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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.niftygui;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioNode.Status;
import com.jme3.audio.AudioRenderer;
import de.lessvoid.nifty.spi.sound.SoundHandle;
public class SoundHandleJme implements SoundHandle {
private AudioNode node;
private AssetManager am;
private String fileName;
private float volume = 1;
public SoundHandleJme(AudioRenderer ar, AudioNode node){
if (ar == null || node == null)
throw new NullPointerException();
this.node = node;
}
/**
* For streaming music only. (May need to loop..)
* @param ar
* @param am
* @param fileName
*/
public SoundHandleJme(AudioRenderer ar, AssetManager am, String fileName){
if (ar == null || am == null)
throw new NullPointerException();
this.am = am;
if (fileName == null)
throw new NullPointerException();
this.fileName = fileName;
}
public void play() {
if (fileName != null){
if (node != null){
node.stop();
}
node = new AudioNode(am, fileName, true);
node.setPositional(false);
node.setVolume(volume);
node.play();
}else{
node.playInstance();
}
}
public void stop() {
if (node != null){
node.stop();
node = null;
}
}
public void setVolume(float f) {
if (node != null) {
node.setVolume(f);
}
volume = f;
}
public float getVolume() {
return volume;
}
public boolean isPlaying() {
return node != null && node.getStatus() == Status.Playing;
}
public void dispose() {
}
}