blob: caa666c1b8fd0511f804e11f0a2d8619818227de [file] [log] [blame]
#ifdef TEXTURE
uniform sampler2D m_Texture;
varying vec2 texCoord;
#endif
varying vec4 color;
void main() {
#ifdef TEXTURE
vec4 texVal = texture2D(m_Texture, texCoord);
gl_FragColor = texVal * color;
#else
gl_FragColor = color;
#endif
}