blob: 24fbd04ae6161256452406245219ca9822fd6c67 [file] [log] [blame]
MaterialDef Tone Mapper {
MaterialParameters {
Texture2D Texture
Texture2D Lum
Texture2D Lum2
Float BlendFactor
Float White
Float A
Float Gamma
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Hdr/ToneMap.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE
}
}
}