_method" supported="glx">
+            <require>
+                <enum name="GLX_SWAP_METHOD_OML"/>
+                <enum name="GLX_SWAP_EXCHANGE_OML"/>
+                <enum name="GLX_SWAP_COPY_OML"/>
+                <enum name="GLX_SWAP_UNDEFINED_OML"/>
+            </require>
+        </extension>
+        <extension name="GLX_OML_sync_control" supported="glx">
+            <require>
+                <command name="glXGetSyncValuesOML"/>
+                <command name="glXGetMscRateOML"/>
+                <command name="glXSwapBuffersMscOML"/>
+                <command name="glXWaitForMscOML"/>
+                <command name="glXWaitForSbcOML"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGI_cushion" supported="glx">
+            <require>
+                <command name="glXCushionSGI"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGI_make_current_read" supported="glx">
+            <require>
+                <command name="glXMakeCurrentReadSGI"/>
+                <command name="glXGetCurrentReadDrawableSGI"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGI_swap_control" supported="glx">
+            <require>
+                <command name="glXSwapIntervalSGI"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGI_video_sync" supported="glx">
+            <require>
+                <command name="glXGetVideoSyncSGI"/>
+                <command name="glXWaitVideoSyncSGI"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIS_blended_overlay" supported="glx">
+            <require>
+                <enum name="GLX_BLENDED_RGBA_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIS_multisample" supported="glx">
+            <require>
+                <enum name="GLX_SAMPLE_BUFFERS_SGIS"/>
+                <enum name="GLX_SAMPLES_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIS_shared_multisample" supported="glx">
+            <require>
+                <enum name="GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS"/>
+                <enum name="GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_dmbuffer" supported="glx" protect="_DM_BUFFER_H_">
+            <require>
+                <enum name="GLX_DIGITAL_MEDIA_PBUFFER_SGIX"/>
+                <command name="glXAssociateDMPbufferSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_fbconfig" supported="glx">
+            <require>
+                <enum name="GLX_WINDOW_BIT_SGIX"/>
+                <enum name="GLX_PIXMAP_BIT_SGIX"/>
+                <enum name="GLX_RGBA_BIT_SGIX"/>
+                <enum name="GLX_COLOR_INDEX_BIT_SGIX"/>
+                <enum name="GLX_DRAWABLE_TYPE_SGIX"/>
+                <enum name="GLX_RENDER_TYPE_SGIX"/>
+                <enum name="GLX_X_RENDERABLE_SGIX"/>
+                <enum name="GLX_FBCONFIG_ID_SGIX"/>
+                <enum name="GLX_RGBA_TYPE_SGIX"/>
+                <enum name="GLX_COLOR_INDEX_TYPE_SGIX"/>
+                <enum name="GLX_SCREEN_EXT"/>
+                <command name="glXGetFBConfigAttribSGIX"/>
+                <command name="glXChooseFBConfigSGIX"/>
+                <command name="glXCreateGLXPixmapWithConfigSGIX"/>
+                <command name="glXCreateContextWithConfigSGIX"/>
+                <command name="glXGetVisualFromFBConfigSGIX"/>
+                <command name="glXGetFBConfigFromVisualSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_hyperpipe" supported="glx">
+            <require>
+                <type name="GLXHyperpipeNetworkSGIX"/>
+                <type name="GLXHyperpipeConfigSGIX"/>
+                <type name="GLXPipeRect"/>
+                <type name="GLXPipeRectLimits"/>
+                <enum name="GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX"/>
+                <enum name="GLX_BAD_HYPERPIPE_CONFIG_SGIX"/>
+                <enum name="GLX_BAD_HYPERPIPE_SGIX"/>
+                <enum name="GLX_HYPERPIPE_DISPLAY_PIPE_SGIX"/>
+                <enum name="GLX_HYPERPIPE_RENDER_PIPE_SGIX"/>
+                <enum name="GLX_PIPE_RECT_SGIX"/>
+                <enum name="GLX_PIPE_RECT_LIMITS_SGIX"/>
+                <enum name="GLX_HYPERPIPE_STEREO_SGIX"/>
+                <enum name="GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX"/>
+                <enum name="GLX_HYPERPIPE_ID_SGIX"/>
+                <command name="glXQueryHyperpipeNetworkSGIX"/>
+                <command name="glXHyperpipeConfigSGIX"/>
+                <command name="glXQueryHyperpipeConfigSGIX"/>
+                <command name="glXDestroyHyperpipeConfigSGIX"/>
+                <command name="glXBindHyperpipeSGIX"/>
+                <command name="glXQueryHyperpipeBestAttribSGIX"/>
+                <command name="glXHyperpipeAttribSGIX"/>
+                <command name="glXQueryHyperpipeAttribSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_pbuffer" supported="glx">
+            <require>
+                <enum name="GLX_PBUFFER_BIT_SGIX"/>
+                <enum name="GLX_BUFFER_CLOBBER_MASK_SGIX"/>
+                <enum name="GLX_FRONT_LEFT_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_FRONT_RIGHT_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_BACK_LEFT_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_BACK_RIGHT_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_AUX_BUFFERS_BIT_SGIX"/>
+                <enum name="GLX_DEPTH_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_STENCIL_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_ACCUM_BUFFER_BIT_SGIX"/>
+                <enum name="GLX_SAMPLE_BUFFERS_BIT_SGIX"/>
+                <enum name="GLX_MAX_PBUFFER_WIDTH_SGIX"/>
+                <enum name="GLX_MAX_PBUFFER_HEIGHT_SGIX"/>
+                <enum name="GLX_MAX_PBUFFER_PIXELS_SGIX"/>
+                <enum name="GLX_OPTIMAL_PBUFFER_WIDTH_SGIX"/>
+                <enum name="GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX"/>
+                <enum name="GLX_PRESERVED_CONTENTS_SGIX"/>
+                <enum name="GLX_LARGEST_PBUFFER_SGIX"/>
+                <enum name="GLX_WIDTH_SGIX"/>
+                <enum name="GLX_HEIGHT_SGIX"/>
+                <enum name="GLX_EVENT_MASK_SGIX"/>
+                <enum name="GLX_DAMAGED_SGIX"/>
+                <enum name="GLX_SAVED_SGIX"/>
+                <enum name="GLX_WINDOW_SGIX"/>
+                <enum name="GLX_PBUFFER_SGIX"/>
+                <command name="glXCreateGLXPbufferSGIX"/>
+                <command name="glXDestroyGLXPbufferSGIX"/>
+                <command name="glXQueryGLXPbufferSGIX"/>
+                <command name="glXSelectEventSGIX"/>
+                <command name="glXGetSelectedEventSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_swap_barrier" supported="glx">
+            <require>
+                <command name="glXBindSwapBarrierSGIX"/>
+                <command name="glXQueryMaxSwapBarriersSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_swap_group" supported="glx">
+            <require>
+                <command name="glXJoinSwapGroupSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_video_resize" supported="glx">
+            <require>
+                <enum name="GLX_SYNC_FRAME_SGIX"/>
+                <enum name="GLX_SYNC_SWAP_SGIX"/>
+                <command name="glXBindChannelToWindowSGIX"/>
+                <command name="glXChannelRectSGIX"/>
+                <command name="glXQueryChannelRectSGIX"/>
+                <command name="glXQueryChannelDeltasSGIX"/>
+                <command name="glXChannelRectSyncSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_video_source" supported="glx" protect="_VL_H">
+            <require>
+                <command name="glXCreateGLXVideoSourceSGIX"/>
+                <command name="glXDestroyGLXVideoSourceSGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SGIX_visual_select_group" supported="glx">
+            <require>
+                <enum name="GLX_VISUAL_SELECT_GROUP_SGIX"/>
+            </require>
+        </extension>
+        <extension name="GLX_SUN_get_transparent_index" supported="glx">
+            <require>
+                <command name="glXGetTransparentIndexSUN"/>
+            </require>
+        </extension>
+    </extensions>
+</registry>
diff --git a/registry/wgl.xml b/registry/wgl.xml
new file mode 100644
index 0000000..1adc1e3
--- /dev/null
+++ b/registry/wgl.xml
@@ -0,0 +1,1983 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+    <comment>
+Copyright (c) 2013-2017 The Khronos Group Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+------------------------------------------------------------------------
+
+This file, wgl.xml, is the WGL API Registry. The older ".spec" file
+format has been retired and will no longer be updated with new
+extensions and API versions. The canonical version of the registry,
+together with documentation, schema, and Python generator scripts used
+to generate C header files for WGL, can always be found in the Khronos
+Registry at
+        https://github.com/KhronosGroup/OpenGL-Registry
+    </comment>
+
+    <!-- SECTION: WGL type definitions. Does not include base Windows types. -->
+
+    <types>
+            <!-- Dummy placeholders for Windows types -->
+        <type name="BOOL"/>
+        <type name="CHAR"/>
+        <type name="DWORD"/>
+        <type name="FLOAT"/>
+        <type name="GLbitfield"/>
+        <type name="GLboolean"/>
+        <type name="GLenum"/>
+        <type name="GLfloat"/>
+        <type name="GLint"/>
+        <type name="GLsizei"/>
+        <type name="GLuint"/>
+        <type name="GLushort"/>
+        <type name="HANDLE"/>
+        <type name="HDC"/>
+        <type name="HGLRC"/>
+        <type name="INT"/>
+        <type name="INT32"/>
+        <type name="INT64"/>
+        <type name="PROC"/>
+        <type name="RECT"/>
+        <type name="LPCSTR"/>
+        <type name="LPVOID"/>
+        <type name="UINT"/>
+        <type name="USHORT"/>
+        <type name="VOID"/>
+            <!-- Could be filled in from wgltypes.txt -->
+        <type name="COLORREF"/>
+        <type name="HENHMETAFILE"/>
+        <type name="LAYERPLANEDESCRIPTOR"/>
+        <type name="LPGLYPHMETRICSFLOAT"/>
+        <type name="PIXELFORMATDESCRIPTOR"/>
+            <!-- These are dependencies WGL types require to be declared legally -->
+            <!-- Declaring C structures in XML is a pain indentation-wise -->
+        <type>struct <name>_GPU_DEVICE</name> {
+    DWORD  cb;
+    CHAR   DeviceName[32];
+    CHAR   DeviceString[128];
+    DWORD  Flags;
+    RECT   rcVirtualScreen;
+};</type>
+            <!-- These are actual WGL types. Windows types are not included.  -->
+        <type>DECLARE_HANDLE(<name>HPBUFFERARB</name>);</type>
+        <type>DECLARE_HANDLE(<name>HPBUFFEREXT</name>);</type>
+        <type>DECLARE_HANDLE(<name>HVIDEOOUTPUTDEVICENV</name>);</type>
+        <type>DECLARE_HANDLE(<name>HPVIDEODEV</name>);</type>
+        <type>DECLARE_HANDLE(<name>HPGPUNV</name>);</type>
+        <type>DECLARE_HANDLE(<name>HGPUNV</name>);</type>
+        <type>DECLARE_HANDLE(<name>HVIDEOINPUTDEVICENV</name>);</type>
+        <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE <name>GPU_DEVICE</name>;</type>
+        <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE *<name>PGPU_DEVICE</name>;</type>
+    </types>
+
+    <!-- SECTION: WGL enumerant (token) definitions. -->
+
+    <!-- Bitmasks each have their own namespace, although bits are
+         sometimes reused for other purposes -->
+
+    <enums namespace="WGLLayerPlaneMask" type="bitmask" vendor="MS">
+        <enum value="0x00000001"  name="WGL_SWAP_MAIN_PLANE"/>
+        <enum value="0x00000002"  name="WGL_SWAP_OVERLAY1"/>
+        <enum value="0x00000004"  name="WGL_SWAP_OVERLAY2"/>
+        <enum value="0x00000008"  name="WGL_SWAP_OVERLAY3"/>
+        <enum value="0x00000010"  name="WGL_SWAP_OVERLAY4"/>
+        <enum value="0x00000020"  name="WGL_SWAP_OVERLAY5"/>
+        <enum value="0x00000040"  name="WGL_SWAP_OVERLAY6"/>
+        <enum value="0x00000080"  name="WGL_SWAP_OVERLAY7"/>
+        <enum value="0x00000100"  name="WGL_SWAP_OVERLAY8"/>
+        <enum value="0x00000200"  name="WGL_SWAP_OVERLAY9"/>
+        <enum value="0x00000400"  name="WGL_SWAP_OVERLAY10"/>
+        <enum value="0x00000800"  name="WGL_SWAP_OVERLAY11"/>
+        <enum value="0x00001000"  name="WGL_SWAP_OVERLAY12"/>
+        <enum value="0x00002000"  name="WGL_SWAP_OVERLAY13"/>
+        <enum value="0x00004000"  name="WGL_SWAP_OVERLAY14"/>
+        <enum value="0x00008000"  name="WGL_SWAP_OVERLAY15"/>
+        <enum value="0x00010000"  name="WGL_SWAP_UNDERLAY1"/>
+        <enum value="0x00020000"  name="WGL_SWAP_UNDERLAY2"/>
+        <enum value="0x00040000"  name="WGL_SWAP_UNDERLAY3"/>
+        <enum value="0x00080000"  name="WGL_SWAP_UNDERLAY4"/>
+        <enum value="0x00100000"  name="WGL_SWAP_UNDERLAY5"/>
+        <enum value="0x00200000"  name="WGL_SWAP_UNDERLAY6"/>
+        <enum value="0x00400000"  name="WGL_SWAP_UNDERLAY7"/>
+        <enum value="0x00800000"  name="WGL_SWAP_UNDERLAY8"/>
+        <enum value="0x01000000"  name="WGL_SWAP_UNDERLAY9"/>
+        <enum value="0x02000000"  name="WGL_SWAP_UNDERLAY10"/>
+        <enum value="0x04000000"  name="WGL_SWAP_UNDERLAY11"/>
+        <enum value="0x08000000"  name="WGL_SWAP_UNDERLAY12"/>
+        <enum value="0x10000000"  name="WGL_SWAP_UNDERLAY13"/>
+        <enum value="0x20000000"  name="WGL_SWAP_UNDERLAY14"/>
+        <enum value="0x40000000"  name="WGL_SWAP_UNDERLAY15"/>
+    </enums>
+
+    <enums namespace="WGLColorBufferMask" type="bitmask" vendor="ARB">
+        <enum value="0x00000001"    name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+        <enum value="0x00000002"    name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+        <enum value="0x00000004"    name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+        <enum value="0x00000008"    name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+    </enums>
+
+    <enums namespace="WGLContextFlagsMask" type="bitmask" vendor="ARB">
+        <enum value="0x00000001"    name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+        <enum value="0x00000002"    name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+        <enum value="0x00000004"    name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+        <enum value="0x00000008"    name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+    </enums>
+
+    <enums namespace="WGLContextProfileMask" type="bitmask" vendor="ARB">
+        <enum value="0x00000001"    name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+        <enum value="0x00000002"    name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+        <enum value="0x00000004"    name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+        <enum value="0x00000004"    name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" alias="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+    </enums>
+
+    <enums namespace="WGLImageBufferMaskI3D" type="bitmask" vendor="I3D">
+        <enum value="0x00000001"    name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+        <enum value="0x00000002"    name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+    </enums>
+
+    <enums namespace="WGLDXInteropMaskNV" type="bitmask" vendor="NV">
+        <enum value="0x00000000"    name="WGL_ACCESS_READ_ONLY_NV"/>
+        <enum value="0x00000001"    name="WGL_ACCESS_READ_WRITE_NV"/>
+        <enum value="0x00000002"    name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+    </enums>
+
+    <!-- The default ("API") enum namespace starts here. While some
+         assigned values may overlap, and different parts of the
+         namespace are reserved for different purposes, it is a single
+         namespace. The "class" attribute indicates some of the reserved
+         purposes but is by no means complete (and cannot be, since many
+         tokens are reused for different purposes in different
+         extensions and API versions). -->
+
+    <enums namespace="WGL" group="SpecialNumbers" vendor="MS">
+        <enum value="0"           name="WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
+        <enum value="0"           name="WGL_FONT_LINES"/>
+        <enum value="1"           name="WGL_FONT_POLYGONS"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x1F00" end="0x1F02" vendor="ARB" comment="Unclear why AMD used values in this range">
+        <enum value="0x1F00"        name="WGL_GPU_VENDOR_AMD"/>
+        <enum value="0x1F01"        name="WGL_GPU_RENDERER_STRING_AMD"/>
+        <enum value="0x1F02"        name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x2000" end="0x203F" vendor="ARB">
+        <enum value="0x2000"        name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+        <enum value="0x2000"        name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+        <enum value="0x2001"        name="WGL_DRAW_TO_WINDOW_ARB"/>
+        <enum value="0x2001"        name="WGL_DRAW_TO_WINDOW_EXT"/>
+        <enum value="0x2002"        name="WGL_DRAW_TO_BITMAP_ARB"/>
+        <enum value="0x2002"        name="WGL_DRAW_TO_BITMAP_EXT"/>
+        <enum value="0x2003"        name="WGL_ACCELERATION_ARB"/>
+        <enum value="0x2003"        name="WGL_ACCELERATION_EXT"/>
+        <enum value="0x2004"        name="WGL_NEED_PALETTE_ARB"/>
+        <enum value="0x2004"        name="WGL_NEED_PALETTE_EXT"/>
+        <enum value="0x2005"        name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+        <enum value="0x2005"        name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+        <enum value="0x2006"        name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+        <enum value="0x2006"        name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+        <enum value="0x2007"        name="WGL_SWAP_METHOD_ARB"/>
+        <enum value="0x2007"        name="WGL_SWAP_METHOD_EXT"/>
+        <enum value="0x2008"        name="WGL_NUMBER_OVERLAYS_ARB"/>
+        <enum value="0x2008"        name="WGL_NUMBER_OVERLAYS_EXT"/>
+        <enum value="0x2009"        name="WGL_NUMBER_UNDERLAYS_ARB"/>
+        <enum value="0x2009"        name="WGL_NUMBER_UNDERLAYS_EXT"/>
+        <enum value="0x200A"        name="WGL_TRANSPARENT_ARB"/>
+        <enum value="0x200A"        name="WGL_TRANSPARENT_EXT"/>
+        <enum value="0x200B"        name="WGL_TRANSPARENT_VALUE_EXT"/>
+        <enum value="0x200C"        name="WGL_SHARE_DEPTH_ARB"/>
+        <enum value="0x200C"        name="WGL_SHARE_DEPTH_EXT"/>
+        <enum value="0x200D"        name="WGL_SHARE_STENCIL_ARB"/>
+        <enum value="0x200D"        name="WGL_SHARE_STENCIL_EXT"/>
+        <enum value="0x200E"        name="WGL_SHARE_ACCUM_ARB"/>
+        <enum value="0x200E"        name="WGL_SHARE_ACCUM_EXT"/>
+        <enum value="0x200F"        name="WGL_SUPPORT_GDI_ARB"/>
+        <enum value="0x200F"        name="WGL_SUPPORT_GDI_EXT"/>
+        <enum value="0x2010"        name="WGL_SUPPORT_OPENGL_ARB"/>
+        <enum value="0x2010"        name="WGL_SUPPORT_OPENGL_EXT"/>
+        <enum value="0x2011"        name="WGL_DOUBLE_BUFFER_ARB"/>
+        <enum value="0x2011"        name="WGL_DOUBLE_BUFFER_EXT"/>
+        <enum value="0x2012"        name="WGL_STEREO_ARB"/>
+        <enum value="0x2012"        name="WGL_STEREO_EXT"/>
+        <enum value="0x2013"        name="WGL_PIXEL_TYPE_ARB"/>
+        <enum value="0x2013"        name="WGL_PIXEL_TYPE_EXT"/>
+        <enum value="0x2014"        name="WGL_COLOR_BITS_ARB"/>
+        <enum value="0x2014"        name="WGL_COLOR_BITS_EXT"/>
+        <enum value="0x2015"        name="WGL_RED_BITS_ARB"/>
+        <enum value="0x2015"        name="WGL_RED_BITS_EXT"/>
+        <enum value="0x2016"        name="WGL_RED_SHIFT_ARB"/>
+        <enum value="0x2016"        name="WGL_RED_SHIFT_EXT"/>
+        <enum value="0x2017"        name="WGL_GREEN_BITS_ARB"/>
+        <enum value="0x2017"        name="WGL_GREEN_BITS_EXT"/>
+        <enum value="0x2018"        name="WGL_GREEN_SHIFT_ARB"/>
+        <enum value="0x2018"        name="WGL_GREEN_SHIFT_EXT"/>
+        <enum value="0x2019"        name="WGL_BLUE_BITS_ARB"/>
+        <enum value="0x2019"        name="WGL_BLUE_BITS_EXT"/>
+        <enum value="0x201A"        name="WGL_BLUE_SHIFT_ARB"/>
+        <enum value="0x201A"        name="WGL_BLUE_SHIFT_EXT"/>
+        <enum value="0x201B"        name="WGL_ALPHA_BITS_ARB"/>
+        <enum value="0x201B"        name="WGL_ALPHA_BITS_EXT"/>
+        <enum value="0x201C"        name="WGL_ALPHA_SHIFT_ARB"/>
+        <enum value="0x201C"        name="WGL_ALPHA_SHIFT_EXT"/>
+        <enum value="0x201D"        name="WGL_ACCUM_BITS_ARB"/>
+        <enum value="0x201D"        name="WGL_ACCUM_BITS_EXT"/>
+        <enum value="0x201E"        name="WGL_ACCUM_RED_BITS_ARB"/>
+        <enum value="0x201E"        name="WGL_ACCUM_RED_BITS_EXT"/>
+        <enum value="0x201F"        name="WGL_ACCUM_GREEN_BITS_ARB"/>
+        <enum value="0x201F"        name="WGL_ACCUM_GREEN_BITS_EXT"/>
+        <enum value="0x2020"        name="WGL_ACCUM_BLUE_BITS_ARB"/>
+        <enum value="0x2020"        name="WGL_ACCUM_BLUE_BITS_EXT"/>
+        <enum value="0x2021"        name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+        <enum value="0x2021"        name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+        <enum value="0x2022"        name="WGL_DEPTH_BITS_ARB"/>
+        <enum value="0x2022"        name="WGL_DEPTH_BITS_EXT"/>
+        <enum value="0x2023"        name="WGL_STENCIL_BITS_ARB"/>
+        <enum value="0x2023"        name="WGL_STENCIL_BITS_EXT"/>
+        <enum value="0x2024"        name="WGL_AUX_BUFFERS_ARB"/>
+        <enum value="0x2024"        name="WGL_AUX_BUFFERS_EXT"/>
+        <enum value="0x2025"        name="WGL_NO_ACCELERATION_ARB"/>
+        <enum value="0x2025"        name="WGL_NO_ACCELERATION_EXT"/>
+        <enum value="0x2026"        name="WGL_GENERIC_ACCELERATION_ARB"/>
+        <enum value="0x2026"        name="WGL_GENERIC_ACCELERATION_EXT"/>
+        <enum value="0x2027"        name="WGL_FULL_ACCELERATION_ARB"/>
+        <enum value="0x2027"        name="WGL_FULL_ACCELERATION_EXT"/>
+        <enum value="0x2028"        name="WGL_SWAP_EXCHANGE_ARB"/>
+        <enum value="0x2028"        name="WGL_SWAP_EXCHANGE_EXT"/>
+        <enum value="0x2029"        name="WGL_SWAP_COPY_ARB"/>
+        <enum value="0x2029"        name="WGL_SWAP_COPY_EXT"/>
+        <enum value="0x202A"        name="WGL_SWAP_UNDEFINED_ARB"/>
+        <enum value="0x202A"        name="WGL_SWAP_UNDEFINED_EXT"/>
+        <enum value="0x202B"        name="WGL_TYPE_RGBA_ARB"/>
+        <enum value="0x202B"        name="WGL_TYPE_RGBA_EXT"/>
+        <enum value="0x202C"        name="WGL_TYPE_COLORINDEX_ARB"/>
+        <enum value="0x202C"        name="WGL_TYPE_COLORINDEX_EXT"/>
+        <enum value="0x202D"        name="WGL_DRAW_TO_PBUFFER_ARB"/>
+        <enum value="0x202D"        name="WGL_DRAW_TO_PBUFFER_EXT"/>
+        <enum value="0x202E"        name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+        <enum value="0x202E"        name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+        <enum value="0x202F"        name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+        <enum value="0x202F"        name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+        <enum value="0x2030"        name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+        <enum value="0x2030"        name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+        <enum value="0x2031"        name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+        <enum value="0x2032"        name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+        <enum value="0x2033"        name="WGL_PBUFFER_LARGEST_ARB"/>
+        <enum value="0x2033"        name="WGL_PBUFFER_LARGEST_EXT"/>
+        <enum value="0x2034"        name="WGL_PBUFFER_WIDTH_ARB"/>
+        <enum value="0x2034"        name="WGL_PBUFFER_WIDTH_EXT"/>
+        <enum value="0x2035"        name="WGL_PBUFFER_HEIGHT_ARB"/>
+        <enum value="0x2035"        name="WGL_PBUFFER_HEIGHT_EXT"/>
+        <enum value="0x2036"        name="WGL_PBUFFER_LOST_ARB"/>
+        <enum value="0x2037"        name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+        <enum value="0x2038"        name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+        <enum value="0x2039"        name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+        <enum value="0x203A"        name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+        <enum value="0x203B"        name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+            <unused start="0x203C" end="0x203F"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x2040" end="0x205F" vendor="I3D">
+        <enum value="0x2040"        name="WGL_DEPTH_FLOAT_EXT"/>
+        <enum value="0x2041"        name="WGL_SAMPLE_BUFFERS_ARB"/>
+        <enum value="0x2041"        name="WGL_SAMPLE_BUFFERS_EXT"/>
+        <enum value="0x2042"        name="WGL_COVERAGE_SAMPLES_NV"/>
+        <enum value="0x2042"        name="WGL_SAMPLES_ARB"/>
+        <enum value="0x2042"        name="WGL_SAMPLES_EXT"/>
+        <enum value="0x2043"        name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+        <enum value="0x2043"        name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+        <enum value="0x2044"        name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+        <enum value="0x2045"        name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+        <enum value="0x2046"        name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+        <enum value="0x2047"        name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+        <enum value="0x2048"        name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+        <enum value="0x2049"        name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+        <enum value="0x204A"        name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+        <enum value="0x204B"        name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+        <enum value="0x204C"        name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+            <unused start="0x204D"/>
+        <enum value="0x204E"        name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+        <enum value="0x204F"        name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+        <enum value="0x2050"        name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+        <enum value="0x2051"        name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+        <enum value="0x2052"        name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+        <enum value="0x2053"        name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+        <enum value="0x2054"        name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+        <enum value="0x2055"        name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+        <enum value="0x2056"        name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+        <enum value="0x2057"        name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+        <enum value="0x2058"        name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+            <unused start="0x2059" end="0x205F"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x2060" end="0x206F" vendor="3DFX">
+            <unused start="0x2060" end="0x206F" comment="Could be reclaimed"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x2070" end="0x209F" vendor="ARB" comment="Shared with GLX; synchronize create_context enums">
+        <enum value="0x2060"        name="WGL_SAMPLE_BUFFERS_3DFX"/>
+        <enum value="0x2061"        name="WGL_SAMPLES_3DFX"/>
+        <enum value="0x2070"        name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+        <enum value="0x2071"        name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+        <enum value="0x2072"        name="WGL_TEXTURE_FORMAT_ARB"/>
+        <enum value="0x2073"        name="WGL_TEXTURE_TARGET_ARB"/>
+        <enum value="0x2074"        name="WGL_MIPMAP_TEXTURE_ARB"/>
+        <enum value="0x2075"        name="WGL_TEXTURE_RGB_ARB"/>
+        <enum value="0x2076"        name="WGL_TEXTURE_RGBA_ARB"/>
+        <enum value="0x2077"        name="WGL_NO_TEXTURE_ARB"/>
+        <enum value="0x2078"        name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+        <enum value="0x2079"        name="WGL_TEXTURE_1D_ARB"/>
+        <enum value="0x207A"        name="WGL_TEXTURE_2D_ARB"/>
+        <enum value="0x207B"        name="WGL_MIPMAP_LEVEL_ARB"/>
+        <enum value="0x207C"        name="WGL_CUBE_MAP_FACE_ARB"/>
+        <enum value="0x207D"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+        <enum value="0x207E"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+        <enum value="0x207F"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+        <enum value="0x2080"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+        <enum value="0x2081"        name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+        <enum value="0x2082"        name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+        <enum value="0x2083"        name="WGL_FRONT_LEFT_ARB"/>
+        <enum value="0x2084"        name="WGL_FRONT_RIGHT_ARB"/>
+        <enum value="0x2085"        name="WGL_BACK_LEFT_ARB"/>
+        <enum value="0x2086"        name="WGL_BACK_RIGHT_ARB"/>
+        <enum value="0x2087"        name="WGL_AUX0_ARB"/>
+        <enum value="0x2088"        name="WGL_AUX1_ARB"/>
+        <enum value="0x2089"        name="WGL_AUX2_ARB"/>
+        <enum value="0x208A"        name="WGL_AUX3_ARB"/>
+        <enum value="0x208B"        name="WGL_AUX4_ARB"/>
+        <enum value="0x208C"        name="WGL_AUX5_ARB"/>
+        <enum value="0x208D"        name="WGL_AUX6_ARB"/>
+        <enum value="0x208E"        name="WGL_AUX7_ARB"/>
+        <enum value="0x208F"        name="WGL_AUX8_ARB"/>
+        <enum value="0x2090"        name="WGL_AUX9_ARB"/>
+        <enum value="0x2091"        name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+        <enum value="0x2092"        name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+        <enum value="0x2093"        name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+        <enum value="0x2094"        name="WGL_CONTEXT_FLAGS_ARB"/>
+        <enum value="0x2095"        name="ERROR_INVALID_VERSION_ARB"/>
+        <enum value="0x2096"        name="ERROR_INVALID_PROFILE_ARB"/>
+        <enum value="0x2097"        name="WGL_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
+        <enum value="0x2098"        name="WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
+            <unused start="0x2099" end="0x209F"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x20A0" end="0x219F" vendor="NV" comment="shared with GLX">
+        <enum value="0x20A0"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+        <enum value="0x20A1"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+        <enum value="0x20A2"        name="WGL_TEXTURE_RECTANGLE_NV"/>
+        <enum value="0x20A3"        name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+        <enum value="0x20A4"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+        <enum value="0x20A5"        name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+        <enum value="0x20A6"        name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+        <enum value="0x20A7"        name="WGL_DEPTH_COMPONENT_NV"/>
+        <enum value="0x20A8"        name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+        <enum value="0x20A9"        name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+        <enum value="0x20A9"        name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+            <unused start="0x20AA" end="0x20AF"/>
+        <enum value="0x20B0"        name="WGL_FLOAT_COMPONENTS_NV"/>
+        <enum value="0x20B1"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+        <enum value="0x20B2"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+        <enum value="0x20B3"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+        <enum value="0x20B4"        name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+        <enum value="0x20B5"        name="WGL_TEXTURE_FLOAT_R_NV"/>
+        <enum value="0x20B6"        name="WGL_TEXTURE_FLOAT_RG_NV"/>
+        <enum value="0x20B7"        name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+        <enum value="0x20B8"        name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+        <enum value="0x20B9"        name="WGL_COLOR_SAMPLES_NV"/>
+            <unused start="0x20BA" end="0x20BF"/>
+        <enum value="0x20C0"        name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+        <enum value="0x20C1"        name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+        <enum value="0x20C2"        name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+        <enum value="0x20C3"        name="WGL_VIDEO_OUT_COLOR_NV"/>
+        <enum value="0x20C4"        name="WGL_VIDEO_OUT_ALPHA_NV"/>
+        <enum value="0x20C5"        name="WGL_VIDEO_OUT_DEPTH_NV"/>
+        <enum value="0x20C6"        name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+        <enum value="0x20C7"        name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+        <enum value="0x20C8"        name="WGL_VIDEO_OUT_FRAME"/>
+        <enum value="0x20C9"        name="WGL_VIDEO_OUT_FIELD_1"/>
+        <enum value="0x20CA"        name="WGL_VIDEO_OUT_FIELD_2"/>
+        <enum value="0x20CB"        name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+        <enum value="0x20CC"        name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+            <unused start="0x20CD" comment="reserved for GLX_DEVICE_ID_NV (not present in WGL interface)"/>
+        <enum value="0x20CE"        name="WGL_UNIQUE_ID_NV"/>
+        <enum value="0x20CF"        name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+        <enum value="0x20D0"        name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+        <enum value="0x20D1"        name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+            <unused start="0x20D2" end="0x20EF"/>
+        <enum value="0x20F0"        name="WGL_NUM_VIDEO_SLOTS_NV"/>
+            <unused start="0x20F1" end="0x219F"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x21A0" end="0x21AF" vendor="AMD">
+        <enum value="0x21A0"        name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+        <enum value="0x21A0"        name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+            <unused start="0x21A1"/>
+        <enum value="0x21A2"        name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+        <enum value="0x21A3"        name="WGL_GPU_RAM_AMD"/>
+        <enum value="0x21A4"        name="WGL_GPU_CLOCK_AMD"/>
+        <enum value="0x21A5"        name="WGL_GPU_NUM_PIPES_AMD"/>
+        <enum value="0x21A6"        name="WGL_GPU_NUM_SIMD_AMD"/>
+        <enum value="0x21A7"        name="WGL_GPU_NUM_RB_AMD"/>
+        <enum value="0x21A8"        name="WGL_GPU_NUM_SPI_AMD"/>
+            <unused start="0x21A9" end="0x21AF"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x21B0" end="0x21BF" vendor="Matrox" comment="could be reclaimed (tentative, RFC sent to ARB 2002/10/3)">
+        <unused start="0x21B0" end="0x21BF"/>
+    </enums>
+
+<!-- Please remember that new enumerant allocations must be obtained by
+     request to the Khronos API registrar (see comments at the top of this
+     file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+     component. Also note that some GLX enum values are shared with GL and
+     WGL, and new ranges should be allocated with such overlaps in mind. -->
+
+<!-- Reservable for future use: 0x21C0-0x2FFF.
+     To generate a new range, allocate multiples of 16 starting at the
+     lowest available point in this block. -->
+    <enums namespace="WGL" start="0x21C0" end="0x2FFF" vendor="ARB">
+            <unused start="0x21C0" end="0x2FFF" comment="Reserved for future use"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3080" end="0x30AF" vendor="KHR" comment="Values shared with EGL. Do not allocate additional values in this range.">
+        <enum value="0x3087" name="WGL_COLORSPACE_EXT"/>
+        <enum value="0x3089" name="WGL_COLORSPACE_SRGB_EXT"/>
+        <enum value="0x308A" name="WGL_COLORSPACE_LINEAR_EXT"/>
+    </enums>
+
+    <enums namespace="WGL" start="0x31B3" end="0x31B3" vendor="ARB" comment="Shared with GLX.">
+        <enum value="0x31B3" name="WGL_CONTEXT_OPENGL_NO_ERROR_ARB"/>
+    </enums>
+    
+    <enums namespace="GL" start="0x8250" end="0x826F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+        <enum value="0x8252"        name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+        <enum value="0x8256"        name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+        <enum value="0x8261"        name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9120" end="0x912F"  vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+        <enum value="0x9126"        name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+    </enums>
+
+    <!-- SECTION: WGL command definitions. -->
+    <commands namespace="WGL">
+        <command>
+            <proto>int <name>ChoosePixelFormat</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>pPfd</name></param>
+        </command>
+        <command>
+            <proto>int <name>DescribePixelFormat</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>ipfd</name></param>
+            <param><ptype>UINT</ptype> <name>cjpfd</name></param>
+            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+        </command>
+        <command>
+            <proto>int <name>GetPixelFormat</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>SetPixelFormat</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>ipfd</name></param>
+            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>SwapBuffers</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+        </command>
+        <command>
+            <proto>void *<name>wglAllocateMemoryNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param><ptype>GLfloat</ptype> <name>readfreq</name></param>
+            <param><ptype>GLfloat</ptype> <name>writefreq</name></param>
+            <param><ptype>GLfloat</ptype> <name>priority</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglAssociateImageBufferEventsI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>const <ptype>HANDLE</ptype> *<name>pEvent</name></param>
+            <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+            <param>const <ptype>DWORD</ptype> *<name>pSize</name></param>
+            <param><ptype>UINT</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBeginFrameTrackingI3D</name></proto>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>wglBindDisplayColorTableEXT</name></proto>
+            <param><ptype>GLushort</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBindSwapBarrierNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+            <param><ptype>GLuint</ptype> <name>barrier</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBindTexImageARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iBuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBindVideoCaptureDeviceNV</name></proto>
+            <param><ptype>UINT</ptype> <name>uVideoSlot</name></param>
+            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBindVideoDeviceNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>unsigned int <name>uVideoSlot</name></param>
+            <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> <name>hVideoDevice</name></param>
+            <param>const int *<name>piAttribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglBindVideoImageNV</name></proto>
+            <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iVideoBuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>VOID</ptype> <name>wglBlitContextFramebufferAMD</name></proto>
+            <param><ptype>HGLRC</ptype> <name>dstCtx</name></param>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>const int *<name>piAttribIList</name></param>
+            <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+            <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+            <param>int *<name>piFormats</name></param>
+            <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatEXT</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>const int *<name>piAttribIList</name></param>
+            <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+            <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+            <param>int *<name>piFormats</name></param>
+            <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglCopyContext</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hglrcSrc</name></param>
+            <param><ptype>HGLRC</ptype> <name>hglrcDst</name></param>
+            <param><ptype>UINT</ptype> <name>mask</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglCopyImageSubDataNV</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hSrcRC</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>HGLRC</ptype> <name>hDstRC</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglCreateAffinityDCNV</name></proto>
+            <param>const <ptype>HGPUNV</ptype> *<name>phGpuList</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAMD</name></proto>
+            <param><ptype>UINT</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAttribsAMD</name></proto>
+            <param><ptype>UINT</ptype> <name>id</name></param>
+            <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+            <param>const int *<name>attribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>HANDLE</ptype> <name>wglCreateBufferRegionARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>uType</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglCreateContext</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglCreateContextAttribsARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+            <param>const int *<name>attribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>wglCreateDisplayColorTableEXT</name></proto>
+            <param><ptype>GLushort</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto><ptype>LPVOID</ptype> <name>wglCreateImageBufferI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>dwSize</name></param>
+            <param><ptype>UINT</ptype> <name>uFlags</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglCreateLayerContext</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param>int <name>level</name></param>
+        </command>
+        <command>
+            <proto><ptype>HPBUFFERARB</ptype> <name>wglCreatePbufferARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iWidth</name></param>
+            <param>int <name>iHeight</name></param>
+            <param>const int *<name>piAttribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>HPBUFFEREXT</ptype> <name>wglCreatePbufferEXT</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iWidth</name></param>
+            <param>int <name>iHeight</name></param>
+            <param>const int *<name>piAttribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDelayBeforeSwapNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>GLfloat</ptype> <name>seconds</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDeleteAssociatedContextAMD</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>VOID</ptype> <name>wglDeleteBufferRegionARB</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDeleteContext</name></proto>
+            <param><ptype>HGLRC</ptype> <name>oldContext</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDeleteDCNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDescribeLayerPlane</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param>int <name>pixelFormat</name></param>
+            <param>int <name>layerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>nBytes</name></param>
+            <param>const <ptype>LAYERPLANEDESCRIPTOR</ptype> *<name>plpd</name></param>
+        </command>
+        <command>
+            <proto><ptype>VOID</ptype> <name>wglDestroyDisplayColorTableEXT</name></proto>
+            <param><ptype>GLushort</ptype> <name>id</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDestroyImageBufferI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>LPVOID</ptype> <name>pAddress</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferEXT</name></proto>
+            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDisableFrameLockI3D</name></proto>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDisableGenlockI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXCloseDeviceNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXLockObjectsNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+            <param><ptype>GLint</ptype> <name>count</name></param>
+            <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXObjectAccessNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto><ptype>HANDLE</ptype> <name>wglDXOpenDeviceNV</name></proto>
+            <param>void *<name>dxDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>HANDLE</ptype> <name>wglDXRegisterObjectNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+            <param>void *<name>dxObject</name></param>
+            <param><ptype>GLuint</ptype> <name>name</name></param>
+            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param><ptype>GLenum</ptype> <name>access</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXSetResourceShareHandleNV</name></proto>
+            <param>void *<name>dxObject</name></param>
+            <param><ptype>HANDLE</ptype> <name>shareHandle</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXUnlockObjectsNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+            <param><ptype>GLint</ptype> <name>count</name></param>
+            <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglDXUnregisterObjectNV</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+            <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEnableFrameLockI3D</name></proto>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEnableGenlockI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEndFrameTrackingI3D</name></proto>
+        </command>
+        <command>
+            <proto><ptype>UINT</ptype> <name>wglEnumerateVideoCaptureDevicesNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param><ptype>HVIDEOINPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglEnumerateVideoDevicesNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEnumGpuDevicesNV</name></proto>
+            <param><ptype>HGPUNV</ptype> <name>hGpu</name></param>
+            <param><ptype>UINT</ptype> <name>iDeviceIndex</name></param>
+            <param><ptype>PGPU_DEVICE</ptype> <name>lpGpuDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEnumGpusFromAffinityDCNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hAffinityDC</name></param>
+            <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+            <param><ptype>HGPUNV</ptype> *<name>hGpu</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglEnumGpusNV</name></proto>
+            <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+            <param><ptype>HGPUNV</ptype> *<name>phGpu</name></param>
+        </command>
+        <command>
+            <proto>void <name>wglFreeMemoryNV</name></proto>
+            <param>void *<name>pointer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGenlockSampleRateI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> <name>uRate</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceDelayI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> <name>uDelay</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceEdgeI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> <name>uEdge</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGenlockSourceI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> <name>uSource</name></param>
+        </command>
+        <command>
+            <proto><ptype>UINT</ptype> <name>wglGetContextGPUIDAMD</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglGetCurrentAssociatedContextAMD</name></proto>
+        </command>
+        <command>
+            <proto><ptype>HGLRC</ptype> <name>wglGetCurrentContext</name></proto>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglGetCurrentDC</name></proto>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCARB</name></proto>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCEXT</name></proto>
+        </command>
+        <command>
+            <proto><ptype>PROC</ptype> <name>wglGetDefaultProcAddress</name></proto>
+            <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetDigitalVideoParametersI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>UINT</ptype> <name>GetEnhMetaFilePixelFormat</name></proto>
+            <param><ptype>HENHMETAFILE</ptype> <name>hemf</name></param>
+            <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>wglGetExtensionsStringARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+        </command>
+        <command>
+            <proto>const char *<name>wglGetExtensionsStringEXT</name></proto>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetFrameUsageI3D</name></proto>
+            <param>float *<name>pUsage</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGammaTableI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iEntries</name></param>
+            <param><ptype>USHORT</ptype> *<name>puRed</name></param>
+            <param><ptype>USHORT</ptype> *<name>puGreen</name></param>
+            <param><ptype>USHORT</ptype> *<name>puBlue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGammaTableParametersI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSampleRateI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> *<name>uRate</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceDelayI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> *<name>uDelay</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceEdgeI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> *<name>uEdge</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> *<name>uSource</name></param>
+        </command>
+        <command>
+            <proto><ptype>UINT</ptype> <name>wglGetGPUIDsAMD</name></proto>
+            <param><ptype>UINT</ptype> <name>maxCount</name></param>
+            <param><ptype>UINT</ptype> *<name>ids</name></param>
+        </command>
+        <command>
+            <proto><ptype>INT</ptype> <name>wglGetGPUInfoAMD</name></proto>
+            <param><ptype>UINT</ptype> <name>id</name></param>
+            <param>int <name>property</name></param>
+            <param><ptype>GLenum</ptype> <name>dataType</name></param>
+            <param><ptype>UINT</ptype> <name>size</name></param>
+            <param>void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglGetLayerPaletteEntries</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param>int <name>iStart</name></param>
+            <param>int <name>cEntries</name></param>
+            <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetMscRateOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>INT32</ptype> *<name>numerator</name></param>
+            <param><ptype>INT32</ptype> *<name>denominator</name></param>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglGetPbufferDCARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>HDC</ptype> <name>wglGetPbufferDCEXT</name></proto>
+            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+            <param>const int *<name>piAttributes</name></param>
+            <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvEXT</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+            <param>int *<name>piAttributes</name></param>
+            <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+            <param>const int *<name>piAttributes</name></param>
+            <param>int *<name>piValues</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivEXT</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iPixelFormat</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+            <param>int *<name>piAttributes</name></param>
+            <param>int *<name>piValues</name></param>
+        </command>
+        <command>
+            <proto><ptype>PROC</ptype> <name>wglGetProcAddress</name></proto>
+            <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglGetSwapIntervalEXT</name></proto>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetSyncValuesOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>INT64</ptype> *<name>ust</name></param>
+            <param><ptype>INT64</ptype> *<name>msc</name></param>
+            <param><ptype>INT64</ptype> *<name>sbc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetVideoDeviceNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>numDevices</name></param>
+            <param><ptype>HPVIDEODEV</ptype> *<name>hVideoDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglGetVideoInfoNV</name></proto>
+            <param><ptype>HPVIDEODEV</ptype> <name>hpVideoDevice</name></param>
+            <param>unsigned long *<name>pulCounterOutputPbuffer</name></param>
+            <param>unsigned long *<name>pulCounterOutputVideo</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglIsEnabledFrameLockI3D</name></proto>
+            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglIsEnabledGenlockI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglJoinSwapGroupNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>GLuint</ptype> <name>group</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLboolean</ptype> <name>wglLoadDisplayColorTableEXT</name></proto>
+            <param>const <ptype>GLushort</ptype> *<name>table</name></param>
+            <param><ptype>GLuint</ptype> <name>length</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglLockVideoCaptureDeviceNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglMakeAssociatedContextCurrentAMD</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentARB</name></proto>
+            <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+            <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentEXT</name></proto>
+            <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+            <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+            <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglMakeCurrent</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param><ptype>HGLRC</ptype> <name>newContext</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryCurrentContextNV</name></proto>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryFrameCountNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>GLuint</ptype> *<name>count</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryFrameLockMasterI3D</name></proto>
+            <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryFrameTrackingI3D</name></proto>
+            <param><ptype>DWORD</ptype> *<name>pFrameCount</name></param>
+            <param><ptype>DWORD</ptype> *<name>pMissedFrames</name></param>
+            <param>float *<name>pLastMissedUsage</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryGenlockMaxSourceDelayI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> *<name>uMaxLineDelay</name></param>
+            <param><ptype>UINT</ptype> *<name>uMaxPixelDelay</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryMaxSwapGroupsNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>GLuint</ptype> *<name>maxGroups</name></param>
+            <param><ptype>GLuint</ptype> *<name>maxBarriers</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryPbufferARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryPbufferEXT</name></proto>
+            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQuerySwapGroupNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>GLuint</ptype> *<name>group</name></param>
+            <param><ptype>GLuint</ptype> *<name>barrier</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglQueryVideoCaptureDeviceNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglRealizeLayerPalette</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param><ptype>BOOL</ptype> <name>bRealize</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglReleaseImageBufferEventsI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+            <param><ptype>UINT</ptype> <name>count</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglReleasePbufferDCARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglReleasePbufferDCEXT</name></proto>
+            <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglReleaseTexImageARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iBuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoCaptureDeviceNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDc</name></param>
+            <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoDeviceNV</name></proto>
+            <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglReleaseVideoImageNV</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iVideoBuffer</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglResetFrameCountNV</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglRestoreBufferRegionARB</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+            <param>int <name>x</name></param>
+            <param>int <name>y</name></param>
+            <param>int <name>width</name></param>
+            <param>int <name>height</name></param>
+            <param>int <name>xSrc</name></param>
+            <param>int <name>ySrc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSaveBufferRegionARB</name></proto>
+            <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+            <param>int <name>x</name></param>
+            <param>int <name>y</name></param>
+            <param>int <name>width</name></param>
+            <param>int <name>height</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSendPbufferToVideoNV</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>int <name>iBufferType</name></param>
+            <param>unsigned long *<name>pulCounterPbuffer</name></param>
+            <param><ptype>BOOL</ptype> <name>bBlock</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSetDigitalVideoParametersI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>const int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSetGammaTableI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iEntries</name></param>
+            <param>const <ptype>USHORT</ptype> *<name>puRed</name></param>
+            <param>const <ptype>USHORT</ptype> *<name>puGreen</name></param>
+            <param>const <ptype>USHORT</ptype> *<name>puBlue</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSetGammaTableParametersI3D</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param>int <name>iAttribute</name></param>
+            <param>const int *<name>piValue</name></param>
+        </command>
+        <command>
+            <proto>int <name>wglSetLayerPaletteEntries</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>iLayerPlane</name></param>
+            <param>int <name>iStart</name></param>
+            <param>int <name>cEntries</name></param>
+            <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSetPbufferAttribARB</name></proto>
+            <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+            <param>const int *<name>piAttribList</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSetStereoEmitterState3DL</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>UINT</ptype> <name>uState</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglShareLists</name></proto>
+            <param><ptype>HGLRC</ptype> <name>hrcSrvShare</name></param>
+            <param><ptype>HGLRC</ptype> <name>hrcSrvSource</name></param>
+        </command>
+        <command>
+            <proto><ptype>INT64</ptype> <name>wglSwapBuffersMscOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>INT64</ptype> <name>target_msc</name></param>
+            <param><ptype>INT64</ptype> <name>divisor</name></param>
+            <param><ptype>INT64</ptype> <name>remainder</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSwapLayerBuffers</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>UINT</ptype> <name>fuFlags</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglSwapIntervalEXT</name></proto>
+            <param>int <name>interval</name></param>
+        </command>
+        <command>
+            <proto><ptype>INT64</ptype> <name>wglSwapLayerBuffersMscOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param>int <name>fuPlanes</name></param>
+            <param><ptype>INT64</ptype> <name>target_msc</name></param>
+            <param><ptype>INT64</ptype> <name>divisor</name></param>
+            <param><ptype>INT64</ptype> <name>remainder</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmaps</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsA</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsW</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlines</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+            <param>int <name>format</name></param>
+            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesA</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+            <param>int <name>format</name></param>
+            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesW</name></proto>
+            <param><ptype>HDC</ptype> <name>hDC</name></param>
+            <param><ptype>DWORD</ptype> <name>first</name></param>
+            <param><ptype>DWORD</ptype> <name>count</name></param>
+            <param><ptype>DWORD</ptype> <name>listBase</name></param>
+            <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+            <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+            <param>int <name>format</name></param>
+            <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglWaitForMscOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>INT64</ptype> <name>target_msc</name></param>
+            <param><ptype>INT64</ptype> <name>divisor</name></param>
+            <param><ptype>INT64</ptype> <name>remainder</name></param>
+            <param><ptype>INT64</ptype> *<name>ust</name></param>
+            <param><ptype>INT64</ptype> *<name>msc</name></param>
+            <param><ptype>INT64</ptype> *<name>sbc</name></param>
+        </command>
+        <command>
+            <proto><ptype>BOOL</ptype> <name>wglWaitForSbcOML</name></proto>
+            <param><ptype>HDC</ptype> <name>hdc</name></param>
+            <param><ptype>INT64</ptype> <name>target_sbc</name></param>
+            <param><ptype>INT64</ptype> *<name>ust</name></param>
+            <param><ptype>INT64</ptype> *<name>msc</name></param>
+            <param><ptype>INT64</ptype> *<name>sbc</name></param>
+        </command>
+    </commands>
+
+    <!-- SECTION: WGL API interface definitions. -->
+    <feature api="wgl" name="WGL_VERSION_1_0" number="1.0">
+        <require>
+            <enum name="WGL_FONT_LINES"/>
+            <enum name="WGL_FONT_POLYGONS"/>
+            <enum name="WGL_SWAP_MAIN_PLANE"/>
+            <enum name="WGL_SWAP_OVERLAY1"/>
+            <enum name="WGL_SWAP_OVERLAY2"/>
+            <enum name="WGL_SWAP_OVERLAY3"/>
+            <enum name="WGL_SWAP_OVERLAY4"/>
+            <enum name="WGL_SWAP_OVERLAY5"/>
+            <enum name="WGL_SWAP_OVERLAY6"/>
+            <enum name="WGL_SWAP_OVERLAY7"/>
+            <enum name="WGL_SWAP_OVERLAY8"/>
+            <enum name="WGL_SWAP_OVERLAY9"/>
+            <enum name="WGL_SWAP_OVERLAY10"/>
+            <enum name="WGL_SWAP_OVERLAY11"/>
+            <enum name="WGL_SWAP_OVERLAY12"/>
+            <enum name="WGL_SWAP_OVERLAY13"/>
+            <enum name="WGL_SWAP_OVERLAY14"/>
+            <enum name="WGL_SWAP_OVERLAY15"/>
+            <enum name="WGL_SWAP_UNDERLAY1"/>
+            <enum name="WGL_SWAP_UNDERLAY2"/>
+            <enum name="WGL_SWAP_UNDERLAY3"/>
+            <enum name="WGL_SWAP_UNDERLAY4"/>
+            <enum name="WGL_SWAP_UNDERLAY5"/>
+            <enum name="WGL_SWAP_UNDERLAY6"/>
+            <enum name="WGL_SWAP_UNDERLAY7"/>
+            <enum name="WGL_SWAP_UNDERLAY8"/>
+            <enum name="WGL_SWAP_UNDERLAY9"/>
+            <enum name="WGL_SWAP_UNDERLAY10"/>
+            <enum name="WGL_SWAP_UNDERLAY11"/>
+            <enum name="WGL_SWAP_UNDERLAY12"/>
+            <enum name="WGL_SWAP_UNDERLAY13"/>
+            <enum name="WGL_SWAP_UNDERLAY14"/>
+            <enum name="WGL_SWAP_UNDERLAY15"/>
+            <command name="ChoosePixelFormat"/>
+            <command name="DescribePixelFormat"/>
+            <command name="GetEnhMetaFilePixelFormat"/>
+            <command name="GetPixelFormat"/>
+            <command name="SetPixelFormat"/>
+            <command name="SwapBuffers"/>
+            <command name="wglCopyContext"/>
+            <command name="wglCreateContext"/>
+            <command name="wglCreateLayerContext"/>
+            <command name="wglDeleteContext"/>
+            <command name="wglDescribeLayerPlane"/>
+            <command name="wglGetCurrentContext"/>
+            <command name="wglGetCurrentDC"/>
+            <command name="wglGetLayerPaletteEntries"/>
+            <command name="wglGetProcAddress"/>
+            <command name="wglMakeCurrent"/>
+            <command name="wglRealizeLayerPalette"/>
+            <command name="wglSetLayerPaletteEntries"/>
+            <command name="wglShareLists"/>
+            <command name="wglSwapLayerBuffers"/>
+            <command name="wglUseFontBitmaps"/>
+            <command name="wglUseFontBitmapsA"/>
+            <command name="wglUseFontBitmapsW"/>
+            <command name="wglUseFontOutlines"/>
+            <command name="wglUseFontOutlinesA"/>
+            <command name="wglUseFontOutlinesW"/>
+        </require>
+    </feature>
+
+    <!-- SECTION: WGL extension interface definitions -->
+    <extensions>
+        <extension name="WGL_3DFX_multisample" supported="wgl">
+            <require>
+                <enum name="WGL_SAMPLE_BUFFERS_3DFX"/>
+                <enum name="WGL_SAMPLES_3DFX"/>
+            </require>
+        </extension>
+        <extension name="WGL_3DL_stereo_control" supported="wgl">
+            <require>
+                <enum name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+                <enum name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+                <enum name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+                <enum name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+                <command name="wglSetStereoEmitterState3DL"/>
+            </require>
+        </extension>
+        <extension name="WGL_AMD_gpu_association" supported="wgl">
+            <require>
+                <enum name="WGL_GPU_VENDOR_AMD"/>
+                <enum name="WGL_GPU_RENDERER_STRING_AMD"/>
+                <enum name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+                <enum name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+                <enum name="WGL_GPU_RAM_AMD"/>
+                <enum name="WGL_GPU_CLOCK_AMD"/>
+                <enum name="WGL_GPU_NUM_PIPES_AMD"/>
+                <enum name="WGL_GPU_NUM_SIMD_AMD"/>
+                <enum name="WGL_GPU_NUM_RB_AMD"/>
+                <enum name="WGL_GPU_NUM_SPI_AMD"/>
+                <command name="wglGetGPUIDsAMD"/>
+                <command name="wglGetGPUInfoAMD"/>
+                <command name="wglGetContextGPUIDAMD"/>
+                <command name="wglCreateAssociatedContextAMD"/>
+                <command name="wglCreateAssociatedContextAttribsAMD"/>
+                <command name="wglDeleteAssociatedContextAMD"/>
+                <command name="wglMakeAssociatedContextCurrentAMD"/>
+                <command name="wglGetCurrentAssociatedContextAMD"/>
+                <command name="wglBlitContextFramebufferAMD"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_buffer_region" supported="wgl">
+            <require>
+                <enum name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+                <enum name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+                <enum name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+                <enum name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+                <command name="wglCreateBufferRegionARB"/>
+                <command name="wglDeleteBufferRegionARB"/>
+                <command name="wglSaveBufferRegionARB"/>
+                <command name="wglRestoreBufferRegionARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_context_flush_control" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_ARB"/>
+                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB"/>
+                <enum name="WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_create_context" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+                <enum name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+                <enum name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+                <enum name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+                <enum name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+                <enum name="WGL_CONTEXT_FLAGS_ARB"/>
+                <enum name="ERROR_INVALID_VERSION_ARB"/>
+                <command name="wglCreateContextAttribsARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_create_context_no_error" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_OPENGL_NO_ERROR_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_create_context_profile" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+                <enum name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+                <enum name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+                <enum name="ERROR_INVALID_PROFILE_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_create_context_robustness" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+                <enum name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+                <enum name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+                <enum name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_extensions_string" supported="wgl">
+            <require>
+                <command name="wglGetExtensionsStringARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_framebuffer_sRGB" supported="wgl">
+            <require>
+                <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_make_current_read" supported="wgl">
+            <require>
+                <enum name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+                <enum name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+                <command name="wglMakeContextCurrentARB"/>
+                <command name="wglGetCurrentReadDCARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_multisample" supported="wgl">
+            <require>
+                <enum name="WGL_SAMPLE_BUFFERS_ARB"/>
+                <enum name="WGL_SAMPLES_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_pbuffer" supported="wgl">
+            <require>
+                <enum name="WGL_DRAW_TO_PBUFFER_ARB"/>
+                <enum name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+                <enum name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+                <enum name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+                <enum name="WGL_PBUFFER_LARGEST_ARB"/>
+                <enum name="WGL_PBUFFER_WIDTH_ARB"/>
+                <enum name="WGL_PBUFFER_HEIGHT_ARB"/>
+                <enum name="WGL_PBUFFER_LOST_ARB"/>
+                <command name="wglCreatePbufferARB"/>
+                <command name="wglGetPbufferDCARB"/>
+                <command name="wglReleasePbufferDCARB"/>
+                <command name="wglDestroyPbufferARB"/>
+                <command name="wglQueryPbufferARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_pixel_format" supported="wgl">
+            <require>
+                <enum name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+                <enum name="WGL_DRAW_TO_WINDOW_ARB"/>
+                <enum name="WGL_DRAW_TO_BITMAP_ARB"/>
+                <enum name="WGL_ACCELERATION_ARB"/>
+                <enum name="WGL_NEED_PALETTE_ARB"/>
+                <enum name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+                <enum name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+                <enum name="WGL_SWAP_METHOD_ARB"/>
+                <enum name="WGL_NUMBER_OVERLAYS_ARB"/>
+                <enum name="WGL_NUMBER_UNDERLAYS_ARB"/>
+                <enum name="WGL_TRANSPARENT_ARB"/>
+                <enum name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+                <enum name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+                <enum name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+                <enum name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+                <enum name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+                <enum name="WGL_SHARE_DEPTH_ARB"/>
+                <enum name="WGL_SHARE_STENCIL_ARB"/>
+                <enum name="WGL_SHARE_ACCUM_ARB"/>
+                <enum name="WGL_SUPPORT_GDI_ARB"/>
+                <enum name="WGL_SUPPORT_OPENGL_ARB"/>
+                <enum name="WGL_DOUBLE_BUFFER_ARB"/>
+                <enum name="WGL_STEREO_ARB"/>
+                <enum name="WGL_PIXEL_TYPE_ARB"/>
+                <enum name="WGL_COLOR_BITS_ARB"/>
+                <enum name="WGL_RED_BITS_ARB"/>
+                <enum name="WGL_RED_SHIFT_ARB"/>
+                <enum name="WGL_GREEN_BITS_ARB"/>
+                <enum name="WGL_GREEN_SHIFT_ARB"/>
+                <enum name="WGL_BLUE_BITS_ARB"/>
+                <enum name="WGL_BLUE_SHIFT_ARB"/>
+                <enum name="WGL_ALPHA_BITS_ARB"/>
+                <enum name="WGL_ALPHA_SHIFT_ARB"/>
+                <enum name="WGL_ACCUM_BITS_ARB"/>
+                <enum name="WGL_ACCUM_RED_BITS_ARB"/>
+                <enum name="WGL_ACCUM_GREEN_BITS_ARB"/>
+                <enum name="WGL_ACCUM_BLUE_BITS_ARB"/>
+                <enum name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+                <enum name="WGL_DEPTH_BITS_ARB"/>
+                <enum name="WGL_STENCIL_BITS_ARB"/>
+                <enum name="WGL_AUX_BUFFERS_ARB"/>
+                <enum name="WGL_NO_ACCELERATION_ARB"/>
+                <enum name="WGL_GENERIC_ACCELERATION_ARB"/>
+                <enum name="WGL_FULL_ACCELERATION_ARB"/>
+                <enum name="WGL_SWAP_EXCHANGE_ARB"/>
+                <enum name="WGL_SWAP_COPY_ARB"/>
+                <enum name="WGL_SWAP_UNDEFINED_ARB"/>
+                <enum name="WGL_TYPE_RGBA_ARB"/>
+                <enum name="WGL_TYPE_COLORINDEX_ARB"/>
+                <command name="wglGetPixelFormatAttribivARB"/>
+                <command name="wglGetPixelFormatAttribfvARB"/>
+                <command name="wglChoosePixelFormatARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_pixel_format_float" supported="wgl">
+            <require>
+                <enum name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_render_texture" supported="wgl">
+            <require>
+                <enum name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+                <enum name="WGL_TEXTURE_FORMAT_ARB"/>
+                <enum name="WGL_TEXTURE_TARGET_ARB"/>
+                <enum name="WGL_MIPMAP_TEXTURE_ARB"/>
+                <enum name="WGL_TEXTURE_RGB_ARB"/>
+                <enum name="WGL_TEXTURE_RGBA_ARB"/>
+                <enum name="WGL_NO_TEXTURE_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+                <enum name="WGL_TEXTURE_1D_ARB"/>
+                <enum name="WGL_TEXTURE_2D_ARB"/>
+                <enum name="WGL_MIPMAP_LEVEL_ARB"/>
+                <enum name="WGL_CUBE_MAP_FACE_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+                <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+                <enum name="WGL_FRONT_LEFT_ARB"/>
+                <enum name="WGL_FRONT_RIGHT_ARB"/>
+                <enum name="WGL_BACK_LEFT_ARB"/>
+                <enum name="WGL_BACK_RIGHT_ARB"/>
+                <enum name="WGL_AUX0_ARB"/>
+                <enum name="WGL_AUX1_ARB"/>
+                <enum name="WGL_AUX2_ARB"/>
+                <enum name="WGL_AUX3_ARB"/>
+                <enum name="WGL_AUX4_ARB"/>
+                <enum name="WGL_AUX5_ARB"/>
+                <enum name="WGL_AUX6_ARB"/>
+                <enum name="WGL_AUX7_ARB"/>
+                <enum name="WGL_AUX8_ARB"/>
+                <enum name="WGL_AUX9_ARB"/>
+                <command name="wglBindTexImageARB"/>
+                <command name="wglReleaseTexImageARB"/>
+                <command name="wglSetPbufferAttribARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_robustness_application_isolation" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ARB_robustness_share_group_isolation" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+            </require>
+        </extension>
+        <extension name="WGL_ATI_pixel_format_float" supported="wgl">
+            <require>
+                <enum name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_colorspace" supported="wgl">
+            <require>
+                <enum name="WGL_COLORSPACE_EXT"/>
+                <enum name="WGL_COLORSPACE_SRGB_EXT"/>
+                <enum name="WGL_COLORSPACE_LINEAR_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_create_context_es_profile" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_create_context_es2_profile" supported="wgl">
+            <require>
+                <enum name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_depth_float" supported="wgl">
+            <require>
+                <enum name="WGL_DEPTH_FLOAT_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_display_color_table" supported="wgl">
+            <require>
+                <command name="wglCreateDisplayColorTableEXT"/>
+                <command name="wglLoadDisplayColorTableEXT"/>
+                <command name="wglBindDisplayColorTableEXT"/>
+                <command name="wglDestroyDisplayColorTableEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_extensions_string" supported="wgl">
+            <require>
+                <command name="wglGetExtensionsStringEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_framebuffer_sRGB" supported="wgl">
+            <require>
+                <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_make_current_read" supported="wgl">
+            <require>
+                <enum name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+                <command name="wglMakeContextCurrentEXT"/>
+                <command name="wglGetCurrentReadDCEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_multisample" supported="wgl">
+            <require>
+                <enum name="WGL_SAMPLE_BUFFERS_EXT"/>
+                <enum name="WGL_SAMPLES_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_pbuffer" supported="wgl">
+            <require>
+                <enum name="WGL_DRAW_TO_PBUFFER_EXT"/>
+                <enum name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+                <enum name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+                <enum name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+                <enum name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+                <enum name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+                <enum name="WGL_PBUFFER_LARGEST_EXT"/>
+                <enum name="WGL_PBUFFER_WIDTH_EXT"/>
+                <enum name="WGL_PBUFFER_HEIGHT_EXT"/>
+                <command name="wglCreatePbufferEXT"/>
+                <command name="wglGetPbufferDCEXT"/>
+                <command name="wglReleasePbufferDCEXT"/>
+                <command name="wglDestroyPbufferEXT"/>
+                <command name="wglQueryPbufferEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_pixel_format" supported="wgl">
+            <require>
+                <enum name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+                <enum name="WGL_DRAW_TO_WINDOW_EXT"/>
+                <enum name="WGL_DRAW_TO_BITMAP_EXT"/>
+                <enum name="WGL_ACCELERATION_EXT"/>
+                <enum name="WGL_NEED_PALETTE_EXT"/>
+                <enum name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+                <enum name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+                <enum name="WGL_SWAP_METHOD_EXT"/>
+                <enum name="WGL_NUMBER_OVERLAYS_EXT"/>
+                <enum name="WGL_NUMBER_UNDERLAYS_EXT"/>
+                <enum name="WGL_TRANSPARENT_EXT"/>
+                <enum name="WGL_TRANSPARENT_VALUE_EXT"/>
+                <enum name="WGL_SHARE_DEPTH_EXT"/>
+                <enum name="WGL_SHARE_STENCIL_EXT"/>
+                <enum name="WGL_SHARE_ACCUM_EXT"/>
+                <enum name="WGL_SUPPORT_GDI_EXT"/>
+                <enum name="WGL_SUPPORT_OPENGL_EXT"/>
+                <enum name="WGL_DOUBLE_BUFFER_EXT"/>
+                <enum name="WGL_STEREO_EXT"/>
+                <enum name="WGL_PIXEL_TYPE_EXT"/>
+                <enum name="WGL_COLOR_BITS_EXT"/>
+                <enum name="WGL_RED_BITS_EXT"/>
+                <enum name="WGL_RED_SHIFT_EXT"/>
+                <enum name="WGL_GREEN_BITS_EXT"/>
+                <enum name="WGL_GREEN_SHIFT_EXT"/>
+                <enum name="WGL_BLUE_BITS_EXT"/>
+                <enum name="WGL_BLUE_SHIFT_EXT"/>
+                <enum name="WGL_ALPHA_BITS_EXT"/>
+                <enum name="WGL_ALPHA_SHIFT_EXT"/>
+                <enum name="WGL_ACCUM_BITS_EXT"/>
+                <enum name="WGL_ACCUM_RED_BITS_EXT"/>
+                <enum name="WGL_ACCUM_GREEN_BITS_EXT"/>
+                <enum name="WGL_ACCUM_BLUE_BITS_EXT"/>
+                <enum name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+                <enum name="WGL_DEPTH_BITS_EXT"/>
+                <enum name="WGL_STENCIL_BITS_EXT"/>
+                <enum name="WGL_AUX_BUFFERS_EXT"/>
+                <enum name="WGL_NO_ACCELERATION_EXT"/>
+                <enum name="WGL_GENERIC_ACCELERATION_EXT"/>
+                <enum name="WGL_FULL_ACCELERATION_EXT"/>
+                <enum name="WGL_SWAP_EXCHANGE_EXT"/>
+                <enum name="WGL_SWAP_COPY_EXT"/>
+                <enum name="WGL_SWAP_UNDEFINED_EXT"/>
+                <enum name="WGL_TYPE_RGBA_EXT"/>
+                <enum name="WGL_TYPE_COLORINDEX_EXT"/>
+                <command name="wglGetPixelFormatAttribivEXT"/>
+                <command name="wglGetPixelFormatAttribfvEXT"/>
+                <command name="wglChoosePixelFormatEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_pixel_format_packed_float" supported="wgl">
+            <require>
+                <enum name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_swap_control" supported="wgl">
+            <require>
+                <command name="wglSwapIntervalEXT"/>
+                <command name="wglGetSwapIntervalEXT"/>
+            </require>
+        </extension>
+        <extension name="WGL_EXT_swap_control_tear" supported="wgl">
+            <require>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_digital_video_control" supported="wgl">
+            <require>
+                <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+                <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+                <enum name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+                <enum name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+                <command name="wglGetDigitalVideoParametersI3D"/>
+                <command name="wglSetDigitalVideoParametersI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_gamma" supported="wgl">
+            <require>
+                <enum name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+                <enum name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+                <command name="wglGetGammaTableParametersI3D"/>
+                <command name="wglSetGammaTableParametersI3D"/>
+                <command name="wglGetGammaTableI3D"/>
+                <command name="wglSetGammaTableI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_genlock" supported="wgl">
+            <require>
+                <enum name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+                <enum name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+                <command name="wglEnableGenlockI3D"/>
+                <command name="wglDisableGenlockI3D"/>
+                <command name="wglIsEnabledGenlockI3D"/>
+                <command name="wglGenlockSourceI3D"/>
+                <command name="wglGetGenlockSourceI3D"/>
+                <command name="wglGenlockSourceEdgeI3D"/>
+                <command name="wglGetGenlockSourceEdgeI3D"/>
+                <command name="wglGenlockSampleRateI3D"/>
+                <command name="wglGetGenlockSampleRateI3D"/>
+                <command name="wglGenlockSourceDelayI3D"/>
+                <command name="wglGetGenlockSourceDelayI3D"/>
+                <command name="wglQueryGenlockMaxSourceDelayI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_image_buffer" supported="wgl">
+            <require>
+                <enum name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+                <enum name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+                <command name="wglCreateImageBufferI3D"/>
+                <command name="wglDestroyImageBufferI3D"/>
+                <command name="wglAssociateImageBufferEventsI3D"/>
+                <command name="wglReleaseImageBufferEventsI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_swap_frame_lock" supported="wgl">
+            <require>
+                <command name="wglEnableFrameLockI3D"/>
+                <command name="wglDisableFrameLockI3D"/>
+                <command name="wglIsEnabledFrameLockI3D"/>
+                <command name="wglQueryFrameLockMasterI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_I3D_swap_frame_usage" supported="wgl">
+            <require>
+                <command name="wglGetFrameUsageI3D"/>
+                <command name="wglBeginFrameTrackingI3D"/>
+                <command name="wglEndFrameTrackingI3D"/>
+                <command name="wglQueryFrameTrackingI3D"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_copy_image" supported="wgl">
+            <require>
+                <command name="wglCopyImageSubDataNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_delay_before_swap" supported="wgl">
+            <require>
+                <command name="wglDelayBeforeSwapNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_DX_interop" supported="wgl">
+            <require>
+                <enum name="WGL_ACCESS_READ_ONLY_NV"/>
+                <enum name="WGL_ACCESS_READ_WRITE_NV"/>
+                <enum name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+                <command name="wglDXSetResourceShareHandleNV"/>
+                <command name="wglDXOpenDeviceNV"/>
+                <command name="wglDXCloseDeviceNV"/>
+                <command name="wglDXRegisterObjectNV"/>
+                <command name="wglDXUnregisterObjectNV"/>
+                <command name="wglDXObjectAccessNV"/>
+                <command name="wglDXLockObjectsNV"/>
+                <command name="wglDXUnlockObjectsNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_DX_interop2" supported="wgl">
+            <require>
+            </require>
+        </extension>
+        <extension name="WGL_NV_float_buffer" supported="wgl">
+            <require>
+                <enum name="WGL_FLOAT_COMPONENTS_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+                <enum name="WGL_TEXTURE_FLOAT_R_NV"/>
+                <enum name="WGL_TEXTURE_FLOAT_RG_NV"/>
+                <enum name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+                <enum name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_gpu_affinity" supported="wgl">
+            <require>
+                <enum name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+                <enum name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+                <command name="wglEnumGpusNV"/>
+                <command name="wglEnumGpuDevicesNV"/>
+                <command name="wglCreateAffinityDCNV"/>
+                <command name="wglEnumGpusFromAffinityDCNV"/>
+                <command name="wglDeleteDCNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_multisample_coverage" supported="wgl">
+            <require>
+                <enum name="WGL_COVERAGE_SAMPLES_NV"/>
+                <enum name="WGL_COLOR_SAMPLES_NV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_present_video" supported="wgl">
+            <require>
+                <enum name="WGL_NUM_VIDEO_SLOTS_NV"/>
+                <command name="wglEnumerateVideoDevicesNV"/>
+                <command name="wglBindVideoDeviceNV"/>
+                <command name="wglQueryCurrentContextNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_render_depth_texture" supported="wgl">
+            <require>
+                <enum name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+                <enum name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+                <enum name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+                <enum name="WGL_DEPTH_COMPONENT_NV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_render_texture_rectangle" supported="wgl">
+            <require>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+                <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+                <enum name="WGL_TEXTURE_RECTANGLE_NV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_swap_group" supported="wgl">
+            <require>
+                <command name="wglJoinSwapGroupNV"/>
+                <command name="wglBindSwapBarrierNV"/>
+                <command name="wglQuerySwapGroupNV"/>
+                <command name="wglQueryMaxSwapGroupsNV"/>
+                <command name="wglQueryFrameCountNV"/>
+                <command name="wglResetFrameCountNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_video_capture" supported="wgl">
+            <require>
+                <enum name="WGL_UNIQUE_ID_NV"/>
+                <enum name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+                <command name="wglBindVideoCaptureDeviceNV"/>
+                <command name="wglEnumerateVideoCaptureDevicesNV"/>
+                <command name="wglLockVideoCaptureDeviceNV"/>
+                <command name="wglQueryVideoCaptureDeviceNV"/>
+                <command name="wglReleaseVideoCaptureDeviceNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_video_output" supported="wgl">
+            <require>
+                <enum name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+                <enum name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+                <enum name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+                <enum name="WGL_VIDEO_OUT_COLOR_NV"/>
+                <enum name="WGL_VIDEO_OUT_ALPHA_NV"/>
+                <enum name="WGL_VIDEO_OUT_DEPTH_NV"/>
+                <enum name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+                <enum name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+                <enum name="WGL_VIDEO_OUT_FRAME"/>
+                <enum name="WGL_VIDEO_OUT_FIELD_1"/>
+                <enum name="WGL_VIDEO_OUT_FIELD_2"/>
+                <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+                <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+                <command name="wglGetVideoDeviceNV"/>
+                <command name="wglReleaseVideoDeviceNV"/>
+                <command name="wglBindVideoImageNV"/>
+                <command name="wglReleaseVideoImageNV"/>
+                <command name="wglSendPbufferToVideoNV"/>
+                <command name="wglGetVideoInfoNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_NV_vertex_array_range" supported="wgl">
+            <require>
+                <command name="wglAllocateMemoryNV"/>
+                <command name="wglFreeMemoryNV"/>
+            </require>
+        </extension>
+        <extension name="WGL_OML_sync_control" supported="wgl">
+            <require>
+                <command name="wglGetSyncValuesOML"/>
+                <command name="wglGetMscRateOML"/>
+                <command name="wglSwapBuffersMscOML"/>
+                <command name="wglSwapLayerBuffersMscOML"/>
+                <command name="wglWaitForMscOML"/>
+                <command name="wglWaitForSbcOML"/>
+            </require>
+        </extension>
+    </extensions>
+</registry>
diff --git a/src/Makefile.am b/src/Makefile.am
new file mode 100644
index 0000000..73f7435
--- /dev/null
+++ b/src/Makefile.am
@@ -0,0 +1,184 @@
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+AM_CPPFLAGS = \
+	-I$(top_srcdir)/include \
+	-I$(top_builddir)/include \
+	$()
+
+AM_CFLAGS = \
+	$(CWARNFLAGS) \
+	$(VISIBILITY_CFLAGS) \
+	$(X11_CFLAGS) \
+	$(EGL_CFLAGS) \
+	$()
+
+epoxyincludedir = $(includedir)/epoxy
+lib_LTLIBRARIES = libepoxy.la
+
+epoxyinclude_DATA = \
+	$(GENERATED_GL_INCLUDES) \
+	$(INSTALL_GLX_INCLUDES) \
+	$(INSTALL_EGL_INCLUDES) \
+	$(INSTALL_WGL_INCLUDES) \
+	$()
+
+if BUILD_EGL
+INSTALL_EGL_INCLUDES = $(GENERATED_EGL_INCLUDES)
+endif
+
+if BUILD_GLX
+INSTALL_GLX_INCLUDES = $(GENERATED_GLX_INCLUDES)
+endif
+
+if BUILD_WGL
+INSTALL_WGL_INCLUDES = $(GENERATED_WGL_INCLUDES)
+endif
+
+GENERATED_GL_INCLUDES = \
+	$(builddir)/../include/epoxy/gl_generated.h \
+	$()
+
+GENERATED_GLX_INCLUDES = \
+	$(builddir)/../include/epoxy/glx_generated.h \
+	$()
+
+GENERATED_EGL_INCLUDES = \
+	$(builddir)/../include/epoxy/egl_generated.h \
+	$()
+
+GENERATED_WGL_INCLUDES = \
+	$(builddir)/../include/epoxy/wgl_generated.h \
+	$()
+
+GENERATED_GL_SOURCE = gl_generated_dispatch.c
+
+GENERATED_GL = \
+	$(GENERATED_GL_SOURCE) \
+	$(GENERATED_GL_INCLUDES) \
+	$()
+
+GENERATED_GLX_SOURCE = glx_generated_dispatch.c
+
+GENERATED_GLX = \
+	$(GENERATED_GLX_SOURCE) \
+	$(GENERATED_GLX_INCLUDES) \
+	$()
+
+GENERATED_EGL_SOURCE = egl_generated_dispatch.c
+
+GENERATED_EGL = \
+	$(GENERATED_EGL_SOURCE) \
+	$(GENERATED_EGL_INCLUDES) \
+	$()
+
+GENERATED_WGL_SOURCE = wgl_generated_dispatch.c
+
+GENERATED_WGL = \
+	$(GENERATED_WGL_SOURCE) \
+	$(GENERATED_WGL_INCLUDES) \
+	$()
+
+BUILT_SOURCES = \
+	$(GENERATED_GL) \
+	$(GENERATED_GLX) \
+	$(GENERATED_EGL) \
+	$(GENERATED_WGL) \
+	$()
+CLEANFILES = $(BUILT_SOURCES)
+
+libepoxy_la_SOURCES = \
+	dispatch_common.c \
+	dispatch_common.h \
+	$(GENERATED_GL) \
+	$(BUILD_EGL_CODE) \
+	$(BUILD_GLX_CODE) \
+	$(BUILD_WGL_CODE) \
+	$()
+
+libepoxy_la_LDFLAGS = \
+	-no-undefined \
+        -Bsymbolic-functions \
+	$()
+
+libepoxy_la_LIBADD = \
+	$(EPOXY_LINK_LIBS) \
+        $(DLOPEN_LIBS) \
+	$()
+
+if BUILD_EGL
+BUILD_EGL_CODE = \
+	$(GENERATED_EGL) \
+	dispatch_egl.c \
+	$()
+endif
+
+if BUILD_GLX
+BUILD_GLX_CODE = \
+	$(GENERATED_GLX) \
+	dispatch_glx.c \
+	$()
+endif
+
+if BUILD_WGL
+BUILD_WGL_CODE = \
+	$(GENERATED_WGL) \
+	dispatch_wgl.c \
+	$()
+endif
+
+# These are generated alongside the .c file.
+$(GENERATED_GL_INCLUDES): $(GENERATED_GL_SOURCE)
+$(GENERATED_GLX_INCLUDES): $(GENERATED_GLX_SOURCE)
+$(GENERATED_EGL_INCLUDES): $(GENERATED_EGL_SOURCE)
+$(GENERATED_WGL_INCLUDES): $(GENERATED_WGL_SOURCE)
+
+$(GENERATED_GL_SOURCE): $(srcdir)/gen_dispatch.py $(top_srcdir)/registry/gl.xml
+	@$(MKDIR_P) $(top_builddir)/include/epoxy
+	$(AM_V_GEN)$(PYTHON) $(srcdir)/gen_dispatch.py \
+		--srcdir $(top_builddir)/src \
+		--includedir $(top_builddir)/include/epoxy \
+		$(top_srcdir)/registry/gl.xml
+
+$(GENERATED_GLX_SOURCE): $(srcdir)/gen_dispatch.py $(top_srcdir)/registry/glx.xml
+	@$(MKDIR_P) $(top_builddir)/include/epoxy
+	$(AM_V_GEN)$(PYTHON) $(srcdir)/gen_dispatch.py \
+		--srcdir $(top_builddir)/src \
+		--includedir $(top_builddir)/include/epoxy \
+		$(top_srcdir)/registry/glx.xml
+
+$(GENERATED_EGL_SOURCE): $(srcdir)/gen_dispatch.py $(top_srcdir)/registry/egl.xml
+	@$(MKDIR_P) $(top_builddir)/include/epoxy
+	$(AM_V_GEN)$(PYTHON) $(srcdir)/gen_dispatch.py \
+		--srcdir $(top_builddir)/src \
+		--includedir $(top_builddir)/include/epoxy \
+		$(top_srcdir)/registry/egl.xml
+
+$(GENERATED_WGL_SOURCE): $(srcdir)/gen_dispatch.py $(top_srcdir)/registry/wgl.xml
+	@$(MKDIR_P) $(top_builddir)/include/epoxy
+	$(AM_V_GEN)$(PYTHON) $(srcdir)/gen_dispatch.py \
+		--srcdir $(top_builddir)/src \
+		--includedir $(top_builddir)/include/epoxy \
+		$(top_srcdir)/registry/wgl.xml
+
+EXTRA_DIST = \
+	gen_dispatch.py \
+	$()
diff --git a/src/dispatch_common.c b/src/dispatch_common.c
new file mode 100644
index 0000000..b3e4f5f
--- /dev/null
+++ b/src/dispatch_common.c
@@ -0,0 +1,923 @@
+/*
+ * Copyright © 2013-2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \mainpage Epoxy
+ *
+ * \section intro_sec Introduction
+ *
+ * Epoxy is a library for handling OpenGL function pointer management for
+ * you.
+ *
+ * It hides the complexity of `dlopen()`, `dlsym()`, `glXGetProcAddress()`,
+ * `eglGetProcAddress()`, etc. from the app developer, with very little
+ * knowledge needed on their part.  They get to read GL specs and write
+ * code using undecorated function names like `glCompileShader()`.
+ *
+ * Don't forget to check for your extensions or versions being present
+ * before you use them, just like before!  We'll tell you what you forgot
+ * to check for instead of just segfaulting, though.
+ *
+ * \section features_sec Features
+ *
+ *   - Automatically initializes as new GL functions are used.
+ *   - GL 4.6 core and compatibility context support.
+ *   - GLES 1/2/3 context support.
+ *   - Knows about function aliases so (e.g.) `glBufferData()` can be
+ *     used with `GL_ARB_vertex_buffer_object` implementations, along
+ *     with GL 1.5+ implementations.
+ *   - EGL, GLX, and WGL support.
+ *   - Can be mixed with non-epoxy GL usage.
+ *
+ * \section using_sec Using Epoxy
+ *
+ * Using Epoxy should be as easy as replacing:
+ *
+ * ```cpp
+ * #include <GL/gl.h>
+ * #include <GL/glx.h>
+ * #include <GL/glext.h>
+ * ```
+ *
+ * with:
+ *
+ * ```cpp
+ * #include <epoxy/gl.h>
+ * #include <epoxy/glx.h>
+ * ```
+ *
+ * \subsection using_include_sec Headers
+ *
+ * Epoxy comes with the following public headers:
+ *
+ *  - `epoxy/gl.h`  - For GL API
+ *  - `epoxy/egl.h` - For EGL API
+ *  - `epoxy/glx.h` - For GLX API
+ *  - `epoxy/wgl.h` - For WGL API
+ *
+ * \section links_sec Additional links
+ *
+ * The latest version of the Epoxy code is available on [GitHub](https://github.com/anholt/libepoxy).
+ *
+ * For bug reports and enhancements, please use the [Issues](https://github.com/anholt/libepoxy/issues)
+ * link.
+ *
+ * The scope of this API reference does not include the documentation for
+ * OpenGL and OpenGL ES. For more information on those programming interfaces
+ * please visit:
+ *
+ *  - [Khronos](https://www.khronos.org/)
+ *  - [OpenGL page on Khronos.org](https://www.khronos.org/opengl/)
+ *  - [OpenGL ES page on Khronos.org](https://www.khronos.org/opengles/)
+ *  - [docs.GL](http://docs.gl/)
+ */
+
+/**
+ * @file dispatch_common.c
+ *
+ * @brief Implements common code shared by the generated GL/EGL/GLX dispatch code.
+ *
+ * A collection of some important specs on getting GL function pointers.
+ *
+ * From the linux GL ABI (http://www.opengl.org/registry/ABI/):
+ *
+ *     "3.4. The libraries must export all OpenGL 1.2, GLU 1.3, GLX 1.3, and
+ *           ARB_multitexture entry points statically.
+ *
+ *      3.5. Because non-ARB extensions vary so widely and are constantly
+ *           increasing in number, it's infeasible to require that they all be
+ *           supported, and extensions can always be added to hardware drivers
+ *           after the base link libraries are released. These drivers are
+ *           dynamically loaded by libGL, so extensions not in the base
+ *           library must also be obtained dynamically.
+ *
+ *      3.6. To perform the dynamic query, libGL also must export an entry
+ *           point called
+ *
+ *           void (*glXGetProcAddressARB(const GLubyte *))(); 
+ *
+ *      The full specification of this function is available separately. It
+ *      takes the string name of a GL or GLX entry point and returns a pointer
+ *      to a function implementing that entry point. It is functionally
+ *      identical to the wglGetProcAddress query defined by the Windows OpenGL
+ *      library, except that the function pointers returned are context
+ *      independent, unlike the WGL query."
+ *
+ * From the EGL 1.4 spec:
+ *
+ *    "Client API function pointers returned by eglGetProcAddress are
+ *     independent of the display and the currently bound client API context,
+ *     and may be used by any client API context which supports the extension.
+ *
+ *     eglGetProcAddress may be queried for all of the following functions:
+ *
+ *     • All EGL and client API extension functions supported by the
+ *       implementation (whether those extensions are supported by the current
+ *       client API context or not). This includes any mandatory OpenGL ES
+ *       extensions.
+ *
+ *     eglGetProcAddress may not be queried for core (non-extension) functions
+ *     in EGL or client APIs 20 .
+ *
+ *     For functions that are queryable with eglGetProcAddress,
+ *     implementations may choose to also export those functions statically
+ *     from the object libraries im- plementing those functions. However,
+ *     portable clients cannot rely on this behavior.
+ *
+ * From the GLX 1.4 spec:
+ *
+ *     "glXGetProcAddress may be queried for all of the following functions:
+ *
+ *      • All GL and GLX extension functions supported by the implementation
+ *        (whether those extensions are supported by the current context or
+ *        not).
+ *
+ *      • All core (non-extension) functions in GL and GLX from version 1.0 up
+ *        to and including the versions of those specifications supported by
+ *        the implementation, as determined by glGetString(GL VERSION) and
+ *        glXQueryVersion queries."
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <dlfcn.h>
+#include <err.h>
+#include <pthread.h>
+#endif
+#include <string.h>
+#include <ctype.h>
+#include <stdio.h>
+
+#include "dispatch_common.h"
+
+#if defined(__APPLE__)
+#define GLX_LIB "/opt/X11/lib/libGL.1.dylib"
+#define OPENGL_LIB "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+#define GLES1_LIB "libGLESv1_CM.so"
+#define GLES2_LIB "libGLESv2.so"
+#elif defined(__ANDROID__)
+#define GLX_LIB "libGLESv2.so"
+#define EGL_LIB "libEGL.so"
+#define GLES1_LIB "libGLESv1_CM.so"
+#define GLES2_LIB "libGLESv2.so"
+#elif defined(_WIN32)
+#define EGL_LIB "libEGL.dll"
+#define GLES1_LIB "libGLES_CM.dll"
+#define GLES2_LIB "libGLESv2.dll"
+#define OPENGL_LIB "OPENGL32"
+#else
+#define GLVND_GLX_LIB "libGLX.so.1"
+#define GLX_LIB "libGL.so.1"
+#define EGL_LIB "libEGL.so.1"
+#define GLES1_LIB "libGLESv1_CM.so.1"
+#define GLES2_LIB "libGLESv2.so.2"
+#define OPENGL_LIB "libOpenGL.so.0"
+#endif
+
+#ifdef __GNUC__
+#define CONSTRUCT(_func) static void _func (void) __attribute__((constructor));
+#define DESTRUCT(_func) static void _func (void) __attribute__((destructor));
+#elif defined (_MSC_VER) && (_MSC_VER >= 1500)
+#define CONSTRUCT(_func) \
+  static void _func(void); \
+  static int _func ## _wrapper(void) { _func(); return 0; } \
+  __pragma(section(".CRT$XCU",read)) \
+  __declspec(allocate(".CRT$XCU")) static int (* _array ## _func)(void) = _func ## _wrapper;
+
+#define DESTRUCT(_func) \
+  static void _func(void); \
+  static int _func ## _constructor(void) { atexit (_func); return 0; } \
+  __pragma(section(".CRT$XCU",read)) \
+  __declspec(allocate(".CRT$XCU")) static int (* _array ## _func)(void) = _func ## _constructor;
+
+#else
+#error "You will need constructor support for your compiler"
+#endif
+
+struct api {
+#ifndef _WIN32
+    /*
+     * Locking for making sure we don't double-dlopen().
+     */
+    pthread_mutex_t mutex;
+#endif
+
+    /*
+     * dlopen() return value for the GLX API. This is libGLX.so.1 if the
+     * runtime is glvnd-enabled, else libGL.so.1
+     */
+    void *glx_handle;
+
+    /*
+     * dlopen() return value for the desktop GL library.
+     *
+     * On Windows this is OPENGL32. On OSX this is classic libGL. On Linux
+     * this is either libOpenGL (if the runtime is glvnd-enabled) or
+     * classic libGL.so.1
+     */
+    void *gl_handle;
+
+    /* dlopen() return value for libEGL.so.1 */
+    void *egl_handle;
+
+    /* dlopen() return value for libGLESv1_CM.so.1 */
+    void *gles1_handle;
+
+    /* dlopen() return value for libGLESv2.so.2 */
+    void *gles2_handle;
+
+    /*
+     * This value gets incremented when any thread is in
+     * glBegin()/glEnd() called through epoxy.
+     *
+     * We're not guaranteed to be called through our wrapper, so the
+     * conservative paths also try to handle the failure cases they'll
+     * see if begin_count didn't reflect reality.  It's also a bit of
+     * a bug that the conservative paths might return success because
+     * some other thread was in epoxy glBegin/glEnd while our thread
+     * is trying to resolve, but given that it's basically just for
+     * informative error messages, we shouldn't need to care.
+     */
+    long begin_count;
+};
+
+static struct api api = {
+#ifndef _WIN32
+    .mutex = PTHREAD_MUTEX_INITIALIZER,
+#else
+	0,
+#endif
+};
+
+static bool library_initialized;
+
+static bool epoxy_current_context_is_glx(void);
+
+#if PLATFORM_HAS_EGL
+static EGLenum
+epoxy_egl_get_current_gl_context_api(void);
+#endif
+
+CONSTRUCT (library_init)
+
+static void
+library_init(void)
+{
+    library_initialized = true;
+}
+
+static bool
+get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail, bool load)
+{
+    if (*handle)
+        return true;
+
+    if (!library_initialized) {
+        fputs("Attempting to dlopen() while in the dynamic linker.\n", stderr);
+        abort();
+    }
+
+#ifdef _WIN32
+    *handle = LoadLibraryA(lib_name);
+#else
+    pthread_mutex_lock(&api.mutex);
+    if (!*handle) {
+        int flags = RTLD_LAZY | RTLD_LOCAL;
+        if (!load)
+            flags |= RTLD_NOLOAD;
+
+        *handle = dlopen(lib_name, flags);
+        if (!*handle) {
+            if (exit_on_fail) {
+                fprintf(stderr, "Couldn't open %s: %s\n", lib_name, dlerror());
+                abort();
+            } else {
+                (void)dlerror();
+            }
+        }
+    }
+    pthread_mutex_unlock(&api.mutex);
+#endif
+
+    return *handle != NULL;
+}
+
+static void *
+do_dlsym(void **handle, const char *name, bool exit_on_fail)
+{
+    void *result;
+    const char *error = "";
+
+#ifdef _WIN32
+    result = GetProcAddress(*handle, name);
+#else
+    result = dlsym(*handle, name);
+    if (!result)
+        error = dlerror();
+#endif
+    if (!result && exit_on_fail) {
+        fprintf(stderr, "%s() not found: %s\n", name, error);
+        abort();
+    }
+
+    return result;
+}
+
+/**
+ * @brief Checks whether we're using OpenGL or OpenGL ES
+ *
+ * @return `true` if we're using OpenGL
+ */
+bool
+epoxy_is_desktop_gl(void)
+{
+    const char *es_prefix = "OpenGL ES";
+    const char *version;
+
+#if PLATFORM_HAS_EGL
+    /* PowerVR's OpenGL ES implementation (and perhaps other) don't
+     * comply with the standard, which states that
+     * "glGetString(GL_VERSION)" should return a string starting with
+     * "OpenGL ES". Therefore, to distinguish desktop OpenGL from
+     * OpenGL ES, we must also check the context type through EGL (we
+     * can do that as PowerVR is only usable through EGL).
+     */
+    if (!epoxy_current_context_is_glx()) {
+        switch (epoxy_egl_get_current_gl_context_api()) {
+        case EGL_OPENGL_API:     return true;
+        case EGL_OPENGL_ES_API:  return false;
+        case EGL_NONE:
+        default:  break;
+        }
+    }
+#endif
+
+    if (api.begin_count)
+        return true;
+
+    version = (const char *)glGetString(GL_VERSION);
+
+    /* If we didn't get a version back, there are only two things that
+     * could have happened: either malloc failure (which basically
+     * doesn't exist), or we were called within a glBegin()/glEnd().
+     * Assume the second, which only exists for desktop GL.
+     */
+    if (!version)
+        return true;
+
+    return strncmp(es_prefix, version, strlen(es_prefix));
+}
+
+static int
+epoxy_internal_gl_version(GLenum version_string, int error_version)
+{
+    const char *version = (const char *)glGetString(version_string);
+    GLint major, minor, factor;
+    int scanf_count;
+
+    if (!version)
+        return error_version;
+
+    /* skip to version number */
+    while (!isdigit(*version) && *version != '\0')
+        version++;
+
+    /* Interpret version number */
+    scanf_count = sscanf(version, "%i.%i", &major, &minor);
+    if (scanf_count != 2) {
+        fprintf(stderr, "Unable to interpret GL_VERSION string: %s\n",
+                version);
+        abort();
+    }
+
+    if (minor >= 10)
+        factor = 100;
+    else
+        factor = 10;
+
+    return factor * major + minor;
+}
+
+/**
+ * @brief Returns the version of OpenGL we are using
+ *
+ * The version is encoded as:
+ *
+ * ```
+ *
+ *   version = major * 10 + minor
+ *
+ * ```
+ *
+ * So it can be easily used for version comparisons.
+ *
+ * @return The encoded version of OpenGL we are using
+ */
+int
+epoxy_gl_version(void)
+{
+    return epoxy_internal_gl_version(GL_VERSION, 0);
+}
+
+int
+epoxy_conservative_gl_version(void)
+{
+    if (api.begin_count)
+        return 100;
+
+    return epoxy_internal_gl_version(GL_VERSION, 100);
+}
+
+/**
+ * @brief Returns the version of the GL Shading Language we are using
+ *
+ * The version is encoded as:
+ *
+ * ```
+ *
+ *   version = major * 100 + minor
+ *
+ * ```
+ *
+ * So it can be easily used for version comparisons.
+ *
+ * @return The encoded version of the GL Shading Language we are using
+ */
+int
+epoxy_glsl_version(void)
+{
+    if (epoxy_gl_version() >= 20 ||
+        epoxy_has_gl_extension ("GL_ARB_shading_language_100"))
+        return epoxy_internal_gl_version(GL_SHADING_LANGUAGE_VERSION, 0);
+
+    return 0;
+}
+
+/**
+ * @brief Checks for the presence of an extension in an OpenGL extension string
+ *
+ * @param extension_list The string containing the list of extensions to check
+ * @param ext The name of the GL extension
+ * @return `true` if the extension is available'
+ *
+ * @note If you are looking to check whether a normal GL, EGL or GLX extension
+ * is supported by the client, this probably isn't the function you want.
+ *
+ * Some parts of the spec for OpenGL and friends will return an OpenGL formatted
+ * extension string that is separate from the usual extension strings for the
+ * spec. This function provides easy parsing of those strings.
+ *
+ * @see epoxy_has_gl_extension()
+ * @see epoxy_has_egl_extension()
+ * @see epoxy_has_glx_extension()
+ */
+bool
+epoxy_extension_in_string(const char *extension_list, const char *ext)
+{
+    const char *ptr = extension_list;
+    int len;
+
+    if (!ext)
+        return false;
+
+    len = strlen(ext);
+
+    if (extension_list == NULL || *extension_list == '\0')
+        return false;
+
+    /* Make sure that don't just find an extension with our name as a prefix. */
+    while (true) {
+        ptr = strstr(ptr, ext);
+        if (!ptr)
+            return false;
+
+        if (ptr[len] == ' ' || ptr[len] == 0)
+            return true;
+        ptr += len;
+    }
+}
+
+static bool
+epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode)
+{
+    if (epoxy_gl_version() < 30) {
+        const char *exts = (const char *)glGetString(GL_EXTENSIONS);
+        if (!exts)
+            return invalid_op_mode;
+        return epoxy_extension_in_string(exts, ext);
+    } else {
+        int num_extensions;
+        int i;
+
+        glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+        if (num_extensions == 0)
+            return invalid_op_mode;
+
+        for (i = 0; i < num_extensions; i++) {
+            const char *gl_ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
+            if (!gl_ext)
+                return false;
+            if (strcmp(ext, gl_ext) == 0)
+                return true;
+        }
+
+        return false;
+    }
+}
+
+bool
+epoxy_load_glx(bool exit_if_fails, bool load)
+{
+#if PLATFORM_HAS_GLX
+# ifdef GLVND_GLX_LIB
+    /* prefer the glvnd library if it exists */
+    if (!api.glx_handle)
+	get_dlopen_handle(&api.glx_handle, GLVND_GLX_LIB, false, load);
+# endif
+    if (!api.glx_handle)
+        get_dlopen_handle(&api.glx_handle, GLX_LIB, exit_if_fails, load);
+#endif
+    return api.glx_handle != NULL;
+}
+
+void *
+epoxy_conservative_glx_dlsym(const char *name, bool exit_if_fails)
+{
+#if PLATFORM_HAS_GLX
+    if (epoxy_load_glx(exit_if_fails, exit_if_fails))
+        return do_dlsym(&api.glx_handle, name, exit_if_fails);
+#endif
+    return NULL;
+}
+
+/**
+ * Tests whether the currently bound context is EGL or GLX, trying to
+ * avoid loading libraries unless necessary.
+ */
+static bool
+epoxy_current_context_is_glx(void)
+{
+#if !PLATFORM_HAS_GLX
+    return false;
+#else
+    void *sym;
+
+    sym = epoxy_conservative_glx_dlsym("glXGetCurrentContext", false);
+    if (sym) {
+        if (glXGetCurrentContext())
+            return true;
+    } else {
+        (void)dlerror();
+    }
+
+#if PLATFORM_HAS_EGL
+    sym = epoxy_conservative_egl_dlsym("eglGetCurrentContext", false);
+    if (sym) {
+        if (epoxy_egl_get_current_gl_context_api() != EGL_NONE)
+            return false;
+    } else {
+        (void)dlerror();
+    }
+#endif /* PLATFORM_HAS_EGL */
+
+    return false;
+#endif /* PLATFORM_HAS_GLX */
+}
+
+/**
+ * @brief Returns true if the given GL extension is supported in the current context.
+ *
+ * @param ext The name of the GL extension
+ * @return `true` if the extension is available
+ *
+ * @note that this function can't be called from within `glBegin()` and `glEnd()`.
+ *
+ * @see epoxy_has_egl_extension()
+ * @see epoxy_has_glx_extension()
+ */
+bool
+epoxy_has_gl_extension(const char *ext)
+{
+    return epoxy_internal_has_gl_extension(ext, false);
+}
+
+bool
+epoxy_conservative_has_gl_extension(const char *ext)
+{
+    if (api.begin_count)
+        return true;
+
+    return epoxy_internal_has_gl_extension(ext, true);
+}
+
+bool
+epoxy_load_egl(bool exit_if_fails, bool load)
+{
+#if PLATFORM_HAS_EGL
+    return get_dlopen_handle(&api.egl_handle, EGL_LIB, exit_if_fails, load);
+#else
+    return false;
+#endif
+}
+
+void *
+epoxy_conservative_egl_dlsym(const char *name, bool exit_if_fails)
+{
+#if PLATFORM_HAS_EGL
+    if (epoxy_load_egl(exit_if_fails, exit_if_fails))
+        return do_dlsym(&api.egl_handle, name, exit_if_fails);
+#endif
+    return NULL;
+}
+
+void *
+epoxy_egl_dlsym(const char *name)
+{
+    return epoxy_conservative_egl_dlsym(name, true);
+}
+
+void *
+epoxy_glx_dlsym(const char *name)
+{
+    return epoxy_conservative_glx_dlsym(name, true);
+}
+
+static void
+epoxy_load_gl(void)
+{
+    if (api.gl_handle)
+	return;
+
+#if defined(_WIN32) || defined(__APPLE__)
+    get_dlopen_handle(&api.gl_handle, OPENGL_LIB, true, true);
+#else
+
+#if defined(OPENGL_LIB)
+    if (!api.gl_handle)
+	get_dlopen_handle(&api.gl_handle, OPENGL_LIB, false, true);
+#endif
+
+    get_dlopen_handle(&api.glx_handle, GLX_LIB, true, true);
+    api.gl_handle = api.glx_handle;
+#endif
+}
+
+void *
+epoxy_gl_dlsym(const char *name)
+{
+    epoxy_load_gl();
+
+    return do_dlsym(&api.gl_handle, name, true);
+}
+
+void *
+epoxy_gles1_dlsym(const char *name)
+{
+    if (epoxy_current_context_is_glx()) {
+        return epoxy_get_proc_address(name);
+    } else {
+        get_dlopen_handle(&api.gles1_handle, GLES1_LIB, true, true);
+        return do_dlsym(&api.gles1_handle, name, true);
+    }
+}
+
+void *
+epoxy_gles2_dlsym(const char *name)
+{
+    if (epoxy_current_context_is_glx()) {
+        return epoxy_get_proc_address(name);
+    } else {
+        get_dlopen_handle(&api.gles2_handle, GLES2_LIB, true, true);
+        return do_dlsym(&api.gles2_handle, name, true);
+    }
+}
+
+/**
+ * Does the appropriate dlsym() or eglGetProcAddress() for GLES3
+ * functions.
+ *
+ * Mesa interpreted GLES as intending that the GLES3 functions were
+ * available only through eglGetProcAddress() and not dlsym(), while
+ * ARM's Mali drivers interpreted GLES as intending that GLES3
+ * functions were available only through dlsym() and not
+ * eglGetProcAddress().  Thanks, Khronos.
+ */
+void *
+epoxy_gles3_dlsym(const char *name)
+{
+    if (epoxy_current_context_is_glx()) {
+        return epoxy_get_proc_address(name);
+    } else {
+        if (get_dlopen_handle(&api.gles2_handle, GLES2_LIB, false, true)) {
+            void *func = do_dlsym(&api.gles2_handle, name, false);
+
+            if (func)
+                return func;
+        }
+
+        return epoxy_get_proc_address(name);
+    }
+}
+
+/**
+ * Performs either the dlsym or glXGetProcAddress()-equivalent for
+ * core functions in desktop GL.
+ */
+void *
+epoxy_get_core_proc_address(const char *name, int core_version)
+{
+#ifdef _WIN32
+    int core_symbol_support = 11;
+#elif defined(__ANDROID__)
+    /**
+     * All symbols must be resolved through eglGetProcAddress
+     * on Android
+     */
+    int core_symbol_support = 0;
+#else
+    int core_symbol_support = 12;
+#endif
+
+    if (core_version <= core_symbol_support) {
+        return epoxy_gl_dlsym(name);
+    } else {
+        return epoxy_get_proc_address(name);
+    }
+}
+
+#if PLATFORM_HAS_EGL
+static EGLenum
+epoxy_egl_get_current_gl_context_api(void)
+{
+    EGLint curapi;
+
+    if (eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(),
+			EGL_CONTEXT_CLIENT_TYPE, &curapi) == EGL_FALSE) {
+	(void)eglGetError();
+	return EGL_NONE;
+    }
+
+    return (EGLenum) curapi;
+}
+#endif /* PLATFORM_HAS_EGL */
+
+/**
+ * Performs the dlsym() for the core GL 1.0 functions that we use for
+ * determining version and extension support for deciding on dlsym
+ * versus glXGetProcAddress() for all other functions.
+ *
+ * This needs to succeed on implementations without GLX (since
+ * glGetString() and glGetIntegerv() are both in GLES1/2 as well, and
+ * at call time we don't know for sure what API they're trying to use
+ * without inspecting contexts ourselves).
+ */
+void *
+epoxy_get_bootstrap_proc_address(const char *name)
+{
+    /* If we already have a library that links to libglapi loaded,
+     * use that.
+     */
+#if PLATFORM_HAS_GLX
+    if (api.glx_handle && glXGetCurrentContext())
+        return epoxy_gl_dlsym(name);
+#endif
+
+    /* If epoxy hasn't loaded any API-specific library yet, try to
+     * figure out what API the context is using and use that library,
+     * since future calls will also use that API (this prevents a
+     * non-X11 ES2 context from loading a bunch of X11 junk).
+     */
+#if PLATFORM_HAS_EGL
+    get_dlopen_handle(&api.egl_handle, EGL_LIB, false, true);
+    if (api.egl_handle) {
+        int version = 0;
+        switch (epoxy_egl_get_current_gl_context_api()) {
+        case EGL_OPENGL_API:
+            return epoxy_gl_dlsym(name);
+        case EGL_OPENGL_ES_API:
+            if (eglQueryContext(eglGetCurrentDisplay(),
+                                eglGetCurrentContext(),
+                                EGL_CONTEXT_CLIENT_VERSION,
+                                &version)) {
+                if (version >= 2)
+                    return epoxy_gles2_dlsym(name);
+                else
+                    return epoxy_gles1_dlsym(name);
+            }
+        }
+    }
+#endif /* PLATFORM_HAS_EGL */
+
+    /* Fall back to GLX */
+    return epoxy_gl_dlsym(name);
+}
+
+void *
+epoxy_get_proc_address(const char *name)
+{
+#if PLATFORM_HAS_EGL
+    GLenum egl_api = EGL_NONE;
+
+    if (!epoxy_current_context_is_glx())
+      egl_api = epoxy_egl_get_current_gl_context_api();
+
+    switch (egl_api) {
+    case EGL_OPENGL_API:
+    case EGL_OPENGL_ES_API:
+        return eglGetProcAddress(name);
+    case EGL_NONE:
+        break;
+    }
+#endif
+
+#if defined(_WIN32)
+    return wglGetProcAddress(name);
+#elif defined(__APPLE__)
+    return epoxy_gl_dlsym(name);
+#elif PLATFORM_HAS_GLX
+    if (epoxy_current_context_is_glx())
+        return glXGetProcAddressARB((const GLubyte *)name);
+    assert(0 && "Couldn't find current GLX or EGL context.\n");
+#endif
+
+    return NULL;
+}
+
+WRAPPER_VISIBILITY (void)
+WRAPPER(epoxy_glBegin)(GLenum primtype)
+{
+#ifdef _WIN32
+    InterlockedIncrement(&api.begin_count);
+#else
+    pthread_mutex_lock(&api.mutex);
+    api.begin_count++;
+    pthread_mutex_unlock(&api.mutex);
+#endif
+
+    epoxy_glBegin_unwrapped(primtype);
+}
+
+WRAPPER_VISIBILITY (void)
+WRAPPER(epoxy_glEnd)(void)
+{
+    epoxy_glEnd_unwrapped();
+
+#ifdef _WIN32
+    InterlockedDecrement(&api.begin_count);
+#else
+    pthread_mutex_lock(&api.mutex);
+    api.begin_count--;
+    pthread_mutex_unlock(&api.mutex);
+#endif
+}
+
+PFNGLBEGINPROC epoxy_glBegin = epoxy_glBegin_wrapped;
+PFNGLENDPROC epoxy_glEnd = epoxy_glEnd_wrapped;
+
+epoxy_resolver_failure_handler_t epoxy_resolver_failure_handler;
+
+/**
+ * Sets the function that will be called every time Epoxy fails to
+ * resolve a symbol.
+ *
+ * @param handler The new handler function
+ * @return The previous handler function
+ */
+epoxy_resolver_failure_handler_t
+epoxy_set_resolver_failure_handler(epoxy_resolver_failure_handler_t handler)
+{
+#ifdef _WIN32
+    return InterlockedExchangePointer((void**)&epoxy_resolver_failure_handler,
+				      handler);
+#else
+    epoxy_resolver_failure_handler_t old;
+    pthread_mutex_lock(&api.mutex);
+    old = epoxy_resolver_failure_handler;
+    epoxy_resolver_failure_handler = handler;
+    pthread_mutex_unlock(&api.mutex);
+    return old;
+#endif
+}
diff --git a/src/dispatch_common.h b/src/dispatch_common.h
new file mode 100644
index 0000000..a361ccc
--- /dev/null
+++ b/src/dispatch_common.h
@@ -0,0 +1,203 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "config.h"
+
+#ifdef _WIN32
+#define PLATFORM_HAS_EGL ENABLE_EGL
+#define PLATFORM_HAS_GLX ENABLE_GLX
+#define PLATFORM_HAS_WGL 1
+#elif defined(__APPLE__)
+#define PLATFORM_HAS_EGL 0 
+#define PLATFORM_HAS_GLX ENABLE_GLX
+#define PLATFORM_HAS_WGL 0
+#elif defined(ANDROID)
+#define PLATFORM_HAS_EGL ENABLE_EGL
+#define PLATFORM_HAS_GLX 0
+#define PLATFORM_HAS_WGL 0
+#else
+#define PLATFORM_HAS_EGL ENABLE_EGL
+#define PLATFORM_HAS_GLX ENABLE_GLX
+#define PLATFORM_HAS_WGL 0
+#endif
+
+#include "epoxy/gl.h"
+#if PLATFORM_HAS_GLX
+#include "epoxy/glx.h"
+#endif
+#if PLATFORM_HAS_EGL
+# if !ENABLE_X11
+/* Mesa uses this symbol to avoid including X11 headers when including
+ * EGL.h; since X11 was explicitly disabled at configuration time, we
+ * should do the same
+ */
+#  define MESA_EGL_NO_X11_HEADERS 1
+# endif
+#include "epoxy/egl.h"
+#endif
+#if PLATFORM_HAS_WGL
+#include "epoxy/wgl.h"
+#endif
+
+#if defined(__GNUC__)
+#define PACKED __attribute__((__packed__))
+#define ENDPACKED
+#elif defined (_MSC_VER)
+#define PACKED __pragma(pack(push,1))
+#define ENDPACKED __pragma(pack(pop))
+#else
+#define PACKED
+#define ENDPACKED
+#endif
+
+/* On win32, we're going to need to keep a per-thread dispatch table,
+ * since the function pointers depend on the device and pixel format
+ * of the current context.
+ */
+#if defined(_WIN32)
+#define USING_DISPATCH_TABLE 1
+#else
+#define USING_DISPATCH_TABLE 0
+#endif
+
+#define UNWRAPPED_PROTO(x) (GLAPIENTRY *x)
+#define WRAPPER_VISIBILITY(type) static type GLAPIENTRY
+#define WRAPPER(x) x ## _wrapped
+
+#define GEN_GLOBAL_REWRITE_PTR(name, args, passthrough)          \
+    static void EPOXY_CALLSPEC                                   \
+    name##_global_rewrite_ptr args                               \
+    {                                                            \
+        if (name == (void *)name##_global_rewrite_ptr)           \
+            name = (void *)name##_resolver();                    \
+        name passthrough;                                        \
+    }
+
+#define GEN_GLOBAL_REWRITE_PTR_RET(ret, name, args, passthrough) \
+    static ret EPOXY_CALLSPEC                                    \
+    name##_global_rewrite_ptr args                               \
+    {                                                            \
+        if (name == (void *)name##_global_rewrite_ptr)           \
+            name = (void *)name##_resolver();                    \
+        return name passthrough;                                 \
+    }
+
+#if USING_DISPATCH_TABLE
+#define GEN_DISPATCH_TABLE_REWRITE_PTR(name, args, passthrough)            \
+    static void EPOXY_CALLSPEC                                             \
+    name##_dispatch_table_rewrite_ptr args                                 \
+    {                                                                      \
+        struct dispatch_table *dispatch_table = get_dispatch_table();      \
+                                                                           \
+        dispatch_table->name = (void *)name##_resolver();                  \
+        dispatch_table->name passthrough;                                  \
+    }
+
+#define GEN_DISPATCH_TABLE_REWRITE_PTR_RET(ret, name, args, passthrough)   \
+    static ret EPOXY_CALLSPEC                                              \
+    name##_dispatch_table_rewrite_ptr args                                 \
+    {                                                                      \
+        struct dispatch_table *dispatch_table = get_dispatch_table();      \
+                                                                           \
+        dispatch_table->name = (void *)name##_resolver();                  \
+        return dispatch_table->name passthrough;                           \
+    }
+
+#define GEN_DISPATCH_TABLE_THUNK(name, args, passthrough)                  \
+    static void EPOXY_CALLSPEC                                             \
+    name##_dispatch_table_thunk args                                       \
+    {                                                                      \
+        get_dispatch_table()->name passthrough;                            \
+    }
+
+#define GEN_DISPATCH_TABLE_THUNK_RET(ret, name, args, passthrough)         \
+    static ret EPOXY_CALLSPEC                                              \
+    name##_dispatch_table_thunk args                                       \
+    {                                                                      \
+        return get_dispatch_table()->name passthrough;                     \
+    }
+
+#else
+#define GEN_DISPATCH_TABLE_REWRITE_PTR(name, args, passthrough)
+#define GEN_DISPATCH_TABLE_REWRITE_PTR_RET(ret, name, args, passthrough)
+#define GEN_DISPATCH_TABLE_THUNK(name, args, passthrough)
+#define GEN_DISPATCH_TABLE_THUNK_RET(ret, name, args, passthrough)
+#endif
+
+#define GEN_THUNKS(name, args, passthrough)                          \
+    GEN_GLOBAL_REWRITE_PTR(name, args, passthrough)                  \
+    GEN_DISPATCH_TABLE_REWRITE_PTR(name, args, passthrough)          \
+    GEN_DISPATCH_TABLE_THUNK(name, args, passthrough)
+
+#define GEN_THUNKS_RET(ret, name, args, passthrough)                 \
+    GEN_GLOBAL_REWRITE_PTR_RET(ret, name, args, passthrough)         \
+    GEN_DISPATCH_TABLE_REWRITE_PTR_RET(ret, name, args, passthrough) \
+    GEN_DISPATCH_TABLE_THUNK_RET(ret, name, args, passthrough)
+
+void *epoxy_egl_dlsym(const char *name);
+void *epoxy_glx_dlsym(const char *name);
+void *epoxy_gl_dlsym(const char *name);
+void *epoxy_gles1_dlsym(const char *name);
+void *epoxy_gles2_dlsym(const char *name);
+void *epoxy_gles3_dlsym(const char *name);
+void *epoxy_get_proc_address(const char *name);
+void *epoxy_get_core_proc_address(const char *name, int core_version);
+void *epoxy_get_bootstrap_proc_address(const char *name);
+
+int epoxy_conservative_gl_version(void);
+bool epoxy_conservative_has_gl_extension(const char *name);
+int epoxy_conservative_glx_version(void);
+bool epoxy_conservative_has_glx_extension(const char *name);
+int epoxy_conservative_egl_version(void);
+bool epoxy_conservative_has_egl_extension(const char *name);
+bool epoxy_conservative_has_wgl_extension(const char *name);
+void *epoxy_conservative_egl_dlsym(const char *name, bool exit_if_fails);
+void *epoxy_conservative_glx_dlsym(const char *name, bool exit_if_fails);
+
+bool epoxy_load_glx(bool exit_if_fails, bool load);
+bool epoxy_load_egl(bool exit_if_fails, bool load);
+
+#define glBegin_unwrapped epoxy_glBegin_unwrapped
+#define glEnd_unwrapped epoxy_glEnd_unwrapped
+extern void UNWRAPPED_PROTO(glBegin_unwrapped)(GLenum primtype);
+extern void UNWRAPPED_PROTO(glEnd_unwrapped)(void);
+
+extern epoxy_resolver_failure_handler_t epoxy_resolver_failure_handler;
+
+#if USING_DISPATCH_TABLE
+void gl_init_dispatch_table(void);
+void gl_switch_to_dispatch_table(void);
+void wgl_init_dispatch_table(void);
+void wgl_switch_to_dispatch_table(void);
+extern uint32_t gl_tls_index, gl_tls_size;
+extern uint32_t wgl_tls_index, wgl_tls_size;
+
+#define wglMakeCurrent_unwrapped epoxy_wglMakeCurrent_unwrapped
+#define wglMakeContextCurrentARB_unwrapped epoxy_wglMakeContextCurrentARB_unwrapped
+#define wglMakeContextCurrentEXT_unwrapped epoxy_wglMakeContextCurrentEXT_unwrapped
+#define wglMakeAssociatedContextCurrentAMD_unwrapped epoxy_wglMakeAssociatedContextCurrentAMD_unwrapped
+extern BOOL UNWRAPPED_PROTO(wglMakeCurrent_unwrapped)(HDC hdc, HGLRC hglrc);
+extern BOOL UNWRAPPED_PROTO(wglMakeContextCurrentARB_unwrapped)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+extern BOOL UNWRAPPED_PROTO(wglMakeContextCurrentEXT_unwrapped)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+extern BOOL UNWRAPPED_PROTO(wglMakeAssociatedContextCurrentAMD_unwrapped)(HGLRC hglrc);
+#endif /* _WIN32_ */
diff --git a/src/dispatch_egl.c b/src/dispatch_egl.c
new file mode 100644
index 0000000..3f0c789
--- /dev/null
+++ b/src/dispatch_egl.c
@@ -0,0 +1,122 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+
+#include "dispatch_common.h"
+
+int
+epoxy_conservative_egl_version(void)
+{
+    EGLDisplay dpy = eglGetCurrentDisplay();
+
+    if (!dpy)
+        return 14;
+
+    return epoxy_egl_version(dpy);
+}
+
+/**
+ * @brief Returns the version of OpenGL we are using
+ *
+ * The version is encoded as:
+ *
+ * ```
+ *
+ *   version = major * 10 + minor
+ *
+ * ```
+ *
+ * So it can be easily used for version comparisons.
+ *
+ * @param The EGL display
+ *
+ * @return The encoded version of EGL we are using
+ *
+ * @see epoxy_gl_version()
+ */
+int
+epoxy_egl_version(EGLDisplay dpy)
+{
+    int major, minor;
+    const char *version_string;
+    int ret;
+
+    version_string = eglQueryString(dpy, EGL_VERSION);
+    if (!version_string)
+        return 0;
+
+    ret = sscanf(version_string, "%d.%d", &major, &minor);
+    assert(ret == 2);
+    return major * 10 + minor;
+}
+
+bool
+epoxy_conservative_has_egl_extension(const char *ext)
+{
+    return epoxy_has_egl_extension(eglGetCurrentDisplay(), ext);
+}
+
+/**
+ * @brief Returns true if the given EGL extension is supported in the current context.
+ *
+ * @param dpy The EGL display
+ * @param extension The name of the EGL extension
+ *
+ * @return `true` if the extension is available
+ *
+ * @see epoxy_has_gl_extension()
+ * @see epoxy_has_glx_extension()
+ */
+bool
+epoxy_has_egl_extension(EGLDisplay dpy, const char *ext)
+{
+    return epoxy_extension_in_string(eglQueryString(dpy, EGL_EXTENSIONS), ext) || epoxy_extension_in_string(eglQueryString(NULL, EGL_EXTENSIONS), ext);
+}
+
+/**
+ * @brief Checks whether EGL is available.
+ *
+ * @return `true` if EGL is available
+ *
+ * @newin{1,4}
+ */
+bool
+epoxy_has_egl(void)
+{
+#if !PLATFORM_HAS_EGL
+    return false;
+#else
+    if (epoxy_load_egl(false, true)) {
+        EGLDisplay* (* pf_eglGetCurrentDisplay) (void);
+
+        pf_eglGetCurrentDisplay = epoxy_conservative_egl_dlsym("eglGetCurrentDisplay", false);
+        if (pf_eglGetCurrentDisplay)
+            return true;
+    }
+
+    return false;
+#endif /* PLATFORM_HAS_EGL */
+}
diff --git a/src/dispatch_glx.c b/src/dispatch_glx.c
new file mode 100644
index 0000000..e395564
--- /dev/null
+++ b/src/dispatch_glx.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+
+#include "dispatch_common.h"
+
+/**
+ * If we can determine the GLX version from the current context, then
+ * return that, otherwise return a version that will just send us on
+ * to dlsym() or get_proc_address().
+ */
+int
+epoxy_conservative_glx_version(void)
+{
+    Display *dpy = glXGetCurrentDisplay();
+    GLXContext ctx = glXGetCurrentContext();
+    int screen;
+
+    if (!dpy || !ctx)
+        return 14;
+
+    glXQueryContext(dpy, ctx, GLX_SCREEN, &screen);
+
+    return epoxy_glx_version(dpy, screen);
+}
+
+
+/**
+ * @brief Returns the version of GLX we are using
+ *
+ * The version is encoded as:
+ *
+ * ```
+ *
+ *   version = major * 10 + minor
+ *
+ * ```
+ *
+ * So it can be easily used for version comparisons.
+ *
+ * @param dpy The X11 display
+ * @param screen The X11 screen
+ *
+ * @return The encoded version of GLX we are using
+ *
+ * @see epoxy_gl_version()
+ */
+int
+epoxy_glx_version(Display *dpy, int screen)
+{
+    int server_major, server_minor;
+    int client_major, client_minor;
+    int server, client;
+    const char *version_string;
+    int ret;
+
+    version_string = glXQueryServerString(dpy, screen, GLX_VERSION);
+    if (!version_string)
+        return 0;
+
+    ret = sscanf(version_string, "%d.%d", &server_major, &server_minor);
+    assert(ret == 2);
+    server = server_major * 10 + server_minor;
+
+    version_string = glXGetClientString(dpy, GLX_VERSION);
+    if (!version_string)
+        return 0;
+
+    ret = sscanf(version_string, "%d.%d", &client_major, &client_minor);
+    assert(ret == 2);
+    client = client_major * 10 + client_minor;
+
+    if (client < server)
+        return client;
+    else
+        return server;
+}
+
+/**
+ * If we can determine the GLX extension support from the current
+ * context, then return that, otherwise give the answer that will just
+ * send us on to get_proc_address().
+ */
+bool
+epoxy_conservative_has_glx_extension(const char *ext)
+{
+    Display *dpy = glXGetCurrentDisplay();
+    GLXContext ctx = glXGetCurrentContext();
+    int screen;
+
+    if (!dpy || !ctx)
+        return true;
+
+    glXQueryContext(dpy, ctx, GLX_SCREEN, &screen);
+
+    return epoxy_has_glx_extension(dpy, screen, ext);
+}
+
+/**
+ * @brief Returns true if the given GLX extension is supported in the current context.
+ *
+ * @param dpy The X11 display
+ * @param screen The X11 screen
+ * @param extension The name of the GLX extension
+ *
+ * @return `true` if the extension is available
+ *
+ * @see epoxy_has_gl_extension()
+ * @see epoxy_has_egl_extension()
+ */
+bool
+epoxy_has_glx_extension(Display *dpy, int screen, const char *ext)
+{
+    /* No, you can't just use glXGetClientString or
+     * glXGetServerString() here.  Those each tell you about one half
+     * of what's needed for an extension to be supported, and
+     * glXQueryExtensionsString() is what gives you the intersection
+     * of the two.
+     */
+    return epoxy_extension_in_string(glXQueryExtensionsString(dpy, screen), ext);
+}
+
+/**
+ * @brief Checks whether GLX is available.
+ *
+ * @param dpy The X11 display
+ *
+ * @return `true` if GLX is available
+ *
+ * @newin{1,4}
+ */
+bool
+epoxy_has_glx(Display *dpy)
+{
+#if !PLATFORM_HAS_GLX
+    return false;
+#else
+    if (epoxy_load_glx(false, true)) {
+        Bool (* pf_glXQueryExtension) (Display *, int *, int *);
+        int error_base, event_base;
+
+        pf_glXQueryExtension = epoxy_conservative_glx_dlsym("glXQueryExtension", false);
+        if (pf_glXQueryExtension && pf_glXQueryExtension(dpy, &error_base, &event_base))
+            return true;
+    }
+
+    return false;
+#endif /* !PLATFORM_HAS_GLX */
+}
diff --git a/src/dispatch_wgl.c b/src/dispatch_wgl.c
new file mode 100644
index 0000000..7baf130
--- /dev/null
+++ b/src/dispatch_wgl.c
@@ -0,0 +1,196 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+
+#include "dispatch_common.h"
+
+static bool first_context_current = false;
+static bool already_switched_to_dispatch_table = false;
+
+/**
+ * If we can determine the WGL extension support from the current
+ * context, then return that, otherwise give the answer that will just
+ * send us on to get_proc_address().
+ */
+bool
+epoxy_conservative_has_wgl_extension(const char *ext)
+{
+    HDC hdc = wglGetCurrentDC();
+
+    if (!hdc)
+        return true;
+
+    return epoxy_has_wgl_extension(hdc, ext);
+}
+
+bool
+epoxy_has_wgl_extension(HDC hdc, const char *ext)
+ {
+     PFNWGLGETEXTENSIONSSTRINGARBPROC getext;
+
+     getext = (void *)wglGetProcAddress("wglGetExtensionsStringARB");
+     if (!getext) {
+         fputs("Implementation unexpectedly missing "
+               "WGL_ARB_extensions_string.  Probably a libepoxy bug.\n",
+               stderr);
+         return false;
+     }
+
+    return epoxy_extension_in_string(getext(hdc), ext);
+}
+
+/**
+ * Does the work necessary to update the win32 per-thread dispatch
+ * tables when wglMakeCurrent() is called.
+ *
+ * Right now, we use global function pointers until the second
+ * MakeCurrent occurs, at which point we switch to dispatch tables.
+ * This could be improved in the future to track a resolved dispatch
+ * table per context and reuse it when the context is made current
+ * again.
+ */
+void
+epoxy_handle_external_wglMakeCurrent(void)
+{
+    if (!first_context_current) {
+        first_context_current = true;
+    } else {
+        if (!already_switched_to_dispatch_table) {
+            already_switched_to_dispatch_table = true;
+            gl_switch_to_dispatch_table();
+            wgl_switch_to_dispatch_table();
+        }
+
+        gl_init_dispatch_table();
+        wgl_init_dispatch_table();
+    }
+}
+
+/**
+ * This global symbol is apparently looked up by Windows when loading
+ * a DLL, but it doesn't declare the prototype.
+ */
+BOOL WINAPI
+DllMain(HINSTANCE dll, DWORD reason, LPVOID reserved);
+
+BOOL WINAPI
+DllMain(HINSTANCE dll, DWORD reason, LPVOID reserved)
+{
+    void *data;
+
+    switch (reason) {
+    case DLL_PROCESS_ATTACH:
+        gl_tls_index = TlsAlloc();
+        if (gl_tls_index == TLS_OUT_OF_INDEXES)
+            return FALSE;
+        wgl_tls_index = TlsAlloc();
+        if (wgl_tls_index == TLS_OUT_OF_INDEXES)
+            return FALSE;
+
+        first_context_current = false;
+
+        /* FALLTHROUGH */
+
+    case DLL_THREAD_ATTACH:
+        data = LocalAlloc(LPTR, gl_tls_size);
+        TlsSetValue(gl_tls_index, data);
+
+        data = LocalAlloc(LPTR, wgl_tls_size);
+        TlsSetValue(wgl_tls_index, data);
+
+        break;
+
+    case DLL_THREAD_DETACH:
+    case DLL_PROCESS_DETACH:
+        data = TlsGetValue(gl_tls_index);
+        LocalFree(data);
+
+        data = TlsGetValue(wgl_tls_index);
+        LocalFree(data);
+
+        if (reason == DLL_PROCESS_DETACH) {
+            TlsFree(gl_tls_index);
+            TlsFree(wgl_tls_index);
+        }
+        break;
+    }
+
+    return TRUE;
+}
+
+WRAPPER_VISIBILITY (BOOL)
+WRAPPER(epoxy_wglMakeCurrent)(HDC hdc, HGLRC hglrc)
+{
+    BOOL ret = epoxy_wglMakeCurrent_unwrapped(hdc, hglrc);
+
+    epoxy_handle_external_wglMakeCurrent();
+
+    return ret;
+}
+
+
+WRAPPER_VISIBILITY (BOOL)
+WRAPPER(epoxy_wglMakeContextCurrentARB)(HDC hDrawDC,
+                                        HDC hReadDC,
+                                        HGLRC hglrc)
+{
+    BOOL ret = epoxy_wglMakeContextCurrentARB_unwrapped(hDrawDC, hReadDC,
+                                                        hglrc);
+
+    epoxy_handle_external_wglMakeCurrent();
+
+    return ret;
+}
+
+
+WRAPPER_VISIBILITY (BOOL)
+WRAPPER(epoxy_wglMakeContextCurrentEXT)(HDC hDrawDC,
+                                        HDC hReadDC,
+                                        HGLRC hglrc)
+{
+    BOOL ret = epoxy_wglMakeContextCurrentEXT_unwrapped(hDrawDC, hReadDC,
+                                                        hglrc);
+
+    epoxy_handle_external_wglMakeCurrent();
+
+    return ret;
+}
+
+
+WRAPPER_VISIBILITY (BOOL)
+WRAPPER(epoxy_wglMakeAssociatedContextCurrentAMD)(HGLRC hglrc)
+{
+    BOOL ret = epoxy_wglMakeAssociatedContextCurrentAMD_unwrapped(hglrc);
+
+    epoxy_handle_external_wglMakeCurrent();
+
+    return ret;
+}
+
+PFNWGLMAKECURRENTPROC epoxy_wglMakeCurrent = epoxy_wglMakeCurrent_wrapped;
+PFNWGLMAKECONTEXTCURRENTEXTPROC epoxy_wglMakeContextCurrentEXT = epoxy_wglMakeContextCurrentEXT_wrapped;
+PFNWGLMAKECONTEXTCURRENTARBPROC epoxy_wglMakeContextCurrentARB = epoxy_wglMakeContextCurrentARB_wrapped;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC epoxy_wglMakeAssociatedContextCurrentEXT = epoxy_wglMakeAssociatedContextCurrentAMD_wrapped;
diff --git a/src/gen_dispatch.py b/src/gen_dispatch.py
new file mode 100755
index 0000000..f4d0f31
--- /dev/null
+++ b/src/gen_dispatch.py
@@ -0,0 +1,914 @@
+# -*- coding: utf-8 -*-
+
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+import sys
+import argparse
+import xml.etree.ElementTree as ET
+import re
+import os
+
+class GLProvider(object):
+    def __init__(self, condition, condition_name, loader, name):
+        # C code for determining if this function is available.
+        # (e.g. epoxy_is_desktop_gl() && epoxy_gl_version() >= 20
+        self.condition = condition
+
+        # A string (possibly with spaces) describing the condition.
+        self.condition_name = condition_name
+
+        # The loader for getting the symbol -- either dlsym or
+        # getprocaddress.  This is a python format string to generate
+        # C code, given self.name.
+        self.loader = loader
+
+        # The name of the function to be loaded (possibly an
+        # ARB/EXT/whatever-decorated variant).
+        self.name = name
+
+        # This is the C enum name we'll use for referring to this provider.
+        self.enum = condition_name
+        self.enum = self.enum.replace(' ', '_')
+        self.enum = self.enum.replace('\\"', '')
+        self.enum = self.enum.replace('.', '_')
+        self.enum = "PROVIDER_" + self.enum
+
+class GLFunction(object):
+    def __init__(self, ret_type, name):
+        self.name = name
+        self.ptr_type = 'PFN' + name.upper() + 'PROC'
+        self.ret_type = ret_type
+        self.providers = {}
+        self.args = []
+
+        # These are functions with hand-written wrapper code in
+        # dispatch_common.c.  Their dispatch entries are replaced with
+        # non-public symbols with a "_unwrapped" suffix.
+        wrapped_functions = {
+            'glBegin',
+            'glEnd',
+            'wglMakeCurrent',
+            'wglMakeContextCurrentEXT',
+            'wglMakeContextCurrentARB',
+            'wglMakeAssociatedContextCurrentAMD',
+        }
+
+        if name in wrapped_functions:
+            self.wrapped_name = name + '_unwrapped'
+            self.public = ''
+        else:
+            self.wrapped_name = name
+            self.public = 'EPOXY_PUBLIC '
+
+        # This is the string of C code for passing through the
+        # arguments to the function.
+        self.args_list = ''
+
+        # This is the string of C code for declaring the arguments
+        # list.
+        self.args_decl = 'void'
+
+        # This is the string name of the function that this is an
+        # alias of, or self.name.  This initially comes from the
+        # registry, and may get updated if it turns out our alias is
+        # itself an alias (for example glFramebufferTextureEXT ->
+        # glFramebufferTextureARB -> glFramebufferTexture)
+        self.alias_name = name
+
+        # After alias resolution, this is the function that this is an
+        # alias of.
+        self.alias_func = None
+
+        # For the root of an alias tree, this lists the functions that
+        # are marked as aliases of it, so that it can write a resolver
+        # for all of them.
+        self.alias_exts = []
+
+    def add_arg(self, arg_type, arg_name):
+        # Reword glDepthRange() arguments to avoid clashing with the
+        # "near" and "far" keywords on win32.
+        if arg_name == "near":
+            arg_name = "hither"
+        elif arg_name == "far":
+            arg_name = "yon"
+
+        # Mac screwed up GLhandleARB and made it a void * instead of
+        # uint32_t, despite it being specced as only necessarily 32
+        # bits wide, causing portability problems all over.  There are
+        # prototype conflicts between things like
+        # glAttachShader(GLuint program, GLuint shader) and
+        # glAttachObjectARB(GLhandleARB container, GLhandleARB obj),
+        # even though they are marked as aliases in the XML (and being
+        # aliases in Mesa).
+        #
+        # We retain those aliases.  In the x86_64 ABI, the first 6
+        # args are stored in 64-bit registers, so the calls end up
+        # being the same despite the different types.  We just need to
+        # add a cast to uintptr_t to shut up the compiler.
+        if arg_type == 'GLhandleARB':
+            assert len(self.args) < 6
+            arg_list_name = '(uintptr_t)' + arg_name
+        else:
+            arg_list_name = arg_name
+
+        self.args.append((arg_type, arg_name))
+        if self.args_decl == 'void':
+            self.args_list = arg_list_name
+            self.args_decl = arg_type + ' ' + arg_name
+        else:
+            self.args_list += ', ' + arg_list_name
+            self.args_decl += ', ' + arg_type + ' ' + arg_name
+
+    def add_provider(self, condition, loader, condition_name):
+        self.providers[condition_name] = GLProvider(condition, condition_name,
+                                                    loader, self.name)
+
+    def add_alias(self, ext):
+        assert self.alias_func is None
+
+        self.alias_exts.append(ext)
+        ext.alias_func = self
+
+class Generator(object):
+    def __init__(self, target):
+        self.target = target
+        self.enums = {}
+        self.functions = {}
+        self.sorted_functions = []
+        self.enum_string_offset = {}
+        self.max_enum_name_len = 1
+        self.entrypoint_string_offset = {}
+        self.copyright_comment = None
+        self.typedefs = ''
+        self.out_file = None
+
+        # GL versions named in the registry, which we should generate
+        # #defines for.
+        self.supported_versions = set()
+
+        # Extensions named in the registry, which we should generate
+        # #defines for.
+        self.supported_extensions = set()
+
+        # Dictionary mapping human-readable names of providers to a C
+        # enum token that will be used to reference those names, to
+        # reduce generated binary size.
+        self.provider_enum = {}
+
+        # Dictionary mapping human-readable names of providers to C
+        # code to detect if it's present.
+        self.provider_condition = {}
+
+        # Dictionary mapping human-readable names of providers to
+        # format strings for fetching the function pointer when
+        # provided the name of the symbol to be requested.
+        self.provider_loader = {}
+
+    def all_text_until_element_name(self, element, element_name):
+        text = ''
+
+        if element.text is not None:
+            text += element.text
+
+        for child in element:
+            if child.tag == element_name:
+                break
+            if child.text:
+                text += child.text
+            if child.tail:
+                text += child.tail
+        return text
+
+    def out(self, text):
+        self.out_file.write(text)
+
+    def outln(self, text):
+        self.out_file.write(text + '\n')
+
+    def parse_typedefs(self, reg):
+        for t in reg.findall('types/type'):
+            if 'name' in t.attrib and t.attrib['name'] not in {'GLhandleARB'}:
+                continue
+
+            # The gles1/gles2-specific types are redundant
+            # declarations, and the different types used for them (int
+            # vs int32_t) caused problems on win32 builds.
+            api = t.get('api')
+            if api:
+                continue
+
+            if t.text is not None:
+                self.typedefs += t.text
+
+            for child in t:
+                if child.tag == 'apientry':
+                    self.typedefs += 'APIENTRY'
+                if child.text:
+                    self.typedefs += child.text
+                if child.tail:
+                    self.typedefs += child.tail
+            self.typedefs += '\n'
+
+    def parse_enums(self, reg):
+        for enum in reg.findall('enums/enum'):
+            name = enum.get('name')
+
+            # wgl.xml's 0xwhatever definitions end up colliding with
+            # wingdi.h's decimal definitions of these.
+            if name in ['WGL_SWAP_OVERLAY', 'WGL_SWAP_UNDERLAY', 'WGL_SWAP_MAIN_PLANE']:
+                continue
+
+            self.max_enum_name_len = max(self.max_enum_name_len, len(name))
+            self.enums[name] = enum.get('value')
+
+    def get_function_return_type(self, proto):
+        # Everything up to the start of the name element is the return type.
+        return self.all_text_until_element_name(proto, 'name').strip()
+
+    def parse_function_definitions(self, reg):
+        for command in reg.findall('commands/command'):
+            proto = command.find('proto')
+            name = proto.find('name').text
+            ret_type = self.get_function_return_type(proto)
+
+            func = GLFunction(ret_type, name)
+
+            for arg in command.findall('param'):
+                func.add_arg(self.all_text_until_element_name(arg, 'name').strip(),
+                             arg.find('name').text)
+
+            alias = command.find('alias')
+            if alias is not None:
+                # Note that some alias references appear before the
+                # target command is defined (glAttachObjectARB() ->
+                # glAttachShader(), for example).
+                func.alias_name = alias.get('name')
+
+            self.functions[name] = func
+
+    def drop_weird_glx_functions(self):
+        # Drop a few ancient SGIX GLX extensions that use types not defined
+        # anywhere in Xlib.  In glxext.h, they're protected by #ifdefs for the
+        # headers that defined them.
+        weird_functions = [name for name, func in self.functions.items()
+                           if 'VLServer' in func.args_decl
+                           or 'DMparams' in func.args_decl]
+
+        for name in weird_functions:
+            del self.functions[name]
+
+    def resolve_aliases(self):
+        for func in self.functions.values():
+            # Find the root of the alias tree, and add ourselves to it.
+            if func.alias_name != func.name:
+                alias_func = func
+                while alias_func.alias_name != alias_func.name:
+                    alias_func = self.functions[alias_func.alias_name]
+                func.alias_name = alias_func.name
+                func.alias_func = alias_func
+                alias_func.alias_exts.append(func)
+
+    def prepare_provider_enum(self):
+        self.provider_enum = {}
+
+        # We assume that for any given provider, all functions using
+        # it will have the same loader.  This lets us generate a
+        # general C function for detecting conditions and calling the
+        # dlsym/getprocaddress, and have our many resolver stubs just
+        # call it with a table of values.
+        for func in self.functions.values():
+            for provider in func.providers.values():
+                if provider.condition_name in self.provider_enum:
+                    assert self.provider_condition[provider.condition_name] == provider.condition
+                    assert self.provider_loader[provider.condition_name] == provider.loader
+                    continue
+
+                self.provider_enum[provider.condition_name] = provider.enum
+                self.provider_condition[provider.condition_name] = provider.condition
+                self.provider_loader[provider.condition_name] = provider.loader
+
+    def sort_functions(self):
+        self.sorted_functions = sorted(self.functions.values(), key=lambda func: func.name)
+
+    def process_require_statements(self, feature, condition, loader, human_name):
+        for command in feature.findall('require/command'):
+            name = command.get('name')
+
+            # wgl.xml describes 6 functions in WGL 1.0 that are in
+            # gdi32.dll instead of opengl32.dll, and we would need to
+            # change up our symbol loading to support that.  Just
+            # don't wrap those functions.
+            if self.target == 'wgl' and 'wgl' not in name:
+                del self.functions[name]
+                continue
+
+            func = self.functions[name]
+            func.add_provider(condition, loader, human_name)
+
+    def parse_function_providers(self, reg):
+        for feature in reg.findall('feature'):
+            api = feature.get('api') # string gl, gles1, gles2, glx
+            m = re.match(r'([0-9])\.([0-9])', feature.get('number'))
+            version = int(m.group(1)) * 10 + int(m.group(2))
+
+            self.supported_versions.add(feature.get('name'))
+
+            if api == 'gl':
+                human_name = 'Desktop OpenGL {0}'.format(feature.get('number'))
+                condition = 'epoxy_is_desktop_gl()'
+
+                loader = 'epoxy_get_core_proc_address({0}, {1})'.format('{0}', version)
+                if version >= 11:
+                    condition += ' && epoxy_conservative_gl_version() >= {0}'.format(version)
+            elif api == 'gles2':
+                human_name = 'OpenGL ES {0}'.format(feature.get('number'))
+                condition = '!epoxy_is_desktop_gl() && epoxy_gl_version() >= {0}'.format(version)
+
+                if version <= 20:
+                    loader = 'epoxy_gles2_dlsym({0})'
+                else:
+                    loader = 'epoxy_gles3_dlsym({0})'
+            elif api == 'gles1':
+                human_name = 'OpenGL ES 1.0'
+                condition = '!epoxy_is_desktop_gl() && epoxy_gl_version() >= 10 && epoxy_gl_version() < 20'
+                loader = 'epoxy_gles1_dlsym({0})'
+            elif api == 'glx':
+                human_name = 'GLX {0}'.format(version)
+                # We could just always use GPA for loading everything
+                # but glXGetProcAddress(), but dlsym() is a more
+                # efficient lookup.
+                if version > 13:
+                    condition = 'epoxy_conservative_glx_version() >= {0}'.format(version)
+                    loader = 'glXGetProcAddress((const GLubyte *){0})'
+                else:
+                    condition = 'true'
+                    loader = 'epoxy_glx_dlsym({0})'
+            elif api == 'egl':
+                human_name = 'EGL {0}'.format(version)
+                if version > 10:
+                    condition = 'epoxy_conservative_egl_version() >= {0}'.format(version)
+                else:
+                    condition = 'true'
+                # All EGL core entrypoints must be dlsym()ed out --
+                # eglGetProcAdddress() will return NULL.
+                loader = 'epoxy_egl_dlsym({0})'
+            elif api == 'wgl':
+                human_name = 'WGL {0}'.format(version)
+                condition = 'true'
+                loader = 'epoxy_gl_dlsym({0})'
+            elif api == 'glsc2':
+                continue
+            else:
+                sys.exit('unknown API: "{0}"'.format(api))
+
+            self.process_require_statements(feature, condition, loader, human_name)
+
+        for extension in reg.findall('extensions/extension'):
+            extname = extension.get('name')
+            cond_extname = "enum_string[enum_string_offsets[i]]"
+
+            self.supported_extensions.add(extname)
+
+            # 'supported' is a set of strings like gl, gles1, gles2,
+            # or glx, which are separated by '|'
+            apis = extension.get('supported').split('|')
+            if 'glx' in apis:
+                condition = 'epoxy_conservative_has_glx_extension(provider_name)'
+                loader = 'glXGetProcAddress((const GLubyte *){0})'
+                self.process_require_statements(extension, condition, loader, extname)
+            if 'egl' in apis:
+                condition = 'epoxy_conservative_has_egl_extension(provider_name)'
+                loader = 'eglGetProcAddress({0})'
+                self.process_require_statements(extension, condition, loader, extname)
+            if 'wgl' in apis:
+                condition = 'epoxy_conservative_has_wgl_extension(provider_name)'
+                loader = 'wglGetProcAddress({0})'
+                self.process_require_statements(extension, condition, loader, extname)
+            if {'gl', 'gles1', 'gles2'}.intersection(apis):
+                condition = 'epoxy_conservative_has_gl_extension(provider_name)'
+                loader = 'epoxy_get_proc_address({0})'
+                self.process_require_statements(extension, condition, loader, extname)
+
+    def fixup_bootstrap_function(self, name, loader):
+        # We handle glGetString(), glGetIntegerv(), and
+        # glXGetProcAddressARB() specially, because we need to use
+        # them in the process of deciding on loaders for resolving,
+        # and the naive code generation would result in their
+        # resolvers calling their own resolvers.
+        if name not in self.functions:
+            return
+
+        func = self.functions[name]
+        func.providers = {}
+        func.add_provider('true', loader, 'always present')
+
+    def parse(self, xml_file):
+        reg = ET.parse(xml_file)
+        comment = reg.find('comment')
+        if comment is not None:
+            self.copyright_comment = comment.text
+        else:
+            self.copyright_comment = ''
+        self.parse_typedefs(reg)
+        self.parse_enums(reg)
+        self.parse_function_definitions(reg)
+        self.parse_function_providers(reg)
+
+    def write_copyright_comment_body(self):
+        for line in self.copyright_comment.splitlines():
+            if '-----' in line:
+                break
+            self.outln(' * ' + line)
+
+    def write_enums(self):
+        for name in sorted(self.supported_versions):
+            self.outln('#define {0} 1'.format(name))
+        self.outln('')
+
+        for name in sorted(self.supported_extensions):
+            self.outln('#define {0} 1'.format(name))
+        self.outln('')
+
+        # We want to sort by enum number (which puts a bunch of things
+        # in a logical order), then by name after that, so we do those
+        # sorts in reverse.  This is still way uglier than doing some
+        # sort based on what version/extensions things are introduced
+        # in, but we haven't paid any attention to those attributes
+        # for enums yet.
+        sorted_by_name = sorted(self.enums.keys())
+        sorted_by_number = sorted(sorted_by_name, key=lambda name: self.enums[name])
+        for name in sorted_by_number:
+            self.outln('#define ' + name.ljust(self.max_enum_name_len + 3) + self.enums[name] + '')
+
+    def write_function_ptr_typedefs(self):
+        for func in self.sorted_functions:
+            self.outln('typedef {0} (GLAPIENTRY *{1})({2});'.format(func.ret_type,
+                                                                    func.ptr_type,
+                                                                    func.args_decl))
+
+    def write_header_header(self, out_file):
+        self.out_file = open(out_file, 'w')
+
+        self.outln('/* GL dispatch header.')
+        self.outln(' * This is code-generated from the GL API XML files from Khronos.')
+        self.write_copyright_comment_body()
+        self.outln(' */')
+        self.outln('')
+
+        self.outln('#pragma once')
+
+        self.outln('#include <inttypes.h>')
+        self.outln('#include <stddef.h>')
+        self.outln('')
+
+    def write_header(self, out_file):
+        self.write_header_header(out_file)
+
+        self.outln('#include "epoxy/common.h"')
+
+        if self.target != "gl":
+            self.outln('#include "epoxy/gl.h"')
+            if self.target == "egl":
+                self.outln('#include "EGL/eglplatform.h"')
+                # Account for older eglplatform.h, which doesn't define
+                # the EGL_CAST macro.
+                self.outln('#ifndef EGL_CAST')
+                self.outln('#if defined(__cplusplus)')
+                self.outln('#define EGL_CAST(type, value) (static_cast<type>(value))')
+                self.outln('#else')
+                self.outln('#define EGL_CAST(type, value) ((type) (value))')
+                self.outln('#endif')
+                self.outln('#endif')
+        else:
+            # Add some ridiculous inttypes.h redefinitions that are
+            # from khrplatform.h and not included in the XML.  We
+            # don't directly include khrplatform.h because it's not
+            # present on many systems, and coming up with #ifdefs to
+            # decide when it's not present would be hard.
+            self.outln('#define __khrplatform_h_ 1')
+            self.outln('typedef int8_t khronos_int8_t;')
+            self.outln('typedef int16_t khronos_int16_t;')
+            self.outln('typedef int32_t khronos_int32_t;')
+            self.outln('typedef int64_t khronos_int64_t;')
+            self.outln('typedef uint8_t khronos_uint8_t;')
+            self.outln('typedef uint16_t khronos_uint16_t;')
+            self.outln('typedef uint32_t khronos_uint32_t;')
+            self.outln('typedef uint64_t khronos_uint64_t;')
+            self.outln('typedef float khronos_float_t;')
+            self.outln('typedef long khronos_intptr_t;')
+            self.outln('typedef long khronos_ssize_t;')
+            self.outln('typedef unsigned long khronos_usize_t;')
+            self.outln('typedef uint64_t khronos_utime_nanoseconds_t;')
+            self.outln('typedef int64_t khronos_stime_nanoseconds_t;')
+            self.outln('#define KHRONOS_MAX_ENUM 0x7FFFFFFF')
+            self.outln('typedef enum {')
+            self.outln('    KHRONOS_FALSE = 0,')
+            self.outln('    KHRONOS_TRUE  = 1,')
+            self.outln('    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM')
+            self.outln('} khronos_boolean_enum_t;')
+            self.outln('typedef uintptr_t khronos_uintptr_t;')
+
+        if self.target == "glx":
+            self.outln('#include <X11/Xlib.h>')
+            self.outln('#include <X11/Xutil.h>')
+
+        self.out(self.typedefs)
+        self.outln('')
+        self.write_enums()
+        self.outln('')
+        self.write_function_ptr_typedefs()
+
+        for func in self.sorted_functions:
+            self.outln('EPOXY_PUBLIC {0} (EPOXY_CALLSPEC *epoxy_{1})({2});'.format(func.ret_type,
+                                                                                   func.name,
+                                                                                   func.args_decl))
+            self.outln('')
+
+        for func in self.sorted_functions:
+            self.outln('#define {0} epoxy_{0}'.format(func.name))
+
+    def write_function_ptr_resolver(self, func):
+        self.outln('static {0}'.format(func.ptr_type))
+        self.outln('epoxy_{0}_resolver(void)'.format(func.wrapped_name))
+        self.outln('{')
+
+        providers = []
+        # Make a local list of all the providers for this alias group
+        alias_root = func
+        if func.alias_func:
+            alias_root = func.alias_func
+        for provider in alias_root.providers.values():
+            providers.append(provider)
+        for alias_func in alias_root.alias_exts:
+            for provider in alias_func.providers.values():
+                providers.append(provider)
+
+        # Add some partial aliases of a few functions.  These are ones
+        # that aren't quite aliases, because of some trivial behavior
+        # difference (like whether to produce an error for a
+        # non-Genned name), but where we'd like to fall back to the
+        # similar function if the proper one isn't present.
+        half_aliases = {
+            'glBindVertexArray' : 'glBindVertexArrayAPPLE',
+            'glBindVertexArrayAPPLE' : 'glBindVertexArray',
+            'glBindFramebuffer' : 'glBindFramebufferEXT',
+            'glBindFramebufferEXT' : 'glBindFramebuffer',
+            'glBindRenderbuffer' : 'glBindRenderbufferEXT',
+            'glBindRenderbufferEXT' : 'glBindRenderbuffer',
+        }
+        if func.name in half_aliases:
+            alias_func = self.functions[half_aliases[func.name]]
+            for provider in alias_func.providers.values():
+                providers.append(provider)
+
+        def provider_sort(provider):
+            return (provider.name != func.name, provider.name, provider.enum)
+        providers.sort(key=provider_sort)
+
+        if len(providers) != 1:
+            self.outln('    static const enum {0}_provider providers[] = {{'.format(self.target))
+            for provider in providers:
+                self.outln('        {0},'.format(provider.enum))
+            self.outln('        {0}_provider_terminator'.format(self.target))
+            self.outln('    };')
+
+            self.outln('    static const uint32_t entrypoints[] = {')
+            if len(providers) > 1:
+                for provider in providers:
+                    self.outln('        {0} /* "{1}" */,'.format(self.entrypoint_string_offset[provider.name], provider.name))
+            else:
+                self.outln('        0 /* None */,')
+            self.outln('    };')
+
+            self.outln('    return {0}_provider_resolver(entrypoint_strings + {1} /* "{2}" */,'.format(self.target,
+                                                                                                       self.entrypoint_string_offset[func.name],
+                                                                                                       func.name))
+            self.outln('                                providers, entrypoints);')
+        else:
+            assert providers[0].name == func.name
+            self.outln('    return {0}_single_resolver({1}, {2} /* {3} */);'.format(self.target,
+                                                                                    providers[0].enum,
+                                                                                    self.entrypoint_string_offset[func.name],
+                                                                                    func.name))
+        self.outln('}')
+        self.outln('')
+
+    def write_thunks(self, func):
+        # Writes out the function that's initially plugged into the
+        # global function pointer, which resolves, updates the global
+        # function pointer, and calls down to it.
+        #
+        # It also writes out the actual initialized global function
+        # pointer.
+        if func.ret_type == 'void':
+            self.outln('GEN_THUNKS({0}, ({1}), ({2}))'.format(func.wrapped_name,
+                                                              func.args_decl,
+                                                              func.args_list))
+        else:
+            self.outln('GEN_THUNKS_RET({0}, {1}, ({2}), ({3}))'.format(func.ret_type,
+                                                                       func.wrapped_name,
+                                                                       func.args_decl,
+                                                                       func.args_list))
+
+    def write_function_pointer(self, func):
+        self.outln('{0} epoxy_{1} = epoxy_{1}_global_rewrite_ptr;'.format(func.ptr_type, func.wrapped_name))
+        self.outln('')
+
+    def write_provider_enums(self):
+        # Writes the enum declaration for the list of providers
+        # supported by gl_provider_resolver()
+
+        self.outln('')
+        self.outln('enum {0}_provider {{'.format(self.target))
+
+        sorted_providers = sorted(self.provider_enum.keys())
+
+        # We always put a 0 enum first so that we can have a
+        # terminator in our arrays
+        self.outln('    {0}_provider_terminator = 0,'.format(self.target))
+
+        for human_name in sorted_providers:
+            enum = self.provider_enum[human_name]
+            self.outln('    {0},'.format(enum))
+        self.outln('} PACKED;')
+        self.outln('ENDPACKED')
+        self.outln('')
+
+    def write_provider_enum_strings(self):
+        # Writes the mapping from enums to the strings describing them
+        # for epoxy_print_failure_reasons().
+
+        sorted_providers = sorted(self.provider_enum.keys())
+
+        offset = 0
+        self.outln('static const char *enum_string =')
+        for human_name in sorted_providers:
+            self.outln('    "{0}\\0"'.format(human_name))
+            self.enum_string_offset[human_name] = offset
+            offset += len(human_name.replace('\\', '')) + 1
+        self.outln('     ;')
+        self.outln('')
+        # We're using uint16_t for the offsets.
+        assert offset < 65536
+
+        self.outln('static const uint16_t enum_string_offsets[] = {')
+        self.outln('    -1, /* {0}_provider_terminator, unused */'.format(self.target))
+        for human_name in sorted_providers:
+            enum = self.provider_enum[human_name]
+            self.outln('    {1}, /* {0} */'.format(human_name, self.enum_string_offset[human_name]))
+        self.outln('};')
+        self.outln('')
+
+    def write_entrypoint_strings(self):
+        self.outln('static const char entrypoint_strings[] = {')
+        offset = 0
+        for func in self.sorted_functions:
+            if func.name not in self.entrypoint_string_offset:
+                self.entrypoint_string_offset[func.name] = offset
+                offset += len(func.name) + 1
+                for c in func.name:
+                    self.outln("   '{0}',".format(c))
+                self.outln('   0, // {0}'.format(func.name))
+        self.outln('    0 };')
+        # We're using uint16_t for the offsets.
+        #assert(offset < 65536)
+        self.outln('')
+
+    def write_provider_resolver(self):
+        self.outln('static void *{0}_provider_resolver(const char *name,'.format(self.target))
+        self.outln('                                   const enum {0}_provider *providers,'.format(self.target))
+        self.outln('                                   const uint32_t *entrypoints)')
+        self.outln('{')
+        self.outln('    int i;')
+
+        self.outln('    for (i = 0; providers[i] != {0}_provider_terminator; i++) {{'.format(self.target))
+        self.outln('        const char *provider_name = enum_string + enum_string_offsets[providers[i]];')
+        self.outln('        switch (providers[i]) {')
+        self.outln('')
+
+        for human_name in sorted(self.provider_enum.keys()):
+            enum = self.provider_enum[human_name]
+            self.outln('        case {0}:'.format(enum))
+            self.outln('            if ({0})'.format(self.provider_condition[human_name]))
+            self.outln('                return {0};'.format(self.provider_loader[human_name]).format("entrypoint_strings + entrypoints[i]"))
+            self.outln('            break;')
+
+        self.outln('        case {0}_provider_terminator:'.format(self.target))
+        self.outln('            abort(); /* Not reached */')
+        self.outln('        }')
+        self.outln('    }')
+        self.outln('')
+
+        self.outln('    if (epoxy_resolver_failure_handler)')
+        self.outln('        return epoxy_resolver_failure_handler(name);')
+        self.outln('')
+
+        # If the function isn't provided by any known extension, print
+        # something useful for the poor application developer before
+        # aborting.  (In non-epoxy GL usage, the app developer would
+        # call into some blank stub function and segfault).
+        self.outln('    fprintf(stderr, "No provider of %s found.  Requires one of:\\n", name);')
+        self.outln('    for (i = 0; providers[i] != {0}_provider_terminator; i++) {{'.format(self.target))
+        self.outln('        fprintf(stderr, "    %s\\n", enum_string + enum_string_offsets[providers[i]]);')
+        self.outln('    }')
+        self.outln('    if (providers[0] == {0}_provider_terminator) {{'.format(self.target))
+        self.outln('        fprintf(stderr, "    No known providers.  This is likely a bug "')
+        self.outln('                        "in libepoxy code generation\\n");')
+        self.outln('    }')
+        self.outln('    abort();')
+
+        self.outln('}')
+        self.outln('')
+
+        single_resolver_proto = '{0}_single_resolver(enum {0}_provider provider, uint32_t entrypoint_offset)'.format(self.target)
+        self.outln('EPOXY_NOINLINE static void *')
+        self.outln('{0};'.format(single_resolver_proto))
+        self.outln('')
+        self.outln('static void *')
+        self.outln('{0}'.format(single_resolver_proto))
+        self.outln('{')
+        self.outln('    enum {0}_provider providers[] = {{'.format(self.target))
+        self.outln('        provider,')
+        self.outln('        {0}_provider_terminator'.format(self.target))
+        self.outln('    };')
+        self.outln('    return {0}_provider_resolver(entrypoint_strings + entrypoint_offset,'.format(self.target))
+        self.outln('                                providers, &entrypoint_offset);')
+        self.outln('}')
+        self.outln('')
+
+    def write_source(self, f):
+        self.out_file = open(f, 'w')
+
+        self.outln('/* GL dispatch code.')
+        self.outln(' * This is code-generated from the GL API XML files from Khronos.')
+        self.write_copyright_comment_body()
+        self.outln(' */')
+        self.outln('')
+        self.outln('#include "config.h"')
+        self.outln('')
+        self.outln('#include <stdlib.h>')
+        self.outln('#include <string.h>')
+        self.outln('#include <stdio.h>')
+        self.outln('')
+        self.outln('#include "dispatch_common.h"')
+        self.outln('#include "epoxy/{0}.h"'.format(self.target))
+        self.outln('')
+        self.outln('#ifdef __GNUC__')
+        self.outln('#define EPOXY_NOINLINE __attribute__((noinline))')
+        self.outln('#elif defined (_MSC_VER)')
+        self.outln('#define EPOXY_NOINLINE __declspec(noinline)')
+        self.outln('#endif')
+
+        self.outln('struct dispatch_table {')
+        for func in self.sorted_functions:
+            self.outln('    {0} epoxy_{1};'.format(func.ptr_type, func.wrapped_name))
+        self.outln('};')
+        self.outln('')
+
+        # Early declaration, so we can declare the real thing at the
+        # bottom. (I want the function_ptr_resolver as the first
+        # per-GL-call code, since it's the most interesting to see
+        # when you search for the implementation of a call)
+        self.outln('#if USING_DISPATCH_TABLE')
+        self.outln('static inline struct dispatch_table *')
+        self.outln('get_dispatch_table(void);')
+        self.outln('')
+        self.outln('#endif')
+
+        self.write_provider_enums()
+        self.write_provider_enum_strings()
+        self.write_entrypoint_strings()
+        self.write_provider_resolver()
+
+        for func in self.sorted_functions:
+            self.write_function_ptr_resolver(func)
+
+        for func in self.sorted_functions:
+            self.write_thunks(func)
+        self.outln('')
+
+        self.outln('#if USING_DISPATCH_TABLE')
+
+        self.outln('static struct dispatch_table resolver_table = {')
+        for func in self.sorted_functions:
+            self.outln('    epoxy_{0}_dispatch_table_rewrite_ptr, /* {0} */'.format(func.wrapped_name))
+        self.outln('};')
+        self.outln('')
+
+        self.outln('uint32_t {0}_tls_index;'.format(self.target))
+        self.outln('uint32_t {0}_tls_size = sizeof(struct dispatch_table);'.format(self.target))
+        self.outln('')
+
+        self.outln('static inline struct dispatch_table *')
+        self.outln('get_dispatch_table(void)')
+        self.outln('{')
+        self.outln('	return TlsGetValue({0}_tls_index);'.format(self.target))
+        self.outln('}')
+        self.outln('')
+
+        self.outln('void')
+        self.outln('{0}_init_dispatch_table(void)'.format(self.target))
+        self.outln('{')
+        self.outln('    struct dispatch_table *dispatch_table = get_dispatch_table();')
+        self.outln('    memcpy(dispatch_table, &resolver_table, sizeof(resolver_table));')
+        self.outln('}')
+        self.outln('')
+
+        self.outln('void')
+        self.outln('{0}_switch_to_dispatch_table(void)'.format(self.target))
+        self.outln('{')
+
+        for func in self.sorted_functions:
+            self.outln('    epoxy_{0} = epoxy_{0}_dispatch_table_thunk;'.format(func.wrapped_name))
+
+        self.outln('}')
+        self.outln('')
+
+        self.outln('#endif /* !USING_DISPATCH_TABLE */')
+
+        for func in self.sorted_functions:
+            self.write_function_pointer(func)
+
+argparser = argparse.ArgumentParser(description='Generate GL dispatch wrappers.')
+argparser.add_argument('files', metavar='file.xml', nargs='+', help='GL API XML files to be parsed')
+argparser.add_argument('--outputdir', metavar='dir', required=False, help='Destination directory for files (default to current dir)')
+argparser.add_argument('--includedir', metavar='dir', required=False, help='Destination directory for headers')
+argparser.add_argument('--srcdir', metavar='dir', required=False, help='Destination directory for source')
+argparser.add_argument('--source', dest='source', action='store_true', required=False, help='Generate the source file')
+argparser.add_argument('--no-source', dest='source', action='store_false', required=False, help='Do not generate the source file')
+argparser.add_argument('--header', dest='header', action='store_true', required=False, help='Generate the header file')
+argparser.add_argument('--no-header', dest='header', action='store_false', required=False, help='Do not generate the header file')
+args = argparser.parse_args()
+
+if args.outputdir:
+    outputdir = args.outputdir
+else:
+    outputdir = os.getcwd()
+
+if args.includedir:
+    includedir = args.includedir
+else:
+    includedir = outputdir
+
+if args.srcdir:
+    srcdir = args.srcdir
+else:
+    srcdir = outputdir
+
+build_source = args.source
+build_header = args.header
+
+if not build_source and not build_header:
+    build_source = True
+    build_header = True
+
+for f in args.files:
+    name = os.path.basename(f).split('.xml')[0]
+    generator = Generator(name)
+    generator.parse(f)
+
+    generator.drop_weird_glx_functions()
+
+    # This is an ANSI vs Unicode function, handled specially by
+    # include/epoxy/wgl.h
+    if 'wglUseFontBitmaps' in generator.functions:
+        del generator.functions['wglUseFontBitmaps']
+
+    generator.sort_functions()
+    generator.resolve_aliases()
+    generator.fixup_bootstrap_function('glGetString',
+                                       'epoxy_get_bootstrap_proc_address({0})')
+    generator.fixup_bootstrap_function('glGetIntegerv',
+                                       'epoxy_get_bootstrap_proc_address({0})')
+
+    # While this is technically exposed as a GLX extension, it's
+    # required to be present as a public symbol by the Linux OpenGL
+    # ABI.
+    generator.fixup_bootstrap_function('glXGetProcAddress',
+                                       'epoxy_glx_dlsym({0})')
+
+    generator.prepare_provider_enum()
+
+    if build_header:
+        generator.write_header(os.path.join(includedir, name + '_generated.h'))
+    if build_source:
+        generator.write_source(os.path.join(srcdir, name + '_generated_dispatch.c'))
diff --git a/src/meson.build b/src/meson.build
new file mode 100644
index 0000000..fe092d1
--- /dev/null
+++ b/src/meson.build
@@ -0,0 +1,112 @@
+# Configuration file
+configure_file(output: 'config.h', configuration: conf)
+
+# List of generated sources:
+#   - name of the generated file
+#   - registry source file
+#   - additional sources
+generated_sources = [
+  [ 'gl_generated_dispatch.c', gl_registry, [ 'dispatch_common.c', 'dispatch_common.h' ] ]
+]
+
+if build_egl
+  generated_sources += [ [ 'egl_generated_dispatch.c', egl_registry, 'dispatch_egl.c' ] ]
+endif
+
+if build_glx
+  generated_sources += [ [ 'glx_generated_dispatch.c', glx_registry, 'dispatch_glx.c' ] ]
+endif
+
+if build_wgl
+  generated_sources += [ [ 'wgl_generated_dispatch.c', wgl_registry, 'dispatch_wgl.c' ] ]
+endif
+
+gen_sources = [ ]
+sources = [ ]
+
+foreach g: generated_sources
+  gen_source = g[0]
+  registry = g[1]
+  source = g[2]
+
+  generated = custom_target(gen_source,
+                            input: registry,
+                            output: [ gen_source ],
+                            command: [
+                              python,
+                              gen_dispatch_py,
+                              '--source',
+                              '--no-header',
+                              '--outputdir=@OUTDIR@',
+                              '@INPUT@',
+                            ])
+
+  gen_sources += [ generated ]
+  sources += [ source ]
+endforeach
+
+epoxy_sources = sources + gen_sources
+
+common_ldflags = []
+
+if host_system == 'linux' and cc.get_id() == 'gcc'
+  common_ldflags += cc.get_supported_link_arguments([ '-Wl,-Bsymbolic-functions', '-Wl,-z,relro' ])
+endif
+
+# Maintain compatibility with autotools; see: https://github.com/anholt/libepoxy/issues/108
+if host_system == 'darwin'
+  common_ldflags += [ '-compatibility_version 1', '-current_version 1.0', ]
+endif
+
+epoxy_deps = [ dl_dep, ]
+if host_system == 'windows'
+  epoxy_deps += [ opengl32_dep, gdi32_dep ]
+endif
+
+libepoxy = library(
+  'epoxy',
+  sources: epoxy_sources + epoxy_headers,
+  version: '0.0.0',
+  install: true,
+  dependencies: epoxy_deps,
+  include_directories: libepoxy_inc,
+  c_args: common_cflags + visibility_cflags,
+  link_args: common_ldflags,
+)
+
+libepoxy_dep = declare_dependency(
+  link_with: libepoxy,
+  include_directories: libepoxy_inc,
+  dependencies: epoxy_deps,
+  sources: epoxy_headers,
+)
+
+epoxy_has_glx = build_glx ? '1' : '0'
+epoxy_has_egl = build_egl ? '1' : '0'
+epoxy_has_wgl = build_wgl ? '1' : '0'
+
+# We don't want to add these dependencies to the library, as they are
+# not needed when building Epoxy; we do want to add them to the generated
+# pkg-config file, for consumers of Epoxy
+gl_reqs = []
+if gl_dep.found() and gl_dep.type_name() == 'pkgconfig'
+  gl_reqs += 'gl'
+endif
+if build_egl and egl_dep.found() and egl_dep.type_name() == 'pkgconfig'
+  gl_reqs += 'egl'
+endif
+
+pkg = import('pkgconfig')
+pkg.generate(
+  libraries: libepoxy,
+  name: 'epoxy',
+  description: 'GL dispatch library',
+  version: meson.project_version(),
+  variables: [
+    'epoxy_has_glx=@0@'.format(epoxy_has_glx),
+    'epoxy_has_egl=@0@'.format(epoxy_has_egl),
+    'epoxy_has_wgl=@0@'.format(epoxy_has_wgl),
+  ],
+  filebase: 'epoxy',
+  requires_private: ' '.join(gl_reqs),
+)
diff --git a/test/.gitignore b/test/.gitignore
new file mode 100644
index 0000000..78919f3
--- /dev/null
+++ b/test/.gitignore
@@ -0,0 +1,24 @@
+egl_and_glx_different_pointers_egl
+egl_and_glx_different_pointers_egl_glx
+egl_and_glx_different_pointers_glx
+egl_has_extension_nocontext
+egl_gl
+egl_gles1_without_glx
+egl_gles2_without_glx
+glx_alias_prefer_same_name
+glx_beginend
+glx_gles2
+glx_glxgetprocaddress_nocontext
+glx_has_extension_nocontext
+glx_public_api
+glx_public_api_core
+glx_shared_znow
+glx_static
+headerguards
+khronos_typedefs
+miscdefines
+wgl_core_and_exts
+wgl_usefontbitmaps
+wgl_usefontbitmaps_unicode
+*.log
+*.trs
diff --git a/test/Makefile.am b/test/Makefile.am
new file mode 100644
index 0000000..fc3ffcd
--- /dev/null
+++ b/test/Makefile.am
@@ -0,0 +1,192 @@
+# Copyright © 2013 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+EPOXY = $(builddir)/../src/libepoxy.la
+
+check_LTLIBRARIES = \
+	$(EGL_UTIL_LIB) \
+	$(GLX_UTIL_LIB) \
+	$(WGL_UTIL_LIB) \
+	$()
+
+libegl_common_la_SOURCES = \
+	egl_common.c \
+	egl_common.h
+	$()
+
+libglx_common_la_SOURCES = \
+	glx_common.c \
+	glx_common.h
+	$()
+
+libwgl_common_la_SOURCES = \
+	wgl_common.c \
+	wgl_common.h
+	$()
+libwgl_common_la_LIBADD = $(EPOXY)
+
+AM_CPPFLAGS = \
+	-I$(top_srcdir)/include \
+	-I$(top_builddir)/include \
+	$(X11_CFLAGS) \
+	$(EGL_CFLAGS) \
+	$()
+
+AM_CFLAGS = $(CWARNFLAGS)
+
+TESTS = \
+	$(EGL_TESTS) \
+	$(GLX_TESTS) \
+	$(EGL_AND_GLX_TESTS) \
+	$(WGL_TESTS) \
+	gl_version$(EXEEXT) \
+	headerguards$(EXEEXT) \
+	miscdefines$(EXEEXT) \
+	khronos_typedefs$(EXEEXT) \
+	$()
+
+check_BINARIES = $(EGL_AND_GLX_BIN)
+
+XFAIL_TESTS = \
+	$()
+
+check_PROGRAMS = $(TESTS)
+
+if BUILD_EGL
+EGL_TESTS = \
+	$()
+
+if HAVE_X11
+EGL_TESTS += \
+	egl_has_extension_nocontext \
+	egl_epoxy_api \
+	egl_gles2_without_glx \
+	$()
+
+if HAS_GLES1
+EGL_TESTS += egl_gles1_without_glx
+endif
+
+EGL_UTIL_LIB = libegl_common.la
+endif
+endif
+
+if BUILD_GLX
+if HAS_ZNOW
+GLX_SHARED_ZNOW = glx_shared_znow
+endif
+
+if BUILD_EGL
+if BUILD_GLX
+if HAVE_DLVSYM
+EGL_AND_GLX_TESTS = \
+	egl_gl \
+        $()
+endif
+endif
+endif
+
+if HAVE_DLVSYM
+GLX_DLVSYM_TESTS = \
+	glx_alias_prefer_same_name \
+	glx_gles2 \
+        $()
+endif
+
+GLX_TESTS = \
+	glx_beginend \
+	glx_public_api \
+	glx_public_api_core \
+	glx_glxgetprocaddress_nocontext \
+	glx_has_extension_nocontext \
+	glx_static \
+        $(GLX_SHARED_ZNOW) \
+        $(GLX_DLVSYM_TESTS) \
+	$()
+
+GLX_UTIL_LIB = libglx_common.la
+endif
+
+if BUILD_WGL
+WGL_TESTS = \
+	wgl_core_and_exts$(EXEEXT) \
+	wgl_per_context_funcptrs$(EXEEXT) \
+	wgl_usefontbitmaps$(EXEEXT) \
+	wgl_usefontbitmaps_unicode$(EXEEXT) \
+	$()
+
+WGL_UTIL_LIB = libwgl_common.la
+endif
+
+egl_has_extension_nocontext_LDADD = $(EPOXY) libegl_common.la $(X11_LIBS)
+
+egl_epoxy_api_LDADD = $(EPOXY) libegl_common.la $(X11_LIBS)
+
+egl_gl_LDADD = $(EPOXY) $(DLOPEN_LIBS) libegl_common.la $(X11_LIBS)
+
+egl_gles1_without_glx_CPPFLAGS = $(AM_CPPFLAGS) -DGLES_VERSION=1
+egl_gles1_without_glx_SOURCES = egl_without_glx.c
+egl_gles1_without_glx_LDADD = $(EPOXY) $(DLOPEN_LIBS) libegl_common.la $(X11_LIBS)
+
+egl_gles2_without_glx_CPPFLAGS = $(AM_CPPFLAGS) -DGLES_VERSION=2
+egl_gles2_without_glx_SOURCES = egl_without_glx.c
+egl_gles2_without_glx_LDADD = $(EPOXY) $(DLOPEN_LIBS) libegl_common.la $(X11_LIBS)
+
+glx_alias_prefer_same_name_SOURCES = glx_alias_prefer_same_name.c dlwrap.c dlwrap.h
+glx_alias_prefer_same_name_LDFLAGS = -rdynamic
+glx_alias_prefer_same_name_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS) $(DLOPEN_LIBS)
+
+glx_beginend_LDADD = $(EPOXY) libglx_common.la $(GL_LIBS) $(X11_LIBS)
+
+glx_gles2_SOURCES = glx_gles2.c dlwrap.c dlwrap.h
+glx_gles2_LDFLAGS = -rdynamic
+glx_gles2_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS) $(DLOPEN_LIBS)
+
+glx_public_api_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS)
+
+glx_public_api_core_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS)
+
+glx_glxgetprocaddress_nocontext_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS)
+
+glx_has_extension_nocontext_LDADD = $(EPOXY) libglx_common.la $(X11_LIBS)
+
+glx_static_CFLAGS = -DNEEDS_TO_BE_STATIC
+glx_static_LDADD = $(DLOPEN_LIBS) $(EPOXY) libglx_common.la $(X11_LIBS)
+glx_static_LDFLAGS = -static
+
+glx_shared_znow_SOURCES = glx_static.c
+glx_shared_znow_LDADD = $(DLOPEN_LIBS) $(EPOXY) libglx_common.la $(X11_LIBS)
+glx_shared_znow_LDFLAGS = -Wl,-z,now
+
+khronos_typedefs_SOURCES = \
+	khronos_typedefs.c \
+	khronos_typedefs.h \
+	khronos_typedefs_nonepoxy.c \
+	$()
+
+wgl_core_and_exts_LDADD = $(EPOXY) libwgl_common.la -lgdi32
+
+wgl_per_context_funcptrs_LDADD = $(EPOXY) libwgl_common.la -lgdi32
+
+wgl_usefontbitmaps_LDADD = $(EPOXY) libwgl_common.la -lgdi32
+wgl_usefontbitmaps_unicode_SOURCES = wgl_usefontbitmaps.c
+wgl_usefontbitmaps_unicode_LDADD = $(EPOXY) libwgl_common.la -lgdi32
+wgl_usefontbitmaps_unicode_CPPFLAGS = $(AM_CPPFLAGS) -DUNICODE
diff --git a/test/cgl_core.c b/test/cgl_core.c
new file mode 100644
index 0000000..9b56acf
--- /dev/null
+++ b/test/cgl_core.c
@@ -0,0 +1,54 @@
+/* This is a copy of the test used by HomeBrew's libepoxy recipe,
+ * originally written by Mikko Lehtonen.
+ *
+ * The Homebrew recipe is released under the BSD 2-Clause license.
+ *
+ * Copyright (c) 2009-present, Homebrew contributors
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *  * Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ *  * Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <epoxy/gl.h>
+#include <Carbon/Carbon.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLCurrent.h>
+#include <OpenGL/CGLContext.h>
+
+int
+main (void)
+{
+    CGLPixelFormatAttribute attribs[] = {0};
+    CGLPixelFormatObj pix;
+    CGLContextObj ctx;
+    int npix;
+
+    CGLChoosePixelFormat(attribs, &pix, &npix);
+    CGLCreateContext(pix, (void *) 0, &ctx);
+
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    CGLReleaseContext(ctx);
+    CGLReleasePixelFormat(pix);
+
+    return 0;
+}
diff --git a/test/cgl_epoxy_api.c b/test/cgl_epoxy_api.c
new file mode 100644
index 0000000..e83222c
--- /dev/null
+++ b/test/cgl_epoxy_api.c
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2018  Emmanuele Bassi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file cgl_epoxy_api.c
+ *
+ * Tests the Epoxy API using the CoreGraphics OpenGL framework.
+ */
+
+#include <epoxy/gl.h>
+#include <Carbon/Carbon.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLCurrent.h>
+#include <OpenGL/CGLContext.h>
+
+int
+main (void)
+{
+    CGLPixelFormatAttribute attribs[] = {0};
+    CGLPixelFormatObj pix;
+    CGLContextObj ctx;
+    const char *string;
+    bool pass = true;
+    int npix;
+    GLint shader;
+
+    CGLChoosePixelFormat(attribs, &pix, &npix);
+    CGLCreateContext(pix, (void *) 0, &ctx);
+    CGLSetCurrentContext(ctx);
+
+    if (!epoxy_is_desktop_gl()) {
+        fputs("Claimed not to be desktop\n", stderr);
+        pass = false;
+    }
+
+    if (epoxy_gl_version() < 20) {
+        fprintf(stderr, "Claimed to be GL version %d\n",
+                epoxy_gl_version());
+        pass = false;
+    }
+
+    if (epoxy_glsl_version() < 100) {
+        fprintf(stderr, "Claimed to have GLSL version %d\n",
+                epoxy_glsl_version());
+        pass = false;
+    }
+
+    string = (const char *)glGetString(GL_VERSION);
+    printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version());
+
+    string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
+    printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version());
+
+    shader = glCreateShader(GL_FRAGMENT_SHADER);
+    pass = glIsShader(shader);
+
+    CGLSetCurrentContext(NULL);
+    CGLReleaseContext(ctx);
+    CGLReleasePixelFormat(pix);
+
+    return pass != true;
+}
diff --git a/test/dlwrap.c b/test/dlwrap.c
new file mode 100644
index 0000000..c0c24c2
--- /dev/null
+++ b/test/dlwrap.c
@@ -0,0 +1,325 @@
+/* Copyright © 2013, Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/** @file dlwrap.c
+ *
+ * Implements a wrapper for dlopen() and dlsym() so that epoxy will
+ * end up finding symbols from the testcases named
+ * "override_EGL_eglWhatever()" or "override_GLES2_glWhatever()" or
+ * "override_GL_glWhatever()" when it tries to dlopen() and dlsym()
+ * the real GL or EGL functions in question.
+ *
+ * This lets us simulate some target systems in the test suite, or
+ * just stub out GL functions so we can be sure of what's being
+ * called.
+ */
+
+/* dladdr is a glibc extension */
+#define _GNU_SOURCE
+#include <dlfcn.h>
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "dlwrap.h"
+
+#define STRNCMP_LITERAL(var, literal) \
+    strncmp ((var), (literal), sizeof (literal) - 1)
+
+#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof(arr[0]))
+
+void *libfips_handle;
+
+typedef void *(*fips_dlopen_t)(const char *filename, int flag);
+typedef void *(*fips_dlsym_t)(void *handle, const char *symbol);
+
+void *override_EGL_eglGetProcAddress(const char *name);
+void *override_GL_glXGetProcAddress(const char *name);
+void *override_GL_glXGetProcAddressARB(const char *name);
+void __dlclose(void *handle);
+
+static struct libwrap {
+    const char *filename;
+    const char *symbol_prefix;
+    void *handle;
+} wrapped_libs[] = {
+    { "libGL.so", "GL", NULL },
+    { "libEGL.so", "EGL", NULL },
+    { "libGLESv2.so", "GLES2", NULL },
+    { "libOpenGL.so", "GL", NULL},
+};
+
+/* Match 'filename' against an internal list of libraries for which
+ * libfips has wrappers.
+ *
+ * Returns true and sets *index_ret if a match is found.
+ * Returns false if no match is found. */
+static struct libwrap *
+find_wrapped_library(const char *filename)
+{
+    unsigned i;
+
+    if (!filename)
+        return NULL;
+
+    for (i = 0; i < ARRAY_SIZE(wrapped_libs); i++) {
+        if (strncmp(wrapped_libs[i].filename, filename,
+                    strlen(wrapped_libs[i].filename)) == 0) {
+            return &wrapped_libs[i];
+        }
+    }
+
+    return NULL;
+}
+
+/* Many (most?) OpenGL programs dlopen libGL.so.1 rather than linking
+ * against it directly, which means they would not be seeing our
+ * wrapped GL symbols via LD_PRELOAD. So we catch the dlopen in a
+ * wrapper here and redirect it to our library.
+ */
+void *
+dlopen(const char *filename, int flag)
+{
+    void *ret;
+    struct libwrap *wrap;
+
+    /* Before deciding whether to redirect this dlopen to our own
+     * library, we call the real dlopen. This assures that any
+     * expected side-effects from loading the intended library are
+     * resolved. Below, we may still return a handle pointing to
+     * our own library, and not what is opened here. */
+    ret = dlwrap_real_dlopen(filename, flag);
+
+    /* If filename is not a wrapped library, just return real dlopen */
+    wrap = find_wrapped_library(filename);
+    if (!wrap)
+        return ret;
+
+    wrap->handle = ret;
+
+    /* We use wrapped_libs as our handles to libraries. */
+    return wrap;
+}
+
+/**
+ * Wraps dlclose to hide our faked handles from it.
+ */
+void
+__dlclose(void *handle)
+{
+    struct libwrap *wrap = handle;
+
+    if (wrap < wrapped_libs ||
+        wrap >= wrapped_libs + ARRAY_SIZE(wrapped_libs)) {
+        void (*real_dlclose)(void *handle) = dlwrap_real_dlsym(RTLD_NEXT, "__dlclose");
+        real_dlclose(handle);
+    }
+}
+
+void *
+dlwrap_real_dlopen(const char *filename, int flag)
+{
+    static fips_dlopen_t real_dlopen = NULL;
+
+    if (!real_dlopen) {
+        real_dlopen = (fips_dlopen_t) dlwrap_real_dlsym(RTLD_NEXT, "dlopen");
+        if (!real_dlopen) {
+            fputs("Error: Failed to find symbol for dlopen.\n", stderr);
+            exit(1);
+        }
+    }
+
+    return real_dlopen(filename, flag);
+}
+
+/**
+ * Return the dlsym() on the application's namespace for
+ * "override_<prefix>_<name>"
+ */
+static void *
+wrapped_dlsym(const char *prefix, const char *name)
+{
+    char *wrap_name;
+    void *symbol;
+
+    if (asprintf(&wrap_name, "override_%s_%s", prefix, name) < 0) {
+        fputs("Error: Failed to allocate memory.\n", stderr);
+        abort();
+    }
+
+    symbol = dlwrap_real_dlsym(RTLD_DEFAULT, wrap_name);
+    free(wrap_name);
+    return symbol;
+}
+
+/* Since we redirect dlopens of libGL.so and libEGL.so to libfips we
+ * need to ensure that dlysm succeeds for all functions that might be
+ * defined in the real, underlying libGL library. But we're far too
+ * lazy to implement wrappers for function that would simply
+ * pass-through, so instead we also wrap dlysm and arrange for it to
+ * pass things through with RTLD_next if libfips does not have the
+ * function desired.  */
+void *
+dlsym(void *handle, const char *name)
+{
+    struct libwrap *wrap = handle;
+
+    /* Make sure that handle is actually one of our wrapped libs. */
+    if (wrap < wrapped_libs ||
+        wrap >= wrapped_libs + ARRAY_SIZE(wrapped_libs)) {
+        wrap = NULL;
+    }
+
+    /* Failing that, anything specifically requested from the
+     * libfips library should be redirected to a real GL
+     * library. */
+
+    if (wrap) {
+        void *symbol = wrapped_dlsym(wrap->symbol_prefix, name);
+        if (symbol)
+            return symbol;
+        else
+            return dlwrap_real_dlsym(wrap->handle, name);
+    }
+
+    /* And anything else is some unrelated dlsym. Just pass it
+     * through.  (This also covers the cases of lookups with
+     * special handles such as RTLD_DEFAULT or RTLD_NEXT.)
+     */
+    return dlwrap_real_dlsym(handle, name);
+}
+
+void *
+dlwrap_real_dlsym(void *handle, const char *name)
+{
+    static fips_dlsym_t real_dlsym = NULL;
+
+    if (!real_dlsym) {
+        /* FIXME: This brute-force, hard-coded searching for a versioned
+         * symbol is really ugly. The only reason I'm doing this is because
+         * I need some way to lookup the "dlsym" function in libdl, but
+         * I can't use 'dlsym' to do it. So dlvsym works, but forces me
+         * to guess what the right version is.
+         *
+         * Potential fixes here:
+         *
+         *   1. Use libelf to actually inspect libdl.so and
+         *      find the right version, (finding the right
+         *      libdl.so can be made easier with
+         *      dl_iterate_phdr).
+         *
+         *   2. Use libelf to find the offset of the 'dlsym'
+         *      symbol within libdl.so, (and then add this to
+         *      the base address at which libdl.so is loaded
+         *      as reported by dl_iterate_phdr).
+         *
+         * In the meantime, I'll just keep augmenting this
+         * hard-coded version list as people report bugs. */
+        const char *version[] = {
+            "GLIBC_2.17",
+            "GLIBC_2.4",
+            "GLIBC_2.3",
+            "GLIBC_2.2.5",
+            "GLIBC_2.2",
+            "GLIBC_2.0",
+            "FBSD_1.0"
+        };
+        int num_versions = sizeof(version) / sizeof(version[0]);
+        int i;
+        for (i = 0; i < num_versions; i++) {
+            real_dlsym = (fips_dlsym_t) dlvsym(RTLD_NEXT, "dlsym", version[i]);
+            if (real_dlsym)
+                break;
+        }
+        if (i == num_versions) {
+            fputs("Internal error: Failed to find real dlsym\n", stderr);
+            fputs("This may be a simple matter of fips not knowing about the version of GLIBC that\n"
+                  "your program is using. Current known versions are:\n\n\t",
+                  stderr);
+            for (i = 0; i < num_versions; i++)
+                fprintf(stderr, "%s ", version[i]);
+            fputs("\n\nYou can inspect your version by first finding libdl.so.2:\n"
+                  "\n"
+                  "\tldd <your-program> | grep libdl.so\n"
+                  "\n"
+                  "And then inspecting the version attached to the dlsym symbol:\n"
+                  "\n"
+                  "\treadelf -s /path/to/libdl.so.2 | grep dlsym\n"
+                  "\n"
+                  "And finally, adding the version to dlwrap.c:dlwrap_real_dlsym.\n",
+                  stderr);
+
+            exit(1);
+        }
+    }
+
+    return real_dlsym(handle, name);
+}
+
+void *
+override_GL_glXGetProcAddress(const char *name)
+{
+    void *symbol;
+
+    symbol = wrapped_dlsym("GL", name);
+    if (symbol)
+        return symbol;
+
+    return DEFER_TO_GL("libGL.so.1", override_GL_glXGetProcAddress,
+                       "glXGetProcAddress", (name));
+}
+
+void *
+override_GL_glXGetProcAddressARB(const char *name)
+{
+    void *symbol;
+
+    symbol = wrapped_dlsym("GL", name);
+    if (symbol)
+        return symbol;
+
+    return DEFER_TO_GL("libGL.so.1", override_GL_glXGetProcAddressARB,
+                       "glXGetProcAddressARB", (name));
+}
+
+void *
+override_EGL_eglGetProcAddress(const char *name)
+{
+    void *symbol;
+
+    if (!STRNCMP_LITERAL(name, "gl")) {
+        symbol = wrapped_dlsym("GLES2", name);
+        if (symbol)
+            return symbol;
+    }
+
+    if (!STRNCMP_LITERAL(name, "egl")) {
+        symbol = wrapped_dlsym("EGL", name);
+        if (symbol)
+            return symbol;
+    }
+
+    return DEFER_TO_GL("libEGL.so.1", override_EGL_eglGetProcAddress,
+                       "eglGetProcAddress", (name));
+}
diff --git a/test/dlwrap.h b/test/dlwrap.h
new file mode 100644
index 0000000..39ec9ec
--- /dev/null
+++ b/test/dlwrap.h
@@ -0,0 +1,67 @@
+/* Copyright © 2013, Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#ifndef DLWRAP_H
+#define DLWRAP_H
+
+#define _GNU_SOURCE
+#include <dlfcn.h>
+
+/* Call the *real* dlopen. We have our own wrapper for dlopen that, of
+ * necessity must use claim the symbol 'dlopen'. So whenever anything
+ * internal needs to call the real, underlying dlopen function, the
+ * thing to call is dlwrap_real_dlopen.
+ */
+void *
+dlwrap_real_dlopen(const char *filename, int flag);
+
+/* Perform a dlopen on the libfips library itself.
+ *
+ * Many places in fips need to lookup symbols within the libfips
+ * library itself, (and not in any other library). This function
+ * provides a reliable way to get a handle for performing such
+ * lookups.
+ *
+ * The returned handle can be passed to dlwrap_real_dlsym for the
+ * lookups. */
+void *
+dlwrap_dlopen_libfips(void);
+
+/* Call the *real* dlsym. We have our own wrapper for dlsym that, of
+ * necessity must use claim the symbol 'dlsym'. So whenever anything
+ * internal needs to call the real, underlying dlysm function, the
+ * thing to call is dlwrap_real_dlsym.
+ */
+void *
+dlwrap_real_dlsym(void *handle, const char *symbol);
+
+#define DEFER_TO_GL(library, func, name, args)                          \
+({                                                                      \
+    void *lib = dlwrap_real_dlopen(library, RTLD_LAZY | RTLD_LOCAL);    \
+    typeof(&func) real_func = dlwrap_real_dlsym(lib, name);             \
+    /* gcc extension -- func's return value is the return value of      \
+     * the statement.                                                   \
+     */                                                                 \
+    real_func args;                                                     \
+})
+
+#endif
+
diff --git a/test/egl_common.c b/test/egl_common.c
new file mode 100644
index 0000000..c407912
--- /dev/null
+++ b/test/egl_common.c
@@ -0,0 +1,54 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <err.h>
+#include <epoxy/egl.h>
+#include <X11/Xlib.h>
+#include "egl_common.h"
+
+/**
+ * Do whatever it takes to get us an EGL display for the system.
+ *
+ * This needs to be ported to other window systems.
+ */
+EGLDisplay *
+get_egl_display_or_skip(void)
+{
+    Display *dpy = XOpenDisplay(NULL);
+    EGLint major, minor;
+    EGLDisplay *edpy;
+    bool ok;
+
+    if (!dpy)
+        errx(77, "couldn't open display\n");
+
+    edpy = eglGetDisplay(dpy);
+    if (!edpy)
+        errx(1, "Couldn't get EGL display for X11 Display.\n");
+
+    ok = eglInitialize(edpy, &major, &minor);
+    if (!ok)
+        errx(1, "eglInitialize() failed\n");
+
+    return edpy;
+}
diff --git a/test/egl_common.h b/test/egl_common.h
new file mode 100644
index 0000000..1c5963b
--- /dev/null
+++ b/test/egl_common.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+EGLDisplay *
+get_egl_display_or_skip(void);
diff --git a/test/egl_epoxy_api.c b/test/egl_epoxy_api.c
new file mode 100644
index 0000000..a840525
--- /dev/null
+++ b/test/egl_epoxy_api.c
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2018  Emmanuele Bassi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file epoxy_api.c
+ *
+ * Tests the Epoxy API using EGL.
+ */
+
+#define _GNU_SOURCE
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/egl.h"
+
+#include "egl_common.h"
+
+static bool
+make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx)
+{
+    const char *string;
+    GLuint shader;
+    bool pass = true;
+
+    eglMakeCurrent(dpy, NULL, NULL, ctx);
+
+    if (!epoxy_is_desktop_gl()) {
+        fputs("Claimed to be desktop\n", stderr);
+        pass = false;
+    }
+
+    if (epoxy_gl_version() < 20) {
+        fprintf(stderr, "Claimed to be GL version %d\n",
+                epoxy_gl_version());
+        pass = false;
+    }
+
+    if (epoxy_glsl_version() < 100) {
+        fprintf(stderr, "Claimed to have GLSL version %d\n",
+                epoxy_glsl_version());
+        pass = false;
+    }
+
+    string = (const char *)glGetString(GL_VERSION);
+    printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version());
+
+    string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
+    printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version());
+
+    shader = glCreateShader(GL_FRAGMENT_SHADER);
+    pass = glIsShader(shader);
+
+    return pass;
+}
+
+static void
+init_egl(EGLDisplay *dpy, EGLContext *out_ctx)
+{
+    static const EGLint config_attribs[] = {
+	EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+	EGL_RED_SIZE, 1,
+	EGL_GREEN_SIZE, 1,
+	EGL_BLUE_SIZE, 1,
+	EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+	EGL_NONE
+    };
+    static const EGLint context_attribs[] = {
+        EGL_CONTEXT_CLIENT_VERSION, 2,
+        EGL_NONE
+    };
+    EGLContext ctx;
+    EGLConfig cfg;
+    EGLint count;
+
+    if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context"))
+        errx(77, "Test requires EGL_KHR_surfaceless_context");
+
+    if (!eglBindAPI(EGL_OPENGL_API))
+        errx(77, "Couldn't initialize EGL with desktop GL\n");
+
+    if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count))
+        errx(77, "Couldn't get an EGLConfig\n");
+
+    ctx = eglCreateContext(dpy, cfg, NULL, context_attribs);
+    if (!ctx)
+        errx(77, "Couldn't create a GL context\n");
+
+    *out_ctx = ctx;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    EGLContext egl_ctx;
+    EGLDisplay *dpy = get_egl_display_or_skip();
+    const char *extensions = eglQueryString(dpy, EGL_EXTENSIONS);
+    char *first_space;
+    char *an_extension;
+
+    /* We don't have any extensions guaranteed by the ABI, so for the
+     * touch test we just check if the first one is reported to be there.
+     */
+    first_space = strstr(extensions, " ");
+    if (first_space) {
+        an_extension = strndup(extensions, first_space - extensions);
+    } else {
+        an_extension = strdup(extensions);
+    }
+
+    if (!epoxy_extension_in_string(extensions, an_extension))
+        errx(1, "Implementation reported absence of %s", an_extension);
+
+    free(an_extension);
+
+    init_egl(dpy, &egl_ctx);
+    pass = make_egl_current_and_test(dpy, egl_ctx);
+
+    return pass != true;
+}
diff --git a/test/egl_gl.c b/test/egl_gl.c
new file mode 100644
index 0000000..1acc19e
--- /dev/null
+++ b/test/egl_gl.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file egl_gl.c
+ *
+ * Tests that epoxy works with EGL using desktop OpenGL.
+ */
+
+#define _GNU_SOURCE
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <err.h>
+#include <dlfcn.h>
+#include "epoxy/gl.h"
+#include "epoxy/egl.h"
+#include "epoxy/glx.h"
+
+#include "egl_common.h"
+#include "glx_common.h"
+#include "dlwrap.h"
+
+static bool
+make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx)
+{
+    const char *string;
+    GLuint shader;
+    bool pass = true;
+
+    eglMakeCurrent(dpy, NULL, NULL, ctx);
+
+    if (!epoxy_is_desktop_gl()) {
+        fputs("Claimed to be desktop\n", stderr);
+        pass = false;
+    }
+
+    if (epoxy_gl_version() < 20) {
+        fprintf(stderr, "Claimed to be GL version %d\n",
+                epoxy_gl_version());
+        pass = false;
+    }
+
+    string = (const char *)glGetString(GL_VERSION);
+    printf("GL version: %s\n", string);
+
+    shader = glCreateShader(GL_FRAGMENT_SHADER);
+    pass = glIsShader(shader);
+
+    return pass;
+}
+
+static void
+init_egl(EGLDisplay **out_dpy, EGLContext *out_ctx)
+{
+    EGLDisplay *dpy = get_egl_display_or_skip();
+    static const EGLint config_attribs[] = {
+	EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+	EGL_RED_SIZE, 1,
+	EGL_GREEN_SIZE, 1,
+	EGL_BLUE_SIZE, 1,
+	EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+	EGL_NONE
+    };
+    static const EGLint context_attribs[] = {
+        EGL_CONTEXT_CLIENT_VERSION, 2,
+        EGL_NONE
+    };
+    EGLContext ctx;
+    EGLConfig cfg;
+    EGLint count;
+
+    if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context"))
+        errx(77, "Test requires EGL_KHR_surfaceless_context");
+
+    if (!eglBindAPI(EGL_OPENGL_API))
+        errx(77, "Couldn't initialize EGL with desktop GL\n");
+
+    if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count))
+        errx(77, "Couldn't get an EGLConfig\n");
+
+    ctx = eglCreateContext(dpy, cfg, NULL, context_attribs);
+    if (!ctx)
+        errx(77, "Couldn't create a GL context\n");
+
+    *out_dpy = dpy;
+    *out_ctx = ctx;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    EGLDisplay *egl_dpy;
+    EGLContext egl_ctx;
+
+    /* Force epoxy to have loaded both EGL and GLX libs already -- we
+     * can't assume anything about symbol resolution based on having
+     * EGL or GLX loaded.
+     */
+    (void)glXGetCurrentContext();
+    (void)eglGetCurrentContext();
+
+    init_egl(&egl_dpy, &egl_ctx);
+    pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass;
+
+    return pass != true;
+}
diff --git a/test/egl_has_extension_nocontext.c b/test/egl_has_extension_nocontext.c
new file mode 100644
index 0000000..a95860a
--- /dev/null
+++ b/test/egl_has_extension_nocontext.c
@@ -0,0 +1,71 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file egl_has_extension_nocontext.c
+ *
+ * Catches a bug in early development where eglGetProcAddress() with
+ * no context bound would fail out in dispatch.
+ */
+
+#define _GNU_SOURCE
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/egl.h"
+
+#include "egl_common.h"
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    EGLDisplay *dpy = get_egl_display_or_skip();
+    const char *extensions = eglQueryString(dpy, EGL_EXTENSIONS);
+    char *first_space;
+    char *an_extension;
+
+    /* We don't have any extensions guaranteed by the ABI, so for the
+     * touch test we just check if the first one is reported to be there.
+     */
+    first_space = strstr(extensions, " ");
+    if (first_space) {
+        an_extension = strndup(extensions, first_space - extensions);
+    } else {
+        an_extension = strdup(extensions);
+    }
+
+    if (!epoxy_has_egl_extension(dpy, an_extension))
+        errx(1, "Implementation reported absence of %s", an_extension);
+
+    free(an_extension);
+
+    if (epoxy_has_egl_extension(dpy, "GLX_ARB_ham_sandwich"))
+        errx(1, "Implementation reported presence of GLX_ARB_ham_sandwich");
+
+    return pass != true;
+}
diff --git a/test/egl_without_glx.c b/test/egl_without_glx.c
new file mode 100644
index 0000000..195ef41
--- /dev/null
+++ b/test/egl_without_glx.c
@@ -0,0 +1,165 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file egl_without_glx.c
+ *
+ * Tries to test operation of the library on a GL stack with EGL and
+ * GLES but no GLX or desktop GL (such as Arm's Mali GLES3 drivers).
+ * This test is varied by the GLES_VERSION defined at compile time to
+ * test either a GLES1-only or a GLES2-only system.
+ */
+
+#define _GNU_SOURCE
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <err.h>
+#include <dlfcn.h>
+#include "epoxy/gl.h"
+#include "epoxy/egl.h"
+
+#include "egl_common.h"
+
+/**
+ * Wraps the system dlopen(), which libepoxy will end up calling when
+ * it tries to dlopen() the API libraries, and errors out the
+ * libraries we're trying to simulate not being installed on the
+ * system.
+ */
+void *
+dlopen(const char *filename, int flag)
+{
+    void * (*dlopen_unwrapped)(const char *filename, int flag);
+
+    if (filename) {
+        if (!strcmp(filename, "libGL.so.1"))
+            return NULL;
+#if GLES_VERSION == 2
+        if (!strcmp(filename, "libGLESv1_CM.so.1"))
+            return NULL;
+#else
+        if (!strcmp(filename, "libGLESv2.so.2"))
+            return NULL;
+#endif
+    }
+
+    dlopen_unwrapped = dlsym(RTLD_NEXT, "dlopen");
+    assert(dlopen_unwrapped);
+
+    return dlopen_unwrapped(filename, flag);
+}
+
+
+static EGLenum last_api;
+static EGLenum extra_error = EGL_SUCCESS;
+
+/**
+ * Override of the real libEGL's eglBindAPI to simulate the target
+ * system's eglBindAPI.
+ */
+static EGLBoolean
+override_eglBindAPI(EGLenum api)
+{
+    void *egl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
+    EGLBoolean (*real_eglBindAPI)(EGLenum api) = dlsym(egl, "eglBindAPI");
+
+    last_api = api;
+
+    if (api == EGL_OPENGL_API) {
+        extra_error = EGL_BAD_PARAMETER;
+        return EGL_FALSE;
+    }
+
+    assert(real_eglBindAPI);
+    return real_eglBindAPI(api);
+}
+
+/**
+ * Override of the real libEGL's eglGetError() to feed back the error
+ * that might have been generated by override_eglBindAPI().
+ */
+static EGLint
+override_eglGetError(void)
+{
+    void *egl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
+    EGLint (*real_eglGetError)(void) = dlsym(egl, "eglGetError");
+
+    if (extra_error != EGL_SUCCESS) {
+        EGLenum error = extra_error;
+        extra_error = EGL_SUCCESS;
+        return error;
+    }
+
+    assert(real_eglGetError);
+    return real_eglGetError();
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    EGLDisplay *dpy = get_egl_display_or_skip();
+    EGLint context_attribs[] = {
+        EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION,
+        EGL_NONE
+    };
+    EGLConfig cfg;
+    EGLint config_attribs[] = {
+	EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+	EGL_RED_SIZE, 1,
+	EGL_GREEN_SIZE, 1,
+	EGL_BLUE_SIZE, 1,
+	EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+	EGL_NONE
+    };
+    EGLint count;
+    EGLContext ctx;
+    const unsigned char *string;
+
+    epoxy_eglBindAPI = override_eglBindAPI;
+    epoxy_eglGetError = override_eglGetError;
+
+    if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context"))
+        errx(77, "Test requires EGL_KHR_surfaceless_context");
+
+    eglBindAPI(EGL_OPENGL_ES_API);
+
+    if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count))
+        errx(77, "Couldn't get an EGLConfig\n");
+
+    ctx = eglCreateContext(dpy, cfg, NULL, context_attribs);
+    if (!ctx)
+        errx(77, "Couldn't create a GLES%d context\n", GLES_VERSION);
+
+    eglMakeCurrent(dpy, NULL, NULL, ctx);
+
+    string = glGetString(GL_VERSION);
+    printf("GL_VERSION: %s\n", string);
+
+    assert(eglGetError() == EGL_SUCCESS);
+
+    return pass != true;
+}
diff --git a/test/gl_version.c b/test/gl_version.c
new file mode 100644
index 0000000..9ab0080
--- /dev/null
+++ b/test/gl_version.c
@@ -0,0 +1,89 @@
+/*
+ * Copyright © 2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include "epoxy/gl.h"
+
+GLenum mock_enum;
+const char *mock_gl_version;
+const char *mock_glsl_version;
+
+static const GLubyte *override_glGetString(GLenum name)
+{
+    switch (name) {
+    case GL_VERSION:
+        return (GLubyte *)mock_gl_version;
+    case GL_SHADING_LANGUAGE_VERSION:
+        return (GLubyte *)mock_glsl_version;
+    default:
+        assert(!"unexpected glGetString() enum");
+        return 0;
+    }
+}
+
+static bool
+test_version(const char *gl_string, int gl_version,
+             const char *glsl_string, int glsl_version)
+{
+    int epoxy_version;
+
+    mock_gl_version = gl_string;
+    mock_glsl_version = glsl_string;
+
+    epoxy_version = epoxy_gl_version();
+    if (epoxy_version != gl_version) {
+        fprintf(stderr,
+                "glGetString(GL_VERSION) = \"%s\" returned epoxy_gl_version() "
+                "%d instead of %d\n", gl_string, epoxy_version, gl_version);
+        return false;
+    }
+
+
+    epoxy_version = epoxy_glsl_version();
+    if (epoxy_version != glsl_version) {
+        fprintf(stderr,
+                "glGetString() = \"%s\" returned epoxy_glsl_version() "
+                "%d instead of %d\n", glsl_string, epoxy_version, glsl_version);
+        return false;
+    }
+
+    return true;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    epoxy_glGetString = override_glGetString;
+
+    pass = pass && test_version("3.0 Mesa 13.0.6", 30,
+                                "1.30", 130);
+    pass = pass && test_version("OpenGL ES 3.2 Mesa 18.3.0-devel", 32,
+                                "OpenGL ES GLSL ES 3.20", 320);
+    pass = pass && test_version("4.5.0 NVIDIA 384.130", 45,
+                                "4.50", 450);
+
+    return pass != true;
+}
diff --git a/test/glx_alias_prefer_same_name.c b/test/glx_alias_prefer_same_name.c
new file mode 100644
index 0000000..cfc1344
--- /dev/null
+++ b/test/glx_alias_prefer_same_name.c
@@ -0,0 +1,82 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx_gles2.c
+ *
+ * Catches a bug where a GLES2 context using
+ * GLX_EXT_create_context_es2_profile would try to find the symbols in
+ * libGLESv2.so.2 instead of libGL.so.1.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+static int last_call;
+
+#define CORE_FUNC_VAL 100
+#define EXT_FUNC_VAL 101
+
+void
+override_GL_glBindTexture(GLenum target);
+void
+override_GL_glBindTextureEXT(GLenum target);
+
+void
+override_GL_glBindTexture(GLenum target)
+{
+    last_call = CORE_FUNC_VAL;
+}
+
+void
+override_GL_glBindTextureEXT(GLenum target)
+{
+    last_call = EXT_FUNC_VAL;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    dpy = get_display_or_skip();
+    make_glx_context_current_or_skip(dpy);
+
+    if (!epoxy_has_gl_extension("GL_EXT_texture_object"))
+        errx(77, "Test requires GL_EXT_texture_object");
+
+    glBindTexture(GL_TEXTURE_2D, 1);
+    pass = pass && last_call == CORE_FUNC_VAL;
+    glBindTextureEXT(GL_TEXTURE_2D, 1);
+    pass = pass && last_call == EXT_FUNC_VAL;
+
+    return pass != true;
+}
diff --git a/test/glx_beginend.c b/test/glx_beginend.c
new file mode 100644
index 0000000..c68f408
--- /dev/null
+++ b/test/glx_beginend.c
@@ -0,0 +1,107 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+static bool has_argb2101010;
+
+static bool
+test_with_epoxy(void)
+{
+    glBegin(GL_TRIANGLES);
+    {
+        /* Hit a base entrypoint that won't call gl_version() */
+        glVertex2f(0, 0);
+
+        /* Hit an entrypoint that will call probably call gl_version() */
+        glMultiTexCoord4f(GL_TEXTURE0, 0.0, 0.0, 0.0, 0.0);
+
+        /* Hit an entrypoint that will probably call
+         * epoxy_conservative_has_extension();
+         */
+        if (has_argb2101010) {
+            glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV, 0);
+        }
+    }
+    glEnd();
+
+    /* No error should have been generated in the process. */
+    return glGetError() == 0;
+}
+
+
+
+#undef glBegin
+#undef glEnd
+extern void glBegin(GLenum primtype);
+extern void glEnd(void);
+
+static bool
+test_without_epoxy(void)
+{
+    glBegin(GL_TRIANGLES);
+    {
+        /* Hit a base entrypoint that won't call gl_version() */
+        glVertex4f(0, 0, 0, 0);
+
+        /* Hit an entrypoint that will call probably call gl_version() */
+        glMultiTexCoord3f(GL_TEXTURE0, 0.0, 0.0, 0.0);
+
+        /* Hit an entrypoint that will probably call
+         * epoxy_conservative_has_extension();
+         */
+        if (has_argb2101010) {
+            glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV, 0);
+        }
+    }
+    glEnd();
+
+    /* We can't make any assertions about error presence this time
+     * around. This test is just trying to catch segfaults.
+     */
+    return true;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    dpy = get_display_or_skip();
+    make_glx_context_current_or_skip(dpy);
+
+    has_argb2101010 =
+        epoxy_has_gl_extension("GL_ARB_vertex_type_2_10_10_10_rev");
+
+    pass = pass && test_with_epoxy();
+    pass = pass && test_without_epoxy();
+
+    return pass != true;
+}
diff --git a/test/glx_common.c b/test/glx_common.c
new file mode 100644
index 0000000..7f2fbe6
--- /dev/null
+++ b/test/glx_common.c
@@ -0,0 +1,129 @@
+/*
+ * Copyright © 2009, 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+#include "glx_common.h"
+
+Display *
+get_display_or_skip(void)
+{
+	Display *dpy = XOpenDisplay(NULL);
+
+	if (!dpy) {
+		fputs("couldn't open display\n", stderr);
+		exit(77);
+	}
+
+	return dpy;
+}
+
+XVisualInfo *
+get_glx_visual(Display *dpy)
+{
+	XVisualInfo *visinfo;
+	int attrib[] = {
+		GLX_RGBA,
+		GLX_RED_SIZE, 1,
+		GLX_GREEN_SIZE, 1,
+		GLX_BLUE_SIZE, 1,
+		GLX_DOUBLEBUFFER,
+		None
+	};
+	int screen = DefaultScreen(dpy);
+
+	visinfo = glXChooseVisual(dpy, screen, attrib);
+	if (visinfo == NULL) {
+		fputs("Couldn't get an RGBA, double-buffered visual\n", stderr);
+		exit(1);
+	}
+
+	return visinfo;
+}
+
+Window
+get_glx_window(Display *dpy, XVisualInfo *visinfo, bool map)
+{
+	XSetWindowAttributes window_attr;
+	unsigned long mask;
+	int screen = DefaultScreen(dpy);
+	Window root_win = RootWindow(dpy, screen);
+	Window win;
+
+	window_attr.background_pixel = 0;
+	window_attr.border_pixel = 0;
+	window_attr.colormap = XCreateColormap(dpy, root_win,
+					       visinfo->visual, AllocNone);
+	window_attr.event_mask = StructureNotifyMask | ExposureMask |
+		KeyPressMask;
+	mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+	win = XCreateWindow(dpy, root_win, 0, 0,
+			    10, 10, /* width, height */
+			    0, visinfo->depth, InputOutput,
+			    visinfo->visual, mask, &window_attr);
+
+	return win;
+}
+
+void
+make_glx_context_current_or_skip(Display *dpy)
+{
+	GLXContext ctx;
+	XVisualInfo *visinfo = get_glx_visual(dpy);
+	Window win = get_glx_window(dpy, visinfo, false);
+
+	ctx = glXCreateContext(dpy, visinfo, False, True);
+	if (ctx == None) {
+		fputs("glXCreateContext failed\n", stderr);
+		exit(1);
+	}
+
+	glXMakeCurrent(dpy, win, ctx);
+}
+
+GLXFBConfig
+get_fbconfig_for_visinfo(Display *dpy, XVisualInfo *visinfo)
+{
+	int i, nconfigs;
+	GLXFBConfig ret = None, *configs;
+
+	configs = glXGetFBConfigs(dpy, visinfo->screen, &nconfigs);
+	if (!configs)
+		return None;
+
+	for (i = 0; i < nconfigs; i++) {
+		int v;
+
+		if (glXGetFBConfigAttrib(dpy, configs[i], GLX_VISUAL_ID, &v))
+			continue;
+
+		if (v == visinfo->visualid) {
+			ret = configs[i];
+			break;
+		}
+	}
+
+	XFree(configs);
+	return ret;
+}
diff --git a/test/glx_common.h b/test/glx_common.h
new file mode 100644
index 0000000..8b6c263
--- /dev/null
+++ b/test/glx_common.h
@@ -0,0 +1,39 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "epoxy/glx.h"
+
+Display *
+get_display_or_skip(void);
+
+void
+make_glx_context_current_or_skip(Display *dpy);
+
+GLXFBConfig
+get_fbconfig_for_visinfo(Display *dpy, XVisualInfo *visinfo);
+
+XVisualInfo *
+get_glx_visual(Display *dpy);
+
+Window
+get_glx_window(Display *dpy, XVisualInfo *visinfo, bool map);
diff --git a/test/glx_gles2.c b/test/glx_gles2.c
new file mode 100644
index 0000000..969d26b
--- /dev/null
+++ b/test/glx_gles2.c
@@ -0,0 +1,118 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx_gles2.c
+ *
+ * Catches a bug where a GLES2 context using
+ * GLX_EXT_create_context_es2_profile would try to find the symbols in
+ * libGLESv2.so.2 instead of libGL.so.1.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+GLuint
+override_GLES2_glCreateShader(GLenum target);
+
+GLuint
+override_GLES2_glCreateShader(GLenum target)
+{
+    return 0;
+}
+
+void
+override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
+
+void
+override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
+{
+    int i;
+    for (i = 0; i < n; i++)
+        ids[i] = 0;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    XVisualInfo *vis;
+    Window win;
+    GLXContext ctx;
+    GLXFBConfig config;
+    int context_attribs[] = {
+        GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+        GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
+        GLX_CONTEXT_MINOR_VERSION_ARB, 0,
+        0
+    };
+    GLuint shader;
+
+    dpy = get_display_or_skip();
+
+    if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
+        errx(77, "Test requires GLX_EXT_create_context_es2_profile");
+
+    vis = get_glx_visual(dpy);
+    config = get_fbconfig_for_visinfo(dpy, vis);
+    win = get_glx_window(dpy, vis, false);
+
+    ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
+                                     context_attribs);
+
+    glXMakeCurrent(dpy, win, ctx);
+
+    if (epoxy_is_desktop_gl()) {
+        errx(1, "GLES2 context creation made a desktop context\n");
+    }
+
+    if (epoxy_gl_version() < 20) {
+        errx(1, "GLES2 context creation made a version %f context\n",
+             epoxy_gl_version() / 10.0f);
+    }
+
+    /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
+    shader = glCreateShader(GL_FRAGMENT_SHADER);
+    if (shader == 0)
+        errx(1, "glCreateShader() failed\n");
+    glDeleteShader(shader);
+
+    if (epoxy_gl_version() >= 30) {
+        GLuint q = 0;
+
+        glGenQueries(1, &q);
+        if (!q)
+            errx(1, "glGenQueries() failed\n");
+        glDeleteQueries(1, &q);
+    }
+
+    return pass != true;
+}
diff --git a/test/glx_glxgetprocaddress_nocontext.c b/test/glx_glxgetprocaddress_nocontext.c
new file mode 100644
index 0000000..2182215
--- /dev/null
+++ b/test/glx_glxgetprocaddress_nocontext.c
@@ -0,0 +1,57 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx_glxgetprocaddress_nocontext.c
+ *
+ * Catches a bug in early development where glXGetProcAddress() with
+ * no context bound would fail out in dispatch.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    void *func;
+
+    dpy = get_display_or_skip();
+    if (epoxy_glx_version(dpy, 0) < 14)
+        errx(77, "GLX version 1.4 required for glXGetProcAddress().\n");
+
+    func = glXGetProcAddress((const GLubyte *)"glGetString");
+    if (!func)
+        errx(1, "glXGetProcAddress() returned NULL\n");
+
+    return pass != true;
+}
diff --git a/test/glx_has_extension_nocontext.c b/test/glx_has_extension_nocontext.c
new file mode 100644
index 0000000..2f87ac3
--- /dev/null
+++ b/test/glx_has_extension_nocontext.c
@@ -0,0 +1,56 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx_has_extension_nocontext.c
+ *
+ * Catches a bug in early development where glXGetProcAddress() with
+ * no context bound would fail out in dispatch.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    dpy = get_display_or_skip();
+
+    if (!epoxy_has_glx_extension(dpy, 0, "GLX_ARB_get_proc_address"))
+        errx(1, "Implementation reported absence of GLX_ARB_get_proc_address");
+
+    if (epoxy_has_glx_extension(dpy, 0, "GLX_ARB_ham_sandwich"))
+        errx(1, "Implementation reported presence of GLX_ARB_ham_sandwich");
+
+    return pass != true;
+}
diff --git a/test/glx_public_api.c b/test/glx_public_api.c
new file mode 100644
index 0000000..aecdd2a
--- /dev/null
+++ b/test/glx_public_api.c
@@ -0,0 +1,123 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+static bool
+test_gl_version(void)
+{
+    int version = epoxy_gl_version();
+    if (version < 12) {
+        fprintf(stderr,
+                "Reported GL version %d, should be at least 12\n",
+                version);
+        return false;
+    }
+
+    return true;
+}
+
+static bool
+test_glx_version(void)
+{
+    int version = epoxy_glx_version(dpy, 0);
+    const char *version_string;
+    int ret;
+    int server_major, server_minor;
+    int client_major, client_minor;
+    int server, client, expected;
+
+    if (version < 13) {
+        fprintf(stderr,
+                "Reported GLX version %d, should be at least 13 "
+                "according to Linux GL ABI\n",
+                version);
+        return false;
+    }
+
+    version_string = glXQueryServerString(dpy, 0, GLX_VERSION);
+    ret = sscanf(version_string, "%d.%d", &server_major, &server_minor);
+    assert(ret == 2);
+    server = server_major * 10 + server_minor;
+
+    version_string = glXGetClientString(dpy, GLX_VERSION);
+    ret = sscanf(version_string, "%d.%d", &client_major, &client_minor);
+    assert(ret == 2);
+    client = client_major * 10 + client_minor;
+
+    if (client < server)
+        expected = client;
+    else
+        expected = server;
+
+    if (version != expected) {
+        fprintf(stderr,
+                "Reported GLX version %d, should be %d (%s)\n",
+                version, expected, version_string);
+        return false;
+    }
+
+    return true;
+}
+
+static bool
+test_glx_extension_supported(void)
+{
+    if (!epoxy_has_glx_extension(dpy, 0, "GLX_ARB_get_proc_address")) {
+        fputs("Incorrectly reported no support for GLX_ARB_get_proc_address "
+              "(should always be present in Linux ABI)\n",
+              stderr);
+        return false;
+    }
+
+    if (epoxy_has_glx_extension(dpy, 0, "GLX_EXT_ham_sandwich")) {
+        fputs("Incorrectly reported support for GLX_EXT_ham_sandwich\n",
+              stderr);
+        return false;
+    }
+
+    return true;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+
+    dpy = get_display_or_skip();
+    make_glx_context_current_or_skip(dpy);
+
+    pass = test_gl_version() && pass;
+    pass = test_glx_version() && pass;
+    pass = test_glx_extension_supported() && pass;
+
+    return pass != true;
+}
diff --git a/test/glx_public_api_core.c b/test/glx_public_api_core.c
new file mode 100644
index 0000000..f5a4f04
--- /dev/null
+++ b/test/glx_public_api_core.c
@@ -0,0 +1,181 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <err.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+
+#include "glx_common.h"
+
+static Display *dpy;
+
+static bool
+test_has_extensions(void)
+{
+    int num_extensions;
+
+    glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+
+    for (int i = 0; i < num_extensions; i++) {
+        char *ext = (char *)glGetStringi(GL_EXTENSIONS, i);
+
+        if (!epoxy_has_gl_extension(ext)) {
+            fprintf(stderr, "GL implementation reported support for %s, "
+                    "but epoxy didn't\n", ext);
+            return false;
+        }
+    }
+
+    if (epoxy_has_gl_extension("GL_ARB_ham_sandwich")) {
+        fputs("epoxy implementation reported support for "
+              "GL_ARB_ham_sandwich, but it shouldn't\n",
+              stderr);
+        return false;
+    }
+
+    return true;
+}
+
+static bool
+test_gl_version(void)
+{
+    int gl_version, epoxy_version;
+    int major, minor;
+
+    glGetIntegerv(GL_MAJOR_VERSION, &major);
+    glGetIntegerv(GL_MINOR_VERSION, &minor);
+    gl_version = major * 10 + minor;
+
+    if (gl_version < 32) {
+        fprintf(stderr,
+                "Implementation reported GL version %d, should be at least 32\n",
+                gl_version);
+        return false;
+    }
+
+    epoxy_version = epoxy_gl_version();
+    if (epoxy_version != gl_version) {
+        fprintf(stderr,
+                "Epoxy reported GL version %d, should be %d\n",
+                epoxy_version, gl_version);
+        return false;
+    }
+
+    return true;
+}
+
+static bool
+test_glx_version(void)
+{
+    int version = epoxy_glx_version(dpy, 0);
+    const char *version_string;
+    int ret;
+    int server_major, server_minor;
+    int client_major, client_minor;
+    int server, client, expected;
+
+    if (version < 13) {
+        fprintf(stderr,
+                "Reported GLX version %d, should be at least 13 "
+                "according to Linux GL ABI\n",
+                version);
+        return false;
+    }
+
+    version_string = glXQueryServerString(dpy, 0, GLX_VERSION);
+    ret = sscanf(version_string, "%d.%d", &server_major, &server_minor);
+    assert(ret == 2);
+    server = server_major * 10 + server_minor;
+
+    version_string = glXGetClientString(dpy, GLX_VERSION);
+    ret = sscanf(version_string, "%d.%d", &client_major, &client_minor);
+    assert(ret == 2);
+    client = client_major * 10 + client_minor;
+
+    if (client < server)
+        expected = client;
+    else
+        expected = server;
+
+    if (version != expected) {
+        fprintf(stderr,
+                "Reported GLX version %d, should be %d (%s)\n",
+                version, expected, version_string);
+        return false;
+    }
+
+    return true;
+}
+
+static int
+error_handler(Display *d, XErrorEvent *ev)
+{
+    return 0;
+}
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    XVisualInfo *visinfo;
+    Window win;
+    GLXFBConfig config;
+    static const int attribs[] = {
+        GLX_CONTEXT_PROFILE_MASK_ARB,
+        GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+        GLX_CONTEXT_MAJOR_VERSION_ARB,
+        3,
+        GLX_CONTEXT_MINOR_VERSION_ARB,
+        2,
+        None
+    };
+    GLXContext ctx;
+    int (*old_handler)(Display *, XErrorEvent *);
+
+    dpy = get_display_or_skip();
+
+    if (!epoxy_has_glx_extension(dpy, 0, "GLX_ARB_create_context_profile"))
+        errx(77, "Test requires GLX_ARB_create_context_profile");
+
+    visinfo = get_glx_visual(dpy);
+    win = get_glx_window(dpy, visinfo, false);
+    config = get_fbconfig_for_visinfo(dpy, visinfo);
+
+    old_handler = XSetErrorHandler(error_handler);
+    ctx = glXCreateContextAttribsARB(dpy, config, NULL, True, attribs);
+    if (ctx == None)
+        errx(77, "glXCreateContext failed");
+    XSetErrorHandler(old_handler);
+
+    glXMakeCurrent(dpy, win, ctx);
+
+    pass = test_gl_version() && pass;
+    pass = test_glx_version() && pass;
+    pass = test_has_extensions() && pass;
+
+    return pass != true;
+}
diff --git a/test/glx_static.c b/test/glx_static.c
new file mode 100644
index 0000000..1466f55
--- /dev/null
+++ b/test/glx_static.c
@@ -0,0 +1,70 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx_static.c
+ *
+ * Simple touch-test of using epoxy when linked statically.  On Linux,
+ * the ifunc support we'd like to use has some significant behavior
+ * changes depending on whether it's a static build or shared library
+ * build.
+ *
+ * Note that if configured without --enable-static, this test will end
+ * up dynamically linked anyway, defeating the test.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include "epoxy/gl.h"
+#include "epoxy/glx.h"
+#include <X11/Xlib.h>
+#include <dlfcn.h>
+
+#include "glx_common.h"
+
+int
+main(int argc, char **argv)
+{
+    bool pass = true;
+    int val;
+
+#if NEEDS_TO_BE_STATIC
+    if (dlsym(NULL, "epoxy_glCompileShader")) {
+        fputs("glx_static requires epoxy built with --enable-static\n", stderr);
+        return 77;
+    }
+#endif
+
+    Display *dpy = get_display_or_skip();
+    make_glx_context_current_or_skip(dpy);
+
+    glEnable(GL_LIGHTING);
+    val = 0;
+    glGetIntegerv(GL_LIGHTING, &val);
+    if (!val) {
+        fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
+        pass = false;
+    }
+
+    return pass != true;
+}
diff --git a/test/headerguards.c b/test/headerguards.c
new file mode 100644
index 0000000..c5e5e69
--- /dev/null
+++ b/test/headerguards.c
@@ -0,0 +1,60 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <epoxy/gl.h>
+
+#ifdef BUILD_EGL
+#include <epoxy/egl.h>
+#include <epoxy/egl.h>
+#endif
+
+#ifdef BUILD_GLX
+#include <epoxy/glx.h>
+#include <epoxy/glx.h>
+#endif
+
+#ifdef BUILD_EGL
+#include <EGL/egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <EGL/eglext.h>
+#endif
+
+#ifdef BUILD_GLX
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+#include <GL/glx.h>
+#include <GL/glxext.h>
+#endif
+
+int main(int argc, char **argv)
+{
+    return 0;
+}
diff --git a/test/khronos_typedefs.c b/test/khronos_typedefs.c
new file mode 100644
index 0000000..f28fb67
--- /dev/null
+++ b/test/khronos_typedefs.c
@@ -0,0 +1,65 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "khronos_typedefs.h"
+#include "epoxy/gl.h"
+
+#define COMPARE_SIZE(type)                                              \
+    do {                                                                \
+        if (sizeof(type) != system_sizes[type ## _slot]) {              \
+            fprintf(stderr, "system %s is size %d, epoxy is %d\n",      \
+                    #type,                                              \
+                    (int)system_sizes[type ## _slot],                   \
+                    (int)sizeof(type));                                 \
+            error = true;                                               \
+        }                                                               \
+} while (0)
+
+int
+main(int argc, char **argv)
+{
+    uint32_t system_sizes[khronos_typedef_count];
+    bool error = false;
+
+    get_system_typedef_sizes(system_sizes);
+
+    COMPARE_SIZE(khronos_int8_t);
+    COMPARE_SIZE(khronos_uint8_t);
+    COMPARE_SIZE(khronos_int16_t);
+    COMPARE_SIZE(khronos_uint16_t);
+    COMPARE_SIZE(khronos_int32_t);
+    COMPARE_SIZE(khronos_uint32_t);
+    COMPARE_SIZE(khronos_int64_t);
+    COMPARE_SIZE(khronos_uint64_t);
+    COMPARE_SIZE(khronos_intptr_t);
+    COMPARE_SIZE(khronos_uintptr_t);
+    COMPARE_SIZE(khronos_ssize_t);
+    COMPARE_SIZE(khronos_usize_t);
+    COMPARE_SIZE(khronos_float_t);
+    COMPARE_SIZE(khronos_utime_nanoseconds_t);
+    COMPARE_SIZE(khronos_stime_nanoseconds_t);
+    COMPARE_SIZE(khronos_boolean_enum_t);
+
+    return error;
+}
diff --git a/test/khronos_typedefs.h b/test/khronos_typedefs.h
new file mode 100644
index 0000000..bcb4dab
--- /dev/null
+++ b/test/khronos_typedefs.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdint.h>
+
+enum typedef_slot {
+    khronos_int8_t_slot,
+    khronos_uint8_t_slot,
+    khronos_int16_t_slot,
+    khronos_uint16_t_slot,
+    khronos_int32_t_slot,
+    khronos_uint32_t_slot,
+    khronos_int64_t_slot,
+    khronos_uint64_t_slot,
+    khronos_intptr_t_slot,
+    khronos_uintptr_t_slot,
+    khronos_ssize_t_slot,
+    khronos_usize_t_slot,
+    khronos_float_t_slot,
+    /* khrplatform.h claims it defines khronos_time_ns_t, but it doesn't. */
+    khronos_utime_nanoseconds_t_slot,
+    khronos_stime_nanoseconds_t_slot,
+    khronos_boolean_enum_t_slot,
+    khronos_typedef_count
+};
+
+void get_system_typedef_sizes(uint32_t *sizes);
diff --git a/test/khronos_typedefs_nonepoxy.c b/test/khronos_typedefs_nonepoxy.c
new file mode 100644
index 0000000..d249545
--- /dev/null
+++ b/test/khronos_typedefs_nonepoxy.c
@@ -0,0 +1,69 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "config.h"
+#include "khronos_typedefs.h"
+
+#ifdef HAVE_KHRPLATFORM_H
+
+#include <KHR/khrplatform.h>
+
+#define GET_SIZE(type) sizes[type ## _slot] = sizeof(type)
+
+void
+get_system_typedef_sizes(uint32_t *sizes)
+{
+    GET_SIZE(khronos_int8_t);
+    GET_SIZE(khronos_uint8_t);
+    GET_SIZE(khronos_int16_t);
+    GET_SIZE(khronos_uint16_t);
+    GET_SIZE(khronos_int32_t);
+    GET_SIZE(khronos_uint32_t);
+    GET_SIZE(khronos_int64_t);
+    GET_SIZE(khronos_uint64_t);
+    GET_SIZE(khronos_intptr_t);
+    GET_SIZE(khronos_uintptr_t);
+    GET_SIZE(khronos_ssize_t);
+    GET_SIZE(khronos_usize_t);
+    GET_SIZE(khronos_float_t);
+    GET_SIZE(khronos_utime_nanoseconds_t);
+    GET_SIZE(khronos_stime_nanoseconds_t);
+    GET_SIZE(khronos_boolean_enum_t);
+}
+
+#else /* !HAVE_KHRPLATFORM_H */
+
+/* Don't care -- this is a conditional case in test code. */
+#pragma GCC diagnostic ignored "-Wsuggest-attribute=noreturn"
+
+void
+get_system_typedef_sizes(uint32_t *sizes)
+{
+    fputs("./configure failed to find khrplatform.h\n", stderr);
+    exit(77);
+}
+
+#endif
diff --git a/test/meson.build b/test/meson.build
new file mode 100644
index 0000000..c73bf5d
--- /dev/null
+++ b/test/meson.build
@@ -0,0 +1,184 @@
+dl_dep = cc.find_library('dl', required: false)
+has_dlvsym = cc.has_function('dlvsym', dependencies: dl_dep)
+
+has_gles1 = gles1_dep.found()
+has_gles2 = gles2_dep.found()
+build_x11_tests = enable_x11 and x11_dep.found()
+
+test_cflags = common_cflags
+if not has_dlvsym
+test_cflags += [
+  '-D_XOPEN_SOURCE',
+  '-D_POSIX_C_SOURCE=200809L',
+]
+endif
+
+# Unconditionally built tests
+test('header_guards',
+     executable('header guards', 'headerguards.c',
+                c_args: common_cflags,
+                dependencies: libepoxy_dep,
+                include_directories: libepoxy_inc))
+test('misc_defines',
+     executable('misc defines', 'miscdefines.c',
+                c_args: common_cflags,
+                dependencies: libepoxy_dep,
+                include_directories: libepoxy_inc))
+test('khronos_typedefs',
+     executable('khronos typedefs', [
+                  'khronos_typedefs.c',
+                  'khronos_typedefs.h',
+                  'khronos_typedefs_nonepoxy.c',
+                ],
+                c_args: common_cflags,
+                dependencies: libepoxy_dep,
+                include_directories: libepoxy_inc))
+test('gl_version',
+     executable('gl_version',
+                'gl_version.c',
+                c_args: common_cflags,
+                dependencies: libepoxy_dep,
+                include_directories: libepoxy_inc))
+
+if build_egl and build_x11_tests
+  egl_common_sources = [ 'egl_common.h', 'egl_common.c', ]
+  egl_common_lib = static_library('egl_common',
+                                  sources: egl_common_sources,
+                                  dependencies: libepoxy_dep,
+                                  include_directories: libepoxy_inc,
+                                  c_args: common_cflags,
+                                  install: false)
+
+  egl_tests = [
+    [ 'egl_has_extension_nocontext', [], [ 'egl_has_extension_nocontext.c' ], true, ],
+    [ 'egl_epoxy_api', [], [ 'egl_epoxy_api.c' ], true ],
+    [ 'egl_gles1_without_glx', [ '-DGLES_VERSION=1', ], [ 'egl_without_glx.c' ], has_gles1, ],
+    [ 'egl_gles2_without_glx', [ '-DGLES_VERSION=2', ], [ 'egl_without_glx.c' ], has_gles2, ],
+  ]
+
+  if build_glx
+    egl_tests += [
+      [ 'egl_gl', [], [ 'egl_gl.c' ], true, ],
+    ]
+  endif
+
+  foreach test: egl_tests
+    test_name = test[0]
+    test_source = test[2]
+    test_args = test[1]
+    test_run = test[3]
+
+    if test_run
+      test_bin = executable(test_name, test_source,
+                            c_args: test_cflags + test_args,
+                            include_directories: libepoxy_inc,
+                            dependencies: [ libepoxy_dep, x11_dep, egl_dep, dl_dep ],
+                            link_with: egl_common_lib,
+                            link_args: '-rdynamic')
+      test(test_name, test_bin)
+    endif
+  endforeach
+endif
+
+if build_glx
+  glx_common_sources = [ 'glx_common.h', 'glx_common.c', ]
+  glx_common_lib = static_library('glx_common',
+                                  sources: glx_common_sources,
+                                  dependencies: libepoxy_dep,
+                                  include_directories: libepoxy_inc,
+                                  c_args: common_cflags,
+                                  install: false)
+
+  # glx_beginend links directly with the GL library, so we need to check it
+  # separately
+  test('glx_beginend', executable('glx_beginend', 'glx_beginend.c',
+                                  c_args: test_cflags,
+                                  include_directories: libepoxy_inc,
+                                  dependencies: [ libepoxy_dep, x11_dep, gl_dep, dl_dep ],
+                                  link_with: glx_common_lib))
+
+  glx_tests = [
+    [ 'glx_public_api', [ 'glx_public_api.c' ], [], [], true ],
+    [ 'glx_public_api_core', [ 'glx_public_api_core.c' ], [], [], true ],
+    [ 'glx_glxgetprocaddress_nocontext', [ 'glx_glxgetprocaddress_nocontext.c' ], [], [], true ],
+    [ 'glx_has_extension_nocontext', [ 'glx_has_extension_nocontext.c' ], [], [], true ],
+    [ 'glx_static', [ 'glx_static.c' ], [ '-DNEEDS_TO_BE_STATIC'], [ '-static' ], libtype == 'static' ],
+    [ 'glx_shared_znow', [ 'glx_static.c', ], [], [ '-Wl,-z,now' ], has_znow ],
+    [ 'glx_alias_prefer_same_name', [ 'glx_alias_prefer_same_name.c', 'dlwrap.c', 'dlwrap.h' ], [], [ '-rdynamic' ], has_dlvsym ],
+    [ 'glx_gles2', [ 'glx_gles2.c', 'dlwrap.c', 'dlwrap.h' ], [], [ '-rdynamic' ], has_dlvsym ],
+  ]
+
+  foreach test: glx_tests
+    test_name = test[0]
+    test_source = test[1]
+    test_c_args = test[2]
+    test_link_args = test[3]
+    test_run = test[4]
+
+    if test_run
+      test_bin = executable(test_name, test_source,
+                            c_args: test_cflags + test_c_args,
+                            include_directories: libepoxy_inc,
+                            dependencies: [ libepoxy_dep, x11_dep, dl_dep ],
+                            link_with: glx_common_lib,
+                            link_args: test_link_args)
+      test(test_name, test_bin)
+    endif
+  endforeach
+endif
+
+# WGL
+if build_wgl
+  wgl_common_sources = [ 'wgl_common.h', 'wgl_common.c', ]
+  wgl_common_lib = static_library('wgl_common',
+                                  sources: wgl_common_sources,
+                                  dependencies: libepoxy_dep,
+                                  include_directories: libepoxy_inc,
+                                  c_args: common_cflags,
+                                  install: false)
+
+  wgl_tests = [
+    [ 'wgl_core_and_exts', [ 'wgl_core_and_exts.c' ], [], ],
+    [ 'wgl_per_context_funcptrs', [ 'wgl_per_context_funcptrs.c' ], [], ],
+    [ 'wgl_usefontbitmaps', [ 'wgl_usefontbitmaps.c'], [], ],
+    [ 'wgl_usefontbitmaps_unicode', [ 'wgl_usefontbitmaps.c' ], [ '-DUNICODE' ], ],
+  ]
+
+  foreach test: wgl_tests
+    test_name = test[0]
+    test_source = test[1]
+    test_c_args = test[2]
+
+    test_bin = executable(test_name, test_source,
+                          c_args: test_cflags + test_c_args,
+                          include_directories: libepoxy_inc,
+                          dependencies: [ libepoxy_dep ],
+                          link_with: wgl_common_lib)
+
+    test(test_name, test_bin)
+  endforeach
+endif
+
+# Apple
+if host_machine.system().contains('darwin')
+  opengl_dep = dependency('appleframeworks', modules: ['OpenGL', 'Carbon'], required: true)
+
+  cgl_tests = [
+    [ 'cgl_core', [ 'cgl_core.c' ] ],
+    [ 'cgl_epoxy_api', [ 'cgl_epoxy_api.c' ] ],
+  ]
+
+  foreach t: cgl_tests
+    test_name = t[0]
+    test_sources = t[1]
+
+    test(test_name,
+      executable(
+        test_name, test_sources,
+        c_args: test_cflags,
+        include_directories: libepoxy_inc,
+        dependencies: [ libepoxy_dep, opengl_dep ],
+      ),
+    )
+  endforeach
+endif
diff --git a/test/miscdefines.c b/test/miscdefines.c
new file mode 100644
index 0000000..e4bc79a
--- /dev/null
+++ b/test/miscdefines.c
@@ -0,0 +1,67 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <epoxy/gl.h>
+
+#ifdef BUILD_EGL
+#include <epoxy/egl.h>
+#endif
+
+#ifdef BUILD_GLX
+#include <epoxy/glx.h>
+#endif
+
+#if GL_VERSION_3_2 != 1
+#error bad GL_VERSION_3_2
+#endif
+
+#if GL_ARB_ES2_compatibility != 1
+#error bad GL_ARB_ES2_compatibility
+#endif
+
+#ifndef GLAPI
+#error missing GLAPI
+#endif
+
+#ifndef GLAPIENTRY
+#error missing GLAPIENTRY
+#endif
+
+#ifndef GLAPIENTRYP
+#error missing GLAPIENTRYP
+#endif
+
+#ifndef APIENTRY
+#error missing APIENTRY
+#endif
+
+#ifndef APIENTRYP
+#error missing APIENTRYP
+#endif
+
+/* Do we want to export GL_GLEXT_VERSION? */
+
+int main(int argc, char **argv)
+{
+    return 0;
+}
diff --git a/test/wgl_common.c b/test/wgl_common.c
new file mode 100644
index 0000000..e8d9c26
--- /dev/null
+++ b/test/wgl_common.c
@@ -0,0 +1,128 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <epoxy/wgl.h>
+#include "wgl_common.h"
+
+static int (*test_callback)(HDC hdc);
+
+static void
+setup_pixel_format(HDC hdc)
+{
+    PIXELFORMATDESCRIPTOR pfd = {
+        sizeof(PIXELFORMATDESCRIPTOR),
+        1,
+        PFD_SUPPORT_OPENGL |
+        PFD_DRAW_TO_WINDOW |
+        PFD_DOUBLEBUFFER,
+        PFD_TYPE_RGBA,
+        32,
+        0, 0, 0, 0, 0, 0,
+        0,
+        0,
+        0,
+        0, 0, 0, 0,
+        16,
+        0,
+        0,
+        PFD_MAIN_PLANE,
+        0,
+        0, 0, 0,
+    };
+    int pixel_format;
+
+    pixel_format = ChoosePixelFormat(hdc, &pfd);
+    if (!pixel_format) {
+        fputs("ChoosePixelFormat failed.\n", stderr);
+        exit(1);
+    }
+
+    if (SetPixelFormat(hdc, pixel_format, &pfd) != TRUE) {
+        fputs("SetPixelFormat() failed.\n", stderr);
+        exit(1);
+    }
+}
+
+static LRESULT CALLBACK
+window_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
+{
+    HDC hdc = GetDC(hwnd);
+    int ret;
+
+    switch (message) {
+    case WM_CREATE:
+        setup_pixel_format(hdc);
+        ret = test_callback(hdc);
+        ReleaseDC(hwnd, hdc);
+        exit(ret);
+        return 0;
+    default:
+        return DefWindowProc(hwnd, message, wparam, lparam);
+    }
+}
+
+void
+make_window_and_test(int (*callback)(HDC hdc))
+{
+    const char *class_name = "epoxy";
+    const char *window_name = "epoxy";
+    int width = 150;
+    int height = 150;
+    HWND hwnd;
+    HINSTANCE hcurrentinst = NULL;
+    WNDCLASS window_class;
+    MSG msg;
+
+    test_callback = callback;
+
+    memset(&window_class, 0, sizeof(window_class));
+    window_class.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
+    window_class.lpfnWndProc = window_proc;
+    window_class.cbClsExtra = 0;
+    window_class.cbWndExtra = 0;
+    window_class.hInstance = hcurrentinst;
+    window_class.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+    window_class.hCursor = LoadCursor(NULL, IDC_ARROW);
+    window_class.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
+    window_class.lpszMenuName = NULL;
+    window_class.lpszClassName = class_name;
+    if (!RegisterClass(&window_class)) {
+        fputs("Failed to register window class\n", stderr);
+        exit(1);
+    }
+
+    /* create window */
+    hwnd = CreateWindow(class_name, window_name,
+                        WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
+                        0, 0, width, height,
+                        NULL, NULL, hcurrentinst, NULL);
+
+    ShowWindow(hwnd, SW_SHOWDEFAULT);
+    UpdateWindow(hwnd);
+
+    while (GetMessage(&msg, NULL, 0, 0)) {
+        TranslateMessage(&msg);
+        DispatchMessage(&msg);
+    }
+}
diff --git a/test/wgl_common.h b/test/wgl_common.h
new file mode 100644
index 0000000..8b13d96
--- /dev/null
+++ b/test/wgl_common.h
@@ -0,0 +1,27 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <epoxy/wgl.h>
+
+void
+make_window_and_test(int (*callback)(HDC hdc));
diff --git a/test/wgl_core_and_exts.c b/test/wgl_core_and_exts.c
new file mode 100644
index 0000000..7d22acc
--- /dev/null
+++ b/test/wgl_core_and_exts.c
@@ -0,0 +1,80 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "wgl_common.h"
+#include <epoxy/gl.h>
+
+static int
+test_function(HDC hdc)
+{
+    bool pass = true;
+    int val;
+    HGLRC ctx;
+
+    ctx = wglCreateContext(hdc);
+    if (!ctx) {
+        fputs("Failed to create wgl context\n", stderr);
+        return 1;
+    }
+    if (!wglMakeCurrent(hdc, ctx)) {
+        fputs("Failed to make context current\n", stderr);
+        return 1;
+    }
+
+    /* GL 1.0 APIs are available as symbols in opengl32.dll. */
+    glEnable(GL_LIGHTING);
+    val = 0;
+    glGetIntegerv(GL_LIGHTING, &val);
+    if (!val) {
+        fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
+        pass = false;
+    }
+
+    if (epoxy_gl_version() >= 15 ||
+        epoxy_has_gl_extension("GL_ARB_vertex_buffer_object")) {
+        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 1234);
+
+        val = 0;
+        glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &val);
+        if (val != 1234) {
+            printf("GL_ELEMENT_ARRAY_BUFFER_BINDING didn't stick: %d\n", val);
+            pass = false;
+        }
+    }
+
+    wglMakeCurrent(NULL, NULL);
+    wglDeleteContext(ctx);
+
+    return !pass;
+}
+
+int
+main(int argc, char **argv)
+{
+    make_window_and_test(test_function);
+
+    /* UNREACHED */
+    return 1;
+}
diff --git a/test/wgl_per_context_funcptrs.c b/test/wgl_per_context_funcptrs.c
new file mode 100644
index 0000000..2cf0dcb
--- /dev/null
+++ b/test/wgl_per_context_funcptrs.c
@@ -0,0 +1,165 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file wgl_per_context_funcptrs.c
+ *
+ * Tests that epoxy works correctly when wglGetProcAddress() returns
+ * different function pointers for different contexts.
+ *
+ * wgl allows that to be the case when the device or pixel format are
+ * different.  We don't know if the underlying implementation actually
+ * *will* return different function pointers, so force the issue by
+ * overriding wglGetProcAddress() to return our function pointers with
+ * magic behavior.  This way we can test epoxy's implementation
+ * regardless.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+
+#include "wgl_common.h"
+#include <epoxy/gl.h>
+
+#define CREATESHADER_CTX1_VAL 1001
+#define CREATESHADER_CTX2_VAL 1002
+
+static HGLRC ctx1, ctx2, current_context;
+static bool pass = true;
+
+#define OVERRIDE_API(type) __declspec(dllexport) type __stdcall
+
+OVERRIDE_API (GLuint) override_glCreateShader_ctx1(GLenum target);
+OVERRIDE_API (GLuint) override_glCreateShader_ctx2(GLenum target);
+OVERRIDE_API (PROC) override_wglGetProcAddress(LPCSTR name);
+
+OVERRIDE_API (GLuint)
+override_glCreateShader_ctx1(GLenum target)
+{
+    if (current_context != ctx1) {
+        fputs("ctx1 called while other context current\n", stderr);
+        pass = false;
+    }
+    return CREATESHADER_CTX1_VAL;
+}
+
+OVERRIDE_API (GLuint)
+override_glCreateShader_ctx2(GLenum target)
+{
+    if (current_context != ctx2) {
+        fputs("ctx2 called while other context current\n", stderr);
+        pass = false;
+    }
+    return CREATESHADER_CTX2_VAL;
+}
+
+OVERRIDE_API (PROC)
+override_wglGetProcAddress(LPCSTR name)
+{
+    assert(strcmp(name, "glCreateShader") == 0);
+
+    if (current_context == ctx1) {
+        return (PROC)override_glCreateShader_ctx1;
+    } else {
+        assert(current_context == ctx2);
+        return (PROC)override_glCreateShader_ctx2;
+    }
+}
+
+static void
+test_createshader(HDC hdc, HGLRC ctx)
+{
+    GLuint shader, expected;
+    int ctxnum;
+
+    wglMakeCurrent(hdc, ctx);
+    current_context = ctx;
+
+    /* Install our GPA override so we can force per-context function
+     * pointers.
+     */
+    wglGetProcAddress = override_wglGetProcAddress;
+
+    if (ctx == ctx1) {
+        expected = CREATESHADER_CTX1_VAL;
+        ctxnum = 1;
+    } else {
+        assert(ctx == ctx2);
+        expected = CREATESHADER_CTX2_VAL;
+        ctxnum = 2;
+    }
+
+    shader = glCreateShader(GL_FRAGMENT_SHADER);
+    printf("ctx%d: Returned %d\n", ctxnum, shader);
+    if (shader != expected) {
+        fprintf(stderr, "  expected %d\n", expected);
+        pass = false;
+    }
+}
+
+static int
+test_function(HDC hdc)
+{
+    ctx1 = wglCreateContext(hdc);
+    ctx2 = wglCreateContext(hdc);
+    if (!ctx1 || !ctx2) {
+        fputs("Failed to create wgl contexts\n", stderr);
+        return 1;
+    }
+
+    if (!wglMakeCurrent(hdc, ctx1)) {
+        fputs("Failed to make context current\n", stderr);
+        return 1;
+    }
+
+    if (epoxy_gl_version() < 20) {
+        /* We could possibly do a 1.3 entrypoint or something instead. */
+        fputs("Test relies on overriding a GL 2.0 entrypoint\n", stderr);
+        return 77;
+    }
+
+    /* Force resolving epoxy_wglGetProcAddress. */
+    wglGetProcAddress("glCreateShader");
+
+    test_createshader(hdc, ctx1);
+    test_createshader(hdc, ctx1);
+    test_createshader(hdc, ctx2);
+    test_createshader(hdc, ctx2);
+    test_createshader(hdc, ctx1);
+    test_createshader(hdc, ctx2);
+
+    wglMakeCurrent(NULL, NULL);
+    wglDeleteContext(ctx1);
+    wglDeleteContext(ctx2);
+
+    return !pass;
+}
+
+int
+main(int argc, char **argv)
+{
+    make_window_and_test(test_function);
+
+    /* UNREACHED */
+    return 1;
+}
diff --git a/test/wgl_usefontbitmaps.c b/test/wgl_usefontbitmaps.c
new file mode 100644
index 0000000..d54e1ee
--- /dev/null
+++ b/test/wgl_usefontbitmaps.c
@@ -0,0 +1,74 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "wgl_common.h"
+#include <epoxy/gl.h>
+
+static int
+test_function(HDC hdc)
+{
+    bool pass = true;
+    HGLRC ctx;
+    GLuint dlist[2] = {100, 101};
+    const char *string = "some string";
+
+    ctx = wglCreateContext(hdc);
+    if (!ctx) {
+        fputs("Failed to create wgl context\n", stderr);
+        return 1;
+    }
+    if (!wglMakeCurrent(hdc, ctx)) {
+        fputs("Failed to make context current\n", stderr);
+        return 1;
+    }
+
+    /* First, use the #ifdeffed variant of the function */
+    wglUseFontBitmaps(hdc, 0, 255, dlist[0]);
+    glListBase(dlist[1]);
+    glCallLists(strlen(string), GL_UNSIGNED_BYTE, string);
+
+    /* Now, use the specific version, manually. */
+#ifdef UNICODE
+    wglUseFontBitmapsW(hdc, 0, 255, dlist[0]);
+#else
+    wglUseFontBitmapsA(hdc, 0, 255, dlist[0]);
+#endif
+    glListBase(dlist[1]);
+    glCallLists(strlen(string), GL_UNSIGNED_BYTE, string);
+
+    wglMakeCurrent(NULL, NULL);
+    wglDeleteContext(ctx);
+
+    return !pass;
+}
+
+int
+main(int argc, char **argv)
+{
+    make_window_and_test(test_function);
+
+    /* UNREACHED */
+    return 1;
+}