| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package com.jme3.scene.debug; |
| |
| import com.jme3.bounding.BoundingBox; |
| import com.jme3.scene.Mesh; |
| import com.jme3.scene.VertexBuffer; |
| import com.jme3.scene.VertexBuffer.Format; |
| import com.jme3.scene.VertexBuffer.Type; |
| import com.jme3.scene.VertexBuffer.Usage; |
| import com.jme3.util.BufferUtils; |
| import java.nio.FloatBuffer; |
| |
| public class WireBox extends Mesh { |
| |
| public WireBox(){ |
| this(1,1,1); |
| } |
| |
| public WireBox(float xExt, float yExt, float zExt){ |
| updatePositions(xExt,yExt,zExt); |
| setBuffer(Type.Index, 2, |
| new short[]{ |
| 0, 1, |
| 1, 2, |
| 2, 3, |
| 3, 0, |
| |
| 4, 5, |
| 5, 6, |
| 6, 7, |
| 7, 4, |
| |
| 0, 4, |
| 1, 5, |
| 2, 6, |
| 3, 7, |
| } |
| ); |
| setMode(Mode.Lines); |
| |
| updateCounts(); |
| } |
| |
| public void updatePositions(float xExt, float yExt, float zExt){ |
| VertexBuffer pvb = getBuffer(Type.Position); |
| FloatBuffer pb; |
| if (pvb == null){ |
| pvb = new VertexBuffer(Type.Position); |
| pb = BufferUtils.createVector3Buffer(8); |
| pvb.setupData(Usage.Dynamic, 3, Format.Float, pb); |
| setBuffer(pvb); |
| }else{ |
| pb = (FloatBuffer) pvb.getData(); |
| pvb.updateData(pb); |
| } |
| pb.rewind(); |
| pb.put( |
| new float[]{ |
| -xExt, -yExt, zExt, |
| xExt, -yExt, zExt, |
| xExt, yExt, zExt, |
| -xExt, yExt, zExt, |
| |
| -xExt, -yExt, -zExt, |
| xExt, -yExt, -zExt, |
| xExt, yExt, -zExt, |
| -xExt, yExt, -zExt, |
| } |
| ); |
| updateBound(); |
| } |
| |
| public void fromBoundingBox(BoundingBox bbox){ |
| updatePositions(bbox.getXExtent(), bbox.getYExtent(), bbox.getZExtent()); |
| } |
| |
| } |