blob: db480b75f16397564808489da4372ade89618d05 [file] [log] [blame]
MaterialDef Debug Normals {
Technique {
VertexShader GLSL100: Common/MatDefs/Misc/ShowNormals.vert
FragmentShader GLSL100: Common/MatDefs/Misc/ShowNormals.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
}