#import "Common/ShaderLib/MultiSample.glsllib" | |
uniform COLORTEXTURE m_Texture; | |
uniform sampler2D m_BloomTex; | |
uniform float m_BloomIntensity; | |
in vec2 texCoord; | |
void main(){ | |
vec4 colorRes = getColor(m_Texture,texCoord); | |
vec4 bloom = texture2D(m_BloomTex, texCoord); | |
gl_FragColor = bloom * m_BloomIntensity + colorRes; | |
} | |