/* | |
* Copyright (c) 2009-2010 jMonkeyEngine | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are | |
* met: | |
* | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | |
* may be used to endorse or promote products derived from this software | |
* without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package com.jme3.asset; | |
import com.jme3.asset.plugins.AndroidLocator; | |
import com.jme3.asset.plugins.ClasspathLocator; | |
import com.jme3.audio.plugins.AndroidAudioLoader; | |
import com.jme3.texture.Texture; | |
import com.jme3.texture.plugins.AndroidImageLoader; | |
import java.net.URL; | |
import java.util.logging.Level; | |
import java.util.logging.Logger; | |
/** | |
* <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android | |
* | |
* @author larynx | |
*/ | |
public class AndroidAssetManager extends DesktopAssetManager { | |
private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName()); | |
public AndroidAssetManager() { | |
this(null); | |
} | |
@Deprecated | |
public AndroidAssetManager(boolean loadDefaults) { | |
//this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg")); | |
this(null); | |
} | |
private void registerLoaderSafe(Class<? extends AssetLoader> loaderClass, String ... extensions) { | |
try { | |
registerLoader(loaderClass, extensions); | |
} catch (Exception e){ | |
logger.log(Level.WARNING, "Failed to load AssetLoader", e); | |
} | |
} | |
/** | |
* AndroidAssetManager constructor | |
* If URL == null then a default list of locators and loaders for android is set | |
* @param configFile | |
*/ | |
public AndroidAssetManager(URL configFile) { | |
System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); | |
// Set Default Android config | |
registerLocator("", AndroidLocator.class); | |
registerLocator("", ClasspathLocator.class); | |
registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg"); | |
registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav"); | |
registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); | |
registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); | |
registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); | |
registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); | |
registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); | |
// Less common loaders (especially on Android) | |
registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds"); | |
registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm"); | |
registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr"); | |
registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga"); | |
registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj"); | |
registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl"); | |
registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml"); | |
registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml"); | |
registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material"); | |
registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene"); | |
logger.info("AndroidAssetManager created."); | |
} | |
/** | |
* Loads a texture. | |
* | |
* @return | |
*/ | |
@Override | |
public Texture loadTexture(TextureKey key) { | |
Texture tex = (Texture) loadAsset(key); | |
// XXX: This will improve performance on some really | |
// low end GPUs (e.g. ones with OpenGL ES 1 support only) | |
// but otherwise won't help on the higher ones. | |
// Strongly consider removing this. | |
tex.setMagFilter(Texture.MagFilter.Nearest); | |
tex.setAnisotropicFilter(0); | |
if (tex.getMinFilter().usesMipMapLevels()) { | |
tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap); | |
} else { | |
tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); | |
} | |
return tex; | |
} | |
} |