| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package jme3test.bullet; |
| |
| import com.jme3.animation.AnimChannel; |
| import com.jme3.animation.AnimControl; |
| import com.jme3.animation.AnimEventListener; |
| import com.jme3.animation.LoopMode; |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.PhysicsCollisionEvent; |
| import com.jme3.bullet.collision.PhysicsCollisionListener; |
| import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
| import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
| import com.jme3.bullet.control.CharacterControl; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.bullet.util.CollisionShapeFactory; |
| import com.jme3.effect.ParticleEmitter; |
| import com.jme3.effect.ParticleMesh.Type; |
| import com.jme3.effect.shapes.EmitterSphereShape; |
| import com.jme3.input.ChaseCamera; |
| import com.jme3.input.KeyInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.KeyTrigger; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector2f; |
| import com.jme3.math.Vector3f; |
| import com.jme3.post.FilterPostProcessor; |
| import com.jme3.post.filters.BloomFilter; |
| import com.jme3.renderer.Camera; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.shape.Box; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.scene.shape.Sphere.TextureMode; |
| import com.jme3.terrain.geomipmap.TerrainLodControl; |
| import com.jme3.terrain.geomipmap.TerrainQuad; |
| import com.jme3.terrain.heightmap.AbstractHeightMap; |
| import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture.WrapMode; |
| import com.jme3.util.SkyFactory; |
| import java.util.ArrayList; |
| import java.util.List; |
| |
| /** |
| * A walking animated character followed by a 3rd person camera on a terrain with LOD. |
| * @author normenhansen |
| */ |
| public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { |
| |
| private BulletAppState bulletAppState; |
| //character |
| CharacterControl character; |
| Node model; |
| //temp vectors |
| Vector3f walkDirection = new Vector3f(); |
| //terrain |
| TerrainQuad terrain; |
| RigidBodyControl terrainPhysicsNode; |
| //Materials |
| Material matRock; |
| Material matBullet; |
| //animation |
| AnimChannel animationChannel; |
| AnimChannel shootingChannel; |
| AnimControl animationControl; |
| float airTime = 0; |
| //camera |
| boolean left = false, right = false, up = false, down = false; |
| ChaseCamera chaseCam; |
| //bullet |
| Sphere bullet; |
| SphereCollisionShape bulletCollisionShape; |
| //explosion |
| ParticleEmitter effect; |
| //brick wall |
| Box brick; |
| float bLength = 0.8f; |
| float bWidth = 0.4f; |
| float bHeight = 0.4f; |
| FilterPostProcessor fpp; |
| |
| public static void main(String[] args) { |
| TestWalkingChar app = new TestWalkingChar(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| bulletAppState = new BulletAppState(); |
| bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
| stateManager.attach(bulletAppState); |
| setupKeys(); |
| prepareBullet(); |
| prepareEffect(); |
| createLight(); |
| createSky(); |
| createTerrain(); |
| createWall(); |
| createCharacter(); |
| setupChaseCamera(); |
| setupAnimationController(); |
| setupFilter(); |
| } |
| |
| private void setupFilter() { |
| FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
| BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects); |
| fpp.addFilter(bloom); |
| viewPort.addProcessor(fpp); |
| } |
| |
| private PhysicsSpace getPhysicsSpace() { |
| return bulletAppState.getPhysicsSpace(); |
| } |
| |
| private void setupKeys() { |
| inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
| inputManager.addListener(this, "wireframe"); |
| inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); |
| inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); |
| inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W)); |
| inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S)); |
| inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN)); |
| inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE)); |
| inputManager.addListener(this, "CharLeft"); |
| inputManager.addListener(this, "CharRight"); |
| inputManager.addListener(this, "CharUp"); |
| inputManager.addListener(this, "CharDown"); |
| inputManager.addListener(this, "CharSpace"); |
| inputManager.addListener(this, "CharShoot"); |
| } |
| |
| private void createWall() { |
| float xOff = -144; |
| float zOff = -40; |
| float startpt = bLength / 4 - xOff; |
| float height = 6.1f; |
| brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
| brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
| for (int j = 0; j < 15; j++) { |
| for (int i = 0; i < 4; i++) { |
| Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff); |
| addBrick(vt); |
| } |
| startpt = -startpt; |
| height += 1.01f * bHeight; |
| } |
| } |
| |
| private void addBrick(Vector3f ori) { |
| Geometry reBoxg = new Geometry("brick", brick); |
| reBoxg.setMaterial(matBullet); |
| reBoxg.setLocalTranslation(ori); |
| reBoxg.addControl(new RigidBodyControl(1.5f)); |
| reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
| this.rootNode.attachChild(reBoxg); |
| this.getPhysicsSpace().add(reBoxg); |
| } |
| |
| private void prepareBullet() { |
| bullet = new Sphere(32, 32, 0.4f, true, false); |
| bullet.setTextureMode(TextureMode.Projected); |
| bulletCollisionShape = new SphereCollisionShape(0.4f); |
| matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
| matBullet.setColor("Color", ColorRGBA.Green); |
| matBullet.setColor("m_GlowColor", ColorRGBA.Green); |
| getPhysicsSpace().addCollisionListener(this); |
| } |
| |
| private void prepareEffect() { |
| int COUNT_FACTOR = 1; |
| float COUNT_FACTOR_F = 1f; |
| effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); |
| effect.setSelectRandomImage(true); |
| effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); |
| effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); |
| effect.setStartSize(1.3f); |
| effect.setEndSize(2f); |
| effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); |
| effect.setParticlesPerSec(0); |
| effect.setGravity(0, -5, 0); |
| effect.setLowLife(.4f); |
| effect.setHighLife(.5f); |
| effect.setInitialVelocity(new Vector3f(0, 7, 0)); |
| effect.setVelocityVariation(1f); |
| effect.setImagesX(2); |
| effect.setImagesY(2); |
| Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
| mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); |
| effect.setMaterial(mat); |
| // effect.setLocalScale(100); |
| rootNode.attachChild(effect); |
| } |
| |
| private void createLight() { |
| Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal(); |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(direction); |
| dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
| rootNode.addLight(dl); |
| } |
| |
| private void createSky() { |
| rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
| } |
| |
| private void createTerrain() { |
| matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
| matRock.setBoolean("useTriPlanarMapping", false); |
| matRock.setBoolean("WardIso", true); |
| matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); |
| Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
| Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
| grass.setWrap(WrapMode.Repeat); |
| matRock.setTexture("DiffuseMap", grass); |
| matRock.setFloat("DiffuseMap_0_scale", 64); |
| Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
| dirt.setWrap(WrapMode.Repeat); |
| matRock.setTexture("DiffuseMap_1", dirt); |
| matRock.setFloat("DiffuseMap_1_scale", 16); |
| Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
| rock.setWrap(WrapMode.Repeat); |
| matRock.setTexture("DiffuseMap_2", rock); |
| matRock.setFloat("DiffuseMap_2_scale", 128); |
| Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
| normalMap0.setWrap(WrapMode.Repeat); |
| Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
| normalMap1.setWrap(WrapMode.Repeat); |
| Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
| normalMap2.setWrap(WrapMode.Repeat); |
| matRock.setTexture("NormalMap", normalMap0); |
| matRock.setTexture("NormalMap_1", normalMap2); |
| matRock.setTexture("NormalMap_2", normalMap2); |
| |
| AbstractHeightMap heightmap = null; |
| try { |
| heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); |
| heightmap.load(); |
| |
| } catch (Exception e) { |
| e.printStackTrace(); |
| } |
| |
| terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); |
| List<Camera> cameras = new ArrayList<Camera>(); |
| cameras.add(getCamera()); |
| TerrainLodControl control = new TerrainLodControl(terrain, cameras); |
| terrain.addControl(control); |
| terrain.setMaterial(matRock); |
| terrain.setLocalScale(new Vector3f(2, 2, 2)); |
| |
| terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0); |
| terrain.addControl(terrainPhysicsNode); |
| rootNode.attachChild(terrain); |
| getPhysicsSpace().add(terrainPhysicsNode); |
| } |
| |
| private void createCharacter() { |
| CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); |
| character = new CharacterControl(capsule, 0.01f); |
| model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
| //model.setLocalScale(0.5f); |
| model.addControl(character); |
| character.setPhysicsLocation(new Vector3f(-140, 15, -10)); |
| rootNode.attachChild(model); |
| getPhysicsSpace().add(character); |
| } |
| |
| private void setupChaseCamera() { |
| flyCam.setEnabled(false); |
| chaseCam = new ChaseCamera(cam, model, inputManager); |
| } |
| |
| private void setupAnimationController() { |
| animationControl = model.getControl(AnimControl.class); |
| animationControl.addListener(this); |
| animationChannel = animationControl.createChannel(); |
| shootingChannel = animationControl.createChannel(); |
| shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); |
| shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); |
| shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| Vector3f camDir = cam.getDirection().clone().multLocal(0.1f); |
| Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f); |
| camDir.y = 0; |
| camLeft.y = 0; |
| walkDirection.set(0, 0, 0); |
| if (left) { |
| walkDirection.addLocal(camLeft); |
| } |
| if (right) { |
| walkDirection.addLocal(camLeft.negate()); |
| } |
| if (up) { |
| walkDirection.addLocal(camDir); |
| } |
| if (down) { |
| walkDirection.addLocal(camDir.negate()); |
| } |
| if (!character.onGround()) { |
| airTime = airTime + tpf; |
| } else { |
| airTime = 0; |
| } |
| if (walkDirection.length() == 0) { |
| if (!"stand".equals(animationChannel.getAnimationName())) { |
| animationChannel.setAnim("stand", 1f); |
| } |
| } else { |
| character.setViewDirection(walkDirection); |
| if (airTime > .3f) { |
| if (!"stand".equals(animationChannel.getAnimationName())) { |
| animationChannel.setAnim("stand"); |
| } |
| } else if (!"Walk".equals(animationChannel.getAnimationName())) { |
| animationChannel.setAnim("Walk", 0.7f); |
| } |
| } |
| character.setWalkDirection(walkDirection); |
| } |
| |
| public void onAction(String binding, boolean value, float tpf) { |
| if (binding.equals("CharLeft")) { |
| if (value) { |
| left = true; |
| } else { |
| left = false; |
| } |
| } else if (binding.equals("CharRight")) { |
| if (value) { |
| right = true; |
| } else { |
| right = false; |
| } |
| } else if (binding.equals("CharUp")) { |
| if (value) { |
| up = true; |
| } else { |
| up = false; |
| } |
| } else if (binding.equals("CharDown")) { |
| if (value) { |
| down = true; |
| } else { |
| down = false; |
| } |
| } else if (binding.equals("CharSpace")) { |
| character.jump(); |
| } else if (binding.equals("CharShoot") && !value) { |
| bulletControl(); |
| } |
| } |
| |
| private void bulletControl() { |
| shootingChannel.setAnim("Dodge", 0.1f); |
| shootingChannel.setLoopMode(LoopMode.DontLoop); |
| Geometry bulletg = new Geometry("bullet", bullet); |
| bulletg.setMaterial(matBullet); |
| bulletg.setShadowMode(ShadowMode.CastAndReceive); |
| bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5))); |
| RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1); |
| bulletControl.setCcdMotionThreshold(0.1f); |
| bulletControl.setLinearVelocity(cam.getDirection().mult(80)); |
| bulletg.addControl(bulletControl); |
| rootNode.attachChild(bulletg); |
| getPhysicsSpace().add(bulletControl); |
| } |
| |
| public void collision(PhysicsCollisionEvent event) { |
| if (event.getObjectA() instanceof BombControl) { |
| final Spatial node = event.getNodeA(); |
| effect.killAllParticles(); |
| effect.setLocalTranslation(node.getLocalTranslation()); |
| effect.emitAllParticles(); |
| } else if (event.getObjectB() instanceof BombControl) { |
| final Spatial node = event.getNodeB(); |
| effect.killAllParticles(); |
| effect.setLocalTranslation(node.getLocalTranslation()); |
| effect.emitAllParticles(); |
| } |
| } |
| |
| public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
| if (channel == shootingChannel) { |
| channel.setAnim("stand"); |
| } |
| } |
| |
| public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
| } |
| } |