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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jme3.scene.plugins.blender.textures;
import com.jme3.math.FastMath;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture3D;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.util.ArrayList;
/**
* This class generates the 'voronoi' texture.
* @author Marcin Roguski (Kaelthas)
*/
public class TextureGeneratorVoronoi extends TextureGenerator {
/**
* Constructor stores the given noise generator.
* @param noiseGenerator
* the noise generator
*/
public TextureGeneratorVoronoi(NoiseGenerator noiseGenerator) {
super(noiseGenerator);
}
@Override
protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
float voronoiWeight1 = ((Number) tex.getFieldValue("vn_w1")).floatValue();
float voronoiWeight2 = ((Number) tex.getFieldValue("vn_w2")).floatValue();
float voronoiWeight3 = ((Number) tex.getFieldValue("vn_w3")).floatValue();
float voronoiWeight4 = ((Number) tex.getFieldValue("vn_w4")).floatValue();
float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
float outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue();
float mexp = ((Number) tex.getFieldValue("vn_mexp")).floatValue();
int distm = ((Number) tex.getFieldValue("vn_distm")).intValue();
int voronoiColorType = ((Number) tex.getFieldValue("vn_coltype")).intValue();
TexturePixel texres = new TexturePixel();
float[] texvec = new float[] { 0, 0, 0 };
int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
float[][] colorBand = this.computeColorband(tex, blenderContext);
Format format = voronoiColorType != 0 || colorBand != null ? Format.RGBA8 : Format.Luminance8;
int bytesPerPixel = voronoiColorType != 0 || colorBand != null ? 4 : 1;
BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
float[] da = new float[4], pa = new float[12];
float[] hashPoint = voronoiColorType != 0 ? new float[3] : null;
float[] voronoiWeights = new float[] {FastMath.abs(voronoiWeight1), FastMath.abs(voronoiWeight2),
FastMath.abs(voronoiWeight3), FastMath.abs(voronoiWeight4)};
float weight;
float sc = voronoiWeights[0] + voronoiWeights[1] + voronoiWeights[2] + voronoiWeights[3];
if (sc != 0.0f) {
sc = outscale / sc;
}
byte[] data = new byte[width * height * depth * bytesPerPixel];
for (int i = -halfW; i < halfW; ++i) {
texvec[0] = wDelta * i / noisesize;
for (int j = -halfH; j < halfH; ++j) {
texvec[1] = hDelta * j / noisesize;
for (int k = -halfD; k < halfD; ++k) {
texvec[2] = dDelta * k;
NoiseGenerator.NoiseFunctions.voronoi(texvec[0], texvec[1], texvec[2], da, pa, mexp, distm);
texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeight3 * da[2] + voronoiWeight4 * da[3]);
if(texres.intensity>1.0f) {
texres.intensity = 1.0f;
} else if(texres.intensity<0.0f) {
texres.intensity = 0.0f;
}
if (colorBand != null) {//colorband ALWAYS goes first and covers the color (if set)
int colorbandIndex = (int) (texres.intensity * 1000.0f);
texres.red = colorBand[colorbandIndex][0];
texres.green = colorBand[colorbandIndex][1];
texres.blue = colorBand[colorbandIndex][2];
texres.alpha = colorBand[colorbandIndex][3];
} else if (voronoiColorType != 0) {
texres.red = texres.green = texres.blue = 0.0f;
texres.alpha = 1.0f;
for(int m=0; m<12; m+=3) {
weight = voronoiWeights[m/3];
this.cellNoiseV(pa[m], pa[m + 1], pa[m + 2], hashPoint);
texres.red += weight * hashPoint[0];
texres.green += weight * hashPoint[1];
texres.blue += weight * hashPoint[2];
}
if (voronoiColorType >= 2) {
float t1 = (da[1] - da[0]) * 10.0f;
if (t1 > 1.0f) {
t1 = 1.0f;
}
if (voronoiColorType == 3) {
t1 *= texres.intensity;
} else {
t1 *= sc;
}
texres.red *= t1;
texres.green *= t1;
texres.blue *= t1;
} else {
texres.red *= sc;
texres.green *= sc;
texres.blue *= sc;
}
}
if (voronoiColorType != 0 || colorBand != null) {
this.applyBrightnessAndContrast(bacd, texres);
data[index++] = (byte) (texres.red * 255.0f);
data[index++] = (byte) (texres.green * 255.0f);
data[index++] = (byte) (texres.blue * 255.0f);
data[index++] = (byte) (texres.alpha * 255.0f);
} else {
this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness);
data[index++] = (byte) (texres.intensity * 255.0f);
}
}
}
}
ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
dataArray.add(BufferUtils.createByteBuffer(data));
return new Texture3D(new Image(format, width, height, depth, dataArray));
}
/**
* Returns a vector/point/color in ca, using point hasharray directly
*/
private void cellNoiseV(float x, float y, float z, float[] hashPoint) {
int xi = (int) Math.floor(x);
int yi = (int) Math.floor(y);
int zi = (int) Math.floor(z);
NoiseMath.hash(xi, yi, zi, hashPoint);
}
}