blob: ea871b50773718cebdde0eb4344ff9151dbc0025 [file] [log] [blame]
MaterialDef Default GUI {
MaterialParameters {
Texture2D Texture
Color Color ( Color )
Boolean VertexColor
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE : Texture
VERTEX_COLOR : VertexColor
}
}
Technique FixedFunc {
}
}