| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package com.jme3.scene.debug; |
| |
| import com.jme3.animation.Skeleton; |
| import com.jme3.renderer.queue.RenderQueue.Bucket; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| |
| public class SkeletonDebugger extends Node { |
| |
| private SkeletonWire wires; |
| private SkeletonPoints points; |
| private Skeleton skeleton; |
| |
| public SkeletonDebugger(String name, Skeleton skeleton){ |
| super(name); |
| |
| this.skeleton = skeleton; |
| wires = new SkeletonWire(skeleton); |
| points = new SkeletonPoints(skeleton); |
| |
| attachChild(new Geometry(name+"_wires", wires)); |
| attachChild(new Geometry(name+"_points", points)); |
| |
| setQueueBucket(Bucket.Transparent); |
| } |
| |
| public SkeletonDebugger(){ |
| } |
| |
| @Override |
| public void updateLogicalState(float tpf){ |
| super.updateLogicalState(tpf); |
| |
| // skeleton.resetAndUpdate(); |
| wires.updateGeometry(); |
| points.updateGeometry(); |
| } |
| |
| public SkeletonPoints getPoints() { |
| return points; |
| } |
| |
| public SkeletonWire getWires() { |
| return wires; |
| } |
| |
| |
| } |