# Microsoft Developer Studio Project File - Name="libmp3lame" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** NICHT BEARBEITEN ** | |
# TARGTYPE "Win32 (x86) Static Library" 0x0104 | |
CFG=libmp3lame - Win32 Release | |
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE | |
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl | |
!MESSAGE | |
!MESSAGE NMAKE /f "libmp3lame_vc6.mak". | |
!MESSAGE | |
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben | |
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: | |
!MESSAGE | |
!MESSAGE NMAKE /f "libmp3lame_vc6.mak" CFG="libmp3lame - Win32 Release" | |
!MESSAGE | |
!MESSAGE Für die Konfiguration stehen zur Auswahl: | |
!MESSAGE | |
!MESSAGE "libmp3lame - Win32 Release" (basierend auf "Win32 (x86) Static Library") | |
!MESSAGE "libmp3lame - Win32 Debug" (basierend auf "Win32 (x86) Static Library") | |
!MESSAGE "libmp3lame - Win32 Release NASM" (basierend auf "Win32 (x86) Static Library") | |
!MESSAGE | |
# Begin Project | |
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CPP=cl.exe | |
RSC=rc.exe | |
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# PROP BASE Output_Dir "libmp3la" | |
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# PROP Output_Dir "..\output\Release" | |
# PROP Intermediate_Dir "..\obj\Release\libmp3lame" | |
# PROP Target_Dir "" | |
LINK32=link.exe | |
# ADD BASE CPP /nologo /W3 /GX /O2 /Ob2 /D "WIN32" /D "HAVE_CONFIG_H" /D "NDEBUG" /D "_WINDOWS" /YX /Gs1024 /FD /GAy /QIfdiv /QI0f /c | |
# ADD CPP /nologo /W3 /O2 /Ob2 /I "../" /I "../mpglib" /I "../include" /I ".." /D "NDEBUG" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "WIN32" /D "HAVE_CONFIG_H" /Gs1024 /FD /GAy /QIfdiv /QI0f /c | |
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LIB32=link.exe -lib | |
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LINK32=link.exe | |
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "HAVE_CONFIG_H" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
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LIB32=link.exe -lib | |
# ADD BASE LIB32 /nologo | |
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!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
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# PROP Output_Dir "..\output\Release_NASM" | |
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lame" | |
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LINK32=link.exe | |
# ADD BASE CPP /nologo /W3 /GX /O2 /Ob2 /I "../" /I "../mpglib" /I "../include" /I ".." /D "NDEBUG" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "WIN32" /D "HAVE_CONFIG_H" /Gs1024 /FD /GAy /QIfdiv /QI0f /c | |
# SUBTRACT BASE CPP /YX | |
# ADD CPP /nologo /W3 /O2 /Ob2 /I "../" /I "../mpglib" /I "../include" /I ".." /D "NDEBUG" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "WIN32" /D "HAVE_CONFIG_H" /D "HAVE_NASM" /D "MMX_choose_table" /D "_CRT_SECURE_NO_DEPRECATE" /Gs1024 /FD /GAy /QIfdiv /QI0f /c | |
# SUBTRACT CPP /YX | |
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# ADD RSC /l 0x409 | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
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LIB32=link.exe -lib | |
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# ADD LIB32 /nologo /out:"..\output\Release_NASM\libmp3lame-static.lib" | |
!ENDIF | |
# Begin Target | |
# Name "libmp3lame - Win32 Release" | |
# Name "libmp3lame - Win32 Debug" | |
# Name "libmp3lame - Win32 Release NASM" | |
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# Begin Source File | |
SOURCE=.\bitstream.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\encoder.c | |
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SOURCE=.\fft.c | |
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SOURCE=.\gain_analysis.c | |
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# Begin Source File | |
SOURCE=.\id3tag.c | |
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SOURCE=.\lame.c | |
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SOURCE=.\bitstream.h | |
# End Source File | |
# Begin Source File | |
SOURCE=..\configMS.h | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
# Begin Custom Build - Performing Custom Build Step on $(InputName) | |
InputPath=..\configMS.h | |
"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
copy ..\configMS.h ..\config.h | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
# Begin Custom Build - Performing Custom Build Step on $(InputName) | |
InputPath=..\configMS.h | |
"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
copy ..\configMS.h ..\config.h | |
# End Custom Build | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# Begin Custom Build - Performing Custom Build Step on $(InputName) | |
InputPath=..\configMS.h | |
"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
copy ..\configMS.h ..\config.h | |
# End Custom Build | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\encoder.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\fft.h | |
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# Begin Source File | |
SOURCE=.\gain_analysis.h | |
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SOURCE=.\id3tag.h | |
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SOURCE=.\l3side.h | |
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SOURCE=".\lame-analysis.h" | |
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SOURCE=.\lame_global_flags.h | |
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# Begin Source File | |
SOURCE=.\lameerror.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\machine.h | |
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# Begin Source File | |
SOURCE=.\newmdct.h | |
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# End Source File | |
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SOURCE=.\set_get.h | |
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# Begin Source File | |
SOURCE=.\tables.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\util.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\vbrquantize.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\VbrTag.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\version.h | |
# End Source File | |
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# Begin Group "Asm" | |
# PROP Default_Filter ".nas" | |
# Begin Source File | |
SOURCE=.\i386\choose_table.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# Begin Custom Build - Assembling $(InputName)... | |
InputDir=.\i386 | |
IntDir=.\..\obj\Release_NASM\libmp3lame | |
InputPath=.\i386\choose_table.nas | |
InputName=choose_table | |
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj | |
# End Custom Build | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\i386\cpu_feat.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# Begin Custom Build - Assembling $(InputName)... | |
InputDir=.\i386 | |
IntDir=.\..\obj\Release_NASM\libmp3lame | |
InputPath=.\i386\cpu_feat.nas | |
InputName=cpu_feat | |
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\i386\fft.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\i386\fft3dn.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# Begin Custom Build - Assembling $(InputName)... | |
InputDir=.\i386 | |
IntDir=.\..\obj\Release_NASM\libmp3lame | |
InputPath=.\i386\fft3dn.nas | |
InputName=fft3dn | |
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj | |
# End Custom Build | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\i386\fftfpu.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# PROP Exclude_From_Build 1 | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\i386\fftsse.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
# PROP Ignore_Default_Tool 1 | |
# Begin Custom Build - Assembling $(InputName)... | |
InputDir=.\i386 | |
IntDir=.\..\obj\Release_NASM\libmp3lame | |
InputPath=.\i386\fftsse.nas | |
InputName=fftsse | |
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | |
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\i386\ffttbl.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
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# End Source File | |
# Begin Source File | |
SOURCE=.\i386\scalar.nas | |
!IF "$(CFG)" == "libmp3lame - Win32 Release" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Debug" | |
!ELSEIF "$(CFG)" == "libmp3lame - Win32 Release NASM" | |
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