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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.ogre;
import com.jme3.asset.ModelKey;
import com.jme3.material.MaterialList;
/**
* OgreMeshKey is used to load Ogre3D mesh.xml models with a specific
* material file or list. This allows customizing from where the materials
* are retrieved, instead of loading the material file as the same
* name as the model (the default).
*
* @author Kirill Vainer
*/
public class OgreMeshKey extends ModelKey {
private MaterialList materialList;
private String materialName;
public OgreMeshKey(){
super();
}
public OgreMeshKey(String name){
super(name);
}
public OgreMeshKey(String name, MaterialList materialList){
super(name);
this.materialList = materialList;
}
public OgreMeshKey(String name, String materialName){
super(name);
this.materialName = materialName;
}
public MaterialList getMaterialList() {
return materialList;
}
public void setMaterialList(MaterialList materialList){
this.materialList = materialList;
}
public String getMaterialName() {
return materialName;
}
public void setMaterialName(String name) {
materialName = name;
}
}