blob: 7bf9f7e64e0c16b7d3f8722ef36cc14887584c0d [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPARATE_TEXCOORD))
#define NEED_TEXCOORD1
#endif
#ifdef NEED_TEXCOORD1
attribute vec2 inTexCoord;
varying vec2 texCoord1;
#endif
#ifdef SEPARATE_TEXCOORD
attribute vec2 inTexCoord2;
varying vec2 texCoord2;
#endif
#ifdef HAS_VERTEXCOLOR
attribute vec4 inColor;
varying vec4 vertColor;
#endif
void main(){
#ifdef NEED_TEXCOORD1
texCoord1 = inTexCoord;
#endif
#ifdef SEPARATE_TEXCOORD
texCoord2 = inTexCoord2;
#endif
#ifdef HAS_VERTEXCOLOR
vertColor = inColor;
#endif
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
}