MaterialDef Default GUI { | |
MaterialParameters { | |
Texture2D Texture | |
Color Color ( Color ) | |
Boolean VertexColor | |
} | |
Technique { | |
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert | |
FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
TEXTURE : Texture | |
VERTEX_COLOR : VertexColor | |
} | |
} | |
Technique FixedFunc { | |
} | |
} |