| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.terrain; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bounding.BoundingBox; |
| import com.jme3.font.BitmapText; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.light.PointLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Spatial; |
| import com.jme3.terrain.geomipmap.TerrainLodControl; |
| import com.jme3.terrain.geomipmap.TerrainQuad; |
| import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
| import com.jme3.terrain.heightmap.AbstractHeightMap; |
| import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture.WrapMode; |
| import com.jme3.util.SkyFactory; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.debug.Arrow; |
| |
| /** |
| * Uses the terrain's lighting texture with normal maps and lights. |
| * |
| * @author bowens |
| */ |
| public class TerrainTestAdvanced extends SimpleApplication { |
| |
| private TerrainQuad terrain; |
| Material matTerrain; |
| Material matWire; |
| boolean wireframe = false; |
| boolean triPlanar = false; |
| boolean wardiso = false; |
| boolean minnaert = false; |
| protected BitmapText hintText; |
| PointLight pl; |
| Geometry lightMdl; |
| private float grassScale = 64; |
| private float dirtScale = 16; |
| private float rockScale = 128; |
| |
| public static void main(String[] args) { |
| TerrainTestAdvanced app = new TerrainTestAdvanced(); |
| app.start(); |
| } |
| |
| @Override |
| public void initialize() { |
| super.initialize(); |
| |
| loadHintText(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| setupKeys(); |
| |
| // First, we load up our textures and the heightmap texture for the terrain |
| |
| // TERRAIN TEXTURE material |
| matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
| matTerrain.setBoolean("useTriPlanarMapping", false); |
| matTerrain.setFloat("Shininess", 0.0f); |
| |
| // ALPHA map (for splat textures) |
| matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png")); |
| matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png")); |
| |
| // HEIGHTMAP image (for the terrain heightmap) |
| Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
| |
| // GRASS texture |
| Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
| grass.setWrap(WrapMode.Repeat); |
| //matTerrain.setTexture("DiffuseMap_1", grass); |
| //matTerrain.setFloat("DiffuseMap_1_scale", grassScale); |
| |
| // DIRT texture |
| Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
| dirt.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("DiffuseMap", dirt); |
| matTerrain.setFloat("DiffuseMap_0_scale", dirtScale); |
| |
| // ROCK texture |
| Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
| rock.setWrap(WrapMode.Repeat); |
| //matTerrain.setTexture("DiffuseMap_2", rock); |
| //matTerrain.setFloat("DiffuseMap_2_scale", rockScale); |
| |
| // BRICK texture |
| Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); |
| brick.setWrap(WrapMode.Repeat); |
| //matTerrain.setTexture("DiffuseMap_3", brick); |
| //matTerrain.setFloat("DiffuseMap_3_scale", rockScale); |
| |
| // RIVER ROCK texture |
| Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"); |
| riverRock.setWrap(WrapMode.Repeat); |
| //matTerrain.setTexture("DiffuseMap_4", riverRock); |
| //matTerrain.setFloat("DiffuseMap_4_scale", rockScale); |
| |
| |
| Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
| normalMap0.setWrap(WrapMode.Repeat); |
| Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
| normalMap1.setWrap(WrapMode.Repeat); |
| Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
| normalMap2.setWrap(WrapMode.Repeat); |
| matTerrain.setTexture("NormalMap", normalMap0); |
| //matTerrain.setTexture("NormalMap_1", normalMap2); |
| //matTerrain.setTexture("NormalMap_2", normalMap2); |
| //matTerrain.setTexture("NormalMap_4", normalMap2); |
| |
| // WIREFRAME material |
| matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| matWire.getAdditionalRenderState().setWireframe(true); |
| matWire.setColor("Color", ColorRGBA.Green); |
| |
| //createSky(); |
| |
| // CREATE HEIGHTMAP |
| AbstractHeightMap heightmap = null; |
| try { |
| heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f); |
| heightmap.load(); |
| heightmap.smooth(0.9f, 1); |
| |
| } catch (Exception e) { |
| e.printStackTrace(); |
| } |
| |
| /* |
| * Here we create the actual terrain. The tiles will be 65x65, and the total size of the |
| * terrain will be 513x513. It uses the heightmap we created to generate the height values. |
| */ |
| /** |
| * Optimal terrain patch size is 65 (64x64). |
| * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at |
| * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles... |
| */ |
| terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations |
| TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); |
| control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier |
| terrain.addControl(control); |
| terrain.setMaterial(matTerrain); |
| terrain.setModelBound(new BoundingBox()); |
| terrain.updateModelBound(); |
| terrain.setLocalTranslation(0, -100, 0); |
| terrain.setLocalScale(1f, 1f, 1f); |
| rootNode.attachChild(terrain); |
| |
| Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m"); |
| //terrain.generateDebugTangents(debugMat); |
| |
| DirectionalLight light = new DirectionalLight(); |
| light.setDirection((new Vector3f(-0.5f, -0.5f, -0.5f)).normalize()); |
| rootNode.addLight(light); |
| |
| cam.setLocation(new Vector3f(0, 10, -10)); |
| cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); |
| flyCam.setMoveSpeed(400); |
| |
| rootNode.attachChild(createAxisMarker(20)); |
| } |
| |
| public void loadHintText() { |
| hintText = new BitmapText(guiFont, false); |
| hintText.setSize(guiFont.getCharSet().getRenderedSize()); |
| hintText.setLocalTranslation(0, getCamera().getHeight(), 0); |
| hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing"); |
| guiNode.attachChild(hintText); |
| } |
| |
| private void setupKeys() { |
| flyCam.setMoveSpeed(50); |
| inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
| inputManager.addListener(actionListener, "wireframe"); |
| inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P)); |
| inputManager.addListener(actionListener, "triPlanar"); |
| inputManager.addMapping("WardIso", new KeyTrigger(KeyInput.KEY_9)); |
| inputManager.addListener(actionListener, "WardIso"); |
| inputManager.addMapping("Minnaert", new KeyTrigger(KeyInput.KEY_0)); |
| inputManager.addListener(actionListener, "Minnaert"); |
| } |
| private ActionListener actionListener = new ActionListener() { |
| |
| public void onAction(String name, boolean pressed, float tpf) { |
| if (name.equals("wireframe") && !pressed) { |
| wireframe = !wireframe; |
| if (!wireframe) { |
| terrain.setMaterial(matWire); |
| } else { |
| terrain.setMaterial(matTerrain); |
| } |
| } else if (name.equals("triPlanar") && !pressed) { |
| triPlanar = !triPlanar; |
| if (triPlanar) { |
| matTerrain.setBoolean("useTriPlanarMapping", true); |
| // planar textures don't use the mesh's texture coordinates but real world coordinates, |
| // so we need to convert these texture coordinate scales into real world scales so it looks |
| // the same when we switch to/from tr-planar mode |
| matTerrain.setFloat("DiffuseMap_0_scale", 1f / (float) (512f / grassScale)); |
| matTerrain.setFloat("DiffuseMap_1_scale", 1f / (float) (512f / dirtScale)); |
| matTerrain.setFloat("DiffuseMap_2_scale", 1f / (float) (512f / rockScale)); |
| matTerrain.setFloat("DiffuseMap_3_scale", 1f / (float) (512f / rockScale)); |
| matTerrain.setFloat("DiffuseMap_4_scale", 1f / (float) (512f / rockScale)); |
| } else { |
| matTerrain.setBoolean("useTriPlanarMapping", false); |
| matTerrain.setFloat("DiffuseMap_0_scale", grassScale); |
| matTerrain.setFloat("DiffuseMap_1_scale", dirtScale); |
| matTerrain.setFloat("DiffuseMap_2_scale", rockScale); |
| matTerrain.setFloat("DiffuseMap_3_scale", rockScale); |
| matTerrain.setFloat("DiffuseMap_4_scale", rockScale); |
| } |
| } |
| } |
| }; |
| |
| private void createSky() { |
| Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); |
| Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); |
| Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); |
| Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); |
| Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); |
| Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); |
| |
| Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |
| rootNode.attachChild(sky); |
| } |
| |
| protected Node createAxisMarker(float arrowSize) { |
| |
| Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| redMat.getAdditionalRenderState().setWireframe(true); |
| redMat.setColor("Color", ColorRGBA.Red); |
| |
| Material greenMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| greenMat.getAdditionalRenderState().setWireframe(true); |
| greenMat.setColor("Color", ColorRGBA.Green); |
| |
| Material blueMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| blueMat.getAdditionalRenderState().setWireframe(true); |
| blueMat.setColor("Color", ColorRGBA.Blue); |
| |
| Node axis = new Node(); |
| |
| // create arrows |
| Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); |
| arrowX.setMaterial(redMat); |
| Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); |
| arrowY.setMaterial(greenMat); |
| Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize))); |
| arrowZ.setMaterial(blueMat); |
| axis.attachChild(arrowX); |
| axis.attachChild(arrowY); |
| axis.attachChild(arrowZ); |
| |
| //axis.setModelBound(new BoundingBox()); |
| return axis; |
| } |
| } |