blob: 34268c5654a71716057586aee6ef472bc398d978 [file] [log] [blame]
#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform sampler2D m_BloomTex;
uniform float m_BloomIntensity;
in vec2 texCoord;
void main(){
vec4 colorRes = getColor(m_Texture,texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
gl_FragColor = bloom * m_BloomIntensity + colorRes;
}