| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.export; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.asset.AssetKey; |
| import com.jme3.asset.ModelKey; |
| import com.jme3.export.binary.BinaryExporter; |
| import com.jme3.export.binary.BinaryImporter; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.light.PointLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.AssetLinkNode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Sphere; |
| import java.io.ByteArrayInputStream; |
| import java.io.ByteArrayOutputStream; |
| import java.io.IOException; |
| import java.util.logging.Level; |
| import java.util.logging.Logger; |
| |
| public class TestAssetLinkNode extends SimpleApplication { |
| |
| float angle; |
| PointLight pl; |
| Spatial lightMdl; |
| |
| public static void main(String[] args){ |
| TestAssetLinkNode app = new TestAssetLinkNode(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| AssetLinkNode loaderNode=new AssetLinkNode(); |
| loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml")); |
| //load/attach the children (happens automatically on load) |
| // loaderNode.attachLinkedChildren(assetManager); |
| // rootNode.attachChild(loaderNode); |
| |
| //save and load the loaderNode |
| try { |
| //export to byte array |
| ByteArrayOutputStream bout=new ByteArrayOutputStream(); |
| BinaryExporter.getInstance().save(loaderNode, bout); |
| //import from byte array, automatically loads the monkeyhead from file |
| ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray()); |
| BinaryImporter imp=BinaryImporter.getInstance(); |
| imp.setAssetManager(assetManager); |
| Node newLoaderNode=(Node)imp.load(bin); |
| //attach to rootNode |
| rootNode.attachChild(newLoaderNode); |
| } catch (IOException ex) { |
| Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex); |
| } |
| |
| |
| rootNode.attachChild(loaderNode); |
| |
| lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
| lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m"))); |
| rootNode.attachChild(lightMdl); |
| |
| // flourescent main light |
| pl = new PointLight(); |
| pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); |
| rootNode.addLight(pl); |
| |
| // sunset light |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); |
| dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); |
| rootNode.addLight(dl); |
| |
| // skylight |
| dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); |
| dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); |
| rootNode.addLight(dl); |
| |
| // white ambient light |
| dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); |
| dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); |
| rootNode.addLight(dl); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| angle += tpf * 0.25f; |
| angle %= FastMath.TWO_PI; |
| |
| pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); |
| lightMdl.setLocalTranslation(pl.getPosition()); |
| } |
| |
| } |