| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.helloworld; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.effect.ParticleEmitter; |
| import com.jme3.effect.ParticleMesh; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| |
| /** Sample 11 - how to create fire, water, and explosion effects. */ |
| public class HelloEffects extends SimpleApplication { |
| |
| public static void main(String[] args) { |
| HelloEffects app = new HelloEffects(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| ParticleEmitter fire = |
| new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); |
| Material mat_red = new Material(assetManager, |
| "Common/MatDefs/Misc/Particle.j3md"); |
| mat_red.setTexture("Texture", assetManager.loadTexture( |
| "Effects/Explosion/flame.png")); |
| fire.setMaterial(mat_red); |
| fire.setImagesX(2); |
| fire.setImagesY(2); // 2x2 texture animation |
| fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red |
| fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow |
| fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); |
| fire.setStartSize(1.5f); |
| fire.setEndSize(0.1f); |
| fire.setGravity(0, 0, 0); |
| fire.setLowLife(1f); |
| fire.setHighLife(3f); |
| fire.getParticleInfluencer().setVelocityVariation(0.3f); |
| rootNode.attachChild(fire); |
| |
| ParticleEmitter debris = |
| new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10); |
| Material debris_mat = new Material(assetManager, |
| "Common/MatDefs/Misc/Particle.j3md"); |
| debris_mat.setTexture("Texture", assetManager.loadTexture( |
| "Effects/Explosion/Debris.png")); |
| debris.setMaterial(debris_mat); |
| debris.setImagesX(3); |
| debris.setImagesY(3); // 3x3 texture animation |
| debris.setSelectRandomImage(true); |
| debris.setRotateSpeed(4); |
| debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0)); |
| debris.setStartColor(ColorRGBA.White); |
| debris.setGravity(0, 6, 0); |
| debris.getParticleInfluencer().setVelocityVariation(.60f); |
| rootNode.attachChild(debris); |
| debris.emitAllParticles(); |
| |
| // ParticleEmitter water = |
| // new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20); |
| // Material mat_blue = new Material(assetManager, |
| // "Common/MatDefs/Misc/Particle.j3md"); |
| // mat_blue.setTexture("Texture", assetManager.loadTexture( |
| // "Effects/Explosion/flame.png")); |
| // water.setMaterial(mat_blue); |
| // water.setImagesX(2); |
| // water.setImagesY(2); // 2x2 texture animation |
| // water.setStartColor( ColorRGBA.Blue); |
| // water.setEndColor( ColorRGBA.Cyan); |
| // water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0)); |
| // water.setStartSize(1f); |
| // water.setEndSize(1.5f); |
| // water.setGravity(0,1,0); |
| // water.setLowLife(1f); |
| // water.setHighLife(1f); |
| // water.getParticleInfluencer().setVelocityVariation(0.1f); |
| // water.setLocalTranslation(0, 6, 0); |
| // rootNode.attachChild(water); |
| |
| } |
| } |