blob: 9eaa9a284d26d245a5293b7c02238feb7b9503be [file] [log] [blame]
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package com.jme3.terrain.geomipmap.grid;
import com.jme3.asset.AssetManager;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.math.Vector3f;
import com.jme3.terrain.geomipmap.TerrainGridTileLoader;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.HeightMap;
import java.io.IOException;
import java.nio.FloatBuffer;
import com.jme3.terrain.noise.Basis;
/**
*
* @author Anthyon, normenhansen
*/
public class FractalTileLoader implements TerrainGridTileLoader{
public class FloatBufferHeightMap extends AbstractHeightMap {
private final FloatBuffer buffer;
public FloatBufferHeightMap(FloatBuffer buffer) {
this.buffer = buffer;
}
@Override
public boolean load() {
this.heightData = this.buffer.array();
return true;
}
}
private int patchSize;
private int quadSize;
private final Basis base;
private final float heightScale;
public FractalTileLoader(Basis base, float heightScale) {
this.base = base;
this.heightScale = heightScale;
}
private HeightMap getHeightMapAt(Vector3f location) {
AbstractHeightMap heightmap = null;
FloatBuffer buffer = this.base.getBuffer(location.x * (this.quadSize - 1), location.z * (this.quadSize - 1), 0, this.quadSize);
float[] arr = buffer.array();
for (int i = 0; i < arr.length; i++) {
arr[i] = arr[i] * this.heightScale;
}
heightmap = new FloatBufferHeightMap(buffer);
heightmap.load();
return heightmap;
}
public TerrainQuad getTerrainQuadAt(Vector3f location) {
HeightMap heightMapAt = getHeightMapAt(location);
TerrainQuad q = new TerrainQuad("Quad" + location, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap());
return q;
}
public void setPatchSize(int patchSize) {
this.patchSize = patchSize;
}
public void setQuadSize(int quadSize) {
this.quadSize = quadSize;
}
public void write(JmeExporter ex) throws IOException {
//TODO: serialization
}
public void read(JmeImporter im) throws IOException {
//TODO: serialization
}
}