| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.light; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.renderer.Camera; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.debug.WireFrustum; |
| import com.jme3.scene.shape.Box; |
| import com.jme3.shadow.BasicShadowRenderer; |
| import com.jme3.shadow.ShadowUtil; |
| |
| public class TestShadow extends SimpleApplication { |
| |
| float angle; |
| Spatial lightMdl; |
| Spatial teapot; |
| Geometry frustumMdl; |
| WireFrustum frustum; |
| |
| private BasicShadowRenderer bsr; |
| private Vector3f[] points; |
| |
| { |
| points = new Vector3f[8]; |
| for (int i = 0; i < points.length; i++) points[i] = new Vector3f(); |
| } |
| |
| public static void main(String[] args){ |
| TestShadow app = new TestShadow(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| // put the camera in a bad position |
| cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f)); |
| cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f)); |
| cam.setFrustumFar(10); |
| |
| Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"); |
| rootNode.setShadowMode(ShadowMode.Off); |
| Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3); |
| Geometry floorGeom = new Geometry("Floor", floor); |
| floorGeom.setMaterial(mat); |
| floorGeom.setLocalTranslation(0,-0.2f,0); |
| floorGeom.setShadowMode(ShadowMode.Receive); |
| rootNode.attachChild(floorGeom); |
| |
| teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); |
| teapot.setLocalScale(2f); |
| teapot.setMaterial(mat); |
| teapot.setShadowMode(ShadowMode.CastAndReceive); |
| rootNode.attachChild(teapot); |
| // lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
| // lightMdl.setMaterial(mat); |
| // // disable shadowing for light representation |
| // lightMdl.setShadowMode(ShadowMode.Off); |
| // rootNode.attachChild(lightMdl); |
| |
| bsr = new BasicShadowRenderer(assetManager, 512); |
| bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
| viewPort.addProcessor(bsr); |
| |
| frustum = new WireFrustum(bsr.getPoints()); |
| frustumMdl = new Geometry("f", frustum); |
| frustumMdl.setCullHint(Spatial.CullHint.Never); |
| frustumMdl.setShadowMode(ShadowMode.Off); |
| frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")); |
| frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true); |
| frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red); |
| rootNode.attachChild(frustumMdl); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| Camera shadowCam = bsr.getShadowCamera(); |
| ShadowUtil.updateFrustumPoints2(shadowCam, points); |
| |
| frustum.update(points); |
| // rotate teapot around Y axis |
| teapot.rotate(0, tpf * 0.25f, 0); |
| } |
| |
| } |