| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.jme3.bullet.collision; |
| |
| import com.jme3.math.Vector3f; |
| |
| /** |
| * Contains the results of a PhysicsSpace rayTest |
| * @author normenhansen |
| */ |
| public class PhysicsRayTestResult { |
| |
| private PhysicsCollisionObject collisionObject; |
| private Vector3f hitNormalLocal; |
| private float hitFraction; |
| private boolean normalInWorldSpace; |
| |
| public PhysicsRayTestResult() { |
| } |
| |
| public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { |
| this.collisionObject = collisionObject; |
| this.hitNormalLocal = hitNormalLocal; |
| this.hitFraction = hitFraction; |
| this.normalInWorldSpace = normalInWorldSpace; |
| } |
| |
| /** |
| * @return the collisionObject |
| */ |
| public PhysicsCollisionObject getCollisionObject() { |
| return collisionObject; |
| } |
| |
| /** |
| * @return the hitNormalLocal |
| */ |
| public Vector3f getHitNormalLocal() { |
| return hitNormalLocal; |
| } |
| |
| /** |
| * @return the hitFraction |
| */ |
| public float getHitFraction() { |
| return hitFraction; |
| } |
| |
| /** |
| * @return the normalInWorldSpace |
| */ |
| public boolean isNormalInWorldSpace() { |
| return normalInWorldSpace; |
| } |
| |
| public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { |
| this.collisionObject = collisionObject; |
| this.hitNormalLocal = hitNormalLocal; |
| this.hitFraction = hitFraction; |
| this.normalInWorldSpace = normalInWorldSpace; |
| } |
| } |