| /* |
| * To change this template, choose Tools | Templates |
| * and open the template in the editor. |
| */ |
| |
| package jme3test.batching; |
| |
| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.asset.TextureKey; |
| import com.jme3.bullet.BulletAppState; |
| import com.jme3.bullet.PhysicsSpace; |
| import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
| import com.jme3.bullet.control.RigidBodyControl; |
| import com.jme3.font.BitmapText; |
| import com.jme3.input.MouseInput; |
| import com.jme3.input.controls.ActionListener; |
| import com.jme3.input.controls.MouseButtonTrigger; |
| import com.jme3.material.Material; |
| import com.jme3.math.Vector2f; |
| import com.jme3.math.Vector3f; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.BatchNode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.shape.Box; |
| import com.jme3.scene.shape.Sphere; |
| import com.jme3.scene.shape.Sphere.TextureMode; |
| import com.jme3.shadow.PssmShadowRenderer; |
| import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
| import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
| import com.jme3.system.AppSettings; |
| import com.jme3.system.NanoTimer; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture.WrapMode; |
| import jme3test.bullet.BombControl; |
| |
| /** |
| * |
| * @author double1984 (tower mod by atom) |
| */ |
| public class TestBatchNodeTower extends SimpleApplication { |
| |
| int bricksPerLayer = 8; |
| int brickLayers = 30; |
| |
| static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; |
| float radius = 3f; |
| float angle = 0; |
| |
| |
| Material mat; |
| Material mat2; |
| Material mat3; |
| PssmShadowRenderer bsr; |
| private Sphere bullet; |
| private Box brick; |
| private SphereCollisionShape bulletCollisionShape; |
| |
| private BulletAppState bulletAppState; |
| BatchNode batchNode = new BatchNode("batch Node"); |
| |
| public static void main(String args[]) { |
| TestBatchNodeTower f = new TestBatchNodeTower(); |
| AppSettings s = new AppSettings(true); |
| f.setSettings(s); |
| f.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| timer = new NanoTimer(); |
| bulletAppState = new BulletAppState(); |
| bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
| // bulletAppState.setEnabled(false); |
| stateManager.attach(bulletAppState); |
| bullet = new Sphere(32, 32, 0.4f, true, false); |
| bullet.setTextureMode(TextureMode.Projected); |
| bulletCollisionShape = new SphereCollisionShape(0.4f); |
| |
| brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); |
| brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
| //bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
| initMaterial(); |
| initTower(); |
| initFloor(); |
| initCrossHairs(); |
| this.cam.setLocation(new Vector3f(0, 25f, 8f)); |
| cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); |
| cam.setFrustumFar(80); |
| inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
| inputManager.addListener(actionListener, "shoot"); |
| rootNode.setShadowMode(ShadowMode.Off); |
| |
| batchNode.batch(); |
| batchNode.setShadowMode(ShadowMode.CastAndReceive); |
| rootNode.attachChild(batchNode); |
| |
| |
| bsr = new PssmShadowRenderer(assetManager, 1024, 2); |
| bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
| bsr.setLambda(0.55f); |
| bsr.setShadowIntensity(0.6f); |
| bsr.setCompareMode(CompareMode.Hardware); |
| bsr.setFilterMode(FilterMode.PCF4); |
| viewPort.addProcessor(bsr); |
| } |
| |
| private PhysicsSpace getPhysicsSpace() { |
| return bulletAppState.getPhysicsSpace(); |
| } |
| private ActionListener actionListener = new ActionListener() { |
| |
| public void onAction(String name, boolean keyPressed, float tpf) { |
| if (name.equals("shoot") && !keyPressed) { |
| Geometry bulletg = new Geometry("bullet", bullet); |
| bulletg.setMaterial(mat2); |
| bulletg.setShadowMode(ShadowMode.CastAndReceive); |
| bulletg.setLocalTranslation(cam.getLocation()); |
| RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); |
| // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1); |
| bulletNode.setLinearVelocity(cam.getDirection().mult(25)); |
| bulletg.addControl(bulletNode); |
| rootNode.attachChild(bulletg); |
| getPhysicsSpace().add(bulletNode); |
| } |
| } |
| }; |
| |
| public void initTower() { |
| double tempX = 0; |
| double tempY = 0; |
| double tempZ = 0; |
| angle = 0f; |
| for (int i = 0; i < brickLayers; i++){ |
| // Increment rows |
| if(i!=0) |
| tempY+=brickHeight*2; |
| else |
| tempY=brickHeight; |
| // Alternate brick seams |
| angle = 360.0f / bricksPerLayer * i/2f; |
| for (int j = 0; j < bricksPerLayer; j++){ |
| tempZ = Math.cos(Math.toRadians(angle))*radius; |
| tempX = Math.sin(Math.toRadians(angle))*radius; |
| System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); |
| Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); |
| // Add crenelation |
| if (i==brickLayers-1){ |
| if (j%2 == 0){ |
| addBrick(vt); |
| } |
| } |
| // Create main tower |
| else { |
| addBrick(vt); |
| } |
| angle += 360.0/bricksPerLayer; |
| } |
| } |
| |
| } |
| |
| public void initFloor() { |
| Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); |
| floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); |
| |
| Geometry floor = new Geometry("floor", floorBox); |
| floor.setMaterial(mat3); |
| floor.setShadowMode(ShadowMode.Receive); |
| floor.setLocalTranslation(0, 0, 0); |
| floor.addControl(new RigidBodyControl(0)); |
| this.rootNode.attachChild(floor); |
| this.getPhysicsSpace().add(floor); |
| } |
| |
| public void initMaterial() { |
| mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); |
| key.setGenerateMips(true); |
| Texture tex = assetManager.loadTexture(key); |
| mat.setTexture("ColorMap", tex); |
| |
| mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); |
| key2.setGenerateMips(true); |
| Texture tex2 = assetManager.loadTexture(key2); |
| mat2.setTexture("ColorMap", tex2); |
| |
| mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg"); |
| key3.setGenerateMips(true); |
| Texture tex3 = assetManager.loadTexture(key3); |
| tex3.setWrap(WrapMode.Repeat); |
| mat3.setTexture("ColorMap", tex3); |
| } |
| int nbBrick =0; |
| public void addBrick(Vector3f ori) { |
| Geometry reBoxg = new Geometry("brick", brick); |
| reBoxg.setMaterial(mat); |
| reBoxg.setLocalTranslation(ori); |
| reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); |
| reBoxg.addControl(new RigidBodyControl(1.5f)); |
| reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
| reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); |
| this.batchNode.attachChild(reBoxg); |
| this.getPhysicsSpace().add(reBoxg); |
| nbBrick++; |
| } |
| |
| protected void initCrossHairs() { |
| guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
| BitmapText ch = new BitmapText(guiFont, false); |
| ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); |
| ch.setText("+"); // crosshairs |
| ch.setLocalTranslation( // center |
| settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, |
| settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); |
| guiNode.attachChild(ch); |
| } |
| } |