blob: 272f100bebf6a1dd4be11fb5cd101470b597156d [file] [log] [blame]
varying vec2 texCoord;
uniform sampler2D m_ColorMap;
uniform vec4 m_Color;
void main(){
vec4 texColor = texture2D(m_ColorMap, texCoord);
gl_FragColor = vec4(mix(m_Color.rgb, texColor.rgb, texColor.a), 1.0);
}