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package com.jme3.scene;
import com.jme3.math.Transform;
/**
*
* SimpleBatchNode comes with some restrictions, but can yield better performances.
* Geometries to be batched has to be attached directly to the BatchNode
* You can't attach a Node to a SimpleBatchNode
* SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
* @see BatchNode
* @author Nehon
*/
public class SimpleBatchNode extends BatchNode {
public SimpleBatchNode() {
super();
}
public SimpleBatchNode(String name) {
super(name);
}
@Override
public int attachChild(Spatial child) {
if (!(child instanceof Geometry)) {
throw new UnsupportedOperationException("BatchNode is BatchMode.Simple only support child of type Geometry, use BatchMode.Complex to use a complex structure");
}
return super.attachChild(child);
}
@Override
protected void setTransformRefresh() {
refreshFlags |= RF_TRANSFORM;
setBoundRefresh();
for (Batch batch : batches.values()) {
batch.geometry.setTransformRefresh();
}
}
protected Transform getTransforms(Geometry geom){
return geom.getLocalTransform();
}
@Override
public void batch() {
doBatch();
}
}