MaterialDef SSAO { | |
MaterialParameters { | |
Int NumSamples | |
Int NumSamplesDepth | |
Texture2D Texture | |
Texture2D RandomMap | |
Texture2D Normals | |
Texture2D DepthTexture | |
Vector3 FrustumCorner | |
Float SampleRadius | |
Float Intensity | |
Float Scale | |
Float Bias | |
Vector2 FrustumNearFar | |
Vector2Array Samples | |
} | |
Technique { | |
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert | |
FragmentShader GLSL150: Common/MatDefs/SSAO/ssao15.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
Resolution | |
} | |
Defines { | |
RESOLVE_MS : NumSamples | |
RESOLVE_DEPTH_MS : NumSamplesDepth | |
} | |
} | |
Technique { | |
VertexShader GLSL120: Common/MatDefs/Post/Post.vert | |
FragmentShader GLSL120: Common/MatDefs/SSAO/ssao.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
WorldViewMatrix | |
Resolution | |
} | |
} | |
Technique FixedFunc { | |
} | |
} |