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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.niftygui;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioRenderer;
import de.lessvoid.nifty.sound.SoundSystem;
import de.lessvoid.nifty.spi.sound.SoundDevice;
import de.lessvoid.nifty.spi.sound.SoundHandle;
import de.lessvoid.nifty.tools.resourceloader.NiftyResourceLoader;
public class SoundDeviceJme implements SoundDevice {
protected AssetManager assetManager;
protected AudioRenderer ar;
public SoundDeviceJme(AssetManager assetManager, AudioRenderer ar){
this.assetManager = assetManager;
this.ar = ar;
}
public void setResourceLoader(NiftyResourceLoader niftyResourceLoader) {
}
public SoundHandle loadSound(SoundSystem soundSystem, String filename) {
AudioNode an = new AudioNode(assetManager, filename, false);
an.setPositional(false);
return new SoundHandleJme(ar, an);
}
public SoundHandle loadMusic(SoundSystem soundSystem, String filename) {
return new SoundHandleJme(ar, assetManager, filename);
}
public void update(int delta) {
}
}