| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.jme3.scene.plugins.blender.textures; |
| |
| import com.jme3.math.FastMath; |
| import com.jme3.scene.plugins.blender.BlenderContext; |
| import com.jme3.scene.plugins.blender.file.Structure; |
| import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath; |
| import com.jme3.texture.Image; |
| import com.jme3.texture.Image.Format; |
| import com.jme3.texture.Texture; |
| import com.jme3.texture.Texture3D; |
| import com.jme3.util.BufferUtils; |
| import java.nio.ByteBuffer; |
| import java.util.ArrayList; |
| |
| /** |
| * This class generates the 'voronoi' texture. |
| * @author Marcin Roguski (Kaelthas) |
| */ |
| public class TextureGeneratorVoronoi extends TextureGenerator { |
| |
| /** |
| * Constructor stores the given noise generator. |
| * @param noiseGenerator |
| * the noise generator |
| */ |
| public TextureGeneratorVoronoi(NoiseGenerator noiseGenerator) { |
| super(noiseGenerator); |
| } |
| |
| @Override |
| protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { |
| float voronoiWeight1 = ((Number) tex.getFieldValue("vn_w1")).floatValue(); |
| float voronoiWeight2 = ((Number) tex.getFieldValue("vn_w2")).floatValue(); |
| float voronoiWeight3 = ((Number) tex.getFieldValue("vn_w3")).floatValue(); |
| float voronoiWeight4 = ((Number) tex.getFieldValue("vn_w4")).floatValue(); |
| float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); |
| float outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue(); |
| float mexp = ((Number) tex.getFieldValue("vn_mexp")).floatValue(); |
| int distm = ((Number) tex.getFieldValue("vn_distm")).intValue(); |
| int voronoiColorType = ((Number) tex.getFieldValue("vn_coltype")).intValue(); |
| |
| TexturePixel texres = new TexturePixel(); |
| float[] texvec = new float[] { 0, 0, 0 }; |
| int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; |
| float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; |
| |
| float[][] colorBand = this.computeColorband(tex, blenderContext); |
| Format format = voronoiColorType != 0 || colorBand != null ? Format.RGBA8 : Format.Luminance8; |
| int bytesPerPixel = voronoiColorType != 0 || colorBand != null ? 4 : 1; |
| BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex); |
| |
| float[] da = new float[4], pa = new float[12]; |
| float[] hashPoint = voronoiColorType != 0 ? new float[3] : null; |
| float[] voronoiWeights = new float[] {FastMath.abs(voronoiWeight1), FastMath.abs(voronoiWeight2), |
| FastMath.abs(voronoiWeight3), FastMath.abs(voronoiWeight4)}; |
| float weight; |
| float sc = voronoiWeights[0] + voronoiWeights[1] + voronoiWeights[2] + voronoiWeights[3]; |
| if (sc != 0.0f) { |
| sc = outscale / sc; |
| } |
| |
| byte[] data = new byte[width * height * depth * bytesPerPixel]; |
| for (int i = -halfW; i < halfW; ++i) { |
| texvec[0] = wDelta * i / noisesize; |
| for (int j = -halfH; j < halfH; ++j) { |
| texvec[1] = hDelta * j / noisesize; |
| for (int k = -halfD; k < halfD; ++k) { |
| texvec[2] = dDelta * k; |
| NoiseGenerator.NoiseFunctions.voronoi(texvec[0], texvec[1], texvec[2], da, pa, mexp, distm); |
| texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeight3 * da[2] + voronoiWeight4 * da[3]); |
| if(texres.intensity>1.0f) { |
| texres.intensity = 1.0f; |
| } else if(texres.intensity<0.0f) { |
| texres.intensity = 0.0f; |
| } |
| |
| if (colorBand != null) {//colorband ALWAYS goes first and covers the color (if set) |
| int colorbandIndex = (int) (texres.intensity * 1000.0f); |
| texres.red = colorBand[colorbandIndex][0]; |
| texres.green = colorBand[colorbandIndex][1]; |
| texres.blue = colorBand[colorbandIndex][2]; |
| texres.alpha = colorBand[colorbandIndex][3]; |
| } else if (voronoiColorType != 0) { |
| texres.red = texres.green = texres.blue = 0.0f; |
| texres.alpha = 1.0f; |
| for(int m=0; m<12; m+=3) { |
| weight = voronoiWeights[m/3]; |
| this.cellNoiseV(pa[m], pa[m + 1], pa[m + 2], hashPoint); |
| texres.red += weight * hashPoint[0]; |
| texres.green += weight * hashPoint[1]; |
| texres.blue += weight * hashPoint[2]; |
| } |
| if (voronoiColorType >= 2) { |
| float t1 = (da[1] - da[0]) * 10.0f; |
| if (t1 > 1.0f) { |
| t1 = 1.0f; |
| } |
| if (voronoiColorType == 3) { |
| t1 *= texres.intensity; |
| } else { |
| t1 *= sc; |
| } |
| texres.red *= t1; |
| texres.green *= t1; |
| texres.blue *= t1; |
| } else { |
| texres.red *= sc; |
| texres.green *= sc; |
| texres.blue *= sc; |
| } |
| } |
| |
| if (voronoiColorType != 0 || colorBand != null) { |
| this.applyBrightnessAndContrast(bacd, texres); |
| data[index++] = (byte) (texres.red * 255.0f); |
| data[index++] = (byte) (texres.green * 255.0f); |
| data[index++] = (byte) (texres.blue * 255.0f); |
| data[index++] = (byte) (texres.alpha * 255.0f); |
| } else { |
| this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness); |
| data[index++] = (byte) (texres.intensity * 255.0f); |
| } |
| } |
| } |
| } |
| ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1); |
| dataArray.add(BufferUtils.createByteBuffer(data)); |
| return new Texture3D(new Image(format, width, height, depth, dataArray)); |
| } |
| |
| /** |
| * Returns a vector/point/color in ca, using point hasharray directly |
| */ |
| private void cellNoiseV(float x, float y, float z, float[] hashPoint) { |
| int xi = (int) Math.floor(x); |
| int yi = (int) Math.floor(y); |
| int zi = (int) Math.floor(z); |
| NoiseMath.hash(xi, yi, zi, hashPoint); |
| } |
| } |