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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.input;
import com.jme3.app.SimpleApplication;
import com.jme3.input.ChaseCamera;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
/** A 3rd-person chase camera orbits a target (teapot).
* Follow the teapot with WASD keys, rotate by dragging the mouse. */
public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener {
private Geometry teaGeom;
private ChaseCamera chaseCam;
public static void main(String[] args) {
TestChaseCamera app = new TestChaseCamera();
app.start();
}
public void simpleInitApp() {
// Load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat_tea);
rootNode.attachChild(teaGeom);
// Load a floor model
Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat_ground);
rootNode.attachChild(ground);
// Disable the default first-person cam!
flyCam.setEnabled(false);
// Enable a chase cam
chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
//Uncomment this to invert the camera's vertical rotation Axis
//chaseCam.setInvertVerticalAxis(true);
//Uncomment this to invert the camera's horizontal rotation Axis
//chaseCam.setInvertHorizontalAxis(true);
//Comment this to disable smooth camera motion
chaseCam.setSmoothMotion(true);
//Uncomment this to disable trailing of the camera
//WARNING, trailing only works with smooth motion enabled. It is true by default.
//chaseCam.setTrailingEnabled(false);
//Uncomment this to look 3 world units above the target
//chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
//Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
//WARNING : setting this trigger disable the rotation on right and left mouse button click
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
//Uncomment this to set mutiple triggers to enable rotation of the cam
//Here spade bar and middle mouse button
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
//registering inputs for target's movement
registerInput();
}
public void registerInput() {
inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P));
inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
inputManager.addListener(this, "displayPosition");
}
public void onAnalog(String name, float value, float tpf) {
if (name.equals("moveForward")) {
teaGeom.move(0, 0, -5 * tpf);
}
if (name.equals("moveBackward")) {
teaGeom.move(0, 0, 5 * tpf);
}
if (name.equals("moveRight")) {
teaGeom.move(5 * tpf, 0, 0);
}
if (name.equals("moveLeft")) {
teaGeom.move(-5 * tpf, 0, 0);
}
}
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("displayPosition") && keyPressed) {
teaGeom.move(10, 10, 10);
}
}
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
// teaGeom.move(new Vector3f(0.001f, 0, 0));
// pivot.rotate(0, 0.00001f, 0);
// rootNode.updateGeometricState();
}
// public void update() {
// super.update();
//// render the viewports
// float tpf = timer.getTimePerFrame();
// state.getRootNode().rotate(0, 0.000001f, 0);
// stateManager.update(tpf);
// stateManager.render(renderManager);
// renderManager.render(tpf);
// }
}