MaterialDef GammaCorrection { | |
MaterialParameters { | |
Int NumSamples | |
Texture2D Texture | |
Float gamma | |
Boolean computeLuma | |
} | |
Technique { | |
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert | |
FragmentShader GLSL150: Common/MatDefs/Post/GammaCorrection15.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
COMPUTE_LUMA : computeLuma | |
} | |
} | |
Technique { | |
VertexShader GLSL100: Common/MatDefs/Post/Post.vert | |
FragmentShader GLSL100: Common/MatDefs/Post/GammaCorrection.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
COMPUTE_LUMA : computeLuma | |
} | |
} | |
Technique FixedFunc { | |
} | |
} |