blob: fbf2d24962a37ac5716804a329d66bff3bba5d3e [file] [log] [blame]
MaterialDef Default GUI {
MaterialParameters {
Int NumSamples
Texture2D Texture
Color Color
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/Overlay15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
RESOLVE_MS : NumSamples
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/Overlay.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}