blob: 823fd78818672865ef9c67baad2025f51c3bdcbe [file] [log] [blame]
package jme3test.texture;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Caps;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.TextureArray;
import com.jme3.util.BufferUtils;
import java.util.ArrayList;
import java.util.List;
public class TestTextureArray extends SimpleApplication
{
@Override
public void simpleInitApp()
{
Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
for (Caps caps : renderManager.getRenderer().getCaps()) {
System.out.println(caps.name());
}
if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){
throw new UnsupportedOperationException("Your hardware does not support TextureArray");
}
Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg");
Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
List<Image> images = new ArrayList<Image>();
images.add(tex1.getImage());
images.add(tex2.getImage());
TextureArray tex3 = new TextureArray(images);
mat.setTexture("ColorMap", tex3);
Mesh m = new Mesh();
Vector3f[] vertices = new Vector3f[8];
vertices[0] = new Vector3f(0, 0, 0);
vertices[1] = new Vector3f(3, 0, 0);
vertices[2] = new Vector3f(0, 3, 0);
vertices[3] = new Vector3f(3, 3, 0);
vertices[4] = new Vector3f(3, 0, 0);
vertices[5] = new Vector3f(6, 0, 0);
vertices[6] = new Vector3f(3, 3, 0);
vertices[7] = new Vector3f(6, 3, 0);
Vector3f[] texCoord = new Vector3f[8];
texCoord[0] = new Vector3f(0, 0, 0);
texCoord[1] = new Vector3f(1, 0, 0);
texCoord[2] = new Vector3f(0, 1, 0);
texCoord[3] = new Vector3f(1, 1, 0);
texCoord[4] = new Vector3f(0, 0, 1);
texCoord[5] = new Vector3f(1, 0, 1);
texCoord[6] = new Vector3f(0, 1, 1);
texCoord[7] = new Vector3f(1, 1, 1);
int[] indexes = { 2, 0, 1, 1, 3, 2 , 6, 4, 5, 5, 7, 6};
m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord));
m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes));
m.updateBound();
Geometry geom = new Geometry("Mesh", m);
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
/**
* @param args
*/
public static void main(String[] args)
{
TestTextureArray app = new TestTextureArray();
app.start();
}
}