| MaterialDef Advanced Water { |
| |
| MaterialParameters { |
| Int NumSamples |
| Int NumSamplesDepth |
| Texture2D FoamMap |
| Texture2D CausticsMap |
| Texture2D NormalMap |
| Texture2D ReflectionMap |
| Texture2D HeightMap |
| Texture2D Texture |
| Texture2D DepthTexture |
| Vector3 CameraPosition |
| Float Time |
| Vector3 frustumCorner |
| Matrix4 TextureProjMatrix |
| Matrix4 ViewProjectionMatrixInverse |
| Float WaterHeight |
| Vector3 LightDir |
| Float WaterTransparency |
| Float NormalScale |
| Float R0 |
| Float MaxAmplitude |
| Color LightColor |
| Float ShoreHardness |
| Float FoamHardness |
| Float RefractionStrength |
| Float WaveScale |
| Vector3 FoamExistence |
| Float SunScale |
| Vector3 ColorExtinction |
| Float Shininess |
| Color WaterColor |
| Color DeepWaterColor |
| Vector2 WindDirection |
| Float ReflectionDisplace |
| Float FoamIntensity |
| Float CausticsIntensity |
| Float UnderWaterFogDistance |
| |
| Boolean UseRipples |
| Boolean UseHQShoreline |
| Boolean UseSpecular |
| Boolean UseFoam |
| Boolean UseCaustics |
| Boolean UseRefraction |
| |
| } |
| |
| Technique { |
| VertexShader GLSL150 : Common/MatDefs/Post/Post15.vert |
| FragmentShader GLSL150 : Common/MatDefs/Water/Water15.frag |
| |
| WorldParameters { |
| WorldViewProjectionMatrix |
| } |
| |
| Defines { |
| RESOLVE_MS : NumSamples |
| RESOLVE_DEPTH_MS : NumSamplesDepth |
| ENABLE_RIPPLES : UseRipples |
| ENABLE_HQ_SHORELINE : UseHQShoreline |
| ENABLE_SPECULAR : UseSpecular |
| ENABLE_FOAM : UseFoam |
| ENABLE_CAUSTICS : UseCaustics |
| ENABLE_REFRACTION : UseRefraction |
| } |
| } |
| |
| Technique { |
| VertexShader GLSL100 : Common/MatDefs/Post/Post.vert |
| FragmentShader GLSL120 : Common/MatDefs/Water/Water.frag |
| |
| WorldParameters { |
| WorldViewProjectionMatrix |
| } |
| Defines { |
| ENABLE_RIPPLES : UseRipples |
| ENABLE_HQ_SHORELINE : UseHQShoreline |
| ENABLE_SPECULAR : UseSpecular |
| ENABLE_FOAM : UseFoam |
| ENABLE_CAUSTICS : UseCaustics |
| ENABLE_REFRACTION : UseRefraction |
| |
| } |
| } |
| |
| Technique FixedFunc { |
| } |
| } |