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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
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* * Redistributions in binary form must reproduce the above copyright
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* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 4 - how to trigger repeating actions from the main event loop.
* In this example, you use the loop to make the player character
* rotate continuously. */
public class HelloLoop extends SimpleApplication {
public static void main(String[] args){
HelloLoop app = new HelloLoop();
app.start();
}
protected Geometry player;
@Override
public void simpleInitApp() {
/** this blue box is our player character */
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("blue cube", b);
Material mat = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
}
/* Use the main event loop to trigger repeating actions. */
@Override
public void simpleUpdate(float tpf) {
// make the player rotate:
player.rotate(0, 2*tpf, 0);
}
}