| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.light; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.light.PointLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.LightNode; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.scene.shape.Torus; |
| |
| public class TestLightNode extends SimpleApplication { |
| |
| float angle; |
| Node movingNode; |
| |
| public static void main(String[] args){ |
| TestLightNode app = new TestLightNode(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| Torus torus = new Torus(10, 6, 1, 3); |
| // Torus torus = new Torus(50, 30, 1, 3); |
| Geometry g = new Geometry("Torus Geom", torus); |
| g.rotate(-FastMath.HALF_PI, 0, 0); |
| g.center(); |
| // g.move(0, 1, 0); |
| |
| Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
| mat.setFloat("Shininess", 32f); |
| mat.setBoolean("UseMaterialColors", true); |
| mat.setColor("Ambient", ColorRGBA.Black); |
| mat.setColor("Diffuse", ColorRGBA.White); |
| mat.setColor("Specular", ColorRGBA.White); |
| // mat.setBoolean("VertexLighting", true); |
| // mat.setBoolean("LowQuality", true); |
| g.setMaterial(mat); |
| |
| rootNode.attachChild(g); |
| |
| Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
| lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
| |
| movingNode=new Node("lightParentNode"); |
| movingNode.attachChild(lightMdl); |
| rootNode.attachChild(movingNode); |
| |
| PointLight pl = new PointLight(); |
| pl.setColor(ColorRGBA.Green); |
| pl.setRadius(4f); |
| rootNode.addLight(pl); |
| |
| LightNode lightNode=new LightNode("pointLight", pl); |
| movingNode.attachChild(lightNode); |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setColor(ColorRGBA.Red); |
| dl.setDirection(new Vector3f(0, 1, 0)); |
| rootNode.addLight(dl); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf){ |
| // cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f)); |
| // cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f)); |
| |
| angle += tpf; |
| angle %= FastMath.TWO_PI; |
| |
| movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f)); |
| } |
| |
| } |