| package jme3test.terrain; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.app.state.ScreenshotAppState; |
| import com.jme3.asset.plugins.HttpZipLocator; |
| import com.jme3.asset.plugins.ZipLocator; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
| import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; |
| import com.jme3.bullet.control.CharacterControl; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.terrain.geomipmap.TerrainGrid; |
| import com.jme3.terrain.geomipmap.TerrainGridListener; |
| import com.jme3.terrain.geomipmap.TerrainLodControl; |
| import com.jme3.terrain.geomipmap.TerrainQuad; |
| import com.jme3.terrain.geomipmap.grid.AssetTileLoader; |
| import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture.WrapMode; |
| import java.io.File; |
| |
| public class TerrainGridTileLoaderTest extends SimpleApplication { |
| |
| private Material mat_terrain; |
| private TerrainGrid terrain; |
| private float grassScale = 64; |
| private float dirtScale = 16; |
| private float rockScale = 128; |
| private boolean usePhysics = true; |
| private boolean physicsAdded = false; |
| |
| public static void main(final String[] args) { |
| TerrainGridTileLoaderTest app = new TerrainGridTileLoaderTest(); |
| app.start(); |
| } |
| private CharacterControl player3; |
| |
| @Override |
| public void simpleInitApp() { |
| File file = new File("TerrainGridTestData.zip"); |
| if (!file.exists()) { |
| assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class); |
| } else { |
| assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class); |
| } |
| |
| this.flyCam.setMoveSpeed(100f); |
| ScreenshotAppState state = new ScreenshotAppState(); |
| this.stateManager.attach(state); |
| |
| // TERRAIN TEXTURE material |
| this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); |
| |
| // Parameters to material: |
| // regionXColorMap: X = 1..4 the texture that should be appliad to state X |
| // regionX: a Vector3f containing the following information: |
| // regionX.x: the start height of the region |
| // regionX.y: the end height of the region |
| // regionX.z: the texture scale for the region |
| // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) |
| // slopeColorMap: the texture to be used for cliffs, and steep mountain sites |
| // slopeTileFactor: the texture scale for slopes |
| // terrainSize: the total size of the terrain (used for scaling the texture) |
| // GRASS texture |
| Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
| grass.setWrap(WrapMode.Repeat); |
| this.mat_terrain.setTexture("region1ColorMap", grass); |
| this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale)); |
| |
| // DIRT texture |
| Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
| dirt.setWrap(WrapMode.Repeat); |
| this.mat_terrain.setTexture("region2ColorMap", dirt); |
| this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale)); |
| |
| // ROCK texture |
| Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); |
| rock.setWrap(WrapMode.Repeat); |
| this.mat_terrain.setTexture("region3ColorMap", rock); |
| this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); |
| |
| this.mat_terrain.setTexture("region4ColorMap", rock); |
| this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); |
| |
| this.mat_terrain.setTexture("slopeColorMap", rock); |
| this.mat_terrain.setFloat("slopeTileFactor", 32); |
| |
| this.mat_terrain.setFloat("terrainSize", 129); |
| //quad.getHeightMap(), terrain.getLocalScale()), 0 |
| AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid"); |
| this.terrain = new TerrainGrid("terrain", 65, 257, grid); |
| |
| this.terrain.setMaterial(this.mat_terrain); |
| this.terrain.setLocalTranslation(0, 0, 0); |
| this.terrain.setLocalScale(2f, 1f, 2f); |
| // try { |
| // BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/" |
| // + "TerrainGrid.j3o")); |
| // } catch (IOException ex) { |
| // Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex); |
| // } |
| |
| this.rootNode.attachChild(this.terrain); |
| |
| TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera()); |
| control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier |
| this.terrain.addControl(control); |
| |
| final BulletAppState bulletAppState = new BulletAppState(); |
| stateManager.attach(bulletAppState); |
| |
| this.getCamera().setLocation(new Vector3f(0, 256, 0)); |
| |
| this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); |
| |
| if (usePhysics) { |
| CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); |
| player3 = new CharacterControl(capsuleShape, 0.5f); |
| player3.setJumpSpeed(20); |
| player3.setFallSpeed(10); |
| player3.setGravity(10); |
| |
| player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z)); |
| |
| bulletAppState.getPhysicsSpace().add(player3); |
| |
| terrain.addListener(new TerrainGridListener() { |
| |
| public void gridMoved(Vector3f newCenter) { |
| } |
| |
| public Material tileLoaded(Material material, Vector3f cell) { |
| return material; |
| } |
| |
| public void tileAttached(Vector3f cell, TerrainQuad quad) { |
| while(quad.getControl(RigidBodyControl.class)!=null){ |
| quad.removeControl(RigidBodyControl.class); |
| } |
| quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); |
| bulletAppState.getPhysicsSpace().add(quad); |
| } |
| |
| public void tileDetached(Vector3f cell, TerrainQuad quad) { |
| bulletAppState.getPhysicsSpace().remove(quad); |
| quad.removeControl(RigidBodyControl.class); |
| } |
| |
| }); |
| } |
| |
| this.initKeys(); |
| } |
| |
| private void initKeys() { |
| // You can map one or several inputs to one named action |
| this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); |
| this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); |
| this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); |
| this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); |
| this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); |
| this.inputManager.addListener(this.actionListener, "Lefts"); |
| this.inputManager.addListener(this.actionListener, "Rights"); |
| this.inputManager.addListener(this.actionListener, "Ups"); |
| this.inputManager.addListener(this.actionListener, "Downs"); |
| this.inputManager.addListener(this.actionListener, "Jumps"); |
| } |
| private boolean left; |
| private boolean right; |
| private boolean up; |
| private boolean down; |
| private final ActionListener actionListener = new ActionListener() { |
| |
| @Override |
| public void onAction(final String name, final boolean keyPressed, final float tpf) { |
| if (name.equals("Lefts")) { |
| if (keyPressed) { |
| TerrainGridTileLoaderTest.this.left = true; |
| } else { |
| TerrainGridTileLoaderTest.this.left = false; |
| } |
| } else if (name.equals("Rights")) { |
| if (keyPressed) { |
| TerrainGridTileLoaderTest.this.right = true; |
| } else { |
| TerrainGridTileLoaderTest.this.right = false; |
| } |
| } else if (name.equals("Ups")) { |
| if (keyPressed) { |
| TerrainGridTileLoaderTest.this.up = true; |
| } else { |
| TerrainGridTileLoaderTest.this.up = false; |
| } |
| } else if (name.equals("Downs")) { |
| if (keyPressed) { |
| TerrainGridTileLoaderTest.this.down = true; |
| } else { |
| TerrainGridTileLoaderTest.this.down = false; |
| } |
| } else if (name.equals("Jumps")) { |
| TerrainGridTileLoaderTest.this.player3.jump(); |
| } |
| } |
| }; |
| private final Vector3f walkDirection = new Vector3f(); |
| |
| @Override |
| public void simpleUpdate(final float tpf) { |
| Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); |
| Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); |
| this.walkDirection.set(0, 0, 0); |
| if (this.left) { |
| this.walkDirection.addLocal(camLeft); |
| } |
| if (this.right) { |
| this.walkDirection.addLocal(camLeft.negate()); |
| } |
| if (this.up) { |
| this.walkDirection.addLocal(camDir); |
| } |
| if (this.down) { |
| this.walkDirection.addLocal(camDir.negate()); |
| } |
| |
| if (usePhysics) { |
| this.player3.setWalkDirection(this.walkDirection); |
| this.cam.setLocation(this.player3.getPhysicsLocation()); |
| } |
| } |
| } |