blob: 0591c5e896a958c9e1dfc262dbb69f78a2f298e0 [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
uniform vec4 m_Color;
attribute vec3 inPosition;
#ifdef VERTEX_COLOR
attribute vec4 inColor;
#endif
#ifdef TEXTURE
attribute vec2 inTexCoord;
varying vec2 texCoord;
#endif
varying vec4 color;
void main() {
//vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
//gl_Position = vec4(pos, 0.0, 1.0);
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
#ifdef TEXTURE
texCoord = inTexCoord;
#endif
#ifdef VERTEX_COLOR
color = m_Color * inColor;
#else
color = m_Color;
#endif
}