| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.input; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.input.ChaseCamera; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.AnalogListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.material.Material; |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Quaternion; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.shape.Quad; |
| |
| /** A 3rd-person chase camera orbits a target (teapot). |
| * Follow the teapot with WASD keys, rotate by dragging the mouse. */ |
| public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener { |
| |
| private Geometry teaGeom; |
| private ChaseCamera chaseCam; |
| |
| public static void main(String[] args) { |
| TestChaseCamera app = new TestChaseCamera(); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| // Load a teapot model |
| teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); |
| Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); |
| teaGeom.setMaterial(mat_tea); |
| rootNode.attachChild(teaGeom); |
| |
| // Load a floor model |
| Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); |
| Geometry ground = new Geometry("ground", new Quad(50, 50)); |
| ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); |
| ground.setLocalTranslation(-25, -1, 25); |
| ground.setMaterial(mat_ground); |
| rootNode.attachChild(ground); |
| |
| // Disable the default first-person cam! |
| flyCam.setEnabled(false); |
| |
| // Enable a chase cam |
| chaseCam = new ChaseCamera(cam, teaGeom, inputManager); |
| |
| //Uncomment this to invert the camera's vertical rotation Axis |
| //chaseCam.setInvertVerticalAxis(true); |
| |
| //Uncomment this to invert the camera's horizontal rotation Axis |
| //chaseCam.setInvertHorizontalAxis(true); |
| |
| //Comment this to disable smooth camera motion |
| chaseCam.setSmoothMotion(true); |
| |
| //Uncomment this to disable trailing of the camera |
| //WARNING, trailing only works with smooth motion enabled. It is true by default. |
| //chaseCam.setTrailingEnabled(false); |
| |
| //Uncomment this to look 3 world units above the target |
| //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3)); |
| |
| //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender) |
| //WARNING : setting this trigger disable the rotation on right and left mouse button click |
| //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE)); |
| |
| //Uncomment this to set mutiple triggers to enable rotation of the cam |
| //Here spade bar and middle mouse button |
| //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); |
| |
| //registering inputs for target's movement |
| registerInput(); |
| |
| } |
| |
| public void registerInput() { |
| inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W)); |
| inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S)); |
| inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D)); |
| inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A)); |
| inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P)); |
| inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); |
| inputManager.addListener(this, "displayPosition"); |
| } |
| |
| public void onAnalog(String name, float value, float tpf) { |
| if (name.equals("moveForward")) { |
| teaGeom.move(0, 0, -5 * tpf); |
| } |
| if (name.equals("moveBackward")) { |
| teaGeom.move(0, 0, 5 * tpf); |
| } |
| if (name.equals("moveRight")) { |
| teaGeom.move(5 * tpf, 0, 0); |
| } |
| if (name.equals("moveLeft")) { |
| teaGeom.move(-5 * tpf, 0, 0); |
| |
| } |
| |
| } |
| |
| public void onAction(String name, boolean keyPressed, float tpf) { |
| if (name.equals("displayPosition") && keyPressed) { |
| teaGeom.move(10, 10, 10); |
| |
| } |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| super.simpleUpdate(tpf); |
| |
| // teaGeom.move(new Vector3f(0.001f, 0, 0)); |
| // pivot.rotate(0, 0.00001f, 0); |
| // rootNode.updateGeometricState(); |
| } |
| // public void update() { |
| // super.update(); |
| //// render the viewports |
| // float tpf = timer.getTimePerFrame(); |
| // state.getRootNode().rotate(0, 0.000001f, 0); |
| // stateManager.update(tpf); |
| // stateManager.render(renderManager); |
| // renderManager.render(tpf); |
| // } |
| } |