| package com.jme3.bullet.collision.shapes; |
| |
| import com.bulletphysics.collision.shapes.ConvexHullShape; |
| import com.bulletphysics.util.ObjectArrayList; |
| import com.jme3.bullet.util.Converter; |
| import com.jme3.export.InputCapsule; |
| import com.jme3.export.JmeExporter; |
| import com.jme3.export.JmeImporter; |
| import com.jme3.export.OutputCapsule; |
| import com.jme3.scene.Mesh; |
| import com.jme3.scene.VertexBuffer.Type; |
| import java.io.IOException; |
| import java.nio.FloatBuffer; |
| import javax.vecmath.Vector3f; |
| |
| public class HullCollisionShape extends CollisionShape { |
| |
| private float[] points; |
| |
| public HullCollisionShape() { |
| } |
| |
| public HullCollisionShape(Mesh mesh) { |
| this.points = getPoints(mesh); |
| createShape(this.points); |
| } |
| |
| public HullCollisionShape(float[] points) { |
| this.points = points; |
| createShape(this.points); |
| } |
| |
| @Override |
| public void write(JmeExporter ex) throws IOException { |
| super.write(ex); |
| |
| OutputCapsule capsule = ex.getCapsule(this); |
| capsule.write(points, "points", null); |
| } |
| |
| @Override |
| public void read(JmeImporter im) throws IOException { |
| super.read(im); |
| InputCapsule capsule = im.getCapsule(this); |
| |
| // for backwards compatability |
| Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); |
| if (mesh != null) { |
| this.points = getPoints(mesh); |
| } else { |
| this.points = capsule.readFloatArray("points", null); |
| |
| } |
| createShape(this.points); |
| } |
| |
| protected void createShape(float[] points) { |
| ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>(); |
| for (int i = 0; i < points.length; i += 3) { |
| pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2])); |
| } |
| cShape = new ConvexHullShape(pointList); |
| cShape.setLocalScaling(Converter.convert(getScale())); |
| cShape.setMargin(margin); |
| } |
| |
| protected float[] getPoints(Mesh mesh) { |
| FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
| vertices.rewind(); |
| int components = mesh.getVertexCount() * 3; |
| float[] pointsArray = new float[components]; |
| for (int i = 0; i < components; i += 3) { |
| pointsArray[i] = vertices.get(); |
| pointsArray[i + 1] = vertices.get(); |
| pointsArray[i + 2] = vertices.get(); |
| } |
| return pointsArray; |
| } |
| } |