| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.helloworld; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.shape.Box; |
| |
| /** Sample 4 - how to trigger repeating actions from the main event loop. |
| * In this example, you use the loop to make the player character |
| * rotate continuously. */ |
| public class HelloLoop extends SimpleApplication { |
| |
| public static void main(String[] args){ |
| HelloLoop app = new HelloLoop(); |
| app.start(); |
| } |
| |
| protected Geometry player; |
| |
| @Override |
| public void simpleInitApp() { |
| /** this blue box is our player character */ |
| Box b = new Box(Vector3f.ZERO, 1, 1, 1); |
| player = new Geometry("blue cube", b); |
| Material mat = new Material(assetManager, |
| "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat.setColor("Color", ColorRGBA.Blue); |
| player.setMaterial(mat); |
| rootNode.attachChild(player); |
| } |
| |
| /* Use the main event loop to trigger repeating actions. */ |
| @Override |
| public void simpleUpdate(float tpf) { |
| // make the player rotate: |
| player.rotate(0, 2*tpf, 0); |
| } |
| } |