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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
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* * Redistributions in binary form must reproduce the above copyright
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.material;
import com.jme3.app.SimpleApplication;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.TangentBinormalGenerator;
// phong cutoff for light to normal angle > 90?
public class TestSimpleBumps extends SimpleApplication {
float angle;
PointLight pl;
Spatial lightMdl;
public static void main(String[] args){
TestSimpleBumps app = new TestSimpleBumps();
app.start();
}
@Override
public void simpleInitApp() {
Quad quadMesh = new Quad(1, 1);
Geometry sphere = new Geometry("Rock Ball", quadMesh);
Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
sphere.setMaterial(mat);
TangentBinormalGenerator.generate(sphere);
rootNode.attachChild(sphere);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
pl.setPosition(new Vector3f(0f, 0f, 4f));
rootNode.addLight(pl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
// dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
// rootNode.addLight(dl);
}
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
lightMdl.setLocalTranslation(pl.getPosition());
}
}