Sign in
android
/
platform
/
external
/
jmonkeyengine
/
59b2e6871c65f58fdad78cd7229c292f6a177578
/
.
/
engine
/
src
/
core-data
/
Common
/
MatDefs
/
Gui
/
Gui.frag
blob: caa666c1b8fd0511f804e11f0a2d8619818227de [
file
] [
log
] [
blame
]
#ifdef
TEXTURE
uniform sampler2D m_Texture
;
varying vec2 texCoord
;
#endif
varying vec4 color
;
void
main
()
{
#ifdef
TEXTURE
vec4 texVal
=
texture2D
(
m_Texture
,
texCoord
);
gl_FragColor
=
texVal
*
color
;
#else
gl_FragColor
=
color
;
#endif
}