blob: ddb40a9f4d9e68518a973eb4b876e44ba72a6c6c [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
attribute vec3 inNormal;
attribute vec2 inTexCoord;
varying vec2 texCoord;
#ifdef TRI_PLANAR_MAPPING
varying vec4 vVertex;
varying vec3 vNormal;
#endif
void main(){
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
texCoord = inTexCoord;
#ifdef TRI_PLANAR_MAPPING
vVertex = vec4(inPosition,0.0);
vNormal = inNormal;
#endif
}